<worn as a badge> a blood red tear insignia
<worn on head> a tarnished brass tiara
<worn around neck> an unholy medallion of the serpent [superior]
<worn around neck> a superior bronze medallion
<worn about body> a reptile skin cloak
<worn about waist> a belt made from assorted skins
<worn on arms> a pair of studded leather sleeves
<worn on lower arms> a pair of studded leather sleeves
<worn around wrist> a twined bronze bracer
<worn around wrist> a thick spiked leather bracer
<worn on lower wrist>a thick spiked leather bracer
<worn on lower wrist>a thick spiked leather bracer
<worn on hands> a pair of sparkled mesh gloves
<worn on lower hands>a pair of sparkled mesh gloves
<primary weapon> a silver scimitar with a mithril pommel
<secondary weapon> a blue-steel longsword
<third weapon> an ancient stone mace
<fourth weapon> a broad sword
<worn on legs> some legendary rubber greaves
A thri-kreen detention sentry dodges Kann's attack.
Kann's fine crush strikes a thri-kreen detention sentry.
< 215h/242H 162v/163V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: thri sta EP: few wounds >
You feel your skill in dual wield improving.
A thri-kreen detention sentry leaps into the air, avoiding your attack.
A thri-kreen detention sentry dodges your futile attack.
[Damage: 5 ] Your decent slash strikes a thri-kreen detention sentry.
You dodge a thri-kreen detention sentry's vicious attack.
A thri-kreen detention sentry misses you.
< 215h/242H 162v/163V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: thri sta EP: few wounds >
You have no venom left!
< 215h/242H 162v/163V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: thri sta EP: few wounds >
A Huge Cave Opening
Obvious exits: -S
A large cave is barely visible.
Kann (Minotaur)(huge) stands here, fighting a thri-kreen detention sentry.
A thri-kreen detention sentry stands here, fighting YOU!
< 215h/242H 162v/163V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: thri sta EP: few wounds >
A thri-kreen detention sentry ducks, and your foot flies a mile high.
< 215h/242H 162v/163V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: thri sta EP: few wounds >
Kann's fine crush strikes a thri-kreen detention sentry.
A thri-kreen detention sentry dodges Kann's attack.
< 215h/242H 162v/163V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: thri sta EP: nasty wounds >
[Damage: 7 ] Your fine slash strikes a thri-kreen detention sentry.
A thri-kreen detention sentry dodges your futile attack.
You parry a thri-kreen detention sentry's lunge at you.
You dodge a thri-kreen detention sentry's vicious attack.
A thri-kreen detention sentry leaps towards you and sinks its jaws dripping with venom deep in your flesh.
You feel very sick.
< 196h/242H 162v/163V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: thri sta EP: nasty wounds >
A thri-kreen detention sentry dodges Kann's attack.
A thri-kreen detention sentry dodges Kann's attack.
< 196h/242H 162v/163V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: thri sta EP: nasty wounds >
A thri-kreen detention sentry dodges your futile attack.
A thri-kreen detention sentry dodges your futile attack.
A thri-kreen detention sentry dodges your futile attack.
You parry a thri-kreen detention sentry's lunge at you.
You parry a thri-kreen detention sentry's lunge at you.
You miss them by inches with your jaws!
< 196h/242H 162v/163V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: thri sta EP: nasty wounds >
Kann sizes up a thri-kreen detention sentry with a quick glance.
< 196h/242H 162v/163V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: thri sta EP: nasty wounds >
You have no venom left!
< 196h/242H 162v/163V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: thri sta EP: nasty wounds >
Kann misses a thri-kreen detention sentry.
Kann misses a thri-kreen detention sentry.
A thri-kreen detention sentry dodges Kann's attack.
You miss a thri-kreen detention sentry.
A thri-kreen detention sentry dodges your futile attack.
A thri-kreen detention sentry leaps into the air, avoiding your attack.
A thri-kreen detention sentry dodges your futile attack.
A thri-kreen detention sentry dodges your futile attack.
[Damage: 7 ] Your fine bludgeon strikes a thri-kreen detention sentry.
A thri-kreen detention sentry dodges your futile attack.
You leap into the air, avoiding a thri-kreen detention sentry's attack.
You dodge a thri-kreen detention sentry's vicious attack.
< 196h/242H 162v/163V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: thri sta EP: nasty wounds >
[Damage: 9 ] Your slash strikes a thri-kreen detention sentry hard.
You miss a thri-kreen detention sentry.
A thri-kreen detention sentry dodges your futile attack.
A thri-kreen detention sentry dodges your futile attack.
A thri-kreen detention sentry leaps into the air, avoiding your attack.
A thri-kreen detention sentry dodges your futile attack.
You dodge a thri-kreen detention sentry's vicious attack.
You leap into the air, avoiding a thri-kreen detention sentry's attack.
< 196h/242H 162v/163V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: thri sta EP: nasty wounds >
A thri-kreen detention sentry dodges Kann's attack.
A thri-kreen detention sentry dodges Kann's attack.
Kann's impressive crush seriously wounds a thri-kreen detention sentry.
< 196h/242H 162v/163V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: thri sta EP: pretty hurt >
[Damage: 14 ] You leap towards a thri-kreen detention sentry and sink your jaws dripping with venom deep in its flesh.
A thri-kreen detention sentry shivers slightly.
< 196h/242H 162v/163V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: thri sta EP: pretty hurt >
Your muscles contract suddenly as toxin attacks your neural system.
A thri-kreen detention sentry dodges your futile attack.
You miss a thri-kreen detention sentry.
[Damage: 5 ] Your decent slash strikes a thri-kreen detention sentry hard.
A thri-kreen detention sentry dodges your futile attack.
[Damage: 9 ] Your fine slash seriously wounds a thri-kreen detention sentry.
[Damage: 7 ] Your fine slash seriously wounds a thri-kreen detention sentry.
You dodge a thri-kreen detention sentry's vicious attack.
You parry a thri-kreen detention sentry's lunge at you.
A thri-kreen detention sentry's kick hits you directly in the face.
< 190h/242H 162v/163V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: thri sta EP: awful >
A thri-kreen detention sentry dodges Kann's attack.
A thri-kreen detention sentry leaps over Kann's attack.
A thri-kreen detention sentry dodges Kann's attack.
< 190h/242H 162v/163V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: thri sta EP: awful >
[Damage: 9 ] You hit a thri-kreen detention sentry in the face, sending it reeling.
< 190h/242H 162v/163V Pos: standing >
< T: Aetz TP: sta TC: small wounds E: thri sta EP: awful >
[Damage: 21 ] A thri-kreen detention sentry suddenly turns green as your poison reaches its vital organs.
A thri-kreen detention sentry is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a thri-kreen detention sentry cause a sickening chill to run up your spine.
< 190h/242H 162v/163V Pos: standing >
You get a severely dented battle helmet from the corpse of a thri-kreen detention sentry.
You get a few coins from the corpse of a thri-kreen detention sentry.
There were: 1 platinum coin, 9 gold coins.
< 190h/242H 162v/163V Pos: standing >
Ok.
You put 1 platinum, 9 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 190h/242H 162v/163V Pos: standing >
A Huge Cave Opening
Obvious exits: -S
Fresh blood splatters cover the area.
The corpse of a thri-kreen detention sentry is lying here.
A large cave is barely visible.
Kann (Minotaur)(huge) stands here.
< 190h/242H 162v/163V Pos: standing >
a severely dented battle helmet
A severely dented battle helm.
A severely dented battle helmet is made of iron and appears to be of average quality.
A severely dented battle helmet has an item value of 25.
< 191h/242H 163v/163V Pos: standing >
< 191h/242H 163v/163V Pos: standing >
A Huge Cave Opening
Obvious exits: -S
Fresh blood splatters cover the area.
The corpse of a thri-kreen detention sentry is lying here.
A large cave is barely visible.
Kann (Minotaur)(huge) stands here.
< 191h/242H 163v/163V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.
< 191h/242H 163v/163V Pos: standing >
You quickly scan the area.
A tsetse fly who is not far off to your south.
A tsetse fly who is a brief walk away to your south.
An ape who is a brief walk away to your south.
< 191h/242H 163v/163V Pos: standing >
Your muscles contract suddenly as toxin attacks your neural system.
< 192h/242H 163v/163V Pos: standing >
< 192h/242H 163v/163V Pos: standing >
Ok.
< 192h/242H 163v/163V Pos: standing >
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.
Kann enters from the north.
< 193h/242H 162v/163V Pos: standing >
You quickly scan the area.
A tsetse fly who is not far off to your south.
A small squirrel who is not far off above you.
A small squirrel who is not far off above you.
A thri-kreen scout who is rather far off above you.
< 193h/242H 162v/163V Pos: standing >
Deep Within a Ravine
Obvious exits: -U -D#
Kann enters from above.
< 193h/242H 161v/163V Pos: standing >
Hint: Beware of guards! Some guards will come to the aid of your victims!
< 193h/242H 161v/163V Pos: standing >
The boulder seems to be closed.
< 193h/242H 162v/163V Pos: standing >
The boulder seems to be closed.
< 193h/242H 162v/163V Pos: standing >
The boulder seems to be closed.
< 193h/242H 162v/163V Pos: standing >
Ok.
< 194h/242H 163v/163V Pos: standing >
A Long Narrow Shaft
Obvious exits: -U -D
Kann enters from above.
< 194h/242H 162v/163V Pos: standing >
Ok.
< 194h/242H 162v/163V Pos: standing >
A Long Narrow Shaft
Obvious exits: -E -W -U -D
Kann enters from above.
< 194h/242H 161v/163V Pos: standing >
You quickly scan the area.
A tunnel dweller who is close by to your east.
A tunnel dweller who is not far off to your east.
A HUGE cave worm who is not far off to your east.
A thri-kreen chef who is close by to your west.
< 194h/242H 161v/163V Pos: standing >
Kann leaves up.
A Long Narrow Shaft
Obvious exits: -N -S -W -U -D
< 194h/242H 160v/163V Pos: standing >
A Long Narrow Shaft
Obvious exits: -U -D
< 194h/242H 160v/163V Pos: standing >
A Long Narrow Shaft
Obvious exits: -E -W -U
< 194h/242H 159v/163V Pos: standing >
You quickly scan the area.
A large earth worm who is not far off to your east.
A large earth worm who is a brief walk away to your east.
A slimy mold who is a brief walk away to your west.
A slimy mold who is a brief walk away to your west.
A slimy mold who is a brief walk away to your west.
A sleeping thri-kreen who is in the distance to your west.
Kann who is rather far off above you.
< 194h/242H 159v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 195h/242H 162v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 195h/242H 163v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 195h/242H 163v/163V Pos: standing >
You quickly scan the area.
A large earth worm who is not far off to your east.
A large earth worm who is rather far off to your east.
A sleeping thri-kreen who is in the distance to your west.
A sleeping thri-kreen who is in the distance to your west.
Fongg who is in the distance to your west.
< 195h/242H 163v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W
< 195h/242H 162v/163V Pos: standing >
You quickly scan the area.
A large earth worm who is close by to your east.
A large earth worm who is a brief walk away to your east.
A slimy mold who is rather far off to your west.
< 195h/242H 162v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W
A large earth worm burrows its way through the earth.
< 195h/242H 161v/163V Pos: standing >
You quickly scan the area.
A large earth worm who is not far off to your east.
A slimy mold who is in the distance to your west.
< 195h/242H 161v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W
< 195h/242H 160v/163V Pos: standing >
You quickly scan the area.
You see nothing.
< 195h/242H 160v/163V Pos: standing >
Your muscles contract suddenly as toxin attacks your neural system.
< 196h/242H 161v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W
A large earth worm burrows its way through the earth.
< 196h/242H 162v/163V Pos: standing >
You quickly scan the area.
A small cave worm who is not far off to your north.
A large earth worm who is not far off to your north.
A thri-kreen who is rather far off to your north.
A small cave worm who is not far off to your south.
A thri-kreen who is rather far off to your south.
A large earth worm who is not far off to your west.
< 196h/242H 162v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W
< 196h/242H 161v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W
A large earth worm burrows its way through the earth.
< 196h/242H 160v/163V Pos: standing >
< 197h/242H 163v/163V Pos: standing >
< 198h/242H 163v/163V Pos: standing >
You quickly scan the area.
A large earth worm who is close by to your east.
< 198h/242H 163v/163V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -E -W
< 198h/242H 162v/163V Pos: standing >
A Long Narrow Shaft
Obvious exits: -E -W -U
< 198h/242H 161v/163V Pos: standing >
You quickly scan the area.
A large earth worm who is not far off to your east.
A large earth worm who is a brief walk away to your east.
A sleeping thri-kreen who is in the distance to your west.
Fongg who is in the distance to your west.
< 198h/242H 161v/163V Pos: standing >
A Long Narrow Shaft
Obvious exits: -U -D
< 198h/242H 160v/163V Pos: standing >
A Long Narrow Shaft
Obvious exits: -N -S -W -U -D
< 198h/242H 160v/163V Pos: standing >
A Long Narrow Shaft
Obvious exits: -E -W -U -D
< 198h/242H 159v/163V Pos: standing >
A Long Narrow Shaft
Obvious exits: -U -D
< 198h/242H 158v/163V Pos: standing >
< 198h/242H 159v/163V Pos: standing >
Deep Within a Ravine
Obvious exits: -U -D
< 199h/242H 159v/163V Pos: standing >
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.
Kann (Minotaur)(huge) stands here.
< 199h/242H 157v/163V Pos: standing >
< 199h/242H 157v/163V Pos: standing >
That's impossible, I'm afraid.
< 199h/242H 157v/163V Pos: standing >
You nog.
< 199h/242H 158v/163V Pos: standing >
Sorry, but following in 'loops' is not allowed
< 199h/242H 159v/163V Pos: standing >
Kann stops following you.
< 199h/242H 160v/163V Pos: standing >
You now follow Kann.
< 199h/242H 161v/163V Pos: standing >
Your muscles contract suddenly as toxin attacks your neural system.
< 200h/242H 161v/163V Pos: standing >
Kann leaves south.
< 200h/242H 161v/163V Pos: standing >
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.
< 200h/242H 163v/163V Pos: standing >
You quickly scan the area.
The legendary swordsman, Xzch who is close by to your east.
An ape who is close by to your south.
A blood sucking mosquitoe who is not far off to your south.
A tsetse fly who is not far off to your south.
A large bass who is not far off to your west.
A small squirrel who is not far off above you.
A thri-kreen scout who is rather far off above you.
< 200h/242H 163v/163V Pos: standing >
A Confusing Path through the Forest
Obvious exits: -N -E -S
An ape snorts and beats its chest.
< 200h/242H 161v/163V Pos: standing >
You quickly scan the area.
A blood sucking mosquitoe who is close by to your south.
A tsetse fly who is close by to your south.
A tsetse fly who is close by to your south.
< 201h/242H 161v/163V Pos: standing >
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.
< 201h/242H 159v/163V Pos: standing >
You quickly scan the area.
The legendary swordsman, Xzch who is close by to your east.
An ape who is close by to your south.
A blood sucking mosquitoe who is not far off to your south.
A tsetse fly who is not far off to your south.
A large bass who is not far off to your west.
A small squirrel who is not far off above you.
A small squirrel who is not far off above you.
A small squirrel who is not far off above you.
A thri-kreen scout who is rather far off above you.
< 201h/242H 159v/163V Pos: standing >
A Confusing Path through the Forest
Obvious exits: -N -E -S
An ape snorts and beats its chest.
< 201h/242H 157v/163V Pos: standing >
You quickly scan the area.
A blood sucking mosquitoe who is close by to your south.
A tsetse fly who is close by to your south.
A tsetse fly who is close by to your south.
< 201h/242H 158v/163V Pos: standing >
A Tropical Rainforest
Obvious exits: -N -E
A blood sucking mosquitoe buzzes.
A tsetse fly flies nearby.
< 201h/242H 157v/163V Pos: standing >
You quickly scan the area.
A blow fly who is close by to your east.
A chimp who is close by to your east.
A gnat who is not far off to your east.
A black fly who is not far off to your east.
Kann who is a brief walk away to your east.
An ape who is a brief walk away to your east.
A chimp who is a brief walk away to your east.
A Minotaur who is a brief walk away to your east.
A parrot who is rather far off to your east.
A gigantic anaconda who is rather far off to your east.
A parrot who is rather far off to your east.
< 201h/242H 157v/163V Pos: standing >
A Confusing Path through the Forest
Obvious exits: -N -E -W
[2] The corpse of a gigantic anaconda is lying here.
The corpse of an ape is lying here.
[2] The corpse of a gigantic anaconda is lying here.
A tsetse fly flies nearby.
A blow fly buzzes in the air and makes loud noises.
A chimp swings amoung the trees.
< 201h/242H 156v/163V Pos: standing >
You quickly scan the area.
An earthly beetle who is close by to your north.
A black fly who is close by to your east.
An ape who is not far off to your east.
A chimp who is not far off to your east.
A gnat who is a brief walk away to your east.
An ape who is a brief walk away to your east.
A gigantic anaconda who is a brief walk away to your east.
A parrot who is a brief walk away to your east.
A black fly who is a brief walk away to your east.
A crane fly who is a brief walk away to your east.
A blood sucking mosquitoe who is close by to your west.
A tsetse fly who is close by to your west.
< 201h/242H 156v/163V Pos: standing >
A Confusing Path through the Forest
Obvious exits: -E -S -W
The corpse of an ape is lying here.
A gnat hovers over an animal.
A black fly buzzes in near a brush and lands.
A tsetse fly flies nearby.
< 202h/242H 157v/163V Pos: standing >
A Tropical Rainforest
Obvious exits: -E -S -W
The corpse of a chimp is lying here.
A HuGE BumbleBEE buzzes in the air and polenates a flower.
An earthly beetle scurries in the grass.
Kann (Minotaur)(huge) stands here, fighting a Minotaur.
An ape snorts and beats its chest.
A blood sucking mosquitoe buzzes.
A chimp swings amoung the trees.
A Minotaur (huge) sits here, fighting Kann.
< 202h/242H 155v/163V Pos: standing >
A black fly enters from the west.
You quickly scan the area.
A gigantic anaconda who is close by to your east.
A parrot who is close by to your east.
A crane fly who is close by to your east.
A blow fly who is close by to your south.
A parrot who is close by to your south.
A fire ant who is close by to your south.
A HuGE BumbleBEE who is close by to your south.
A blow fly who is not far off to your west.
A chimp who is not far off to your west.
A tsetse fly who is a brief walk away to your west.
< 202h/242H 155v/163V Pos: standing >
A gigantic anaconda enters from the east.
< 202h/242H 156v/163V Pos: standing >
An earthly beetle leaves south.
< 202h/242H 157v/163V Pos: standing >
A Minotaur misses Kann.
< 202h/242H 157v/163V Pos: standing >
[Damage: 8 ] Your fine slash wounds a Minotaur.
< 202h/242H 158v/163V Pos: standing >
< T: Kann TP: sta TC:excellent E: A Minotaur sit EP: small wounds >
Kann's crush strikes a Minotaur.
Kann misses a Minotaur.
Kann's impressive crush strikes a Minotaur.
< 203h/242H 158v/163V Pos: standing >
< T: Kann TP: sta TC:excellent E: A Minotaur sit EP: few wounds >
A blood sucking mosquitoe leaves south.
< 203h/242H 158v/163V Pos: standing >
< T: Kann TP: sta TC:excellent E: A Minotaur sit EP: few wounds >
[Damage: 12 ] You leap towards a Minotaur and sink your jaws dripping with venom deep in her flesh.
A Minotaur shivers slightly.
< 203h/242H 158v/163V Pos: standing >
< T: Kann TP: sta TC:excellent E: A Minotaur sit EP: few wounds >
A tsetse fly enters from the west.
You score a CRITICAL HIT!!!!!
[Damage: 17 ] Your slash strikes a Minotaur.
[Damage: 7 ] Your fine bludgeon strikes a Minotaur.
[Damage: 9 ] Your fine slash strikes a Minotaur.
You miss a Minotaur.
[Damage: 7 ] Your fine slash strikes a Minotaur.
Kann dodges a Minotaur's attack.
< 203h/242H 158v/163V Pos: standing >
< T: Kann TP: sta TC:excellent E: A Minotaur sit EP: few wounds >
Your muscles contract suddenly as toxin attacks your neural system.
A crane fly enters from the east.
< 203h/242H 158v/163V Pos: standing >
< T: Kann TP: sta TC:excellent E: A Minotaur sit EP: few wounds >
A black fly leaves south.
< 203h/242H 158v/163V Pos: standing >
< T: Kann TP: sta TC:excellent E: A Minotaur sit EP: few wounds >
Kann's impressive crush strikes a Minotaur.
Kann's whip strikes a Minotaur.
Kann's crush strikes a Minotaur.
< 203h/242H 158v/163V Pos: standing >
< T: Kann TP: sta TC:excellent E: A Minotaur sit EP: nasty wounds >
[Damage: 8 ] Your fine slash strikes a Minotaur.
[Damage: 8 ] Your fine bludgeon strikes a Minotaur.
You score a CRITICAL HIT!!!!!
[Damage: 21 ] Your slash strikes a Minotaur very hard.
You miss a Minotaur.
You score a CRITICAL HIT!!!!!
[Damage: 17 ] Your impressive slash strikes a Minotaur very hard.
< 203h/242H 158v/163V Pos: standing >
< T: Kann TP: sta TC:excellent E: A Minotaur sit EP: pretty hurt >
A Minotaur's slash wounds Kann.
< 203h/242H 158v/163V Pos: standing >
< T: Kann TP: sta TC:few scratches E: A Minotaur sit EP: pretty hurt >
An ape enters from the east.
< 203h/242H 158v/163V Pos: standing >
< T: Kann TP: sta TC:few scratches E: A Minotaur sit EP: pretty hurt >
A tsetse fly leaves west.
Kann's powerful crush seriously wounds a Minotaur.
Kann misses a Minotaur.
Kann misses a Minotaur.
You could do it with a needle!
< 203h/242H 158v/163V Pos: standing >
< T: Kann TP: sta TC:few scratches E: A Minotaur sit EP: pretty hurt >
Kann looks at a Minotaur.
< 203h/242H 158v/163V Pos: standing >
< T: Kann TP: sta TC:few scratches E: A Minotaur sit EP: pretty hurt >
A gigantic anaconda leaves east.
< 203h/242H 158v/163V Pos: standing >
< T: Kann TP: sta TC:few scratches E: A Minotaur sit EP: pretty hurt >
A Tropical Rainforest
Obvious exits: -E -S -W
The corpse of a chimp is lying here.
An ape snorts and beats its chest.
A crane fly flies freely through the air.
A HuGE BumbleBEE buzzes in the air and polenates a flower.
Kann (Minotaur)(huge) stands here, fighting a Minotaur.
An ape snorts and beats its chest.
A chimp swings amoung the trees.
A Minotaur (huge) sits here, fighting Kann.
< 203h/242H 158v/163V Pos: standing >
< T: Kann TP: sta TC:few scratches E: A Minotaur sit EP: pretty hurt >
[Damage: 10 ] Your fine slash strikes a Minotaur very hard.
[Damage: 7 ] Your bludgeon strikes a Minotaur hard.
A Minotaur fills with BloodLust
[Damage: 7 ] Your fine slash strikes a Minotaur very hard.
You miss a Minotaur.
[Damage: 7 ] Your fine slash strikes a Minotaur very hard.
< 203h/242H 158v/163V Pos: standing >
< T: Kann TP: sta TC:few scratches E: A Minotaur sit EP: awful >
A HuGE BumbleBEE leaves east.
< 203h/242H 158v/163V Pos: standing >
< T: Kann TP: sta TC:few scratches E: A Minotaur sit EP: pretty hurt >
A Minotaur misses Kann.
< 203h/242H 158v/163V Pos: standing >
< T: Kann TP: sta TC:few scratches E: A Minotaur sit EP: pretty hurt >
Kann's crush strikes a Minotaur hard.
Kann's fine whip strikes a Minotaur.
Kann's fine crush strikes a Minotaur very hard.
You have no venom left!
< 203h/242H 158v/163V Pos: standing >
< T: Kann TP: sta TC:few scratches E: A Minotaur sit EP: pretty hurt >
An ape leaves east.
< 203h/242H 158v/163V Pos: standing >
< T: Kann TP: sta TC:few scratches E: A Minotaur sit EP: pretty hurt >
A Tropical Rainforest
Obvious exits: -E -S -W
The corpse of a chimp is lying here.
A crane fly flies freely through the air.
Kann (Minotaur)(huge) stands here, fighting a Minotaur.
An ape snorts and beats its chest.
A chimp swings amoung the trees.
A Minotaur (huge) sits here, fighting Kann.
< 203h/242H 158v/163V Pos: standing >
< T: Kann TP: sta TC:few scratches E: A Minotaur sit EP: pretty hurt >
[Damage: 8 ] Your slash strikes a Minotaur very hard.
[Damage: 7 ] Your fine bludgeon strikes a Minotaur hard.
[Damage: 9 ] Your fine slash strikes a Minotaur very hard.
[Damage: 7 ] Your fine bludgeon strikes a Minotaur very hard.
< 203h/242H 158v/163V Pos: standing >
< T: Kann TP: sta TC:few scratches E: A Minotaur sit EP: awful >
A Minotaur misses Kann.
< 203h/242H 158v/163V Pos: standing >
< T: Kann TP: sta TC:few scratches E: A Minotaur sit EP: awful >
Kann's crush seriously wounds a Minotaur.
Kann's fine whip seriously wounds a Minotaur.
Kann's crush causes a Minotaur to grimace in pain.
< 203h/242H 158v/163V Pos: standing >
< T: Kann TP: sta TC:few scratches E: A Minotaur sit EP: awful >
[Damage: 9 ] Your fine slash critically injures a Minotaur.
A Minotaur is mortally wounded, and will die soon, if not aided.
[Damage: 3 ] Your crude bludgeon hits a Minotaur.
A Minotaur's well-used reed falchion was completely destroyed by the massive blow!
A Minotaur is dead! R.I.P.
You receive your share of experience.