The death of [19 Necromancer] Nudda (Kobold)

in Squall Road West Intersection

from the perspective of [19 Necromancer] Nudda (Kobold)

<worn on body>       some ashen hemp cuirass
<worn about body>    a long flowing robe of fine silk
<worn on belt buckle>a beautiful granite belt buckle
<held as shield>     a static bronze tower shield
<worn on hands>      some superior cured leather gloves
<worn on legs>       some tempered mithril leg plates
<worn on feet>       some well-used obsidian moccasins from Bloodstone Keep

A black crow misses the skeleton of a kingfish.
The skeleton of a kingfish sneers at a black crow while sidestepping his kick.
The skeleton of a black crow misses a black crow.
A black crow dodges the skeleton of a black crow's attack.
Two eerie points of red light flare in the skeleton of a black crow's hollow eye sockets.

< 120h/128H 129v/129V Pos: standing >
< T: undead TP: sta TC:excellent E: black sta EP:  few wounds >
 You feel your skill in 1h piercing improving.
You miss a black crow.

< 120h/128H 129v/129V Pos: standing >
< T: undead TP: sta TC:excellent E: black sta EP:  few wounds >
 [Damage:  2 ] The skeleton of a kingfish's crude slash strikes a black crow.
A black crow dodges the skeleton of a kingfish's attack.

< 120h/128H 129v/129V Pos: standing >
< T: undead TP: sta TC:excellent E: black sta EP:  nasty wounds >
 [Damage:  2 ] The spectre of a kingfish's decent pierce strikes a black crow.
You start chanting...

< 120h/128H 129v/129V Pos: standing >
< T: undead TP: sta TC:excellent E: black sta EP:  nasty wounds >
 Casting: chill touch 

< 120h/128H 129v/129V Pos: standing >
< T: undead TP: sta TC:excellent E: black sta EP:  nasty wounds >
 You complete your spell...
[Damage: 22 ] You chill a black crow.
The chilling cold causes a black crow to stammer, apparently weakened.

< 120h/128H 129v/129V Pos: standing >
< T: undead TP: sta TC:excellent E: black sta EP: pretty hurt >
 A black crow dodges the skeleton of a black crow's attack.
A black crow dodges the skeleton of a black crow's attack.
The skeleton of a black crow groans loudly.

< 120h/128H 129v/129V Pos: standing >
< T: undead TP: sta TC:excellent E: black sta EP: pretty hurt >
 The skeleton of a kingfish dodges a black crow's attack.

< 120h/128H 129v/129V Pos: standing >
< T: undead TP: sta TC:excellent E: black sta EP: pretty hurt >
 [Damage:  3 ] The skeleton of a kingfish's decent slash strikes a black crow very hard.
A black crow dodges the skeleton of a kingfish's attack.
The skeleton of a kingfish starts moaning.
A black crow's critical hit dislodged one of the skeleton of a kingfish's bones, sending it tearing into a black crow's flesh.
[Damage:  3 ] 
< 120h/128H 129v/129V Pos: standing >
< T: undead TP: sta TC:excellent E: black sta EP:  awful >
 You start chanting...

< 120h/128H 129v/129V Pos: standing >
< T: undead TP: sta TC:excellent E: black sta EP:  awful >
 You complete your spell...
[Damage: 20 ] You chill a black crow.
A black crow is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a black crow's gurgling and choking signals his demise.

< 120h/128H 129v/129V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 120h/128H 129v/129V Pos: standing >
the corpse of a black crow does not contain the coins.

< 120h/128H 129v/129V Pos: standing >
You don't have anything to put in it.

< 120h/128H 129v/129V Pos: standing >
Into what?

< 120h/128H 129v/129V Pos: standing >
It appears to be the corpse of a black crow.
Nothing.

< 120h/128H 129v/129V Pos: standing >
You start chanting...

< 122h/128H 129v/129V Pos: standing >
Casting: embalm **

< 122h/128H 129v/129V Pos: standing >
Casting: embalm *

< 123h/128H 129v/129V Pos: standing >
You complete your spell...
The corpse of a black crow is preserved for an additional 50 hours.

< 123h/128H 129v/129V Pos: standing >
You sit down and relax.

< 124h/128H 129v/129V Pos: sitting >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.

< 124h/128H 129v/129V Pos: sitting >
You have memorized the following spells:
( 4th circle)  4 - life leech
( 3rd circle)  1 - animate dead
               2 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  4 - chill touch
               1 - protection from living
( 1st circle)  1 - minor creation
               4 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) slashing darkness
   12 seconds:  ( 1st) slashing darkness
   18 seconds:  ( 1st) slashing darkness
   26 seconds:  ( 2nd) chill touch
   35 seconds:  ( 2nd) chill touch
   45 seconds:  ( 3rd) embalm

You can memorize no more spells.
You continue your study.
You have memorized the following spells:
( 4th circle)  4 - life leech
( 3rd circle)  1 - animate dead
               2 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  4 - chill touch
               1 - protection from living
( 1st circle)  1 - minor creation
               4 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) slashing darkness
   12 seconds:  ( 1st) slashing darkness
   18 seconds:  ( 1st) slashing darkness
   26 seconds:  ( 2nd) chill touch
   35 seconds:  ( 2nd) chill touch
   45 seconds:  ( 3rd) embalm

You can memorize no more spells.

< 124h/128H 129v/129V Pos: sitting >
You start meditating...

< 124h/128H 129v/129V Pos: sitting >
You are three quarters the way to your next level.

< 125h/128H 129v/129V Pos: sitting >
You have finished memorizing slashing darkness.

< 125h/128H 129v/129V Pos: sitting >
You have finished memorizing slashing darkness.

< 127h/128H 129v/129V Pos: sitting >
You have finished memorizing slashing darkness.

< 128h/128H 129v/129V Pos: sitting >
You have finished memorizing chill touch.

< 128h/128H 129v/129V Pos: sitting >
You have finished memorizing chill touch.

< 128h/128H 129v/129V Pos: sitting >
You have finished memorizing embalm.
Your studies are complete.

< 128h/128H 129v/129V Pos: sitting >
You clamber to your feet.

< 128h/128H 129v/129V Pos: standing >
You put 2 book(s) into a large leather backpack.

< 128h/128H 129v/129V Pos: standing >
Autosaving...

< 128h/128H 129v/129V Pos: standing >
The fence seems to be closed.

< 128h/128H 129v/129V Pos: standing >
Pardon?

< 128h/128H 129v/129V Pos: standing >
Ok.

< 128h/128H 129v/129V Pos: standing >
The Graveyard of Storm Port
   The graveyard of Storm Port has grown considerably over the past few
years.  Even the pirate wars did not reach the body count of the dangers
of industrialization.  Since the city has reached its modern pinnacle,
more orcs have been crushed, stomped, trampled, eaten, drowned, squished,
choked, and exploded than ever in history.  This graveyard was more
important for urban deaths than the majority of war casualties.
Obvious exits: -North -East  -South -West 
The skeleton of a kingfish enters from the east.
The spectre of a kingfish enters from the east.
The skeleton of a black crow enters from the east.

< 128h/128H 128v/129V Pos: standing >
You quickly scan the area.
You see nothing.

< 128h/128H 128v/129V Pos: standing >
You no longer seem to sense your followers.

< 128h/128H 128v/129V Pos: standing >
The Graveyard of Storm Port
   The poppies in the part of the graveyard stop their growth abrubtly
almost directly in the center.  A tombstone sitting on the earth seems
to have been recently moved, indicating something below of importance,
however, due to the crazy zombies and skeletons roaming, there isn't
much time to contemplate whether or not to explore.  The entrance to
the graveyard lies to the east.
Obvious exits: -North -East  -South -Down #
The skeleton of a kingfish enters from the east.
The spectre of a kingfish enters from the east.
The skeleton of a black crow enters from the east.

< 128h/128H 128v/129V Pos: standing >
You start chanting...

< 128h/128H 128v/129V Pos: standing >
Casting: sense follower **

< 128h/128H 128v/129V Pos: standing >
You complete your spell...
You feel your awareness improve.

< 128h/128H 128v/129V Pos: standing >
An enraged skeleton enters from the south.

< 128h/128H 129v/129V Pos: standing >
You quickly scan the area.
An enraged skeleton who is close by to your north.
A groaning zombie who is close by to your north.
A groaning zombie who is close by to your south.
A death knight who is close by to your south.

< 128h/128H 129v/129V Pos: standing >
You ARE mad!

< 128h/128H 129v/129V Pos: standing >
The Graveyard of Storm Port
   The graveyard of Storm Port has grown considerably over the past few
years.  Even the pirate wars did not reach the body count of the dangers
of industrialization.  Since the city has reached its modern pinnacle,
more orcs have been crushed, stomped, trampled, eaten, drowned, squished,
choked, and exploded than ever in history.  This graveyard was more
important for urban deaths than the majority of war casualties.
Obvious exits: -North -East  -South -West 
The skeleton of a kingfish enters from the west.
The spectre of a kingfish enters from the west.
The skeleton of a black crow enters from the west.

< 128h/128H 128v/129V Pos: standing >

1st CIRCLE:
detect magic               
minor creation             
preserve                   
protection from undead     
slashing darkness          

2nd CIRCLE:
chill touch                
protection from cold       
protection from living     
sleep                      
vampiric touch             

3rd CIRCLE:
animate dead               
dispel magic               
embalm                     
sense follower             

4th CIRCLE:
life leech                 
rejuvenate minor           
strength                   
wither                     

5th CIRCLE:
coldshield                 
concealment                
feeblemind                 
fireshield                 
heal undead                
levitate                   
raise spectre              
teleport                   

6th CIRCLE:
cone of cold               
enervation                 
minor globe of invulnerability  
rejuvenate major           
vitalize undead            

7th CIRCLE:
knock                      
protect undead             
raise wraith               
reveal true name           
wall of bones              

8th CIRCLE:
detect invisibility        
dispel invisible           
haste                      
improved invisibility      
negative concussion blast  

9th CIRCLE:
age                        
dimension door             
energy drain               
globe of darkness          
raise vampire              
undeath to death           

10th CIRCLE:
blackmantle                
cloak of fear              
compact corpse             
fly                        
gate                       
mass embalm                
raise lich                 
vampiric trance            

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


1st CIRCLE:
detect magic               
minor creation             
preserve                   
protection from undead     
slashing darkness          

2nd CIRCLE:
chill touch                
protection from cold       
protection from living     
sleep                      
vampiric touch             

3rd CIRCLE:
animate dead               
dispel magic               
embalm                     
sense follower             

4th CIRCLE:
life leech                 
rejuvenate minor           
strength                   
wither                     

5th CIRCLE:
coldshield                 
concealment                
feeblemind                 
fireshield                 
heal undead                
levitate                   
raise spectre              
teleport                   

6th CIRCLE:
cone of cold               
enervation                 
minor globe of invulnerability  
rejuvenate major           
vitalize undead            

7th CIRCLE:
knock                      
protect undead             
raise wraith               
reveal true name           
wall of bones              

8th CIRCLE:
detect invisibility        
dispel invisible           
haste                      
improved invisibility      
negative concussion blast  

9th CIRCLE:
age                        
It's snowing very hard.
dimension door             
energy drain               
globe of darkness          
raise vampire              
undeath to death           

10th CIRCLE:
blackmantle                
cloak of fear              
compact corpse             
fly                        
gate                       
mass embalm                
raise lich                 
vampiric trance            

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
The sun rises over the northern horizon.

< 128h/128H 128v/129V Pos: standing >

		Score information for Nudda

Level: 19   Race: Kobold   Class: Necromancer Sex: Male
Hit points: 128(128)  Moves: 128(129)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   36 platinum    21 gold    43 silver   125 copper
Playing time: 0 days / 12 hours/ 7 minutes
Received data: 0.0714 MB this session.
Send data:     0.0037 MB this session.
Compression ratio: 77%
77%
Followers:
   the skeleton of a kingfish
   the spectre of a kingfish
   the skeleton of a black crow
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   5
Enchantments:   Ultravision
Bartender Quests Remaining: 8.
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points:  188 

Active Spells:
--------------
sense follower (19 minutes)
protection from living (13 minutes)
well-rested bonus (121 minutes)


		Score information for Nudda

Level: 19   Race: Kobold   Class: Necromancer Sex: Male
Hit points: 128(128)  Moves: 128(129)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   36 platinum    21 gold    43 silver   125 copper
Playing time: 0 days / 12 hours/ 7 minutes
Received data: 0.0714 MB this session.
Send data:     0.0037 MB this session.
Compression ratio: 77%
77%
Followers:
   the skeleton of a kingfish
   the spectre of a kingfish
   the skeleton of a black crow
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   5
Enchantments:   Ultravision
Bartender Quests Remaining: 8.
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points:  188 

Active Spells:
--------------
sense follower (19 minutes)
protection from living (13 minutes)
well-rested bonus (121 minutes)


< 128h/128H 128v/129V Pos: standing >
You purge 'slashing darkness' from your thoughts.

< 128h/128H 128v/129V Pos: standing >
You sit down and relax.

< 128h/128H 129v/129V Pos: sitting >
Sorry, but you haven't got that spell in any available spellbooks!

< 128h/128H 129v/129V Pos: sitting >
You are already resting.

< 128h/128H 129v/129V Pos: sitting >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.

< 128h/128H 129v/129V Pos: sitting >
You have memorized the following spells:
( 4th circle)  4 - life leech
( 3rd circle)  1 - animate dead
               2 - dispel magic
               2 - embalm
( 2nd circle)  6 - chill touch
               1 - protection from living
( 1st circle)  1 - minor creation
               6 - slashing darkness

And you are currently memorizing the following spells:
   10 seconds:  ( 3rd) sense follower

You can memorize 1 1st circle spell(s).
You continue your study.

< 128h/128H 129v/129V Pos: sitting >
You have memorized the following spells:
( 4th circle)  4 - life leech
( 3rd circle)  1 - animate dead
               2 - dispel magic
               2 - embalm
( 2nd circle)  6 - chill touch
               1 - protection from living
( 1st circle)  1 - minor creation
               6 - slashing darkness

And you are currently memorizing the following spells:
   10 seconds:  ( 3rd) sense follower

You can memorize 1 1st circle spell(s).

< 128h/128H 129v/129V Pos: sitting >
You start meditating...

< 128h/128H 129v/129V Pos: sitting >
You are memorizing protection from undead, which will take about 6 seconds.

< 128h/128H 129v/129V Pos: sitting >
You have finished memorizing sense follower.

< 128h/128H 129v/129V Pos: sitting >
You have finished memorizing protection from undead.
Your studies are complete.

< 128h/128H 129v/129V Pos: sitting >
You clamber to your feet.

< 128h/128H 129v/129V Pos: standing >
You put 2 book(s) into a large leather backpack.

< 128h/128H 129v/129V Pos: standing >
You don't know that spell!

< 128h/128H 129v/129V Pos: standing >
The day has begun.

< 128h/128H 129v/129V Pos: standing >
You start chanting...

< 128h/128H 129v/129V Pos: standing >
Casting: protection from undead 

< 128h/128H 129v/129V Pos: standing >
You complete your spell...
A field of living energy slowly forms around you.

< 128h/128H 129v/129V Pos: standing >
You sit down and relax.

< 128h/128H 129v/129V Pos: sitting >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.

< 128h/128H 129v/129V Pos: sitting >
You have memorized the following spells:
( 4th circle)  4 - life leech
( 3rd circle)  1 - animate dead
               2 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
               1 - protection from living
( 1st circle)  1 - minor creation
               6 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) protection from undead

You can memorize no more spells.
You continue your study.

< 128h/128H 129v/129V Pos: sitting >
You have memorized the following spells:
( 4th circle)  4 - life leech
( 3rd circle)  1 - animate dead
               2 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
               1 - protection from living
( 1st circle)  1 - minor creation
               6 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  ( 1st) protection from undead

You can memorize no more spells.

< 128h/128H 129v/129V Pos: sitting >
You start meditating...

< 128h/128H 129v/129V Pos: sitting >
You have finished memorizing protection from undead.
Your studies are complete.

< 128h/128H 129v/129V Pos: sitting >
You clamber to your feet.

< 128h/128H 129v/129V Pos: standing >
You put 2 book(s) into a large leather backpack.

< 128h/128H 129v/129V Pos: standing >
You start chanting...

< 128h/128H 129v/129V Pos: standing >
You complete your spell...
The target is undead! DUH!

< 128h/128H 129v/129V Pos: standing >
The Graveyard of Storm Port
   The poppies in the part of the graveyard stop their growth abrubtly
almost directly in the center.  A tombstone sitting on the earth seems
to have been recently moved, indicating something below of importance,
however, due to the crazy zombies and skeletons roaming, there isn't
much time to contemplate whether or not to explore.  The entrance to
the graveyard lies to the east.
Obvious exits: -North -East  -South -Down #
A groaning zombie lumbers through the graveyard here.
An enraged skeleton claws his way over tombstones here.
A lumbering, re-animated soldier, causes havoc throughout the graveyard.
The skeleton of a kingfish enters from the east.
The spectre of a kingfish enters from the east.
The skeleton of a black crow enters from the east.

< 128h/128H 128v/129V Pos: standing >
A groaning zombie suddenly attacks the spectre of a kingfish!
A groaning zombie's fine claw strikes the spectre of a kingfish.

< 128h/128H 128v/129V Pos: standing >
A death knight suddenly attacks the spectre of a kingfish!
A death knight's punch strikes the spectre of a kingfish hard.

< 128h/128H 128v/129V Pos: standing >
A groaning zombie dodges the spectre of a kingfish's attack.

< 128h/128H 128v/129V Pos: standing >
The spectre of a kingfish dodges a groaning zombie's attack.
A groaning zombie throws back its head and cackles with insane glee!
A groaning zombie's face cracks a bit more.

< 128h/128H 128v/129V Pos: standing >
A death knight's impressive punch seriously wounds the spectre of a kingfish.
The spectre of a kingfish dodges a death knight's attack.
You attempt to flee...
The Graveyard of Storm Port
   The graveyard of Storm Port has grown considerably over the past few
years.  Even the pirate wars did not reach the body count of the dangers
of industrialization.  Since the city has reached its modern pinnacle,
more orcs have been crushed, stomped, trampled, eaten, drowned, squished,
choked, and exploded than ever in history.  This graveyard was more
important for urban deaths than the majority of war casualties.
Obvious exits: -North -East  -South -West 
The skeleton of a kingfish enters from the west.
The skeleton of a black crow enters from the west.
You flee eastward!

< 128h/128H 98v/129V Pos: standing >
The Graveyard of Storm Port
   The poppies have almost overrun the earth here, the soil so thick
with orcish remains.  It would be almost a pretty picture if it were
not for the tombstones jutting from the ground as symbols of death and
the zombies lurking about, groaning hideously.  Occasionally, an orc
can be seen coming into the graveyard to pay respects to a lost friends,
a extremely un-orc-like think to do, however it is far more common to
see orcs come to this place to spit upon the graves of lost enemies.
Obvious exits: -North -West 
A groaning zombie lumbers through the graveyard here.
A groaning zombie lumbers through the graveyard here.
The skeleton of a kingfish enters from the north.
The skeleton of a black crow enters from the north.

< 128h/128H 99v/129V Pos: standing >
A groaning zombie suddenly attacks the skeleton of a kingfish!
A groaning zombie's claw strikes the skeleton of a kingfish hard.
The skeleton of a black crow avoids being bashed by a groaning zombie, who loses its balance and falls.

< 128h/128H 101v/129V Pos: standing >
The Graveyard of Storm Port
   The graveyard of Storm Port has grown considerably over the past few
years.  Even the pirate wars did not reach the body count of the dangers
of industrialization.  Since the city has reached its modern pinnacle,
more orcs have been crushed, stomped, trampled, eaten, drowned, squished,
choked, and exploded than ever in history.  This graveyard was more
important for urban deaths than the majority of war casualties.
Obvious exits: -North -East  -South -West 

< 128h/128H 101v/129V Pos: standing >
West End of Tempest Avenue
   Tempest Avenue ends here to be replace by the graveyard west. Due
to the pirate wars a decade ago, thousands of orcs were slain in ship
to ship battles.  Although burial at sea was the most practical option,
many of the dying were transported back to the city where an unused
portion of the city was transformed into a large graveyard almost
overnight. Tempest Avenue is still as a direct route from the harbour
to the graveyard. To the north lies the North Storm connector.
Obvious exits: -North -East  -South# -West 
The corpse of a black crow is lying here.

< 128h/128H 103v/129V Pos: standing >
Tempest Avenue
   Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street.  On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road.  West of here the avenue intersects with the
entrance to the graveyard and a connector road to North Storm Street.
South lies yet another connector to Squall Road, probably the busiest
road in the city.
Obvious exits: -East  -South -West 
A female Orc wanders the city here, bitching at the males she passes.

< 128h/128H 103v/129V Pos: standing >
West End of Tempest Avenue
   Tempest Avenue ends here to be replace by the graveyard west. Due
to the pirate wars a decade ago, thousands of orcs were slain in ship
to ship battles.  Although burial at sea was the most practical option,
many of the dying were transported back to the city where an unused
portion of the city was transformed into a large graveyard almost
overnight. Tempest Avenue is still as a direct route from the harbour
to the graveyard. To the north lies the North Storm connector.
Obvious exits: -North -East  -South# -West 
The corpse of a black crow is lying here.

< 128h/128H 103v/129V Pos: standing >
You quickly scan the area.
An orc female who is close by to your east.
A young orc soldier who is not far off to your east.
A young orc soldier who is a brief walk away to your east.
A groaning zombie who is not far off to your west.
An enraged skeleton who is not far off to your west.

< 128h/128H 114v/129V Pos: standing >
You start chanting...

< 128h/128H 129v/129V Pos: standing >
Casting: embalm ***

< 128h/128H 129v/129V Pos: standing >
Casting: embalm *

< 128h/128H 129v/129V Pos: standing >
Casting: embalm 

< 128h/128H 129v/129V Pos: standing >
You complete your spell...
The corpse of a black crow is preserved for an additional 50 hours.

< 128h/128H 129v/129V Pos: standing >
West End of Tempest Avenue
Obvious exits: -North -East  -South# -West 
The corpse of a black crow is lying here.

< 128h/128H 129v/129V Pos: standing >
An orc female enters from the east.

< 128h/128H 129v/129V Pos: standing >
You quickly scan the area.
A young orc soldier who is not far off to your east.
A young orc soldier who is rather far off to your east.
A groaning zombie who is not far off to your west.
An enraged skeleton who is not far off to your west.

< 128h/128H 129v/129V Pos: standing >
Your group consists of ( 4/20):
( Head)   128/128   hit,  129/129  move Nudda
(Front)                                the skeleton of a black crow
(Front)                                the skeleton of a kingfish
(Front)                                the spectre of a kingfish

< 128h/128H 129v/129V Pos: standing >
An orc female leaves east.

< 128h/128H 129v/129V Pos: standing >
The Graveyard of Storm Port
   The graveyard of Storm Port has grown considerably over the past few
years.  Even the pirate wars did not reach the body count of the dangers
of industrialization.  Since the city has reached its modern pinnacle,
more orcs have been crushed, stomped, trampled, eaten, drowned, squished,
choked, and exploded than ever in history.  This graveyard was more
important for urban deaths than the majority of war casualties.
Obvious exits: -North -East  -South -West 

< 128h/128H 128v/129V Pos: standing >
You quickly scan the area.
A young orc soldier who is a brief walk away to your east.
A young orc soldier who is rather far off to your east.
An enraged skeleton who is close by to your south.
The skeleton of a black crow who is close by to your south.
The skeleton of a kingfish who is close by to your south.
A groaning zombie who is close by to your south.
A groaning zombie who is close by to your south.
A groaning zombie who is close by to your west.

< 128h/128H 128v/129V Pos: standing >
The Graveyard of Storm Port
   The poppies in the part of the graveyard stop their growth abrubtly
almost directly in the center.  A tombstone sitting on the earth seems
to have been recently moved, indicating something below of importance,
however, due to the crazy zombies and skeletons roaming, there isn't
much time to contemplate whether or not to explore.  The entrance to
the graveyard lies to the east.
Obvious exits: -North -East  -South -Down #
A lumbering, re-animated soldier, causes havoc throughout the graveyard.
A groaning zombie lumbers through the graveyard here.

< 128h/128H 127v/129V Pos: standing >
A groaning zombie suddenly attacks YOU!
A groaning zombie misses you.

< 128h/128H 128v/129V Pos: standing >
< T: Nudda TP: sta TC:excellent E: groaning sta EP: excellent >
 A death knight suddenly attacks YOU!
A death knight misses you.

< 128h/128H 128v/129V Pos: standing >
< T: Nudda TP: sta TC:excellent E: groaning sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 128h/128H 128v/129V Pos: standing >
< T: Nudda TP: sta TC:excellent E: groaning sta EP: excellent >
 A groaning zombie dodges your futile attack.

< 128h/128H 128v/129V Pos: standing >
< T: Nudda TP: sta TC:excellent E: groaning sta EP: excellent >
 You attempt to flee...
The Graveyard of Storm Port
   The poppies have almost overrun the earth here, the soil so thick
with orcish remains.  It would be almost a pretty picture if it were
not for the tombstones jutting from the ground as symbols of death and
the zombies lurking about, groaning hideously.  Occasionally, an orc
can be seen coming into the graveyard to pay respects to a lost friends,
a extremely un-orc-like think to do, however it is far more common to
see orcs come to this place to spit upon the graves of lost enemies.
Obvious exits: -East  -South -West 
The spectre of a kingfish stands here. (minion) 
You flee northward!

< 128h/128H 105v/129V Pos: standing >
The Graveyard of Storm Port
   Row after row of tombstones cover the surface of this graveyard,
speckled with crimson red poppies.  Obviously orc necromancers seem
to enjoy this area immensely and take great pleasure in desecrating
the graves of the dead so that may raise a small number of zombies
and skeletons and leave them wandering the graveyard.  The sight
of these monstronisties is both an annoyance and a hinderance for
those orcs wishing to pay respects to deceased relatives or friends.
Obvious exits: -South -West 
The spectre of a kingfish enters from the west.

< 128h/128H 106v/129V Pos: standing >
Autosaving...

< 128h/128H 108v/129V Pos: standing >
The Graveyard of Storm Port
   The graveyard of Storm Port has grown considerably over the past few
years.  Even the pirate wars did not reach the body count of the dangers
of industrialization.  Since the city has reached its modern pinnacle,
more orcs have been crushed, stomped, trampled, eaten, drowned, squished,
choked, and exploded than ever in history.  This graveyard was more
important for urban deaths than the majority of war casualties.
Obvious exits: -North -East  -South -West 
The spectre of a kingfish enters from the north.

< 128h/128H 108v/129V Pos: standing >
West End of Tempest Avenue
   Tempest Avenue ends here to be replace by the graveyard west. Due
to the pirate wars a decade ago, thousands of orcs were slain in ship
to ship battles.  Although burial at sea was the most practical option,
many of the dying were transported back to the city where an unused
portion of the city was transformed into a large graveyard almost
overnight. Tempest Avenue is still as a direct route from the harbour
to the graveyard. To the north lies the North Storm connector.
Obvious exits: -North -East  -South# -West 
The corpse of a black crow is lying here.
The spectre of a kingfish enters from the west.

< 128h/128H 108v/129V Pos: standing >
Tempest Avenue
   Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street.  On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road.  West of here the avenue intersects with the
entrance to the graveyard and a connector road to North Storm Street.
South lies yet another connector to Squall Road, probably the busiest
road in the city.
Obvious exits: -East  -South -West 
A young Orc soldier wanders the city here, preparing for training.
The spectre of a kingfish enters from the west.

< 128h/128H 113v/129V Pos: standing >
Tempest Avenue and Squall Road Connector
   This small road connects Squall Road and Tempest Avenue, for those
wishing a more direct route to or from the southern gates.  The dirt
packed road is covered with litter as orcs living in the large buildings
on either side tend to just throw their trash out the windows. The
sounds of the harbour seem distant here, yet can still be heard. A
small shop sits east.
Obvious exits: -North -East # -South
A female Orc wanders the city here, bitching at the males she passes.
An Orc commoner wanders the city here.
The spectre of a kingfish enters from the north.

< 128h/128H 117v/129V Pos: standing >
The taste of blood slowly fades from your body.

< 128h/128H 118v/129V Pos: standing >
Squall Road West Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue.  The busy Storm Port bank sits to the west, and south
leads to the southern gates.  The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East  -South -West #
The spectre of a kingfish enters from the north.

< 128h/128H 120v/129V Pos: standing >
Ok.

< 128h/128H 124v/129V Pos: standing >
A young orc soldier enters from the east.

< 128h/128H 127v/129V Pos: standing >
The Storm Port Bank
   Tucked in between several larger warehouse buildings in the south
western corner of the city lies the bank.  Most orcs would rather not
use a money holding service believing all bankers, especially orcish
bankers to have tendancies to steal whatever is left over in their
pockets at the end of the day, however due to the high merchant rate
and often the need to withdraw large sums of money for ship buying
and building, this bank is a neccessity in this city.
Obvious exits: -East 
A large wooden counter is here, with a sign posted on it.
The banker of the city stands counting coins here.
The spectre of a kingfish enters from the east.

< 128h/128H 127v/129V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 5 platinum coins, 37 gold coins, 71 silver coins, 100 copper coins. 

< 128h/128H 129v/129V Pos: standing >
Your account contains:
    41 platinum, 58 gold, 114 silver, 225 copper coins.

< 128h/128H 129v/129V Pos: standing >
Squall Road West Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue.  The busy Storm Port bank sits to the west, and south
leads to the southern gates.  The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East  -South -West 
A young Orc soldier wanders the city here, preparing for training.
The spectre of a kingfish enters from the west.

< 128h/128H 128v/129V Pos: standing >
An orc female enters from the north.

< 128h/128H 128v/129V Pos: standing >
Ok.

< 128h/128H 128v/129V Pos: standing >

< 128h/128H 128v/129V Pos: standing >

< 128h/128H 128v/129V Pos: standing >

< 128h/128H 128v/129V Pos: standing >

< 128h/128H 128v/129V Pos: standing >

< 128h/128H 128v/129V Pos: standing >

< 128h/128H 129v/129V Pos: standing >
A young orc soldier leaves north.

< 128h/128H 129v/129V Pos: standing >
An orc female leaves north.

< 128h/128H 129v/129V Pos: standing >
It's snowing very hard.

< 128h/128H 129v/129V Pos: standing >
A young orc soldier enters from the north.

< 128h/128H 129v/129V Pos: standing >
A young orc soldier leaves north.

< 128h/128H 129v/129V Pos: standing >
A young orc soldier enters from the north.

< 128h/128H 129v/129V Pos: standing >

< 128h/128H 129v/129V Pos: standing >
A young orc soldier leaves east.

< 128h/128H 129v/129V Pos: standing >

< 128h/128H 129v/129V Pos: standing >
An orc female enters from the north.

< 128h/128H 129v/129V Pos: standing >

< 128h/128H 129v/129V Pos: standing >
A young orc soldier enters from the east.

< 128h/128H 129v/129V Pos: standing >
A Dwarf enters from the east.

< 128h/128H 129v/129V Pos: standing >
You are knocked to the ground by a Dwarf's mighty bash!

< 123h/128H 129v/129V Pos: sitting >
< T: Nudda TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 A Dwarf's bludgeon strikes you.
A Dwarf's impressive bludgeon strikes you hard.
A Dwarf's impressive bludgeon strikes you hard.

< 92h/128H 129v/129V Pos: sitting >
< T: Nudda TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A young orc soldier leaves east.

< 92h/128H 129v/129V Pos: sitting >
< T: Nudda TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 The sun hangs low on the southern sky.

< 92h/128H 129v/129V Pos: sitting >
< T: Nudda TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A Dwarf parries your futile lunge at her.

< 92h/128H 129v/129V Pos: sitting >
< T: Nudda TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A Dwarf misses you.
A Dwarf's powerful bludgeon seriously wounds you.
OUCH!  That really did HURT!
A Dwarf's impressive bludgeon strikes you very hard.

< 58h/128H 129v/129V Pos: sitting >
< T: Nudda TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 The spectre of a kingfish misses a Dwarf.

< 58h/128H 129v/129V Pos: sitting >
< T: Nudda TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 A Dwarf parries your futile lunge at her.

< 58h/128H 129v/129V Pos: sitting >
< T: Nudda TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 You clamber to your feet.

< 58h/128H 129v/129V Pos: standing >
< T: Nudda TP: sta TC: nasty wounds E: A Dwarf sta EP: excellent >
 A Dwarf blocks the spectre of a kingfish's lunge at her.

< 58h/128H 129v/129V Pos: standing >
< T: Nudda TP: sta TC: nasty wounds E: A Dwarf sta EP: excellent >
 A Dwarf's fine bludgeon strikes you hard.
A Dwarf's fine bludgeon strikes you very hard.
A Dwarf misses you.

< 43h/128H 129v/129V Pos: standing >
< T: Nudda TP: sta TC: nasty wounds E: A Dwarf sta EP: excellent >
 Pardon?

< 43h/128H 129v/129V Pos: standing >
< T: Nudda TP: sta TC: nasty wounds E: A Dwarf sta EP: excellent >
 A Dwarf blocks your futile lunge at her.
You are knocked to the ground by a Dwarf's mighty bash!

< 38h/128H 129v/129V Pos: sitting >
< T: Nudda TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Dwarf dodges the spectre of a kingfish's attack.

< 38h/128H 129v/129V Pos: sitting >
< T: Nudda TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Dwarf's bludgeon seriously wounds you.
A Dwarf's bludgeon seriously wounds you.
A Dwarf misses you.

< 19h/128H 129v/129V Pos: sitting >
< T: Nudda TP: sit TC: awful E: A Dwarf sta EP: excellent >
 A Dwarf parries your futile lunge at her.

< 19h/128H 129v/129V Pos: sitting >
< T: Nudda TP: sit TC: awful E: A Dwarf sta EP: excellent >
 A Dwarf blocks the spectre of a kingfish's lunge at her.

< 19h/128H 129v/129V Pos: sitting >
< T: Nudda TP: sit TC: awful E: A Dwarf sta EP: excellent >
 
< 19h/128H 129v/129V Pos: sitting >
< T: Nudda TP: sit TC: awful E: A Dwarf sta EP: excellent >
 You miss a Dwarf.

< 19h/128H 129v/129V Pos: sitting >
< T: Nudda TP: sit TC: awful E: A Dwarf sta EP: excellent >
 A Dwarf parries the spectre of a kingfish's lunge at her.

< 19h/128H 129v/129V Pos: sitting >
< T: Nudda TP: sit TC: awful E: A Dwarf sta EP: excellent >
 A Dwarf's impressive bludgeon enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Dwarf's bludgeon causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Dwarf misses you.
You clamber to your feet.

< 0h/128H 129v/129V Pos: standing >
< T: Nudda TP: sta TC: awful E: A Dwarf sta EP: excellent >
 Pardon?

< 0h/128H 129v/129V Pos: standing >
< T: Nudda TP: sta TC: awful E: A Dwarf sta EP: excellent >
 You attempt to flee...
On the Verge of Squall Road
   Years ago, Storm Port was built as just a naval harbour for the orc
armies.  Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas.  This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West #
You flee southward!

< 0h/128H 100v/129V Pos: standing >
Pardon?

< 0h/128H 100v/129V Pos: standing >
You attempt to flee...
Squall Road West Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue.  The busy Storm Port bank sits to the west, and south
leads to the southern gates.  The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East  -South -West #
Fresh blood covers everything in the area.
A Dwarf (medium)  Mutinous Legions stands in mid-air here.
A globe of darkness floats near a Dwarf's head.
A female Orc wanders the city here, bitching at the males she passes.
The spectre of a kingfish stands in mid-air here, fighting a Dwarf. (Minion) 
You flee northward!

< 0h/128H 71v/129V Pos: standing >
A Dwarf blocks the spectre of a kingfish's lunge at her.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -5h/128H 73v/129V Pos: sitting >

< -5h/128H 73v/129V Pos: on your ass >