<worn on head> a fanged leather crown
<worn in ear> a dangling spider earring
<worn in ear> a dangling chain crucifix (glowing)
<worn on face> some clown makeup
<worn around neck> a twisted hemp collar [84%]
<worn around neck> some lily pads (illuminating)
<worn about body> a soft leather cloak
<worn about waist> a knight's black and silver belt
<worn around wrist> a drow-skin bracelet
<worn around wrist> a bracelet of ivory
<worn on hands> some bloody limestone gloves
<primary weapon> a staff of power
<worn on legs> a pair of black wool pants
<worn on feet> some boots of forest running [superior]
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
< 265h/265H 215v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S -W
< 265h/265H 214v/216V Pos: standing >
You quickly scan the area.
You see nothing.
< 265h/265H 214v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
< 265h/265H 215v/216V Pos: standing >
< 265h/265H 215v/216V Pos: standing >
You quickly scan the area.
A sleeping commoner who is close by to your east.
A sleeping commoner who is close by to your east.
A half-orc shaman who is close by to your west.
< 265h/265H 215v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Commoners Dwelling
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Commoners Dwelling
</map>
A Commoners Dwelling
Obvious exits: -N -W
A sleeping commoner is stretched out, sound asleep.
A sleeping commoner is stretched out, sound asleep.
< 265h/265H 214v/216V Pos: standing >
You quickly scan the area.
A half-orc shaman who is not far off to your west.
< 265h/265H 214v/216V Pos: standing >
< 265h/265H 216v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Commoners Dwelling
</map>
A Commoners Dwelling
Obvious exits: -S
< 265h/265H 215v/216V Pos: standing >
You quickly scan the area.
A sleeping commoner who is close by to your south.
A sleeping commoner who is close by to your south.
< 265h/265H 215v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Commoners Dwelling
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Commoners Dwelling
</map>
A Commoners Dwelling
Obvious exits: -N -W
A sleeping commoner is stretched out, sound asleep.
A sleeping commoner is stretched out, sound asleep.
< 265h/265H 214v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
< 265h/265H 213v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S -W
< 265h/265H 212v/216V Pos: standing >
You quickly scan the area.
You see nothing.
< 265h/265H 213v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
< 265h/265H 215v/216V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your east.
< 265h/265H 215v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W
< 265h/265H 214v/216V Pos: standing >
You quickly scan the area.
You see nothing.
< 265h/265H 214v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Commoners Dwelling
</map>
A Commoners Dwelling
Obvious exits: -W
< 265h/265H 215v/216V Pos: standing >
< 265h/265H 215v/216V Pos: standing >
You quickly scan the area.
You see nothing.
< 265h/265H 215v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W
< 265h/265H 214v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
< 265h/265H 213v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Commoners Dwelling
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Commoners Dwelling
</map>
A Commoners Dwelling
Obvious exits: -W
An orcish adventurer stands here.
< 265h/265H 212v/216V Pos: standing >
You quickly scan the area.
You see nothing.
< 265h/265H 213v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
< 265h/265H 215v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W
< 265h/265H 214v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -S
< 265h/265H 213v/216V Pos: standing >
You quickly scan the area.
A half-orc shaman who is rather far off to your north.
< 265h/265H 213v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E
< 265h/265H 215v/216V Pos: standing >
< 265h/265H 215v/216V Pos: standing >
You quickly scan the area.
A half-orc shaman who is in the distance to your north.
< 265h/265H 215v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W
< 265h/265H 214v/216V Pos: standing >
Alas, you cannot go that way. . . .
< 265h/265H 214v/216V Pos: standing >
You quickly scan the area.
You see nothing.
< 265h/265H 214v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -S
< 265h/265H 215v/216V Pos: standing >
Alas, you cannot go that way. . . .
< 265h/265H 215v/216V Pos: standing >
You quickly scan the area.
You see nothing.
< 265h/265H 215v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -S
< 265h/265H 214v/216V Pos: standing >
< 265h/265H 214v/216V Pos: standing >
Pardon?
< 265h/265H 216v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E
< 265h/265H 215v/216V Pos: standing >
Alas, you cannot go that way. . . .
< 265h/265H 215v/216V Pos: standing >
You quickly scan the area.
A sleeping commoner who is not far off to your east.
A sleeping commoner who is a brief walk away to your east.
A sleeping commoner who is a brief walk away to your east.
< 265h/265H 215v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
< 265h/265H 214v/216V Pos: standing >
< 265h/265H 214v/216V Pos: standing >
You quickly scan the area.
A sleeping commoner who is close by to your east.
A sleeping commoner who is not far off to your east.
A sleeping commoner who is not far off to your east.
A Sarmiz'Duul peacekeeper who is close by to your south.
A Sarmiz'Duul peacekeeper who is close by to your south.
< 265h/265H 214v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Commoners Dwelling
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Commoners Dwelling
</map>
A Commoners Dwelling
Obvious exits: -E -W
A sleeping commoner is stretched out, sound asleep.
< 265h/265H 215v/216V Pos: standing >
You quickly scan the area.
A sleeping commoner who is close by to your east.
A sleeping commoner who is close by to your east.
< 265h/265H 215v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Commoners Dwelling
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Commoners Dwelling
</map>
A Commoners Dwelling
Obvious exits: -S -W
A sleeping commoner is stretched out, sound asleep.
A sleeping commoner is stretched out, sound asleep.
< 265h/265H 214v/216V Pos: standing >
< 265h/265H 214v/216V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your south.
A sleeping commoner who is close by to your west.
< 265h/265H 214v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W
An aging but brawny half-orc stands here enjoying life.
< 265h/265H 215v/216V Pos: standing >
You quickly scan the area.
A sleeping commoner who is close by to your north.
A sleeping commoner who is close by to your north.
A commoner who is close by to your east.
A retired soldier who is close by to your west.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A Sarmiz'Duul peacekeeper who is not far off to your west.
< 265h/265H 215v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
A male commoner stands here.
< 265h/265H 214v/216V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your west.
A retired soldier who is not far off to your west.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
< 265h/265H 214v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W
< 265h/265H 215v/216V Pos: standing >
You quickly scan the area.
A dirty beggar who is not far off to your north.
A commoner who is in the distance to your north.
A commoner who is close by to your west.
A retired soldier who is not far off to your west.
A retired soldier who is a brief walk away to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
< 265h/265H 215v/216V Pos: standing >
< 265h/265H 215v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 265h/265H 214v/216V Pos: standing >
You quickly scan the area.
A dirty beggar who is close by to your north.
A commoner who is rather far off to your north.
A sleeping commoner who is close by to your west.
< 265h/265H 214v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S
A dirty little beggar plays in the mud.
< 265h/265H 215v/216V Pos: standing >
< 265h/265H 215v/216V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
< 265h/265H 215v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 265h/265H 214v/216V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A dirty beggar who is close by to your south.
< 265h/265H 214v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 265h/265H 215v/216V Pos: standing >
< 265h/265H 215v/216V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A half-orc warrior who is not far off to your east.
A dirty beggar who is not far off to your south.
A member of the regular guard who is rather far off to your west.
Learett who is rather far off to your west.
< 265h/265H 215v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
A male commoner stands here.
< 265h/265H 214v/216V Pos: standing >
< 265h/265H 214v/216V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is in the distance to your north.
A Sarmiz'Duul peacekeeper who is in the distance to your north.
An orcish adventurer who is in the distance to your north.
An orcish adventurer who is not far off to your east.
An orcish adventurer who is a brief walk away to your east.
A dirty beggar who is a brief walk away to your south.
< 265h/265H 214v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 265h/265H 215v/216V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
An orcish adventurer who is rather far off to your north.
A retired soldier who is in the distance to your north.
A commoner who is close by to your east.
A commoner who is rather far off to your east.
A commoner who is close by to your south.
A dirty beggar who is rather far off to your south.
A commoner who is close by to your west.
A sergeant of the regular guard who is not far off to your west.
Tangwystl who is not far off to your west.
< 265h/265H 215v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 265h/265H 214v/216V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
An orcish adventurer who is a brief walk away to your north.
A retired soldier who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is not far off to your east.
A Sarmiz'Duul peacekeeper who is not far off to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
Aria who is a brief walk away to your east.
A retired soldier who is in the distance to your east.
A commoner who is not far off to your south.
A dirty beggar who is in the distance to your south.
A dirty beggar who is close by to your west.
A dirty beggar who is close by to your west.
A dirty beggar who is close by to your west.
The beggar leader who is close by to your west.
< 265h/265H 214v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 265h/265H 215v/216V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is not far off to your north.
A Sarmiz'Duul peacekeeper who is not far off to your north.
An orcish adventurer who is not far off to your north.
A retired soldier who is a brief walk away to your north.
A half-orc shaman who is not far off to your east.
A sergeant of the regular guard who is not far off to your east.
A Sarmiz'Duul peacekeeper who is in the distance to your east.
A Sarmiz'Duul peacekeeper who is in the distance to your east.
A commoner who is a brief walk away to your south.
< 265h/265H 215v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W
< 265h/265H 214v/216V Pos: standing >
< 265h/265H 214v/216V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is close by to your north.
A Sarmiz'Duul peacekeeper who is close by to your north.
An orcish adventurer who is close by to your north.
A retired soldier who is not far off to your north.
A commoner who is in the distance to your south.
< 265h/265H 214v/216V Pos: standing >
< 265h/265H 215v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
An orcish adventurer stands here.
< 265h/265H 215v/216V Pos: standing >
< 265h/265H 215v/216V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
< 265h/265H 215v/216V Pos: standing >
< 265h/265H 215v/216V Pos: standing >
A retired soldier enters from the north.
< 265h/265H 215v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W#
< 265h/265H 214v/216V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A retired soldier who is close by to your south.
A Sarmiz'Duul peacekeeper who is close by to your south.
A Sarmiz'Duul peacekeeper who is close by to your south.
An orcish adventurer who is close by to your south.
< 265h/265H 214v/216V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#
< 265h/265H 215v/216V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A retired soldier who is not far off to your south.
A Sarmiz'Duul peacekeeper who is not far off to your south.
A Sarmiz'Duul peacekeeper who is not far off to your south.
An orcish adventurer who is not far off to your south.
A Barbarian snaps into visibility.
A Barbarian suddenly looks a bit dumb, and madly slams _YOU_!
Wow that smarts... but you manage to recover quickly!
< 258h/265H 215v/216V Pos: on your ass >
< T: Lae TP: ass TC:few scratches E: A Barbarian sta EP: excellent >
< 258h/265H 215v/216V Pos: on your ass >
< T: Lae TP: ass TC:few scratches E: A Barbarian sta EP: excellent >
A Barbarian parries your futile lunge at him.
< 258h/265H 215v/216V Pos: on your ass >
< T: Lae TP: ass TC:few scratches E: A Barbarian sta EP: excellent >
A Halfling snaps into visibility.
< 258h/265H 215v/216V Pos: on your ass >
< T: Lae TP: ass TC:few scratches E: A Barbarian sta EP: excellent >
A Gnome snaps into visibility.
< 258h/265H 215v/216V Pos: on your ass >
< T: Lae TP: ass TC:few scratches E: A Barbarian sta EP: excellent >
A Halfling completes his spell...
A Halfling utters the words 'ghahuq eugqpabraoz'
A web of cracking lightning appears around you!
< 258h/265H 215v/216V Pos: on your ass >
< T: Lae TP: ass TC:few scratches E: A Barbarian sta EP: excellent >
A Grey Elf snaps into visibility.
< 258h/265H 215v/216V Pos: on your ass >
< T: Lae TP: ass TC:few scratches E: A Barbarian sta EP: excellent >
A Gnome completes her spell...
A Gnome utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by a Gnome. OUCH!]=-
OUCH! That really did HURT!
-=[A Barbarian's powerful pierce strikes you.]=-
-=[A Barbarian's pierce strikes you.]=-
-=[A Barbarian's impressive pierce strikes you.]=-
A Barbarian misses you.
A Halfling starts casting an offensive spell called 'lightning bolt'.
< 128h/265H 215v/216V Pos: on your ass >
< T: Lae TP: ass TC: nasty wounds E: A Barbarian sta EP: excellent >
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
-=[YOU'RE HIT! A lightning bolt from a Halfling starts your skin smoking.]=-
OUCH! That really did HURT!
< 90h/265H 215v/216V Pos: on your ass >
< T: Lae TP: ass TC: nasty wounds E: A Barbarian sta EP: excellent >
The world stops spinning.
A Grey Elf completes his spell...
A Grey Elf utters the words 'yrawz ghfutz'
-=[A Grey Elf calls down a roaring flamestrike which hits you dead on!]=-
A Gnome starts casting an offensive spell called 'fireball'.
< 74h/265H 215v/216V Pos: on your ass >
< T: Lae TP: ass TC:pretty hurt E: A Barbarian sta EP: excellent >
You miss a Barbarian.
< 74h/265H 215v/216V Pos: on your ass >
< T: Lae TP: ass TC:pretty hurt E: A Barbarian sta EP: excellent >
A Halfling starts casting an offensive spell.
< 74h/265H 215v/216V Pos: on your ass >
< T: Lae TP: ass TC:pretty hurt E: A Barbarian sta EP: excellent >
A Gnome completes her spell...
A Gnome utters the word 'fireball'
-=[You are enveloped in flames from a fireball sent by a Gnome. OUCH!]=-
Your crystalline tower shield melted from the intense heat!
Your some lizardhide robes melted from the intense heat!
Your twisted flesh visor melted from the intense heat!