<worn on head> a skin-wrapped steel helm from Sarmiz'Duul
<worn around neck> a frost-rimed granite charm
<worn around neck> a shimmering cured leather necklace
<worn on body> some lizardhide robes
<worn about waist> a toolbelt with ingredient pouches [poor]
<worn on arms> some masterly-crafted steel sleeves
<held as shield> a bloody bone shield
<primary weapon> a stout oaken cudgel
<worn on legs> some dark copper leggings
<worn on feet> some soft leather boots [superior]
Obvious exits: -N -E
The Ketch *R*I*P* floats here.
The Ketch Yo Mama floats here.
The Ketch Koda floats here.
The Clipper . floats here.
A tall orc watches over the harbor.
< 501h/501H 138v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -S
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch Bizmark floats here.
Yza (Drow Elf)(medium) stands, floating here.
A lanky orcish sailor walks the docks with a rolling gait.
< 501h/501H 137v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -S
A small pile of coins lies here.
Fresh blood splatters cover the area.
< 501h/501H 137v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -S
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch Bizmark floats here.
A lanky orcish sailor walks the docks with a rolling gait.
Yza enters from the south.
< 501h/501H 138v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -S
A small pile of coins lies here.
Fresh blood splatters cover the area.
Yza enters from the south.
< 501h/501H 137v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a Halfling is lying here.
A Barbarian (large) Mutinous Legions stands in mid-air here.
A Human (medium) Mutinous Legions stands, floating here.
A Halfling (small) Mutinous Legions stands in mid-air here.
A lanky orcish sailor walks the docks with a rolling gait.
< 501h/501H 136v/139V Pos: standing >
Sorry, but you cannot do that here!
< 501h/501H 137v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -S
A small pile of coins lies here.
Fresh blood splatters cover the area.
Yza (Drow Elf)(medium) stands, floating here.
< 501h/501H 138v/139V Pos: standing >
Before the Docks of Quietus Quay
Obvious exits: -N -S
A few coins lie scattered here.
Fresh blood covers everything in the area.
< 501h/501H 137v/139V Pos: standing >
Broad Street
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
< 501h/501H 136v/139V Pos: standing >
Broad Street
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
< 501h/501H 137v/139V Pos: standing >
Broad Street
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
< 501h/501H 138v/139V Pos: standing >
< 501h/501H 138v/139V Pos: standing >
Broad Street
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
< 501h/501H 137v/139V Pos: standing >
A Small Square
Obvious exits: -E -W
A small fountain made of green granite stands here.
< 501h/501H 138v/139V Pos: standing >
You quickly scan the area.
A drow prostitute who is close by to your east.
An orcish pirate who is not far off to your east.
< 501h/501H 138v/139V Pos: standing >
Your group consists of ( 8/20):
( Head) 501/501 hit, 138/139 move Bryken
(Front) Gukk
(Front) Kenon
(Front) a deadly nightmare
(Front) Grahk
(Front) Yza
(Front) Zuks
(Front) Co
< 501h/501H 138v/139V Pos: standing >
You are carrying: (1/10)
a large leather backpack
< 501h/501H 138v/139V Pos: standing >
Broad Street
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
< 501h/501H 137v/139V Pos: standing >
Broad Street
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
< 501h/501H 136v/139V Pos: standing >
Broad Street
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
< 501h/501H 137v/139V Pos: standing >
< 501h/501H 138v/139V Pos: standing >
Broad Street
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
< 501h/501H 138v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 501h/501H 138v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 501h/501H 138v/139V Pos: standing >
Before the Docks of Quietus Quay
Obvious exits: -N -S
A few coins lie scattered here.
Fresh blood covers everything in the area.
< 501h/501H 137v/139V Pos: standing >
< 501h/501H 139v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
Co (Troll)(large) stands here.
A thin drow stands here, fighting a Barbarian.
A Dwarf (medium) Mutinous Legions stands here, fighting a thin drow. (Casting)
A Barbarian (large) Mutinous Legions stands in mid-air here.
A Human (medium) Mutinous Legions sits, floating here.
A Halfling (small) Mutinous Legions stands in mid-air here.
< 501h/501H 138v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -S
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch Bizmark floats here.
A lanky orcish sailor walks the docks with a rolling gait.
Yza enters from the south.
< 501h/501H 137v/139V Pos: standing >
A Halfling enters from the north.
Yza leaves north.
< 501h/501H 137v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E
The Ketch *R*I*P* floats here.
The Ketch Yo Mama floats here.
The Ketch Koda floats here.
The Clipper . floats here.
A tall orc watches over the harbor.
< 501h/501H 137v/139V Pos: standing >
A Halfling enters from the north.
< 501h/501H 139v/139V Pos: standing >
A Halfling suddenly attacks YOU!
< 501h/501H 139v/139V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Halfling sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 501h/501H 139v/139V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Halfling sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 501h/501H 139v/139V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Halfling sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 501h/501H 139v/139V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Halfling sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 501h/501H 139v/139V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Halfling sta EP: excellent >
You attempt to flee...
The Docks of Quietus Quay
Obvious exits: -N -E -S
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch Bizmark floats here.
A lanky orcish sailor walks the docks with a rolling gait.
You flee northward!
< 501h/501H 108v/139V Pos: standing >
< 501h/501H 108v/139V Pos: standing >
Find a dock to swim from!
< 501h/501H 110v/139V Pos: standing >
Find a dock to swim from!
< 501h/501H 111v/139V Pos: standing >
Find a dock to swim from!
< 501h/501H 113v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
A deadly nightmare stands here, red eyes glowing hotly. (minion)
Kenon (Githyanki)(medium) sits here.
A thin drow stands here, fighting a Dwarf.
A Dwarf (medium) Mutinous Legions sits here, fighting a thin drow.
A Human (medium) Mutinous Legions crouches, floating here.
A Human's leap knocks into you, sending you slightly off balance...
< 501h/501H 113v/139V Pos: sitting >
< T: Bryken TP: sit TC:excellent E: A Human sta EP: excellent >
A Dwarf clambers to his feet.
< 501h/501H 114v/139V Pos: sitting >
< T: Bryken TP: sit TC:excellent E: A Human sta EP: excellent >
A Halfling enters from the south.
< 501h/501H 114v/139V Pos: sitting >
< T: Bryken TP: sit TC:excellent E: A Human sta EP: excellent >
A thin drow kicks a Dwarf in the stomach, rendering him breathless.
A thin drow attacks a Dwarf. [1 Hits]
< 501h/501H 114v/139V Pos: sitting >
< T: Bryken TP: sit TC:excellent E: A Human sta EP: excellent >
You attack a Human. [0 Hits]
< 501h/501H 114v/139V Pos: sitting >
< T: Bryken TP: sit TC:excellent E: A Human sta EP: excellent >
A Barbarian enters from the north.
< 501h/501H 114v/139V Pos: sitting >
< T: Bryken TP: sit TC:excellent E: A Human sta EP: excellent >
[Damage: 1 ] You feel your skill in shield block improving.
[Damage: 1 ] You feel your skill in shield block improving.
[Damage: 1 ] [Damage: 1 ] A Human attacks you. [4 Hits]
< 465h/501H 114v/139V Pos: sitting >
< T: Bryken TP: sit TC:few scratches E: A Human sta EP: few scratches >
A Human settles to his knees.
< 465h/501H 114v/139V Pos: sitting >
< T: Bryken TP: sit TC:few scratches E: A Human kne EP: few scratches >
A Dwarf attacks a thin drow. [0 Hits]
[Damage: 1 ]
< 448h/501H 114v/139V Pos: sitting >
< T: Bryken TP: sit TC: small wounds E: A Human kne EP: few scratches >
A Dwarf's face turns pale as Co slams his head into his face.
A Dwarf is stunned!
< 448h/501H 114v/139V Pos: sitting >
< T: Bryken TP: sit TC: small wounds E: A Human kne EP: few scratches >
A thin drow attacks a Dwarf. [0 Hits]
Sorry, you aren't allowed to do that in combat.
< 448h/501H 114v/139V Pos: sitting >
< T: Bryken TP: sit TC: small wounds E: A Human kne EP: few scratches >
You clamber to your feet.
A Barbarian tries to tackle you and misses completely, making a nice dent in his forehead and the ground!
< 448h/501H 114v/139V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: A Human kne EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 448h/501H 114v/139V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: A Human kne EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 448h/501H 114v/139V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: A Human kne EP: few scratches >
You attempt to flee...
The Docks of Quietus Quay
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a Halfling is lying here.
A lanky orcish sailor walks the docks with a rolling gait.
You flee eastward!
< 448h/501H 86v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 448h/501H 87v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
[2] The corpse of a Drow Elf is lying here.
[2] Shattered bits of ice are scattered about the area.
Grahk (Drow Elf)(medium) stands, floating here.
A thin drow warrior patrols the docks.
Gukk (Githyanki)(medium) sits in mid-air here (Newbie).
< 448h/501H 89v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -E -W
Fresh blood covers everything in the area.
< 448h/501H 89v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -E -W
< 448h/501H 89v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -E -S -W
A stocky duergar patrols the docks.
< 448h/501H 92v/139V Pos: standing >
A Gray Stone Office
Obvious exits: -W
A leather waterskin has been tossed here.
< 448h/501H 92v/139V Pos: standing >
Pardon?
< 449h/501H 97v/139V Pos: standing >
< 449h/501H 98v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 449h/501H 99v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 449h/501H 100v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -E -S -W
A stocky duergar patrols the docks.
< 449h/501H 100v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -S -W
The Ketch Es'Shoik floats here.
< 449h/501H 100v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -W
The Ketch ncv3 floats here.
The Ketch burp floats here.
The Ketch GoAway floats here.
The Clipper Death floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
< 450h/501H 100v/139V Pos: standing >
Open what?
< 450h/501H 102v/139V Pos: standing >
You board the Ketch ncv3.
Aboard the Ketch ncv3
Obvious exits: -N -E -W
< 450h/501H 103v/139V Pos: standing >
On the Bridge of the Ketch ncv3
Obvious exits: -S
< 450h/501H 107v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 451h/501H 108v/139V Pos: standing >
Aboard the Ketch ncv3
Obvious exits: -N -E -W
< 451h/501H 111v/139V Pos: standing >
Aboard the Ketch ncv3
Obvious exits: -E
< 451h/501H 111v/139V Pos: standing >
You sit down and relax.
< 451h/501H 113v/139V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - darkness
( 4th circle) 5 - invigorate
( 3rd circle) 2 - cure critic
2 - earthquake
2 - cause critical
( 2nd circle) 4 - blindness
2 - cure serious
1 - protection from fire
1 - protection from cold
( 1st circle) 2 - armor
2 - bless
1 - detect good
1 - detect magic
2 - turn undead
And you are currently praying for the following spells:
11 seconds: ( 5th) vitality
21 seconds: ( 4th) summon
29 seconds: ( 3rd) cause critical
40 seconds: ( 5th) heal
51 seconds: ( 5th) heal
62 seconds: ( 5th) heal
73 seconds: ( 5th) heal
You can pray 1 1st circle spell(s).
You continue your praying.
< 451h/501H 116v/139V Pos: sitting >
< 452h/501H 118v/139V Pos: sitting >
< 452h/501H 127v/139V Pos: sitting >
< 452h/501H 133v/139V Pos: sitting >
< 453h/501H 139v/139V Pos: sitting >
< 455h/501H 139v/139V Pos: sitting >
< 455h/501H 139v/139V Pos: sitting >
< 456h/501H 139v/139V Pos: sitting >
You have finished praying for vitality.
< 457h/501H 139v/139V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - darkness
( 5th circle) 1 - vitality
( 4th circle) 5 - invigorate
( 3rd circle) 2 - cure critic
2 - earthquake
2 - cause critical
( 2nd circle) 4 - blindness
2 - cure serious
1 - protection from fire
1 - protection from cold
( 1st circle) 2 - armor
2 - bless
1 - detect good
1 - detect magic
2 - turn undead
And you are currently praying for the following spells:
5 seconds: ( 4th) summon
14 seconds: ( 3rd) cause critical
25 seconds: ( 5th) heal
36 seconds: ( 5th) heal
47 seconds: ( 5th) heal
58 seconds: ( 5th) heal
You can pray 1 1st circle spell(s).
< 459h/501H 139v/139V Pos: sitting >
You have finished praying for summon.
< 461h/501H 139v/139V Pos: sitting >
< 461h/501H 139v/139V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - darkness
( 5th circle) 1 - vitality
( 4th circle) 1 - summon
5 - invigorate
( 3rd circle) 2 - cure critic
2 - earthquake
2 - cause critical
( 2nd circle) 4 - blindness
2 - cure serious
1 - protection from fire
1 - protection from cold
( 1st circle) 2 - armor
2 - bless
1 - detect good
1 - detect magic
2 - turn undead
And you are currently praying for the following spells:
5 seconds: ( 3rd) cause critical
16 seconds: ( 5th) heal
27 seconds: ( 5th) heal
38 seconds: ( 5th) heal
49 seconds: ( 5th) heal
You can pray 1 1st circle spell(s).
< 462h/501H 139v/139V Pos: sitting >
You start meditating...
< 463h/501H 139v/139V Pos: sitting >
< 463h/501H 139v/139V Pos: sitting >
< 464h/501H 139v/139V Pos: sitting >
Score information for Bryken
Level: 26 Race: Duergar Class: Cleric Sex: Male
Hit points: 465(501) Moves: 139(139)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 2332 platinum 20 gold 7 silver 20 copper
Playing time: 0 days / 15 hours/ 6 minutes
Received data: 3.4225 MB this session.
Send data: 0.0115 MB this session.
Compression ratio: none
Title: NightLord -*Clan DemonRage*-
Status: Sitting around, resting.
Praying Meditating
Epic points(total): 9(9)
Epic Bonus: Movement Regen Bonus (11.00%)
Frags: +0.11 Deaths: 3
Enchantments: Ultravision Armor Aware Levitation
Bartender Quests Remaining: 8.
Combat Pulse: 20 Spell Pulse: 0.95
Leaderboard Points: 271
Active Spells:
--------------
thornskin (10 minutes)
storm empathy (4 minutes)
elephantstrength (11 minutes)
vitality (5 minutes)
well-rested bonus (64 minutes)
< 465h/501H 139v/139V Pos: sitting >
You have finished praying for cause critical.
< 465h/501H 139v/139V Pos: sitting >
< 466h/501H 139v/139V Pos: sitting >
You have just passed the half-way point on the way towards your next level.
< 466h/501H 139v/139V Pos: sitting >
You have finished praying for heal.
< 468h/501H 139v/139V Pos: sitting >
< 469h/501H 139v/139V Pos: sitting >
Frag Level Cap: 30 - Good, 29 - Others, Top Frag Amount: 3.07
Timer: 01:18:58:04 Frags needed: 3.60
Frag Information for Everyone:
Top Fraggers
Rex 5.61
Morrigu 3.80
Nul 3.07
Kaene 2.18
Tyu 1.67
Kenon 1.48
Imeth 1.37
Sxt 1.37
Fatwa 1.37
Ka 1.17
Lowest Fraggers
Grahk -1.50
Yustro -1.50
Yzar -1.00
Sylvist -1.00
Yza -0.95
Yzari -0.86
Kroth -0.70
Xalfind -0.50
Sadash -0.50
Nudda -0.50
< 469h/501H 139v/139V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - darkness
( 5th circle) 1 - heal
1 - vitality
( 4th circle) 1 - summon
5 - invigorate
( 3rd circle) 2 - cure critic
2 - earthquake
3 - cause critical
( 2nd circle) 4 - blindness
2 - cure serious
1 - protection from fire
1 - protection from cold
( 1st circle) 2 - armor
2 - bless
1 - detect good
1 - detect magic
2 - turn undead
And you are currently praying for the following spells:
3 seconds: ( 5th) heal
14 seconds: ( 5th) heal
25 seconds: ( 5th) heal
You can pray 1 1st circle spell(s).
< 471h/501H 139v/139V Pos: sitting >
< 472h/501H 139v/139V Pos: sitting >
You stop meditating.
The Docks of Quietus Quay
Obvious exits: -N -W
The Ketch ncv3 floats here.
The Ketch burp floats here.
The Ketch GoAway floats here.
The Clipper Death floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
< 472h/501H 139v/139V Pos: sitting >
You have finished praying for heal.
You have memorized the following spells:
( 6th circle) 1 - darkness
( 5th circle) 2 - heal
1 - vitality
( 4th circle) 1 - summon
5 - invigorate
( 3rd circle) 2 - cure critic
2 - earthquake
3 - cause critical
( 2nd circle) 4 - blindness
2 - cure serious
1 - protection from fire
1 - protection from cold
( 1st circle) 2 - armor
2 - bless
1 - detect good
1 - detect magic
2 - turn undead
And you are currently praying for the following spells:
10 seconds: ( 5th) heal
21 seconds: ( 5th) heal
You can pray 1 1st circle spell(s).
< 473h/501H 139v/139V Pos: sitting >
You start meditating...
< 473h/501H 139v/139V Pos: sitting >
You have finished praying for heal.
< 476h/501H 139v/139V Pos: sitting >
< 476h/501H 139v/139V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - darkness
( 5th circle) 3 - heal
1 - vitality
( 4th circle) 1 - summon
5 - invigorate
( 3rd circle) 2 - cure critic
2 - earthquake
3 - cause critical
( 2nd circle) 4 - blindness
2 - cure serious
1 - protection from fire
1 - protection from cold
( 1st circle) 2 - armor
2 - bless
1 - detect good
1 - detect magic
2 - turn undead
And you are currently praying for the following spells:
6 seconds: ( 5th) heal
You can pray 1 1st circle spell(s).
< 478h/501H 139v/139V Pos: sitting >
You stop meditating.
Your group consists of ( 8/20):
( Head) 479/501 hit, 139/139 move Bryken
(Front) Gukk
(Front) Kenon
(Front) a deadly nightmare
(Front) Grahk
(Front) Someone
(Front) Zuks
(Front) Co
< 479h/501H 139v/139V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - darkness
( 5th circle) 3 - heal
1 - vitality
( 4th circle) 1 - summon
5 - invigorate
( 3rd circle) 2 - cure critic
2 - earthquake
3 - cause critical
( 2nd circle) 4 - blindness
2 - cure serious
1 - protection from fire
1 - protection from cold
( 1st circle) 2 - armor
2 - bless
1 - detect good
1 - detect magic
2 - turn undead
And you are currently praying for the following spells:
2 seconds: ( 5th) heal
You can pray 1 1st circle spell(s).
< 479h/501H 139v/139V Pos: sitting >
You have finished praying for heal.
Your prayers are complete.
< 481h/501H 139v/139V Pos: sitting >
You clamber to your feet.
< 481h/501H 139v/139V Pos: standing >
< 481h/501H 139v/139V Pos: standing >
< 481h/501H 139v/139V Pos: standing >
< 482h/501H 139v/139V Pos: standing >
You disembark this ship.
The Docks of Quietus Quay
Obvious exits: -N -W
The Ketch ncv3 floats here.
The Ketch burp floats here.
The Ketch GoAway floats here.
The Clipper Death floats here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
< 483h/501H 139v/139V Pos: standing >
Pardon?
< 483h/501H 139v/139V Pos: standing >
But you aren't fighting anything!
< 483h/501H 139v/139V Pos: standing >
You quickly scan the area.
A stocky duergar who is not far off to your north.
A lanky orcish sailor who is in the distance to your west.
The harbor master who is in the distance to your west.
< 483h/501H 139v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -S -W
The Ketch Es'Shoik floats here.
< 483h/501H 138v/139V Pos: standing >
Find a dock to swim from!
< 483h/501H 138v/139V Pos: standing >
You quickly scan the area.
A stocky duergar who is close by to your north.
A stocky duergar who is close by to your south.
An elderly orcish shipwright who is close by to your south.
A Halfling who is in the distance to your west.
A lanky orcish sailor who is in the distance to your west.
< 484h/501H 138v/139V Pos: standing >
Find a dock to swim from!
Co is no longer in your group.
< 484h/501H 139v/139V Pos: standing >
You quickly scan the area.
A stocky duergar who is close by to your north.
A stocky duergar who is close by to your south.
An elderly orcish shipwright who is close by to your south.
A Halfling who is in the distance to your west.
A lanky orcish sailor who is in the distance to your west.
< 484h/501H 139v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -E -S -W
A stocky duergar patrols the docks.
< 484h/501H 138v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -E -W
< 484h/501H 137v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 484h/501H 137v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -E -W
A thin drow warrior patrols the docks.
< 485h/501H 137v/139V Pos: standing >
You quickly scan the area.
A stocky duergar who is not far off to your east.
A Halfling who is close by to your west.
A Gnome who is close by to your west.
A Githzerai who is close by to your west.
A Human who is close by to your west.
Gukk who is close by to your west.
A Halfling who is a brief walk away to your west.
Zuks who is a brief walk away to your west.
A Human who is a brief walk away to your west.
A deadly nightmare who is a brief walk away to your west.
Kenon who is a brief walk away to your west.
Grahk who is a brief walk away to your west.
A Halfling who is a brief walk away to your west.
A thin drow who is a brief walk away to your west.
A Dwarf who is a brief walk away to your west.
A Barbarian who is a brief walk away to your west.
< 485h/501H 138v/139V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -N -E -W
[2] The corpse of a Drow Elf is lying here.
[2] Shattered bits of ice are scattered about the area.
A Halfling (small) Mutinous Legions stands in mid-air here, fighting Gukk.
A Gnome (small) Mutinous Legions stands in mid-air here. (Casting)
A Githzerai (medium) Mutinous Legions stands in mid-air here. (Casting)
A Human (medium) Mutinous Legions sits, floating here.
Gukk (Githyanki)(medium) sits in mid-air here (Newbie), fighting a Halfling.
< 485h/501H 138v/139V Pos: standing >
You quickly scan the area.
A dark-eyed duergar who is close by to your north.
A thin drow who is close by to your east.
A stocky duergar who is a brief walk away to your east.
A Halfling who is not far off to your west.
Zuks who is not far off to your west.
A Human who is not far off to your west.
A deadly nightmare who is not far off to your west.
Kenon who is not far off to your west.
Grahk who is not far off to your west.
A Halfling who is not far off to your west.
A thin drow who is not far off to your west.
A Dwarf who is not far off to your west.
A Barbarian who is not far off to your west.
< 485h/501H 138v/139V Pos: standing >
A Gnome completes her spell...
A Gnome utters the word 'yufzbarr'
A Gnome smirks as her fireball explodes into the face of Gukk.
< 485h/501H 138v/139V Pos: standing >
A Human clambers to his feet.
< 485h/501H 138v/139V Pos: standing >
A Human suddenly attacks Gukk!
A halo of white light settles over a Human as he charges into battle.
< 485h/501H 138v/139V Pos: standing >
Gukk screams out in pain!
< 486h/501H 138v/139V Pos: standing >
Gukk is incapacitated and will slowly die, if not aided.
A Halfling attacks Gukk. [4 Hits]
A Gnome closes the door.
< 486h/501H 138v/139V Pos: standing >
You start chanting...
< 486h/501H 138v/139V Pos: standing >
A Human enters from the west.
< 486h/501H 138v/139V Pos: standing >
Casting: heal
< 486h/501H 138v/139V Pos: standing >
You complete your spell...
You heal Gukk.
< 487h/501H 138v/139V Pos: standing >
< 487h/501H 138v/139V Pos: standing >
Zuks enters from the west.
A Gnome waves an obsidian and steel wand and says 'w'.
< 487h/501H 138v/139V Pos: standing >
Gukk screams out in pain!
< 487h/501H 139v/139V Pos: standing >
A Human attacks Gukk. [2 Hits]
Gukk is incapacitated and will slowly die, if not aided.
A Halfling attacks Gukk. [3 Hits]
< 487h/501H 139v/139V Pos: standing >
You start chanting...
< 487h/501H 139v/139V Pos: standing >
[Damage: 1 ] You are knocked to the ground by a Human's mighty bash!
A Human assists a Human heroically.
Gukk's some unearthly flesh talons was completely destroyed by the massive blow!
Gukk's pair of drow-skin sleeves [poor] was completely destroyed by the massive blow!
Gukk's pair of traveling boots [superior] was completely destroyed by the massive blow!
Gukk is dead! R.I.P.