<worn on head> a static hemp helm
<worn on eyes> a pair of iron eyes
<worn on face> a bloody hemp mask
<worn around neck> a humming flesh collar
<worn around neck> a legendary obsidian gorget
<worn on body> a golden weave vest (glowing)
<worn about waist> a pitted copper girth
<worn on arms> some tarnished crystal sleeves
<held as shield> a shield of dragonbone
<worn around wrist> a fragile bone bracelet from Shady Grove
<worn on hands> some exquisite hemp claws
<worn on finger> a bright brass ring
<held> an obsidian and steel wand (magic)
<worn on feet> a pair of corroded adamantium boots (magic)
< 317h/317H 201v/201V Pos: standing >
Tolm clambers to his feet.
< 317h/317H 201v/201V Pos: standing >
Sha closes his book and grins malevolently.
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
Sha clambers to his feet.
< 317h/317H 201v/201V Pos: standing >
Saving Gukk.
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
Your muscles return to normal.
You feel a bit more clumsy.
Your coordination decreases.
Your vitality drains away.
Teru's body appears to recover from the affects of the potion.
< 317h/317H 201v/201V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
You reappear, visible to all.
You begin to focus your will...
< 317h/317H 201v/201V Pos: standing >
Teru screws his face in concentration..
Teru floats up in the air!
< 317h/317H 201v/201V Pos: standing >
Casting: enhance constitution
< 317h/317H 201v/201V Pos: standing >
Your mental manipulations become a reality...
You feel more vitalized.
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
You begin to focus your will...
< 317h/317H 201v/201V Pos: standing >
Casting: enhance dexterity
< 317h/317H 201v/201V Pos: standing >
Your mental manipulations become a reality...
Your coordination increases greatly.
< 317h/317H 201v/201V Pos: standing >
You begin to focus your will...
< 317h/317H 201v/201V Pos: standing >
Casting: enhance agility
< 317h/317H 201v/201V Pos: standing >
Your mental manipulations become a reality...
You feel more agile.
< 317h/317H 201v/201V Pos: standing >
You begin to focus your will...
< 317h/317H 201v/201V Pos: standing >
Casting: enhance strength
< 317h/317H 201v/201V Pos: standing >
Your mental manipulations become a reality...
Your muscles begin to expand.
Duac gets a cup of soft ice cream from his bottomless bag of the shield dwarves.
< 317h/317H 201v/201V Pos: standing >
You begin to focus your will...
< 317h/317H 201v/201V Pos: standing >
Casting: adrenaline control
< 317h/317H 201v/201V Pos: standing >
Your mental manipulations become a reality...
Any more of an adrenaline rush, and yer heart would stop.
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
The Dock
This short dock is used for ships entering and leaving the city. Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea. Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Ketch Deathinator floats here.
The Sloop Apocalyptic Wawe floats here.
The Ketch Titanic! floats here.
The Ketch Co floats here.
The Clipper Allah floats here.
The Clipper Ghost of Blackbeard floats here.
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
Saving Gukk.
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
Character attributes for Gukk
Level: 29 Race: Githyanki Class: Psionicist
Age: 25 yrs / 9 mths Height: 70 inches Weight: 123 lbs Size: medium
Actual (Base) Actual (Base)
Str: 104 (104) Pow: 130 (100)
Dex: 95 ( 95) Int: 118 ( 98)
Agi: 100 (100) Wis: 90 (100)
Con: 100 (100) Cha: 63 ( 84) Luk: 90 ( 90)
Equipped Items: 14 Carried weight: 29
Armor Points: -192 Reduces melee damage taken by 19.2%
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 144%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 4 Damroll: 13
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[51] FEA[41]
BRE[51] SPE[11]
Load carried: Not a problem
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
Character attributes for Gukk
Level: 29 Race: Githyanki Class: Psionicist
Age: 25 yrs / 9 mths Height: 70 inches Weight: 123 lbs Size: medium
Actual (Base) Actual (Base)
Str: 104 (104) Pow: 130 (100)
Dex: 95 ( 95) Int: 118 ( 98)
Agi: 100 (100) Wis: 90 (100)
Con: 100 (100) Cha: 63 ( 84) Luk: 90 ( 90)
Equipped Items: 14 Carried weight: 29
Armor Points: -192 Reduces melee damage taken by 19.2%
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 144%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 4 Damroll: 13
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[51] FEA[41]
BRE[51] SPE[11]
Load carried: Not a problem
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
Tolm starts casting a spell.
< 317h/317H 201v/201V Pos: standing >
Character attributes for Gukk
Level: 29 Race: Githyanki Class: Psionicist
Age: 25 yrs / 9 mths Height: 70 inches Weight: 123 lbs Size: medium
Actual (Base) Actual (Base)
Str: 104 (104) Pow: 130 (100)
Dex: 95 ( 95) Int: 118 ( 98)
Agi: 100 (100) Wis: 90 (100)
Con: 100 (100) Cha: 63 ( 84) Luk: 90 ( 90)
Equipped Items: 14 Carried weight: 29
Armor Points: -192 Reduces melee damage taken by 19.2%
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 144%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 4 Damroll: 13
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[51] FEA[41]
BRE[51] SPE[11]
Load carried: Not a problem
< 317h/317H 201v/201V Pos: standing >
Tolm completes his spell...
Tolm utters the words 'gunsogz gsufuh'
< 317h/317H 201v/201V Pos: standing >
Sha's body appears to recover from the affects of the potion.
Prudak's body appears to recover from the affects of the potion.
< 317h/317H 201v/201V Pos: standing >
Hint: Beware of guards! Some guards will come to the aid of your victims!
< 317h/317H 201v/201V Pos: standing >
Tolm starts casting a spell.
< 317h/317H 201v/201V Pos: standing >
Tolm completes his spell...
Tolm utters the words 'gsufuh abrazak'
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
Prudak disembarks this ship.
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
Saving Gukk.
< 317h/317H 201v/201V Pos: standing >
Autosaving...
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
The Dock
This short dock is used for ships entering and leaving the city. Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea. Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Ketch Deathinator floats here.
The Sloop Apocalyptic Wawe floats here.
The Ketch Titanic! floats here.
The Ketch Co floats here.
The Clipper Allah floats here.
The Clipper Ghost of Blackbeard floats here.
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
The Dock
This short dock is used for ships entering and leaving the city. Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea. Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Ketch Deathinator floats here.
The Sloop Apocalyptic Wawe floats here.
The Ketch Titanic! floats here.
The Ketch Co floats here.
The Clipper Allah floats here.
The Clipper Ghost of Blackbeard floats here.
< 317h/317H 201v/201V Pos: standing >
The Dock
This short dock is used for ships entering and leaving the city. Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea. Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Ketch Deathinator floats here.
The Sloop Apocalyptic Wawe floats here.
The Ketch Titanic! floats here.
The Ketch Co floats here.
The Clipper Allah floats here.
The Clipper Ghost of Blackbeard floats here.
< 317h/317H 201v/201V Pos: standing >
The Dock
This short dock is used for ships entering and leaving the city. Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea. Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Ketch Deathinator floats here.
The Sloop Apocalyptic Wawe floats here.
The Ketch Titanic! floats here.
The Ketch Co floats here.
The Clipper Allah floats here.
The Clipper Ghost of Blackbeard floats here.
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
The Dock
This short dock is used for ships entering and leaving the city. Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea. Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Ketch Deathinator floats here.
The Sloop Apocalyptic Wawe floats here.
The Ketch Titanic! floats here.
The Ketch Co floats here.
The Clipper Allah floats here.
The Clipper Ghost of Blackbeard floats here.
< 317h/317H 201v/201V Pos: standing >
The Dock
This short dock is used for ships entering and leaving the city. Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea. Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Ketch Deathinator floats here.
The Sloop Apocalyptic Wawe floats here.
The Ketch Titanic! floats here.
The Ketch Co floats here.
The Clipper Allah floats here.
The Clipper Ghost of Blackbeard floats here.
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
The Dock
This short dock is used for ships entering and leaving the city. Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea. Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Ketch Deathinator floats here.
The Sloop Apocalyptic Wawe floats here.
The Ketch Titanic! floats here.
The Ketch Co floats here.
The Clipper Allah floats here.
The Clipper Ghost of Blackbeard floats here.
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
The Dock
This short dock is used for ships entering and leaving the city. Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea. Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Ketch Deathinator floats here.
The Sloop Apocalyptic Wawe floats here.
The Ketch Titanic! floats here.
The Ketch Co floats here.
The Clipper Allah floats here.
The Clipper Ghost of Blackbeard floats here.
< 317h/317H 201v/201V Pos: standing >
The Dock
This short dock is used for ships entering and leaving the city. Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea. Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Ketch Deathinator floats here.
The Sloop Apocalyptic Wawe floats here.
The Ketch Titanic! floats here.
The Ketch Co floats here.
The Clipper Allah floats here.
The Clipper Ghost of Blackbeard floats here.
< 317h/317H 201v/201V Pos: standing >
The Dock
This short dock is used for ships entering and leaving the city. Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea. Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Ketch Deathinator floats here.
The Sloop Apocalyptic Wawe floats here.
The Ketch Titanic! floats here.
The Ketch Co floats here.
The Clipper Allah floats here.
The Clipper Ghost of Blackbeard floats here.
< 317h/317H 201v/201V Pos: standing >
The Dock
This short dock is used for ships entering and leaving the city. Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea. Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Ketch Deathinator floats here.
The Sloop Apocalyptic Wawe floats here.
The Ketch Titanic! floats here.
The Ketch Co floats here.
The Clipper Allah floats here.
The Clipper Ghost of Blackbeard floats here.
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
The Dock
This short dock is used for ships entering and leaving the city. Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea. Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Ketch Deathinator floats here.
The Sloop Apocalyptic Wawe floats here.
The Ketch Titanic! floats here.
The Ketch Co floats here.
The Clipper Allah floats here.
The Clipper Ghost of Blackbeard floats here.
< 317h/317H 201v/201V Pos: standing >
The Dock
This short dock is used for ships entering and leaving the city. Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea. Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Ketch Deathinator floats here.
The Sloop Apocalyptic Wawe floats here.
The Ketch Titanic! floats here.
The Ketch Co floats here.
The Clipper Allah floats here.
The Clipper Ghost of Blackbeard floats here.
< 317h/317H 201v/201V Pos: standing >
The Dock
This short dock is used for ships entering and leaving the city. Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea. Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Ketch Deathinator floats here.
The Sloop Apocalyptic Wawe floats here.
The Ketch Titanic! floats here.
The Ketch Co floats here.
The Clipper Allah floats here.
The Clipper Ghost of Blackbeard floats here.
< 317h/317H 201v/201V Pos: standing >
The Dock
This short dock is used for ships entering and leaving the city. Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea. Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Ketch Deathinator floats here.
The Sloop Apocalyptic Wawe floats here.
The Ketch Titanic! floats here.
The Ketch Co floats here.
The Clipper Allah floats here.
The Clipper Ghost of Blackbeard floats here.
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
Duac disembarks this ship.
< 317h/317H 201v/201V Pos: standing >
< 317h/317H 201v/201V Pos: standing >
Tolm disembarks this ship.
< 317h/317H 201v/201V Pos: standing >
Teru disembarks this ship.
< 317h/317H 201v/201V Pos: standing >
The Dock
This short dock is used for ships entering and leaving the city. Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea. Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Ketch Deathinator floats here.
The Sloop Apocalyptic Wawe floats here.
The Ketch Titanic! floats here.
The Ketch Co floats here.
The Clipper Allah floats here.
The Clipper Ghost of Blackbeard floats here.
Teru DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands, floating here.(Red Aura)
Tolm DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands here.(Red Aura)
A Halfling (small) Mutinous Legions stands in mid-air here.
Duac NightLord -*Clan DemonRage*- (Troll)(large) sits, floating here, fighting a Halfling.(Red Aura)
A beautiful pegasus stands here tossing his mane. (minion) (Gold Aura)
A Human (medium) Mutinous Legions stands, floating here, fighting Duac.(Gold Aura)
A Halfling (small) Mutinous Legions stands in mid-air here. (Casting)
A Halfling (small) Mutinous Legions stands in mid-air here, fighting Duac.
< 317h/317H 201v/201V Pos: standing >
Sha disembarks this ship.
< 317h/317H 201v/201V Pos: standing >
Solown disembarks this ship.
You disembark this ship.
The Dock
This short dock is used for ships entering and leaving the city. Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea. Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Ketch Deathinator floats here.
The Sloop Apocalyptic Wawe floats here.
The Ketch Titanic! floats here.
The Ketch Co floats here.
The Clipper Allah floats here.
The Clipper Ghost of Blackbeard floats here.
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.(Red Aura)
Sha DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Teru DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands, floating here. (Casting) (Red Aura)
Tolm DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands here.(Red Aura)
Duac NightLord -*Clan DemonRage*- (Troll)(large) sits, floating here, fighting a Halfling.(Red Aura)
A beautiful pegasus stands here tossing his mane. (minion) (Gold Aura)
A Human (medium) Mutinous Legions stands, floating here, fighting Duac.(Gold Aura)
A Halfling (small) Mutinous Legions stands in mid-air here.
A Halfling (small) Mutinous Legions stands in mid-air here, fighting Duac.
< 317h/317H 201v/201V Pos: standing >
Solown waves an obsidian and steel wand and says 'n'.
< 317h/317H 201v/201V Pos: standing >
A Halfling's impressive slash wounds Duac.
Duac blocks a Halfling's lunge at him.
A Halfling's impressive slash wounds Duac.
A Halfling starts casting an offensive spell.
< 317h/317H 201v/201V Pos: standing >
Teru completes his spell...
Teru utters the word 'yufzbarr'
< 317h/317H 201v/201V Pos: standing >
You begin to focus your will...
< 317h/317H 201v/201V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
Duac wavers under the impact of the lightning bolt sent by a Halfling.
A Human's slash wounds Duac.
Duac blocks a Human's lunge at him.
< 317h/317H 201v/201V Pos: standing >
Sha starts casting an offensive spell.
< 317h/317H 201v/201V Pos: standing >
Co suddenly looks a bit dumb, and madly slams at a Halfling!
A Halfling turns to focus his attack on Co!
< 317h/317H 201v/201V Pos: standing >
Casting: inflict pain
A Halfling dodges Duac's attack.
Teru starts casting an offensive spell.
< 317h/317H 201v/201V Pos: standing >
Your mental manipulations become a reality...
[Damage: 40 ] -=[A Halfling screams out in pain!]=-
< 317h/317H 201v/201V Pos: standing >
Sha completes his spell...
Sha utters the word 'yufzbarr'
Sha smirks as his fireball explodes into the face of a Halfling.
< 317h/317H 201v/201V Pos: standing >
A Halfling misses Co.
A Halfling misses Co.
< 317h/317H 201v/201V Pos: standing >
Teru completes his spell...
Teru utters the word 'yufzbarr'
Teru smirks as his fireball explodes into the face of a Halfling.
Co dodges a Halfling's attack.
Co deflects a Halfling's blow and strikes back at him!
Co misses a Halfling.
A Halfling's impressive slash wounds Co.
A Halfling's fine slash wounds Co.
A Halfling misses Co.
< 317h/317H 201v/201V Pos: standing >
You wave an obsidian and steel wand and say 'n'.
There's already a magical wall there!
< 317h/317H 201v/201V Pos: standing >
Sha starts casting an offensive spell.
< 317h/317H 201v/201V Pos: standing >
A Human attempts to flee.
Oof! a Human bumps into a greyish stone wall...
A Human tries to flee, but can't make it out of here!
< 317h/317H 201v/201V Pos: standing >
A Human's slash wounds Duac.
A Human's impressive slash wounds Duac.
A Human's the doubling sword of Chaos eminates a soft glow and a Human looks refreshed!
Duac clambers to his feet.
Teru starts casting an offensive spell.
< 317h/317H 201v/201V Pos: standing >
Sha completes his spell...
Sha utters the word 'yufzbarr'
Sha smirks as his fireball explodes into the face of a Halfling.
A Human attempts to flee.
Oof! a Human bumps into a greyish stone wall...
A Human tries to flee, but can't make it out of here!
< 317h/317H 201v/201V Pos: standing >
Hint: Remember to use your skills! Type 'skills' to see what special techniques you may be able to use.
Duac topples over himself as he tries to bash a Halfling.
< 317h/317H 201v/201V Pos: standing >
Co misses a Halfling.
Co's powerful pierce strikes a Halfling hard.
A Halfling blocks Co's lunge at him.
< 317h/317H 201v/201V Pos: standing >
Teru completes his spell...
Teru utters the word 'yufzbarr'
Teru smirks as his fireball explodes into the face of a Halfling.
Tolm starts casting an offensive spell.
A Halfling attempts to flee.
Oof! a Halfling bumps into a greyish stone wall...
A Halfling tries to flee, but can't make it out of here!
< 317h/317H 201v/201V Pos: standing >
Co parries a Halfling's lunge at him.
Co dodges a Halfling's attack.
A Halfling misses Co.
Co dodges a Halfling's attack.
Co dodges a Halfling's attack.
Co parries a Halfling's lunge at him.
A Halfling parries Duac's lunge at him.
< 317h/317H 201v/201V Pos: standing >
Sha starts casting an offensive spell.
< 317h/317H 201v/201V Pos: standing >
A Human attempts to flee.
Oof! a Human bumps into a greyish stone wall...
A Human tries to flee, but can't make it out of here!
< 317h/317H 201v/201V Pos: standing >
Tolm completes his spell...
Tolm utters the words 'warhunso gsfal'
Tolm points at a Halfling.
A blast of molten spray sent by Tolm coats a Halfling with searing agony.
A Halfling screams out in pain!
A Halfling is stunned!
< 317h/317H 201v/201V Pos: standing >
Teru starts casting an offensive spell.
< 317h/317H 201v/201V Pos: standing >
Duac clambers to his feet.
A Human attempts to flee.
Oof! a Human bumps into a greyish stone wall...
A Human tries to flee, but can't make it out of here!
< 317h/317H 201v/201V Pos: standing >
Tolm starts casting an offensive spell.
< 317h/317H 201v/201V Pos: standing >
Sha completes his spell...
Sha utters the word 'yufzbarr'
Sha smirks as his fireball explodes into the face of a Halfling.
A Halfling's fine pair of gloves studded with amethysts melted from the intense heat!
A Halfling's choker with red, white and a blue gems melted from the intense heat!
A Halfling's leggings smeared with blood melted from the intense heat!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.14 frags!
The unmistakable scent of fresh blood can be smelled as a Halfling dies in agony.
A Halfling stops following a Halfling.
A Human stops following a Halfling.
Tolm stops invoking abruptly!
Solown's face flushes white for a moment.
Teru stops invoking abruptly!
A Human's slash wounds Duac.
< 317h/317H 201v/201V Pos: standing >
You begin to focus your will...
< 317h/317H 201v/201V Pos: standing >
Co dodges a Halfling's attack.
Co dodges a Halfling's attack.
A Halfling's slash wounds Co.
< 317h/317H 201v/201V Pos: standing >
Teru starts casting an offensive spell.
< 317h/317H 201v/201V Pos: standing >
Casting: inflict pain
Tolm starts casting an offensive spell.
< 317h/317H 201v/201V Pos: standing >
Your mental manipulations become a reality...
[Damage: 41 ] -=[A Halfling screams out in pain!]=-
< 317h/317H 201v/201V Pos: standing >
A Halfling dodges Duac's attack.
Duac misses a Halfling.
< 317h/317H 201v/201V Pos: standing >
Teru completes his spell...
Teru utters the words 'qaiz ay qare'
Teru fires a blast of cold at a Halfling, who screams out in pain!
< 317h/317H 201v/201V Pos: standing >
You begin to focus your will...
< 317h/317H 201v/201V Pos: standing >
Sha starts casting an offensive spell.
< 317h/317H 201v/201V Pos: standing >
A Halfling dodges Co's attack.
Co's impressive pierce wounds a Halfling.
A Halfling dodges Co's attack.
< 317h/317H 201v/201V Pos: standing >
A Halfling screams out in pain!
Tolm completes his spell...
Tolm utters the words 'warhunso gsfal'
Tolm points at a Halfling.
A blast of molten spray sent by Tolm coats a Halfling with searing agony.
A Human's slash grazes Duac.
A Human misses Duac.
< 317h/317H 201v/201V Pos: standing >
Casting: inflict pain
Co parries a Halfling's lunge at him.
A Halfling's powerful pierce strikes Co.
Co dodges a Halfling's attack.
Teru starts casting an offensive spell.
< 317h/317H 201v/201V Pos: standing >
Your mental manipulations become a reality...
[Damage: 44 ] -=[A Halfling screams out in pain!]=-
Sha completes his spell...
Sha utters the words 'qaiz ay qare'
Sha fires a blast of cold at a Halfling, who screams out in pain!
A Human's face turns pale as Co slams his head into his face.
Tolm starts casting an offensive spell.
< 317h/317H 201v/201V Pos: standing >
Teru completes his spell...
Teru utters the words 'qaiz ay qare'
Teru fires a blast of cold at a Halfling, who screams out in pain!
A Halfling's full suit of spiked bone platemail [superior] freezes and shatters into million pieces from the intense cold!
A Halfling's cloak bearing the seal of Bozk freezes and shatters into million pieces from the intense cold!
A Halfling's some heavily-spiked blood crystal leg plates freezes and shatters into million pieces from the intense cold!
A Halfling's pair of blue-tinted gnomish eyeglasses freezes and shatters into million pieces from the intense cold!
A Halfling's serpentine mask freezes and shatters into million pieces from the intense cold!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!