<held> a spellbook
<held> a glowing quill (glowing)
< 128h/128H 117v/122V Pos: standing >
You quickly scan the area.
A young sailor who is close by to your east.
A boat inspector who is not far off to your east.
An old seaman who is not far off to your east.
A young sailor who is a brief walk away to your east.
A young sailor who is close by to your south.
A young sailor who is a brief walk away to your south.
A young sailor who is rather far off to your south.
A young sailor who is rather far off to your south.
A young sailor who is rather far off to your south.
A young sailor who is rather far off to your south.
< 128h/128H 118v/122V Pos: standing >
The Western Docks
Obvious exits: -N -S
A young sailor moves about doing his duties.
The zombie of a young girl enters from the north.
The skeleton of a young girl enters from the north.
The skeleton of a young girl enters from the north.
< 128h/128H 117v/122V Pos: standing >
The Western Docks
Obvious exits: -N -S
The zombie of a young girl enters from the north.
The skeleton of a young girl enters from the north.
The skeleton of a young girl enters from the north.
< 128h/128H 117v/122V Pos: standing >
The Western Docks
Obvious exits: -N -S
A young sailor moves about doing his duties.
The zombie of a young girl enters from the north.
The skeleton of a young girl enters from the north.
The skeleton of a young girl enters from the north.
< 128h/128H 116v/122V Pos: standing >
The Western Docks
Obvious exits: -N -S
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.
The zombie of a young girl enters from the north.
The skeleton of a young girl enters from the north.
The skeleton of a young girl enters from the north.
< 128h/128H 115v/122V Pos: standing >
The Western Docks
Obvious exits: -N -E -S -W
The zombie of a young girl enters from the north.
The skeleton of a young girl enters from the north.
The skeleton of a young girl enters from the north.
< 128h/128H 115v/122V Pos: standing >
The Western Docks
Obvious exits: -N -S
The zombie of a young girl enters from the north.
The skeleton of a young girl enters from the north.
The skeleton of a young girl enters from the north.
< 128h/128H 115v/122V Pos: standing >
An old seaman enters from the south.
< 128h/128H 116v/122V Pos: standing >
The Western Docks
Obvious exits: -N -E -S -W
The zombie of a young girl enters from the south.
The skeleton of a young girl enters from the south.
The skeleton of a young girl enters from the south.
< 128h/128H 115v/122V Pos: standing >
You quickly scan the area.
A young sailor who is close by to your north.
A young sailor who is close by to your north.
A young sailor who is close by to your north.
A young sailor who is close by to your north.
A young sailor who is not far off to your north.
A young sailor who is rather far off to your north.
A young sailor who is a brief walk away to your east.
A young sailor who is a brief walk away to your east.
A boat inspector who is a brief walk away to your east.
An old seaman who is a brief walk away to your east.
A boat inspector who is a brief walk away to your east.
An old seaman who is close by to your south.
An old seaman who is a brief walk away to your south.
A young sailor who is close by to your west.
An old seaman who is not far off to your west.
A young sailor who is not far off to your west.
An old seaman who is not far off to your west.
A young sailor who is rather far off to your west.
A young sailor who is rather far off to your west.
An old seaman who is rather far off to your west.
An old seaman who is rather far off to your west.
A young sailor who is in the distance to your west.
A boat merchant who is in the distance to your west.
< 128h/128H 115v/122V Pos: standing >
The Center Docks
Obvious exits: -E -W
The zombie of a young girl enters from the west.
The skeleton of a young girl enters from the west.
The skeleton of a young girl enters from the west.
< 128h/128H 115v/122V Pos: standing >
The Center Docks
Obvious exits: -E -W
Hurrying along, a boat inspector makes sure things are in order.
The zombie of a young girl enters from the west.
The skeleton of a young girl enters from the west.
The skeleton of a young girl enters from the west.
< 128h/128H 114v/122V Pos: standing >
An old seaman enters from the east.
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.
Hurrying along, a boat inspector makes sure things are in order.
The zombie of a young girl enters from the west.
The skeleton of a young girl enters from the west.
The skeleton of a young girl enters from the west.
< 128h/128H 114v/122V Pos: standing >
The Center of The Docks
Obvious exits: -N -E -S -W
The zombie of a young girl enters from the west.
The skeleton of a young girl enters from the west.
The skeleton of a young girl enters from the west.
< 128h/128H 113v/122V Pos: standing >
The Center Docks
Obvious exits: -E -W
The zombie of a young girl enters from the west.
The skeleton of a young girl enters from the west.
The skeleton of a young girl enters from the west.
< 128h/128H 112v/122V Pos: standing >
The Center Docks
Obvious exits: -N -E -W
The zombie of a young girl enters from the west.
The skeleton of a young girl enters from the west.
The skeleton of a young girl enters from the west.
< 128h/128H 112v/122V Pos: standing >
Before The Docks
Obvious exits: -N -E -W
A young member of the city guard strolls by here.
The zombie of a young girl enters from the west.
The skeleton of a young girl enters from the west.
The skeleton of a young girl enters from the west.
< 128h/128H 111v/122V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your east.
A retired sailor who is a brief walk away to your east.
A crazy man who is a brief walk away to your east.
A young sailor who is rather far off to your west.
A young sailor who is rather far off to your west.
A boat inspector who is rather far off to your west.
An old seaman who is in the distance to your west.
A boat inspector who is in the distance to your west.
< 128h/128H 111v/122V Pos: standing >
Shaiennar Road
Obvious exits: -E -S -W
An old sailor looks uneasy on land here.
The zombie of a young girl enters from the west.
The skeleton of a young girl enters from the west.
The skeleton of a young girl enters from the west.
< 128h/128H 111v/122V Pos: standing >
Shaiennar Road
Obvious exits: -N# -E -W
The zombie of a young girl enters from the west.
The skeleton of a young girl enters from the west.
The skeleton of a young girl enters from the west.
< 128h/128H 110v/122V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
An old sailor looks uneasy on land here.
A man with an insane spark in his eye darts about.
The zombie of a young girl enters from the west.
The skeleton of a young girl enters from the west.
The skeleton of a young girl enters from the west.
< 128h/128H 110v/122V Pos: standing >
You quickly scan the area.
A young guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A retired sailor who is rather far off to your east.
A young guard who is in the distance to your east.
A retired sailor who is in the distance to your east.
A retired sailor who is not far off to your west.
A young guard who is a brief walk away to your west.
< 128h/128H 111v/122V Pos: standing >
Shaiennar Road
Obvious exits: -E -S -W
The zombie of a young girl enters from the west.
The skeleton of a young girl enters from the west.
The skeleton of a young girl enters from the west.
< 128h/128H 111v/122V Pos: standing >
Shaiennar Road
Obvious exits: -N -E -W
The zombie of a young girl enters from the west.
The skeleton of a young girl enters from the west.
The skeleton of a young girl enters from the west.
< 128h/128H 111v/122V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
A young member of the city guard strolls by here.
An elite member of the city guard patrols the streets.
The zombie of a young girl enters from the west.
The skeleton of a young girl enters from the west.
The skeleton of a young girl enters from the west.
< 128h/128H 110v/122V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your east.
A young guard who is not far off to your east.
A retired sailor who is not far off to your east.
An elite guard who is in the distance to your east.
A retired sailor who is a brief walk away to your west.
A crazy man who is a brief walk away to your west.
A retired sailor who is in the distance to your west.
< 128h/128H 112v/122V Pos: standing >
The Market
Obvious exits: -N -E -S -W
An old sailor looks uneasy on land here.
The zombie of a young girl enters from the west.
The skeleton of a young girl enters from the west.
The skeleton of a young girl enters from the west.
< 128h/128H 112v/122V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
A young member of the city guard strolls by here.
An old sailor looks uneasy on land here.
The zombie of a young girl enters from the west.
The skeleton of a young girl enters from the west.
The skeleton of a young girl enters from the west.
< 128h/128H 111v/122V Pos: standing >
The Market
Obvious exits: -N -E -S -W
The zombie of a young girl enters from the west.
The skeleton of a young girl enters from the west.
The skeleton of a young girl enters from the west.
< 128h/128H 110v/122V Pos: standing >
You quickly scan the area.
A young guard who is close by to your north.
A smiling halfling who is close by to your north.
An elite guard who is not far off to your east.
An elven woman who is a brief walk away to your east.
An elven woman who is in the distance to your east.
A raccoon who is in the distance to your east.
A gloomy looking human who is close by to your south.
A young guard who is close by to your west.
A retired sailor who is close by to your west.
A retired sailor who is not far off to your west.
A young guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A retired sailor who is in the distance to your west.
< 128h/128H 112v/122V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
A young member of the city guard strolls by here.
An old sailor looks uneasy on land here.
The zombie of a young girl enters from the east.
The skeleton of a young girl enters from the east.
The skeleton of a young girl enters from the east.
< 128h/128H 112v/122V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elven woman who is rather far off to your north.
An elite guard who is a brief walk away to your east.
An elven woman who is rather far off to your east.
A retired sailor who is close by to your west.
A young guard who is not far off to your west.
An elite guard who is not far off to your west.
A retired sailor who is rather far off to your west.
A crazy man who is in the distance to your west.
< 128h/128H 112v/122V Pos: standing >
The Market
Obvious exits: -N -E -S -W
An elite member of the city guard patrols the streets.
The zombie of a young girl enters from the south.
The skeleton of a young girl enters from the south.
The skeleton of a young girl enters from the south.
< 128h/128H 112v/122V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S
The zombie of a young girl enters from the south.
The skeleton of a young girl enters from the south.
The skeleton of a young girl enters from the south.
< 128h/128H 111v/122V Pos: standing >
You quickly scan the area.
An elven woman who is not far off to your north.
A retired sailor who is rather far off to your north.
Riralin, the innkeeper who is close by to your east.
A young guard who is close by to your south.
An elite guard who is close by to your south.
A young guard who is not far off to your south.
A retired sailor who is not far off to your south.
< 128h/128H 113v/122V Pos: standing >
Talerenn Way
Obvious exits: -N -S
The zombie of a young girl enters from the south.
The skeleton of a young girl enters from the south.
The skeleton of a young girl enters from the south.
< 128h/128H 113v/122V Pos: standing >
Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W
An elven woman shops around town here.
The zombie of a young girl enters from the south.
The skeleton of a young girl enters from the south.
The skeleton of a young girl enters from the south.
< 128h/128H 113v/122V Pos: standing >
You quickly scan the area.
A retired sailor who is not far off to your north.
The Incarnate of Frost who is rather far off to your north.
An elite guard who is rather far off to your north.
Elemak, captain of the guards who is rather far off to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A retired sailor who is a brief walk away to your east.
A retired sailor who is rather far off to your east.
A young guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A young guard who is rather far off to your south.
A retired sailor who is rather far off to your south.
< 128h/128H 114v/122V Pos: standing >
An elven woman attempts to flee.
An elven woman leaves south.
< 128h/128H 118v/122V Pos: standing >
Talerenn Way
Obvious exits: -N -S
An elven woman shops around town here.
The zombie of a young girl enters from the north.
The skeleton of a young girl enters from the north.
The skeleton of a young girl enters from the north.
< 128h/128H 118v/122V Pos: standing >
She pokes around the vendors and stands, looking for what she needs,
stopping now and then to talk to a friend. She appears to be in no
rush, walking slowly and taking her time.
An elven woman appears to be Grey Elf and is in excellent condition.
She's medium in size.
< 128h/128H 119v/122V Pos: standing >
Ok.
The skeleton of a young girl suddenly attacks an elven woman!
The skeleton of a young girl suddenly attacks an elven woman!
The zombie of a young girl suddenly attacks an elven woman!
< 128h/128H 121v/122V Pos: standing >
The skeleton of a young girl sneers at an elven woman while sidestepping her kick.
An elven woman attacks the skeleton of a young girl. [1 Hits]
< 128h/128H 122v/122V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
You have memorized the following spells:
( 4th circle) 2 - wither
3 - life leech
( 3rd circle) 1 - animate dead
4 - embalm
1 - sense follower
( 2nd circle) 5 - chill touch
1 - vampiric touch
1 - protection from living
( 1st circle) 3 - minor creation
5 - slashing darkness
You can memorize no more spells.
< 128h/128H 122v/122V Pos: standing >
The skeleton of a young girl attacks an elven woman. [1 Hits]
The skeleton of a young girl attacks an elven woman. [2 Hits]
< 128h/128H 122v/122V Pos: standing >
The zombie of a young girl attacks an elven woman. [0 Hits]
< 128h/128H 122v/122V Pos: standing >
You start chanting...
< 128h/128H 122v/122V Pos: standing >
An elven woman attacks the skeleton of a young girl. [1 Hits]
< 128h/128H 122v/122V Pos: standing >
You complete your spell...
You chill an elven woman.
The chilling cold causes an elven woman to stammer, apparently weakened.
< 128h/128H 122v/122V Pos: standing >
The skeleton of a young girl throws back its head and cackles with insane glee!
The skeleton of a young girl attacks an elven woman. [2 Hits]
The skeleton of a young girl throws back its head and cackles with insane glee!
The skeleton of a young girl attacks an elven woman. [1 Hits]
< 128h/128H 122v/122V Pos: standing >
You start chanting...
< 128h/128H 122v/122V Pos: standing >
Casting: chill touch
< 128h/128H 122v/122V Pos: standing >
You complete your spell...
You chill an elven woman.
An elven woman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of an elven woman.
< 128h/128H 122v/122V Pos: standing >
You get a few coins from the corpse of an elven woman.
There were: 3 gold coins, 7 silver coins, 9 copper coins.
< 128h/128H 122v/122V Pos: standing >
Ok.
You put 0 platinum, 3 gold, 7 silver, and 9 copper coins into a large leather backpack.
< 128h/128H 122v/122V Pos: standing >
Saving Maulrok.
< 128h/128H 122v/122V Pos: standing >
You have just begun the trek to your next level!
< 128h/128H 122v/122V Pos: standing >
You feel your skill in age corpse improving.
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 15 hours.
< 128h/128H 122v/122V Pos: standing >
You start chanting...
< 128h/128H 122v/122V Pos: standing >
Casting: embalm **
< 128h/128H 122v/122V Pos: standing >
Casting: embalm *
< 128h/128H 122v/122V Pos: standing >
You complete your spell...
The corpse of an elven woman is preserved for an additional 50 hours.
< 128h/128H 122v/122V Pos: standing >
You start chanting...
< 128h/128H 122v/122V Pos: standing >
You complete your spell...
The corpse of an elven woman is preserved for an additional 50 hours.
< 128h/128H 122v/122V Pos: standing >
You start chanting...
< 128h/128H 122v/122V Pos: standing >
Casting: embalm **
< 128h/128H 122v/122V Pos: standing >
Casting: embalm *
< 128h/128H 122v/122V Pos: standing >
You complete your spell...
The corpse of an elven woman is preserved for an additional 50 hours.
< 128h/128H 122v/122V Pos: standing >
Talerenn Way
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of an elven woman is lying here.
The skeleton of a young girl stands here. (minion)
The skeleton of a young girl stands here. (minion)
The zombie of a young girl stands here. (minion)
< 128h/128H 122v/122V Pos: standing >
You start chanting...
< 128h/128H 122v/122V Pos: standing >
Casting: animate dead **
< 128h/128H 122v/122V Pos: standing >
You complete your spell...
You breathe life into the corpse of an elven woman with the awesome power of your art.
The skeleton of an elven woman starts following you.
< 128h/128H 122v/122V Pos: standing >
The skeleton of an elven woman is now a member of your group.
The zombie of a young girl already grouped by you.
The skeleton of a young girl already grouped by you.
The skeleton of a young girl already grouped by you.
< 128h/128H 122v/122V Pos: standing >
You start chanting...
< 128h/128H 122v/122V Pos: standing >
You complete your spell...
A two-handed sword suddenly appears on the ground.
< 128h/128H 122v/122V Pos: standing >
You get a two-handed sword.
< 128h/128H 122v/122V Pos: standing >
Ok.
< 128h/128H 122v/122V Pos: standing >
You quickly scan the area.
A retired sailor who is a brief walk away to your north.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
< 128h/128H 122v/122V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.
< 128h/128H 122v/122V Pos: standing >
It's cool out here.
< 128h/128H 122v/122V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S
The skeleton of an elven woman enters from the north.
The zombie of a young girl enters from the north.
The skeleton of a young girl enters from the north.
The skeleton of a young girl enters from the north.
< 128h/128H 121v/122V Pos: standing >
The Market
Obvious exits: -N -E -S -W
An elite member of the city guard patrols the streets.
The skeleton of an elven woman enters from the north.
The zombie of a young girl enters from the north.
The skeleton of a young girl enters from the north.
The skeleton of a young girl enters from the north.
< 128h/128H 120v/122V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
The skeleton of an elven woman enters from the north.
The zombie of a young girl enters from the north.
The skeleton of a young girl enters from the north.
The skeleton of a young girl enters from the north.
< 128h/128H 119v/122V Pos: standing >
The Market
Obvious exits: -N -E -S -W
The skeleton of an elven woman enters from the east.
The zombie of a young girl enters from the east.
The skeleton of a young girl enters from the east.
The skeleton of a young girl enters from the east.
< 128h/128H 121v/122V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
The skeleton of an elven woman enters from the east.
The zombie of a young girl enters from the east.
The skeleton of a young girl enters from the east.
The skeleton of a young girl enters from the east.
< 128h/128H 120v/122V Pos: standing >
Shaiennar Road
Obvious exits: -N -E -W
A man with an insane spark in his eye darts about.
The skeleton of an elven woman enters from the east.
The zombie of a young girl enters from the east.
The skeleton of a young girl enters from the east.
The skeleton of a young girl enters from the east.
< 128h/128H 119v/122V Pos: standing >
Shaiennar Road
Obvious exits: -E -S -W
An old sailor looks uneasy on land here.
The skeleton of an elven woman enters from the east.
The zombie of a young girl enters from the east.
The skeleton of a young girl enters from the east.
The skeleton of a young girl enters from the east.
< 128h/128H 118v/122V Pos: standing >
A retired sailor leaves south.
< 128h/128H 122v/122V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 128h/128H 122v/122V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
The skeleton of an elven woman enters from the east.
The zombie of a young girl enters from the east.
The skeleton of a young girl enters from the east.
The skeleton of a young girl enters from the east.
< 128h/128H 121v/122V Pos: standing >
Shaiennar Road
Obvious exits: -N# -E -W
The skeleton of an elven woman enters from the east.
The zombie of a young girl enters from the east.
The skeleton of a young girl enters from the east.
The skeleton of a young girl enters from the east.
< 128h/128H 120v/122V Pos: standing >
Shaiennar Road
Obvious exits: -E -S -W
An old sailor looks uneasy on land here.
The skeleton of an elven woman enters from the east.
The zombie of a young girl enters from the east.
The skeleton of a young girl enters from the east.
The skeleton of a young girl enters from the east.
< 128h/128H 119v/122V Pos: standing >
Before The Docks
Obvious exits: -N -E -W
The skeleton of an elven woman enters from the east.
The zombie of a young girl enters from the east.
The skeleton of a young girl enters from the east.
The skeleton of a young girl enters from the east.
< 128h/128H 118v/122V Pos: standing >
A Drow Elf enters from the east.
< 128h/128H 122v/122V Pos: standing >
A Drow Elf leaves west.
< 128h/128H 122v/122V Pos: standing >
A Drow Elf enters from the west.
< 128h/128H 122v/122V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 128h/128H 122v/122V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Drow Elf. OUCH!
OUCH! That really did HURT!
< 90h/128H 122v/122V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 90h/128H 122v/122V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Drow Elf. OUCH!
YIKES! Another hit like that, and you've had it!!
< 38h/128H 122v/122V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 38h/128H 122v/122V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Drow Elf. OUCH!
Your consciousness begins to fade in and out as your mortality slips away.....
< -10h/128H 122v/122V Pos: on your ass >