The death of [21 Necromancer] Sgan (Gnome)

in The Great Sylvan Woods of Mielikki

from the perspective of [21 Necromancer] Sgan (Gnome)

<worn as a badge>    a dark shadowy circle [poor]
<worn on head>       a hood dusted with sand
<worn around neck>   a drow-made copper choker
<worn about waist>   a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a quill
<held as shield>     an unearthly limestone shield
<worn around wrist>  some enchanted wristguards
<worn around wrist>  some lily pads (illuminating)
<primary weapon>     a wanderer's staff

The spectre of a wemic commoner enters from the south.
The skeleton of a wemic commoner enters from the south.

< 164h/164H 45v/107V Pos: standing >
 
   ^..+.^^MM    
  .^..+.^^^^^   
 ...^^+.^..^^^  
 .....+.......  
 ***..+@M.....  
 **.....+....M  
 ***....+.....  
  **....+++++   
   **...+...    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
The zombie of a wemic commoner enters from the east.
The spectre of a wemic commoner enters from the east.
The skeleton of a wemic commoner enters from the east.

< 164h/164H 45v/107V Pos: standing >
 
   .^..+.^^M    
  ..^..+.^^^^   
 ....^^+.^..^^  
 *.....+......  
 ****..@M+....  
 ***.....+....  
 ****....+....  
  ***....++++   
   ***...+..    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
The zombie of a wemic commoner enters from the east.
The spectre of a wemic commoner enters from the east.
The skeleton of a wemic commoner enters from the east.

< 164h/164H 44v/107V Pos: standing >
 
   +++++.MMM    
  ..^..+.^^MM   
 ...^..+.^^^^^  
 ....^^+.^..^^  
 *.....@......  
 ****..M++....  
 ***.....+....  
  ***....+...   
   **....+++    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
The zombie of a wemic commoner enters from the south.
The spectre of a wemic commoner enters from the south.
The skeleton of a wemic commoner enters from the south.

< 164h/164H 44v/107V Pos: standing >
 
   ++++++.MM    
  ^..^..+.^^M   
 ....^..+.^^^^  
 .....^^+.^..^  
 **....@M.....  
 *****..+++...  
 ****.....+...  
  ****....+..   
   ***....++    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
The zombie of a wemic commoner enters from the east.
The spectre of a wemic commoner enters from the east.
The skeleton of a wemic commoner enters from the east.

< 164h/164H 43v/107V Pos: standing >
 
   +++++++.M    
  ^^..^..+.^^   
 .....^..+.^^^  
 ......^^+.^..  
 ***...@M+....  
 ******..+++..  
 *****.....+..  
  *****....+.   
   ****....+    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
The zombie of a wemic commoner enters from the east.
The spectre of a wemic commoner enters from the east.
The skeleton of a wemic commoner enters from the east.

< 164h/164H 41v/107V Pos: standing >
 
   ^+++++++.    
  ^^^..^..+.^   
 ......^..+.^^  
 .......^^+.^.  
 ****..@M.+...  
 *******..+++.  
 ******.....+.  
  ******....+   
   *****....    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
The zombie of a wemic commoner enters from the east.
The spectre of a wemic commoner enters from the east.
The skeleton of a wemic commoner enters from the east.

< 164h/164H 39v/107V Pos: standing >
 
   .^+++++++    
  .^^^..^..+.   
 .......^..+.^  
 ........^^+.^  
 .****.@M..+..  
 ********..+++  
 *******.....+  
  *******....   
   ******...    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
The zombie of a wemic commoner enters from the east.
The spectre of a wemic commoner enters from the east.
The skeleton of a wemic commoner enters from the east.

< 164h/164H 38v/107V Pos: standing >
 
   ^.^++++++    
  ..^^^..^..+   
 ^.......^..+.  
 .........^^+.  
 ..****@M...+.  
 *********..++  
 ********.....  
  ********...   
   *******..    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
The zombie of a wemic commoner enters from the east.
The spectre of a wemic commoner enters from the east.
The skeleton of a wemic commoner enters from the east.

< 164h/164H 36v/107V Pos: standing >
 
   .M.+^^.^^    
  M^.^+++++++   
 M..^^^..^..+.  
 ^.......^..+.  
 ......@..^^+.  
 ..****M....+.  
 *********..++  
  *******....   
   *******..    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
The zombie of a wemic commoner enters from the south.
The spectre of a wemic commoner enters from the south.
The skeleton of a wemic commoner enters from the south.

< 164h/164H 34v/107V Pos: standing >
 
   ..M.+^^.^    
  ^M^.^++++++   
 ^M..^^^..^..+  
 .^.......^..+  
 ......@M..^^+  
 ...****.....+  
 .*********..+  
  ********...   
   ********.    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
The zombie of a wemic commoner enters from the east.
The spectre of a wemic commoner enters from the east.
The skeleton of a wemic commoner enters from the east.

< 164h/164H 33v/107V Pos: standing >
 
   ^..M.+^^.    
  ^^M^.^+++++   
 ^^M..^^^..^..  
 ^.^.......^..  
 ^.....@M...^^  
 ^...****.....  
 ..*********..  
  .********..   
   *********    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
The zombie of a wemic commoner enters from the east.
The spectre of a wemic commoner enters from the east.
The skeleton of a wemic commoner enters from the east.

< 164h/164H 31v/107V Pos: standing >
 
   M^..M.+^^    
  ^^^M^.^++++   
 M^^M..^^^..^.  
 M^.^.......^.  
 ^^....@M....^  
 ^^...****....  
 ^..*********.  
  ..********.   
   .********    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
The zombie of a wemic commoner enters from the east.
The spectre of a wemic commoner enters from the east.
The skeleton of a wemic commoner enters from the east.

< 164h/164H 29v/107V Pos: standing >
 
   MM^..M.+^    
  M^^^M^.^+++   
 MM^^M..^^^..^  
 MM^.^.......^  
 M^^...@M.....  
 M^^...****...  
 M^..*********  
  ^..********   
   ..*******    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
The zombie of a wemic commoner enters from the east.
The spectre of a wemic commoner enters from the east.
The skeleton of a wemic commoner enters from the east.

< 164h/164H 28v/107V Pos: standing >
 
   MMM^..M.+    
  MM^^^M^.^++   
 MMM^^M..^^^..  
 MMM^.^.......  
 MM^^..@M.....  
 MM^^...****..  
 MM^..********  
  M^..*******   
   M..******    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
The zombie of a wemic commoner enters from the east.
The spectre of a wemic commoner enters from the east.
The skeleton of a wemic commoner enters from the east.

< 164h/164H 26v/107V Pos: standing >
 
   MMMM^..M.    
  MMM^^^M^.^+   
 MMMM^^M..^^^.  
 MMMM^.^......  
 MMM^^.@M.....  
 MMM^^...****.  
 MMM^..*******  
  MM^..******   
   MM..*****    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
The zombie of a wemic commoner enters from the east.
The spectre of a wemic commoner enters from the east.
The skeleton of a wemic commoner enters from the east.

< 164h/164H 24v/107V Pos: standing >
 
   MMMMM^..M    
  MMMM^^^M^.^   
 MMMMM^^M..^^^  
 MMMMM^.^.....  
 MMMM^^@M.....  
 MMMM^^...****  
 MMMM^..******  
  MMM^..*****   
   MMM..****    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
The zombie of a wemic commoner enters from the east.
The spectre of a wemic commoner enters from the east.
The skeleton of a wemic commoner enters from the east.

< 164h/164H 22v/107V Pos: standing >
 
   MMMMMM^..    
  MMMMM^^^M^.   
 MMMMMM^^M..^^  
 MMMMMM^.^....  
 MMMMM^@M.....  
 MMMMM^^...***  
 MMMMM^..*****  
  MMMM^..****   
   MMMM..***    
Along the Gentle Slopes of Mount Ugta
Obvious exits: -North -East  -South -West 
The zombie of a wemic commoner enters from the east.
The spectre of a wemic commoner enters from the east.
The skeleton of a wemic commoner enters from the east.

< 164h/164H 21v/107V Pos: standing >
River Under the Mountain
   The river cuts through the mountain and opens up a natural tunnel
through the otherwise impassable peaks.  The river flows southward
and remains relatively clear and quite drinkable.  Small vegetation
within the tunnel grows on the walls and ceiling.  The river reflects
and shimmers on all sides of the tunnel.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South
The zombie of a wemic commoner enters from the east.
The spectre of a wemic commoner enters from the east.
The skeleton of a wemic commoner enters from the east.

< 164h/164H 20v/107V Pos: standing >
River Under the Mountain
   The river cuts through the mountain and opens up a natural tunnel
through the otherwise impassable peaks.  The river flows southward
and remains relatively clear and quite drinkable.  Small vegetation
within the tunnel grows on the walls and ceiling.  The river reflects
and shimmers on all sides of the tunnel.
This area seems to be exceptionally narrow!
Obvious exits: -South -West 
An elven huntsman checks the tunnel floor for some tracks.
The zombie of a wemic commoner enters from the south.
The spectre of a wemic commoner enters from the south.
The skeleton of a wemic commoner enters from the south.

< 164h/164H 18v/107V Pos: standing >
Alas, you cannot go that way. . . .

< 164h/164H 19v/107V Pos: standing >
Alas, you cannot go that way. . . .

< 164h/164H 19v/107V Pos: standing >
Alas, you cannot go that way. . . .

< 164h/164H 20v/107V Pos: standing >
Alas, you cannot go that way. . . .

< 164h/164H 22v/107V Pos: standing >
Alas, you cannot go that way. . . .

< 164h/164H 23v/107V Pos: standing >
River Under the Mountain
   The river cuts through the mountain and opens up a natural tunnel
through the otherwise impassable peaks.  The river flows southward
and remains relatively clear and quite drinkable.  Small vegetation
within the tunnel grows on the walls and ceiling.  The river reflects
and shimmers on all sides of the tunnel.
This area seems to be exceptionally narrow!
Obvious exits: -East  -Northwest
The zombie of a wemic commoner enters from the east.
The spectre of a wemic commoner enters from the east.
The skeleton of a wemic commoner enters from the east.

< 164h/164H 21v/107V Pos: standing >
Alas, you cannot go that way. . . .

< 164h/164H 21v/107V Pos: standing >
River Under the Mountain
   The river cuts through the mountain and opens up a natural tunnel
through the otherwise impassable peaks.  The river flows southward
and remains relatively clear and quite drinkable.  Small vegetation
within the tunnel grows on the walls and ceiling.  The river reflects
and shimmers on all sides of the tunnel.
This area seems to be exceptionally narrow!
Obvious exits: -Northwest -Southeast
The zombie of a wemic commoner enters from the southeast.
The spectre of a wemic commoner enters from the southeast.
The skeleton of a wemic commoner enters from the southeast.

< 164h/164H 20v/107V Pos: standing >
River Under the Mountain
   The river cuts through the mountain and opens up a natural tunnel
through the otherwise impassable peaks.  The river flows southward
and remains relatively clear and quite drinkable.  Small vegetation
within the tunnel grows on the walls and ceiling.  The river reflects
and shimmers on all sides of the tunnel.
This area seems to be exceptionally narrow!
Obvious exits: -North -West  -Southeast
The zombie of a wemic commoner enters from the southeast.
The spectre of a wemic commoner enters from the southeast.
The skeleton of a wemic commoner enters from the southeast.

< 164h/164H 18v/107V Pos: standing >

< 164h/164H 19v/107V Pos: standing >

		Score information for Sgan

Level: 21   Race: Gnome   Class: Necromancer Sex: Male
Hit points: 164(164)  Moves: 19(107)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  378 platinum    54 gold   395 silver   208 copper
Playing time: 0 days / 11 hours/ 34 minutes
Received data: 1.0523 MB this session.
Send data:     0.0051 MB this session.
Compression ratio: none
Send data:     0.0051 MB this session.
Followers:
   the zombie of a wemic commoner
   the spectre of a wemic commoner
   the skeleton of a wemic commoner
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: Experience Bonus (0.00%)
Frags:   +0.00   Deaths:   3
Detecting:      Heat
Enchantments:   Ultravision Farsee Levitation
Bartender Quests Remaining: 3.
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  209 

Active Spells:
--------------
levitate (17 minutes)
protection from living (5 minutes)


< 164h/164H 19v/107V Pos: standing >
River Under the Mountain
   The river cuts through the mountain and opens up a natural tunnel
through the otherwise impassable peaks.  The river flows southward
and remains relatively clear and quite drinkable.  Small vegetation
within the tunnel grows on the walls and ceiling.  The river reflects
and shimmers on all sides of the tunnel.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
The zombie of a wemic commoner enters from the south.
The spectre of a wemic commoner enters from the south.
The skeleton of a wemic commoner enters from the south.

< 164h/164H 17v/107V Pos: standing >
Alas, you cannot go that way. . . .

< 164h/164H 18v/107V Pos: standing >
 
     .*.**^M    
  .   *.*^^MM   
 ...  *.^MMMMM  
 .M.  *.^MMMMM  
 ^^.  *@MMMMMM  
 ^^^  .^MMMMMM  
 M^M   MMMMMMM  
  MMM  MMMMM^   
   MMMMMMMMM    
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 
The zombie of a wemic commoner enters from the south.
The spectre of a wemic commoner enters from the south.
The skeleton of a wemic commoner enters from the south.

< 164h/164H 17v/107V Pos: standing >
 
    ..*.**^^    
     .*.**^MM   
 ..   *.*^^MMM  
 ...  *.^MMMMM  
 .M.  *@^MMMMM  
 ^^.  *MMMMMMM  
 ^^^  .^MMMMMM  
  ^M   MMMMMM   
   MM  MMMMM    
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 
The zombie of a wemic commoner enters from the south.
The spectre of a wemic commoner enters from the south.
The skeleton of a wemic commoner enters from the south.

< 164h/164H 16v/107V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 164h/164H 16v/107V Pos: standing >
 
     .**.***^^    
  .  ..*.**^^MM   
 *.   .*.**^MMMM  
 ...   *.*^^MMMM  
 ....  *@^MMMMMM  
 ..M.  *M^MMMMMM  
 ^^^.  *.MMMMMMM  
  ^^^  .^MMMMMM   
   ^M   MMMMMM    
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 
The zombie of a wemic commoner enters from the south.
The spectre of a wemic commoner enters from the south.
The skeleton of a wemic commoner enters from the south.

< 164h/164H 16v/107V Pos: standing >
 
     .**M***.^    
  .  .**.***^^^   
 *.  ..*.**^^MMM  
 *.   .*.**^MMMM  
 ...   *@*^^MMMM  
 ....  *M^MMMMMM  
 ..M.  *.^MMMMMM  
  ^^.  *.MMMMMM   
   ^^  .^MMMMM    
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 
The zombie of a wemic commoner enters from the south.
The spectre of a wemic commoner enters from the south.
The skeleton of a wemic commoner enters from the south.

< 164h/164H 14v/107V Pos: standing >
 
    ...*.****^    
     .**M***.^^   
 M.  .**.***^^^^  
 *.  ..*.**^^MMM  
 *.   .*@**^MMMM  
 ...   *M*^^MMMM  
 ....  *.^MMMMMM  
  .M.  *.^MMMMM   
   ^.  *.MMMMM    
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 
The zombie of a wemic commoner enters from the south.
The spectre of a wemic commoner enters from the south.
The skeleton of a wemic commoner enters from the south.

< 164h/164H 13v/107V Pos: standing >
 
    .*.*.****.    
    ...*.****^.   
 .   .**M***.^^.  
 M.  .**.***^^^^  
 *.  ..*@**^^MMM  
 *.   .*M**^MMMM  
 ...   *.*^^MMMM  
  ...  *.^MMMMM   
   M.  *.^MMMM    
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 
The zombie of a wemic commoner enters from the south.
The spectre of a wemic commoner enters from the south.
The skeleton of a wemic commoner enters from the south.

< 164h/164H 11v/107V Pos: standing >
 
   ....*.*****    
    .*.*.****..   
 .  ...*.****^.^  
 .   .**M***.^^.  
 M.  .**@***^^^^  
 *.  ..*M**^^MMM  
 *.   .*.**^MMMM  
  ..   *.*^^MMM   
   ..  *.^MMMM    
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 
The zombie of a wemic commoner enters from the south.
The spectre of a wemic commoner enters from the south.
The skeleton of a wemic commoner enters from the south.

< 164h/164H 9v/107V Pos: standing >
 
   ...**.*****    
   ....*.******   
 .  .*.*.****..^  
 .  ...*.****^.^  
 .   .**@***.^^.  
 M.  .**M***^^^^  
 *.  ..*.**^^MMM  
  .   .*.**^MMM   
   .   *.*^^MM    
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 
Darting around mischeviously, a young toddler plays here.
The zombie of a wemic commoner enters from the south.
The spectre of a wemic commoner enters from the south.
The skeleton of a wemic commoner enters from the south.

< 164h/164H 8v/107V Pos: standing >
 
 ..*.*  
 .*@M*  
 .**.*  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
The zombie of a wemic commoner enters from the east.
The spectre of a wemic commoner enters from the east.
The skeleton of a wemic commoner enters from the east.

< 164h/164H 8v/107V Pos: standing >
 
 ...*.  
  .@MM  
  .**.  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
The zombie of a wemic commoner enters from the east.
The spectre of a wemic commoner enters from the east.
The skeleton of a wemic commoner enters from the east.

< 164h/164H 7v/107V Pos: standing >
Your group consists of ( 4/20):
( Head)   164/164   hit,    9/107  move Sgan
(Front)   161/161   hit,   42/181  move the skeleton of a wemic commoner
(Front)   165/209   hit,   34/173  move the zombie of a wemic commoner
(Front)   215/215   hit,  121/179  move the spectre of a wemic commoner

< 164h/164H 9v/107V Pos: standing >
You don't have that spell memorized.

< 164h/164H 12v/107V Pos: standing >
A Troll snaps into visibility.
In his haste to slam you around, a Troll slips and falls!
A Troll is stunned!

< 164h/164H 13v/107V Pos: standing >
A Drow Elf snaps into visibility.

< 164h/164H 14v/107V Pos: standing >
A Troll snaps into visibility.
A Troll suddenly looks a bit dumb, and madly slams _YOU_!
The world starts spinning, and your ears are ringing!

< 156h/164H 15v/107V Pos: on your ass >
-=[A Troll's powerful slash strikes you.]=-
-=[A Troll's powerful pierce strikes you hard.]=-
-=[A Troll's powerful slash strikes you very hard.]=-
-=[A Troll's powerful slash strikes you hard.]=-

< 100h/164H 15v/107V Pos: on your ass >
< T: Sgan TP: ass TC: few wounds E: A Troll sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'fireball'
-=[You are enveloped in flames from a fireball sent by a Drow Elf.  OUCH!]=-
YIKES!  Another hit like that, and you've had it!!
You miss a Troll.

< 47h/164H 15v/107V Pos: on your ass >
< T: Sgan TP: ass TC:pretty hurt E: A Troll sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 47h/164H 15v/107V Pos: on your ass >
< T: Sgan TP: ass TC:pretty hurt E: A Troll sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'fireball'
-=[You are enveloped in flames from a fireball sent by a Drow Elf.  OUCH!]=-
Your dark black robe melted from the intense heat!
Your thin batwing cloak melted from the intense heat!
Your jeweled steel amulet melted from the intense heat!
Your silver ring encrusted with a black sapphire melted from the intense heat!
Your pair of dark black boots melted from the intense heat!
Your troglodyte earring melted from the intense heat!
Your robin's tail feather melted from the intense heat!