The death of [32 Guardian] Drok -*Clan DemonRage*- (Drow Elf)

in The Northern Docks

from the perspective of [33 Thief] Rex Mutinous Legions (Halfling)

<worn as a badge>    a glass pyramid of endurance
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        an unholy star
<worn in ear>        an unholy star
<worn on face>       a serpentine mask
<worn around neck>   a necklace of dancing shadows
<worn around neck>   an amulet of the forsaken [superior]
<worn on body>       some spiked leather armor bearing the emblem of Caer Tannad [superior]
<worn about body>    a long flowing robe of the damned
<worn as quiver>     a mystical serpent runed quiver
<worn about waist>   a belt adorned by shrunken heads [superior]
<worn on belt buckle>a shield bearing the crest of Volgk
<worn on arms>       a pair of silver arm protectors
<worn around wrist>  a chain-linked raider's bracelet of agility
<worn around wrist>  the blackened bracer of the squall
<worn on hands>      some razor-knuckled blood crystal gloves of dexterity
<worn on finger>     an etched obsidian ring
<worn on finger>     a tarnished bronze ring (glowing)
<primary weapon>     a darksteel rapier [poor] (glowing)
<secondary weapon>   a sandworm's tooth [superior]
<worn on legs>       some heavily-spiked blood crystal leg plates [65%]

Obvious exits: -East  -West 

< 451h/451H 133v/136V Pos: standing >

< 451h/451H 136v/136V Pos: standing >
A jet black bear enters from the west.

< 451h/451H 136v/136V Pos: standing >

< 451h/451H 136v/136V Pos: standing >

< 451h/451H 136v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 451h/451H 136v/136V Pos: standing >

< 451h/451H 136v/136V Pos: standing >

< 451h/451H 136v/136V Pos: standing >

< 451h/451H 136v/136V Pos: standing >

< 451h/451H 136v/136V Pos: standing >

< 451h/451H 136v/136V Pos: standing >

< 451h/451H 136v/136V Pos: standing >

< 451h/451H 136v/136V Pos: standing >
Autosaving...

< 451h/451H 136v/136V Pos: standing >

< 451h/451H 136v/136V Pos: standing >

< 451h/451H 136v/136V Pos: standing >

<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
Tempest Avenue
   Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street.  On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. North here lies the Tower of Resurrection, where
the dark orc priests converge for worship. Tempest Avenue ends to the
east where it meets with Gale Road.
Obvious exits: -North# -East  -West 

< 451h/451H 135v/136V Pos: standing >

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
   Gale Road connects with Tempest Avenue here, one block away
from the harbour.  As the city grew, this intersection became
increasingly more important.  When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West 
An Orc city guard walks here, most likely abusing his power.(Red Aura)

< 451h/451H 134v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 451h/451H 134v/136V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
   Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city.  The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing.  The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East  -South

< 451h/451H 135v/136V Pos: standing >

<map>
Zone: Storm Port.
Room: Before the Docks of Storm Port
</map>
Before the Docks of Storm Port
   The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free.  Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East  -West 

< 451h/451H 134v/136V Pos: standing >

<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
The Docks of Storm Port
   For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be.  It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed.  His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East  -South -West 

< 451h/451H 133v/136V Pos: standing >

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc harbour worker runs about performing his duties.(Red Aura)

< 451h/451H 133v/136V Pos: standing >

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
A tall Orc stresses over all the work to do in the harbour.(Red Aura)
An Orc guards the docks viciously.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc sailor searches for his ship along the pier.(Red Aura)
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)

< 451h/451H 133v/136V Pos: standing >

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
The SeaStalker floats on the waves here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Caravel Titanic! floats here.
The Yacht The Predator floats here.
The Yacht The BaStArD floats here.
The Clipper Ghost of Blackbeard floats here.
The Sloop ORP Iskra floats here.
The Sloop Navigator floats here.

< 451h/451H 134v/136V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 451h/451H 135v/136V Pos: standing >

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
A tall Orc stresses over all the work to do in the harbour.(Red Aura)
An Orc guards the docks viciously.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc sailor searches for his ship along the pier.(Red Aura)
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)

< 451h/451H 135v/136V Pos: standing >
The harbour master leaves east.

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc harbour worker runs about performing his duties.(Red Aura)

< 451h/451H 134v/136V Pos: standing >

< 451h/451H 135v/136V Pos: standing >

<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
The Docks of Storm Port
   For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be.  It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed.  His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East  -South -West 

< 451h/451H 135v/136V Pos: standing >

<map>
Zone: Storm Port.
Room: Before the Docks of Storm Port
</map>
Before the Docks of Storm Port
   The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free.  Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East  -West 

< 451h/451H 134v/136V Pos: standing >

<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
The Docks of Storm Port
   For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be.  It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed.  His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East  -South -West 

< 451h/451H 135v/136V Pos: standing >

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc harbour worker runs about performing his duties.(Red Aura)

< 451h/451H 134v/136V Pos: standing >

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc guards the docks viciously.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc sailor searches for his ship along the pier.(Red Aura)
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)

< 451h/451H 135v/136V Pos: standing >
An orc dock guard leaves east.

< 451h/451H 135v/136V Pos: standing >

< 451h/451H 135v/136V Pos: standing >

< 451h/451H 135v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 451h/451H 135v/136V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your east.
The harbour master who is close by to your east.
A harbour worker who is close by to your west.
An orc city guard who is rather far off to your west.

< 451h/451H 135v/136V Pos: standing >

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
The SeaStalker floats on the waves here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Caravel Titanic! floats here.
The Yacht The Predator floats here.
The Yacht The BaStArD floats here.
The Clipper Ghost of Blackbeard floats here.
The Sloop ORP Iskra floats here.
The Sloop Navigator floats here.
An Orc guards the docks viciously.(Red Aura)
A tall Orc stresses over all the work to do in the harbour.(Red Aura)

< 451h/451H 134v/136V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 451h/451H 134v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 451h/451H 135v/136V Pos: standing >

		Score information for Rex

Level: 33   Race: Halfling   Class: Rogue / Thief Sex: Male
Hit points: 451(451)  Moves: 136(136)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 5818 platinum     8 gold     0 silver     0 copper
Playing time: 6 days / 8 hours/ 0 minutes
Received data: 0.2579 MB this session.
Send data:     0.0047 MB this session.
Compression ratio: 85%
Title:  Mutinous Legions
Status:  Standing.
Epic points(total): 6630(8180) Current task: find runestone of Crystalspyre Mountains
Epic Bonus: Epic Points Bonus (49.75%)
Frags:   +13.83   Deaths:   28
Disguised as: a half-elf guard (fair)
Detecting:      Invisible Evil Holiness
Enchantments:   Ultravision Fly Haste Listen Sneaking
Herbs:          Medicus
Bartender Quests Remaining: 8.
Combat Pulse:   13 Spell Pulse:  0.75 
Leaderboard Points: 1803 

Active Spells:
--------------
vitality (7 minutes)


< 451h/451H 136v/136V Pos: standing >

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc sailor searches for his ship along the pier.(Red Aura)
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)

< 451h/451H 135v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 451h/451H 135v/136V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your east.
The harbour master who is close by to your east.
An orc city guard who is rather far off to your west.

< 451h/451H 135v/136V Pos: standing >
You faintly hear an orcish merchant say the words 'vis'.

< 451h/451H 135v/136V Pos: standing >
You quickly scan the area.
An orcish merchant who is close by to your east.
An orc dock guard who is close by to your east.
The harbour master who is close by to your east.
An orc city guard who is rather far off to your west.

< 451h/451H 135v/136V Pos: standing >
You quickly scan the area.
An orcish merchant who is close by to your east.
An orc dock guard who is close by to your east.
The harbour master who is close by to your east.
An orc city guard who is rather far off to your west.

< 451h/451H 135v/136V Pos: standing >
You nod.

< 451h/451H 135v/136V Pos: standing >

< 451h/451H 135v/136V Pos: standing >

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
The SeaStalker floats on the waves here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Caravel Titanic! floats here.
The Yacht The Predator floats here.
The Yacht The BaStArD floats here.
The Clipper Ghost of Blackbeard floats here.
The Sloop ORP Iskra floats here.
The Sloop Navigator floats here.
An orcish merchant is standing here, busy with his own matters.
An Orc guards the docks viciously.(Red Aura)
A tall Orc stresses over all the work to do in the harbour.(Red Aura)

< 451h/451H 134v/136V Pos: standing >

< 451h/451H 135v/136V Pos: standing >
No one by that name here...

< 451h/451H 136v/136V Pos: standing >
You attempt to give consent...

< 451h/451H 136v/136V Pos: standing >

		Score information for Rex

Level: 33   Race: Halfling   Class: Rogue / Thief Sex: Male
Hit points: 451(451)  Moves: 136(136)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 5818 platinum     8 gold     0 silver     0 copper
Playing time: 6 days / 8 hours/ 0 minutes
Received data: 0.2594 MB this session.
Send data:     0.0048 MB this session.
Compression ratio: 85%
Title:  Mutinous Legions
Status:  Standing.
Epic points(total): 6630(8180) Current task: find runestone of Crystalspyre Mountains
Epic Bonus: Epic Points Bonus (49.75%)
Frags:   +13.83   Deaths:   28
Consenting: Choron
Disguised as: a half-elf guard (fair)
Detecting:      Invisible Evil Holiness
Enchantments:   Ultravision Fly Haste Listen Sneaking
Herbs:          Medicus
Bartender Quests Remaining: 8.
Combat Pulse:   13 Spell Pulse:  0.75 
Leaderboard Points: 1803 

Active Spells:
--------------
vitality (7 minutes)


< 451h/451H 136v/136V Pos: standing >
You are now a member of an orcish merchant's group.

< 451h/451H 136v/136V Pos: standing >

< 451h/451H 136v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 451h/451H 136v/136V Pos: standing >

< 451h/451H 136v/136V Pos: standing >

< 451h/451H 136v/136V Pos: standing >
You feel like a potion could do you good once again.

< 451h/451H 136v/136V Pos: standing >
Saving Rex.

< 451h/451H 136v/136V Pos: standing >
The Northern Docks
Obvious exits: -East  -West 
The SeaStalker floats on the waves here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Caravel Titanic! floats here.
The Yacht The Predator floats here.
The Yacht The BaStArD floats here.
The Clipper Ghost of Blackbeard floats here.
The Sloop ORP Iskra floats here.
The Sloop Navigator floats here.
An Orc guards the docks viciously.(Red Aura)
A tall Orc stresses over all the work to do in the harbour.(Red Aura)

< 451h/451H 136v/136V Pos: standing >

< 451h/451H 136v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 451h/451H 136v/136V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your west.
A harbour worker who is close by to your west.
An orc sailor who is close by to your west.
An orc shipwright who is close by to your west.
An orc city guard who is in the distance to your west.

< 451h/451H 136v/136V Pos: standing >

< 451h/451H 136v/136V Pos: standing >
An orc dock guard leaves west.

< 451h/451H 136v/136V Pos: standing >

< 451h/451H 136v/136V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your west.
A harbour worker who is close by to your west.
A harbour worker who is close by to your west.
An orc sailor who is close by to your west.
An orc shipwright who is close by to your west.
An orc city guard who is in the distance to your west.

< 451h/451H 136v/136V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your west.
A harbour worker who is close by to your west.
A harbour worker who is close by to your west.
An orc sailor who is close by to your west.
An orc shipwright who is close by to your west.
An orc city guard who is in the distance to your west.

< 451h/451H 136v/136V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your west.
A harbour worker who is close by to your west.
A harbour worker who is close by to your west.
An orc sailor who is close by to your west.
An orc shipwright who is close by to your west.
An orc city guard who is in the distance to your west.

< 451h/451H 136v/136V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your west.
A harbour worker who is close by to your west.
A harbour worker who is close by to your west.
An orc sailor who is close by to your west.
An orc shipwright who is close by to your west.
An orc city guard who is in the distance to your west.

< 451h/451H 136v/136V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your west.
A harbour worker who is close by to your west.
A harbour worker who is close by to your west.
An orc sailor who is close by to your west.
An orc shipwright who is close by to your west.
An orc city guard who is in the distance to your west.

< 451h/451H 136v/136V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your west.
A harbour worker who is close by to your west.
A harbour worker who is close by to your west.
An orc sailor who is close by to your west.
An orc shipwright who is close by to your west.
An orc city guard who is in the distance to your west.

< 451h/451H 136v/136V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your west.
A harbour worker who is close by to your west.
A harbour worker who is close by to your west.
An orc sailor who is close by to your west.
An orc shipwright who is close by to your west.
An orc city guard who is in the distance to your west.

< 451h/451H 136v/136V Pos: standing >
The harbour master leaves west.

< 451h/451H 136v/136V Pos: standing >
An orc sailor enters from the west.
You quickly scan the area.
The harbour master who is close by to your west.
An orc dock guard who is close by to your west.
A harbour worker who is close by to your west.
A harbour worker who is close by to your west.
An orc shipwright who is close by to your west.
A Drow Elf who is in the distance to your west.
An orc city guard who is in the distance to your west.

< 451h/451H 136v/136V Pos: standing >
An orcish merchant puts a small pile of coins into a bottomless bag of the shield dwarves.

< 451h/451H 136v/136V Pos: standing >

< 451h/451H 136v/136V Pos: standing >
You quickly scan the area.
The harbour master who is close by to your west.
An orc dock guard who is close by to your west.
A harbour worker who is close by to your west.
A harbour worker who is close by to your west.
An orc shipwright who is close by to your west.
An orc dock guard who is a brief walk away to your west.
A Drow Elf who is rather far off to your west.
An orc city guard who is in the distance to your west.

< 451h/451H 136v/136V Pos: standing >
You quickly scan the area.
The harbour master who is close by to your west.
An orc dock guard who is close by to your west.
A harbour worker who is close by to your west.
A harbour worker who is close by to your west.
An orc shipwright who is close by to your west.
A Drow Elf who is a brief walk away to your west.
An orc dock guard who is a brief walk away to your west.
An orc city guard who is in the distance to your west.

< 451h/451H 136v/136V Pos: standing >
A Drow Elf enters from the west.

< 451h/451H 136v/136V Pos: standing >
In his haste to slam a Drow Elf around, an orcish merchant slips and falls!
An orcish merchant is stunned!

< 451h/451H 136v/136V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 32 ] A Drow Elf makes a strange sound as you place a darksteel rapier [poor] in his back.

< 451h/451H 136v/136V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 A Drow Elf misses you.
A Drow Elf's impressive bludgeon wounds you.

< 438h/451H 136v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
A Drow Elf blocks your futile lunge at him.
A Drow Elf blocks your futile lunge at him.
You miss a Drow Elf.
A Drow Elf parries your futile lunge at him.
A Drow Elf dodges your futile attack.

< 438h/451H 136v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf sta EP:  small wounds >
 The harbour master enters from the west.
You do an amazing maneuver, tripping a Drow Elf.

< 438h/451H 136v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf ass EP:  small wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 19 ] Your slash strikes a Drow Elf.
[Damage: 20 ] Your impressive pierce strikes a Drow Elf.
You miss a Drow Elf.
You miss a Drow Elf.

< 438h/451H 136v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf ass EP:  small wounds >
 With superb grace and ease, you intercept a Drow Elf's attack with darksteel rapier [poor] and counter-attack!
[Damage: 17 ] Your impressive slash strikes a Drow Elf.
[Damage: 17 ] Your impressive slash strikes a Drow Elf.

< 438h/451H 136v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf ass EP:  few wounds >
 An orc dock guard enters from the west.

< 438h/451H 136v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf ass EP:  few wounds >
 A Drow Elf blocks your futile lunge at him.
[Damage: 18 ] Your impressive slash strikes a Drow Elf hard.
A Drow Elf blocks your futile lunge at him.

< 438h/451H 136v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf ass EP:  few wounds >
 An orcish merchant clambers to his feet.
Looking panicked, a Drow Elf scrambles madly to his feet!

< 438h/451H 136v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf sta EP:  few wounds >
 The harbour master evaluates the struggle, watching your battle tactics.
An orcish merchant places an ivory handled dagger [superior] in the back of a Drow Elf, resulting in some strange noises and some blood.

< 438h/451H 136v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf sta EP:  few wounds >
 You parry a Drow Elf's lunge at you.
You parry a Drow Elf's lunge at you.

< 438h/451H 136v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf sta EP:  few wounds >
 A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!

< 438h/451H 136v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf sta EP:  few wounds >
 An orcish merchant attempts to flee.
An orcish merchant leaves west.

< 438h/451H 136v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf sta EP:  few wounds >
 A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!

< 438h/451H 136v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf sta EP:  few wounds >
 You do an amazing maneuver, tripping a Drow Elf.

< 438h/451H 136v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf ass EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 17 ] Your impressive slash strikes a Drow Elf hard.
[Damage: 17 ] Your impressive pierce strikes a Drow Elf hard.
[Damage: 20 ] Your impressive slash strikes a Drow Elf very hard.
[Damage: 17 ] Your impressive slash strikes a Drow Elf very hard.
You score a CRITICAL HIT!!!!!
[Damage: 35 ] Your powerful slash enshrouds a Drow Elf in a mist of blood.

< 438h/451H 136v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf ass EP: pretty hurt >
 You play with a Drow Elf before lunging into an offensive routine!
[Damage: 18 ] Your impressive slash seriously wounds a Drow Elf.
[Damage: 18 ] Your impressive slash seriously wounds a Drow Elf.

< 438h/451H 136v/136V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf ass EP:  awful >
 An orc dock guard watches the area, making sure the battle does not get out of hand.
An orc dock guard leaves west.
Your improved dexterity grants you an additional attack!
[Damage: 16 ] Your slash enshrouds a Drow Elf in a mist of blood.
[Damage: 19 ] Your impressive pierce causes a Drow Elf to grimace in pain.
You score a CRITICAL HIT!!!!!
[Damage: 21 ] Your powerful slash hits a Drow Elf.
A Drow Elf's shield of the frostmaiden was completely destroyed by the massive blow!
A Drow Elf's crown of light was completely destroyed by the massive blow!
A Drow Elf's pair of dragonscale leg plates was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!