The death of [29 Monk] Zokl (Human)

in Small Barracks

from the perspective of [29 Monk] Zokl (Human)

<worn on hands>      some frost-rimed copper claws

A red shape suddenly attacks YOU!
A red shape misses you.

< 244h/244H 109v/121V Pos: standing >
< T: a red shape TP: sta TC:excellent E: primitive sta EP: excellent >
 Large Cave
Obvious exits: -East  -West 
A primitive human warrior stands here, fighting YOU!

< 244h/244H 109v/121V Pos: standing >
< T: a red shape TP: sta TC:excellent E: primitive sta EP: excellent >
 You are already standing.

< 244h/244H 109v/121V Pos: standing >
< T: a red shape TP: sta TC:excellent E: primitive sta EP: excellent >
 [Damage: 62 ] WHAP!  For a moment, you feel just like a dragon must as you punch a red shape.
A red shape is dead! R.I.P.
You receive your share of experience.
A red shape's death cry reverberates in your head as it falls to the ground.

< 244h/244H 109v/121V Pos: standing >
Large Cave
   This cave is allot bigger than those back to the east, spanning some
forty feet in width and a hundred feet or so in length.  The cave continues
to the west, while an intersection of caves is to the east of here.
Obvious exits: -East  -West 

< 244h/244H 107v/121V Pos: standing >
Intersection in the Caves
   Four different caves and passages come together here in this circular
chamber, running off to the north, south, east, and west.  The chamber
itself is about twenty feet around with a domed ceiling of clay and stone.
Obvious exits: -North -East  -South -West 

< 244h/244H 106v/121V Pos: standing >
Tight Passage
   The walls of this passageway are composed entirely of clay, squeezing
together to form a four foot wide corridor.  The passage itself makes a
thirty foot run from north to south where it opens into larger caves.
Obvious exits: -North -South
An ugly kobold is standing here.
A small hobgoblin is standing here, looking lost.

< 244h/244H 105v/121V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

< 244h/244H 121v/121V Pos: standing >
Autosaving...

< 244h/244H 121v/121V Pos: standing >

		Score information for Zokl

Level: 29   Race: Human   Class: Monk Sex: Male
Hit points: 244(244)  Moves: 121(121)
Coins carried:    5 platinum    38 gold    44 silver    72 copper
Coins in bank:   63 platinum     0 gold   307 silver   213 copper
Playing time: 0 days / 18 hours/ 50 minutes
Received data: 0.0111 MB this session.
Send data:     0.0001 MB this session.
Compression ratio: 73%
73%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -0.50   Deaths:   5
Bartender Quests Remaining: 8.
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:  239 

Active Spells:
--------------
well-rested bonus (86 minutes)


< 244h/244H 121v/121V Pos: standing >
You quickly scan the area.
A red shape who is close by to your south.
A red shape who is close by to your south.

< 244h/244H 121v/121V Pos: standing >
Tight Passage
Obvious exits: -North -South
An ugly kobold is standing here.
A small hobgoblin is standing here, looking lost.

< 244h/244H 121v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 244h/244H 121v/121V Pos: standing >
Intersection in the Caves
   Four different caves and passages come together here in this circular
chamber, running off to the north, south, east, and west.  The chamber
itself is about twenty feet around with a domed ceiling of clay and stone.
Obvious exits: -North -East  -South -West 

< 244h/244H 120v/121V Pos: standing >
Large Cave
   This cave is allot bigger than those back to the east, spanning some
forty feet in width and a hundred feet or so in length.  The cave continues
to the west, while an intersection of caves is to the east of here.
Obvious exits: -East  -West 

< 244h/244H 119v/121V Pos: standing >
Large Cave
   The cave rises to a height of fifty feet here, and continues along
westward as far as the eye can see, while tapering to a small opening
just east of here.  The walls and ceiling are composed entirely of rock,
with small flakes of minerals catching and reflecting light around the
cave.
Obvious exits: -East  -West 
The corpse of a primitive human warrior is lying here.

< 244h/244H 117v/121V Pos: standing >
Large Cave
The cave rises up to a height of fifty feet here, and continues to the
west, north, and east for some distance.  The walls and ceiling glitter
in the light from large quantities of minerals contained in the rock.
Obvious exits: -North -East  -West 
The corpse of a primitive human warrior is lying here.

< 244h/244H 115v/121V Pos: standing >
Golden Cave
   The walls of this cave are caked with minerals, reflecting light
around in a golden hue, making this area much brighter and more
interesting to look at.  While this cave is still large, rising up some
thirty feet, it is not as big as those back to the east.  The golden
cave continues to the west.
Obvious exits: -East  -West 
A primitive human is standing here, looking alarmed and angry.

< 244h/244H 114v/121V Pos: standing >
Golden Cave
   The walls of this cave are caked with minerals, reflecting light
around in a golden hue, making this area much brighter and more
interesting to look at.  The cave makes a bend here from the north
around to the east.
Obvious exits: -North -East 
A primitive human is standing here, looking alarmed and angry.

< 244h/244H 112v/121V Pos: standing >
Alas, you cannot go that way. . . .
A red shape suddenly attacks YOU!
A red shape misses you.

< 244h/244H 112v/121V Pos: standing >
< T: a red shape TP: sta TC:excellent E: primitive sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 244h/244H 113v/121V Pos: standing >
< T: a red shape TP: sta TC:excellent E: primitive sta EP: excellent >
 You are already standing.

< 244h/244H 113v/121V Pos: standing >
< T: a red shape TP: sta TC:excellent E: primitive sta EP: excellent >
 [Damage: 26 ] WHAP!  For a moment, you feel just like a dragon must as you punch a red shape.
A red shape is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a red shape dies in agony.

< 244h/244H 113v/121V Pos: standing >
Golden Cave
   The walls of this cave are caked with minerals, reflecting light
around in a golden hue, making this area much brighter and more
interesting to look at.  While this cave is still large, rising up some
thirty feet, it is not as big as those back to the east.  The golden
cave continues to the west.
Obvious exits: -East  -West 
A primitive human is standing here, looking alarmed and angry.

< 244h/244H 111v/121V Pos: standing >
Large Cave
The cave rises up to a height of fifty feet here, and continues to the
west, north, and east for some distance.  The walls and ceiling glitter
in the light from large quantities of minerals contained in the rock.
Obvious exits: -North -East  -West 
The corpse of a primitive human warrior is lying here.

< 244h/244H 109v/121V Pos: standing >
Large Cave
   The cave rises to a height of fifty feet here, and continues along
westward as far as the eye can see, while tapering to a small opening
just east of here.  The walls and ceiling are composed entirely of rock,
with small flakes of minerals catching and reflecting light around the
cave.
Obvious exits: -East  -West 
The corpse of a primitive human warrior is lying here.

< 244h/244H 109v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 244h/244H 109v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 244h/244H 110v/121V Pos: standing >
Large Cave
   This cave is allot bigger than those back to the east, spanning some
forty feet in width and a hundred feet or so in length.  The cave continues
to the west, while an intersection of caves is to the east of here.
Obvious exits: -East  -West 

< 244h/244H 109v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 244h/244H 109v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 244h/244H 110v/121V Pos: standing >
The taste of blood slowly fades from your body.
You quickly scan the area.
A red shape who is a brief walk away to your west.

< 244h/244H 110v/121V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!
Intersection in the Caves
   Four different caves and passages come together here in this circular
chamber, running off to the north, south, east, and west.  The chamber
itself is about twenty feet around with a domed ceiling of clay and stone.
Obvious exits: -North -East  -South -West 

< 244h/244H 110v/121V Pos: standing >
Tight Passage
   The walls of this passageway are composed entirely of clay, squeezing
together to form a four foot wide corridor.  The passage itself makes a
thirty foot run from north to south where it opens into larger caves.
Obvious exits: -North -South
An ugly kobold is standing here.

< 244h/244H 109v/121V Pos: standing >
Bend in the Cave
   The cave bends around here from the east to the north.  Scattered
pieces of bone lay strewn about the floor in this cave, along with the
broken remains of several spears and crude weapons.  From the looks
of it, a large battle was fought here some time ago.
Obvious exits: -North -East 
A small hobgoblin is standing here, looking lost.
A small hobgoblin is standing here, looking lost.

< 244h/244H 108v/121V Pos: standing >
Cave Junction
   Caves run in three directions from this T-intersection to the west,
east, and south.  The caves leading west and south are a bit larger than
the one heading east, which appears to be more of a small passageway.
Obvious exits: -East  -South -West 
An ugly kobold is standing here.

< 244h/244H 110v/121V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is not far off to your south.
A red shape who is not far off to your south.
A red shape who is not far off to your south.
A red shape who is not far off to your south.
A red shape who is not far off to your south.
A red shape who is close by to your west.
A red shape who is close by to your west.

< 244h/244H 111v/121V Pos: standing >
Cave
   This cave is about twenty feet in size, heading in a north-to-south
direction.  A thick layer of clay can be seen in the western wall,
making this cave look more stable than those to the south of here.
Obvious exits: -North -South

< 244h/244H 110v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 244h/244H 111v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 244h/244H 111v/121V Pos: standing >
Curving Cave
   The cave makes a west-to-north turn here, with a cool breeze blowing
in from the western side.  Small layers of clay in the walls are indicative
of the increased depth here, and small pieces of debris clutter the floor.
Obvious exits: -North -West 
A small hobgoblin is standing here, looking lost.
A large hobgoblin is standing here, looking mean.
An ugly kobold is standing here.
A large hobgoblin is standing here, looking mean.
An ugly kobold is standing here.

< 244h/244H 111v/121V Pos: standing >
Huge Cave
   The cave comes to an end here with branches running to the east and
west.  The western branch runs off down a dimly lit corridor, while the
eastern fork is much larger, making another curve further on.  The
cave leads back to the south.
Obvious exits: -East  -South -West 

< 244h/244H 110v/121V Pos: standing >
Entrance to Goblin Hall
   Carving's picturing goblins line the walls of this long, thin passageway
running east to west.  A foul odor emanates from the west where a carved
hallway can be seen.  A larger cave opens up to the east of here.
There is a *large* sign posted next to the wall, with big writing on it.
Obvious exits: -East  -West 

< 244h/244H 109v/121V Pos: standing >
Goblin Hall
   This large squared corridor continues to the west for some distance.
It's construction is poor, with the walls and floor uneven and cracked,
definitely not the work of the dwarves who originally mined here.
Dozens of small, crude carvings cover the walls depicting goblins in
many different scenes.  Some of the carvings show goblins killing orcs
and humans, others of more regal looking goblin leaders or chiefs.
Small openings lead off to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A goblin is standing here, wearing a clueless expression.
A goblin is standing here, wearing a clueless expression.

< 244h/244H 109v/121V Pos: standing >
Goblin Hall
   This long, well-lit hallway runs a considerable distance to the east
and west, with large torches secured to the walls every ten feet or so.
There is a very large carving of a powerful looking goblin on the north
wall.  A smaller, but well-traveled hallway runs to the north.
Obvious exits: -North -East  -West 
A goblin is standing here, wearing a clueless expression.

< 244h/244H 109v/121V Pos: standing >
Goblin Hall
   The large hallway continues about a hundred feet in either direction,
lit by torches staggered every ten feet or so.  The hall comes to an end
off to the west, and there is a small opening to the south.
Obvious exits: -East  -South -West 

< 244h/244H 108v/121V Pos: standing >
End of Goblin Hall
   The two hundred foot long hallway comes to an end here.  A huge
mural of a goblin leader or king is mounted on the west wall, facing
the long hallway leading off to the east.  A small opening leads south,
while a passageway heads north.
Obvious exits: -North -East  -South
A goblin is standing here, wearing a clueless expression.

< 244h/244H 108v/121V Pos: standing >
Long Hallway
   This long narrow hallway is unlit, running about fifty feet
further to the north.  There is a dimly lit chamber to west, and the
end of Goblin Hall is south.
Obvious exits: -North -South -West 
A goblin is standing here, wearing a clueless expression.

< 244h/244H 108v/121V Pos: standing >
Large Chamber
   This chamber is about forty feet around and twenty feet tall.
There is a fire pit at the center of the room providing the only
apparent illumination.  A wooden bed, chair, and desk make up
the room's only furnishings, though all look badly worn and old.
Obvious exits: -East 
A goblin slave is standing here, looking pathetic.
A goblin slave is standing here, looking pathetic.

< 244h/244H 108v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 244h/244H 109v/121V Pos: standing >
You are already standing.

< 244h/244H 117v/121V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 244h/244H 118v/121V Pos: standing >
Large Chamber
Obvious exits: -East 
A goblin slave is standing here, looking pathetic.
A goblin slave is standing here, looking pathetic.

< 244h/244H 119v/121V Pos: standing >
A red shape enters from the east.

< 244h/244H 121v/121V Pos: standing >
Long Hallway
   This long narrow hallway is unlit, running about fifty feet
further to the north.  There is a dimly lit chamber to west, and the
end of Goblin Hall is south.
Obvious exits: -North -South -West 

< 244h/244H 120v/121V Pos: standing >
You quickly scan the area.
A red shape who is not far off to your north.
A red shape who is not far off to your north.
A red shape who is close by to your west.
A red shape who is close by to your west.
A red shape who is close by to your west.

< 244h/244H 120v/121V Pos: standing >
Long Hallway
   This long, narrow corridor ends upon a door here set in the north
wall.  Small openings lead off to the east and west into dimly lit
chambers.  The smell of death emanates strongly from the opening
to the west.  The hallway continues to the south.
Obvious exits: -North -East  -South -West 

< 244h/244H 119v/121V Pos: standing >
Small Barracks
   This brightly lit room appears to be the sleeping quarters of
about five to six people.  Uncomfortable looking wooden beds sit
next to each other against the south wall, and a weapons rack
rests in one corner.  The only exit is back to the east.
Obvious exits: -East 
A small pile of coins lies here.

< 244h/244H 118v/121V Pos: standing >
Long Hallway
   This long, narrow corridor ends upon a door here set in the north
wall.  Small openings lead off to the east and west into dimly lit
chambers.  The smell of death emanates strongly from the opening
to the west.  The hallway continues to the south.
Obvious exits: -North -East  -South -West 

< 244h/244H 119v/121V Pos: standing >
Huge Sleeping Quarters
   This large room is about fifty feet around, with a semi-comfortable
looking bed against the north wall.  A huge elegant looking rug covers
most of the floor, and there is a rather large chair against the eastern
wall.  This room looks decorated well enough to be a king's chambers.
There is a large wooden door to the south.
Obvious exits: -South
A goblin slave is standing here, looking pathetic.
A goblin slave is standing here, looking pathetic.

< 244h/244H 118v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 244h/244H 119v/121V Pos: standing >
Long Hallway
   This long, narrow corridor ends upon a door here set in the north
wall.  Small openings lead off to the east and west into dimly lit
chambers.  The smell of death emanates strongly from the opening
to the west.  The hallway continues to the south.
Obvious exits: -North -East  -South -West 

< 244h/244H 120v/121V Pos: standing >
Small Barracks
   This brightly lit room appears to be the sleeping quarters of
about five to six people.  Uncomfortable looking wooden beds sit
next to each other against the south wall, and a weapons rack
rests in one corner.  The only exit is back to the east.
Obvious exits: -East 
A small pile of coins lies here.

< 244h/244H 119v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 244h/244H 119v/121V Pos: standing >
Small Barracks
Obvious exits: -East 
A small pile of coins lies here.

< 244h/244H 121v/121V Pos: standing >
Small Barracks
Obvious exits: -East 
A small pile of coins lies here.

< 244h/244H 121v/121V Pos: standing >
Small Barracks
Obvious exits: -East 
A small pile of coins lies here.

< 244h/244H 121v/121V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 244h/244H 121v/121V Pos: standing >
A red shape enters from the east.

< 244h/244H 121v/121V Pos: standing >
A red shape gets a small pile of coins.

< 244h/244H 121v/121V Pos: standing >
Hint: Remember to use your skills! Type 'skills' to see what special techniques you may be able to use.

< 244h/244H 121v/121V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 244h/244H 121v/121V Pos: standing >
Autosaving...

< 244h/244H 121v/121V Pos: standing >
A red shape leaves east.

< 244h/244H 121v/121V Pos: standing >
A red shape enters from the east.

< 244h/244H 121v/121V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.

< 244h/244H 121v/121V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 244h/244H 121v/121V Pos: standing >
A red shape suddenly attacks YOU!
A red shape's fine punch strikes you.

< 236h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: goblin sta EP: excellent >
 You dodge a bash from a red shape, who loses its balance and falls.

< 236h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: goblin sta EP: excellent >
 [Damage:  6 ] Your decent punch strikes a red shape.
[Damage:  6 ] Your punch strikes a red shape.
[Damage:  5 ] Your punch strikes a red shape.

< 236h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: goblin sta EP:  small wounds >
 A red shape misses you.
A red shape misses you.
A red shape's kick hits you in your side.

< 227h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: goblin sta EP:  small wounds >
 [Damage:  6 ] Your decent punch strikes a red shape.
You score a CRITICAL HIT!!!!!
[Damage: 12 ] Your fine punch strikes a red shape.
[Damage:  5 ] Your decent punch strikes a red shape.

< 227h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: goblin sta EP:  small wounds >
 You easily lean out of range of a red shape's vicious attack.

< 227h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: goblin sta EP:  small wounds >
 A red shape rises to its feet.

< 227h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: goblin sta EP:  small wounds >
 A red shape dodges your futile attack.
You miss a red shape.
You score a CRITICAL HIT!!!!!
[Damage: 11 ] Your fine punch strikes a red shape hard.

< 227h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: goblin sta EP:  few wounds >
 You easily lean out of range of a red shape's vicious attack.

< 227h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: goblin sta EP:  few wounds >
 
< 227h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: goblin sta EP:  few wounds >
 You easily lean out of range of a red shape's vicious attack.

< 227h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: goblin sta EP:  few wounds >
 A red shape leaves east.

< 227h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: goblin sta EP:  few wounds >
 [Damage:  6 ] Your punch strikes a red shape.
A red shape dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 13 ] Your impressive punch strikes a red shape hard.

< 227h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: goblin sta EP:  few wounds >
 You whirl around, just avoiding a red shape's vicious attack.
You easily lean out of range of a red shape's vicious attack.
A red shape's kick crashes into your chest.

< 220h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: goblin sta EP:  few wounds >
 A red shape misses you.
You easily lean out of range of a red shape's vicious attack.
A red shape's kick hits you in your side.

< 212h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: goblin sta EP:  few wounds >
 A red shape dodges your futile attack.
[Damage:  6 ] Your decent punch strikes a red shape.
[Damage:  6 ] Your decent punch strikes a red shape.

< 212h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: goblin sta EP:  few wounds >
 You easily lean out of range of a red shape's vicious attack.

< 212h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: goblin sta EP:  few wounds >
 A red shape's impressive punch strikes you.
You easily lean out of range of a red shape's vicious attack.

< 196h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: goblin sta EP:  few wounds >
 [Damage:  5 ] Your decent punch strikes a red shape.
[Damage:  5 ] Your decent punch strikes a red shape.
[Damage:  6 ] Your decent punch strikes a red shape.
A red shape dodges your futile attack.

< 196h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: goblin sta EP:  nasty wounds >
 You easily lean out of range of a red shape's vicious attack.
You dodge a bash from a red shape, who loses its balance and falls.

< 196h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: goblin kne EP:  nasty wounds >
 A red shape misses you.
You whirl around, just avoiding a red shape's vicious attack.
You duck under a red shape's lame kick.
[Damage:  7 ] Your fine punch strikes a red shape hard.
[Damage:  7 ] Your fine punch strikes a red shape hard.
[Damage:  6 ] Your decent punch strikes a red shape hard.

< 196h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: goblin kne EP: pretty hurt >
 [Damage:  7 ] Your fine punch strikes a red shape very hard.
You miss a red shape.
You score a CRITICAL HIT!!!!!
[Damage: 13 ] Your impressive punch seriously wounds a red shape.

< 196h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: goblin kne EP: pretty hurt >
 You easily lean out of range of a red shape's vicious attack.

< 196h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: goblin kne EP: pretty hurt >
 A red shape rises to its feet.

< 196h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: goblin sta EP: pretty hurt >
 [Damage:  5 ] Your decent punch strikes a red shape very hard.
You score a CRITICAL HIT!!!!!
[Damage: 11 ] Your fine punch enshrouds a red shape in a mist of blood.
[Damage:  6 ] Your decent punch enshrouds a red shape in a mist of blood.
[Damage:  6 ] Your decent punch enshrouds a red shape in a mist of blood.
You whirl around, just avoiding a red shape's vicious attack.
A red shape's kick crashes into your chest.

< 191h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: goblin sta EP:  awful >
 You easily lean out of range of a red shape's vicious attack.

< 191h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: goblin sta EP:  awful >
 You miss a red shape.
[Damage:  6 ] Your decent punch grievously wounds a red shape.
A red shape is mortally wounded, and will die soon, if not aided.
[Damage:  5 ] Your decent punch hits a red shape.
A red shape is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a red shape dies in agony.

< 191h/244H 121v/121V Pos: standing >
A red shape misses you.

< 191h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: goblin sta EP: excellent >
 [Damage:  6 ] Your decent punch strikes a red shape.
[Damage:  7 ] Your punch strikes a red shape.
[Damage:  6 ] Your decent punch strikes a red shape.

< 191h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: goblin sta EP:  small wounds >
 You easily lean out of range of a red shape's vicious attack.
You easily lean out of range of a red shape's vicious attack.
A red shape misses you with its clumsy kick at your chest.

< 191h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: goblin sta EP:  small wounds >
 [Damage:  5 ] Your decent punch strikes a red shape.
[Damage:  5 ] Your decent punch strikes a red shape.
[Damage:  7 ] Your punch strikes a red shape.
[Damage:  5 ] Your decent punch strikes a red shape.

< 191h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: goblin sta EP:  small wounds >
 You easily lean out of range of a red shape's vicious attack.

< 191h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: goblin sta EP:  small wounds >
 [Damage:  7 ] Your fine punch strikes a red shape.
You miss a red shape.
[Damage:  6 ] Your decent punch strikes a red shape.
[Damage:  6 ] Your decent punch strikes a red shape.
A red shape enters from the east.

< 191h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: goblin sta EP:  few wounds >
 A red shape suddenly looks a bit dumb, and madly slams _YOU_!
Wow that smarts... but you manage to recover quickly!

< 183h/244H 121v/121V Pos: on your ass >
< T: a red shape TP: ass TC: small wounds E: goblin sta EP:  few wounds >
 Hint: Losing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 183h/244H 121v/121V Pos: on your ass >
< T: a red shape TP: ass TC: small wounds E: goblin sta EP:  few wounds >
 A red shape misses you.
A red shape's kick hits you in your side.

< 171h/244H 121v/121V Pos: on your ass >
< T: a red shape TP: ass TC: few wounds E: goblin sta EP:  few wounds >
 [Damage:  6 ] Your punch strikes a red shape.

< 171h/244H 121v/121V Pos: on your ass >
< T: a red shape TP: ass TC: few wounds E: goblin sta EP:  few wounds >
 The world stops spinning.

< 171h/244H 121v/121V Pos: on your ass >
< T: a red shape TP: ass TC: few wounds E: goblin sta EP:  few wounds >
 You tuck in your arms, roll away from a red shape's blow, then leap to your feet!
A red shape's slash strikes you.
A red shape's impressive pierce strikes you hard.
A red shape misses you.

< 142h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: goblin sta EP:  few wounds >
 You easily lean out of range of a red shape's vicious attack.

< 142h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: goblin sta EP:  few wounds >
 [Damage:  7 ] Your fine punch strikes a red shape.
[Damage:  6 ] Your decent punch strikes a red shape.
[Damage:  6 ] Your decent punch strikes a red shape.

< 142h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: goblin sta EP:  nasty wounds >
 You easily lean out of range of a red shape's vicious attack.
A red shape misses you.
A red shape's impressive slash strikes you hard.

< 128h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: goblin sta EP:  nasty wounds >
 You whirl around, just avoiding a red shape's vicious attack.
You dodge a bash from a red shape, who loses its balance and falls.

< 128h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: goblin kne EP:  nasty wounds >
 You miss a red shape.
[Damage:  7 ] Your fine punch strikes a red shape.
[Damage:  8 ] Your fine punch strikes a red shape hard.

< 128h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: goblin kne EP:  nasty wounds >
 Everything is blurry after a red shape's head came crashing into your skull.
OUCH!  That really did HURT!

< 73h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC:pretty hurt E: goblin kne EP:  nasty wounds >
 A red shape misses you.
You whirl around, just avoiding a red shape's vicious attack.
A red shape's impressive slash seriously wounds you.

< 59h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC:pretty hurt E: goblin kne EP:  nasty wounds >
 [Damage:  6 ] Your decent punch strikes a red shape.
[Damage:  6 ] Your decent punch strikes a red shape hard.
[Damage:  7 ] Your fine punch strikes a red shape hard.
You score a CRITICAL HIT!!!!!
[Damage: 16 ] Your punch enshrouds a red shape in a mist of blood.

< 59h/244H 121v/121V Pos: standing >
< T: a red shape TP: sta TC:pretty hurt E: goblin kne EP: pretty hurt >
 [Damage:  7 ] Your fine punch seriously wounds a red shape.
A red shape rises to its feet.
You score a CRITICAL HIT!!!!!
[Damage: 13 ] Your punch enshrouds a red shape in a mist of blood.
[Damage:  7 ] Your fine punch enshrouds a red shape in a mist of blood.
You score a CRITICAL HIT!!!!!
[Damage: 13 ] Your punch hits a red shape.
A red shape is mortally wounded, and will die soon, if not aided.

< 59h/244H 121v/121V Pos: standing >
<A red shape's powerful slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A red shape misses you.
A red shape's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!

< 17h/244H 121v/121V Pos: standing >
<[Damage:  2 ] Your weak punch hits a red shape.
A red shape is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a red shape.

< 17h/244H 121v/121V Pos: standing >
Everything is blurry after a red shape's head came crashing into your skull.
Your ashen emerald bodycloak was completely destroyed by the massive blow!