The death of [28 Psionicist] Cebh Mutinous Legions (Githzerai)

in Hunter's Tavern

from the perspective of [32 Spiritualist] Doo Mutinous Legions (Barbarian)

<worn on head>       a mithril tiara (illuminating)
<worn on eyes>       a priest's shayla of the maelstrom
<worn in ear>        a tiny amethyst earring
<worn on face>       a mask of beastkind
<worn around neck>   a tigerbone necklace [superior]
<worn around neck>   a sandstone choker
<worn on body>       a suit of giant platemail
<worn about body>    some black patherskin robes
<worn on back>       a large leather backpack
<worn as quiver>     the masters quiver (glowing)
<worn about waist>   a coconut belt
<worn on belt buckle>a misshaped silver belt buckle
<worn on arms>       some sandy sleeves
<worn around wrist>  the neck-charm of Savannah of Broken Trusts
<worn on hands>      some ancient Tukluk spellshield gloves [superior]
<worn on finger>     a glittering granite signet from The Village of New Hope
<worn on finger>     a ring of sand blasting
<primary weapon>     a heartwood cudgel (glowing)
<held>               a carved femur of a stupid barb [superior] (glowing) (illuminating)
<worn on legs>       some sandy leggings [superior]


< 620h/620H 146v/222V Pos: standing >
Saving Doo.

< 620h/620H 146v/222V Pos: standing >
You start chanting...
A resting hunter guard suddenly attacks YOU!
A resting hunter guard misses you.
A resting hunter guard misses you.

< 620h/620H 147v/222V Pos: standing >
< T: Doo TP: sta TC:excellent E: hunter sta EP: excellent >
 
< 620h/620H 147v/222V Pos: standing >
< T: Doo TP: sta TC:excellent E: hunter sta EP: excellent >
 A resting hunter guard completes his spell...
A resting hunter guard utters the words 'sfahzqhuai yfaw zzur'

< 620h/620H 147v/222V Pos: standing >
< T: Doo TP: sta TC:excellent E: hunter sta EP: excellent >
 You complete your spell...
You point at a resting hunter guard.
[Damage: 79 ] A resting hunter guard's entire body spasms uncontrollably as his soul is wracked with unbearable pain.

< 620h/620H 147v/222V Pos: standing >
< T: Doo TP: sta TC:excellent E: hunter sta EP:  nasty wounds >
 You attempt to flee...
Gate Road West
   Gate Road continues west of the Highway providing access to
the primary residential sector of the city. As well as commoners who
travel and live here it also acts as a defence parimeter for the city
itself. Secondary soldiers, peacekeepers, and gate guards all
have barracks along this road.
Obvious exits: -East  -South -West 
You flee northward!

< 620h/620H 120v/222V Pos: standing >
Saving Doo.

< 620h/620H 120v/222V Pos: standing >

< 620h/620H 121v/222V Pos: standing >
Cebh enters from the south.

< 620h/620H 121v/222V Pos: standing >
Defence Station Second
   The secondary barracks along Gate Road house the general militia
men of the city of Myrabolus. This includes first and foremost the
Hunter Guards, the elite ranger unit trained from early teens to
protect and serve the city proper. Generally the Hunter Guards
stationed in these barracks are not as efficient as soldiers as the ones
about the town.
Obvious exits: -North
(Q)A resting hunter guard waits here for his duty shift.
(Q)A resting hunter guard waits here for his duty shift.
(Q)A resting hunter guard waits here for his duty shift.

< 620h/620H 121v/222V Pos: standing >
A resting hunter guard suddenly attacks YOU!
A resting hunter guard misses you.
Sorry, you aren't allowed to do that in combat.

< 620h/620H 121v/222V Pos: standing >
< T: Doo TP: sta TC:excellent E: hunter sta EP:  awful >
 A resting hunter guard assists a resting hunter guard heroically.
A resting hunter guard suddenly attacks YOU!
A resting hunter guard misses you.
A resting hunter guard misses you.

< 620h/620H 121v/222V Pos: standing >
< T: Doo TP: sta TC:excellent E: hunter sta EP:  awful >
 
< 620h/620H 121v/222V Pos: standing >
< T: Doo TP: sta TC:excellent E: hunter sta EP:  awful >
 A resting hunter guard assists a resting hunter guard heroically.
A resting hunter guard suddenly attacks YOU!
A resting hunter guard misses you.
Cebh enters from the north.
You attempt to flee...
Gate Road West
   Gate Road continues west of the Highway providing access to
the primary residential sector of the city. As well as commoners who
travel and live here it also acts as a defence parimeter for the city
itself. Secondary soldiers, peacekeepers, and gate guards all
have barracks along this road.
Obvious exits: -East  -South -West 
You flee northward!

< 620h/620H 91v/222V Pos: standing >
Saving Doo.

< 620h/620H 91v/222V Pos: standing >
Defence Station Second
   The secondary barracks along Gate Road house the general militia
men of the city of Myrabolus. This includes first and foremost the
Hunter Guards, the elite ranger unit trained from early teens to
protect and serve the city proper. Generally the Hunter Guards
stationed in these barracks are not as efficient as soldiers as the ones
about the town.
Obvious exits: -North
Cebh  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
(Q)A resting hunter guard waits here for his duty shift.
(Q)A resting hunter guard waits here for his duty shift.
(Q)A resting hunter guard waits here for his duty shift.

< 620h/620H 91v/222V Pos: standing >
A resting hunter guard suddenly attacks YOU!
A resting hunter guard misses you.
A resting hunter guard misses you.

< 620h/620H 91v/222V Pos: standing >
< T: Doo TP: sta TC:excellent E: hunter sta EP:  awful >
 
< 620h/620H 91v/222V Pos: standing >
< T: Doo TP: sta TC:excellent E: hunter sta EP:  awful >
 You start chanting...

< 620h/620H 91v/222V Pos: standing >
< T: Doo TP: sta TC:excellent E: hunter sta EP:  awful >
 You complete your spell...
You point at a resting hunter guard.
[Damage: 30 ] Your flameburst collides silently with a resting hunter guard, who screams out in sudden pain.
A resting hunter guard is dead! R.I.P.
You receive your share of experience.
You have killed 4 of 1000 Human(s) for boon # 2.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a resting hunter guard dies in agony.
Congratulations, you found the right mob, but you're not done yet.
Cebh's face flushes white for a moment.

< 620h/620H 91v/222V Pos: standing >
Saving Doo.

< 620h/620H 91v/222V Pos: standing >
Cebh gets a small pile of coins from the corpse of a resting hunter guard.

< 620h/620H 92v/222V Pos: standing >
You start chanting...
A resting hunter guard suddenly attacks YOU!
A resting hunter guard misses you.

< 620h/620H 92v/222V Pos: standing >
< T: Doo TP: sta TC:excellent E: hunter sta EP: excellent >
 A resting hunter guard assists a resting hunter guard heroically.
A resting hunter guard suddenly attacks YOU!
A resting hunter guard misses you.

< 620h/620H 93v/222V Pos: standing >
< T: Doo TP: sta TC:excellent E: hunter sta EP: excellent >
 Casting: flameburst *

< 620h/620H 93v/222V Pos: standing >
< T: Doo TP: sta TC:excellent E: hunter sta EP: excellent >
 You complete your spell...
You point at a resting hunter guard.
[Damage: 43 ] Your flameburst collides silently with a resting hunter guard, who screams out in sudden pain.

< 620h/620H 93v/222V Pos: standing >
< T: Doo TP: sta TC:excellent E: hunter sta EP:  few wounds >
 A resting hunter guard screams out in pain!
You start chanting...

< 620h/620H 93v/222V Pos: standing >
< T: Doo TP: sta TC:excellent E: hunter sta EP:  nasty wounds >
 Casting: flameburst *
You dodge a resting hunter guard's vicious attack.
A resting hunter guard misses you.
A resting hunter guard's sweep catches you in the side and you almost stumble.

< 614h/620H 93v/222V Pos: standing >
< T: Doo TP: sta TC:few scratches E: hunter sta EP:  nasty wounds >
 A resting hunter guard's fine punch wounds you.
A resting hunter guard misses you.
You duck under a resting hunter guard's lame kick.

< 605h/620H 93v/222V Pos: standing >
< T: Doo TP: sta TC:few scratches E: hunter sta EP:  nasty wounds >
 You complete your spell...
You point at a resting hunter guard.
[Damage: 41 ] Your flameburst collides silently with a resting hunter guard, who screams out in sudden pain.
You miss a resting hunter guard.
You miss a resting hunter guard.

< 605h/620H 93v/222V Pos: standing >
< T: Doo TP: sta TC:few scratches E: hunter sta EP:  awful >
 A resting hunter guard screams out in pain!
A resting hunter guard is stunned!
You start chanting...

< 605h/620H 93v/222V Pos: standing >
< T: Cebh TP: sta TC:excellent E: hunter sta EP:  awful >
 You complete your spell...
You point at a resting hunter guard.
[Damage: 12 ] Your flameburst collides silently with a resting hunter guard, who screams out in sudden pain.
A resting hunter guard is dead! R.I.P.
You receive your share of experience.
You have killed 5 of 1000 Human(s) for boon # 2.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a resting hunter guard dies in agony.
You raise a level!
Your guild gained prestige!
Congratulations, you finished your quest!

< 620h/635H 93v/222V Pos: standing >
Cebh gets a small pile of coins from the corpse of a resting hunter guard.

< 620h/635H 93v/222V Pos: standing >
Saving Doo.

< 620h/635H 94v/222V Pos: standing >
You start chanting...

< 620h/635H 94v/222V Pos: standing >
A resting hunter guard misses you.

< 620h/635H 94v/222V Pos: standing >
< T: Doo TP: sta TC:few scratches E: hunter sta EP: excellent >
 You complete your spell...
You point at a resting hunter guard.
[Damage: 27 ] Your flameburst collides silently with a resting hunter guard, who screams out in sudden pain.

< 620h/635H 94v/222V Pos: standing >
< T: Doo TP: sta TC:few scratches E: hunter sta EP:  small wounds >
 A resting hunter guard screams out in pain!

< 620h/635H 94v/222V Pos: standing >
< T: Doo TP: sta TC:few scratches E: hunter sta EP:  nasty wounds >
 Saving Doo.

< 620h/635H 94v/222V Pos: standing >
< T: Doo TP: sta TC:few scratches E: hunter sta EP:  nasty wounds >
 You start chanting...

< 620h/635H 94v/222V Pos: standing >
< T: Doo TP: sta TC:few scratches E: hunter sta EP:  nasty wounds >
 Casting: flameburst *

< 620h/635H 94v/222V Pos: standing >
< T: Doo TP: sta TC:few scratches E: hunter sta EP:  nasty wounds >
 You complete your spell...
You point at a resting hunter guard.
[Damage: 63 ] Your flameburst collides silently with a resting hunter guard, who screams out in sudden pain.
A resting hunter guard is dead! R.I.P.
You receive your share of experience.
You have killed 6 of 1000 Human(s) for boon # 2.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a resting hunter guard dies in agony.
Cebh's face flushes white for a moment.

< 620h/635H 94v/222V Pos: standing >
Cebh gets a small pile of coins from the corpse of a resting hunter guard.

< 620h/635H 94v/222V Pos: standing >
You failed.

< 620h/635H 94v/222V Pos: standing >
You failed.

< 620h/635H 94v/222V Pos: standing >
Saving Doo.

< 620h/635H 94v/222V Pos: standing >
You failed.

< 620h/635H 94v/222V Pos: standing >
You sit down and relax.

< 620h/635H 94v/222V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - wellness
               3 - greater mending
( 5th circle)  6 - molten spray
( 4th circle)  1 - pantherspeed
               6 - mending
( 3rd circle)  5 - scalding blast
               2 - snailspeed
               1 - purify spirit
( 2nd circle)  2 - flameburst
( 1st circle)  7 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    6 seconds:  ( 2nd) flameburst
   17 seconds:  ( 7th) greater soul disturbance
   23 seconds:  ( 2nd) flameburst
   29 seconds:  ( 2nd) flameburst
   35 seconds:  ( 2nd) flameburst
   41 seconds:  ( 2nd) flameburst
   47 seconds:  ( 2nd) flameburst
   53 seconds:  ( 2nd) flameburst

You can memorize 1 1st and 1 7th circle spell(s).
You continue your study.

< 620h/635H 95v/222V Pos: sitting >
Your group consists of ( 2/20):
( Head)   261/261   hit,  224/237  move Cebh
(Front)   620/635   hit,   95/222  move Doo

< 620h/635H 95v/222V Pos: sitting >
You start meditating...

< 620h/635H 96v/222V Pos: sitting >
Cebh gets some stuff from the corpse of a resting hunter guard.

< 620h/635H 103v/222V Pos: sitting >
You have finished memorizing flameburst.

< 621h/635H 104v/222V Pos: sitting >
You are memorizing greater soul disturbance, which will take about 11 seconds.

< 621h/635H 109v/222V Pos: sitting >
Cebh gets something from the corpse of a resting hunter guard.

< 621h/635H 110v/222V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - wellness
               3 - greater mending
( 5th circle)  6 - molten spray
( 4th circle)  1 - pantherspeed
               6 - mending
( 3rd circle)  5 - scalding blast
               2 - snailspeed
               1 - purify spirit
( 2nd circle)  3 - flameburst
( 1st circle)  7 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    8 seconds:  ( 7th) greater soul disturbance
   14 seconds:  ( 2nd) flameburst
   20 seconds:  ( 2nd) flameburst
   26 seconds:  ( 2nd) flameburst
   32 seconds:  ( 2nd) flameburst
   38 seconds:  ( 2nd) flameburst
   44 seconds:  ( 2nd) flameburst
   55 seconds:  ( 7th) greater soul disturbance

You can memorize 1 1st circle spell(s).

< 621h/635H 113v/222V Pos: sitting >
You are memorizing ice missile, which will take about 4 seconds.

< 622h/635H 119v/222V Pos: sitting >
You are already meditating.

< 622h/635H 121v/222V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 622h/635H 121v/222V Pos: sitting >
Saving Doo.

< 622h/635H 122v/222V Pos: sitting >

< 622h/635H 124v/222V Pos: sitting >
You have finished memorizing flameburst.

< 623h/635H 130v/222V Pos: sitting >
You have finished memorizing flameburst.

< 624h/635H 140v/222V Pos: sitting >

< 624h/635H 140v/222V Pos: sitting >

< 624h/635H 142v/222V Pos: sitting >
You have finished memorizing flameburst.

< 624h/635H 149v/222V Pos: sitting >
Cebh leaves north.

< 625h/635H 157v/222V Pos: sitting >
You have finished memorizing flameburst.

< 625h/635H 158v/222V Pos: sitting >
You stop meditating.

< 625h/635H 159v/222V Pos: sitting >

< 626h/635H 169v/222V Pos: sitting >
Cebh enters from the north.

< 627h/635H 172v/222V Pos: sitting >
You are carrying: (2/11)
some blackened salmon
a large leather backpack

< 627h/635H 175v/222V Pos: sitting >
You have finished memorizing flameburst.

< 627h/635H 176v/222V Pos: sitting >

< 627h/635H 177v/222V Pos: sitting >
You start meditating...

< 627h/635H 178v/222V Pos: sitting >

< 627h/635H 183v/222V Pos: sitting >
You have finished memorizing flameburst.
Cebh gives you a priest's shayla of the maelstrom.

< 628h/635H 185v/222V Pos: sitting >
Saving Doo.

< 628h/635H 191v/222V Pos: sitting >

< 628h/635H 192v/222V Pos: sitting >
A myrabolan hunter guard rides in on a whitetiger from the north.

< 628h/635H 194v/222V Pos: sitting >
You stop meditating.
You stop using a sand visor.
You slide a priest's shayla of the maelstrom over your eyes.

< 624h/630H 201v/222V Pos: sitting >
Ok.

< 635h/640H 213v/222V Pos: sitting >

		Character attributes for Doo

Level: 32   Race: Barbarian   Class: Shaman / Spiritualist 
Age: 20 yrs / 8 mths  Height: 74 inches Weight: 212 lbs  Size: large

  Actual (Base)     Actual (Base)
Str: 155 (100)    Pow:  60 ( 86)
Dex:  86 ( 96)    Int:  61 ( 87)   
Agi:  79 ( 88)    Wis:  98 (103)
Con: 165 (100)    Cha:  65 ( 87)   Luk:  82 ( 91)
Equipped Items:  19     Carried weight:   39

Armor Points: -124  Reduces melee damage taken by 12.4% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 4% 
Hitroll: 10   Damroll: 24
Alignment: 90  (-1000 to 1000)

Saving Throws: PAR[48]  FEA[58]
               BRE[59]  SPE[29]

Load carried: Not a problem

< 635h/640H 215v/222V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 636h/640H 219v/222V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - greater soul disturbance
( 6th circle)  1 - wellness
               3 - greater mending
( 5th circle)  6 - molten spray
( 4th circle)  1 - pantherspeed
               6 - mending
( 3rd circle)  5 - scalding blast
               2 - snailspeed
               1 - purify spirit
( 2nd circle)  9 - flameburst
( 1st circle)  7 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    0 seconds:  ( 1st) ice missile

You can memorize no more spells.

< 636h/640H 222v/222V Pos: sitting >
You start meditating...

< 636h/640H 222v/222V Pos: sitting >
Cebh leaves north.

< 636h/640H 222v/222V Pos: sitting >
You have finished memorizing ice missile.
You snap out of your meditative trance, memorization complete.

< 637h/640H 222v/222V Pos: sitting >
Cebh enters from the north.

< 637h/640H 222v/222V Pos: sitting >
Cebh shouts out loudly.. MOVING!!!!
You clamber to your feet.

< 638h/640H 222v/222V Pos: standing >
Your group consists of ( 2/20):
( Head)   261/261   hit,  237/237  move Cebh
(Front)   638/640   hit,  222/222  move Doo

< 638h/640H 222v/222V Pos: standing >
Defence Station Second
Obvious exits: -North
A few drops of fresh blood are scattered around the area.
[3] The corpse of a resting hunter guard is lying here.
Cebh  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
A myrabolan hunter guard in mid-air sits atop a whitetiger.

< 638h/640H 222v/222V Pos: standing >
Saving Doo.

< 638h/640H 222v/222V Pos: standing >
Cebh leaves north.
You follow Cebh.

Gate Road West
   Gate Road continues west of the Highway providing access to
the primary residential sector of the city. As well as commoners who
travel and live here it also acts as a defence parimeter for the city
itself. Secondary soldiers, peacekeepers, and gate guards all
have barracks along this road.
Obvious exits: -East  -South -West 
Cebh  Mutinous Legions (Githzerai)(medium) stands in mid-air here.

< 638h/640H 221v/222V Pos: standing >
Cebh leaves east.
You follow Cebh.

Gate Road West
   Gate Road continues west of the Highway providing access to
the primary residential sector of the city. As well as commoners who
travel and live here it also acts as a defence parimeter for the city
itself. Secondary soldiers, peacekeepers, and gate guards all
have barracks along this road.
Obvious exits: -North -East  -West 
Cebh  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
A pigeon, trained by animal empathists, flutters about.

< 638h/640H 220v/222V Pos: standing >
Cebh leaves east.
You follow Cebh.

Gate Road West
   Gate Road continues west of the Highway providing access to
the primary residential sector of the city. As well as commoners who
travel and live here it also acts as a defence parimeter for the city
itself. Secondary soldiers, peacekeepers, and gate guards all
have barracks along this road.
Obvious exits: -East  -West  -Up   
Cebh  Mutinous Legions (Githzerai)(medium) stands in mid-air here.

< 638h/640H 219v/222V Pos: standing >
You have just begun the trek to your next level!

< 638h/640H 219v/222V Pos: standing >
Cebh leaves east.
You follow Cebh.

Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 
Cebh  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
A pigeon, trained by animal empathists, flutters about.
A pigeon, trained by animal empathists, flutters about.

< 638h/640H 219v/222V Pos: standing >
Cebh leaves north.
You follow Cebh.

Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
Cebh  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
A common resident of the city wanders the streets.
A pigeon, trained by animal empathists, flutters about.

< 638h/640H 219v/222V Pos: standing >
Cebh leaves north.
You follow Cebh.

Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 
Cebh  Mutinous Legions (Githzerai)(medium) stands in mid-air here.

< 639h/640H 218v/222V Pos: standing >
Cebh leaves west.
You follow Cebh.

Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 
Cebh  Mutinous Legions (Githzerai)(medium) stands in mid-air here.

< 639h/640H 218v/222V Pos: standing >
Cebh leaves north.
You follow Cebh.

Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up   
Cebh  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
A Half-Orc, born and raised in the city, loiters here.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 639h/640H 218v/222V Pos: standing >
Cebh stops using a rugged adventurers satchel.

< 639h/640H 219v/222V Pos: standing >
Cebh gets something from a rugged adventurers satchel.

< 639h/640H 219v/222V Pos: standing >
Cebh attaches a rugged adventurers satchel to his belt.

< 639h/640H 219v/222V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold, and 6 silver.'
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 639h/640H 220v/222V Pos: standing >
Your group consists of ( 2/20):
( Head)   261/261   hit,  237/237  move Cebh
(Front)   640/640   hit,  222/222  move Doo

< 640h/640H 222v/222V Pos: standing >

		Score information for Doo

Level: 32   Race: Barbarian   Class: Shaman / Spiritualist Sex: Male
Hit points: 640(640)  Moves: 222(222)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 10337 platinum     0 gold     0 silver     0 copper
Playing time: 1 days / 8 hours/ 0 minutes
Received data: 0.4557 MB this session.
Send data:     0.0056 MB this session.
Compression ratio: 82%
Title:  Mutinous Legions
Group Leader: Cebh
Status:  Standing.
Epic points(total): 143(143)
Epic Bonus: Epic Points Bonus (0.00%)
Frags:   -0.33   Deaths:   1
Consenting: Cebh
Enchantments:   Fly Armor Aware Haste
Bartender Quests Remaining: 7.
Combat Pulse:   21 Spell Pulse:  1.22 
Leaderboard Points:  435 

Active Spells:
--------------
spirit armor (7 minutes)
pantherspeed (5 minutes)


< 640h/640H 222v/222V Pos: standing >
You start chanting...

< 640h/640H 222v/222V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 5 platinum, 4 gold, 3 silver, and 3 copper and I'll take care of your task!'

< 640h/640H 222v/222V Pos: standing >
Casting: pantherspeed *

< 640h/640H 222v/222V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold, and 6 silver.'
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 640h/640H 222v/222V Pos: standing >
You complete your spell...
Your panther-like speed is renewed.

< 640h/640H 222v/222V Pos: standing >
You start chanting...

< 640h/640H 222v/222V Pos: standing >
You complete your spell...
The spirits seem refreshed.

< 640h/640H 222v/222V Pos: standing >
Saving Doo.

< 640h/640H 222v/222V Pos: standing >
You sit down and relax.

< 640h/640H 222v/222V Pos: sitting >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 5 platinum, 4 gold, 3 silver, and 3 copper and I'll take care of your task!'
You have memorized the following spells:
( 7th circle)  2 - greater soul disturbance
( 6th circle)  1 - wellness
               3 - greater mending
( 5th circle)  6 - molten spray
( 4th circle)  6 - mending
( 3rd circle)  5 - scalding blast
               2 - snailspeed
               1 - purify spirit
( 2nd circle)  9 - flameburst
( 1st circle)  8 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    7 seconds:  ( 4th) pantherspeed
   11 seconds:  ( 1st) spirit armor

You can memorize no more spells.
You continue your study.

< 640h/640H 222v/222V Pos: sitting >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold, and 6 silver.'
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'
Your group consists of ( 2/20):
( Head)   261/261   hit,  237/237  move Cebh
(Front)   640/640   hit,  222/222  move Doo

< 640h/640H 222v/222V Pos: sitting >
You start meditating...

< 640h/640H 222v/222V Pos: sitting >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 5 platinum, 4 gold, 3 silver, and 3 copper and I'll take care of your task!'

< 640h/640H 222v/222V Pos: sitting >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold, and 6 silver.'
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 640h/640H 222v/222V Pos: sitting >
You have finished memorizing pantherspeed.

< 640h/640H 222v/222V Pos: sitting >
You have finished memorizing spirit armor.
You snap out of your meditative trance, memorization complete.

< 640h/640H 222v/222V Pos: sitting >
You clamber to your feet.

< 640h/640H 222v/222V Pos: standing >
Your group consists of ( 2/20):
( Head)   261/261   hit,  237/237  move Cebh
(Front)   640/640   hit,  222/222  move Doo

< 640h/640H 222v/222V Pos: standing >
You start chanting...

< 640h/640H 222v/222V Pos: standing >
Cebh stops using a rugged adventurers satchel.

< 640h/640H 222v/222V Pos: standing >
Cebh puts a small pile of coins into a rugged adventurers satchel.

< 640h/640H 222v/222V Pos: standing >
Cebh attaches a rugged adventurers satchel to his belt.

< 640h/640H 222v/222V Pos: standing >
Cebh leaves south.

< 640h/640H 222v/222V Pos: standing >
You abort your spell before it's done!

< 640h/640H 222v/222V Pos: standing >
Cebh enters from the south.

< 640h/640H 222v/222V Pos: standing >
You start chanting...

< 640h/640H 222v/222V Pos: standing >
You complete your spell...
You point at Cebh.
Cebh is briefly surrounded by a purple aura.

< 640h/640H 222v/222V Pos: standing >
You start chanting...

< 640h/640H 222v/222V Pos: standing >
You complete your spell...
You point at Cebh.

< 640h/640H 222v/222V Pos: standing >
Your group consists of ( 2/20):
( Head)   261/261   hit,  237/237  move Cebh
(Front)   640/640   hit,  222/222  move Doo

< 640h/640H 222v/222V Pos: standing >
Saving Doo.

< 640h/640H 222v/222V Pos: standing >
Hunter's Tavern
Obvious exits: -South -Up   
Cebh  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
A Half-Orc, born and raised in the city, loiters here.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 640h/640H 222v/222V Pos: standing >

< 640h/640H 222v/222V Pos: standing >

< 640h/640H 222v/222V Pos: standing >

< 640h/640H 222v/222V Pos: standing >
A Drow Elf snaps into visibility.

< 640h/640H 222v/222V Pos: standing >

		Score information for Doo

Level: 32   Race: Barbarian   Class: Shaman / Spiritualist Sex: Male
Hit points: 640(640)  Moves: 222(222)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 10337 platinum     0 gold     0 silver     0 copper
Playing time: 1 days / 8 hours/ 1 minutes
Received data: 0.4590 MB this session.
Send data:     0.0057 MB this session.
Compression ratio: 82%
Title:  Mutinous Legions
Group Leader: Cebh
Status:  Standing.
Epic points(total): 143(143)
Epic Bonus: Epic Points Bonus (0.00%)
Frags:   -0.33   Deaths:   1
Consenting: Cebh
Enchantments:   Fly Armor Aware Haste
Bartender Quests Remaining: 7.
Combat Pulse:   21 Spell Pulse:  1.22 
Leaderboard Points:  435 

Active Spells:
--------------
spirit armor (36 minutes)
pantherspeed (33 minutes)


< 640h/640H 222v/222V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'hanuq yao'
Cebh gasps for air as a Drow Elf's lethal mist envelops him!
A Drow Elf blocks Cebh's lunge at him.

< 640h/640H 222v/222V Pos: standing >
You mindlessly slam him with your mass!

[Damage:  6 ] A Drow Elf is momentarily dazed...

< 640h/640H 192v/222V Pos: standing >
<A Drow Elf snaps into visibility.

< 640h/640H 192v/222V Pos: standing >
<Cebh misses a Drow Elf.

< 640h/640H 192v/222V Pos: standing >
< T: Cebh TP: sta TC: small wounds E: A Drow Elf ass EP: few scratches >
 Cebh dodges a Drow Elf's attack.
Cebh dodges a Drow Elf's attack.
You feel your skill in 1h bludgeon improving.
You miss a Drow Elf.
You miss a Drow Elf.

< 640h/640H 192v/222V Pos: standing >
< T: Cebh TP: sta TC: small wounds E: A Drow Elf ass EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's fist beats the life out of Cebh, blood pours from his body!

< 640h/640H 192v/222V Pos: standing >
< T: Cebh TP: sta TC: few wounds E: A Drow Elf ass EP: few scratches >
 A Drow Elf starts casting an offensive spell.

< 640h/640H 192v/222V Pos: standing >
< T: Cebh TP: sta TC: few wounds E: A Drow Elf ass EP: few scratches >
 A Drow Elf screams out in pain!

< 640h/640H 192v/222V Pos: standing >
< T: Cebh TP: sta TC: few wounds E: A Drow Elf ass EP:  small wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's fist beats the life out of Cebh, blood pours from his body!

< 640h/640H 192v/222V Pos: standing >
< T: Cebh TP: sta TC:pretty hurt E: A Drow Elf ass EP:  small wounds >
 Cebh dodges a Drow Elf's attack.
A Drow Elf misses Cebh.
A Drow Elf starts casting an offensive spell.

< 640h/640H 192v/222V Pos: standing >
< T: Cebh TP: sta TC:pretty hurt E: A Drow Elf ass EP:  small wounds >
 A Drow Elf screams out in pain!

< 640h/640H 192v/222V Pos: standing >
< T: Cebh TP: sta TC:pretty hurt E: A Drow Elf ass EP:  small wounds >
 You miss a Drow Elf.
You miss a Drow Elf.

< 640h/640H 192v/222V Pos: standing >
< T: Cebh TP: sta TC:pretty hurt E: A Drow Elf ass EP:  small wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's fist beats the life out of Cebh, blood pours from his body!
Cebh's static emerald torque was completely destroyed by the massive blow!
Cebh's pair of drow and illithid-skin armguards was completely destroyed by the massive blow!
Cebh's robin's tail feather was completely destroyed by the massive blow!
Cebh is dead! R.I.P.