The death of [27 Necromancer] Morug (Drow Elf)

in The Rugged Foothills of Cyric the Destroyer

from the perspective of [27 Necromancer] Morug (Drow Elf)

<worn on head>       a cracked granite hood
<worn on eyes>       a bugbear-skin eyepatch [superior]
<worn on face>       a mask of sewn flesh [superior]
<worn around neck>   a chain of gold links [superior]
<worn around neck>   a gleaming steel gorget
<worn about body>    a dingy white robe
<worn on belt buckle>an icy bronze belt buckle
<held as shield>     a brutal bone heater shield
<worn around wrist>  a drow-skin bracelet [superior]
<worn around wrist>  a drow-skin bracelet [poor]
<worn on hands>      a pair of wafer thin gloves
<worn on finger>     a bent ring [poor]
<worn on legs>       some gleaming bronze greaves
<worn on feet>       some exquisite brass moccasins from Vargan

You have memorized the following spells:
( 6th circle)  1 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - teleport
( 4th circle)  2 - life leech
( 3rd circle)  3 - animate dead
               1 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  7 - chill touch
( 1st circle)  9 - minor creation

And you are currently memorizing the following spells:
   11 seconds:  ( 5th) heal undead
   21 seconds:  ( 4th) wither
   32 seconds:  ( 5th) heal undead
   42 seconds:  ( 4th) wither
   52 seconds:  ( 4th) wither
   62 seconds:  ( 4th) wither
   69 seconds:  ( 2nd) chill touch
   80 seconds:  ( 5th) heal undead
   92 seconds:  ( 5th) heal undead

You can memorize no more spells.
You continue your study.

< 179h/179H 120v/120V Pos: sitting >
A retired soldier leaves east.
You start meditating...

< 179h/179H 120v/120V Pos: sitting >
The day has begun.

< 179h/179H 120v/120V Pos: sitting >
Kynn drops a jeweled copper helmet.

< 179h/179H 120v/120V Pos: sitting >
Kynn hides a jeweled copper helmet.

< 179h/179H 120v/120V Pos: sitting >
You have finished memorizing heal undead.

< 179h/179H 120v/120V Pos: sitting >
Kynn drops a wickedly curved dagger.

		Score information for Morug

Level: 27   Race: Drow Elf   Class: Necromancer Sex: Male
Hit points: 179(179)  Moves: 120(120)
Coins carried:    2 platinum    14 gold     0 silver     0 copper
Coins in bank:  175 platinum  1586 gold  2460 silver  3745 copper
Playing time: 0 days / 22 hours/ 46 minutes
Received data: 0.3855 MB this session.
Send data:     0.0181 MB this session.
Compression ratio: 82%
82%
Followers:
   Kynn
   the skeleton of a sleeping commoner
   the zombie of a half-orc warrior
   the zombie of a commoner
   the skeleton of a commoner
   the skeleton of a commoner
Status:  Sitting around, resting.
         Memorizing Meditating
Epic points(total): 3(3)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -0.50   Deaths:   13
Enchantments:   Ultravision
Bartender Quests Remaining: 8.
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  217 

Active Spells:
--------------
rested bonus (76 minutes)


< 179h/179H 120v/120V Pos: sitting >
Kynn hides a wickedly curved dagger.

< 179h/179H 120v/120V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 179h/179H 120v/120V Pos: sitting >
You have finished memorizing wither.

< 179h/179H 120v/120V Pos: sitting >
A retired soldier enters from the east.

< 179h/179H 120v/120V Pos: sitting >

< 179h/179H 120v/120V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - teleport
               1 - heal undead
( 4th circle)  1 - wither
               2 - life leech
( 3rd circle)  3 - animate dead
               1 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  7 - chill touch
( 1st circle)  9 - minor creation

And you are currently memorizing the following spells:
    4 seconds:  ( 5th) heal undead
   14 seconds:  ( 4th) wither
   24 seconds:  ( 4th) wither
   34 seconds:  ( 4th) wither
   41 seconds:  ( 2nd) chill touch
   52 seconds:  ( 5th) heal undead
   63 seconds:  ( 5th) heal undead

You can memorize no more spells.

< 179h/179H 120v/120V Pos: sitting >
A retired soldier leaves north.

< 179h/179H 120v/120V Pos: sitting >
You have finished memorizing heal undead.

< 179h/179H 120v/120V Pos: sitting >
You have finished memorizing wither.

< 179h/179H 120v/120V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 179h/179H 120v/120V Pos: sitting >
A retired soldier enters from the north.

< 179h/179H 120v/120V Pos: sitting >
You have finished memorizing wither.

< 179h/179H 120v/120V Pos: sitting >
You abandon your studies.
OUCH!  That really did HURT!

< 160h/179H 120v/120V Pos: sitting >
< T: Morug TP: sit TC: small wounds E: a vampire warlock sta EP: excellent >
 A vampire warlock's skillfully shifts his stance and darksteel rapier [poor] glistens with insane speed to thwart your attack!
You attack a vampire warlock. [0 Hits]

< 143h/179H 120v/120V Pos: sitting >
< T: Morug TP: sit TC: small wounds E: a vampire warlock sta EP: excellent >
 OUCH!  That really did HURT!
OUCH!  That really did HURT!
OUCH!  That really did HURT!
OUCH!  That really did HURT!
YIKES!  Another hit like that, and you've had it!!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A vampire warlock attacks you. [6 Hits]

< 14h/179H 120v/120V Pos: sitting >
< T: Morug TP: sit TC: awful E: a vampire warlock sta EP: excellent >
 You clamber to your feet.

< 14h/179H 120v/120V Pos: standing >
< T: Morug TP: sta TC: awful E: a vampire warlock sta EP: excellent >
 The zombie of a half-orc warrior suddenly attacks a vampire warlock!

< 14h/179H 120v/120V Pos: standing >
< T: Morug TP: sta TC: awful E: a vampire warlock sta EP: excellent >
 You attempt to flee...
An Open Air Market
Obvious exits: -N -E -S -W
The skeleton of a sleeping commoner enters from the south.
The zombie of a commoner enters from the south.
The skeleton of a commoner enters from the south.
The skeleton of a commoner enters from the south.
You flee northward!

< 14h/179H 94v/120V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
The skeleton of a sleeping commoner enters from the south.
The zombie of a commoner enters from the south.
The skeleton of a commoner enters from the south.
The skeleton of a commoner enters from the south.

< 14h/179H 93v/120V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
The skeleton of a sleeping commoner enters from the south.
The zombie of a commoner enters from the south.
The skeleton of a commoner enters from the south.
The skeleton of a commoner enters from the south.

< 14h/179H 93v/120V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
The skeleton of a sleeping commoner enters from the east.
The zombie of a commoner enters from the east.
The skeleton of a commoner enters from the east.
The skeleton of a commoner enters from the east.

< 14h/179H 92v/120V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
The skeleton of a sleeping commoner enters from the south.
The zombie of a commoner enters from the south.
The skeleton of a commoner enters from the south.
The skeleton of a commoner enters from the south.

< 14h/179H 91v/120V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
The skeleton of a sleeping commoner enters from the south.
The zombie of a commoner enters from the south.
The skeleton of a commoner enters from the south.
The skeleton of a commoner enters from the south.

< 14h/179H 90v/120V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W
The skeleton of a sleeping commoner enters from the south.
The zombie of a commoner enters from the south.
The skeleton of a commoner enters from the south.
The skeleton of a commoner enters from the south.

< 14h/179H 90v/120V Pos: standing >
Red Brick Road
Obvious exits: -N -S
The skeleton of a sleeping commoner enters from the south.
The zombie of a commoner enters from the south.
The skeleton of a commoner enters from the south.
The skeleton of a commoner enters from the south.

< 14h/179H 89v/120V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W#
The skeleton of a sleeping commoner enters from the south.
The zombie of a commoner enters from the south.
The skeleton of a commoner enters from the south.
The skeleton of a commoner enters from the south.

< 14h/179H 88v/120V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#
Fresh blood covers everything in the area.
A half-orc shaman stands here, lost in contemplation.
The skeleton of a sleeping commoner enters from the south.
The zombie of a commoner enters from the south.
The skeleton of a commoner enters from the south.
The skeleton of a commoner enters from the south.

< 14h/179H 88v/120V Pos: standing >
Red Brick Road
Obvious exits: -N -S
The skeleton of a sleeping commoner enters from the south.
The zombie of a commoner enters from the south.
The skeleton of a commoner enters from the south.
The skeleton of a commoner enters from the south.

< 14h/179H 87v/120V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#
The skeleton of a sleeping commoner enters from the south.
The zombie of a commoner enters from the south.
The skeleton of a commoner enters from the south.
The skeleton of a commoner enters from the south.

< 14h/179H 86v/120V Pos: standing >
Red Brick Road
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
An aging but brawny half-orc stands here enjoying life.
The skeleton of a sleeping commoner enters from the south.
The zombie of a commoner enters from the south.
The skeleton of a commoner enters from the south.
The skeleton of a commoner enters from the south.

< 14h/179H 86v/120V Pos: standing >
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
The skeleton of a sleeping commoner enters from the south.
The zombie of a commoner enters from the south.
The skeleton of a commoner enters from the south.
The skeleton of a commoner enters from the south.

< 14h/179H 85v/120V Pos: standing >
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S

< 14h/179H 84v/120V Pos: standing >
 
  **.*+..^    
 ..^^*+.^^    
 ++++++***    
 ...*.@....   
 ^^**.^D      
 **...        
  ...         
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
The skeleton of a sleeping commoner enters from the south.
The zombie of a commoner enters from the south.
The skeleton of a commoner enters from the south.
The skeleton of a commoner enters from the south.

< 14h/179H 83v/120V Pos: standing >
 
  ****+^.^.   
 ^**.*+..^    
 ..^^*+.^^    
 +++++@***    
 ...*.M....   
 ^^**.^D      
  *...        
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
The skeleton of a sleeping commoner enters from the south.
The zombie of a commoner enters from the south.
The skeleton of a commoner enters from the south.
The skeleton of a commoner enters from the south.

< 14h/179H 83v/120V Pos: standing >
 
  ***.+^.*.   
 *****+^.^.   
 ^**.*+..^    
 ..^^*@.^^    
 +++++M***    
 ...*.+....   
  ^**.^D      
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
The skeleton of a sleeping commoner enters from the south.
The zombie of a commoner enters from the south.
The skeleton of a commoner enters from the south.
The skeleton of a commoner enters from the south.

< 14h/179H 82v/120V Pos: standing >
 
  ***.+^.**   
 ****.+^.*.*  
 *****+^.^.   
 ^**.*@..^    
 ..^^*M.^^    
 ++++++***    
  ..*.+....   
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
The skeleton of a sleeping commoner enters from the south.
The zombie of a commoner enters from the south.
The skeleton of a commoner enters from the south.
The skeleton of a commoner enters from the south.

< 14h/179H 81v/120V Pos: standing >
 
  ****+^***   
 ****.+^.**   
 ****.+^.*.*  
 *****@^.^.   
 ^**.*M..^    
 ..^^*+.^^    
  +++++***    
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
The skeleton of a sleeping commoner enters from the south.
The zombie of a commoner enters from the south.
The skeleton of a commoner enters from the south.
The skeleton of a commoner enters from the south.

< 14h/179H 80v/120V Pos: standing >
 
  **M*+.**    
 *****+^***   
 ****.+^.**   
 ****.@^.*.*  
 *****M^.^.   
 ^**.*+..^    
  .^^*+.^^    
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
The skeleton of a sleeping commoner enters from the south.
The zombie of a commoner enters from the south.
The skeleton of a commoner enters from the south.
The skeleton of a commoner enters from the south.

< 14h/179H 80v/120V Pos: standing >
You start chanting...

< 14h/179H 80v/120V Pos: standing >
Casting: heal undead 

< 14h/179H 81v/120V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 156h/179H 82v/120V Pos: standing >
 
 .+^.*  
 .M@.*  
 *+^.^  
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W
A red shape enters from the west.
A red shape enters from the west.
A red shape enters from the west.
A red shape enters from the west.

< 156h/179H 82v/120V Pos: standing >
 
 +^.**  
 +M@*.  
 +^.^.  
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
A red shape enters from the west.
A red shape enters from the west.
A red shape enters from the west.
A red shape enters from the west.

< 156h/179H 80v/120V Pos: standing >
 
  *+.**       
 **M^***      
 *.+^.**      
 *.+^M@.*     
 **+^.^.   *  
 .*+..^   **  
  *+.^^  ..   
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W
The skeleton of a sleeping commoner enters from the west.
The zombie of a commoner enters from the west.
The skeleton of a commoner enters from the west.
The skeleton of a commoner enters from the west.

< 156h/179H 76v/120V Pos: standing >
 
 .**    
 .M@*   
 .^.    
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
A red shape enters from the west.
A red shape enters from the west.
A red shape enters from the west.
A red shape enters from the west.

< 156h/179H 72v/120V Pos: standing >
You start chanting...

< 156h/179H 74v/120V Pos: standing >
Out of nowhere, a red shape stabs you in the back.
OUCH!  That really did HURT!

< 124h/179H 75v/120V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: a red shape sta EP: excellent >
 You complete your spell...
 
    ..  
 . @.   
        
A Foul Tributary Along the Mountains
Obvious exits: -N -E -S -W

< 124h/179H 75v/120V Pos: standing >
You need a boat to go there.

< 124h/179H 75v/120V Pos: standing >
 
   ...  
   @    
        
A Marshy Grassland
Obvious exits: -N -E -S -W

< 124h/179H 71v/120V Pos: standing >
 
  ...*  
   @..  
   .    
A Marshy Grassland
Obvious exits: -N -E -S -W

< 124h/179H 70v/120V Pos: standing >
After a period of brief concentration, You float up in the air!

< 124h/179H 71v/120V Pos: standing >
 
   ***  
  .@.*  
   ...  
A Marshy Grassland
Obvious exits: -N -E -S -W
You see the red shape of a small living being here.

< 124h/179H 74v/120V Pos: standing >
 
  **    **.   
 .*M*   **.^  
 .^.   ****.  
 .^   @****.  
 ^^  ...**..  
 **   .....   
  ..  .       
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W

< 124h/179H 70v/120V Pos: standing >
 
  *    **..   
 *M*   **.^^  
 ^.   ****.^  
 ^   M@***..  
 ^  ...**..^  
 *   .....    
  .  .        
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W

< 124h/179H 65v/120V Pos: standing >
 
      **...   
 M*   **.^^^  
 .  M****.^^  
    **@**..^  
   ...**..^.  
    .....     
    .         
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W

< 124h/179H 60v/120V Pos: standing >
 
     **....   
 *   **.^^^^  
    ****.^^^  
   M**@*..^^  
  ...**..^..  
   .....      
   .          
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W

< 124h/179H 54v/120V Pos: standing >
 
    **.....   
    **.^^^^.  
   ****.^^^^  
  *M**@..^^^  
 ...**..^..^  
  .....       
  .           
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W

< 124h/179H 48v/120V Pos: standing >
 
 **.^^  
 **@.^  
 *..^.  
A Marshy Grassland
Obvious exits: -N -E -S -W

< 124h/179H 45v/120V Pos: standing >
 
 *.^^^  
 *.@^^  
 ..^..  
A Marshy Grassland
Obvious exits: -N -E -S -W

< 124h/179H 43v/120V Pos: standing >
 
 .^^^^  
 ..@^^  
 .^..^  
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W

< 124h/179H 40v/120V Pos: standing >
 
 ^^^^^  
 .^@^M  
 ^..^^  
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W

< 124h/179H 38v/120V Pos: standing >
 
 ^^^^^  
 ^^@MM  
 ..^^^  
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W

< 124h/179H 36v/120V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 124h/179H 36v/120V Pos: standing >
 
 ^^^MM  
 ..@^^  
    ..  
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W

< 124h/179H 33v/120V Pos: standing >
 
 ^^MMM  
 .^@^^  
   ..^  
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W

< 124h/179H 31v/120V Pos: standing >
 
 ^MMMM  
 ^^@^M  
  ..^^  
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W

< 124h/179H 28v/120V Pos: standing >
You drop to your belly.

< 124h/179H 29v/120V Pos: on your ass >
You close your eyes and relax.

< 124h/179H 30v/120V Pos: on your ass >
 
 ^MMMM  
 ^M@^M  
  ..^^  
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W

< 124h/179H 30v/120V Pos: on your ass >
Out of nowhere, a red shape stabs you in the back.
OUCH!  That really did HURT!

< 90h/179H 32v/120V Pos: on your ass >
< T: a red shape TP: ass TC: few wounds E: a red shape sta EP: excellent >
  
 ^MMMM  
 ^^@^M  
  ..^^  
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W
You see the red shape of a small living being here.

< 90h/179H 33v/120V Pos: on your ass >
< T: a red shape TP: ass TC: few wounds E: a red shape sta EP: excellent >
 You clamber to your feet.

< 90h/179H 33v/120V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: a red shape sta EP: excellent >
 You attempt to flee...
 
 MMMMM  
 ^M@MM  
 ..^^^  
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W
You flee eastward!

< 90h/179H 4v/120V Pos: standing >
You start chanting...

< 90h/179H 5v/120V Pos: standing >
A red shape dances an acrobatic maneuver in battle, tripping you.

< 90h/179H 5v/120V Pos: sitting >
< T: a red shape TP: sit TC: few wounds E: a red shape sta EP: excellent >
 You can't do this sitting!
You abort your spell before it's done!
OUCH!  That really did HURT!
OUCH!  That really did HURT!
You wish that your wounds would stop BLEEDING so much!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A red shape attacks you. [5 Hits]

< 7h/179H 5v/120V Pos: sitting >
< T: a red shape TP: sit TC: awful E: a red shape sta EP: excellent >
 A red shape's skillfully shifts his stance and darksteel rapier [poor] glistens with insane speed to thwart your attack!
Your small wooden mace was completely destroyed by the massive blow!
Your pair of drow-skin sleeves [poor] was completely destroyed by the massive blow!
Your bloody hemp signet was completely destroyed by the massive blow!
Your scarlet silk sash was completely destroyed by the massive blow!