<worn on head> a skin-wrapped glass hood
<worn on eyes> a dark marble visor
<worn on body> an ape-skin tunic
<worn about body> a studded leather cloak
<worn about waist> a thin leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> a set of loose fitting sleeves
<held as shield> a soldier's granite shield
<worn on hands> some gleaming copper gloves
<worn on legs> some dwarven-made hemp greaves
<worn on feet> some twisted hemp shoes
You miss a female zebra.
< 208h/208H 91v/119V Pos: standing >
< T: Cyrax TP: sta TC:excellent E: female sta EP: few wounds >
Your limbs begin to blur...
[Damage: 1 ] You spin around on your foot and swing at a female zebra with your leg...
[Damage: 13 ] ...Then swing your elbow around, smashing a female zebra's face...
[Damage: 17 ] ...Then pound a female zebra's face with a series of swift jabs...
[Damage: 22 ] ...Then drop to the ground and make a sweeping kick to a female zebra's thigh...
You feel your skill in combination attack improving.
< 208h/208H 91v/119V Pos: standing >
< T: Cyrax TP: sta TC:excellent E: female sta EP: nasty wounds >
A female zebra misses you.
You easily lean out of range of a female zebra's vicious attack.
You narrowly avoid a female zebra's hooves!
< 208h/208H 91v/119V Pos: standing >
< T: Cyrax TP: sta TC:excellent E: female sta EP: nasty wounds >
[Damage: 2 ] Your decent punch wounds a female zebra.
< 208h/208H 91v/119V Pos: standing >
< T: Cyrax TP: sta TC:excellent E: female sta EP: nasty wounds >
You whirl around, just avoiding a female zebra's vicious attack.
< 208h/208H 91v/119V Pos: standing >
< T: Cyrax TP: sta TC:excellent E: female sta EP: nasty wounds >
[Damage: 2 ] Your decent punch wounds a female zebra.
< 208h/208H 91v/119V Pos: standing >
< T: Cyrax TP: sta TC:excellent E: female sta EP: nasty wounds >
You're still recovering from your last move.
< 208h/208H 91v/119V Pos: standing >
< T: Cyrax TP: sta TC:excellent E: female sta EP: nasty wounds >
[Damage: 30 ] WHAP! For a moment, you feel just like a dragon must as you punch a female zebra.
< 208h/208H 91v/119V Pos: standing >
< T: Cyrax TP: sta TC:excellent E: female sta EP: nasty wounds >
You feel your skill in martial arts improving.
A female zebra misses you.
You whirl around, just avoiding a female zebra's vicious attack.
You narrowly avoid a female zebra's hooves!
< 208h/208H 91v/119V Pos: standing >
< T: Cyrax TP: sta TC:excellent E: female sta EP: nasty wounds >
A female zebra dodges your futile attack.
< 208h/208H 91v/119V Pos: standing >
< T: Cyrax TP: sta TC:excellent E: female sta EP: nasty wounds >
You whirl around, just avoiding a female zebra's vicious attack.
A female zebra misses you.
< 208h/208H 91v/119V Pos: standing >
< T: Cyrax TP: sta TC:excellent E: female sta EP: nasty wounds >
[Damage: 2 ] Your punch wounds a female zebra.
< 208h/208H 91v/119V Pos: standing >
< T: Cyrax TP: sta TC:excellent E: female sta EP: nasty wounds >
You begin moving into position for a combination...
< 208h/208H 91v/119V Pos: standing >
< T: Cyrax TP: sta TC:excellent E: female sta EP: nasty wounds >
[Damage: 33 ] WHAP! For a moment, you feel just like a dragon must as you punch a female zebra.
< 208h/208H 91v/119V Pos: standing >
< T: Cyrax TP: sta TC:excellent E: female sta EP: pretty hurt >
You easily lean out of range of a female zebra's vicious attack.
A female zebra misses you.
A female zebra shifts her weight and viciously slams her rear hooves into you with a stunning force!
OUCH! That really did HURT!
< 186h/208H 91v/119V Pos: standing >
< T: Cyrax TP: sta TC: small wounds E: female sta EP: pretty hurt >
You miss a female zebra.
< 186h/208H 91v/119V Pos: standing >
< T: Cyrax TP: sta TC: small wounds E: female sta EP: pretty hurt >
You whirl around, just avoiding a female zebra's vicious attack.
You whirl around, just avoiding a female zebra's vicious attack.
< 186h/208H 91v/119V Pos: standing >
< T: Cyrax TP: sta TC: small wounds E: female sta EP: pretty hurt >
A female zebra dodges your futile attack.
< 186h/208H 91v/119V Pos: standing >
< T: Cyrax TP: sta TC: small wounds E: female sta EP: pretty hurt >
Your limbs begin to blur...
[Damage: 2 ] You pull a female zebra's head down and bring your knee up, smashing it...
[Damage: 14 ] ...Then swing your elbow around, smashing a female zebra's face...
[Damage: 13 ] ...Then pound a female zebra's face with a series of swift jabs...
[Damage: 21 ] ...Then drop to the ground and make a sweeping kick to a female zebra's thigh...
A female zebra is mortally wounded, and will die soon, if not aided.
< 186h/208H 91v/119V Pos: standing >
<[Damage: 1 ] Your crude punch hits a female zebra.
A female zebra is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a female zebra's gurgling and choking signals her demise.
< 186h/208H 91v/119V Pos: standing >
You have no opponent.
< 196h/208H 96v/119V Pos: standing >
A true martial artist would know his opponent for certain before striking.
< 196h/208H 96v/119V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.
A Path Around the Foothills
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a female zebra is lying here.
A cactus grows in the soil here.
< 197h/208H 96v/119V Pos: standing >
Score information for Cyrax
Level: 25 Race: Human Class: Monk Sex: Male
Hit points: 197(208) Moves: 97(119)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 23 platinum 290 gold 731 silver 793 copper
Playing time: 0 days / 7 hours/ 10 minutes
Received data: 0.2974 MB this session.
Send data: 0.0081 MB this session.
Compression ratio: 81%
81%
Status: Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 5
Bartender Quests Remaining: 8.
Combat Pulse: 15 Spell Pulse: 1.00
Leaderboard Points: 248
Active Spells:
--------------
regenerate (less than a minute remaining)
heroism (3 minutes)
well-rested bonus (104 minutes)
< 197h/208H 97v/119V Pos: standing >
The corpse of a female zebra appears to be empty.
< 198h/208H 97v/119V Pos: standing >
You stop using a rugged adventurers satchel.
< 193h/203H 97v/119V Pos: standing >
You don't have anything to put in it.
< 194h/203H 97v/119V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 194h/203H 98v/119V Pos: standing >
< 208h/208H 103v/119V Pos: standing >
< 208h/208H 103v/119V Pos: standing >
A Path Around the Foothills
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a female zebra is lying here.
A cactus grows in the soil here.
< 208h/208H 104v/119V Pos: standing >
It appears to be the corpse of a female zebra.
Nothing.
< 208h/208H 107v/119V Pos: standing >
Within the Savannah of Sorrow
Near the north eastern side of passable Savannah the wildlife
decreases largely due to the lack of vegetation. On the hills and
rocky outcroppings leading west several goats can be seen and the
odd bird flying overhead but not much else as it becomes far too
dangerous to walk on foot for most men and beasts. Just to the
north lies another pit and to the east a small group of nomadic
wemics have set up a hunting party.
Obvious exits: -North -East -South
The corpse of a young zebra is lying here.
A lush, tropical palm tree, grows here.
A lush, tropical palm tree, grows here.
< 208h/208H 103v/119V Pos: standing >
Among a Pit
As with the other areas in the Savannah, where there is an entrance
to a Pit the vegetation does not seem to grow. Even the wildlife of
the region seem to avoid this area when possible. It is a sure sign
of the danger that lurks just below the surface of the Savannah.
The plains stretch out to the east and south, the other directions
being unpassable. Someone has posted a sign near the entrance of
the Pit.
Obvious exits: -East -South
A treacherous hole in the earth leads down into the pits.
A sign, scribbled in poor common, has been planted here.
< 208h/208H 99v/119V Pos: standing >
It's hotter than anyone could imagine.
< 208h/208H 100v/119V Pos: standing >
Within the Savannah of Sorrow
Along the northern edge of the Savannah the sounds of both the
wildlife and the adventurers around this area reach an almost
deafening cresendo. Squawks from all sorts of birds, the chatter
of the smaller animals, the yaps from the dogs all mingle together
almost musically. North is impassable, east continues the path
way around the central mountain, to the south a group of wemics
are hunting, and just to the west lies an infamous Pit.
Obvious exits: -East -South -West
A tall giraffe stands here, chewing on palm leaves.
A cactus grows in the soil here.
< 208h/208H 96v/119V Pos: standing >
A Path Around the Foothills
Over many years of adventurers travelling to this region a pathway
has formed that encircles the central mountain. Travellers have
longed hoped for a easier route up the mountain, or perhaps to
find new tunnels leading into the treasure rooms of the Pits of
Cerberus with no luck and the route up the mountain remains to be
full of dangers for the unskilled. North and south of here are
unpassable mountains, the path continues east and west.
Obvious exits: -East -West
A lush, tropical palm tree, grows here.
An elusive whitetiger runs through the Savannah here.
< 208h/208H 92v/119V Pos: standing >
A whitetiger leaves west.
< 208h/208H 94v/119V Pos: standing >
Consider killing who?
< 208h/208H 95v/119V Pos: standing >
Within the Savannah of Sorrow
Along the northern edge of the Savannah the sounds of both the
wildlife and the adventurers around this area reach an almost
deafening cresendo. Squawks from all sorts of birds, the chatter
of the smaller animals, the yaps from the dogs all mingle together
almost musically. North is impassable, east continues the path
way around the central mountain, to the south a group of wemics
are hunting, and just to the west lies an infamous Pit.
Obvious exits: -East -South -West
An elusive whitetiger runs through the Savannah here.
A tall giraffe stands here, chewing on palm leaves.
A cactus grows in the soil here.
< 208h/208H 91v/119V Pos: standing >
Are you mad!?
< 208h/208H 93v/119V Pos: standing >
A whitetiger laughs at your feeble attempt to kick him from behind.
< 208h/208H 94v/119V Pos: standing >
< T: Cyrax TP: sta TC:excellent E: white sta EP: excellent >
A whitetiger misses you.
< 208h/208H 95v/119V Pos: standing >
< T: Cyrax TP: sta TC:excellent E: white sta EP: excellent >
You miss a whitetiger.
< 208h/208H 95v/119V Pos: standing >
< T: Cyrax TP: sta TC:excellent E: white sta EP: excellent >
You whirl around, just avoiding a whitetiger's vicious attack.
You easily lean out of range of a whitetiger's vicious attack.
A whitetiger's sweep catches you in the side and you almost stumble.
< 200h/208H 95v/119V Pos: standing >
< T: Cyrax TP: sta TC:few scratches E: white sta EP: excellent >
You begin moving into position for a combination...
< 200h/208H 95v/119V Pos: standing >
< T: Cyrax TP: sta TC:few scratches E: white sta EP: excellent >
[Damage: 30 ] WHAP! For a moment, you feel just like a dragon must as you punch a whitetiger.
< 200h/208H 95v/119V Pos: standing >
< T: Cyrax TP: sta TC:few scratches E: white sta EP: small wounds >
You score a CRITICAL HIT!!!!!
[Damage: 4 ] Your impressive punch wounds a whitetiger.
< 200h/208H 95v/119V Pos: standing >
< T: Cyrax TP: sta TC:few scratches E: white sta EP: small wounds >
You easily lean out of range of a whitetiger's vicious attack.
You easily lean out of range of a whitetiger's vicious attack.
< 200h/208H 95v/119V Pos: standing >
< T: Cyrax TP: sta TC:few scratches E: white sta EP: small wounds >
A Troll rides in on a wild dog from the south.
< 200h/208H 95v/119V Pos: standing >
< T: Cyrax TP: sta TC:few scratches E: white sta EP: small wounds >
[Damage: 2 ] Your decent punch grazes a whitetiger.
< 200h/208H 95v/119V Pos: standing >
< T: Cyrax TP: sta TC:few scratches E: white sta EP: small wounds >
A Troll dismounts a wild dog.
< 200h/208H 95v/119V Pos: standing >
< T: Cyrax TP: sta TC:few scratches E: white sta EP: small wounds >
A grazing giraffe leaves east.
< 200h/208H 95v/119V Pos: standing >
< T: Cyrax TP: sta TC:few scratches E: white sta EP: small wounds >
A whitetiger misses you.
You whirl around, just avoiding a whitetiger's vicious attack.
A whitetiger misses you with his clumsy kick at your chest.
< 200h/208H 95v/119V Pos: standing >
< T: Cyrax TP: sta TC:few scratches E: white sta EP: small wounds >
A Troll suddenly looks a bit dumb, and madly slams _YOU_!
The world starts spinning, and your ears are ringing!
< 192h/208H 95v/119V Pos: on your ass >
Your opponent has escaped your deadly combination.
< 193h/208H 95v/119V Pos: on your ass >
A Troll's powerful slash strikes you very hard.
OUCH! That really did HURT!
A Troll's powerful pierce strikes you very hard.
OUCH! That really did HURT!
A Troll's powerful slash strikes you very hard.
OUCH! That really did HURT!
< 126h/208H 95v/119V Pos: on your ass >
< T: Cyrax TP: ass TC: few wounds E: A Troll sta EP: few scratches >
A whitetiger's fine bite strikes you very hard.
A whitetiger's bite strikes you very hard.
< 93h/208H 95v/119V Pos: on your ass >
< T: Cyrax TP: ass TC: nasty wounds E: A Troll sta EP: few scratches >
You miss a Troll.
< 93h/208H 95v/119V Pos: on your ass >
< T: Cyrax TP: ass TC: nasty wounds E: A Troll sta EP: few scratches >
You miss a Troll.
A Troll's powerful slash seriously wounds you.
OUCH! That really did HURT!
A Troll's powerful pierce seriously wounds you.
A Troll's powerful slash enshrouds you in a mist of blood.
OUCH! That really did HURT!
< 29h/208H 95v/119V Pos: on your ass >
< T: Cyrax TP: ass TC: awful E: A Troll sta EP: few scratches >
A whitetiger misses you.
< 29h/208H 95v/119V Pos: on your ass >
< T: Cyrax TP: ass TC: awful E: A Troll sta EP: few scratches >
The world stops spinning.
< 29h/208H 95v/119V Pos: on your ass >
< T: Cyrax TP: ass TC: awful E: A Troll sta EP: few scratches >
A wild dog leaves south.
< 29h/208H 95v/119V Pos: on your ass >
< T: Cyrax TP: ass TC: awful E: A Troll sta EP: few scratches >
A Troll attempted to headbutt you.
Sorry, you can't do that while laying around.
< 29h/208H 95v/119V Pos: on your ass >
< T: Cyrax TP: ass TC: awful E: A Troll sta EP: few scratches >
Sorry, you can't do that while laying around.
< 29h/208H 95v/119V Pos: on your ass >
< T: Cyrax TP: ass TC: awful E: A Troll sta EP: few scratches >
You miss a Troll.
You clamber to your feet.
< 29h/208H 95v/119V Pos: standing >
< T: Cyrax TP: sta TC: awful E: A Troll sta EP: few scratches >
You attempt to flee...
A Hunting Ground Within the Savannah of Sorrow
This area of the Savannah is currently being used by a small
group of nomadic wemics for hunting. As the Savannah is host to
many different types of wildlife, it is also used by many races
and cultures of the more intelligent speices in the world for
sources of food, clothing, and tools, all of which either come
from the wildlife or around the area. The wemics here will
most likely hunt for several days then move on to another
location with their supplies replenished.
Obvious exits: -North -West
A few drops of fresh blood are scattered around the area.
A hungry wild dog scavenges for food out on the Savannah.
A wemic nomad hunts for food here.
Sealot, the wemic chieftan hunts for supplies for his tribe here.
You flee southward!
< 29h/208H 68v/119V Pos: standing >
You attempt to flee...
Within the Savannah of Sorrow
Along the northern edge of the Savannah the sounds of both the
wildlife and the adventurers around this area reach an almost
deafening cresendo. Squawks from all sorts of birds, the chatter
of the smaller animals, the yaps from the dogs all mingle together
almost musically. North is impassable, east continues the path
way around the central mountain, to the south a group of wemics
are hunting, and just to the west lies an infamous Pit.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
A Troll (large) NightLord -*Clan DemonRage*- stands, floating here.
An elusive whitetiger runs through the Savannah here.
A cactus grows in the soil here.
You flee northward!
< 29h/208H 34v/119V Pos: standing >
A Path Around the Foothills
Over many years of adventurers travelling to this region a pathway
has formed that encircles the central mountain. Travellers have
longed hoped for a easier route up the mountain, or perhaps to
find new tunnels leading into the treasure rooms of the Pits of
Cerberus with no luck and the route up the mountain remains to be
full of dangers for the unskilled. North and south of here are
unpassable mountains, the path continues east and west.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A lush, tropical palm tree, grows here.
A tall giraffe stands here, chewing on palm leaves.
< 30h/208H 29v/119V Pos: standing >
Within the Savannah of Sorrow
The Savannah spreads out in four directions here, west and south
continuing the pathway that leads around the central mountain,
while north and east both lead to the edge of the plains, as the
Savannah becomes impossible to hike or climb. A tall, rugged,
mercenary from the legendary Soldiers of Fortune stands here,
gazing up at the mountain to the southwest with a dreamy look
in his eyes.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a camel is lying here.
A procession of ants marches across the desert here.
A large wandering dog is here, growling at you.
A lush, tropical palm tree, grows here.
(Q)A Soldier of Fortune stands here, acting as a sentry for the campers.
< 30h/208H 25v/119V Pos: standing >
Within the Savannah of Sorrow
The Savannah continues here with the rocky soil that is so
common in this region. The animals frolick and graze through
the plains, all but carefree other than the knowledge that just
below the surface lie the Pits of Cerberus. Rumors of clawed
hands reaching out from the Pits at night and grabbing whatever
is walking by at the moment are not uncommon, and camels would
make an easy target for just about anything--being as they aren't
the brightest animal in the world. To the north some travellers
have set up a campsite.
Obvious exits: -North -South -West
The corpse of a camel is lying here.
The corpse of a large camel is lying here.
< 31h/208H 20v/119V Pos: standing >
Alas, you cannot go that way. . . .
< 32h/208H 21v/119V Pos: standing >
Alas, you cannot go that way. . . .
< 33h/208H 21v/119V Pos: standing >
At an Enormous Anthill
An enormous anthill is the center of attention in this part of the
Savannah. It rises up out of the ground nearly eight feet and it
home to millions of ants. The ants are contantly scurring in and
out of the anthill, making it look alive with movement. The
Savannah continues to the south and west, the other directions
blocked by unpassable rocky outcroppings.
Obvious exits: -North -South -West
The corpse of a camel is lying here.
The corpse of a young zebra is lying here.
A huge anthill grows up from the ground here. (humming)
< 34h/208H 16v/119V Pos: standing >
Alas, you cannot go that way. . . .
< 35h/208H 17v/119V Pos: standing >
Alas, you cannot go that way. . . .
< 36h/208H 18v/119V Pos: standing >
Within the Savannah of Sorrow
The Savannah spreads out in four directions here, north leading
towards the pathway the encircles the central mountain while the other
directions continue the expanse of the plains. The wind blows lazily
at the tall palms, just enough to create a cool breeze that is quite
refreshing compared to the intense sunlight.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A young zebra runs through the Savannah here.
A cactus grows in the soil here.
A lush, tropical palm tree, grows here.
< 36h/208H 13v/119V Pos: standing >
Within the Savannah of Sorrow
The arid landscape begins to change just of to the east here, where
a small path begins that works its way through the rocky outcroppings
that surround the Savannah. Not far off to the south a herd of zebras
can be seen grazing and to the west the large central mountain rises
up from the desert.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
A lush, tropical palm tree, grows here.
A lush, tropical palm tree, grows here.
< 37h/208H 8v/119V Pos: standing >
A Path Leading Away From the Savannah
This path leads away from the Savannah through a small break in
the usually unpassable rock that surrounds the majority of the plains.
Though the terrain is still the same of that within the Savannah it
appears that not far off the path becomes a well-used road. Though
the odd animal can still be seen scurrying about, the regular
Savannah wildlife doesn't seem to wander any further than this
point.
Obvious exits: -East -West
< 37h/208H 5v/119V Pos: standing >
A Path Leading Away From the Savannah
This path leads away from the Savannah through a small break in
the usually unpassable rock that surrounds the majority of the plains.
Though the terrain is still the same of that within the Savannah it
appears that not far off the path becomes a well-used road. Though
the odd animal can still be seen scurrying about, the regular
Savannah wildlife doesn't seem to wander any further than this
point.
Obvious exits: -South -West
< 38h/208H 4v/119V Pos: standing >
Alas, you cannot go that way. . . .
< 38h/208H 4v/119V Pos: standing >
Alas, you cannot go that way. . . .
< 40h/208H 5v/119V Pos: standing >
A Change in Terrain
The path changes here from the hard, sun-baked Savannah soil to a
well-used gravel road. The road runs the length from the Savannah
to the small village of Desolate and is quite popular with wagon
trains and caravans as well as just the usual band of travellers.
Though the journey is quite long, it is relatively safe, and many
adventurers perfer travelling along this route other than through
the wilderness, especially after dark, as the closer one gets to
Desolate, the number of patrols keeping an eye out for the forces
of evil greatly increase.
Obvious exits: -North -East
< 40h/208H 3v/119V Pos: standing >
The Road to Desolate
The terrain changes again here, becoming a much more defined
gravel road. Though the birds above still caw noisily and float
lazily on the warm air currents, the remainder of the Savannah
wildlife has all but dissappeared. Up ahead on the winding road
actual trees can be seen growing from the quickly becoming soft
soil, and not just the palms and cacti so common within the
Savannah.
Obvious exits: -East -West
< 42h/208H 2v/119V Pos: standing >
The Road to Desolate
The road to Desolate continues here, though is just the begining
compared to the length of the journey. The road increases in quality
the further one gets away from the Savannah, most likely due to the
lack of animals around that can trample a pathway. There is a small
group of humans standing here, watching the skies intently, as if
waiting for something to come down and pick them up. Looking up,
nothing can be seen other than the odd flock of birds and the still
serenity of the Savannah sky.
Obvious exits: -North -West
Puddles of fresh blood cover the ground.
A crewman from the Sunweaver stands here waiting for a ride.
A crewman from the Sunweaver stands here waiting for a ride.
Gregory, aid to the High Magistrate, watches the skies here.
< 43h/208H 0v/119V Pos: standing >
You're too exhausted.
< 44h/208H 1v/119V Pos: standing >
You're too exhausted.
< 45h/208H 1v/119V Pos: standing >
< 47h/208H 3v/119V Pos: standing >
< 50h/208H 4v/119V Pos: standing >
The Road to Desolate
The road to Desolate continues here, though is just the begining
compared to the length of the journey. The road increases in quality
the further one gets away from the Savannah, most likely due to the
lack of animals around that can trample a pathway. South from here
the path back to the Savannah continues, where a group of travellers
of some sort are standing in wait for something.
Obvious exits: -North -South
< 51h/208H 3v/119V Pos: standing >
.^^.+.MMM
.^.^^+^MMM^
.^^.^^+MMM^^^
^^..^.+MM^**^
^^..^^@MM^^^.
...^^M^M^^...
..^^MMM^^.M..
^^MMM^.....
MMM^.....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 53h/208H 3v/119V Pos: standing >
..^^.+.MM
..^.^^+^MMM
..^^.^^+MMM^^
.^^..^.+MM^**
.^^..^@+MM^^^
^...^^M^M^^..
^..^^MMM^^.M.
^^^MMM^....
^MMM^....
A Sloped and Rocky Hillside
Obvious exits: -North -East -South -West
< 55h/208H 3v/119V Pos: standing >
...^^.+.M
...^.^^+^MM
...^^.^^+MMM^
^.^^..^.+MM^*
..^^..@^+MM^^
.^...^^M^M^^.
^^..^^MMM^^.M
^^^^MMM^...
^^MMM^...
A Sloped and Rocky Hillside
Obvious exits: -North -East -South -West
< 59h/208H 2v/119V Pos: standing >
....^^.+.
....^.^^+^M
....^^.^^+MMM
.^.^^..^.+MM^
...^^.@^^+MM^
..^...^^M^M^^
.^^..^^MMM^^.
^^^^^MMM^..
.^^MMM^..
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 64h/208H 3v/119V Pos: standing >
Pardon?
< 67h/208H 4v/119V Pos: standing >
A Troll enters from the east.
< 68h/208H 5v/119V Pos: standing >
.....^^.+
.....^.^^+^
.....^^.^^+MM
..^.^^..^.+MM
....^^@P^^+MM
...^...^^M^M^
..^^..^^MMM^^
.^^^^^MMM^.
^.^^MMM^.
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 68h/208H 3v/119V Pos: standing >
A Troll enters from the east.
< 69h/208H 3v/119V Pos: standing >
A Troll leaves east.
< 70h/208H 4v/119V Pos: standing >
.^....^M+
......^^.+.
......^.^^+^M
.....^^.^^+MM
..^.^^@.^.+MM
....^^.P^^+MM
...^...^^M^M^
.^^..^^MMM^
^^^^^MMM^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 70h/208H 2v/119V Pos: standing >
......^^+
..^....^M+^
.......^^.+.M
......^.^^+^M
.....^@.^^+MM
..^.^^..^.+MM
....^^.P^^+MM
..^...^^M^M
^^..^^MMM
A Sloped and Rocky Hillside
Obvious exits: -North -East -South -West
< 71h/208H 0v/119V Pos: standing >
You're too exhausted.
< 71h/208H 0v/119V Pos: standing >
You're too exhausted.
< 72h/208H 1v/119V Pos: standing >
You're too exhausted.
< 73h/208H 2v/119V Pos: standing >
You're too exhausted.
< 74h/208H 2v/119V Pos: standing >
Pardon?
< 75h/208H 3v/119V Pos: standing >
.....^^+^
.^....^M+^.
......^^.+.MM
.....^.^^+^MM
....^^@^^+MMM
.^.^^..^.+MM^
...^P..^^+MM^
.^...^^M^M^
^..^^MMM^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 76h/208H 1v/119V Pos: standing >
You're too exhausted.
< 76h/208H 1v/119V Pos: standing >
......^^+
..^....^M+^
.......^^.+.M
......^.^^+^M
.....^@.^^+MM
..^P^^..^.+MM
....^^..^^+MM
..^...^^M^M
^^..^^MMM
A Sloped and Rocky Hillside
Obvious exits: -North -East -South -West
< 78h/208H 0v/119V Pos: standing >
Hint: If someone wants to group with you and says 'f/c', that means you need to type 'follow <person>' and 'consent <person>'
You're too exhausted.
< 79h/208H 1v/119V Pos: standing >
.....^^+^
.^....^M+^.
......^^.+.MM
.....^.^^+^MM
....P^@^^+MMM
.^.^^..^.+MM^
...^^..^^+MM^
.^...^^M^M^
^..^^MMM^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 79h/208H 0v/119V Pos: standing >
You're too exhausted.
< 80h/208H 1v/119V Pos: standing >
A Troll enters from the west.
< 80h/208H 2v/119V Pos: standing >
....^^+^.
^....^M+^.M
.....^^.+.MMM
....^.^^+^MMM
...^^P@^+MMM^
^.^^..^.+MM^*
..^^..^^+MM^^
^...^^M^M^^
..^^MMM^^
A Sloped and Rocky Hillside
Obvious exits: -North -East -South -West
< 80h/208H 0v/119V Pos: standing >
You're too exhausted.
< 80h/208H 2v/119V Pos: standing >
.....^+^.
.....^^+^.^
.^....^M+^.MM
.....^^.+.MMM
....^.@^+^MMM
...^^P^^+MMM^
^.^^..^.+MM^*
.^^..^^+MM^
...^^M^M^
A Sloped and Rocky Hillside
Obvious exits: -North -East -South -West
< 80h/208H 0v/119V Pos: standing >
A Troll enters from the east.
< 81h/208H 3v/119V Pos: standing >
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 81h/208H 3v/119V Pos: sitting >
A Troll's slash seriously wounds you.
A Troll's impressive pierce seriously wounds you.
A Troll's impressive slash enshrouds you in a mist of blood.
< 28h/208H 4v/119V Pos: sitting >
< T: Cyrax TP: sit TC: awful E: A Troll sta EP: few scratches >
You miss a Troll.
< 28h/208H 4v/119V Pos: sitting >
< T: Cyrax TP: sit TC: awful E: A Troll sta EP: few scratches >
A Troll's slash causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Troll's powerful pierce hits you.
Your consciousness begins to fade in and out as your mortality slips away.....
< -10h/208H 4v/119V Pos: sitting >
You are in pretty bad shape, unable to do anything!
< -10h/208H 4v/119V Pos: sitting >
You are in pretty bad shape, unable to do anything!
< -10h/208H 4v/119V Pos: sitting >
< -10h/208H 4v/119V Pos: sitting >
< -10h/208H 4v/119V Pos: sitting >
You are in pretty bad shape, unable to do anything!
< -10h/208H 4v/119V Pos: sitting >