<worn as a badge> a badge of rotten flesh of constitution
<worn on head> the diamond crown of Winduin of precision (glowing)
<worn on eyes> a priest's shayla of the maelstrom
<worn in ear> a steel hoop earring [superior]
<worn in ear> a mithril and gold earring [poor]
<worn on face> the spiked mask of luck
<worn around neck> a necklace of dancing shadows (magic)
<worn around neck> a necklace of dancing shadows (magic)
<worn on body> an elaborate chainmail suit emblazoned with a hammer (magic)
<worn about body> a scarlet cavalier's cloak [78%]
<worn on back> a large leather backpack
<worn as quiver> a quiver smeared with blood
<worn about waist> the frayed ends of sanity (magic)
<worn on belt buckle>a hand-carved yo-yo
<attached to belt> a thick tome of legendary lores (magic)
<attached to belt> the face of Yza [80%]
<worn on arms> a pair of silver arm protectors
<worn around wrist> a bracer carved from obsidian [80%]
<worn around wrist> a bracelet of the earth of power (magic)
<worn on hands> some glowing bone gloves from Rift Valley Jungle
<worn on finger> a silver ring encrusted with a black sapphire (magic) (humming)
<worn on finger> a band of the winds
<primary weapon> a razored-black stiletto (humming)
<held> a finely curved horn (glowing)
<worn on legs> some azurian hide leggings
<worn on feet> a pair of traveling boots [superior]
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
< 318h/318H 170v/177V Pos: standing >
Alas, you cannot go that way. . . .
< 318h/318H 171v/177V Pos: standing >
Backstab who?
< 318h/318H 171v/177V Pos: standing >
Alas, you cannot go that way. . . .
< 318h/318H 172v/177V Pos: standing >
Backstab who?
< 318h/318H 173v/177V Pos: standing >
The gate seems to be closed.
< 318h/318H 174v/177V Pos: standing >
Along The Main Cavern Route
An inordinantly large amount of the passerby of these main route seems to
be military personnel. While there are the occasional signs of the normal
populace, such as the house to the east, it seems obvious that they may be
relegated to less central areas of the city. Most of the common folk that
wander here and there are on buisness of some sort.
Obvious exits: -North -East -South
This ogre guard looks sleepily about hoping for some excitement.
< 318h/318H 174v/177V Pos: standing >
Along The Main Cavern Route
Here is the main route of the underworld kingdom of Torg. The obsidian
walls of this underground thoroughfare are lined with stalls and hawkers and
brimming with military people. In this underworld community all is kept in
strict order. The construction of this city indeed was well thought out for
defensive purposes. At every fifty feet a new archers alcove or small set of
battlements can be seen set into the rock face of the cavern. It might indeed
take an invading army a long time to make their way to the palace through a
retreating action.
Obvious exits: -North -South
This tired hobgoblin merchant tries to trade what he can here.
This ogre guard looks sleepily about hoping for some excitement.
< 318h/318H 172v/177V Pos: standing >
Alas, you cannot go that way. . . .
< 318h/318H 173v/177V Pos: standing >
Backstab who?
< 318h/318H 174v/177V Pos: standing >
Intersection In The Main Cavern Route
Here is the intersection of the two largest routes in all of the city.
To the west the main gate of the city stands blocking the passage and to the
east the Central Avenue of the city continues. Running north and south the
main cavern route makes a circle of the city proper. This intersection is
thronging with people of all sorts. Almost all people wear uniforms and
stacked bars of rank on their breasts. Even the children themselves are given
ranks in their schooling.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)
< 318h/318H 174v/177V Pos: standing >
Moving Into The City
Ahead, a large cavern opens up into an underground city. Carved and made
from the large caves that dwarves used to inhabit, this city was expanded and
moulded to its founder's purpose. Now with untold numbers of defense measures
and expansion unto the once city of the mountain dwellers is now an efficient
home to this ruthless military society.
Obvious exits: -East -West -Down #
A sleepy rakshasa is almost ready to relieve the commander at the gate.(Red Aura)
< 318h/318H 172v/177V Pos: standing >
Just Inside The Gates
Here is the entrance to the city of Torg. Immediately the most apparent
feature is the fact that every citizen appears to be armed. Surprisingly
this armed society seems to be a polite one, no fights or even nasty words
are traded. Now while this may be fear of one another, most likely it is for
fear of the numerous hobgoblin guards striding through the crowd. When
a fight or argument breaks out they run into the fray armed and with the
intention of maiming the contestants. They take great joy in breaking bones
and slicing flesh. Looking at their eager eyes is discomforting.
Obvious exits: -East -West #
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)
This mage warrior is here all fizzled out.(Red Aura)
< 318h/318H 171v/177V Pos: standing >
Backstab who?
< 318h/318H 172v/177V Pos: standing >
Alas, you cannot go that way. . . .
< 318h/318H 174v/177V Pos: standing >
Moving Into The City
Ahead, a large cavern opens up into an underground city. Carved and made
from the large caves that dwarves used to inhabit, this city was expanded and
moulded to its founder's purpose. Now with untold numbers of defense measures
and expansion unto the once city of the mountain dwellers is now an efficient
home to this ruthless military society.
Obvious exits: -East -West -Down #
A sleepy rakshasa is almost ready to relieve the commander at the gate.(Red Aura)
< 318h/318H 173v/177V Pos: standing >
Intersection In The Main Cavern Route
Here is the intersection of the two largest routes in all of the city.
To the west the main gate of the city stands blocking the passage and to the
east the Central Avenue of the city continues. Running north and south the
main cavern route makes a circle of the city proper. This intersection is
thronging with people of all sorts. Almost all people wear uniforms and
stacked bars of rank on their breasts. Even the children themselves are given
ranks in their schooling.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)
< 318h/318H 173v/177V Pos: standing >
Along The Main Cavern Route
Here is the main route of the underworld kingdom of Torg. Military
personnel crowd the streets. It is apparent that this town is almost
exclusively for the purpose of conquest. Nearly every being appears involved
in the war effort in one way or another. To emphasize the point a cart
carrying dented and broken armor to Kordor for resmelting lumbers down the
street.
Obvious exits: -North -South
This mage warrior is here all fizzled out.(Red Aura)
< 318h/318H 173v/177V Pos: standing >
Backstab who?
< 318h/318H 174v/177V Pos: standing >
Intersection In The Main Cavern Route
Here is the intersection of the two largest routes in all of the city.
To the west the main gate of the city stands blocking the passage and to the
east the Central Avenue of the city continues. Running north and south the
main cavern route makes a circle of the city proper. This intersection is
thronging with people of all sorts. Almost all people wear uniforms and
stacked bars of rank on their breasts. Even the children themselves are given
ranks in their schooling.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)
< 318h/318H 175v/177V Pos: standing >
Central Avenue
Forward the path moves forward briskly here. Small clusters of hobgoblins
gather together here and there. Along the walls wheelbarrows full of products
moving from one place to another are moving constantly. Here and there an
occasional hawker claims to be selling bits of the column Torg used to sweep
his enemies from his sight, or bones of the dwarven leader which he bit the
very head from.
Obvious exits: -East -West
Fresh blood splatters cover the area.
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)
< 318h/318H 173v/177V Pos: standing >
Backstab who?
< 318h/318H 173v/177V Pos: standing >
Central Avenue
The central avenue continues here. To the north a small barracks for
some of Torg's regular soldiers resides. South of here the shop of Gornogo
awaits customers hungry for meat. East and west this large path continues.
High above on either side large archers shelters reside and stand ready to pick
at invading enemy forces. On the side of the street a corpse of a dwarven
soldier has been picked apart for trophies by the common populace.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 318h/318H 171v/177V Pos: standing >
Backstab who?
< 318h/318H 172v/177V Pos: standing >
Some Higher Order Barracks
Here is where the higher order soldiers are housed. The veterans are
less excited and as well not as worried as those with less experience. Swords
and battle axes here are notched companions, not tools. While they may have
a visit to the armorer for a sharpening, in general the veterans do not wish to
part with them. Every one of the bunks is well worn in and it is obvious that
their bodies each fit only into one. To these hardened men the key to staying
alive is ritual, and not changing a thing.
Obvious exits: -South
Puddles of fresh blood cover the ground.
The corpse of an alert veteran hobgoblin soldier is lying here.
The corpse of a veteran hobgoblin soldier is lying here.
The corpse of an alert veteran hobgoblin soldier is lying here.
The corpse of a veteran hobgoblin soldier is lying here.
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
A veteran hobgoblin soldier stands here.(Red Aura)
The veteran hobgoblin soldier is here slowly using his whetstone on his weapon.(Red Aura)
An alert veteran hobgoblin soldier wide eyed and ready for battle.(Red Aura)
The veteran hobgoblin soldier is here slowly using his whetstone on his weapon.(Red Aura)
An alert veteran hobgoblin soldier wide eyed and ready for battle.(Red Aura)
The veteran hobgoblin soldier is here slowly using his whetstone on his weapon.(Red Aura)
< 318h/318H 172v/177V Pos: standing >
Central Avenue
The central avenue continues here. To the north a small barracks for
some of Torg's regular soldiers resides. South of here the shop of Gornogo
awaits customers hungry for meat. East and west this large path continues.
High above on either side large archers shelters reside and stand ready to pick
at invading enemy forces. On the side of the street a corpse of a dwarven
soldier has been picked apart for trophies by the common populace.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 318h/318H 171v/177V Pos: standing >
The Shop Of Gornogo
Large slabs of meat line the walls of this shop. Above each piece a label
saying such things as "halfling belly", "centaur haunch", and the always
popular "barbarian ribs". This well known food store supplies the city with
approved food. The cuisine even seems to include a large cauldron along the
wall which has a sign indicating that it is "elf brain stew."
Obvious exits: -North
Puddles of fresh blood cover the ground.
Gornogo the store owner is here cutting slices of meat for customers.(Red Aura)
< 318h/318H 170v/177V Pos: standing >
Central Avenue
The central avenue continues here. To the north a small barracks for
some of Torg's regular soldiers resides. South of here the shop of Gornogo
awaits customers hungry for meat. East and west this large path continues.
High above on either side large archers shelters reside and stand ready to pick
at invading enemy forces. On the side of the street a corpse of a dwarven
soldier has been picked apart for trophies by the common populace.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 318h/318H 171v/177V Pos: standing >
Central Avenue
Here is the center of the town which supports the massive military machine
which works in the name of Torg. In the center of the square a murmuring
fountain awaits it's daily pilgramige of visitors. All about squads of
military units in formation march off to various duties, and in various drills.
Women come here to watch the ranks pass by to select mates from the soldiers
running about. While many stands are present none dare sell any armor or arms
for knowledge that in this town, only Kordor may sell those things.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
Gurgling a fountain is here offering its contents to the people.
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
< 318h/318H 169v/177V Pos: standing >
Backstab who?
< 318h/318H 170v/177V Pos: standing >
Central Avenue
The central avenue continues here. To the north a small barracks for
some of Torg's regular soldiers resides. South of here the shop of Gornogo
awaits customers hungry for meat. East and west this large path continues.
High above on either side large archers shelters reside and stand ready to pick
at invading enemy forces. On the side of the street a corpse of a dwarven
soldier has been picked apart for trophies by the common populace.
Obvious exits: -East -South# -West
Puddles of fresh blood cover the ground.
< 318h/318H 171v/177V Pos: standing >
Central Avenue
Forward the path moves forward briskly here. Small clusters of hobgoblins
gather together here and there. Along the walls wheelbarrows full of products
moving from one place to another are moving constantly. Here and there an
occasional hawker claims to be selling bits of the column Torg used to sweep
his enemies from his sight, or bones of the dwarven leader which he bit the
very head from.
Obvious exits: -East -West
Fresh blood covers everything in the area.
< 318h/318H 170v/177V Pos: standing >
Alas, you cannot go that way. . . .
< 318h/318H 171v/177V Pos: standing >
Alas, you cannot go that way. . . .
< 318h/318H 172v/177V Pos: standing >
Intersection Of The Main Routes
This intersection connects the main cavern route with the central avenue.
To the east a fine path leads towards the compound as well. While the other
paths are literally thronging with people, that path only attracts the
occasional visitor. Unless one has buisness or reports for the compound the
only reason to visit might be to see the Colloseum fights.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 318h/318H 172v/177V Pos: standing >
Pardon?
< 318h/318H 172v/177V Pos: standing >
Pardon?
< 318h/318H 173v/177V Pos: standing >
A Fine Path Leading To The Compound
This path is cleaner cut than the main route. A precision is about it that
is far beyond that of any other route in the city. Along the walls small
slits open up into interior archer's alcoves which would make this a perfect
killing ground before a last stand at the compound itself. It is a fearful
vision to the eye and the mind.
Obvious exits: -East -West
< 318h/318H 174v/177V Pos: standing >
Alas, you cannot go that way. . . .
< 318h/318H 175v/177V Pos: standing >
Intersection Of The Main Routes
This intersection connects the main cavern route with the central avenue.
To the east a fine path leads towards the compound as well. While the other
paths are literally thronging with people, that path only attracts the
occasional visitor. Unless one has buisness or reports for the compound the
only reason to visit might be to see the Colloseum fights.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 318h/318H 175v/177V Pos: standing >
Along The Main Cavern Route
Here is the main route of the underworld kingdom of Torg. The obsidian
walls of this underground thoroughfare are lined with stalls and hawkers and
brimming with military people. In this underworld community all is kept in
strict order. The construction of this city indeed was well thought out for
defensive purposes. At every fifty feet a new archers alcove or small set of
battlements can be seen set into the rock face of the cavern. It might indeed
take an invading army a long time to make their way to the palace through a
retreating action.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
This ogre guard looks sleepily about hoping for some excitement.
< 318h/318H 173v/177V Pos: standing >
Along The Main Cavern Route
To the north the route winds around a corner. To the east a small
hobgoblin home is carved into the large rock face of the route. Here the
rock floor seems a bit rougher than other points in the city indicating that
this portion of the city is less traveled. Perhaps the directness of the
central paths between the gates and the barracks make this route only useful to
those who live along it.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
< 318h/318H 171v/177V Pos: standing >
Northeast Corner Along The Main Cavern Route
Here is a corner in the main route of the city. To the north a rough hewn
path moves forward towards the Colloseum. Not wishing to waste this
intersection's defensability large rocks bottleneck a small portion of the
route with precision. Along those rocks large numbers of engineers can unleash
boulders down upon a host. As well an intricate gutter system has been
designed for the sole purpose of delivering boiling oil along the entire
street.
Obvious exits: -North -South -West
A few drops of fresh blood are scattered around the area.
< 318h/318H 170v/177V Pos: standing >
The Colloseum Path
Breaking off from the main cavern route is this different looking tunnel.
While most other tunnels inside these caverns are rather well made, this has
a rough quality to it. Whereas the dwarves made most of the caves, these
tunnels most likely were dug by shaky bleeding goblin hands. Unfinished
planes of obsidian are the result of extreme laziness on the part of the
workers. Had this tunnel been made for the higher of Torg's servants then this
would not be the case. However mostly simple commoners tread these paths.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
This ogre guard looks sleepily about hoping for some excitement.
This ogre guard looks sleepily about hoping for some excitement.
< 318h/318H 169v/177V Pos: standing >
The Colloseum Path
To the south the path continues away from the Colloseum. To the north
the commoner's entrance to the low Colloseum seats. Rough hewn this path
appears to be featureless but for the trash that decorates its sides. Scraps
of leather, excrement, and even a stray head can be seen in the hall.
Apparently some of the Champion's handiwork that is thrown to the crowd, are
not carried off as prized possesions.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
< 318h/318H 168v/177V Pos: standing >
Backstab who?
< 318h/318H 169v/177V Pos: standing >
The Colloseum Path
Here are the doors in front of the great Colloseum. These doors are
often opened before the games so that commoners and regular soldiers may be
allowed into the low stands to watch. They however are confined to this side
of the Colloseum and would never be allowed on the opposite side where the
high ranking war officers are seated. To the east these doors appear to be
locked from the inside so that no entry can be attained, at least not at this
time. Off to the west, the gladiator stables are bristling with activity as
the prisoners within are being prepared. The sounds of preparation can be
heard through the large doors.
Obvious exits: -South -West #
Fresh blood splatters cover the area.
This mage warrior is here all fizzled out.(Red Aura)
This ogre guard looks sleepily about hoping for some excitement.
< 318h/318H 169v/177V Pos: standing >
The doors seems to be closed.
< 318h/318H 171v/177V Pos: standing >
Ok.
< 318h/318H 176v/177V Pos: standing >
The Gladiators Prison
This building was built as the top office of the gladiators' prison. Below
the combatants are housed in preparation for the ensuing battles which
entertain the elite of the empire of Torg. All about armor is being brought
in, and different weapons are being prepared for the combatants. A stairway
leads down into the prison itself, but only those guards unlucky enough to
draw duty there go down.
Obvious exits: -East -Down
Fresh blood covers everything in the area.
A crazy child runs around screaming and hitting other children here.(Red Aura)
< 318h/318H 175v/177V Pos: standing >
Ok.
< 318h/318H 175v/177V Pos: standing >
Inside The Colloseum Prison
Here the prison extends down the hall. The halls and cells themselves house
a depraved, starving, and hurting crew. All around blood clings to the wall
like plaster. It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -East -Up
Fresh blood splatters cover the area.
< 318h/318H 174v/177V Pos: standing >
Inside The Colloseum Prison
The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness. To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future. An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
< 318h/318H 174v/177V Pos: standing >
Backstab who?
< 318h/318H 175v/177V Pos: standing >
Inside The Colloseum Prison
Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot. Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -North -South -West #
< 318h/318H 176v/177V Pos: standing >
Inside The Colloseum Prison
Here the prison extends down the hall. The halls and cells themselves house
a depraved, starving, and hurting crew. All around blood clings to the wall
like plaster. It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -North -East # -South
< 318h/318H 175v/177V Pos: standing >
Inside The Colloseum Prison
Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot. Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -North -South -West #
< 318h/318H 174v/177V Pos: standing >
Inside The Colloseum Prison
The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness. To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future. An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
< 318h/318H 174v/177V Pos: standing >
Inside The Colloseum Prison
Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot. Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -North -East # -South
Fresh blood covers everything in the area.
< 318h/318H 174v/177V Pos: standing >
Inside The Colloseum Prison
Here the prison extends down the hall. The halls and cells themselves house
a depraved, starving, and hurting crew. All around blood clings to the wall
like plaster. It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -North -South -West #
Fresh blood covers everything in the area.
< 318h/318H 174v/177V Pos: standing >
Alas, you cannot go that way. . . .
< 318h/318H 175v/177V Pos: standing >
Inside The Colloseum Prison
The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness. To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future. An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -North -East
A few drops of fresh blood are scattered around the area.
Eyeing the prisoners with suspicion, this hobgoblin is wary.(Red Aura)
< 318h/318H 176v/177V Pos: standing >
Inside The Colloseum Prison
Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot. Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -East -South# -West
Puddles of fresh blood cover the ground.
< 318h/318H 175v/177V Pos: standing >
Inside The Colloseum Prison
Here the prison extends down the hall. The halls and cells themselves house
a depraved, starving, and hurting crew. All around blood clings to the wall
like plaster. It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -North# -East -West
Puddles of fresh blood cover the ground.
< 318h/318H 175v/177V Pos: standing >
Inside The Colloseum Prison
The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness. To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future. An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -North -West
Fresh blood splatters cover the area.
Barely standing, this drunken hobgoblin guard is still on duty.(Red Aura)
< 318h/318H 175v/177V Pos: standing >
Alas, you cannot go that way. . . .
< 318h/318H 177v/177V Pos: standing >
Alas, you cannot go that way. . . .
< 318h/318H 177v/177V Pos: standing >
Inside The Colloseum Prison
Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot. Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
< 318h/318H 176v/177V Pos: standing >
Backstab who?
< 318h/318H 176v/177V Pos: standing >
Inside The Colloseum Prison
Here the prison extends down the hall. The halls and cells themselves house
a depraved, starving, and hurting crew. All around blood clings to the wall
like plaster. It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
Eyeing the prisoners with suspicion, this hobgoblin is wary.(Red Aura)
< 318h/318H 175v/177V Pos: standing >
Backstab who?
< 318h/318H 175v/177V Pos: standing >
You quickly scan the area.
A hobgoblin prison guard who is close by to your north.
A Duergar who is a brief walk away to your north.
The drunk hobgoblin guard who is not far off to your south.
< 318h/318H 175v/177V Pos: standing >
Inside The Colloseum Prison
The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness. To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future. An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
Eyeing the prisoners with suspicion, this hobgoblin is wary.(Red Aura)
< 318h/318H 176v/177V Pos: standing >
Inside The Colloseum Prison
Here the prison extends down the hall. The halls and cells themselves house
a depraved, starving, and hurting crew. All around blood clings to the wall
like plaster. It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -North -South
Fresh blood splatters cover the area.
< 318h/318H 175v/177V Pos: standing >
Inside The Colloseum Prison
Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot. Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -North -South
A Duergar (medium) stands here.(Red Aura)
< 318h/318H 174v/177V Pos: standing >
Inside The Colloseum Prison
The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness. To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future. An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -South -West
< 318h/318H 173v/177V Pos: standing >
Backstab who?
< 318h/318H 174v/177V Pos: standing >
A Duergar enters from the south.
< 318h/318H 176v/177V Pos: standing >
Inside The Colloseum Prison
Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot. Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -North -South
< 318h/318H 176v/177V Pos: standing >
Backstab who?
< 318h/318H 176v/177V Pos: standing >
Inside The Colloseum Prison
The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness. To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future. An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -South -West
< 318h/318H 175v/177V Pos: standing >
Backstab who?
< 318h/318H 175v/177V Pos: standing >
Inside The Colloseum Prison
Here the prison extends down the hall. The halls and cells themselves house
a depraved, starving, and hurting crew. All around blood clings to the wall
like plaster. It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -East -South# -West
< 318h/318H 174v/177V Pos: standing >
Inside The Colloseum Prison
Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot. Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -North# -East -West
A Duergar (medium) stands here.(Red Aura)
< 318h/318H 174v/177V Pos: standing >
A Duergar leaves west.
Backstab who?
< 318h/318H 175v/177V Pos: standing >
Inside The Colloseum Prison
The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness. To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future. An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -East -South
A Duergar (medium) stands here.(Red Aura)
< 318h/318H 175v/177V Pos: standing >
A Duergar makes a strange sound as you place a razored-black stiletto in his back.
< 318h/318H 176v/177V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar sta EP: pretty hurt >
A Duergar's powerful slash strikes you.
You parry a Duergar's lunge at you.
< 301h/318H 176v/177V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 301h/318H 176v/177V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: pretty hurt >
A Duergar attempts to flee.
A Duergar leaves east.
Alas, you cannot go that way. . . .
< 301h/318H 176v/177V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 301h/318H 176v/177V Pos: standing >
Alas, you cannot go that way. . . .
< 301h/318H 177v/177V Pos: standing >
Inside The Colloseum Prison
Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot. Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -North# -East -West
Fresh blood covers everything in the area.
< 301h/318H 176v/177V Pos: standing >
Backstab who?
< 301h/318H 176v/177V Pos: standing >
Inside The Colloseum Prison
Here the prison extends down the hall. The halls and cells themselves house
a depraved, starving, and hurting crew. All around blood clings to the wall
like plaster. It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -East -South# -West
Fresh blood covers everything in the area.
< 301h/318H 175v/177V Pos: standing >
Inside The Colloseum Prison
The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness. To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future. An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -South -West
A Duergar (medium) stands here.(Red Aura)
< 301h/318H 174v/177V Pos: standing >
You miss a Duergar.
< 302h/318H 174v/177V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: pretty hurt >
Your fine pierce wounds a Duergar.
A Duergar parries your futile lunge at him.
< 302h/318H 175v/177V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: pretty hurt >
A Duergar attempts to flee.
A Duergar leaves south.
< 302h/318H 175v/177V Pos: standing >
Alas, you cannot go that way. . . .
< 302h/318H 175v/177V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 302h/318H 175v/177V Pos: standing >
Inside The Colloseum Prison
Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot. Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -North -South
Fresh blood covers everything in the area.
< 302h/318H 174v/177V Pos: standing >
Backstab who?
< 302h/318H 175v/177V Pos: standing >
Inside The Colloseum Prison
Here the prison extends down the hall. The halls and cells themselves house
a depraved, starving, and hurting crew. All around blood clings to the wall
like plaster. It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -North -South
Fresh blood splatters cover the area.
< 302h/318H 175v/177V Pos: standing >
Inside The Colloseum Prison
The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness. To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future. An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
Eyeing the prisoners with suspicion, this hobgoblin is wary.(Red Aura)
< 302h/318H 175v/177V Pos: standing >
Backstab who?
< 302h/318H 176v/177V Pos: standing >
Inside The Colloseum Prison
Here the prison extends down the hall. The halls and cells themselves house
a depraved, starving, and hurting crew. All around blood clings to the wall
like plaster. It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
Eyeing the prisoners with suspicion, this hobgoblin is wary.(Red Aura)
< 302h/318H 175v/177V Pos: standing >
Backstab who?
< 302h/318H 176v/177V Pos: standing >
Inside The Colloseum Prison
Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot. Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
< 302h/318H 176v/177V Pos: standing >
Alas, you cannot go that way. . . .
< 303h/318H 176v/177V Pos: standing >
Inside The Colloseum Prison
The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness. To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future. An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -North -West
Fresh blood splatters cover the area.
Barely standing, this drunken hobgoblin guard is still on duty.(Red Aura)
< 303h/318H 175v/177V Pos: standing >
Inside The Colloseum Prison
Here the prison extends down the hall. The halls and cells themselves house
a depraved, starving, and hurting crew. All around blood clings to the wall
like plaster. It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -North# -East -West
A few drops of fresh blood are scattered around the area.
< 303h/318H 174v/177V Pos: standing >
Alas, you cannot go that way. . . .
< 303h/318H 175v/177V Pos: standing >
Inside The Colloseum Prison
Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot. Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -East -South# -West
Fresh blood splatters cover the area.
< 303h/318H 175v/177V Pos: standing >
Inside The Colloseum Prison
The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness. To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future. An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -North -East
Puddles of fresh blood cover the ground.
Eyeing the prisoners with suspicion, this hobgoblin is wary.(Red Aura)
< 303h/318H 175v/177V Pos: standing >
Alas, you cannot go that way. . . .
< 303h/318H 176v/177V Pos: standing >
Backstab who?
< 303h/318H 176v/177V Pos: standing >
Inside The Colloseum Prison
Here the prison extends down the hall. The halls and cells themselves house
a depraved, starving, and hurting crew. All around blood clings to the wall
like plaster. It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -North -South -West #
Fresh blood covers everything in the area.
A Duergar (medium) stands here.(Red Aura)
< 303h/318H 176v/177V Pos: standing >
Inside The Colloseum Prison
Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot. Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -North -East # -South
Fresh blood covers everything in the area.
< 304h/318H 175v/177V Pos: standing >
Backstab who?
< 304h/318H 175v/177V Pos: standing >
Backstab who?
< 304h/318H 177v/177V Pos: standing >
Inside The Colloseum Prison
Here the prison extends down the hall. The halls and cells themselves house
a depraved, starving, and hurting crew. All around blood clings to the wall
like plaster. It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -North -South -West #
Fresh blood covers everything in the area.
A Duergar (medium) stands here.(Red Aura)
< 304h/318H 176v/177V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
A Duergar makes a strange sound as you place a razored-black stiletto in his back.
< 304h/318H 176v/177V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 304h/318H 176v/177V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: awful >
You start chanting...
< 304h/318H 176v/177V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: awful >
You dodge a Duergar's vicious attack.
A Duergar's slash wounds you.
< 296h/318H 176v/177V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: awful >
You complete your spell...
The lightning bolt hits a Duergar with full impact.
< 296h/318H 176v/177V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: awful >
You don't have that spell memorized.
< 296h/318H 176v/177V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: awful >
You bounce around with excitement!
< 296h/318H 176v/177V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: awful >
You start chanting...
< 296h/318H 176v/177V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: awful >
A Duergar fills with BloodLust
< 296h/318H 176v/177V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: awful >
You complete your spell...
You burned a Duergar.
< 296h/318H 176v/177V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: awful >
You dodge a Duergar's vicious attack.
A Duergar's impressive slash wounds you.
< 287h/318H 176v/177V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: awful >
You start chanting...
< 287h/318H 176v/177V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: awful >
A hobgoblin prison guard enters from the south.
< 287h/318H 176v/177V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: awful >
You complete your spell...
You burned a Duergar.
A Duergar's set of steel legplates is burned from the blast!
< 287h/318H 176v/177V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: awful >
You start chanting...
< 287h/318H 176v/177V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: awful >
You complete your spell...
You burned a Duergar.
< 287h/318H 176v/177V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: awful >
You start chanting...
< 287h/318H 176v/177V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: awful >
You dodge a Duergar's vicious attack.
You dodge a Duergar's vicious attack.
< 287h/318H 176v/177V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: awful >
You complete your spell...
You burned a Duergar.
A Duergar is mortally wounded, and will die soon, if not aided.
< 287h/318H 176v/177V Pos: standing >
<You don't have that spell memorized.
< 287h/318H 176v/177V Pos: standing >
<Your decent pierce hits a Duergar.
A Duergar's unholy star was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.