<worn on eyes> a dragon-embossed black and silver eyepatch [89%]
<worn in ear> a dwarven-made gold earring
<worn on face> a well-crafted steel mask
<worn around neck> an amulet of the moon (glowing)
<worn on body> a torso vestment smeared with blood
<worn about body> a buckskin pack
<worn on back> a large leather backpack
<worn on arms> a pair of troll-hide sleeves
<worn around wrist> the neck-charm of Savannah of Broken Trusts [superior]
<worn on finger> an ablazed gold ring of fire
<worn on finger> a sun ring (glowing)
<held> the royal scepter of Aravne (humming)
<held> a marbled Thur'Gurax spirit totem (glowing)
<worn on legs> leggings smeared with blood
<worn on feet> a pair of blue slippers
Who should the spell be cast upon? You must specify a target!
< 303h/308H 237v/237V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 304h/308H 237v/237V Pos: standing >
You quickly scan the area.
A sinister prisoner who is close by to your north.
A sinister prisoner who is a brief walk away to your east.
A timid prisoner who is a brief walk away to your east.
< 304h/308H 237v/237V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 304h/308H 237v/237V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 304h/308H 237v/237V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 304h/308H 237v/237V Pos: standing >
You start chanting...
< 304h/308H 237v/237V Pos: standing >
Casting: mending
< 305h/308H 237v/237V Pos: standing >
You complete your spell...
A green aura surrounds you for a moment and your wounds start to heal!
< 308h/308H 237v/237V Pos: standing >
A sinister prisoner's punch strikes you.
A sinister prisoner's punch strikes you.
A sinister prisoner's kick crashes into your chest.
< 268h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC: small wounds E: prisoner sta EP: few wounds >
You're too busy fighting to be pulling things out of bags!
< 268h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC: small wounds E: prisoner sta EP: few wounds >
You stop using a large leather backpack.
< 268h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC: small wounds E: prisoner sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 268h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC: small wounds E: prisoner sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 268h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC: small wounds E: prisoner sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 268h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC: small wounds E: prisoner sta EP: few wounds >
You sigh loudly.
< 268h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC: small wounds E: prisoner sta EP: few wounds >
You start chanting...
< 268h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC: small wounds E: prisoner sta EP: few wounds >
Casting: greater soul disturbance *
< 268h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC: small wounds E: prisoner sta EP: few wounds >
You dodge a sinister prisoner's vicious attack.
You dodge a sinister prisoner's vicious attack.
< 268h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC: small wounds E: prisoner sta EP: few wounds >
You complete your spell...
You point at a sinister prisoner.
[Damage: 95 ] A sinister prisoner's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 268h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC: small wounds E: prisoner sta EP: nasty wounds >
You start chanting...
< 268h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC: small wounds E: prisoner sta EP: nasty wounds >
You complete your spell...
You point at a sinister prisoner.
[Damage: 87 ] A sinister prisoner's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 268h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC: small wounds E: prisoner sta EP: pretty hurt >
You miss a sinister prisoner.
< 268h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC: small wounds E: prisoner sta EP: pretty hurt >
You don't have that spell memorized.
< 268h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC: small wounds E: prisoner sta EP: pretty hurt >
You start chanting...
< 268h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC: small wounds E: prisoner sta EP: pretty hurt >
A sinister prisoner's fine punch strikes you.
A sinister prisoner's fine punch strikes you.
A sinister prisoner's kick hits you in your side.
< 226h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: prisoner sta EP: pretty hurt >
Casting: molten spray *
< 226h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: prisoner sta EP: pretty hurt >
You complete your spell...
You point at a sinister prisoner.
[Damage: 51 ] Your blast of molten spray slams into a sinister prisoner, burning holes into his flesh.
< 226h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: prisoner sta EP: awful >
You miss a sinister prisoner.
You start chanting...
< 226h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: prisoner sta EP: awful >
You complete your spell...
You point at a sinister prisoner.
[Damage: 50 ] Your blast of molten spray slams into a sinister prisoner, burning holes into his flesh.
A sinister prisoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a sinister prisoner's last actions in this world.
< 226h/308H 237v/237V Pos: standing >
A sinister prisoner enters from the north.
< 226h/308H 237v/237V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 226h/308H 237v/237V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 226h/308H 237v/237V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 226h/308H 237v/237V Pos: standing >
You quickly scan the area.
A shady prisoner who is close by to your east.
< 226h/308H 237v/237V Pos: standing >
You get a few coins from the corpse of a sinister prisoner.
There were: 2 platinum coins, 14 gold coins.
< 226h/308H 237v/237V Pos: standing >
You start chanting...
< 226h/308H 237v/237V Pos: standing >
You complete your spell...
A green aura surrounds you for a moment and your wounds start to heal!
< 298h/308H 237v/237V Pos: standing >
You are not using it.
< 299h/308H 237v/237V Pos: standing >
Ok.
You put 2 platinum, 14 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 299h/308H 237v/237V Pos: standing >
You strap a large leather backpack on your back.
< 299h/308H 237v/237V Pos: standing >
But you aren't fighting anything!
< 299h/308H 237v/237V Pos: standing >
You sit down and relax.
< 299h/308H 237v/237V Pos: sitting >
The gods ignore you.
< 299h/308H 237v/237V Pos: sitting >
You have memorized the following spells:
( 6th circle) 5 - greater mending
( 5th circle) 1 - sense spirit
3 - molten spray
( 4th circle) 1 - pantherspeed
4 - mending
( 3rd circle) 3 - scalding blast
2 - snailspeed
3 - purify spirit
( 2nd circle) 9 - flameburst
( 1st circle) 6 - ice missile
2 - spirit armor
2 - transfer wellness
And you are currently memorizing the following spells:
7 seconds: ( 7th) greater soul disturbance
13 seconds: ( 4th) mending
21 seconds: ( 7th) greater soul disturbance
29 seconds: ( 7th) greater soul disturbance
35 seconds: ( 5th) molten spray
42 seconds: ( 5th) molten spray
48 seconds: ( 4th) mending
You can memorize no more spells.
You continue your study.
< 299h/308H 237v/237V Pos: sitting >
You start meditating...
< 299h/308H 237v/237V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 301h/308H 237v/237V Pos: sitting >
Maybe you should get on your feet first?
< 301h/308H 237v/237V Pos: sitting >
Maybe you should get on your feet first?
< 301h/308H 237v/237V Pos: sitting >
Maybe you should get on your feet first?
< 302h/308H 237v/237V Pos: sitting >
Maybe you should get on your feet first?
< 302h/308H 237v/237V Pos: sitting >
You have finished memorizing mending.
< 302h/308H 237v/237V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 304h/308H 237v/237V Pos: sitting >
Maybe you should get on your feet first?
< 304h/308H 237v/237V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 306h/308H 237v/237V Pos: sitting >
Maybe you should get on your feet first?
< 307h/308H 237v/237V Pos: sitting >
You have finished memorizing molten spray.
< 307h/308H 237v/237V Pos: sitting >
< 308h/308H 237v/237V Pos: sitting >
Pardon?
< 308h/308H 237v/237V Pos: sitting >
< 308h/308H 237v/237V Pos: sitting >
You are already meditating.
< 308h/308H 237v/237V Pos: sitting >
You have finished memorizing molten spray.
< 308h/308H 237v/237V Pos: sitting >
Maybe you should get on your feet first?
< 308h/308H 237v/237V Pos: sitting >
You have finished memorizing mending.
You snap out of your meditative trance, memorization complete.
< 308h/308H 237v/237V Pos: sitting >
You clamber to your feet.
< 308h/308H 237v/237V Pos: standing >
On the Prison Floor L3
Obvious exits: -N -E -S -W#
Puddles of fresh blood cover the ground.
[3] The corpse of a sinister prisoner is lying here.
The corpse of a shady prisoner is lying here.
A sinister prisoner is standing here looking you over.
< 308h/308H 237v/237V Pos: standing >
A sinister prisoner leaves north.
You quickly scan the area.
A sinister prisoner who is close by to your north.
A timid prisoner who is not far off to your east.
A shady prisoner who is not far off to your east.
A timid prisoner who is a brief walk away to your east.
< 308h/308H 237v/237V Pos: standing >
On the Prison Floor L3
Obvious exits: -N -E -S -W#
The corpse of a sinister prisoner is lying here.
A sinister prisoner is standing here looking you over.
< 308h/308H 236v/237V Pos: standing >
You quickly scan the area.
A sinister prisoner who is not far off to your east.
A shady prisoner who is not far off to your east.
A small rat who is a brief walk away to your east.
A timid prisoner who is a brief walk away to your east.
A sinister prisoner who is a brief walk away to your east.
< 308h/308H 236v/237V Pos: standing >
You start chanting...
A sinister prisoner suddenly attacks YOU!
A sinister prisoner's impressive punch strikes you.
< 283h/308H 236v/237V Pos: standing >
< T: Grahk TP: sta TC:few scratches E: prisoner sta EP: excellent >
You complete your spell...
You point at a sinister prisoner.
[Damage: 90 ] A sinister prisoner's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 283h/308H 236v/237V Pos: standing >
< T: Grahk TP: sta TC:few scratches E: prisoner sta EP: small wounds >
You start chanting...
< 283h/308H 236v/237V Pos: standing >
< T: Grahk TP: sta TC:few scratches E: prisoner sta EP: small wounds >
Casting: greater soul disturbance *
< 283h/308H 236v/237V Pos: standing >
< T: Grahk TP: sta TC:few scratches E: prisoner sta EP: small wounds >
You complete your spell...
You point at a sinister prisoner.
[Damage: 93 ] A sinister prisoner's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
You dodge a sinister prisoner's vicious attack.
You dodge a sinister prisoner's vicious attack.
A sinister prisoner misses you with his clumsy kick at your chest.
< 283h/308H 236v/237V Pos: standing >
< T: Grahk TP: sta TC:few scratches E: prisoner sta EP: few wounds >
You start chanting...
< 283h/308H 236v/237V Pos: standing >
< T: Grahk TP: sta TC:few scratches E: prisoner sta EP: few wounds >
You complete your spell...
You point at a sinister prisoner.
[Damage: 86 ] A sinister prisoner's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 283h/308H 236v/237V Pos: standing >
< T: Grahk TP: sta TC:few scratches E: prisoner sta EP: pretty hurt >
You start chanting...
< 283h/308H 236v/237V Pos: standing >
< T: Grahk TP: sta TC:few scratches E: prisoner sta EP: pretty hurt >
You dodge a sinister prisoner's vicious attack.
A sinister prisoner's fine punch strikes you.
< 268h/308H 236v/237V Pos: standing >
< T: Grahk TP: sta TC: small wounds E: prisoner sta EP: pretty hurt >
You complete your spell...
You point at a sinister prisoner.
[Damage: 53 ] Your blast of molten spray slams into a sinister prisoner, burning holes into his flesh.
< 268h/308H 236v/237V Pos: standing >
< T: Grahk TP: sta TC: small wounds E: prisoner sta EP: awful >
You start chanting...
< 268h/308H 236v/237V Pos: standing >
< T: Grahk TP: sta TC: small wounds E: prisoner sta EP: awful >
You complete your spell...
You point at a sinister prisoner.
[Damage: 55 ] Your blast of molten spray slams into a sinister prisoner, burning holes into his flesh.
A sinister prisoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a sinister prisoner cause a sickening chill to run up your spine.
< 268h/308H 236v/237V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 268h/308H 237v/237V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 268h/308H 237v/237V Pos: standing >
You quickly scan the area.
A sinister prisoner who is not far off to your east.
A shady prisoner who is a brief walk away to your east.
A small rat who is a brief walk away to your east.
A timid prisoner who is a brief walk away to your east.
A sinister prisoner who is a brief walk away to your east.
< 268h/308H 237v/237V Pos: standing >
You start chanting...
< 268h/308H 237v/237V Pos: standing >
Casting: mending
< 269h/308H 237v/237V Pos: standing >
You complete your spell...
A green aura surrounds you for a moment and your wounds start to heal!
< 308h/308H 237v/237V Pos: standing >
You get a few coins from the corpse of a sinister prisoner.
There were: 2 platinum coins, 10 gold coins.
< 308h/308H 237v/237V Pos: standing >
You stop using a large leather backpack.
< 308h/308H 237v/237V Pos: standing >
Ok.
You put 2 platinum, 10 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 308h/308H 237v/237V Pos: standing >
You strap a large leather backpack on your back.
< 308h/308H 237v/237V Pos: standing >
But you aren't fighting anything!
< 308h/308H 237v/237V Pos: standing >
You sit down and relax.
< 308h/308H 237v/237V Pos: sitting >
The gods ignore you.
< 308h/308H 237v/237V Pos: sitting >
You have memorized the following spells:
( 6th circle) 5 - greater mending
( 5th circle) 1 - sense spirit
3 - molten spray
( 4th circle) 1 - pantherspeed
5 - mending
( 3rd circle) 3 - scalding blast
2 - snailspeed
3 - purify spirit
( 2nd circle) 9 - flameburst
( 1st circle) 6 - ice missile
2 - spirit armor
2 - transfer wellness
And you are currently memorizing the following spells:
7 seconds: ( 7th) greater soul disturbance
15 seconds: ( 7th) greater soul disturbance
23 seconds: ( 7th) greater soul disturbance
29 seconds: ( 5th) molten spray
36 seconds: ( 5th) molten spray
42 seconds: ( 4th) mending
You can memorize no more spells.
You continue your study.
< 308h/308H 237v/237V Pos: sitting >
You start meditating...
< 308h/308H 237v/237V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 308h/308H 237v/237V Pos: sitting >
Maybe you should get on your feet first?
< 308h/308H 237v/237V Pos: sitting >
Maybe you should get on your feet first?
< 308h/308H 237v/237V Pos: sitting >
Maybe you should get on your feet first?
< 308h/308H 237v/237V Pos: sitting >
Maybe you should get on your feet first?
< 308h/308H 237v/237V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 308h/308H 237v/237V Pos: sitting >
Maybe you should get on your feet first?
< 308h/308H 237v/237V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 308h/308H 237v/237V Pos: sitting >
You have finished memorizing molten spray.
< 308h/308H 237v/237V Pos: sitting >
Maybe you should get on your feet first?
< 308h/308H 237v/237V Pos: sitting >
You have finished memorizing molten spray.
< 308h/308H 237v/237V Pos: sitting >
Frag Level Cap: 36 - Good, 36 - Others, Top Frag Amount: 13.42
Timer: 01:04:41:38 Frags needed: 7.20
Frag Information for Everyone:
Top Fraggers
Rex 18.81
Morrigu 13.42
Kaene 8.16
Laz 7.51
Sxt 6.75
Teru 6.16
Choron 5.77
Nul 5.39
Dru 5.23
Wernt 4.39
Lowest Fraggers
Yustro -2.94
Grahk -2.43
Morfos -2.10
Zokl -1.50
Ko -1.50
Nudda -1.50
Knak -1.50
Jixan -1.25
Ketia -1.00
Yzar -1.00
< 308h/308H 237v/237V Pos: sitting >
Maybe you should get on your feet first?
< 308h/308H 237v/237V Pos: sitting >
You are already meditating.
< 308h/308H 237v/237V Pos: sitting >
You have finished memorizing mending.
You snap out of your meditative trance, memorization complete.
< 308h/308H 237v/237V Pos: sitting >
You clamber to your feet.
< 308h/308H 237v/237V Pos: standing >
You quickly scan the area.
A timid prisoner who is close by to your north.
A sinister prisoner who is not far off to your east.
A sinister prisoner who is not far off to your east.
A shady prisoner who is not far off to your east.
A small rat who is a brief walk away to your east.
A sinister prisoner who is a brief walk away to your east.
< 308h/308H 237v/237V Pos: standing >
On the Prison Floor L3
Obvious exits: -N -E -S -W#
Fresh blood splatters cover the area.
[2] The corpse of a sinister prisoner is lying here.
< 308h/308H 237v/237V Pos: standing >
On the Prison Floor L3
Obvious exits: -N -E -S -W
< 308h/308H 236v/237V Pos: standing >
On the Prison Floor L3
Obvious exits: -N -E -S -W
A sinister prisoner is standing here looking you over.
A sinister prisoner is standing here looking you over.
A shady prisoner is standing here glaring at you.
< 308h/308H 235v/237V Pos: standing >
A sinister prisoner leaves east.
< 308h/308H 237v/237V Pos: standing >
You are knocked to the ground by a shady prisoner's mighty bash!
A shady prisoner misses you.
A shady prisoner misses you.
< 306h/308H 237v/237V Pos: sitting >
< T: Grahk TP: sit TC:few scratches E: prisoner sta EP: excellent >
A small rat enters from the east.
You miss a shady prisoner.
< 306h/308H 237v/237V Pos: sitting >
< T: Grahk TP: sit TC:few scratches E: prisoner sta EP: excellent >
A sinister prisoner leaves north.
< 306h/308H 237v/237V Pos: sitting >
< T: Grahk TP: sit TC:few scratches E: prisoner sta EP: excellent >
A shady prisoner misses you.
A shady prisoner's fine punch strikes you.
< 289h/308H 237v/237V Pos: sitting >
< T: Grahk TP: sit TC:few scratches E: prisoner sta EP: excellent >
A shady prisoner dodges your futile attack.
< 289h/308H 237v/237V Pos: sitting >
< T: Grahk TP: sit TC:few scratches E: prisoner sta EP: excellent >
Autosaving...
< 289h/308H 237v/237V Pos: sitting >
< T: Grahk TP: sit TC:few scratches E: prisoner sta EP: excellent >
A sinister prisoner enters from the east.
< 289h/308H 237v/237V Pos: sitting >
< T: Grahk TP: sit TC:few scratches E: prisoner sta EP: excellent >
You clamber to your feet.
< 289h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC:few scratches E: prisoner sta EP: excellent >
You start chanting...
< 289h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC:few scratches E: prisoner sta EP: excellent >
You dodge a shady prisoner's vicious attack.
You block a shady prisoner's feeble kick with your arm.
< 289h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC:few scratches E: prisoner sta EP: excellent >
You complete your spell...
You point at a shady prisoner.
[Damage: 86 ] A shady prisoner's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 289h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC:few scratches E: prisoner sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 289h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC:few scratches E: prisoner sta EP: few wounds >
You start chanting...
< 289h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC:few scratches E: prisoner sta EP: few wounds >
You complete your spell...
You point at a shady prisoner.
[Damage: 90 ] A shady prisoner's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 289h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC:few scratches E: prisoner sta EP: pretty hurt >
A shady prisoner dodges your futile attack.
< 289h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC:few scratches E: prisoner sta EP: pretty hurt >
You dodge a shady prisoner's vicious attack.
< 289h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC:few scratches E: prisoner sta EP: pretty hurt >
You start chanting...
< 289h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC:few scratches E: prisoner sta EP: pretty hurt >
A sinister prisoner leaves east.
< 289h/308H 237v/237V Pos: standing >
< T: Grahk TP: sta TC:few scratches E: prisoner sta EP: pretty hurt >
You complete your spell...
You point at a shady prisoner.
[Damage: 83 ] A shady prisoner's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
A shady prisoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a shady prisoner.
< 289h/308H 237v/237V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 289h/308H 237v/237V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 289h/308H 237v/237V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 289h/308H 237v/237V Pos: standing >
You start chanting...
< 289h/308H 237v/237V Pos: standing >
Casting: mending
< 290h/308H 237v/237V Pos: standing >
You complete your spell...
A green aura surrounds you for a moment and your wounds start to heal!
< 308h/308H 237v/237V Pos: standing >
You quickly scan the area.
A sinister prisoner who is close by to your north.
A sinister prisoner who is close by to your east.
A sinister prisoner who is close by to your east.
A timid prisoner who is close by to your south.
A timid prisoner who is not far off to your south.
A timid prisoner who is not far off to your south.
A timid prisoner who is not far off to your west.
< 308h/308H 237v/237V Pos: standing >
You get a few coins from the corpse of a shady prisoner.
There were: 1 platinum coin, 9 gold coins.
< 308h/308H 237v/237V Pos: standing >
But you aren't fighting anything!
< 308h/308H 237v/237V Pos: standing >
You sit down and relax.
< 308h/308H 237v/237V Pos: sitting >
The gods ignore you.
< 308h/308H 237v/237V Pos: sitting >
You have memorized the following spells:
( 6th circle) 5 - greater mending
( 5th circle) 1 - sense spirit
5 - molten spray
( 4th circle) 1 - pantherspeed
5 - mending
( 3rd circle) 3 - scalding blast
2 - snailspeed
3 - purify spirit
( 2nd circle) 9 - flameburst
( 1st circle) 6 - ice missile
2 - spirit armor
2 - transfer wellness
And you are currently memorizing the following spells:
7 seconds: ( 7th) greater soul disturbance
15 seconds: ( 7th) greater soul disturbance
23 seconds: ( 7th) greater soul disturbance
29 seconds: ( 4th) mending
You can memorize no more spells.
You continue your study.
< 308h/308H 237v/237V Pos: sitting >
You start meditating...
< 308h/308H 237v/237V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 308h/308H 237v/237V Pos: sitting >
Maybe you should get on your feet first?
< 308h/308H 237v/237V Pos: sitting >
Maybe you should get on your feet first?
< 308h/308H 237v/237V Pos: sitting >
Maybe you should get on your feet first?
< 308h/308H 237v/237V Pos: sitting >
You are three quarters the way to your next level.
< 308h/308H 237v/237V Pos: sitting >
A timid prisoner enters from the south.
You are already meditating.
< 308h/308H 237v/237V Pos: sitting >
Maybe you should get on your feet first?
< 308h/308H 237v/237V Pos: sitting >
A Gnome snaps into visibility.
< 308h/308H 237v/237V Pos: sitting >
< 308h/308H 237v/237V Pos: sitting >
A Gnome completes her spell...
You resist the effects of a Gnome's spell!
Maybe you should get on your feet first?
< 308h/308H 237v/237V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your meditative trance.
< 308h/308H 237v/237V Pos: standing >
You attempt to flee...
On the Prison Floor L3
Obvious exits: -N -E# -S -W
A sinister prisoner is standing here looking you over.
You flee eastward!
< 308h/308H 215v/237V Pos: standing >
You sit down and relax.
< 308h/308H 215v/237V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - greater soul disturbance
( 6th circle) 5 - greater mending
( 5th circle) 1 - sense spirit
5 - molten spray
( 4th circle) 1 - pantherspeed
5 - mending
( 3rd circle) 3 - scalding blast
2 - snailspeed
3 - purify spirit
( 2nd circle) 9 - flameburst
( 1st circle) 6 - ice missile
2 - spirit armor
2 - transfer wellness
And you are currently memorizing the following spells:
7 seconds: ( 7th) greater soul disturbance
15 seconds: ( 7th) greater soul disturbance
21 seconds: ( 4th) mending
You can memorize no more spells.
You continue your study.
< 308h/308H 215v/237V Pos: sitting >
You start meditating...
< 308h/308H 217v/237V Pos: sitting >
A shady prisoner enters from the south.
< 308h/308H 220v/237V Pos: sitting >
A Gnome enters from the west.
< 308h/308H 222v/237V Pos: sitting >
A shady prisoner suddenly attacks YOU!
You abandon your meditative trance.
A shady prisoner's fine punch strikes you.
< 294h/308H 223v/237V Pos: sitting >
< T: Grahk TP: sit TC:few scratches E: prisoner sta EP: excellent >
A Gnome leaves west.
< 294h/308H 223v/237V Pos: sitting >
< T: Grahk TP: sit TC:few scratches E: prisoner sta EP: excellent >
A Gnome enters from the west.
< 294h/308H 223v/237V Pos: sitting >
< T: Grahk TP: sit TC:few scratches E: prisoner sta EP: excellent >
A Gnome starts casting an offensive spell.
< 294h/308H 223v/237V Pos: sitting >
< T: Grahk TP: sit TC:few scratches E: prisoner sta EP: excellent >
You clamber to your feet.
< 294h/308H 223v/237V Pos: standing >
< T: Grahk TP: sta TC:few scratches E: prisoner sta EP: excellent >
A Gnome completes her spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!
OUCH! That really did HURT!
Sorry, you aren't allowed to do that in combat.
< 203h/308H 223v/237V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: prisoner sta EP: excellent >
You have memorized the following spells:
( 7th circle) 1 - greater soul disturbance
( 6th circle) 5 - greater mending
( 5th circle) 1 - sense spirit
5 - molten spray
( 4th circle) 1 - pantherspeed
5 - mending
( 3rd circle) 3 - scalding blast
2 - snailspeed
3 - purify spirit
( 2nd circle) 9 - flameburst
( 1st circle) 6 - ice missile
2 - spirit armor
2 - transfer wellness
And you are currently memorizing the following spells:
7 seconds: ( 7th) greater soul disturbance
15 seconds: ( 7th) greater soul disturbance
21 seconds: ( 4th) mending
You can memorize no more spells.
< 203h/308H 223v/237V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: prisoner sta EP: excellent >
A shady prisoner dodges your futile attack.
Sorry, you aren't allowed to do that in combat.
< 203h/308H 223v/237V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: prisoner sta EP: excellent >
A shady prisoner misses you.
A shady prisoner misses you.
A shady prisoner misses you with his clumsy kick at your chest.
You are already standing.
< 203h/308H 223v/237V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: prisoner sta EP: excellent >
A Gnome starts casting an offensive spell.
You start chanting...
< 203h/308H 223v/237V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: prisoner sta EP: excellent >
A Gnome completes her spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of a Gnome's spell!
You complete your spell...
You point at a shady prisoner.
[Damage: 94 ] A shady prisoner's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 203h/308H 223v/237V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: prisoner sta EP: few wounds >
A Gnome starts casting an offensive spell.
You are already standing.
< 203h/308H 223v/237V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: prisoner sta EP: few wounds >
You attempt to flee...
On the Prison Floor L3
Obvious exits: -E# -S -W
A sinister prisoner is standing here looking you over.
You flee northward!
< 203h/308H 200v/237V Pos: standing >
A sinister prisoner enters from the south.
You quickly scan the area.
A Gnome who is close by to your south.
A shady prisoner who is close by to your south.
A timid prisoner who is not far off to your south.
A sinister prisoner who is close by to your west.
A timid prisoner who is not far off to your west.
< 203h/308H 200v/237V Pos: standing >
< 203h/308H 200v/237V Pos: standing >
You are already standing.
< 203h/308H 201v/237V Pos: standing >
You attempt to flee...
On the Prison Floor L3
Obvious exits: -N -E# -S -W
A Gnome (small) Mutinous Legions stands in mid-air here.
A shady prisoner is standing here glaring at you.
You flee southward!
< 203h/308H 178v/237V Pos: standing >
< 203h/308H 179v/237V Pos: standing >
You quickly scan the area.
A sinister prisoner who is close by to your north.
A sinister prisoner who is close by to your north.
A timid prisoner who is close by to your south.
A small rat who is close by to your west.
A timid prisoner who is not far off to your west.
< 203h/308H 180v/237V Pos: standing >
You are knocked to the ground by a shady prisoner's mighty bash!
< 201h/308H 180v/237V Pos: sitting >
< T: Grahk TP: sit TC: few wounds E: prisoner sta EP: few wounds >
A Gnome starts casting an offensive spell.
< 201h/308H 180v/237V Pos: sitting >
< T: Grahk TP: sit TC: few wounds E: prisoner sta EP: few wounds >
A shady prisoner dodges your futile attack.
< 201h/308H 180v/237V Pos: sitting >
< T: Grahk TP: sit TC: few wounds E: prisoner sta EP: few wounds >
A shady prisoner misses you.
A shady prisoner's punch strikes you hard.
< 183h/308H 180v/237V Pos: sitting >
< T: Grahk TP: sit TC: few wounds E: prisoner sta EP: few wounds >
A Gnome completes her spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!
YIKES! Another hit like that, and you've had it!!
< 89h/308H 180v/237V Pos: sitting >
< T: Grahk TP: sit TC:pretty hurt E: prisoner sta EP: few wounds >
A Gnome starts casting an offensive spell.
< 89h/308H 180v/237V Pos: sitting >
< T: Grahk TP: sit TC:pretty hurt E: prisoner sta EP: few wounds >
You miss a shady prisoner.
< 89h/308H 180v/237V Pos: sitting >
< T: Grahk TP: sit TC:pretty hurt E: prisoner sta EP: few wounds >
A Gnome completes her spell...
A Gnome utters the word 'uwwarahz'
A flaming conflagration spews from a Gnome striking you full on!
OUCH! That really did HURT!
< 50h/308H 180v/237V Pos: sitting >
< T: Grahk TP: sit TC:pretty hurt E: prisoner sta EP: few wounds >
A shady prisoner's punch enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A shady prisoner's punch enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
< 19h/308H 180v/237V Pos: sitting >
< T: Grahk TP: sit TC: awful E: prisoner sta EP: few wounds >
A Gnome starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.
< 19h/308H 180v/237V Pos: sitting >
< T: Grahk TP: sit TC: awful E: prisoner sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 19h/308H 180v/237V Pos: sitting >
< T: Grahk TP: sit TC: awful E: prisoner sta EP: few wounds >
You clamber to your feet.
< 19h/308H 180v/237V Pos: standing >
< T: Grahk TP: sta TC: awful E: prisoner sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 19h/308H 180v/237V Pos: standing >
< T: Grahk TP: sta TC: awful E: prisoner sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 19h/308H 180v/237V Pos: standing >
< T: Grahk TP: sta TC: awful E: prisoner sta EP: few wounds >
A Gnome completes her spell...
A Gnome utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Gnome. OUCH!
Your dwarven-made stone crown melted from the intense heat!
Your diamond necklace [superior] melted from the intense heat!
Your dark shadowy circle [superior] melted from the intense heat!