<worn as a badge> a glass pyramid of endurance [77%]
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> a pair of goggles of faerie sight (magic)
<worn in ear> a dangling chain crucifix (glowing)
<worn in ear> a pale magenta earring [superior] (glowing)
<worn on face> a serpentine mask (magic)
<worn around neck> an amulet of the forsaken [superior]
<worn around neck> a necklace of dancing shadows (magic)
<worn on body> some spiked leather armor bearing the emblem of Caer Tannad [superior]
<worn about body> a long flowing robe of the damned (magic)
<worn as quiver> a mystical serpent runed quiver (magic)
<worn about waist> a belt adorned by shrunken heads [superior]
<worn on belt buckle>a shield bearing the crest of Volgk (magic)
<worn on arms> a pair of silver arm protectors
<worn around wrist> a chain-linked raider's bracelet of agility [83%]
<worn around wrist> a bracelet of influence (magic)
<worn on hands> some razor-knuckled blood crystal gloves of dexterity (magic)
<worn on finger> a tarnished bronze ring of endurance (glowing)
<worn on finger> a ring of invisibility [poor] (magic)
<primary weapon> a darksteel rapier [poor] (magic) (glowing)
<secondary weapon> a sandworm's tooth [superior]
<worn on legs> some heavily-spiked blood crystal leg plates (magic) [65%]
A stout cudgel carved from oak wood lies here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A small black skunk peers wearily at you.
An orcish warrior is here preparing for the next invasion.(Red Aura)
An orcish assassin prowls the area hunting his new prey.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)
< 500h/500H 165v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 500h/500H 165v/166V Pos: standing >
You quickly scan the area.
An orc anti-paladin who is close by to your north.
An orcish guard who is close by to your north.
An orcish street sweeper who is close by below you.
< 500h/500H 165v/166V Pos: standing >
<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
An orcish street sweeper is here cleaning the city from rubbish.(Red Aura)
< 500h/500H 164v/166V Pos: standing >
< 500h/500H 164v/166V Pos: standing >
<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
< 500h/500H 164v/166V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
An orcish warrior is here preparing for the next invasion.(Red Aura)
Running about town, this female orc is restocking her low supplies.(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)
< 500h/500H 165v/166V Pos: standing >
< 500h/500H 165v/166V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
< 500h/500H 164v/166V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Great Unholy Fountain of the Shady Grove
</map>
<map>
Zone: Shady Grove.
Room: The Great Unholy Fountain of the Shady Grove
</map>
The Great Unholy Fountain of the Shady Grove
A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned. The fountain bubbles water up from almost an
endless supply. A large church can be seen rising above the city to the
north. Several other towers which rise above the city can be seen from
the vantage point. The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
A prong-horned antelope stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
An orcish shaman is here practicing a new spell.(Red Aura)
An orcish merchant is standing here completing his next transaction.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)
The Shady Quartermaster stands here.(Red Aura)
The town crier of Shady Grove stands here, shouting.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)
< 500h/500H 163v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 500h/500H 164v/166V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is not far off to your north.
A stray dog who is not far off to your north.
An orcish street sweeper who is rather far off to your north.
An orcish warrior who is rather far off to your north.
A draft horse who is rather far off to your north.
An orcish elite who is close by to your east.
A black skunk who is not far off to your east.
An old orcish woman who is in the distance to your east.
An orcish warrior who is not far off to your south.
A female orc who is not far off to your south.
An old orcish woman who is not far off to your south.
An orcish street sweeper who is a brief walk away to your south.
An orcish thief who is a brief walk away to your south.
An orcish guard who is rather far off to your south.
A drunken orc who is in the distance to your south.
An orcish guard who is close by to your west.
Ghizyon who is close by to your west.
An orcish merchant who is close by to your west.
A baby orc who is close by to your west.
An old orcish woman who is close by to your west.
A wild horse who is a brief walk away to your west.
A thick-haired buffalo who is a brief walk away to your west.
A thick-haired buffalo who is a brief walk away to your west.
An orcish shaman who is a brief walk away to your west.
An orcish guard who is a brief walk away to your west.
An old orcish woman who is a brief walk away to your west.
The orc gate guard who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
The orc gate guard who is rather far off to your west.
< 500h/500H 166v/166V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. A large fountain can be seen just to the east from
here where a large gathering has just taken place. Lots of rubbish and
other debris line this part of the street. There are exits to the east and
west along this pathway. The exit south leads into a small holy shrine.
Obvious exits: -East -South -West
An orcish elite searches the area here for any signs of problems.(Red Aura)
< 500h/500H 165v/166V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove quickly rush along their way paying attention to
their tasks at hand. There are exits east and west along the path and
north and south to an armory and weaponry, respectively.
Obvious exits: -North -East -South -West
< 500h/500H 164v/166V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove quickly rush along their way paying attention to
their tasks at hand. There are exits east and west along the path and
south onto Peddler's Way.
Obvious exits: -North -East -South -West
A small collar collects among the rubble on the ground.
< 500h/500H 163v/166V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove quickly rush along their way paying attention to
their tasks at hand. An old mage, watching the city from the tower window,
is casting spells of some sort. There are exits east and west along this
path. The exit north heads to the Tower of Sorcery while the exit south
leads into the warrior guild.
Obvious exits: -North -East -South# -West
The corpse of a stray dog is lying here.
< 500h/500H 163v/166V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. A dark alleyway is located to the north. Lots of
rubbish and other debris line this part of the street. There are exits
all around leading deeper into this city.
Obvious exits: -North -East -West
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)
< 500h/500H 164v/166V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove are seen entering the supply shop to the south.
Strange cries of agony can be heard coming from a nearby building. There
are exits east, west, and south into various parts of the city.
Obvious exits: -East -South -West
A drunken orc wanders about lost out of his mind.(Red Aura)
< 500h/500H 164v/166V Pos: standing >
<map>
Zone: Shady Grove.
Room: The East Gates of the Shady Grove
</map>
<map>
Zone: Shady Grove.
Room: The East Gates of the Shady Grove
</map>
The East Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their business. They move quickly through the streets trying to
stay away from the vile of the city. The black obsidian gates closes off
the city exit to the east. Many guards stand on duty here protecting the
city from unlawful entry. Eyes from above the city wall watch and mark
your every move. There are exits to the north, east, and south leading
into various parts of the city. The exit beyond the east gates leads into
the outside world.
Obvious exits: -North -East -South -West
An orcish street sweeper is here cleaning the city from rubbish.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 500h/500H 165v/166V Pos: standing >
<map>
Zone: Shady Grove.
Room: Before the East Gates of the Shady Grove
</map>
Before the East Gates of the Shady Grove
Standing before the magnificent enterway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries of the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city.
On the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -East -West
< 500h/500H 164v/166V Pos: standing >
<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are east and west along this pathway.
Obvious exits: -East -West
A draft horse stands here nibbling on your sleeve.(Red Aura)
An orcish guard sits atop a draft horse.(Red Aura)
< 500h/500H 162v/166V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Rocky Pathway Approaching the Shady Grove
</map>
The Rocky Pathway Approaching the Shady Grove
The rocky pathway continues along this direction towards a large city
upahead. The city has a noticeable skyline of towers and a large citywall.
A variety of animals can be found roaming about in search of food to satisfy
their appetites. The pathway continues east and west through the surrounding
shruberry.
Obvious exits: -East -West
< 500h/500H 161v/166V Pos: standing >
< 500h/500H 163v/166V Pos: standing >
<map>
Zone: Shady Grove.
Room: A Rocky Foot Path
</map>
A Rocky Foot Path
The rocky pathway continues along this direction towards a large city
upahead. The city has a noticeable skyline of towers and a large citywall.
A variety of animals can be found roaming about in search of food to satisfy
their appetites. The pathway continues east and west through the surrounding
shruberry.
Obvious exits: -East -West
< 500h/500H 164v/166V Pos: standing >
< 500h/500H 164v/166V Pos: standing >
<map>
Zone: Shady Grove.
Room: A Rocky Foot Path
</map>
A Rocky Foot Path
The rocky pathway continues along this direction towards a large city
upahead. The city has a noticeable skyline of towers and a large citywall.
A variety of animals can be found roaming about in search of food to satisfy
their appetites. The pathway continues east and west through the surrounding
shruberry.
Obvious exits: -East -West
< 500h/500H 162v/166V Pos: standing >
< 500h/500H 162v/166V Pos: standing >
MM^^^MMM
MM^^*^MMMM
M*******MMMS
****^^^*^MMMM
**^*^^@^**MMM
*^.^^+..***MM
.^...+..^****
....+...***
^..+....*
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 500h/500H 164v/166V Pos: standing >
< 500h/500H 164v/166V Pos: standing >
< 500h/500H 164v/166V Pos: standing >
M^^*^MMMM
*******MMMS
****^^^*^MMMM
**^*^^^^**MMM
*^.^^+@.***MM
.^...+..^****
.....+...****
.^..+....**
*..+.....
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 500h/500H 162v/166V Pos: standing >
< 500h/500H 162v/166V Pos: standing >
< 500h/500H 166v/166V Pos: standing >
MM^^*^MMM
M*******MMM
*****^^^*^MMM
***^*^^^^**MM
**^.^^@..***M
*.^...+..^***
......+...***
..^..+....*
^*..+....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 500h/500H 164v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 500h/500H 164v/166V Pos: standing >
You quickly scan the area.
A female orc who is a brief walk away to your north.
< 500h/500H 164v/166V Pos: standing >
*******MM
****^^^*^MM
***^*^^^^**MM
**^.^^+..***M
*.^...@..^***
......+...***
...^..+....**
.^*..+.....
^**.+...M
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 500h/500H 163v/166V Pos: standing >
< 500h/500H 163v/166V Pos: standing >
***^^^*^M
**^*^^^^**M
**^.^^+..***M
*.^...+..^***
......@...***
...^..+....**
M.^*..+......
^^**.+...M.
****+*...
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 500h/500H 163v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 500h/500H 165v/166V Pos: standing >
You quickly scan the area.
A female orc who is in the distance to your north.
< 500h/500H 166v/166V Pos: standing >
***^^^*^M
**^*^^^^**M
**^.^^+..***M
*.^...+..^***
......@...***
...^..+....**
M.^*..+......
^^**.+...M.
****+*...
< 500h/500H 166v/166V Pos: standing >
< 500h/500H 166v/166V Pos: standing >
***^^^*^M
**^*^^^^**M
**^.^^+..***M
*.^...+..^***
......@...***
...^..+....**
.M^*..+......
^^**.+...M.
****+*...
< 500h/500H 166v/166V Pos: standing >
*^*^^^^**
*^.^^+..***
*.^...+..^***
......+...***
...^..@....**
.M^*..+......
.^^**.+...M..
.****+*....
*^^*+*^^.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 500h/500H 165v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 500h/500H 165v/166V Pos: standing >
You quickly scan the area.
A female orc who is almost out of sight to your north.
A hungry ettercap who is almost out of sight to your east.
< 500h/500H 165v/166V Pos: standing >
You quickly scan the area.
A female orc who is almost out of sight to your north.
A hungry ettercap who is almost out of sight to your east.
< 500h/500H 165v/166V Pos: standing >
< 500h/500H 165v/166V Pos: standing >
< 500h/500H 165v/166V Pos: standing >
< 500h/500H 165v/166V Pos: standing >
< 500h/500H 165v/166V Pos: standing >
*^*^^^^**
*^.^^+..***
*.^...+..^***
......+...***
...^..@....**
.M^*..+......
.^^**.+...M..
.****+*....
*^^*+*^^.
< 500h/500H 165v/166V Pos: standing >
You feel like a potion could do you good once again.
< 500h/500H 165v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 500h/500H 166v/166V Pos: standing >
You quickly scan the area.
A crazed orc who is almost out of sight to your north.
An Orc who is almost out of sight to your north.
A female orc who is almost out of sight to your north.
A hungry ettercap who is almost out of sight to your east.
< 500h/500H 166v/166V Pos: standing >
Autosaving...
< 500h/500H 166v/166V Pos: standing >
You quickly scan the area.
A crazed orc who is almost out of sight to your north.
An Orc who is almost out of sight to your north.
A female orc who is almost out of sight to your north.
A hungry ettercap who is almost out of sight to your east.
< 500h/500H 166v/166V Pos: standing >
< 500h/500H 166v/166V Pos: standing >
< 500h/500H 166v/166V Pos: standing >
< 500h/500H 166v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 500h/500H 166v/166V Pos: standing >
You quickly scan the area.
A crazed orc who is almost out of sight to your north.
An Orc who is almost out of sight to your north.
A female orc who is almost out of sight to your north.
A hungry ettercap who is almost out of sight to your east.
< 500h/500H 166v/166V Pos: standing >
You quickly scan the area.
A crazed orc who is almost out of sight to your north.
An Orc who is almost out of sight to your north.
A female orc who is almost out of sight to your north.
A hungry ettercap who is almost out of sight to your east.
< 500h/500H 166v/166V Pos: standing >
*^*^^^^**
*^.^^+..***
*.^...+..^***
......+...***
...^..@....**
..^*..+......
.M^**.+...M..
.****+*....
*^^*+*^^.
< 500h/500H 166v/166V Pos: standing >
***^^^*^M
**^*^^^^**M
**^.^^+..***M
*.^...+..^***
......@...***
...^..+....**
..^*..+......
M^**.+...M.
****+*...
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 500h/500H 165v/166V Pos: standing >
*******MM
****^^^*^MM
***^*^^^^**MM
**^.^^+..***M
*.^...@..^***
......+...***
...^..+....**
.^*..+.....
^**.+...M
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 500h/500H 164v/166V Pos: standing >
< 500h/500H 164v/166V Pos: standing >
MM^^*^MMM
M*******MMM
*****^^^*^MMM
***^*^^^^**MM
**^.^^@..***M
*.^...+..^***
......+...***
..^..+....*
^*..+....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 500h/500H 163v/166V Pos: standing >
<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>
A Small Pathway
The rocky pathway continues here heading up to a large city in the near
distance. The city to the north is marked by its varying skyline of towers
and the city wall. Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites. The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
< 500h/500H 163v/166V Pos: standing >
<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
< 500h/500H 162v/166V Pos: standing >
<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>
<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up #
A crazed orc stands here, fighting an Orc.(Red Aura)
An Orc (medium) FaNaTiC -*Clan DemonRage*- stands in mid-air here, fighting a crazed orc. (Casting)
Running about town, this female orc is restocking her low supplies.(Red Aura)
< 500h/500H 162v/166V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'qpurr hajqp'
An Orc chills a crazed orc, who suddenly seems less lively.
A crazed orc is dead! R.I.P.
The last gasps of a crazed orc cause a sickening chill to run up your spine.
Alas, you cannot go that way. . . .
< 500h/500H 163v/166V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 500h/500H 163v/166V Pos: standing >
An Orc sits down in a comfortable spot.
< 500h/500H 166v/166V Pos: standing >
< 500h/500H 166v/166V Pos: standing >
< 500h/500H 166v/166V Pos: standing >
An Orc clambers to his feet.
An Orc shrieks in shock from the severed tupor link.
< 500h/500H 166v/166V Pos: standing >
You stealthily position yourself behind an Orc, circling him.
< 500h/500H 166v/166V Pos: standing >
< T: Rex TP: sta TC:excellent E: An Orc sta EP: small wounds >
You dodge an Orc's vicious attack.
< 500h/500H 166v/166V Pos: standing >
< T: Rex TP: sta TC:excellent E: An Orc sta EP: small wounds >
You do an amazing maneuver, tripping an Orc.
< 500h/500H 166v/166V Pos: standing >
< T: Rex TP: sta TC:excellent E: An Orc ass EP: small wounds >
Your improved dexterity grants you an additional attack!
You miss an Orc.
[Damage: 30 ] An Orc screams in pain as your pierce tears into his flesh
You get a huge shock as you hit an Orc.
[Damage: 33 ] An Orc screams in pain as your slash tears into his flesh
You get a huge shock as you hit an Orc.
[Damage: 32 ] An Orc screams in pain as your pierce tears into his flesh
You get a huge shock as you hit an Orc.
< 457h/500H 166v/166V Pos: standing >
< T: Rex TP: sta TC:few scratches E: An Orc ass EP: few wounds >
< 457h/500H 166v/166V Pos: standing >
< T: Rex TP: sta TC:few scratches E: An Orc ass EP: few wounds >
You parry an Orc's lunge at you.
< 457h/500H 166v/166V Pos: standing >
< T: Rex TP: sta TC:few scratches E: An Orc ass EP: few wounds >
Your improved dexterity grants you an additional attack!
[Damage: 33 ] An Orc screams in pain as your slash tears into his flesh
You get a huge shock as you hit an Orc.
[Damage: 35 ] An Orc screams in pain as your slash tears into his flesh
You get a huge shock as you hit an Orc.
[Damage: 31 ] An Orc screams in pain as your slash tears into his flesh
You get a huge shock as you hit an Orc.
[Damage: 34 ] An Orc screams in pain as your slash tears into his flesh
You get a huge shock as you hit an Orc.
< 397h/500H 166v/166V Pos: standing >
< T: Rex TP: sta TC: small wounds E: An Orc ass EP: pretty hurt >
Horns begin to bellow and drums thunder to the call to arms!
< 397h/500H 166v/166V Pos: standing >
< T: Rex TP: sta TC: small wounds E: An Orc ass EP: pretty hurt >
Looking panicked, an Orc scrambles madly to his feet!
Morrigu enters from the south.
Wernt enters from the south.
Nul enters from the south.
Sxt enters from the south.
A female orc suddenly attacks Sxt!
A female orc misses Sxt.
Kaene enters from the south.
< 397h/500H 166v/166V Pos: standing >
< T: Rex TP: sta TC: small wounds E: An Orc sta EP: pretty hurt >
Sxt is shocked as she hits an Orc.
An Orc is knocked to the ground by Sxt's skillful bash!
Kaene places a silver dirk dubbed 'Extinction' [poor] in the back of an Orc, resulting in some strange noises and some blood.
An Orc avoids being bashed by Wernt, who loses his balance and falls.
< 397h/500H 166v/166V Pos: standing >
< T: Rex TP: sta TC: small wounds E: An Orc sit EP: awful >
< 397h/500H 166v/166V Pos: standing >
< T: Rex TP: sta TC: small wounds E: An Orc sit EP: awful >
Nul gives an order to his followers.
Nul snaps into visibility.
An Orc avoids being bashed by a void elemental, who loses its balance and falls.
< 397h/500H 166v/166V Pos: standing >
< T: Rex TP: sta TC: small wounds E: An Orc sit EP: awful >
You parry an Orc's lunge at you.
< 397h/500H 166v/166V Pos: standing >
< T: Rex TP: sta TC: small wounds E: An Orc sit EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 20 ] Your impressive slash causes an Orc to grimace in pain.
You get a huge shock as you hit an Orc.
[Damage: 21 ] Your powerful slash hits an Orc.
An Orc is mortally wounded, and will die soon, if not aided.
You get a huge shock as you hit an Orc.
[Damage: 3 ] Your crude slash hits an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.