The death of [32 Pyrokinetic] Yustro Mutinous Legions (Githzerai)

in A Tower of Undead Minions

from the perspective of [36 Thief] Chor -*Clan DemonRage*- (Goblin)

<worn as a badge>    a glowing blue crystal [superior] [88%]
<worn on head>       a crown of light
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a dangling crimson earring
<worn on face>       a human-made brass mask from Morg's Place
<worn around neck>   a chipped polished bone collar
<worn around neck>   an emerald amulet
<worn on body>       a full suit of spiked bone platemail [superior]
<worn about body>    the masters cloak (glowing)
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a magical gem belt
<worn on arms>       a set of jagged blood crystal arm plates
<worn around wrist>  a metal wrist guard
<worn around wrist>  a barbed wrist bracer
<worn on hands>      the claws of a wyvern [superior]
<worn on finger>     a tiny griffon claw
<worn on finger>     a black skull-shaped ring
<primary weapon>     a nightcrawler claw
<secondary weapon>   a nightcrawler claw [poor]
<worn on legs>       a pair of celestial leg plates
<worn on feet>       some spurred blood crystal boots

     MM^^^^^^..   
    MM^^^....M**  
   MM^^.^..^****  
  MM^^^.@.******  
 MM^^M.^.*******  
 M^^.....******M  
  ^^^.^..*****.   
   ^^^^.******    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 376h/376H 144v/210V Pos: standing >
     MMMM^^^^^    
    MM^^^^^^...   
   MM^^^....M***  
  MM^^.^..^*****  
 MM^^^..@*******  
 M^^M.^.*******.  
 ^^.....******M.  
  ^^.^..*****.*   
   ^^^.******.    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 376h/376H 142v/210V Pos: standing >
 ^..^*  
 ..@**  
 .****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 376h/376H 141v/210V Pos: standing >
 ..^**  
 .*@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 376h/376H 143v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.  The trees seems to
clear out towards the south.
Obvious exits: -East  -South -West 

< 376h/376H 141v/210V Pos: standing >
You quickly scan the area.
A faerie sprite who is in the distance to your south.
A tiny lizard who is close by to your west.

< 376h/376H 142v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East 
A tiny repulsive lizard lies here ready to attack.

< 376h/376H 143v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 376h/376H 143v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South

< 376h/376H 142v/210V Pos: standing >
You quickly scan the area.
A tiny lizard who is close by to your north.
A black crow who is a brief walk away to your north.
A tiny lizard who is a brief walk away to your north.

< 376h/376H 143v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
A tiny repulsive lizard lies here ready to attack.

< 376h/376H 143v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South

< 376h/376H 142v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 376h/376H 142v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 376h/376H 143v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East  -South
An evil looking black crow sits here.
A tiny repulsive lizard lies here ready to attack.

< 376h/376H 144v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Bend in the Trail
</map>
A Bend in the Trail
   This is a bend on the dark trail.  The trail is completely dark from the
shrouding trees which totally block out the sun.  Also the darkest makes it
hard to maneuver.  It is hard to make out much of anything that is here.
There is a strange sound that can be heard from the nearby bushes.  The sound
is very odd and hard to identify.  The ground does not seem to be solid.  It
continues to shift as if the ground was covered by a pile of sticks or bones.
There is also a very strong odor that resembles rotting corpses.
Obvious exits: -South -West 

< 376h/376H 142v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 376h/376H 143v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East 

< 376h/376H 142v/210V Pos: standing >
You quickly scan the area.
You see nothing.

< 376h/376H 143v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -South -West 

< 376h/376H 143v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 376h/376H 144v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 376h/376H 145v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 376h/376H 146v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South -West 

< 376h/376H 145v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 376h/376H 147v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   This is a three way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East  -West 

< 376h/376H 146v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East  -West 
An evil looking black crow sits here.

< 376h/376H 145v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 376h/376H 146v/210V Pos: standing >
You quickly scan the area.
A tiny lizard who is close by to your north.

< 376h/376H 146v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East  -West 

< 376h/376H 146v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -West 

< 376h/376H 145v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East  -West 

< 376h/376H 146v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 376h/376H 149v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 376h/376H 149v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East  -West 
An evil looking black crow sits here.

< 376h/376H 149v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
A tiny repulsive lizard lies here ready to attack.

< 376h/376H 148v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East  -South

< 376h/376H 147v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Intersection
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Intersection
</map>
A Dark Intersection
   This is a four way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East  -West 
A tiny repulsive lizard lies here ready to attack.

< 376h/376H 145v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dead End
</map>
A Dead End
   Numerous trees block the south exit here.  The trail is completely dark
from the shrouding trees which totally block out the sun.  It is hard to make
out much of anything that is here.  There is a strange sound that can be heard
from the nearby bushes.  The sound is very odd and hard to identify.  The
ground does not seem to be solid.  It continues to shift as if the ground was
covered by a pile of sticks or bones.  There is also a very strong odor that
resembles rotting corpses.  All energy in the room pulls towards the pool.
Obvious exits: -West 
A strange circular pool of liquid lies hovering against the wall.

< 376h/376H 144v/210V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 376h/376H 145v/210V Pos: standing >
You enter a strange pool.

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Forest Opening
</map>
A Forest Opening
   A small opening suddenly appears.  The thick forest thins out to
the east; where flowing water can be heard.  This grass landing seems
like a great place to stretch out.  A sense of life is all around.
All energy in the room is pulled towards the mystic pool.
Obvious exits: -East 
[2] The corpse of a rabid raccoon is lying here.
A strange circular pool of liquid lies hovering here.

< 376h/376H 150v/210V Pos: standing >
You quickly scan the area.
A rabid raccoon who is close by to your east.
A rabid raccoon who is not far off to your east.

< 376h/376H 152v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East  -West 
The corpse of a rabid raccoon is lying here.
A rabid raccoon stands here in attack stance.

< 376h/376H 151v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East  -West 
The corpse of a rabid raccoon is lying here.
A rabid raccoon stands here in attack stance.

< 376h/376H 150v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East  -West 

< 376h/376H 149v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.  Daylight can be seen through some eastern brush.
The river can be reached to the south.
Obvious exits: -East # -South -West 
The corpse of a rabid raccoon is lying here.

< 376h/376H 148v/210V Pos: standing >
The brush seems to be closed.

< 376h/376H 148v/210V Pos: standing >
You quickly scan the area.
A hostile fish who is rather far off to your south.
A rabid raccoon who is not far off to your west.
A rabid raccoon who is a brief walk away to your west.

< 376h/376H 150v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.  Bubbles rise from a pile of rocks.
Obvious exits: -North -South

< 376h/376H 149v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.
Obvious exits: -North -South

< 376h/376H 148v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.
Obvious exits: -North -South

< 376h/376H 147v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.  A trail leads west between two lively forests.
Obvious exits: -North -East  -West 
A hostile fish swims by here trying to bite You!

< 376h/376H 145v/210V Pos: standing >
You quickly scan the area.
You see nothing.

< 376h/376H 146v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.
Obvious exits: -South -West 

< 376h/376H 147v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 376h/376H 148v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.
Obvious exits: -North -South
A hostile fish swims by here trying to bite You!

< 376h/376H 147v/210V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your south.

< 376h/376H 148v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.  A dirt path leads east into a massive tower.
Obvious exits: -North -East  -West 
A hostile fish swims by here trying to bite You!

< 376h/376H 149v/210V Pos: standing >
Alas, you cannot go that way. . . .

< 376h/376H 150v/210V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your north.
A diseased rat who is not far off to your east.
An undead beggar who is not far off to your east.
A Githzerai who is in the distance to your east.
A bruised salmon who is close by to your west.

< 376h/376H 151v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -East  -West 

< 376h/376H 151v/210V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 376h/376H 152v/210V Pos: standing >
You feel like you can smoke again.
You quickly scan the area.
A diseased rat who is close by to your east.
An undead beggar who is close by to your east.
A Githzerai who is rather far off to your east.
A hostile fish who is close by to your west.
A bruised salmon who is not far off to your west.

< 376h/376H 155v/210V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 376h/376H 155v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -East  -West 
A small diseased rat is crawling on the ground here.(Red Aura)
An undead beggar stands here holding out a donation cup.(Red Aura)

< 376h/376H 160v/210V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 376h/376H 161v/210V Pos: standing >
You quickly scan the area.
A Githzerai who is a brief walk away to your east.
A hostile fish who is not far off to your west.
A bruised salmon who is a brief walk away to your west.

< 376h/376H 162v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Tower of Undead Minions
</map>
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.  To the west is a dirt path down to the river.
Obvious exits: -North -East  -South -West 
The corpse of a diseased rat is lying here.

< 376h/376H 164v/210V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 376h/376H 165v/210V Pos: standing >
You quickly scan the area.
A Githzerai who is not far off to your east.
An undead royal maid who is not far off to your south.
A diseased rat who is close by to your west.
An undead beggar who is close by to your west.
A hostile fish who is a brief walk away to your west.
A bruised salmon who is rather far off to your west.

< 376h/376H 166v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Tower of Undead Minions
</map>
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East  -South -West 

< 376h/376H 170v/210V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 376h/376H 171v/210V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your east.
An irate slave who is not far off to your south.
A diseased rat who is not far off to your west.
An undead beggar who is not far off to your west.
A hostile fish who is rather far off to your west.
A bruised salmon who is in the distance to your west.

< 376h/376H 172v/210V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Tower of Undead Minions
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Tower of Undead Minions
</map>
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East  -South -West 
A Githzerai (medium)  Mutinous Legions sits resting.(Gold Aura)

< 376h/376H 180v/210V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 376h/376H 181v/210V Pos: standing >
That's absurd.

< 376h/376H 185v/210V Pos: standing >
You snap into visibility.
A Githzerai is disrupted from meditation.
[Damage: 18 ] A Githzerai makes a strange sound as you place a nightcrawler claw in his back.
You are burned as you hit a Githzerai!

< 374h/376H 195v/210V Pos: standing >
< T: Chor TP: sta TC:few scratches E: A Githzerai sit EP:  small wounds >
 You dodge a Githzerai's vicious attack.

< 374h/376H 196v/210V Pos: standing >
< T: Chor TP: sta TC:few scratches E: A Githzerai sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 10 ] Your impressive pierce strikes a Githzerai.
You are burned as you hit a Githzerai!
[Damage: 13 ] Your impressive pierce strikes a Githzerai.
You are burned as you hit a Githzerai!
[Damage: 11 ] Your pierce strikes a Githzerai.
You are burned as you hit a Githzerai!
[Damage: 12 ] Your pierce strikes a Githzerai.
You are burned as you hit a Githzerai!
[Damage: 11 ] Your pierce strikes a Githzerai.
You are burned as you hit a Githzerai!

< 344h/376H 196v/210V Pos: standing >
< T: Chor TP: sta TC:few scratches E: A Githzerai sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 12 ] Your impressive pierce strikes a Githzerai hard.
You are burned as you hit a Githzerai!
[Damage: 13 ] Your impressive pierce strikes a Githzerai hard.
You are burned as you hit a Githzerai!
[Damage: 13 ] Your pierce strikes a Githzerai hard.
You are burned as you hit a Githzerai!
[Damage: 12 ] Your pierce strikes a Githzerai very hard.
You are burned as you hit a Githzerai!
[Damage: 13 ] Your pierce strikes a Githzerai very hard.
You are burned as you hit a Githzerai!

< 310h/376H 196v/210V Pos: standing >
< T: Chor TP: sta TC: small wounds E: A Githzerai sit EP:  nasty wounds >
 Looking panicked, a Githzerai scrambles madly to his feet!

< 310h/376H 196v/210V Pos: standing >
< T: Chor TP: sta TC: small wounds E: A Githzerai sta EP:  nasty wounds >
 You parry a Githzerai's lunge at you.

< 310h/376H 196v/210V Pos: standing >
< T: Chor TP: sta TC: small wounds E: A Githzerai sta EP:  nasty wounds >
 You do a fancy maneuver, tripping a Githzerai.

< 310h/376H 196v/210V Pos: standing >
< T: Chor TP: sta TC: small wounds E: A Githzerai sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 10 ] Your impressive pierce strikes a Githzerai very hard.
You are burned as you hit a Githzerai!
[Damage: 12 ] Your impressive pierce seriously wounds a Githzerai.
You are burned as you hit a Githzerai!
Your disguise falls apart!
[Damage: 13 ] Your impressive pierce seriously wounds a Githzerai.
A Githzerai's misshaped tin heater shield was damaged from the massive blow!
You are burned as you hit a Githzerai!
[Damage: 10 ] Your pierce seriously wounds a Githzerai.
You are burned as you hit a Githzerai!
[Damage: 11 ] Your impressive pierce enshrouds a Githzerai in a mist of blood.
You are burned as you hit a Githzerai!

< 282h/376H 196v/210V Pos: standing >
< T: Chor TP: sta TC: small wounds E: A Githzerai sit EP:  awful >
 You parry a Githzerai's lunge at you.

< 282h/376H 196v/210V Pos: standing >
< T: Chor TP: sta TC: small wounds E: A Githzerai sit EP:  awful >
 [Damage: 12 ] Your impressive pierce causes a Githzerai to grimace in pain.
You are burned as you hit a Githzerai!
[Damage: 13 ] Your impressive pierce critically injures a Githzerai.
A Githzerai is mortally wounded, and will die soon, if not aided.
You are burned as you hit a Githzerai!
[Damage:  4 ] Your fine pierce hits a Githzerai.
A Githzerai's blood-stained glass veil was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!