The death of [37 Spiritualist] Lurt Mutinous Legions (Grey Elf)

in A Gigantic Stone Warehouse

from the perspective of [36 Pyrokinetic] Gukk -*Clan DemonRage*- (Githyanki)



< 220h/220H 124v/124V Pos: standing >
Your mental manipulations become a reality...
You can now absorb some forms of energy.

< 220h/220H 124v/124V Pos: standing >

< 220h/220H 124v/124V Pos: standing >
You begin to focus your will...

< 220h/220H 124v/124V Pos: standing >
Casting: flesh armor 

< 220h/220H 124v/124V Pos: standing >
Your mental manipulations become a reality...
Your flesh gains a steel-like hardness.

< 220h/220H 124v/124V Pos: standing >
You begin to focus your will...

< 220h/220H 124v/124V Pos: standing >
Casting: enhance constitution 

< 220h/220H 124v/124V Pos: standing >
Your mental manipulations become a reality...
You feel more vitalized.

< 220h/220H 124v/124V Pos: standing >
You begin to focus your will...

< 226h/226H 124v/124V Pos: standing >
Casting: enhance dexterity 

< 226h/226H 124v/124V Pos: standing >
Your mental manipulations become a reality...
Your coordination increases greatly.

< 226h/226H 124v/124V Pos: standing >
You begin to focus your will...

< 226h/226H 124v/124V Pos: standing >
Casting: enhance agility 

< 226h/226H 124v/124V Pos: standing >
Your mental manipulations become a reality...
You feel more agile.

< 226h/226H 124v/124V Pos: standing >
You begin to focus your will...

< 226h/226H 124v/124V Pos: standing >
Casting: enhance strength 

< 226h/226H 124v/124V Pos: standing >
Your mental manipulations become a reality...
Your muscles begin to expand.

< 226h/226H 124v/124V Pos: standing >
You begin to focus your will...

< 226h/226H 124v/124V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 226h/226H 124v/124V Pos: standing >
Casting: intellect fortress 

< 226h/226H 124v/124V Pos: standing >
Your mental manipulations become a reality...
A virtual fortress forms around you.

< 226h/226H 124v/124V Pos: standing >
You begin to focus your will...

< 226h/226H 124v/124V Pos: standing >
Casting: tower of iron will **

< 226h/226H 124v/124V Pos: standing >
Casting: tower of iron will *

< 226h/226H 124v/124V Pos: standing >
Your mental manipulations become a reality...
Your mind will now be more resistant to psionic attack!

< 226h/226H 124v/124V Pos: standing >
You begin to focus your will...

< 226h/226H 124v/124V Pos: standing >
Casting: cannibalize 

< 226h/226H 124v/124V Pos: standing >
Your mental manipulations become a reality...

< 226h/226H 124v/124V Pos: standing >
Saving Gukk.

< 226h/226H 124v/124V Pos: standing >
You begin to focus your will...

< 226h/226H 124v/124V Pos: standing >
Casting: combat mind 

< 226h/226H 124v/124V Pos: standing >
Your mental manipulations become a reality...

< 226h/226H 124v/124V Pos: standing >
You begin to focus your will...

< 226h/226H 124v/124V Pos: standing >
Casting: adrenaline control 

< 226h/226H 124v/124V Pos: standing >
Your mental manipulations become a reality...
You feel a massive rush of adrenaline!

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >
Saving Gukk.

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 226h/226H 124v/124V Pos: standing >
Autosaving...

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >
Saving Gukk.

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >
Saving Gukk.

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >
Hint: Type 'spells' to see what spells your class is able to use.

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >
Saving Gukk.

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >
Saving Gukk.

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

1st CIRCLE:
adrenaline control         
combat mind                
ego whip                   
excogitate                 

2nd CIRCLE:
ballistic attack           
enhance agility            
enhance constitution       
enhance dexterity          
enhance strength           

3rd CIRCLE:
aura sight                 
lend health                
molecular agitation        

4th CIRCLE:
ego blast                  
energy containment         
flesh armor                

5th CIRCLE:
inflict pain               

6th CIRCLE:
cell adjustment            
create sound               
flight                     
intellect fortress         

7th CIRCLE:
detonate                   
tower of iron will         

8th CIRCLE:
cannibalize                
ectoplasmic form           
inertial barrier           
molecular control          

9th CIRCLE:
ether warp                 
psychic crush              

10th CIRCLE:
death field                
wormhole                   

11th CIRCLE:
biofeedback                
pyrokinesis                

12th CIRCLE:
confuse                    
enrage                     
fire aura                  


< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >
Pyrokinesis - Last Edited: 2014-08-21 06:00:12 by lohrr
=======================================================
Pyrokinesis is both an innate for a Flame Reaver and a spell for a Pyrokinetic.
Here's the info for the innate:
* Area of effect: Area
* Aggressive:     Yes
* Cumulative:     No
* Duration:       Instantaneous
* Type of Spell:  Fire

A blast of fire that emits from the Reaver to the room, causing a massive
amount of fire damage to those in the room not in the Reaver's group.

And here's the info for the spell:
* Area of effect: Victim
* Aggressive:     Yes
* Cumulative:     No
* Duration:       Instantaneous
* Type of Spell:  Fire

The fires from the abyss willed into being by the Psionicist ignite the
victim doing a lot of damage.  This spell can also damage the victim's
Strength, Dexterity, or Agility.

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >
Saving Gukk.

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >
Autosaving...

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >
Saving Gukk.

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 226h/226H 124v/124V Pos: standing >
No one by that name here...

< 226h/226H 124v/124V Pos: standing >
You attempt to give consent...

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >
Saving Gukk.

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >
No one by that name here...

< 226h/226H 124v/124V Pos: standing >
You attempt to give consent...

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >
You do not seem to have anything.

< 226h/226H 124v/124V Pos: standing >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 226h/226H 124v/124V Pos: standing >
You are carrying: (0/11)
Nothing.

< 226h/226H 124v/124V Pos: standing >
You aren't wearing anything!

< 226h/226H 124v/124V Pos: standing >

		Score information for Gukk

Level: 36   Race: Githyanki   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 226(226)   Mana: 719(719)   Moves: 124(124)
Coins carried:    0 platinum     6 gold    16 silver    30 copper
Coins in bank:    0 platinum     6 gold     0 silver     0 copper
Playing time: 12 days / 20 hours/ 27 minutes
Received data: 0.1777 MB this session.
Send data:     0.0043 MB this session.
Compression ratio: 83%
Title: japanese -*Clan DemonRage*-
Status:  Standing.
Epic points(total): 1108(1108) Current task: find runestone of Arachdrathos Guilds
Epic Bonus: Experience Bonus (20.00%)
Frags:   +0.38   Deaths:   39
Consenting: Amira
Detecting:      Evil Good Magic Life
Protected from: Fire Cold
Enchantments:   Inertial-Barrier Ultravision Fly Armor Haste Tower of Iron Will
Herbs:          Medicus
Bartender Quests Remaining: 8.
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points:  414 

Active Spells:
--------------
adrenaline control (34 minutes)
combat mind (32 minutes)
tower of iron will (11 minutes)
intellect fortress (17 minutes)
enhance strength (28 minutes)
enhance agility (28 minutes)
enhance dexterity (28 minutes)
enhance constitution (28 minutes)
flesh armor (17 minutes)
energy containment (17 minutes)
aura sight (28 minutes)
cannibalize (17 minutes)
inertial barrier (22 minutes)
fly (54 minutes)


< 226h/226H 124v/124V Pos: standing >
A Gigantic Stone Warehouse
Obvious exits: -West 
A large wooden crate stands here.
A heavily built ogre slave moves around some crates.(Red Aura)

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >
Saving Gukk.

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >
A Gigantic Stone Warehouse
Obvious exits: -West 
A large wooden crate stands here.
A heavily built ogre slave moves around some crates.(Red Aura)

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

		Score information for Gukk

Level: 36   Race: Githyanki   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 226(226)   Mana: 719(719)   Moves: 124(124)
Coins carried:    0 platinum     6 gold    16 silver    30 copper
Coins in bank:    0 platinum     6 gold     0 silver     0 copper
Playing time: 12 days / 20 hours/ 27 minutes
Received data: 0.1799 MB this session.
Send data:     0.0043 MB this session.
Compression ratio: 83%
Title: japanese -*Clan DemonRage*-
Status:  Standing.
Epic points(total): 1108(1108) Current task: find runestone of Arachdrathos Guilds
Epic Bonus: Experience Bonus (20.00%)
Frags:   +0.38   Deaths:   39
Consenting: Amira
Detecting:      Evil Good Magic Life
Protected from: Fire Cold
Enchantments:   Inertial-Barrier Ultravision Fly Armor Haste Tower of Iron Will
Herbs:          Medicus
Bartender Quests Remaining: 8.
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points:  414 

Active Spells:
--------------
adrenaline control (34 minutes)
combat mind (32 minutes)
tower of iron will (11 minutes)
intellect fortress (17 minutes)
enhance strength (28 minutes)
enhance agility (28 minutes)
enhance dexterity (28 minutes)
enhance constitution (28 minutes)
flesh armor (17 minutes)
energy containment (17 minutes)
aura sight (28 minutes)
cannibalize (17 minutes)
inertial barrier (22 minutes)
fly (54 minutes)


< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
Saving Gukk.

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >
Saving Gukk.

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >
Autosaving...

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >

< 226h/226H 124v/124V Pos: standing >
A Grey Elf enters from the west.

< 226h/226H 124v/124V Pos: standing >
A Gigantic Stone Warehouse
   Stone shelves line the high walls, with ladders and ropes used to raise
and lower crates to the elevated heights.  Without the shelves the
warehouse is likely to be one of the largest in the world.  There is
enough space on the floor alone to hold the cargo of fifty large ships.
Crates of every size and shape dot the room, many split into 'lots' based
on their owner.  The massive warehouse extends to the east and west.
Obvious exits: -East  -West 
A large wooden crate stands here.
A heavily built ogre slave moves around some crates.(Red Aura)

< 226h/226H 122v/124V Pos: standing >
A Gigantic Stone Warehouse
   Stone shelves line the high walls, with ladders and ropes used to raise
and lower crates to the elevated heights.  Without the shelves the
warehouse is likely to be one of the largest in the world.  There is
enough space on the floor alone to hold the cargo of fifty large ships.
Crates of every size and shape dot the room, many split into 'lots' based
on their owner.  The massive warehouse extends to the east and west and a
large set of double doors is to the south.
Obvious exits: -East  -South# -West 
[2] A steel dagger has been tossed aside here.
A dark-eyed duergar watches over the warehouse.(Red Aura)

< 226h/226H 120v/124V Pos: standing >
A Grey Elf enters from the east.

< 226h/226H 121v/124V Pos: standing >
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 226h/226H 122v/124V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 You're too busy fighting!

< 226h/226H 123v/124V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 A dark-eyed duergar stands to the side, evaluating the fray.

< 226h/226H 123v/124V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 You dodge a Grey Elf's vicious attack.

< 226h/226H 123v/124V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 You attempt to flee...
A Gigantic Stone Warehouse
   This massive stone warehouse extends well off to the east, showing a
size and space unmatched by most free-standing buildings.  The building
itself, like most of Quietus Quay, has been carved directly out of
mountains near the ocean shore.  A large stone trapdoor is in the floor
here, along with a complex set of machinery that appears to be designed
for moving around large, heavy crates.
Obvious exits: -East  -Down #
You flee westward!

< 226h/226H 91v/124V Pos: standing >
Saving Gukk.

< 226h/226H 91v/124V Pos: standing >
A Gigantic Stone Warehouse
   Stone shelves line the high walls, with ladders and ropes used to raise
and lower crates to the elevated heights.  Without the shelves the
warehouse is likely to be one of the largest in the world.  There is
enough space on the floor alone to hold the cargo of fifty large ships.
Crates of every size and shape dot the room, many split into 'lots' based
on their owner.  The massive warehouse extends to the east and west and a
large set of double doors is to the south.
Obvious exits: -East  -South# -West 
[2] A steel dagger has been tossed aside here.
A Grey Elf (medium)  Mutinous Legions stands in mid-air here.(Gold Aura)
A dark-eyed duergar watches over the warehouse.(Red Aura)

< 226h/226H 90v/124V Pos: standing >
A Grey Elf leaves west.

< 226h/226H 90v/124V Pos: standing >
You failed.

< 226h/226H 91v/124V Pos: standing >
A Grey Elf enters from the west.

< 226h/226H 91v/124V Pos: standing >
You begin to focus your will...
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 226h/226H 92v/124V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 Your mental manipulations become a reality...
[Damage: 66 ] -=[You feel a warm sense of satisfaction as explosions engulf a Grey Elf.]=-

< 226h/226H 92v/124V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Grey Elf sta EP:  small wounds >
 You begin to focus your will...

< 226h/226H 92v/124V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Grey Elf sta EP:  small wounds >
 Your mental manipulations become a reality...
[Damage: 64 ] -=[You feel a warm sense of satisfaction as explosions engulf a Grey Elf.]=-

< 226h/226H 92v/124V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 A Grey Elf misses you.

< 226h/226H 92v/124V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 You begin to focus your will...

< 226h/226H 92v/124V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 A Grey Elf starts casting an offensive spell.

< 226h/226H 92v/124V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 70 ] -=[You feel a warm sense of satisfaction as explosions engulf a Grey Elf.]=-

< 226h/226H 92v/124V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at you.
-=[Your soul is engulfed by unbearable pain as a Grey Elf finishes incanting his spell.]=-
OUCH!  That really did HURT!

< 143h/226H 92v/124V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: A Grey Elf sta EP:  few wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 143h/226H 92v/124V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: A Grey Elf sta EP:  few wounds >
 A Grey Elf starts casting an offensive spell.

< 143h/226H 92v/124V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: A Grey Elf sta EP:  few wounds >
 You attempt to flee...
A Gigantic Stone Warehouse
   This massive stone warehouse extends well off to the east, showing a
size and space unmatched by most free-standing buildings.  The building
itself, like most of Quietus Quay, has been carved directly out of
mountains near the ocean shore.  A large stone trapdoor is in the floor
here, along with a complex set of machinery that appears to be designed
for moving around large, heavy crates.
Obvious exits: -East  -Down #
You flee westward!

< 143h/226H 64v/124V Pos: standing >
You attempt to flee...
A Gigantic Stone Warehouse
   Stone shelves line the high walls, with ladders and ropes used to raise
and lower crates to the elevated heights.  Without the shelves the
warehouse is likely to be one of the largest in the world.  There is
enough space on the floor alone to hold the cargo of fifty large ships.
Crates of every size and shape dot the room, many split into 'lots' based
on their owner.  The massive warehouse extends to the east and west and a
large set of double doors is to the south.
Obvious exits: -East  -South# -West 
[2] A steel dagger has been tossed aside here.
A Grey Elf (medium)  Mutinous Legions stands in mid-air here.(Gold Aura)
A dark-eyed duergar watches over the warehouse.(Red Aura)
You flee eastward!

< 144h/226H 38v/124V Pos: standing >
A Grey Elf starts casting a spell.

< 145h/226H 39v/124V Pos: standing >
You begin to focus your will...

< 146h/226H 40v/124V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf wunsoeuio'
A Grey Elf shudders as an immense rush of life flows into his body!

< 148h/226H 41v/124V Pos: standing >
Your mental manipulations become a reality...
[Damage: 74 ] -=[You feel a warm sense of satisfaction as explosions engulf a Grey Elf.]=-

< 148h/226H 41v/124V Pos: standing >
You begin to focus your will...

< 150h/226H 42v/124V Pos: standing >
A Grey Elf starts casting a spell.

< 150h/226H 42v/124V Pos: standing >
Your mental manipulations become a reality...
[Damage: 61 ] -=[You feel a warm sense of satisfaction as explosions engulf a Grey Elf.]=-

< 152h/226H 43v/124V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf wunsoeuio'
A Grey Elf shudders as an immense rush of life flows into his body!

< 153h/226H 44v/124V Pos: standing >
You begin to focus your will...

< 154h/226H 44v/124V Pos: standing >
Your mental manipulations become a reality...
[Damage: 84 ] -=[You feel a warm sense of satisfaction as explosions engulf a Grey Elf.]=-
A Grey Elf leaves west.

< 156h/226H 46v/124V Pos: standing >
A Grey Elf enters from the west.

< 157h/226H 46v/124V Pos: standing >
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 157h/226H 47v/124V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: A Grey Elf sta EP:  small wounds >
 You begin to focus your will...

< 158h/226H 47v/124V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: A Grey Elf sta EP:  small wounds >
 Your mental manipulations become a reality...
[Damage: 91 ] -=[You feel a warm sense of satisfaction as explosions engulf a Grey Elf.]=-

< 158h/226H 47v/124V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: A Grey Elf sta EP:  few wounds >
 You begin to focus your will...

< 158h/226H 47v/124V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: A Grey Elf sta EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 99 ] -=[You feel a warm sense of satisfaction as explosions engulf a Grey Elf.]=-

< 158h/226H 47v/124V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: A Grey Elf sta EP:  nasty wounds >
 You dodge a Grey Elf's vicious attack.

< 158h/226H 47v/124V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: A Grey Elf sta EP:  nasty wounds >
 You begin to focus your will...
A Grey Elf starts casting a spell.

< 158h/226H 47v/124V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: A Grey Elf sta EP:  nasty wounds >
 A dark-eyed duergar watches the area, making sure the battle does not get out of hand.

< 158h/226H 47v/124V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: A Grey Elf sta EP:  nasty wounds >
 Your mental manipulations become a reality...
[Damage: 66 ] -=[You feel a warm sense of satisfaction as explosions engulf a Grey Elf.]=-

< 158h/226H 47v/124V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: A Grey Elf sta EP: pretty hurt >
 You begin to focus your will...

< 158h/226H 47v/124V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: A Grey Elf sta EP: pretty hurt >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf wunsoeuio'
A Grey Elf shudders as an immense rush of life flows into his body!

< 158h/226H 47v/124V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: A Grey Elf sta EP:  nasty wounds >
 Your mental manipulations become a reality...
Your spell flows around a Grey Elf, leaving him unharmed!
[Damage: 56 ] -=[You feel a warm sense of satisfaction as explosions engulf a Grey Elf.]=-

< 158h/226H 47v/124V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: A Grey Elf sta EP:  nasty wounds >
 You dodge a Grey Elf's vicious attack.

< 158h/226H 47v/124V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: A Grey Elf sta EP:  nasty wounds >
 You begin to focus your will...

< 158h/226H 47v/124V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf starts casting an offensive spell.

< 158h/226H 47v/124V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: A Grey Elf sta EP:  nasty wounds >
 Your mental manipulations become a reality...
[Damage: 69 ] -=[You feel a warm sense of satisfaction as explosions engulf a Grey Elf.]=-

< 158h/226H 47v/124V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: A Grey Elf sta EP: pretty hurt >
 A Grey Elf's pupils dialate and return to normal.

< 158h/226H 47v/124V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: A Grey Elf sta EP: pretty hurt >
 Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

< 158h/226H 47v/124V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: A Grey Elf sta EP: pretty hurt >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at you.
-=[Your soul is engulfed by unbearable pain as a Grey Elf finishes incanting his spell.]=-
YIKES!  Another hit like that, and you've had it!!
You begin to focus your will...

< 76h/226H 47v/124V Pos: standing >
< T: Gukk TP: sta TC: nasty wounds E: A Grey Elf sta EP: pretty hurt >
 A dark-eyed duergar is waving a platinum coin around wanting to make a bet on the outcome.

< 76h/226H 47v/124V Pos: standing >
< T: Gukk TP: sta TC: nasty wounds E: A Grey Elf sta EP: pretty hurt >
 A Grey Elf starts casting an offensive spell.

< 76h/226H 47v/124V Pos: standing >
< T: Gukk TP: sta TC: nasty wounds E: A Grey Elf sta EP: pretty hurt >
 Your mental manipulations become a reality...
[Damage: 64 ] -=[You feel a warm sense of satisfaction as explosions engulf a Grey Elf.]=-

< 76h/226H 47v/124V Pos: standing >
< T: Gukk TP: sta TC: nasty wounds E: A Grey Elf sta EP:  awful >
 You begin to focus your will...

< 76h/226H 47v/124V Pos: standing >
< T: Gukk TP: sta TC: nasty wounds E: A Grey Elf sta EP:  awful >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'qaffaguzz bragh'
A Grey Elf points at you.
-=[You scream in utter agony as a Grey Elf's corrosive blast slams into your body!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The corrosive blast sears into your armor, quickly eating away at it!

< 22h/226H 47v/124V Pos: standing >
< T: Gukk TP: sta TC: awful E: A Grey Elf sta EP:  awful >
 Your mental manipulations become a reality...
[Damage: 18 ] -=[You feel a warm sense of satisfaction as explosions engulf a Grey Elf.]=-
A Grey Elf's some decent bone claws from Court of the Muse shattered in bits as the tortured body spasms and quivers!
A Grey Elf's suit of drow chainmail of power shattered in bits as the tortured body spasms and quivers!
A Grey Elf's black devil-hide headband [poor] shattered in bits as the tortured body spasms and quivers!
A Grey Elf's silken sash of raw silk [superior] shattered in bits as the tortured body spasms and quivers!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!