The death of [36 Air Magus] Pok -*Clan DemonRage*- (Drow Elf)

in The Construction Pier

from the perspective of [37 Thief] Rex Mutinous Legions (Halfling)

<worn as a badge>    a glass pyramid of endurance [77%]
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a pair of goggles of faerie sight (magic)
<worn in ear>        a pale magenta earring [superior] (glowing)
<worn in ear>        a dangling chain crucifix (glowing)
<worn on face>       a serpentine mask (magic)
<worn around neck>   an amulet of the forsaken [superior]
<worn around neck>   a necklace of dancing shadows (magic)
<worn on body>       some spiked leather armor bearing the emblem of Caer Tannad [superior]
<worn about body>    a long flowing robe of the damned (magic)
<worn as quiver>     a mystical serpent runed quiver (magic)
<worn about waist>   a belt adorned by shrunken heads [superior]
<worn on belt buckle>a shield bearing the crest of Volgk (magic)
<worn on arms>       a pair of silver arm protectors
<worn around wrist>  a bracelet of influence (magic)
<worn around wrist>  a well-used emerald wristguard from The Ship Yards
<worn on hands>      some razor-knuckled blood crystal gloves of dexterity (magic)
<worn on finger>     a ring of invisibility [poor] (magic)
<worn on finger>     a tarnished bronze ring of endurance (glowing)
<primary weapon>     a darksteel rapier [poor] (magic) (glowing)
<secondary weapon>   a sandworm's tooth [superior]
<worn on legs>       some heavily-spiked blood crystal leg plates (magic) [65%]

Zone: The Ship Yards.
Room: A Turn Into a Square
</map>

<map>
Zone: The Ship Yards.
Room: A Turn Into a Square
</map>
A Turn Into a Square
   This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement.  This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs.  It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -North -West 
A seagull squawks as it hops across the ground, searching for food.

< 509h/509H 101v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 509h/509H 101v/102V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Clearing Surrounded by Standards and Banners
</map>
A Clearing Surrounded by Standards and Banners
   This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement.  This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs.  It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -North -East  -South -West 

< 509h/509H 100v/102V Pos: standing >

< 509h/509H 100v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 509h/509H 101v/102V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Center of Thur'Gurax
</map>

<map>
Zone: The Ship Yards.
Room: The Center of Thur'Gurax
</map>
The Center of Thur'Gurax
   This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement.  This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs.  It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -North -East  -South -West 
A seagull squawks as it hops across the ground, searching for food.
(Q)Kruth'Urgur the Crier stands atop a rock, shouting to Thur'Gurax.(Red Aura)

< 509h/509H 101v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 509h/509H 101v/102V Pos: standing >
You quickly scan the area.
A vicious warg who is close by to your north.
A young fisherman who is close by to your north.
A muscular sailor who is not far off to your north.
A fisherman who is not far off to your north.
A muscular sailor who is not far off to your north.
A young fisherman who is a brief walk away to your north.
An angry orc who is a brief walk away to your north.
A fisherman who is in the distance to your north.
A seagull who is in the distance to your north.
A young fisherman who is in the distance to your north.
A vicious warg who is close by to your east.
An orc grunt who is close by to your east.
An orc grunt who is close by to your east.
An orc grunt who is close by to your east.
An orc grunt who is close by to your east.
A seagull who is not far off to your south.

< 509h/509H 101v/102V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Clearing Surrounded by Standards and Banners
</map>

<map>
Zone: The Ship Yards.
Room: A Clearing Surrounded by Standards and Banners
</map>
A Clearing Surrounded by Standards and Banners
   This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement.  This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs.  It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -North -East  -South -West 
A vicious warg prowls here, hungry for blood.(Red Aura)
A fisherman walks through the streets, pondering his next catch.(Red Aura)

< 509h/509H 100v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 509h/509H 100v/102V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Planked Walkway to the Docks
</map>

<map>
Zone: The Ship Yards.
Room: A Planked Walkway to the Docks
</map>
A Planked Walkway to the Docks
   This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement.  This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs.  It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -North -South
A muscular sailor walks through the port, awaiting his ship.(Red Aura)
A fisherman walks through Thur'Gurax, looking to the docks.(Red Aura)
A muscular sailor walks through the port, awaiting his ship.(Red Aura)

< 509h/509H 101v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 509h/509H 101v/102V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Center of the Thur'Gurax Dock
</map>

<map>
Zone: The Ship Yards.
Room: The Center of the Thur'Gurax Dock
</map>
The Center of the Thur'Gurax Dock
   This is the main dock of this ship yard.  Constructed from
large planks of imported wood,  the dock stretches in two
directions along the coast.  Along the east side of the dock,
many workers can be seen constructing hulls of many sizes and
shapes.   The sounds of hammers and chatter echo throughout
this area.  Many ships can be seen docked along the piers which
are to the north and the west.  There are exits all around
leading to different parts of the pier.
Obvious exits: -North -East  -South -West 
[2] A large shipping crate sits on the docks here.
A fisherman walks through the streets, pondering his next catch.(Red Aura)
An angry orc storms through here, fuming with rage.(Red Aura)

< 509h/509H 100v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 509h/509H 100v/102V Pos: standing >

< 509h/509H 102v/102V Pos: standing >
You quickly scan the area.
A fisherman who is not far off to your north.
A seagull who is not far off to your north.
A young fisherman who is not far off to your north.
A black wolf who is a brief walk away to your north.
Grimashk the Dock Lord who is a brief walk away to your north.
A vicious warg who is close by to your east.
A fisherman who is close by to your east.
An angry orc who is not far off to your east.
A hulking troll watchman who is a brief walk away to your east.
A vicious warg who is a brief walk away to your east.
An angry orc who is a brief walk away to your east.
A muscular sailor who is close by to your south.
A fisherman who is close by to your south.
A muscular sailor who is close by to your south.
A vicious warg who is not far off to your south.
A young fisherman who is not far off to your south.
A seagull who is a brief walk away to your south.
Kruth'Urgur the Crier who is a brief walk away to your south.
A seagull who is in the distance to your south.
A muscular sailor who is not far off to your west.

< 509h/509H 102v/102V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
   This is the main dock of this ship yard.  Constructed from
large planks of imported wood,  the dock stretches in two
directions along the coast.  Along the east side of the dock,
many workers can be seen constructing hulls.  Just to the
north and to the west, many ships can be seen docked along
the pier.  There are exits all around leading to different
parts of the pier.
Obvious exits: -East  -South# -West 
A wooden sign reading 'Cairme BloodFang's' is posted on a building.
A vicious warg prowls here, hungry for blood.(Red Aura)
A fisherman walks through Thur'Gurax, looking to the docks.(Red Aura)

< 509h/509H 101v/102V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
   This is the main dock of this ship yard.  Constructed from
large planks of imported wood,  the dock stretches in two
directions along the coast.  Along the east side of the dock,
many workers can be seen constructing hulls.  Just to the
north and to the west, many ships can be seen docked along
the pier.  There are exits all around leading to different
parts of the pier.
Obvious exits: -East  -South# -West 
An angry orc storms through here, fuming with rage.(Red Aura)

< 509h/509H 100v/102V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>

<map>
Zone: The Ship Yards.
Room: The Main Dock of Thur'Gurax Port
</map>
The Main Dock of Thur'Gurax Port
   The eastern portion of the main dock of this ship yard
comes to an end here at the intersection of the pier of
hull construction.  Constructed from large planks of
imported wood,  the dock stretches to the west from this
point.  Along the pier to the north, many workers can be
seen building ship hulls.  There are exits all around
leading to different parts of the pier.
Obvious exits: -North -East # -West 
[2] A large shipping crate sits on the docks here.
A hulking troll watchman stands here, breaking up any fights.(Red Aura)
A vicious warg prowls here, hungry for blood.(Red Aura)
An angry orc storms through here, fuming with rage.(Red Aura)

< 509h/509H 99v/102V Pos: standing >
The door seems to be closed.

< 509h/509H 100v/102V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Construction Pier
</map>
The Construction Pier
   Along the pier here many workers can be seen constructing
hulls of all shapes and sizes.  The sounds of hammers and
chatter fill the local area here.  All the work seems to be
under control of the one man.  He seems to direct all the
action and shouts orders out loud.  The pier stretches
to the south.
Obvious exits: -North -South -West 

< 509h/509H 101v/102V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Construction Pier
</map>

<map>
Zone: The Ship Yards.
Room: The Construction Pier
</map>
The Construction Pier
   Along the pier here many workers can be seen constructing
hulls of all shapes and sizes.  The sounds of hammers and
chatter fill the local area here.  All the work seems to be
under control of the one man.  He seems to direct all the
action and shouts orders out loud.  The pier stretches
to the south.
Obvious exits: -North -South -West 
The Sloop Tingleberry floats here.
The Yacht Pattaya Express floats here.
The Ketch GoAway   floats here.
The Caravel Pokmobile floats here.
The Ketch Jam floats here.
The Caravel a floating brothel floats here.
The Sloop Smelly floats here.
The Sloop Allah floats here.
The Sloop Water Walking floats here.
A large shipping crate sits on the docks here.
An angry orc storms through here, fuming with rage.(Red Aura)
Yric, the master builder, stands here shouting another order.(Red Aura)

< 509h/509H 100v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 509h/509H 101v/102V Pos: standing >

< 509h/509H 102v/102V Pos: standing >
You board the Sloop Tingleberry.
Aboard the Sloop Tingleberry
Obvious exits: -North

< 509h/509H 102v/102V Pos: standing >
On the Bridge of the Sloop Tingleberry
Obvious exits: -South

< 509h/509H 101v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 509h/509H 101v/102V Pos: standing >

< 509h/509H 101v/102V Pos: standing >
Name: Tingleberry                         
-========================================================================-
Captain: Chor                 Frags: 237       Status: IMMOBILE     ID[**]

          2/2        Speed Range: 0-0        Crew: Sarmiz'Duul Scallywags
                          Weight:  10,000          Rugged Helmsman
           ||               Load:   0/  5                              
          /..\        Passengers:  1/ 1                                
         /. 1.\        
        /..--..\        Num  Name                 Position   Ammo   Status
        |.. 1..|         
        |......|   0     
        \__..__/ ---     
        |..||..|/ 20     
        |....../         
        |...../|         
        |..../.|         
      3 | 1./ 1|   3     
    --- |--/\--| ---     
      3 | 1\/ 1|   3     
        |......|         
        |__||__|         
        /......\         
        |......|         
        |.. 1..|         
        |..--..|         
        |.. 1..|
        \______/    Set Heading: 135  Set Speed: 0     Crew Stamina: 600
                        Heading: 194      Speed: 0     Repair Stock: 10
          1/1  

< 509h/509H 101v/102V Pos: standing >

< 509h/509H 101v/102V Pos: standing >
You disembark this ship.

<map>
Zone: The Ship Yards.
Room: The Construction Pier
</map>
The Construction Pier
   Along the pier here many workers can be seen constructing
hulls of all shapes and sizes.  The sounds of hammers and
chatter fill the local area here.  All the work seems to be
under control of the one man.  He seems to direct all the
action and shouts orders out loud.  The pier stretches
to the south.
Obvious exits: -North -South -West 
The Sloop Tingleberry floats here.
The Yacht Pattaya Express floats here.
The Ketch GoAway   floats here.
The Caravel Pokmobile floats here.
The Ketch Jam floats here.
The Caravel a floating brothel floats here.
The Sloop Smelly floats here.
The Sloop Allah floats here.
The Sloop Water Walking floats here.
A large shipping crate sits on the docks here.
An angry orc storms through here, fuming with rage.(Red Aura)
Yric, the master builder, stands here shouting another order.(Red Aura)

< 509h/509H 101v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 509h/509H 101v/102V Pos: standing >
Saving Rex.

< 509h/509H 101v/102V Pos: standing >
You get a pile of coins from your bottomless bag of the illithids.
There were: 1171 platinum coins, 6 gold coins, 1 silver coin, 5 copper coins. 

< 509h/509H 102v/102V Pos: standing >

< 509h/509H 102v/102V Pos: standing >
Thanks for your business, it will take 1 hours for your ship to get here.

< 509h/509H 102v/102V Pos: standing >
Ok.
You put 1164 platinum, 1 gold, 1 silver, and 5 copper coins into a bottomless bag of the illithids.

< 509h/509H 102v/102V Pos: standing >

< 509h/509H 102v/102V Pos: standing >

< 509h/509H 102v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 509h/509H 102v/102V Pos: standing >

< 509h/509H 102v/102V Pos: standing >

< 509h/509H 102v/102V Pos: standing >
An angry orc leaves north.

< 509h/509H 102v/102V Pos: standing >

< 509h/509H 102v/102V Pos: standing >

< 509h/509H 102v/102V Pos: standing >

< 509h/509H 102v/102V Pos: standing >

<map>
Zone: The Ship Yards.
Room: End of the Construction Pier
</map>

<map>
Zone: The Ship Yards.
Room: End of the Construction Pier
</map>
End of the Construction Pier
   Along the pier here many workers can be seen constructing
hulls of all shapes and sizes.  The sounds of hammers and
chatter fill the local area here.  All the work seems to be
under control of the one man.  He seems to direct all the
action and shouts orders out loud.  The pier stretches
to the south.
Obvious exits: -North -South -West 
[2] A large shipping crate sits on the docks here.
An angry orc storms through here, fuming with rage.(Red Aura)

< 509h/509H 101v/102V Pos: standing >

< 509h/509H 101v/102V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Construction Pier
</map>

<map>
Zone: The Ship Yards.
Room: The Construction Pier
</map>
The Construction Pier
   Along the pier here many workers can be seen constructing
hulls of all shapes and sizes.  The sounds of hammers and
chatter fill the local area here.  All the work seems to be
under control of the one man.  He seems to direct all the
action and shouts orders out loud.  The pier stretches
to the south.
Obvious exits: -North -South -West 
The Sloop Tingleberry floats here.
The Yacht Pattaya Express floats here.
The Ketch GoAway   floats here.
The Caravel Pokmobile floats here.
The Ketch Jam floats here.
The Caravel a floating brothel floats here.
The Sloop Smelly floats here.
The Sloop Allah floats here.
The Sloop Water Walking floats here.
A large shipping crate sits on the docks here.
Yric, the master builder, stands here shouting another order.(Red Aura)

< 509h/509H 100v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 509h/509H 102v/102V Pos: standing >

< 509h/509H 102v/102V Pos: standing >

< 509h/509H 102v/102V Pos: standing >

< 509h/509H 102v/102V Pos: standing >

< 509h/509H 102v/102V Pos: standing >
Autosaving...

< 509h/509H 102v/102V Pos: standing >

< 509h/509H 102v/102V Pos: standing >
A Drow Elf enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 509h/509H 102v/102V Pos: standing >
A Drow Elf gives an order to his followers.
An air elemental boards the Caravel Pokmobile.
An air elemental boards the Caravel Pokmobile.

< 509h/509H 102v/102V Pos: standing >

< 509h/509H 102v/102V Pos: standing >

< 509h/509H 102v/102V Pos: standing >
A Drow Elf boards the Caravel Pokmobile.

< 509h/509H 102v/102V Pos: standing >
The Construction Pier
Obvious exits: -North -South -West 
The Sloop Tingleberry floats here.
The Yacht Pattaya Express floats here.
The Ketch GoAway   floats here.
The Caravel Pokmobile floats here.
The Ketch Jam floats here.
The Caravel a floating brothel floats here.
The Sloop Smelly floats here.
The Sloop Allah floats here.
The Sloop Water Walking floats here.
A large shipping crate sits on the docks here.
Yric, the master builder, stands here shouting another order.(Red Aura)

< 509h/509H 102v/102V Pos: standing >

< 509h/509H 102v/102V Pos: standing >

< 509h/509H 102v/102V Pos: standing >
You board the Caravel Pokmobile.
Aboard the Caravel Pokmobile
Obvious exits: -North -East  -West 

< 509h/509H 102v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 509h/509H 102v/102V Pos: standing >
The crew begins raising the anchor.

< 509h/509H 102v/102V Pos: standing >
You quickly scan the area.
An air elemental who is close by to your north.
An air elemental who is close by to your north.
A Drow Elf who is close by to your north.

< 509h/509H 102v/102V Pos: standing >

< 509h/509H 102v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 509h/509H 102v/102V Pos: standing >

< 509h/509H 102v/102V Pos: standing >
The crew finishes raising the anchor.

< 509h/509H 102v/102V Pos: standing >
The crew scrambles to their stations.

< 509h/509H 102v/102V Pos: standing >
A Drow Elf enters from the north.

< 509h/509H 102v/102V Pos: standing >
You snap into visibility.
You do an amazing maneuver, tripping a Drow Elf.

< 509h/509H 102v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: image ass EP: excellent >
 You parry a Drow Elf's lunge at you.

< 509h/509H 102v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: image ass EP: excellent >
 
< 509h/509H 102v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: image ass EP: excellent >
 The crew readies the sails.

< 509h/509H 102v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: image ass EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage: 12 ] Your impressive slash hits a Drow Elf.
Upon being struck, a Drow Elf disappears into thin air.
A Drow Elf stops following a Drow Elf.

< 509h/509H 102v/102V Pos: standing >

< 509h/509H 102v/102V Pos: standing >
The first officer begins a checkup of all ship systems.

< 509h/509H 102v/102V Pos: standing >

< 509h/509H 102v/102V Pos: standing >
On the Bridge of the Caravel Pokmobile
Obvious exits: -North -East  -South -West 
*An air elemental is here looking like a small living tornado. (minion) 
A Drow Elf (medium) Mentally Challenged -*Clan DemonRage*- stands in mid-air here.(Red Aura)
A Drow Elf (medium) Mentally Challenged -*Clan DemonRage*- stands in mid-air here.(Red Aura)
A Drow Elf (medium) Mentally Challenged -*Clan DemonRage*- stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*A Drow Elf (medium) Mentally Challenged -*Clan DemonRage*- stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.

< 509h/509H 101v/102V Pos: standing >
[Damage: 12 ] A Drow Elf makes a strange sound as you place a darksteel rapier [poor] in his back.
Upon being struck, a Drow Elf disappears into thin air.
A Drow Elf stops following a Drow Elf.

< 509h/509H 101v/102V Pos: standing >
The first officer reports everything is in order and the ship is ready to go.
A Drow Elf leaves south.
A Drow Elf leaves south.
A Drow Elf leaves south.
An air elemental leaves south.
An air elemental leaves south.
Backstab who?

< 509h/509H 102v/102V Pos: standing >
Aboard the Caravel Pokmobile
Obvious exits: -North -East  -West 
Fresh blood covers everything in the area.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
A Drow Elf (medium) Mentally Challenged -*Clan DemonRage*- stands in mid-air here.(Red Aura)
A Drow Elf (medium) Mentally Challenged -*Clan DemonRage*- stands in mid-air here.(Red Aura)

< 509h/509H 101v/102V Pos: standing >
There is no pok here.

< 509h/509H 101v/102V Pos: standing >
You disembark this ship.

<map>
Zone: The Ship Yards.
Room: The Construction Pier
</map>
The Construction Pier
   Along the pier here many workers can be seen constructing
hulls of all shapes and sizes.  The sounds of hammers and
chatter fill the local area here.  All the work seems to be
under control of the one man.  He seems to direct all the
action and shouts orders out loud.  The pier stretches
to the south.
Obvious exits: -North -South -West 
The Ketch Bitter Sweet floats here.
The Sloop Tingleberry floats here.
The Yacht Pattaya Express floats here.
The Ketch GoAway   floats here.
The Caravel Pokmobile floats here.
The Ketch Jam floats here.
The Caravel a floating brothel floats here.
The Sloop Smelly floats here.
The Sloop Allah floats here.
The Sloop Water Walking floats here.
A large shipping crate sits on the docks here.
*A Drow Elf (medium) Mentally Challenged -*Clan DemonRage*- stands in mid-air here. (Casting) (Red Aura)
A globe of darkness floats near a Drow Elf's head.
Yric, the master builder, stands here shouting another order.(Red Aura)

< 509h/509H 101v/102V Pos: standing >
You attempt to stab a Drow Elf in the back, but their stone skin quickly absorbs the impact before fading away!
A Drow Elf snaps into visibility.
[Damage:  1 ] A Drow Elf makes a strange sound as you place a darksteel rapier [poor] in his back.

< 509h/509H 101v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP: few scratches >
 A Drow Elf stops invoking abruptly!

< 509h/509H 101v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP: few scratches >
 You do an amazing maneuver, tripping a Drow Elf.

< 509h/509H 101v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: few scratches >
 Your improved dexterity grants you an additional attack!
[Damage: 19 ] Your impressive slash strikes a Drow Elf.
[Damage: 20 ] Your impressive pierce strikes a Drow Elf.
You miss a Drow Elf.
You miss a Drow Elf.
[Damage: 19 ] Your slash strikes a Drow Elf.
A Drow Elf's boots of the living forest was damaged from the massive blow!

< 509h/509H 101v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP:  small wounds >
 With superb grace and ease, you intercept a Drow Elf's attack with darksteel rapier [poor] and counter-attack!
[Damage: 20 ] Your impressive slash strikes a Drow Elf.
[Damage: 18 ] Your impressive slash strikes a Drow Elf.

< 509h/509H 101v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP:  few wounds >
 [Damage: 20 ] Your impressive slash strikes a Drow Elf.
[Damage: 21 ] Your powerful pierce strikes a Drow Elf.
[Damage: 20 ] Your impressive slash strikes a Drow Elf hard.

< 509h/509H 101v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP:  few wounds >
 You play with a Drow Elf before lunging into an offensive routine!
You score a CRITICAL HIT!!!!!
[Damage: 40 ] Your mighty slash seriously wounds a Drow Elf.
[Damage: 21 ] Your powerful slash strikes a Drow Elf very hard.

< 509h/509H 101v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP:  nasty wounds >
 Looking panicked, a Drow Elf scrambles madly to his feet!

< 509h/509H 101v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!

< 509h/509H 101v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf starts casting a spell.

< 509h/509H 101v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
A Drow Elf dodges your futile attack.
[Damage: 13 ] Your impressive pierce strikes a Drow Elf.
A Drow Elf dodges your futile attack.
[Damage: 13 ] Your impressive slash strikes a Drow Elf hard.
A Drow Elf dodges your futile attack.

< 509h/509H 101v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 You do an amazing maneuver, tripping a Drow Elf.

< 509h/509H 101v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP:  nasty wounds >
 A Drow Elf stops invoking abruptly!

< 509h/509H 101v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP:  nasty wounds >
 You parry a Drow Elf's lunge at you.

< 509h/509H 101v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP:  nasty wounds >
 
< 509h/509H 101v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 19 ] Your slash strikes a Drow Elf very hard.
[Damage: 21 ] Your powerful pierce seriously wounds a Drow Elf.
[Damage: 21 ] Your powerful slash seriously wounds a Drow Elf.
[Damage: 19 ] Your impressive slash seriously wounds a Drow Elf.
You miss a Drow Elf.
[Damage: 22 ] Your powerful pierce enshrouds a Drow Elf in a mist of blood.

< 509h/509H 101v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP:  awful >
 You parry a Drow Elf's lunge at you.
Looking panicked, a Drow Elf scrambles madly to his feet!

< 509h/509H 101v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP:  awful >
 Your improved dexterity grants you an additional attack!
You miss a Drow Elf.
You miss a Drow Elf.
A Drow Elf dodges your futile attack.
[Damage: 12 ] Your slash enshrouds a Drow Elf in a mist of blood.
You miss a Drow Elf.
A Drow Elf attempts to flee.
A Drow Elf leaves south.

< 509h/509H 101v/102V Pos: standing >

< 509h/509H 102v/102V Pos: standing >

< 509h/509H 102v/102V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Construction Pier
</map>

<map>
Zone: The Ship Yards.
Room: The Construction Pier
</map>
The Construction Pier
   Along the pier here many workers can be seen constructing
hulls of all shapes and sizes.  The sounds of hammers and
chatter fill the local area here.  All the work seems to be
under control of the one man.  He seems to direct all the
action and shouts orders out loud.  The pier stretches
to the south.
Obvious exits: -North -South -West 
A vicious warg stands here, fighting a Drow Elf.(Red Aura)
A Drow Elf (medium) Mentally Challenged -*Clan DemonRage*- stands in mid-air here, fighting a vicious warg.(Red Aura)
A globe of darkness floats near a Drow Elf's head.

< 509h/509H 101v/102V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 26 ] A Drow Elf makes a strange sound as you place a darksteel rapier [poor] in his back.
A Drow Elf's some gloves enshrouded in flames was completely destroyed by the massive blow!
A Drow Elf's pair of sleeves woven from mist was completely destroyed by the massive blow!
A Drow Elf's some leggings made from werewolf hide was completely destroyed by the massive blow!
A Drow Elf's dangling golden earring [superior] was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!