<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> the diamond crown of Winduin of damage (glowing)
<worn in ear> a dangling chain crucifix (glowing)
<worn on face> a translucent crystal hemisphere [superior] (glowing)
<worn around neck> a demon tooth necklace [84%]
<worn around neck> an ashen volcanic-forged gorget [superior]
<worn on body> a silky black dress of the sirens
<worn about body> the masters cloak (glowing)
<worn as quiver> a silken backsheath of flight
<worn about waist> the sash of the maelstrom [poor] [85%]
<worn on belt buckle>a gleaming blacksmith hammer [poor]
<worn on arms> a set of jagged blood crystal arm plates
<worn around wrist> a set of opal prayer beads [superior]
<worn around wrist> a bracer bearing the seal of Bozk of precision
<worn on hands> the skinned hands of a troll
<worn on finger> a ring encrusted in rubies
<worn on finger> a silver ring encrusted with a black sapphire (humming)
<secondary weapon> a blacksteel tanto [poor]
<worn on legs> some leggings made from werewolf hide
<worn on feet> some spurred blood crystal boots
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -S -W
< 304h/304H 182v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 304h/304H 183v/193V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your south.
A first class hunter guard who is close by to your south.
A myrabolan commoner who is close by to your west.
< 304h/304H 183v/193V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -N -E
A woman shopper travels the city.
An elite hunter guard looks to the south intently.(Gold Aura)
< 304h/304H 182v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 304h/304H 183v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 304h/304H 184v/193V Pos: standing >
You quickly scan the area.
A wandering half-elf who is not far off to your east.
A playful squirrel who is a brief walk away to your east.
A playful squirrel who is rather far off to your east.
< 304h/304H 185v/193V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -E -W
< 304h/304H 183v/193V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -E -W
A young Half-Elf wanders the road here.
< 304h/304H 182v/193V Pos: standing >
<map>
Zone: Myrabolus.
Room: Before the Myrabolan Docks
</map>
Before the Myrabolan Docks
Obvious exits: -N -E -W
< 304h/304H 181v/193V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your north.
A myrabolan gate guard who is close by to your north.
A myrabolan gate guard who is close by to your north.
A myrabolan gate guard who is close by to your north.
A playful squirrel who is close by to your east.
A wandering half-elf who is close by to your west.
A pretty woman who is a brief walk away to your west.
A first class hunter guard who is a brief walk away to your west.
< 304h/304H 182v/193V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Gates of the Myrabolan Docks
</map>
<map>
Zone: Myrabolus.
Room: The Gates of the Myrabolan Docks
</map>
The Gates of the Myrabolan Docks
Obvious exits: -N# -S
A playful squirrel hops down the road here.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
There are some tracks heading north.
< 304h/304H 182v/193V Pos: standing >
The gates seems to be closed.
< 304h/304H 182v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 304h/304H 184v/193V Pos: standing >
Ok.
< 304h/304H 186v/193V Pos: standing >
You quickly scan the area.
A small doe who is close by to your north.
A small doe who is not far off to your north.
Balance who is not far off to your north.
The dock master who is a brief walk away to your north.
< 304h/304H 187v/193V Pos: standing >
<map>
Zone: Myrabolus.
Room: Before the Pier
</map>
<map>
Zone: Myrabolus.
Room: Before the Pier
</map>
Before the Pier
Obvious exits: -N -E# -S
A small doe stands on the road here, wary of travellers.
There are some tracks heading north.
< 304h/304H 188v/193V Pos: standing >
You quickly scan the area.
A small doe who is close by to your north.
Balance who is close by to your north.
The dock master who is not far off to your north.
A playful squirrel who is close by to your south.
A myrabolan gate guard who is close by to your south.
A myrabolan gate guard who is close by to your south.
A myrabolan gate guard who is close by to your south.
< 304h/304H 189v/193V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Pier
</map>
<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
Obvious exits: -N -S
A small doe stands on the road here, wary of travellers.
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)
There are some tracks heading north.
< 304h/304H 192v/193V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Pier
</map>
<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
Obvious exits: -N -S
The Carrack Wayfarer floats here.
The Caravel WhirlWind floats here.
The Caravel The Ship floats here.
The Caravel Evol Intent floats here.
The Carrack Enjoy! floats here.
The Caravel S.S. Black Pearl floats here.
The Caravel Dred Teakwood Robrts floats here.
The Caravel MaDMaN in a Box floats here.
The Yacht The Teakwood Conan floats here.
The Clipper BOOZE Runner floats here.
The Sloop Sneakystriker floats here.
The Ketch Princess Jessica floats here.
The Ketch SuperFly floats here.
The dock master of Myrabolus stands here gazing out at sea.
< 304h/304H 191v/193V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 304h/304H 191v/193V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Pier
</map>
<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
Obvious exits: -N -S
A small doe stands on the road here, wary of travellers.
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)
There are some tracks heading north.
There are some tracks heading north.
< 304h/304H 190v/193V Pos: standing >
<map>
Zone: Myrabolus.
Room: Before the Pier
</map>
<map>
Zone: Myrabolus.
Room: Before the Pier
</map>
Before the Pier
Obvious exits: -N -E# -S
A small doe stands on the road here, wary of travellers.
< 304h/304H 190v/193V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Gates of the Myrabolan Docks
</map>
<map>
Zone: Myrabolus.
Room: The Gates of the Myrabolan Docks
</map>
The Gates of the Myrabolan Docks
Obvious exits: -N -S
A playful squirrel hops down the road here.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
< 304h/304H 190v/193V Pos: standing >
<map>
Zone: Myrabolus.
Room: Before the Myrabolan Docks
</map>
Before the Myrabolan Docks
Obvious exits: -N -E -W
< 304h/304H 190v/193V Pos: standing >
< 304h/304H 191v/193V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -E -W
A young Half-Elf wanders the road here.
< 304h/304H 190v/193V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -E -W
There are some tracks heading east.
< 304h/304H 189v/193V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -N -E
A woman shopper travels the city.
An elite hunter guard looks to the south intently. (casting) (Gold Aura)
< 304h/304H 188v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 304h/304H 189v/193V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -S -W
< 304h/304H 188v/193V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -N -E -W
< 304h/304H 187v/193V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -E -W
< 304h/304H 186v/193V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -E -S
There are some tracks heading east.
< 304h/304H 185v/193V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is a brief walk away to your south.
A playful squirrel who is a brief walk away to your south.
< 304h/304H 186v/193V Pos: standing >
Alas, you cannot go that way. . . .
< 304h/304H 187v/193V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -N -S
< 304h/304H 186v/193V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is not far off to your south.
A playful squirrel who is not far off to your south.
< 304h/304H 187v/193V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -N -S
There are some tracks heading north.
There are some tracks heading north.
< 304h/304H 187v/193V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is close by to your south.
A playful squirrel who is close by to your south.
< 304h/304H 188v/193V Pos: standing >
<map>
Zone: Myrabolus.
Room: A Wagon Stop
</map>
<map>
Zone: Myrabolus.
Room: A Wagon Stop
</map>
A Wagon Stop
Obvious exits: -N -E -S# -W
A common resident of the city travels down the road.
A playful squirrel hops down the road here.
There are some tracks heading south.
There are some tracks heading west.
There are some tracks heading east.
< 304h/304H 188v/193V Pos: standing >
You quickly scan the area.
An archer who is close by to your east.
An archer who is close by to your east.
< 304h/304H 189v/193V Pos: standing >
<map>
Zone: Myrabolus.
Room: A Newly Built Road
</map>
A Newly Built Road
Obvious exits: -E -W
The corpse of a black panther is lying here.
The corpse of a myrabolan hunter guard is lying here.
< 304h/304H 189v/193V Pos: standing >
<map>
Zone: Myrabolus.
Room: A Well Worn Path
</map>
A Well Worn Path
Obvious exits: -N -E -S -W
< 304h/304H 188v/193V Pos: standing >
S
M
MMM
MMM^
MMMMM@^ MMMM^.
MMMMMM^..M.MMM^^^^
MMMMM..^M.^MMMM^^.^
^^...^....^MMM^M...
...^...^**MMM^^..
...^..*^*MM^^**
A Sandy Myrabolan Beach
Obvious exits: -N -E -S -W
The WaveDancer floats here, ready to ferry passengers.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Shicken Chip floats here.
The Yacht Elmo el Gato floats here.
The Sloop Hadouken! floats here.
The Sloop PoopSloop floats here.
The Sloop Knavel Pun floats here.
The Sloop Hunter floats here.
< 304h/304H 187v/193V Pos: standing >
< 304h/304H 187v/193V Pos: standing >
S
M
MMM
MMM^
MMMMM@^ MMMM^.
MMMMMM^..M.MMM^^^^
MMMMM..^M.^MMMM^^.^
^^...^....^MMM^M...
...^...^**MMM^^..
...^..*^*MM^^**
The mountains are too treacherous to be scaled. Find another way to pass them.
< 304h/304H 188v/193V Pos: standing >
S
M
MMM
MMM^
MMMMM@^ MMMM^.
MMMMMM^..M.MMM^^^^
MMMMM..^M.^MMMM^^.^
^^...^....^MMM^M...
...^...^**MMM^^..
...^..*^*MM^^**
< 304h/304H 189v/193V Pos: standing >
S
M
MMM
MMM^
MMMMM@^ MMMM^.
MMMMMM^..M.MMM^^^^
MMMMM..^M.^MMMM^^.^
^^...^....^MMM^M...
...^...^**MMM^^..
...^..*^*MM^^**
< 304h/304H 190v/193V Pos: standing >
S
M
MMM
MMM^
MMMMM@^ MMMM^.
MMMMMM^..M.MMM^^^^
MMMMM..^M.^MMMM^^.^
^^...^....^MMM^M...
...^...^**MMM^^..
...^..*^*MM^^**
< 304h/304H 191v/193V Pos: standing >
S
M
MMM
MMM^
MMMMM@^ MMMM^.
MMMMMM^..M.MMM^^^^
MMMMM..^M.^MMMM^^.^
^^...^....^MMM^M...
...^...^**MMM^^..
...^..*^*MM^^**
< 304h/304H 192v/193V Pos: standing >
S
M
MMM
MMM^
MMMMM@^ MMMM^.
MMMMMM^..M.MMM^^^^
MMMMM..^M.^MMMM^^.^
^^...^....^MMM^M...
...^...^**MMM^^..
...^..*^*MM^^**
< 304h/304H 192v/193V Pos: standing >
S
M
MMM
MMM^
MMMMM@^ MMMM^.
MMMMMM^..M.MMM^^^^
MMMMM..^M.^MMMM^^.^
^^...^....PMMM^M...
...^...^**MMM^^..
...^..*^*MM^^**
< 304h/304H 193v/193V Pos: standing >
S
M
MMM
MMM^
MMMMM@^ MMMM^.
MMMMMM^..M.MMM^^^^
MMMMM..^M.PMMMM^^.^
^^...^....^MMM^M...
...^...^**MMM^^..
...^..*^*MM^^**
< 304h/304H 193v/193V Pos: standing >
S
M
MMM
MMM^
MMMMM@^ MMMM^.
MMMMMM^..P.MMM^^^^
MMMMM..^M.^MMMM^^.^
^^...^....^MMM^M...
...^...^**MMM^^..
...^..*^*MM^^**
< 304h/304H 193v/193V Pos: standing >
< 304h/304H 193v/193V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is a brief walk away to your east.
A playful squirrel who is a brief walk away to your east.
An archer who is rather far off to your east.
An archer who is rather far off to your east.
< 304h/304H 193v/193V Pos: standing >
< 304h/304H 193v/193V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is a brief walk away to your east.
A playful squirrel who is a brief walk away to your east.
An archer who is rather far off to your east.
An archer who is rather far off to your east.
< 304h/304H 193v/193V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is a brief walk away to your east.
A playful squirrel who is a brief walk away to your east.
An archer who is rather far off to your east.
An archer who is rather far off to your east.
< 304h/304H 193v/193V Pos: standing >
A Halfling enters from the east.
A Barbarian enters from the east.
A rakshasa warrior enters from the east.
< 304h/304H 193v/193V Pos: standing >
M
MMM
MMM^
MMMMM@^ MMMM^.
MMMMMM^..M.MMM^^^^
MMMMM..^M.^MMMM^^.^
^^...^....^MMM^M...
...^...^**MMM^^..
...^..*^*MM^^**
A Barbarian tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 304h/304H 193v/193V Pos: sitting >
A rakshasa warrior looks at you.
< 304h/304H 193v/193V Pos: sitting >
A rakshasa warrior sizes you up with a quick glance.
< 304h/304H 193v/193V Pos: sitting >
-=[Out of nowhere, a rakshasa warrior stabs you in the back.]=-
OUCH! That really did HURT!
-=[Out of nowhere, a rakshasa warrior stabs you in the back.]=-
OUCH! That really did HURT!
< 202h/304H 193v/193V Pos: sitting >
< T: Jkl TP: sit TC: few wounds E: a rakshasa warrior sta EP: excellent >
< 202h/304H 193v/193V Pos: sitting >
< T: Jkl TP: sit TC: few wounds E: a rakshasa warrior sta EP: excellent >
A Halfling starts casting an offensive spell.
< 202h/304H 193v/193V Pos: sitting >
< T: Jkl TP: sit TC: few wounds E: a rakshasa warrior sta EP: excellent >
M
MMM
MMM^
MMMMM@^ MMMM^.
MMMMMM^.MM.MMM^^^^
MMMMM..^M.^MMMM^^.^
^^...^....^MMM^M...
...^...^**MMM^^..
...^..*^*MM^^**
< 202h/304H 193v/193V Pos: sitting >
< T: Jkl TP: sit TC: few wounds E: a rakshasa warrior sta EP: excellent >
A Halfling completes his spell...
A Halfling utters the words 'zabrahpunso wkadar'
-=[A Halfling causes the earth to rise up in the shape of a fist!]=-
OUCH! That really did HURT!
A rakshasa warrior parries your futile lunge at him.
You miss a rakshasa warrior.
< 138h/304H 193v/193V Pos: sitting >
< T: Jkl TP: sit TC: nasty wounds E: a rakshasa warrior sta EP: excellent >
A rakshasa warrior attempts to flee.
A rakshasa warrior leaves south.
< 138h/304H 193v/193V Pos: sitting >
M
MMM
MMM^
MMMMM@^ MMMM^.
MMMMMM^.MM.MMM^^^^
MMMMM..^M.^MMMM^^.^
^^...^....^MMM^M...
...^...^**MMM^^..
...^..*^*MM^^**
< 138h/304H 193v/193V Pos: sitting >
A Halfling starts casting an offensive spell.
< 138h/304H 193v/193V Pos: sitting >
A rakshasa warrior enters from the south.
< 138h/304H 193v/193V Pos: sitting >
M
MMM
MMM^
MMMMM@^ MMMM^.
MMMMMM^..M.MMM^^^^
MMMMM..^M.^MMMM^^.^
^^...^....^MMM^M...
...^...^**MMM^^..
...^..*^*MM^^**
-=[Out of nowhere, a rakshasa warrior stabs you in the back.]=-
OUCH! That really did HURT!
-=[Out of nowhere, a rakshasa warrior stabs you in the back.]=-
OUCH! That really did HURT!
< 42h/304H 193v/193V Pos: sitting >
< T: Jkl TP: sit TC: awful E: a rakshasa warrior sta EP: excellent >
A half-elf merchant places a sharpened icicle [superior] in the back of a Halfling, resulting in some strange noises and some blood.
A half-elf merchant suffers from contact with the aura about a Halfling.
A half-elf merchant places a dagger of carved obsidian [superior] in the back of a Halfling, resulting in some strange noises and some blood.
A half-elf merchant suffers from contact with the aura about a Halfling.
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into a Halfling's spine!
A half-elf merchant places a dagger of carved obsidian [superior] in the back of a Halfling, resulting in some strange noises and some blood.
A half-elf merchant suffers from contact with the aura about a Halfling.
< 42h/304H 193v/193V Pos: sitting >
< T: Jkl TP: sit TC: awful E: a rakshasa warrior sta EP: excellent >
< 42h/304H 193v/193V Pos: sitting >
< T: Jkl TP: sit TC: awful E: a rakshasa warrior sta EP: excellent >
A Halfling completes his spell...
A Halfling utters the words 'zabrahpunso wkadar'
You resist the effects of a Halfling's spell!
-=[A Barbarian's impressive slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Barbarian's fine pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Barbarian's impressive slash causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Barbarian's impressive slash hits you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...
< -9h/304H 193v/193V Pos: sitting >
-=[