<worn on head> a whisper-thin helm
<worn about waist> a thin leather belt
<worn on arms> a set of loose fitting sleeves
<worn on legs> a set of loose fitting leggings
^^.^...^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 22h/22H 26v/112V Pos: standing >
^DMM^MMMM
MMMMM^^MMMM
^.^MM^^^MMMMM
.^^^^^^^MMMMM
^.^.^^@^^MMMM
^^^.^^^.^^^MM
^^...^....^^^
^^^.^...^^.
.^..^^.^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 22h/22H 25v/112V Pos: standing >
MMMM^^MMM
.^MM^^^MMMM
.^^^^^^^MMMMM
^.^.^^.^^MMMM
^^^.^^@.^^^MM
^^...^....^^^
.^^^.^...^^.^
..^..^^.^^.
^M..^.^^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 22h/22H 23v/112V Pos: standing >
^MM^^^MMM
^^^^^^^MMMM
^.^.^^.^^MMMM
^^^.^^^.^^^MM
^^...^@...^^^
.^^^.^...^^.^
...^..^^.^^.^
^^M..^.^^MM
..^^M^^^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 22h/22H 21v/112V Pos: standing >
MM^^^MMMM
^^^^^^MMMMM
.^.^^.^^MMMMM
^^.^^^.^^^MMM
^...^.@..^^^M
^^^.^...^^.^^
..^..^^.^^.^^
^M..^.^^MM^
.^^M^^^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 22h/22H 19v/112V Pos: standing >
^^^^^MMMM
^.^^.^^MMMM
^^.^^^.^^^MMM
^...^....^^^M
^^^.^.@.^^.^^
..^..^^.^^.^^
^^M..^.^^MM^.
..^^M^^^..^
^^^...^^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 22h/22H 18v/112V Pos: standing >
^^^^MMMMM
.^^.^^MMMMM
^.^^^.^^^MMMM
...^....^^^MM
^^.^..@^^.^^^
.^..^^.^^.^^.
^M..^.^^MM^..
.^^M^^^..^.
^^...^^^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 22h/22H 16v/112V Pos: standing >
^^^MMMMMM
^^.^^MMMMMM
.^^^.^^^MMMMM
..^....^^^MMM
^.^...@^.^^^M
^..^^.^^.^^.^
M..^.^^MM^..^
^^M^^^..^..
^...^^^.^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 22h/22H 14v/112V Pos: standing >
^^MMMMMMM
^.^^MMMMMMM
^^^.^^^MMMMMM
.^....^^^MMMM
.^...^@.^^^MM
..^^.^^.^^.^^
..^.^^MM^..^^
^M^^^..^..^
...^^^.^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 22h/22H 11v/112V Pos: standing >
.^^MMMMMM
^^.^^^MMMMM
.^....^^^MMMM
.^...^^.^^^MM
..^^.^@.^^.^^
..^.^^MM^..^^
^^M^^^..^..^.
^...^^^.^^^
......^^.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 22h/22H 9v/112V Pos: standing >
^^MMMMMMM
^.^^^MMMMMM
^....^^^MMMMM
^...^^.^^^MMM
.^^.^^@^^.^^M
.^.^^MM^..^^^
^M^^^..^..^.^
...^^^.^^^.
.....^^.^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 22h/22H 7v/112V Pos: standing >
^MMMMMMMM
.^^^MMMMMMM
....^^^MMMMMM
...^^.^^^MMMM
^^.^^.@^.^^MM
^.^^MM^..^^^M
M^^^..^..^.^^
..^^^.^^^.^
....^^.^.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 22h/22H 5v/112V Pos: standing >
MMMMMMMMM
^^^MMMMMMMM
...^^^MMMMMMM
..^^.^^^MMMMM
^.^^.^@.^^MMM
.^^MM^..^^^MM
^^^..^..^.^^M
.^^^.^^^.^.
...^^.^.^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 22h/22H 2v/112V Pos: standing >
MMMMMMMMM
^^MMMMMMMMM
..^^^MMMMMMMM
.^^.^^^MMMMMM
.^^.^^@^^MMMM
^^MM^..^^^MMM
^^..^..^.^^MM
^^^.^^^.^.^
..^^.^.^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 22h/22H 1v/112V Pos: standing >
You're too exhausted.
< 22h/22H 1v/112V Pos: standing >
You're too exhausted.
< 22h/22H 1v/112V Pos: standing >
MMMMMMMMM
^MMMMMMMMMM
.^^^MMMMMMMMM
^^.^^^MMMMMMM
^^.^^.@^MMMMM
^MM^..^^^MMMM
^..^..^.^^MMM
^^.^^^.^.^M
.^^.^.^.^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 22h/22H 0v/112V Pos: standing >
You're too exhausted.
< 22h/22H 1v/112V Pos: standing >
You're too exhausted.
< 22h/22H 2v/112V Pos: standing >
MMMMMMMM^
MMMMMMMMMM^
^^^MMMMMMMMMM
^.^^^MMMMMMMM
^.^^.^@MMMMMM
MM^..^^^MMMMM
..^..^.^^MMMM
^.^^^.^.^MM
^^.^.^.^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 22h/22H 0v/112V Pos: standing >
You're too exhausted.
< 22h/22H 1v/112V Pos: standing >
You're too exhausted.
< 22h/22H 2v/112V Pos: standing >
MMMMMMMMM
^^MMMMMMMMM
^.^^^MMMMMMMM
^.^^.^^MMMMMM
M^M..^@^MMMMM
..^..^.^^MMMM
^^.^^^.^.^MMM
.^^.^.^.^^M
.^..^^.^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 22h/22H 0v/112V Pos: standing >
You're too exhausted.
< 22h/22H 1v/112V Pos: standing >
MMMMMMMM^
MMMMMMMMMM^
^^^MMMMMMMMMM
^.^^^MMMMMMMM
^.^^.^@MMMMMM
M^M..^^^MMMMM
..^..^.^^MMMM
^.^^^.^.^MM
^^.^.^.^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 22h/22H 0v/112V Pos: standing >
You're too exhausted.
< 22h/22H 2v/112V Pos: standing >
MMMMMMMMM
^^MMMMMMMMM
^.^^^MMMMMMMM
^.^^.^^MMMMMM
M^M..^@^MMMMM
..^..^.^^MMMM
^^.^^^.^.^MMM
.^^.^.^.^^M
.^..^^.^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 22h/22H 0v/112V Pos: standing >
You're too exhausted.
< 22h/22H 1v/112V Pos: standing >
You're too exhausted.
< 22h/22H 2v/112V Pos: standing >
You're too exhausted.
< 22h/22H 2v/112V Pos: standing >
Approaching the Artist Colony of Harrow
The dusty road turns into a narrow path paved with decorative stones.
Trees and flowers of all varities lay on either side of the path. The
flowers look so perfect and lush, it would seem a magical green thumb
must be behind it. Blocking the entrance to the north is a set of large
gates. Past the gates a spire is to be seen through the treeline. Hidden a
bit amongst the flowers is a wooden sign.
Obvious exits: -North# -South -West
< 22h/22H 0v/112V Pos: standing >
Ok.
< 22h/22H 3v/112V Pos: standing >
Pathway in the Artist Colony of Harrow
Colorful stones line the path through the gates as you enter into
the Harrow Artist Colony. Around you is more evidence of the
lovely gardens and the serine atmosphere. Artisans and visitors peruse
the grounds appreciating the fine arts crafted here. The fountain square to
the north has stalls displaying and selling items and is usually bustling
with activity. Lining the pathway here are several sculptures of art.
Obvious exits: -North -South
An art student tries to find his way around.
An art student tries to find the class.
< 22h/22H 0v/112V Pos: standing >
Ok.
< 22h/22H 1v/112V Pos: standing >
The Fountain Square
The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East -South -West
A merchandise stall is set up here.
A wandering visitor looks at all the booths.
Henna stands here selling flowers and handblown glass vases.
< 22h/22H 1v/112V Pos: standing >
You drop to your belly.
< 22h/22H 1v/112V Pos: on your ass >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.
You close your eyes and relax.
< 22h/22H 2v/112V Pos: on your ass >
You drift off to sleep.
< 22h/22H 2v/112V Pos: on your ass >
< 22h/22H 5v/112V Pos: on your ass >
You wake up.
< 22h/22H 11v/112V Pos: on your ass >
You clamber to your feet.
< 22h/22H 13v/112V Pos: standing >
You are already about as tense as you can get.
< 22h/22H 14v/112V Pos: standing >
The Fountain Square
The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -West
A merchandise stall is set up here.
An artisan, wandering and looking at exhibits.
Mandar stands here selling and crafting instruments.
< 22h/22H 14v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 22h/22H 15v/112V Pos: standing >
A human artisan leaves west.
The Fountain Square
The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East -South -West
A burnt bark tunic lies here on the ground.
An unique hardwood skull lies here on the ground.
Some superior bamboo pants lie here on the ground.
A fanged copper buckler lies here on the ground.
A sparkling limestone bracelet lies here on the ground.
A knight's softwood stud lies here on the ground.
A spiked bark quiver lies here on the ground.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A long, thick feather has fallen here.
A rather large leather backpack lies here.
A merchandise stall is set up here.
Womo the seamstress dazzles you with her greenish-blue eyes.
< 22h/22H 14v/112V Pos: standing >
The Fountain Square
The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -South -West
A merchandise stall is set up here.
A cute little chipmunk plays on the pathway.
Lomya the master leather crafter sells her wares.
< 22h/22H 16v/112V Pos: standing >
A Stone Path
This path leads away from the Fountain Square and towards the beautiful
colony center to the north. There the fellow artisan dine and have
fellowship with each other. The great master artisan Alorka himself
is said to spend most of his time there.
Obvious exits: -East -South -Northwest
An art student, hanging out with friends here.
< 22h/22H 17v/112V Pos: standing >
The Fountain Square
The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -South -West
A merchandise stall is set up here.
A cute little chipmunk plays on the pathway.
Lomya the master leather crafter sells her wares.
< 22h/22H 17v/112V Pos: standing >
Well you DO have a fishing pole, but where do you plan to fish???
< 22h/22H 18v/112V Pos: standing >
A Stone Path
This path leads away from the Fountain Square and towards the beautiful
colony center to the north. There the fellow artisan dine and have
fellowship with each other. The great master artisan Alorka himself
is said to spend most of his time there.
Obvious exits: -East -South -Northwest
An art student, hanging out with friends here.
< 22h/22H 18v/112V Pos: standing >
Before An Artist House
The path leads away from the Fountain Square towards the home belonging
to the artisan. Trees tower overhead and sway in the wind and look
to be hundreds of years old. On the side of the path is a two-seater bench,
a good place to sit and listen to the beautiful melodies that come from the
home belonging to the bards. To the east is a small log home with a simple
exterior. A small green door leads inside.
Obvious exits: -East # -West
< 22h/22H 18v/112V Pos: standing >
Ok.
< 22h/22H 19v/112V Pos: standing >
Inside A Bards Home
Inside a home belonging to the Bards of the colony. Their home is simple in
its decor, leaving room for plenty of seating for visitors and fellow
musicians. The north portion of the room boasts a large beautiful fireplace,
with a stone mantle. Fluffy pillows are thrown in front of the fireplace for
seating of audiences who are kept spellbound by the storytellers.
Obvious exits: -North -West
A halfling visitor listens to the storyteller.
A visitor listens to the storyteller spin a tale.
A visitor listens to the storyteller spin his tale.
< 22h/22H 19v/112V Pos: standing >
Before An Artist House
The path leads away from the Fountain Square towards the home belonging
to the artisan. Trees tower overhead and sway in the wind and look
to be hundreds of years old. On the side of the path is a two-seater bench,
a good place to sit and listen to the beautiful melodies that come from the
home belonging to the bards. To the east is a small log home with a simple
exterior. A small green door leads inside.
Obvious exits: -East -West
< 22h/22H 20v/112V Pos: standing >
Ok.
< 22h/22H 20v/112V Pos: standing >
A Stone Path
This path leads away from the Fountain Square and towards the beautiful
colony center to the north. There the fellow artisan dine and have
fellowship with each other. The great master artisan Alorka himself
is said to spend most of his time there.
Obvious exits: -East -South -Northwest
< 22h/22H 20v/112V Pos: standing >
The Fountain Square
The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -South -West
A merchandise stall is set up here.
A cute little chipmunk plays on the pathway.
Lomya the master leather crafter sells her wares.
< 22h/22H 19v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 22h/22H 19v/112V Pos: standing >
The Fountain Square
The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East -South -West
A burnt bark tunic lies here on the ground.
An unique hardwood skull lies here on the ground.
Some superior bamboo pants lie here on the ground.
A fanged copper buckler lies here on the ground.
A sparkling limestone bracelet lies here on the ground.
A knight's softwood stud lies here on the ground.
A spiked bark quiver lies here on the ground.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A long, thick feather has fallen here.
A rather large leather backpack lies here.
A merchandise stall is set up here.
Womo the seamstress dazzles you with her greenish-blue eyes.
< 22h/22H 19v/112V Pos: standing >
A Stone Path
A narrow rocky path that leads away from the Fountain Square and down
towards an artist hut. The trees line the path and give it a secluded feeling
even in the middle of this normally busy coloney. The only noises in the air
are the birds singing and the tramping of the animals amongst the trees.
Obvious exits: -East -West
A wandering visitor looks at all the booths.
A beautiful singing bird is here.
< 22h/22H 19v/112V Pos: standing >
A Stone Path
A narrow rocky path that leads away from the Fountain Square and down
towards an artist hut. The trees line the path and give it a secluded feeling
even in the middle of this normally busy colony. The only noises in the air
are the birds singing and the tramping of the animals amongst the trees.
Obvious exits: -South -West -Northeast
An art student, hanging out with friends here.
A beautiful singing bird is here.
< 22h/22H 17v/112V Pos: standing >
A Stone Path
Obvious exits: -South -West -Northeast
An art student, hanging out with friends here.
A beautiful singing bird is here.
< 22h/22H 19v/112V Pos: standing >
Before An Artist Home
The rocky path stops before a large home for the living and working of
the artisan. A picnic table out front is occupied by some friendly children
who look busy learning how to sew. Hanging from the roof, colorful windsocks
made of the finest materials flutter in the wind.
Obvious exits: -North -South#
A small child learning to sew sits here.
A small child learning to sew sits here.
< 22h/22H 20v/112V Pos: standing >
Ok.
< 22h/22H 22v/112V Pos: standing >
Inside the Sewing Home
A large room that doubles as the main work and living place for these
artisans. Their primary craft is sewing and this is evident by the
breath-taking curtains and banners that adorn the room. In addition to a
strange looking sewing contraption, several wooden chairs and tables are
around the room. To the south is a workroom that visitors nor small
children are allowed to enter.
Obvious exits: -North -East -South#
A high tech sewing contraption sits here.
Lidda the head seamstress instructs new students how to sew.
A small child learning to sew sits here.
A small child learning to sew sits here.
< 22h/22H 22v/112V Pos: standing >
Ok.
< 22h/22H 22v/112V Pos: standing >
A Sleeping Area
The sleeping area for the family of artisan. A large bed takes up
one entire wall, while a set of bunk beds for the children occupy another. A
large cabinet holds all the clothes for the family. A large box is full of
toys belonging to the children and a nightstand has a colorful fish bowl
placed on it.
Obvious exits: -West
A brightly colored fish bowl is here on a nightstand. (glowing)
A sleeping seamstress is stretched out, sound asleep.
An aspiring tailor is stretched out, sound asleep.
A sleeping seamstress is stretched out, sound asleep.
A young boy dreams of being a respected tailor one day.
< 22h/22H 22v/112V Pos: standing >
You enter a fishbowl teleporter.
Inside A Fish Bowl
SPLASH! You find yourself inside a gnomish fishing bowl, meaning
anything goes! The water is filled with colorful fish, a huge whale and
who knows what else searching around will find. When you are ready to
leave, just jump out.
Obvious exits: -East -South
An aqua-kitty swims around and rubs against your leg.
(Q)A goldfish swims quickly through the water.
< 22h/22H 26v/112V Pos: standing >
You begin to hold your breath...
< 22h/22H 27v/112V Pos: standing >
A goldfish swims south.
< 22h/22H 27v/112V Pos: standing >
It's really, really hot here. A slight breeze would really improve things.
< 22h/22H 27v/112V Pos: standing >
You cast your fishing pole and start waiting...
< 22h/22H 27v/112V Pos: standing >
Score information for Gordon
Level: 1 Race: Human Class: Monk Sex: Male
Hit points: 22(22) Moves: 27(112)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 19 minutes
Received data: 0.8704 MB this session.
Send data: 0.0019 MB this session.
Compression ratio: none
Send data: 0.0019 MB this session.
Status: Standing.
Underwater : Holding breath
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Bartender Quests Remaining: 8.
Combat Pulse: 15 Spell Pulse: 1.00
Leaderboard Points: 10
Active Spells:
--------------
well-rested bonus (135 minutes)
< 22h/22H 27v/112V Pos: standing >
You continue fishing.
< 22h/22H 24v/112V Pos: standing >
You continue fishing.
You feel your skill in fishing improving.
< 22h/22H 21v/112V Pos: standing >
An aqua-kitty swims east.
You continue fishing.
< 22h/22H 18v/112V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 22h/22H 18v/112V Pos: standing >
You continue fishing.
< 22h/22H 16v/112V Pos: standing >
Inside A Fish Bowl
Obvious exits: -East -South
< 22h/22H 16v/112V Pos: standing >
You continue fishing.
< 22h/22H 13v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 22h/22H 13v/112V Pos: standing >
Inside A Fish Bowl
SPLASH! You find yourself inside a gnomish fishing bowl, meaning
anything goes! The water is filled with colorful fish, a huge whale and
who knows what else searching around will find. Looking through the glass
of the bowl, you can see a magnified view of the world. Huge bunk beds are
next to the bowl and is that a HUGE pair of eyes looking back at you?
Obvious exits: -South -West
Some small particles of fish food lie here.
An aqua-kitty swims around and rubs against your leg.
(Q)A goldfish swims quickly through the water.
< 22h/22H 9v/112V Pos: standing >
You stop fishing.
< 22h/22H 9v/112V Pos: standing >
Try jumping on someone who is here.
< 22h/22H 9v/112V Pos: standing >
A fluffy white kitten tries to meow but only tiny bubbles float out of its mouth.
< 22h/22H 9v/112V Pos: standing >
Inside A Fish Bowl
SPLASH! You find yourself inside a gnomish fishing bowl, meaning
anything goes! The water is filled with colorful fish, a huge whale and
who knows what else searching around will find. When you are ready to
leave, just jump out.
Obvious exits: -East -South
< 22h/22H 5v/112V Pos: standing >
Someone slowly fades into existence.
< 22h/22H 5v/112V Pos: standing >
You jump something.
A Sleeping Area
The sleeping area for the family of artisan. A large bed takes up
one entire wall, while a set of bunk beds for the children occupy another. A
large cabinet holds all the clothes for the family. A large box is full of
toys belonging to the children and a nightstand has a colorful fish bowl
placed on it.
Obvious exits: -West
A brightly colored fish bowl is here on a nightstand. (glowing)
A sleeping seamstress is stretched out, sound asleep.
An aspiring tailor is stretched out, sound asleep.
A sleeping seamstress is stretched out, sound asleep.
A young boy dreams of being a respected tailor one day.
< 22h/22H 5v/112V Pos: standing >
A Sleeping Area
Obvious exits: -West
A brightly colored fish bowl is here on a nightstand. (glowing)
A sleeping seamstress is stretched out, sound asleep.
An aspiring tailor is stretched out, sound asleep.
A sleeping seamstress is stretched out, sound asleep.
A young boy dreams of being a respected tailor one day.
< 22h/22H 5v/112V Pos: standing >
A Githyanki snaps into visibility.
< 22h/22H 5v/112V Pos: standing >
A Sleeping Area
Obvious exits: -West
A brightly colored fish bowl is here on a nightstand. (glowing)
A Githyanki (medium) DemonLord -*Clan DemonRage*- stands in mid-air here. (Casting)
A sleeping seamstress is stretched out, sound asleep.
An aspiring tailor is stretched out, sound asleep.
A sleeping seamstress is stretched out, sound asleep.
A young boy dreams of being a respected tailor one day.
< 22h/22H 5v/112V Pos: standing >
Tiny explosions wrack your body with pain!
Your set of loose fitting robes shattered in bits as the tortured body spasms and quivers!
Your hard leather cloak shattered in bits as the tortured body spasms and quivers!
Your some thin leather sandals shattered in bits as the tortured body spasms and quivers!