<worn as a badge> a black and silver badge of the Sarmiz'Duul Peacekeepers
<worn on head> the bloody crown of wildmage heads (glowing)
<worn on eyes> a transparent horse visor
<worn in ear> a glowing crystalline earring [superior] (magic)
<worn in ear> a glowing crystalline earring [superior] (magic)
<worn on face> the spiked mask of luck
<worn around neck> a coil of darkness
<worn around neck> a necklace of pure obsidian of power
<worn on body> a ghostly shimmering set of armor (glowing)
<worn about body> a moss-covered cloak [poor] (glowing)
<worn as quiver> a quiver smeared with blood
<worn about waist> a girdle of giant strength [superior] (magic)
<worn on belt buckle>a longsword named 'the Answerer' (magic) (glowing)
<worn on arms> a set of jagged blood crystal arm plates (magic)
<worn around wrist> a spiked electrum bracer
<worn around wrist> a bracer carved from obsidian
<worn on hands> the gauntlets of dwarven kind (glowing)
<worn on finger> a silvery ring with engraved sigils (glowing)
<worn on finger> a mithril ring embossed with obsidian shards
<wielding twohanded> a massive mithril sword
<worn on legs> some heavily-spiked blood crystal leg plates (magic)
<worn on feet> some spurred blood crystal boots (magic)
A mountainman is standing here picking his teeth.
Gukk enters from the south.
Kiria enters from the south.
Alfy enters from the south.
< 838h/565H 174v/174V Pos: standing >
The mountainman leaves south.
< 838h/565H 174v/174V Pos: standing >
On a Dark Trail
Towering trees, whose tops are lost in heavy gray mist, block
out all save a death-gray light. The tree trunks almost touch. The
thick, damp undergrowth presses in, making it impossible even to
see more than a few steps in any direction. The trail has the silence
of a forgotten grave, yet exude the feeling of an unsounded scream.
Obvious exits: -South -Up
Gukk enters from the south.
Kiria enters from the south.
Alfy enters from the south.
< 837h/565H 174v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 837h/565H 174v/174V Pos: standing >
On a Dark Trail
Towering trees, whose tops are lost in heavy gray mist, block
out all save a death-gray light. The tree trunks almost touch. The
thick, damp undergrowth presses in, making it impossible even to
see more than a few steps in any direction. The trail has the silence
of a forgotten grave, yet exude the feeling of an unsounded scream.
Obvious exits: -Up -Down
Gukk enters from below.
Kiria floats in from below.
Alfy enters from below.
< 837h/565H 174v/174V Pos: standing >
Split in the Dark Trail
Suddenly, the road splits into the forbidding Svalich woods. The
western fork slants down slightly to the west while the upwardly trail
looks to head north. A cold autumn wind whistles down the western
lane, cutting icily through your clothing. Dead brown leaves rush
about. There is no sound other than the wind and leaves.
Obvious exits: -West -Up -Down
Gukk enters from below.
Kiria floats in from below.
Alfy enters from below.
< 837h/565H 174v/174V Pos: standing >
On a Well Lit Path
The path seems to be lit up, but no light source is visible. Dead
leaves turn spirals about the ground. Dark surging cloads overhead
drizzle constantly. The path has been traveled, but the prints
left behind are not recognizable. Shadows play along the trees in
this part of the Svalich woods. Further down the path looks like
some type of gate.
Obvious exits: -East -Down
Gukk enters from the east.
Kiria enters from the east.
Alfy enters from the east.
< 837h/565H 174v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 837h/565H 174v/174V Pos: standing >
On a Well Lit Path
The path seems to be lit up, but no light source is visible. Dead
leaves turn spirals about the ground. Dark surging cloads overhead
drizzle constantly. The path has been traveled, but the prints
left behind are not recognizable. Shadows play along the trees in
this part of the Svalich woods. Further down the path looks like
some type of gate.
Obvious exits: -Up -Down
Gukk enters from above.
Kiria floats in from above.
Alfy enters from above.
< 836h/565H 174v/174V Pos: standing >
On a Well Lit Path
The path seems to be lit up, but no light source is visible. Dead
leaves turn spirals about the ground. Dark surging cloads overhead
drizzle constantly. The path has been traveled, but the prints
left behind are not recognizable. Shadows play along the trees in
this part of the Svalich woods. Further down the path looks like
some type of gate. The path branches to the north from here.
Obvious exits: -North -Up -Down
Gukk enters from above.
Kiria floats in from above.
Alfy enters from above.
< 836h/565H 174v/174V Pos: standing >
The Black Gate
The gate is very impressive, standing some thirty feet high. It is made
of an unknown black alloy. The bars on the gate are etched with a foriegn
alphabet. On occassion, a blue electricity pulses though the alloy like
blood through an artery. Cobwebs hang from the dust-covered bars of this
massive barrier. The dust and webs cast strange, moving shadows across
the faces of stone gargoyles squatting motionlessly on the pilars which
support the gate. Beyond its black iron bars can be seen some sort
of glow. There is a key hole on the gate.
Obvious exits: -Up -Down #
Gukk enters from above.
Kiria floats in from above.
Alfy enters from above.
< 836h/565H 174v/174V Pos: standing >
The gate seems to be closed.
< 836h/565H 174v/174V Pos: standing >
Ok.
< 836h/565H 174v/174V Pos: standing >
Inside the Black Gate
A strong humming sound fills the air. A cold green mist creeps over
the ground. Torchlight flutters against the walls of this vaulted hall.
Swells of organ music can be heard faintly in the background, but the
music's origin is cannot be located with all this damned humming.
A few feet away is a glowing green sphere.
Obvious exits: -Up -Down
Gukk enters from above.
Kiria floats in from above.
Alfy enters from above.
< 836h/565H 174v/174V Pos: standing >
Ok.
< 836h/565H 174v/174V Pos: standing >
The Glowing Sphere
The room is encompassed by demonic statues. A pentagram is painted on
the floor with what looks like blood. Candles lie at each point of the
pentagram burning brightly with blue flames. In the middle of the
pentagram is a glowing green sphere. The sphere is humming very loudly, and
is expanding very rapidly. Within the sphere, looks like some type of
energy opening.
Obvious exits: -Up
A shimmering portal is here.
Gukk enters from above.
Kiria floats in from above.
Alfy enters from above.
< 835h/565H 174v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 835h/565H 174v/174V Pos: standing >
You enter a shimmering portal.
The Glowing Sphere
The room is encompassed by demonic statues. A pentagram is painted on
the floor with what looks like blood. Candles lie at each point of the
pentagram burning brightly with blue flames. In the middle of the
pentagram is a glowing green sphere. The sphere is humming very loudly, and
is expanding very rapidly. Within the sphere, looks like some type of
energy opening.
Obvious exits: -North
A shimmering portal is here.
< 835h/565H 174v/174V Pos: standing >
Gukk slowly fades into existence.
< 835h/565H 174v/174V Pos: standing >
Kiria slowly fades into existence.
< 835h/565H 174v/174V Pos: standing >
Alfy slowly fades into existence.
< 835h/565H 174v/174V Pos: standing >
You quickly scan the area.
The keep's crier who is in the distance to your north.
< 834h/565H 174v/174V Pos: standing >
You quickly scan the area.
The keep's crier who is in the distance to your north.
< 834h/565H 174v/174V Pos: standing >
On the Drawbridge of Bloodstone
Two skulls stand guard at each side of the bridge. Their eye
sockets gleam, and occasionally the jaw of one will move. The
other then responds, but no sound is audible. The bridge spans
a moat deeper than any canyon in the realm. Not water, but
fiery lava flares and bubbles in the distant depths, although
mostly all that can be seen is the orange glow on the dark stone
sides of the moat.
Obvious exits: -North -South
Gukk enters from the south.
Kiria enters from the south.
Alfy enters from the south.
< 834h/565H 174v/174V Pos: standing >
Outside the Gates of Bloodstone
Towering arches and pilars extend upwards in what seems to be forever.
Mounted here are a number of bone guns which look as if they could
devistate even the largest of armies. These large bone guns look
like catapults. They are apparently used to launch airel assults on
invaders trying to cross the bridge. Most likely the spray of their
attacks sends the poor creatures to a fiery demise below. Faint sounds
of life are nearby.
Obvious exits: -North -South
Gukk enters from the south.
Kiria enters from the south.
Alfy enters from the south.
< 834h/565H 174v/174V Pos: standing >
At the Foot of the Gates of Bloodstone
Large iron stalactites loom high above ready to drop at a moments
notice. The iron gate is quite impressive and looks as if it could
easily wistand a frontal assault. Thick steel chains strain but
some how manage to keep the gate suspended. From the top of the
gate the chains lead down to a pair of massive pegged spools. Beyond
is the Keep, city of wonders.
Obvious exits: -North -East -South -West
Gukk enters from the south.
Kiria enters from the south.
Alfy enters from the south.
< 834h/565H 174v/174V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
Gukk enters from the south.
Kiria enters from the south.
Alfy enters from the south.
< 834h/565H 174v/174V Pos: standing >
In Cyloc Square
This is the main intersection of the Keep. The square is paved
with clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. In the center
of the square is a huge fountain containing a number of marble
statues. To the west the infamous prison of Bloodstone looms, and to
the east is a large glittering tree. To the north many store fronts
can be made out.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
The crier of the keep is standing here, voicing some new laws.(Red Aura)
Gukk enters from the south.
Kiria enters from the south.
Alfy enters from the south.
< 834h/565H 174v/174V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -East -South
A watcher of the keep stands ready to defend the citizenry.(Red Aura)
An insane woman mumbles to herself, with a wild look in her eyes.
Gukk enters from the south.
Kiria enters from the south.
Alfy enters from the south.
An insane woman suddenly attacks YOU!
An insane woman misses you.
You feel unholy power coursing through your limbs!
< 834h/565H 174v/174V Pos: standing >
< T: Kenon TP: sta TC:excellent E: woman sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 834h/565H 174v/174V Pos: standing >
< T: Kenon TP: sta TC:excellent E: woman sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 833h/565H 174v/174V Pos: standing >
< T: Kenon TP: sta TC:excellent E: woman sta EP: excellent >
On Cyloc Street
Obvious exits: -North -East -South
Alfy (Troll)(large) stands in mid-air here.(Red Aura)
Kiria (Githyanki)(medium) stands, floating here.(Red Aura)
Gukk (Githyanki)(medium) stands in mid-air here.(Red Aura)
A watcher of the keep stands ready to defend the citizenry.(Red Aura)
An insane woman stands here, fighting YOU!
< 833h/565H 174v/174V Pos: standing >
< T: Kenon TP: sta TC:excellent E: woman sta EP: excellent >
Kiria assists you heroically.
Kiria's impressive slash hits an insane woman.
An insane woman is dead! R.I.P.
You receive your share of experience.
An insane woman's death cry reverberates in your head as she falls to the ground.
< 837h/565H 174v/174V Pos: standing >
the corpse of an insane woman does not contain the essence.
< 837h/565H 174v/174V Pos: standing >
You get 2 coins from the corpse of an insane woman.
There were: 1 silver coin, 1 copper coin.
< 837h/565H 174v/174V Pos: standing >
You don't have the essence.
< 837h/565H 174v/174V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 1 silver, and 1 copper coins into a bottomless bag of the illithids.
< 837h/565H 174v/174V Pos: standing >
It appears to be the corpse of an insane woman.
Nothing.
< 836h/565H 174v/174V Pos: standing >
On Cyloc Street
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
The corpse of an insane woman is lying here.
Alfy (Troll)(large) stands in mid-air here.(Red Aura)
Kiria (Githyanki)(medium) stands, floating here.(Red Aura)
Gukk (Githyanki)(medium) stands in mid-air here.(Red Aura)
A watcher of the keep stands ready to defend the citizenry.(Red Aura)
< 836h/565H 174v/174V Pos: standing >
Saving Kenon.
< 836h/565H 174v/174V Pos: standing >
You throw back your head and cackle with insane glee!
< 836h/565H 174v/174V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South -West
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
Gukk enters from the south.
Kiria enters from the south.
Alfy enters from the south.
< 836h/565H 174v/174V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
Gukk enters from the south.
Kiria enters from the south.
Alfy enters from the south.
< 836h/565H 174v/174V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -East -South
A sparrow stands here, looking for some meat.
A woman stands here humming a melody.(Red Aura)
Gukk enters from the south.
Kiria enters from the south.
Alfy enters from the south.
< 836h/565H 174v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 835h/565H 174v/174V Pos: standing >
You feel like you can smoke again.
Alas, you cannot go that way. . . .
< 835h/565H 174v/174V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
A woman stands here humming a melody.(Red Aura)
A wino stands here, swaying and mumbling some nonsense.
Gukk enters from the south.
Kiria enters from the south.
Alfy enters from the south.
< 835h/565H 174v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 835h/565H 174v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 835h/565H 174v/174V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
Gukk enters from the south.
Kiria enters from the south.
Alfy enters from the south.
< 834h/565H 174v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 834h/565H 174v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 834h/565H 174v/174V Pos: standing >
Mina and Cyloc Intersection
This is the intsection of Mina Street and Cyloc Street. Run off
from nearby homes is collecting here forming a stagnant pool of sludge.
Pot holes pepper the cobble here which is in desperate need of repair.
To the north Cyloc Street continues. To the east is a residential
community. West has a couple of buildings that are not able to be
identified from here.
Obvious exits: -North -East -South -West
A watcher of the keep stands ready to defend the citizenry.(Red Aura)
Gukk enters from the south.
Kiria enters from the south.
Alfy enters from the south.
< 834h/565H 174v/174V Pos: standing >
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -North -East -West
A servant of the keep's baron is here tending official business.
Gukk enters from the east.
Kiria enters from the east.
Alfy enters from the east.
< 834h/565H 174v/174V Pos: standing >
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -South -West
Gukk enters from the east.
Kiria enters from the east.
Alfy enters from the east.
< 834h/565H 174v/174V Pos: standing >
You dismount a deadly nightmare.
< 834h/565H 174v/174V Pos: standing >
In The Alley of the Raven
This alley is very narrow and smells of something foul. Though
it is dark, enough light is available to reveal many bloody rags
descarded upon the water soaked cobble. The walls on each side of
this alley are very high, some areas covered with a brown moss.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
Gukk enters from the north.
Kiria enters from the north.
Alfy enters from the north.
A deadly nightmare trots in from the north.
< 833h/565H 173v/174V Pos: standing >
In The Alley of the Raven
This alley is very narrow and smells of something foul. Though
it is dark, enough light is available to reveal many bloody rags
descarded upon the water soaked cobble. The walls on each side of
this alley are very high, some areas covered with a brown moss.
Obvious exits: -North -South -West
A noble lady is standing here.
A holyman dressed in black robes stands here.(Red Aura)
A servant of the keep's baron is here tending official business.
Gukk enters from the north.
Kiria enters from the north.
Alfy enters from the north.
A deadly nightmare trots in from the north.
< 833h/565H 172v/174V Pos: standing >
In a Narrow Alley
The alley here is so tight it is a wonder how people may travel
through it. The walls have a cold and wet feeling as you squeeze
your way between them. The walls here are very high, appearing
as if to almost touch each other as they go up. Above, a faint
sliver of what looks like the sky can be seen.
Obvious exits: -East -West
Gukk enters from the east.
Kiria enters from the east.
Alfy enters from the east.
A deadly nightmare trots in from the east.
< 833h/565H 171v/174V Pos: standing >
In a Narrow Alley
The alley here is so tight it is a wonder how people may travel
through it. The walls have a cold and wet feeling as you squeeze
your way between them. The walls here are very high, appearing
as if to almost touch each other as they go up. Above, a faint
sliver of what looks like the sky can be seen.
Obvious exits: -East -West
A wino stands here, swaying and mumbling some nonsense.
A citizen stands here minding his own business.(Red Aura)
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
Gukk enters from the east.
Kiria enters from the east.
Alfy enters from the east.
A deadly nightmare trots in from the east.
< 833h/565H 171v/174V Pos: standing >
Cerrio's Lounge
Laughter fills the air as patrons gather to drink away the days
hardships. A long oak bar which lines an entire wall dominates
this tavern. On the wall directly behind the bar are scores of
bottles, some fancy looking and others rather plain. On the
walls are many animal trophies. Heads of manticore, Svalich bear,
and even the head of a gnome decorate the bar's walls. Broken
chairs are heaped up in one corner, evidence of some bar room brawl.
A spitoon is at one end of the bar, in dire need of being emptied.
A man stands behind the bar wiping it down.
This area seems to be devoid of magic!
Obvious exits: -East
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
A watcher of the keep stands ready to defend the citizenry.(Red Aura)
(Q)Cerrio, the bartender, is here behind the bar looking at you.
Gukk enters from the east.
Kiria enters from the east.
Alfy enters from the east.
A deadly nightmare trots in from the east.
Cerrio, the bartender says 'OH NO, you've cost me alot of time and money, but toss me 14 platinum, 6 gold, and 8 silver and I'll take care of your task!'
< 833h/565H 171v/174V Pos: standing >
A Dwarf snaps into visibility.
A Dwarf suffers from contact with the aura about Kiria.
A dark shroud encases Kiria as she charges into battle.
Kiria is knocked to the ground by a Dwarf's skillful bash!
Alas, you cannot go that way. . . .
Cerrio, the bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold, and 8 silver.'
Cerrio, the bartender says 'Remember, you can always type 'quest' to see your current quest.'
< 833h/565H 172v/174V Pos: standing >
A Dwarf's impressive slash wounds Kiria.
A Dwarf suffers from contact with the aura about Kiria.
A Dwarf's impressive slash wounds Kiria.
A Dwarf suffers from contact with the aura about Kiria.
A Dwarf's mighty slash strikes Kiria.
A Dwarf suffers from contact with the aura about Kiria.
< 834h/565H 174v/174V Pos: standing >
Cerrio's Lounge
Obvious exits: -East
A deadly nightmare stands here, red eyes glowing hotly. (minion) (Red Aura)
Alfy (Troll)(large) stands in mid-air here.(Red Aura)
Kiria (Githyanki)(medium) sits, floating here, fighting a Dwarf.(Red Aura)
Gukk (Githyanki)(medium) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.
A Dwarf (medium) Mutinous Legions stands in mid-air here, fighting Kiria.
You sense a lifeform nearby.
A watcher of the keep stands ready to defend the citizenry.(Red Aura)
(Q)Cerrio, the bartender, is here behind the bar looking at you.
< 834h/565H 174v/174V Pos: standing >
Kiria's feeble slash grazes a Dwarf.
Kiria's feeble slash grazes a Dwarf.
< 833h/565H 174v/174V Pos: standing >
As a Dwarf avoids your bash, you topple over and fall to the ground.
< 833h/565H 174v/174V Pos: kneeling >
< T: Kiria TP: sit TC:excellent E: A Dwarf sta EP: few scratches >
A watcher of the keep is waving a platinum coin around wanting to make a bet on the outcome.
A watcher of the keep leaves east.
< 833h/565H 174v/174V Pos: kneeling >
< T: Kiria TP: sit TC:excellent E: A Dwarf sta EP: few scratches >
A Dwarf's impressive slash wounds Kiria.
A Dwarf suffers from contact with the aura about Kiria.
A Dwarf's impressive slash wounds Kiria.
A Dwarf suffers from contact with the aura about Kiria.
A Dwarf's impressive slash wounds Kiria.
A Dwarf suffers from contact with the aura about Kiria.
< 832h/565H 174v/174V Pos: kneeling >
< T: Kiria TP: sit TC:excellent E: A Dwarf sta EP: few scratches >
You can't seem to get a single swing in.
< 832h/565H 174v/174V Pos: kneeling >
< T: Kiria TP: sit TC:excellent E: A Dwarf sta EP: few scratches >
Alfy misses a Dwarf.
< 832h/565H 174v/174V Pos: kneeling >
< T: Kiria TP: sit TC:excellent E: A Dwarf sta EP: few scratches >
Alfy misses a Dwarf.
Alfy's weak pierce grazes a Dwarf.
A Dwarf parries Alfy's lunge at her.
< 832h/565H 174v/174V Pos: kneeling >
< T: Kiria TP: sit TC:excellent E: A Dwarf sta EP: few scratches >
A Dwarf parries Kiria's lunge at her.
A Dwarf deflects Kiria's blow and strikes back at her!
A Dwarf misses Kiria.
< 832h/565H 174v/174V Pos: kneeling >
< T: Kiria TP: sit TC:excellent E: A Dwarf sta EP: few scratches >
A Dwarf fills with BloodLust
< 832h/565H 174v/174V Pos: kneeling >
< T: Kiria TP: sit TC:excellent E: A Dwarf sta EP: few scratches >
< 832h/565H 174v/174V Pos: kneeling >
< T: Kiria TP: sit TC:excellent E: A Dwarf sta EP: few scratches >
A deadly nightmare growls at a Dwarf.
A deadly nightmare suddenly attacks a Dwarf!
A deadly nightmare misses a Dwarf.
< 831h/565H 174v/174V Pos: kneeling >
< T: Kiria TP: sit TC:excellent E: A Dwarf sta EP: few scratches >
Alfy headbutts a Dwarf, but apparently a Dwarf got the best of him.
< 831h/565H 174v/174V Pos: kneeling >
< T: Kiria TP: sit TC:excellent E: A Dwarf sta EP: few scratches >
A guard of the keep enters from the east.
< 831h/565H 174v/174V Pos: kneeling >
< T: Kiria TP: sit TC:excellent E: A Dwarf sta EP: few scratches >
You can't seem to get a single swing in.
< 831h/565H 174v/174V Pos: kneeling >
< T: Kiria TP: sit TC:excellent E: A Dwarf sta EP: few scratches >
A Dwarf's powerful slash wounds Kiria.
A Dwarf suffers from contact with the aura about Kiria.
A Dwarf's impressive slash wounds Kiria.
A Dwarf suffers from contact with the aura about Kiria.
A Dwarf's impressive slash wounds Kiria.
A Dwarf suffers from contact with the aura about Kiria.
Kiria clambers to her feet.
< 831h/565H 174v/174V Pos: kneeling >
< T: Kiria TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
A Dwarf is knocked to the ground by Kiria's mighty bash!
< 831h/565H 174v/174V Pos: kneeling >
< T: Kiria TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
Kiria's slash grazes a Dwarf.
Kiria's feeble slash grazes a Dwarf.
Kiria's feeble slash grazes a Dwarf.
< 830h/565H 174v/174V Pos: kneeling >
< T: Kiria TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
A watcher of the keep enters from the east.
< 830h/565H 174v/174V Pos: kneeling >
< T: Kiria TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
A Dwarf blocks Alfy's lunge at her.
A Dwarf blocks Alfy's lunge at her.
Alfy's slash grazes a Dwarf.
You rise to your feet.
< 830h/565H 174v/174V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
Cerrio's Lounge
Obvious exits: -East
A watcher of the keep stands ready to defend the citizenry.(Red Aura)
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
A deadly nightmare stands here, fighting a Dwarf. (Minion) (Red Aura)
Alfy (Troll)(large) stands in mid-air here, fighting a Dwarf.(Red Aura)
Kiria (Githyanki)(medium) stands, floating here, fighting a Dwarf.(Red Aura)
Gukk (Githyanki)(medium) stands in mid-air here.(Red Aura)
A Dwarf (medium) Mutinous Legions sits in mid-air here, fighting Kiria.
(Q)Cerrio, the bartender, is here behind the bar looking at you.
< 830h/565H 174v/174V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
A deadly nightmare misses a Dwarf.
< 830h/565H 174v/174V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
[Damage: 14 ] -=[Your fine slash wounds a Dwarf.]=-
[Damage: 13 ] -=[Your fine slash wounds a Dwarf.]=-
[Damage: 14 ] -=[Your fine slash wounds a Dwarf.]=-
< 834h/565H 174v/174V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Dwarf sit EP: small wounds >
A Dwarf's skin seems to turn to stone.
< 834h/565H 174v/174V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Dwarf sit EP: small wounds >
Kiria's weak slash grazes a Dwarf.
A Dwarf blocks Kiria's lunge at her.
A Dwarf blocks Kiria's lunge at her.
A Dwarf's slash wounds Kiria.
A Dwarf suffers from contact with the aura about Kiria.
Kiria parries a Dwarf's lunge at her.
< 834h/565H 174v/174V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Dwarf sit EP: small wounds >
A guard of the keep watches the battle in amusement.
< 834h/565H 174v/174V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Dwarf sit EP: small wounds >
[Damage: 1 ] A deadly nightmare's feeble thrash grazes a Dwarf.
< 834h/565H 174v/174V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Dwarf sit EP: small wounds >
Alfy misses a Dwarf.
Alfy's weak pierce grazes a Dwarf.
Alfy's weak slash grazes a Dwarf.
< 833h/565H 174v/174V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Dwarf sit EP: small wounds >
A watcher of the keep stands to the side, evaluating the fray.
[Damage: 2 ] -=[Your weak slash grazes a Dwarf.]=-
[Damage: 1 ] -=[Your feeble slash grazes a Dwarf.]=-
[Damage: 2 ] -=[Your weak slash grazes a Dwarf.]=-
< 833h/565H 174v/174V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Dwarf sit EP: small wounds >
A Dwarf clambers to her feet.
< 833h/565H 174v/174V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Dwarf sta EP: small wounds >
A Dwarf blocks Kiria's lunge at her.
Kiria's feeble slash grazes a Dwarf.
A Dwarf parries Kiria's lunge at her.
A Dwarf attempts to flee.
A Dwarf leaves east.
< 832h/565H 174v/174V Pos: standing >
Bash who?
< 832h/565H 174v/174V Pos: standing >
Kiria leaves east.
Alfy leaves east.
< 832h/565H 174v/174V Pos: standing >
In a Narrow Alley
The alley here is so tight it is a wonder how people may travel
through it. The walls have a cold and wet feeling as you squeeze
your way between them. The walls here are very high, appearing
as if to almost touch each other as they go up. Above, a faint
sliver of what looks like the sky can be seen.
Obvious exits: -East -West
Alfy (Troll)(large) stands in mid-air here.(Red Aura)
Kiria (Githyanki)(medium) sits, floating here, fighting a Dwarf.(Red Aura)
You sense a lifeform nearby.
A Dwarf (medium) Mutinous Legions stands in mid-air here, fighting Kiria.
You sense a lifeform nearby.
A Gnome (small) Mutinous Legions stands, floating here.(Gold Aura)
You sense a lifeform nearby.
A wino stands here, swaying and mumbling some nonsense.
A citizen stands here minding his own business.(Red Aura)
Gukk enters from the west.
A deadly nightmare trots in from the west.
< 832h/565H 173v/174V Pos: standing >
Pardon?
< 832h/565H 173v/174V Pos: standing >
A Dwarf's powerful slash wounds Kiria.
A Dwarf suffers from contact with the aura about Kiria.
A Dwarf's powerful slash wounds Kiria.
A Dwarf suffers from contact with the aura about Kiria.
A Dwarf's slash wounds Kiria.
A Dwarf suffers from contact with the aura about Kiria.
< 832h/565H 173v/174V Pos: standing >
[Damage: 2 ] Your bash knocks a Dwarf to the ground!
You dive at a Dwarf skewering her with your massive mithril sword.
[Damage: 38 ]
< 838h/565H 173v/174V Pos: standing >
< T: Kiria TP: sit TC:few scratches E: A Dwarf sit EP: small wounds >
A deadly nightmare growls at a Dwarf.
A deadly nightmare suddenly attacks a Dwarf!
A deadly nightmare misses a Dwarf.
< 837h/565H 173v/174V Pos: standing >
< T: Kiria TP: sit TC:few scratches E: A Dwarf sit EP: small wounds >
A Bloodstone holyman enters from the east.
A guard of the keep enters from the west.
< 837h/565H 173v/174V Pos: standing >
< T: Kiria TP: sit TC:few scratches E: A Dwarf sit EP: small wounds >
A Gnome snaps into visibility.
< 837h/565H 173v/174V Pos: standing >
< T: Kiria TP: sit TC:few scratches E: A Dwarf sit EP: small wounds >
A Gnome starts casting an offensive spell.
< 837h/565H 173v/174V Pos: standing >
< T: Kiria TP: sit TC:few scratches E: A Dwarf sit EP: small wounds >
A Minotaur snaps into visibility.
< 837h/565H 173v/174V Pos: standing >
< T: Kiria TP: sit TC:few scratches E: A Dwarf sit EP: small wounds >
A Halfling snaps into visibility.
< 837h/565H 173v/174V Pos: standing >
< T: Kiria TP: sit TC:few scratches E: A Dwarf sit EP: small wounds >
You bravely step in front of Gukk, shielding him from harm!
A Gnome completes her spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
-=[A Gnome's mighty magic fist slams into you!]=-
OUCH! That really did HURT!
[Damage: 13 ] -=[Your fine slash wounds a Dwarf.]=-
[Damage: 13 ] -=[Your fine slash wounds a Dwarf.]=-
[Damage: 13 ] -=[Your fine slash wounds a Dwarf.]=-
Kiria's fine slash wounds a Dwarf.
Kiria's blood red sword named 'Death Rider' flares with darkness, unleashing the wrath of the underworld upon a Dwarf!
A Dwarf screams in utter terror as he is damned by Kiria's God.
Kiria's impressive slash strikes a Dwarf.
Kiria's blood red sword named 'Death Rider' flares with darkness, unleashing the wrath of the underworld upon a Dwarf!
A Dwarf screams in utter terror as he is damned by Kiria's God.
< 721h/565H 173v/174V Pos: standing >
< T: Kiria TP: sit TC:few scratches E: A Dwarf sit EP: few wounds >
A watcher of the keep enters from the west.
A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's fist beats the life out of Gukk, blood pours from his body!
< 721h/565H 173v/174V Pos: standing >
< T: Kiria TP: sit TC:few scratches E: A Dwarf sit EP: few wounds >
Tiny explosions wrack a Dwarf's body with pain!
A Halfling completes his spell...
A Halfling utters the words 'zabrahpunso wkadar'
A Halfling causes the earth to rise up in the shape of a fist!
A Gnome starts casting an offensive spell called 'bigbys clenched fist'.
< 744h/565H 173v/174V Pos: standing >
< T: Kiria TP: sit TC:few scratches E: A Dwarf sit EP: nasty wounds >
A Minotaur completes his spell...
A Minotaur utters the words 'buoblg qrunsoqpze yugh'
A Minotaur's fist beats the life out of Gukk, blood pours from his body!
Gukk is dead! R.I.P.