<worn in nose> a brass nose ring
<worn about body> a misshaped chitin bodycloak
<worn about waist> a belt made from assorted skins
<worn on hands> some gleaming diamond talons
<primary weapon> a two-handed sword
< 9h/36H 97v/170V Pos: standing >
Entrance of a Small Abandoned Settlement
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a little blue snake is lying here.
a broken wooden gate lies to the side here.
A ragged black squirrel shuffles slowly through the grass.
A bushy-tailed fox shambles down the path
A tiny bony chipmunk darts around with tail aflicker.
< 9h/36H 97v/170V Pos: standing >
You are three quarters the way to your next level.
< 9h/36H 97v/170V Pos: standing >
Your muscles contract suddenly as toxin attacks your neural system.
< 9h/36H 100v/170V Pos: standing >
Do you feel lucky, punk?
< 10h/36H 104v/170V Pos: standing >
A ragged furred, bushy tailed fox laughs at your feeble attempt to kick him from behind.
< 10h/36H 106v/170V Pos: standing >
< T: Ryts TP: sta TC:pretty hurt E: fox sta EP: excellent >
A ragged furred, bushy tailed fox misses you.
-=[A ragged furred, bushy tailed fox's kick hits you in your side.]=-
OUCH! That really did HURT!
< 6h/36H 106v/170V Pos: standing >
< T: Ryts TP: sta TC:pretty hurt E: fox sta EP: excellent >
A tiny bony chipmunk enters from the north.
< 6h/36H 106v/170V Pos: standing >
< T: Ryts TP: sta TC:pretty hurt E: fox sta EP: excellent >
A tiny bony chipmunk leaves north.
< 6h/36H 106v/170V Pos: standing >
< T: Ryts TP: sta TC:pretty hurt E: fox sta EP: excellent >
You dodge a ragged furred, bushy tailed fox's vicious attack.
A ragged furred, bushy tailed fox misses you.
A ragged furred, bushy tailed fox dodges your futile attack.
< 6h/36H 106v/170V Pos: standing >
< T: Ryts TP: sta TC:pretty hurt E: fox sta EP: excellent >
A ragged furred, bushy tailed fox's eyes close quickly as your foot flies by his face.
< 6h/36H 106v/170V Pos: standing >
< T: Ryts TP: sta TC:pretty hurt E: fox sta EP: excellent >
You dodge a ragged furred, bushy tailed fox's vicious attack.
You duck under a ragged furred, bushy tailed fox's lame kick.
< 6h/36H 106v/170V Pos: standing >
< T: Ryts TP: sta TC:pretty hurt E: fox sta EP: excellent >
A ragged furred, bushy tailed fox dodges your futile attack.
< 6h/36H 106v/170V Pos: standing >
< T: Ryts TP: sta TC:pretty hurt E: fox sta EP: excellent >
A ragged furred, bushy tailed fox laughs at your feeble attempt to kick him from behind.
< 6h/36H 106v/170V Pos: standing >
< T: Ryts TP: sta TC:pretty hurt E: fox sta EP: excellent >
Your blood cools, and you no longer see targets everywhere.
Your muscles contract suddenly as toxin attacks your neural system.
You dodge a ragged furred, bushy tailed fox's vicious attack.
< 2h/32H 106v/170V Pos: standing >
< T: Ryts TP: sta TC: awful E: fox sta EP: excellent >
A ragged furred, bushy tailed fox dodges your futile attack.
< 2h/32H 106v/170V Pos: standing >
< T: Ryts TP: sta TC: awful E: fox sta EP: excellent >
Your kick at a ragged furred, bushy tailed fox's belly comes up short.
< 2h/32H 106v/170V Pos: standing >
< T: Ryts TP: sta TC: awful E: fox sta EP: excellent >
-=[A ragged furred, bushy tailed fox's decent bite seriously wounds you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
Your instincts force you into a BloodLust!
You duck under a ragged furred, bushy tailed fox's lame kick.
< 0h/32H 106v/170V Pos: standing >
< T: Ryts TP: sta TC: awful E: fox sta EP: excellent >
You miss a ragged furred, bushy tailed fox.
< 4h/36H 106v/170V Pos: standing >
< T: Ryts TP: sta TC: awful E: fox sta EP: excellent >
The world stops spinning.
< 4h/36H 106v/170V Pos: standing >
< T: Ryts TP: sta TC: awful E: fox sta EP: excellent >
You dodge a ragged furred, bushy tailed fox's vicious attack.
< 4h/36H 106v/170V Pos: standing >
< T: Ryts TP: sta TC: awful E: fox sta EP: excellent >
Your kick at a ragged furred, bushy tailed fox's belly comes up short.
< 4h/36H 106v/170V Pos: standing >
< T: Ryts TP: sta TC: awful E: fox sta EP: excellent >
[Damage: 22 ] -=[Your powerful slash hits a ragged furred, bushy tailed fox.]=-
A ragged furred, bushy tailed fox is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a ragged furred, bushy tailed fox's gurgling and choking signals his demise.
< 4h/36H 106v/170V Pos: standing >
Saving Ryts.
< 4h/36H 110v/170V Pos: standing >
You are carrying: (8/10)
[5] a small bandage
a small bag made from rabbit skin
a steel warhammer
a steel long sword
< 4h/36H 110v/170V Pos: standing >
You attempt to bandage yourself.
< 5h/36H 111v/170V Pos: standing >
Your muscles contract suddenly as toxin attacks your neural system.
< 5h/36H 114v/170V Pos: standing >
You continue bandaging yourself.
< 8h/36H 113v/170V Pos: standing >
You continue bandaging yourself.
< 12h/36H 114v/170V Pos: standing >
You continue bandaging yourself.
< 16h/36H 115v/170V Pos: standing >
You continue bandaging yourself.
< 20h/36H 117v/170V Pos: standing >
You continue bandaging yourself.
Sorry, but there are no help topics that match your search.
< 24h/36H 118v/170V Pos: standing >
A tiny bony chipmunk leaves north.
< 24h/36H 120v/170V Pos: standing >
Your muscles contract suddenly as toxin attacks your neural system.
< 24h/36H 120v/170V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type 'innate' to see a list. You can see all innates with 'innate list' and who has a particular innate with 'innate list <innate>'.
< 24h/36H 122v/170V Pos: standing >
You continue bandaging yourself.
< 27h/36H 119v/170V Pos: standing >
Your blood cools, and you no longer see targets everywhere.
< 24h/32H 122v/170V Pos: standing >
You continue bandaging yourself.
< 27h/32H 121v/170V Pos: standing >
You continue bandaging yourself.
Your bandage won't do any more good now.
You are no longer being bandaged.
< 28h/32H 125v/170V Pos: standing >
Blighter - Last Edited: 2016-08-02 20:45:59 by lohrr
====================================================
Blighters are a class of offensive casters who corrupt and abuse the essences of nature. This priest type is akin to druids, who worship and commune with the natural world. Blighters, however, make a mockery of this worship, absorbing and destroying nature in order to unleash a deadly scourge on their victims. Blighters thrive on this rotted, negative energy as well, allowing them to steal life from their victims even as they are dying and use the decay of nature to regenerate energy and health.
While Druids gain spell strength by communing with the forests, Blighters use deforest, marking the landscape with dead rotting life as they go. This process takes place continuously unless the Blighter is fighting or casting. Blighters can take energy from any terrain, but deforestation happens quicker where there is more green life for the Blighter to absorb, as in the forest or grasslands. Deforestation takes place much slower indoors and in cities where there is no plant life, but Blighters gain an advantage over their good-aligned cousins by being masters at using areas druids fail to thrive in, such as the wilds of the Underdark and the swamps of EC.
It is unnecessary for this class to pray or memorize spells. The Blighter will apply absorbed energy to the slots of the highest circle first, working its way down through the lower circles until the deforestation process is complete. In this way, higher level spells (more dangerous and more helpful to the Blighter) will become available first and allow the Blighter to continue its assault on the good things of the world.
The following epic skills are available to this class:
summon blizzard, summon familiar, shield combat, toughness, improved endurance, fix, encrust, smelt, infuse magical device, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck, ship damage control, and natures ruin
==See also==
Deforest
Blighter skills
==Allowed races==
* Drow Elf, Orc, Githyanki, Goblin, Drider
==Innate abilities==
plane shift (obtained at level 41)
shapechange (obtained at level 11)
*forest sight
'*' Designates passive ability.
==Specializations==
* Storm Bringer
* Scourge
* Ruiner
The following help topics also matched your search:
Blighter Skills
< 30h/32H 133v/170V Pos: standing >
A tiny bony chipmunk enters from the north.
< 32h/32H 146v/170V Pos: standing >
Kobold - Last Edited: 2010-08-28 02:37:37 by kitsero
====================================================
A race of small reptilians who are distantly related to dragons but also bear a marked resemblance to
dogs. Kobolds maintain they are draconian in descent but dragons of course claim otherwise. Kobolds
culture consists of mining, hunting, burrowing and killing the good races of Duris, especially Gnomes
whose deity they blame for luring and confining their God Kurtulmak in a mine using deceit and then
caving it in. Kobolds are known for their trickery and love of traps and ambushes. They are an
intelligent race who served dragons as slaves for many centuries until their emancipation by
Kurtulmak.
==See also==
* Innate
* Races
==Class list==
* Warrior : Swordsman, Guardian
* Cleric : Zealot, Healer, Holyman
* Shaman : Elementalist, Spiritualist, Animalist
* Sorcerer : Wildmage, Wizard, Shadowmage
* Necromancer : Diabolis, Necrolyte, Reaper
* Conjurer : Air Magus, Water Magus, Fire Magus, Earth Magus
* Mercenary : Brigand, Bounty Hunter
* Bard : Disharmonist, Scoundrel, Minstrel
* Illusionist : Magician, Dark Dreamer
* Ethermancer : Tempest Magus, Frost Magus, Star Magus
* Summoner : Controller, Mentalist, Naturalist
==Racial Statistics==
Strength : 90
Agility : 120
Dexterity : 110
Constitution: 95
Power : 95
Intelligence: 125
Wisdom : 105
Charisma : 100
Luck : 100
Karma : 100
==Racial Traits==
Combat Pulse : formidable
Spell Pulse : awesome
==Innate abilities==
*ultravision
*ud-sneak
*dayvision
'*' Designates passive ability.
< 32h/32H 153v/170V Pos: standing >
Goblin - Last Edited: 2010-08-28 02:37:17 by kitsero
====================================================
Goblins are an inhospitable, evil race that prefers to
dwell deep within the depths of the Underdark. They live
in a largely tribal society where the strongest rule
over the rest, existing preferably in underground caves
and similar dismal surroundings. Despite their primitive
habitat they are a rather clever and devious people that
have mastered many of the same skills and magics of the
sun-loving races. Goblins are avid slavers and routinely
capture others to serve at their bidding, especially
gnomes and mountain dwarves whom they hate more than
anything else.
Goblins range in appearance from a dark, dull green to a
dull orange or brick red. It is rumored that Goblins are
distantly related to the Kobolds, but to this day that
claim has yet to be proven.
==See also==
* Innate
* Races
==Class list==
* Warrior : Swordsman, Guardian
* Cleric : Zealot, Healer, Holyman
* Shaman : Elementalist, Spiritualist, Animalist
* Sorcerer : Wildmage, Wizard, Shadowmage
* Necromancer : Diabolis, Necrolyte, Reaper
* Conjurer : Air Magus, Water Magus, Fire Magus, Earth Magus
* Rogue : Assassin, Thief
* Mercenary : Brigand, Bounty Hunter
* Bard : Disharmonist, Scoundrel, Minstrel
* Reaver : Ice Reaver, Flame Reaver, Shock Reaver, Earth Reaver
* Illusionist : Magician, Dark Dreamer
* Blighter : Storm Bringer, Scourge, Ruiner
* Ethermancer : Tempest Magus, Frost Magus, Star Magus
* Summoner : Controller, Mentalist, Naturalist
==Racial Statistics==
Strength : 100
Agility : 115
Dexterity : 135
Constitution: 100
Power : 85
Intelligence: 110
Wisdom : 105
Charisma : 90
Luck : 110
Karma : 100
==Racial Traits==
Combat Pulse : good
Spell Pulse : excellent
==Innate abilities==
*ultravision
disappear (obtained at level 31)
*dayblind
summon totem (obtained at level 26)
'*' Designates passive ability.
< 32h/32H 158v/170V Pos: standing >
Drow elf - Last Edited: 2010-08-28 02:32:34 by kitsero
======================================================
Living far beneath the surface, deep within the bowels of the Underdark,
Drow Elves are a swift-moving, crafty, remorselessly wicked people ruled
by a society of priestesses who serve the demonic Spider Queen, Lloth.
The Drow are an extremely intelligent race, and their abilities and
ambition are feared and loathed by races throughout the Realms,
particularly Grey Elves, their distant cousins and blood enemies.
Because of the length of time they spend below the surface, Drow are hurt
by the natural light of the sun and the light of fire. To compensate,
they have permanent ultravision, allowing them to see in total darkness.
However, they seldom travel to the surface, and never during the daytime.
Drow tend to be weaker and frailer than humans, but are better in most
other areas. Low level Drow are somewhat resistant to magical attacks, but
gain more resistance as they level.
==See also==
* Races
==Class list==
* Warrior : Swordsman, Guardian, Swashbuckler
* Cleric : Zealot, Healer, Holyman
* Shaman : Elementalist, Spiritualist, Animalist
* Sorcerer : Wildmage, Wizard, Shadowmage
* Necromancer : Diabolis, Necrolyte, Reaper
* Conjurer : Air Magus, Water Magus, Fire Magus, Earth Magus
* Rogue : Assassin, Thief
* Mercenary : Brigand, Bounty Hunter
* Bard : Disharmonist, Scoundrel, Minstrel
* Reaver : Ice Reaver, Flame Reaver, Shock Reaver, Earth Reaver
* Illusionist : Magician, Dark Dreamer
* Blighter : Storm Bringer, Scourge, Ruiner
* Ethermancer : Tempest Magus, Frost Magus, Star Magus
* Summoner : Controller, Mentalist, Naturalist
==Racial Statistics==
Strength : 90
Agility : 130
Dexterity : 110
Constitution: 90
Power : 110
Intelligence: 120
Wisdom : 115
Charisma : 90
Luck : 100
Karma : 100
==Racial Traits==
Combat Pulse : average
Spell Pulse : very good
==Innate abilities==
levitate (obtained at level 11)
faerie fire
*ultravision
globe of darkness (obtained at level 26)
*magic resistance
*dayblind
*vulnerable to sun
*longsword master (obtained at level 11)
'*' Designates passive ability.
< 32h/32H 167v/170V Pos: standing >
Blighter - Last Edited: 2016-08-02 20:45:59 by lohrr
====================================================
Blighters are a class of offensive casters who corrupt and abuse the essences of nature. This priest type is akin to druids, who worship and commune with the natural world. Blighters, however, make a mockery of this worship, absorbing and destroying nature in order to unleash a deadly scourge on their victims. Blighters thrive on this rotted, negative energy as well, allowing them to steal life from their victims even as they are dying and use the decay of nature to regenerate energy and health.
While Druids gain spell strength by communing with the forests, Blighters use deforest, marking the landscape with dead rotting life as they go. This process takes place continuously unless the Blighter is fighting or casting. Blighters can take energy from any terrain, but deforestation happens quicker where there is more green life for the Blighter to absorb, as in the forest or grasslands. Deforestation takes place much slower indoors and in cities where there is no plant life, but Blighters gain an advantage over their good-aligned cousins by being masters at using areas druids fail to thrive in, such as the wilds of the Underdark and the swamps of EC.
It is unnecessary for this class to pray or memorize spells. The Blighter will apply absorbed energy to the slots of the highest circle first, working its way down through the lower circles until the deforestation process is complete. In this way, higher level spells (more dangerous and more helpful to the Blighter) will become available first and allow the Blighter to continue its assault on the good things of the world.
The following epic skills are available to this class:
summon blizzard, summon familiar, shield combat, toughness, improved endurance, fix, encrust, smelt, infuse magical device, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck, ship damage control, and natures ruin
==See also==
Deforest
Blighter skills
==Allowed races==
* Drow Elf, Orc, Githyanki, Goblin, Drider
==Innate abilities==
plane shift (obtained at level 41)
shapechange (obtained at level 11)
*forest sight
'*' Designates passive ability.
==Specializations==
* Storm Bringer
* Scourge
* Ruiner
The following help topics also matched your search:
Blighter Skills
< 32h/32H 170v/170V Pos: standing >
A tiny bony chipmunk leaves north.
< 32h/32H 170v/170V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. You can do it if you have another players book in your inventory and type 'scribe (spell name)'. - Tayna
< 32h/32H 170v/170V Pos: standing >
A tiny bony chipmunk enters from the north.
< 32h/32H 170v/170V Pos: standing >
Spiritualist - Last Edited: 2014-07-31 02:40:27 by lohrr
========================================================
The Spiritualist has mastered the art of both life and death. He is able to
heal more effectively than his other Shaman counterparts. Having seen beyond
death, the Spiritualist cannot be shaken by mortal intimidation. It is even said
that at the highest form of their art, they can even stave off death itself!
==See also==
* Shaman
==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Halfling, Gnome, Ogre, Troll, Orc, Centaur, Minotaur, Goblin, Kobold, Firbolg
==Innate abilities==
*resurrection (obtained at level 56)
*improved healing (obtained at level 36)
'*' Designates passive ability.
==Skills==
None.
==Spells==
7th Circle: indomitability
8th Circle: tormenting spirits
9th Circle: consecrate land, lesser resurrect
10th Circle: depressed earth, restoration, spirit walk
11th Circle: guardian spirits, resurrect
< 32h/32H 170v/170V Pos: standing >
Shaman - Last Edited: 2014-09-11 21:24:08 by ashyel
===================================================
Shamans are unlike most other magic-using classes, in that they use the
powers of nature, the elements and the spirit world to create and use their
magics. Unlike Druids, however, they twist the forces of nature for their
own uses instead of communing on a more friendly, integral level. Shamans
spellcasting abilities include healing and offensive, though neither is as
far-reaching or potent as those of a Sorcerer or Cleric. Shamans are also
unique in that they must use totems in order to cast their spells. For more
help, see totems.
The following epic skills are available to this class:
summon blizzard, summon familiar, shield combat, infuse life, toughness, improved endurance, fix, smelt, totemic mastery, infuse magical device, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck and ship damage control.
==Equipment usage==
Shamans fall under the Priest classification of item restriction. This means
they are restricted to use of non-edged weapons such as maces, clubs and staves.
Some exceptions are allowed, depending on the deity you worship. They can wear
almost any type of armor, but are mildly restricted in the use of miscellaneous
magical items.
==See also==
* Animal Sphere
* Elemental Sphere
* Shaman Skills
* Spirit Sphere
* Totems
==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Halfling, Gnome, Ogre, Troll, Orc, Centaur, Minotaur, Goblin, Kobold, Firbolg
==Innate abilities==
None.
==Specializations==
* Elementalist
* Spiritualist
* Animalist
The following help topics also matched your search:
Shaman Skills
Shaman Spell Knowledge
< 32h/32H 170v/170V Pos: standing >
A tiny bony chipmunk leaves north.
< 32h/32H 170v/170V Pos: standing >
It's hotter than anyone could imagine.
< 32h/32H 170v/170V Pos: standing >
Blighter - Last Edited: 2016-08-02 20:45:59 by lohrr
====================================================
Blighters are a class of offensive casters who corrupt and abuse the essences of nature. This priest type is akin to druids, who worship and commune with the natural world. Blighters, however, make a mockery of this worship, absorbing and destroying nature in order to unleash a deadly scourge on their victims. Blighters thrive on this rotted, negative energy as well, allowing them to steal life from their victims even as they are dying and use the decay of nature to regenerate energy and health.
While Druids gain spell strength by communing with the forests, Blighters use deforest, marking the landscape with dead rotting life as they go. This process takes place continuously unless the Blighter is fighting or casting. Blighters can take energy from any terrain, but deforestation happens quicker where there is more green life for the Blighter to absorb, as in the forest or grasslands. Deforestation takes place much slower indoors and in cities where there is no plant life, but Blighters gain an advantage over their good-aligned cousins by being masters at using areas druids fail to thrive in, such as the wilds of the Underdark and the swamps of EC.
It is unnecessary for this class to pray or memorize spells. The Blighter will apply absorbed energy to the slots of the highest circle first, working its way down through the lower circles until the deforestation process is complete. In this way, higher level spells (more dangerous and more helpful to the Blighter) will become available first and allow the Blighter to continue its assault on the good things of the world.
The following epic skills are available to this class:
summon blizzard, summon familiar, shield combat, toughness, improved endurance, fix, encrust, smelt, infuse magical device, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck, ship damage control, and natures ruin
==See also==
Deforest
Blighter skills
==Allowed races==
* Drow Elf, Orc, Githyanki, Goblin, Drider
==Innate abilities==
plane shift (obtained at level 41)
shapechange (obtained at level 11)
*forest sight
'*' Designates passive ability.
==Specializations==
* Storm Bringer
* Scourge
* Ruiner
The following help topics also matched your search:
Blighter Skills
< 32h/32H 170v/170V Pos: standing >
Githyanki - Last Edited: 2014-10-07 22:40:47 by ashyel
======================================================
Coming from the Astral Plane, this race of evil humanoids were slaves of
the Illithid race millennia ago. The Githyanki broke away from their former
masters after learning many of their mental powers and became pure evil.
Githyanki HATE their former masters more then anything and will instantly
attack them on site! Giths will go out of their way to hunt down and
kill any Illithid they can find. Githyanki do not have a normal hometown
but must start on the Astral Plane in a Githyanki fortress. As a young
adult, Giths venture to the prime plane and make a name for themselves.
Githyanki look much like humans only slightly taller, thinner, and with
faces that resemble a decomposing corpse. They tend to be ruthless and
significantly smarter than humans. While their psychic abilities make them
formidable in battle, this class is especially suscepible to the power of holy Clerics.
One utterance of Holy word can banish Githyanki immediately back to the plane
from whence he came.
==See also==
* Innate
* Races
==Class list==
* Warrior : Swordsman, Guardian
* Psionicist : Pyrokinetic, Enslaver, Psycheporter
* Anti-Paladin: Dark Knight, Demonic Rider, Violator
* Cleric : Zealot, Healer, Holyman
* Sorcerer : Wildmage, Wizard, Shadowmage
* Necromancer : Diabolis, Necrolyte, Reaper
* Conjurer : Air Magus, Water Magus, Fire Magus, Earth Magus
* Rogue : Assassin, Thief
* Bard : Disharmonist, Scoundrel, Minstrel
* Reaver : Ice Reaver, Flame Reaver, Shock Reaver, Earth Reaver
* Illusionist : Magician, Dark Dreamer
* Blighter : Storm Bringer, Scourge, Ruiner
* Ethermancer : Tempest Magus, Frost Magus, Star Magus
* Summoner : Controller, Mentalist, Naturalist
==Racial Statistics==
Strength : 100
Agility : 100
Dexterity : 100
Constitution: 100
Power : 130
Intelligence: 120
Wisdom : 90
Charisma : 75
Luck : 100
Karma : 100
==Racial Traits==
Combat Pulse : poor
Spell Pulse : good
==Innate abilities==
levitate (obtained at level 11)
*ultravision
shift astral
shift prime
*magic resistance
*dayblind
*vulnerable to sun
'*' Designates passive ability.
< 32h/32H 170v/170V Pos: standing >
Drow elf - Last Edited: 2010-08-28 02:32:34 by kitsero
======================================================
Living far beneath the surface, deep within the bowels of the Underdark,
Drow Elves are a swift-moving, crafty, remorselessly wicked people ruled
by a society of priestesses who serve the demonic Spider Queen, Lloth.
The Drow are an extremely intelligent race, and their abilities and
ambition are feared and loathed by races throughout the Realms,
particularly Grey Elves, their distant cousins and blood enemies.
Because of the length of time they spend below the surface, Drow are hurt
by the natural light of the sun and the light of fire. To compensate,
they have permanent ultravision, allowing them to see in total darkness.
However, they seldom travel to the surface, and never during the daytime.
Drow tend to be weaker and frailer than humans, but are better in most
other areas. Low level Drow are somewhat resistant to magical attacks, but
gain more resistance as they level.
==See also==
* Races
==Class list==
* Warrior : Swordsman, Guardian, Swashbuckler
* Cleric : Zealot, Healer, Holyman
* Shaman : Elementalist, Spiritualist, Animalist
* Sorcerer : Wildmage, Wizard, Shadowmage
* Necromancer : Diabolis, Necrolyte, Reaper
* Conjurer : Air Magus, Water Magus, Fire Magus, Earth Magus
* Rogue : Assassin, Thief
* Mercenary : Brigand, Bounty Hunter
* Bard : Disharmonist, Scoundrel, Minstrel
* Reaver : Ice Reaver, Flame Reaver, Shock Reaver, Earth Reaver
* Illusionist : Magician, Dark Dreamer
* Blighter : Storm Bringer, Scourge, Ruiner
* Ethermancer : Tempest Magus, Frost Magus, Star Magus
* Summoner : Controller, Mentalist, Naturalist
==Racial Statistics==
Strength : 90
Agility : 130
Dexterity : 110
Constitution: 90
Power : 110
Intelligence: 120
Wisdom : 115
Charisma : 90
Luck : 100
Karma : 100
==Racial Traits==
Combat Pulse : average
Spell Pulse : very good
==Innate abilities==
levitate (obtained at level 11)
faerie fire
*ultravision
globe of darkness (obtained at level 26)
*magic resistance
*dayblind
*vulnerable to sun
*longsword master (obtained at level 11)
'*' Designates passive ability.
< 32h/32H 170v/170V Pos: standing >
Goblin - Last Edited: 2010-08-28 02:37:17 by kitsero
====================================================
Goblins are an inhospitable, evil race that prefers to
dwell deep within the depths of the Underdark. They live
in a largely tribal society where the strongest rule
over the rest, existing preferably in underground caves
and similar dismal surroundings. Despite their primitive
habitat they are a rather clever and devious people that
have mastered many of the same skills and magics of the
sun-loving races. Goblins are avid slavers and routinely
capture others to serve at their bidding, especially
gnomes and mountain dwarves whom they hate more than
anything else.
Goblins range in appearance from a dark, dull green to a
dull orange or brick red. It is rumored that Goblins are
distantly related to the Kobolds, but to this day that
claim has yet to be proven.
==See also==
* Innate
* Races
==Class list==
* Warrior : Swordsman, Guardian
* Cleric : Zealot, Healer, Holyman
* Shaman : Elementalist, Spiritualist, Animalist
* Sorcerer : Wildmage, Wizard, Shadowmage
* Necromancer : Diabolis, Necrolyte, Reaper
* Conjurer : Air Magus, Water Magus, Fire Magus, Earth Magus
* Rogue : Assassin, Thief
* Mercenary : Brigand, Bounty Hunter
* Bard : Disharmonist, Scoundrel, Minstrel
* Reaver : Ice Reaver, Flame Reaver, Shock Reaver, Earth Reaver
* Illusionist : Magician, Dark Dreamer
* Blighter : Storm Bringer, Scourge, Ruiner
* Ethermancer : Tempest Magus, Frost Magus, Star Magus
* Summoner : Controller, Mentalist, Naturalist
==Racial Statistics==
Strength : 100
Agility : 115
Dexterity : 135
Constitution: 100
Power : 85
Intelligence: 110
Wisdom : 105
Charisma : 90
Luck : 110
Karma : 100
==Racial Traits==
Combat Pulse : good
Spell Pulse : excellent
==Innate abilities==
*ultravision
disappear (obtained at level 31)
*dayblind
summon totem (obtained at level 26)
'*' Designates passive ability.
< 32h/32H 170v/170V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
< 32h/32H 170v/170V Pos: standing >
Ruiner - Last Edited: 2014-07-30 21:54:47 by lohrr
==================================================
==Description==
Ruiners are more closely aligned with dark magic than any other Blighter specialization, giving them a distinct destructive edge over their counterparts. They are masters of the element of fire and are capable of doing higher damage with these sort of spells. They are also capable of calling upon a specialized blade, similar to Necromancers, which can cause various maladies and effects while being used during combat.
Ruiners gain improved mastery of Blight, Horrid wilting, Flame sphere and Implosion upon specialization.
==See also==
Blighter
Storm bringer
Scourge
==Allowed races==
* Drow Elf, Orc, Githyanki, Goblin, Drider
==Innate abilities==
None.
==Skills==
30th Level: shield block
==Spells==
6th Circle: doom blade
10th Circle: magma burst
< 32h/32H 170v/170V Pos: standing >
You do not see that here.
< 32h/32H 170v/170V Pos: standing >
You may not use this command until level two.
< 32h/32H 170v/170V Pos: standing >
You are already standing.
< 32h/32H 170v/170V Pos: standing >
Entrance of a Small Abandoned Settlement
Obvious exits: -N -S
The corpse of a ragged furred, bushy tailed fox is lying here.
The corpse of a little blue snake is lying here.
a broken wooden gate lies to the side here.
< 32h/32H 170v/170V Pos: standing >
Score information for Ryts
Level: 1 Race: Minotaur Class: BeRSeRKeR Sex: Male
Hit points: 32(32) Moves: 170(170)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 9 minutes
Received data: 0.0421 MB this session.
Send data: 0.0009 MB this session.
Compression ratio: 81%
81%
Status: Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Enchantments: Ultravision
Bartender Quests Remaining: 8.
Combat Pulse: 21 Spell Pulse: 1.29
Leaderboard Points: 10
Active Spells:
--------------
well-rested bonus (143 minutes)
< 32h/32H 170v/170V Pos: standing >
Entrance of a Small Abandoned Settlement
Obvious exits: -N -S
The corpse of a ragged furred, bushy tailed fox is lying here.
The corpse of a little blue snake is lying here.
a broken wooden gate lies to the side here.
< 32h/32H 170v/170V Pos: standing >
You are three quarters the way to your next level.
< 32h/32H 170v/170V Pos: standing >
<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -N -U
A ragged black squirrel shuffles slowly through the grass.
A little blue snake slithers through the grass.
< 32h/32H 168v/170V Pos: standing >
<map>
Zone: Village of Refugees.
Room: Entrance of a Small Abandoned Settlement
</map>
Entrance of a Small Abandoned Settlement
Obvious exits: -N -S
The corpse of a ragged furred, bushy tailed fox is lying here.
The corpse of a little blue snake is lying here.
a broken wooden gate lies to the side here.
< 32h/32H 166v/170V Pos: standing >
<map>
Zone: Village of Refugees.
Room: Pitted Path Leading to the Village
</map>
<map>
Zone: Village of Refugees.
Room: Pitted Path Leading to the Village
</map>
Pitted Path Leading to the Village
Obvious exits: -N -S
A tiny bony chipmunk darts around with tail aflicker.
A tiny bony chipmunk darts around with tail aflicker.
< 32h/32H 165v/170V Pos: standing >
The perfect match!
< 32h/32H 167v/170V Pos: standing >
<map>
Zone: Village of Refugees.
Room: An Intersection of Paths
</map>
An Intersection of Paths
Obvious exits: -N -E -S -W
< 32h/32H 168v/170V Pos: standing >
A tiny bony chipmunk enters from the south.
< 32h/32H 170v/170V Pos: standing >
<map>
Zone: Village of Refugees.
Room: The Abandoned House of Elders
</map>
<map>
Zone: Village of Refugees.
Room: The Abandoned House of Elders
</map>
The Abandoned House of Elders
Obvious exits: -E -S -W
A tiny bony chipmunk darts around with tail aflicker.
A small black mouse scurries over the floor, continuing as tho still alive.
A small black mouse scurries over the floor, continuing as tho still alive.
< 32h/32H 169v/170V Pos: standing >
You would need a lot of luck!
< 32h/32H 169v/170V Pos: standing >
<map>
Zone: Village of Refugees.
Room: An Intersection of Paths
</map>
<map>
Zone: Village of Refugees.
Room: An Intersection of Paths
</map>
An Intersection of Paths
Obvious exits: -N -E -S -W
A tiny bony chipmunk darts around with tail aflicker.
< 32h/32H 168v/170V Pos: standing >
<map>
Zone: Village of Refugees.
Room: A Broken-down Shack
</map>
<map>
Zone: Village of Refugees.
Room: A Broken-down Shack
</map>
A Broken-down Shack
Obvious exits: -E
an old broken table rests against the wall. [50%]
< 32h/32H 167v/170V Pos: standing >
< 32h/32H 167v/170V Pos: standing >
Someone opens the table.
< 32h/32H 168v/170V Pos: standing >
AAAYYYYYYYYYYEEEEEEAaaaaaaaaaaaaaaaahhhhhhh!
< 32h/32H 170v/170V Pos: standing >
A Broken-down Shack
Obvious exits: -E -W
an old broken table rests against the wall. [50%]
< 32h/32H 170v/170V Pos: standing >
<map>
Zone: Village of Refugees.
Room: A Tiny Little Alcove
</map>
<map>
Zone: Village of Refugees.
Room: A Tiny Little Alcove
</map>
A Tiny Little Alcove
Obvious exits: None!
an old broken table rests against the wall. [50%]
A Githzerai (medium) Mutinous Legions stands in mid-air here. (Casting)
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A mangy snarling bitch glares at you with dull eyes.
< 32h/32H 169v/170V Pos: standing >
Tiny explosions wrack a mangy snarling bitch's body with pain!
A mangy snarling bitch is dead! R.I.P.
You feel a carnal satisfaction as a mangy snarling bitch's gurgling and choking signals her demise.
A whimpering puppy stops following a mangy snarling bitch.
A whimpering puppy stops following a mangy snarling bitch.
A whimpering puppy stops following a mangy snarling bitch.
A whimpering puppy stops following a mangy snarling bitch.
A whimpering puppy stops following a mangy snarling bitch.
A whimpering puppy stops following a mangy snarling bitch.
A whimpering puppy stops following a mangy snarling bitch.
< 32h/32H 169v/170V Pos: standing >
A Githzerai gets something from the corpse of a mangy snarling bitch.
< 32h/32H 169v/170V Pos: standing >
A Githzerai says in common 'hi'
< 32h/32H 169v/170V Pos: standing >
AAAYYYYYYYYYYEEEEEEAaaaaaaaaaaaaaaaahhhhhhh!
< 32h/32H 169v/170V Pos: standing >
A Githzerai says in common 'nov guinh tu koll yoy'
< 32h/32H 169v/170V Pos: standing >
You nod.
< 32h/32H 169v/170V Pos: standing >
Hint: Some magic works at a distance - try 'cast 'spellname' <person> <direction>' to hit someone in the next room!
< 32h/32H 169v/170V Pos: standing >
A Githzerai gets a misshaped chitin bodycloak from his small leather bag.
< 32h/32H 169v/170V Pos: standing >
A Githzerai gives you a misshaped chitin bodycloak.
< 32h/32H 170v/170V Pos: standing >
Autosaving...
< 32h/32H 170v/170V Pos: standing >
< 32h/32H 170v/170V Pos: standing >
A Githzerai gets some gleaming diamond talons from his small leather bag.
< 32h/32H 170v/170V Pos: standing >
You stop using a reptile skin cloak.
You wear a misshaped chitin bodycloak about your body.
< 32h/32H 170v/170V Pos: standing >
A Githzerai gives you some gleaming diamond talons.
< 32h/32H 170v/170V Pos: standing >
You say in minotaur 'thanks'
A Githzerai shrugs helplessly.
< 32h/32H 170v/170V Pos: standing >
You pull some gleaming diamond talons onto your hands.
< 32h/32H 170v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 32h/32H 170v/170V Pos: standing >
A Tiny Little Alcove
Obvious exits: None!
Puddles of fresh blood cover the ground.
The corpse of a mangy snarling bitch is lying here.
an old broken table rests against the wall. [50%]
A Githzerai (medium) Mutinous Legions stands in mid-air here.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A Githzerai says in common 'it's draq, cut alm i hawe'
< 32h/32H 170v/170V Pos: standing >
You don't find anything you didn't see before.
< 32h/32H 170v/170V Pos: standing >
You don't find anything you didn't see before.
< 32h/32H 170v/170V Pos: standing >
A Githzerai looks at you.
< 32h/32H 170v/170V Pos: standing >
< 32h/32H 170v/170V Pos: standing >
There is no table here.
< 32h/32H 170v/170V Pos: standing >
< 32h/32H 170v/170V Pos: standing >
A Tiny Little Alcove
Obvious exits: -E
Puddles of fresh blood cover the ground.
The corpse of a mangy snarling bitch is lying here.
an old broken table rests against the wall. [50%]
A Githzerai (medium) Mutinous Legions stands in mid-air here.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
< 32h/32H 170v/170V Pos: standing >
A Githzerai leaves east.
< 32h/32H 170v/170V Pos: standing >
<map>
Zone: Village of Refugees.
Room: A Broken-down Shack
</map>
A Broken-down Shack
Obvious exits: -E -W
an old broken table rests against the wall. [50%]
< 32h/32H 169v/170V Pos: standing >
You can't use the GCC channel!
< 32h/32H 169v/170V Pos: standing >
<map>
Zone: Village of Refugees.
Room: An Intersection of Paths
</map>
An Intersection of Paths
Obvious exits: -N -E -S -W
< 32h/32H 168v/170V Pos: standing >
A Githzerai enters from the east.
< 32h/32H 169v/170V Pos: standing >
A Githzerai leaves north.
< 32h/32H 169v/170V Pos: standing >
< 32h/32H 170v/170V Pos: standing >
<map>
Zone: Village of Refugees.
Room: Pitted Path Leading to the Village
</map>
<map>
Zone: Village of Refugees.
Room: Pitted Path Leading to the Village
</map>
Pitted Path Leading to the Village
Obvious exits: -N -S
A tiny bony chipmunk darts around with tail aflicker.
< 32h/32H 169v/170V Pos: standing >
A tiny bony chipmunk leaves north.
<map>
Zone: Village of Refugees.
Room: Entrance of a Small Abandoned Settlement
</map>
<map>
Zone: Village of Refugees.
Room: Entrance of a Small Abandoned Settlement
</map>
Entrance of a Small Abandoned Settlement
Obvious exits: -N -S
The corpse of a ragged furred, bushy tailed fox is lying here.
The corpse of a little blue snake is lying here.
a broken wooden gate lies to the side here.
A little blue snake slithers through the grass.
A ragged black squirrel shuffles slowly through the grass.
< 32h/32H 168v/170V Pos: standing >
<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -N -U
A tiny bony chipmunk darts around with tail aflicker.
< 32h/32H 167v/170V Pos: standing >
<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -U -D
A ragged black squirrel shuffles slowly through the grass.
A black raven flies overhead with a raucous cry.
< 32h/32H 166v/170V Pos: standing >
A black raven suddenly attacks YOU!
A black raven misses you.
< 32h/32H 167v/170V Pos: standing >
< T: Ryts TP: sta TC:excellent E: raven sta EP: excellent >
A black raven nimbly flitters away from your kick.
< 32h/32H 167v/170V Pos: standing >
< T: Ryts TP: sta TC:excellent E: raven sta EP: excellent >
You dodge a black raven's vicious attack.
< 32h/32H 167v/170V Pos: standing >
< T: Ryts TP: sta TC:excellent E: raven sta EP: excellent >
[Damage: 8 ] -=[Your fine slash seriously wounds a black raven.]=-
< 32h/32H 167v/170V Pos: standing >
< T: Ryts TP: sta TC:excellent E: raven sta EP: few wounds >
A black raven misses you.
-=[A black raven's sweep catches you in the side and you almost stumble.]=-
OUCH! That really did HURT!
< 27h/32H 167v/170V Pos: standing >
< T: Ryts TP: sta TC: small wounds E: raven sta EP: few wounds >
[Damage: 8 ] -=[Your fine slash enshrouds a black raven in a mist of blood.]=-
< 27h/32H 167v/170V Pos: standing >
< T: Ryts TP: sta TC: small wounds E: raven sta EP: nasty wounds >
A tiny bony chipmunk enters from below.
< 27h/32H 167v/170V Pos: standing >
< T: Ryts TP: sta TC: small wounds E: raven sta EP: nasty wounds >
Saving Ryts.
< 27h/32H 167v/170V Pos: standing >
< T: Ryts TP: sta TC: small wounds E: raven sta EP: nasty wounds >
You are already standing.
< 27h/32H 167v/170V Pos: standing >
< T: Ryts TP: sta TC: small wounds E: raven sta EP: nasty wounds >
A black raven misses you.
A Dusty Trail
Obvious exits: -U -D
A tiny bony chipmunk darts around with tail aflicker.
A black raven stands in mid-air here, fighting YOU!
< 27h/32H 167v/170V Pos: standing >
< T: Ryts TP: sta TC: small wounds E: raven sta EP: nasty wounds >
A black raven nimbly flitters away from your kick.
< 27h/32H 167v/170V Pos: standing >
< T: Ryts TP: sta TC: small wounds E: raven sta EP: nasty wounds >
< 27h/32H 167v/170V Pos: standing >
< T: Ryts TP: sta TC: small wounds E: raven sta EP: nasty wounds >
A black raven dodges your futile attack.
< 27h/32H 167v/170V Pos: standing >
< T: Ryts TP: sta TC: small wounds E: raven sta EP: nasty wounds >
You parry a black raven's lunge at you.
< 27h/32H 167v/170V Pos: standing >
< T: Ryts TP: sta TC: small wounds E: raven sta EP: nasty wounds >
You miss a black raven.
< 27h/32H 167v/170V Pos: standing >
< T: Ryts TP: sta TC: small wounds E: raven sta EP: nasty wounds >
You dodge a black raven's vicious attack.
< 27h/32H 167v/170V Pos: standing >
< T: Ryts TP: sta TC: small wounds E: raven sta EP: nasty wounds >
A black raven nimbly flitters away from your kick.
< 27h/32H 167v/170V Pos: standing >
< T: Ryts TP: sta TC: small wounds E: raven sta EP: nasty wounds >
You raise a level!
< 45h/50H 167v/170V Pos: standing >
< T: Ryts TP: sta TC:few scratches E: raven sta EP: nasty wounds >
A black raven dodges your futile attack.
< 45h/50H 167v/170V Pos: standing >
< T: Ryts TP: sta TC:few scratches E: raven sta EP: nasty wounds >
You dodge a black raven's vicious attack.
A black raven misses you.
You duck under a black raven's lame kick.
< 45h/50H 167v/170V Pos: standing >
< T: Ryts TP: sta TC:few scratches E: raven sta EP: nasty wounds >
A black raven nimbly flitters away from your kick.
< 45h/50H 167v/170V Pos: standing >
< T: Ryts TP: sta TC:few scratches E: raven sta EP: nasty wounds >
[Damage: 8 ] -=[Your fine slash enshrouds a black raven in a mist of blood.]=-
< 45h/50H 167v/170V Pos: standing >
< T: Ryts TP: sta TC:few scratches E: raven sta EP: awful >
You dodge a black raven's vicious attack.
< 45h/50H 167v/170V Pos: standing >
< T: Ryts TP: sta TC:few scratches E: raven sta EP: awful >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.
< 45h/50H 167v/170V Pos: standing >
< T: Ryts TP: sta TC:few scratches E: raven sta EP: awful >
You parry a black raven's lunge at you.
You dodge a black raven's vicious attack.
You dodge a black raven's feeble leg sweep.
< 45h/50H 167v/170V Pos: standing >
< T: Ryts TP: sta TC:few scratches E: raven sta EP: awful >
[Damage: 6 ] -=[Your fine slash causes a black raven to grimace in pain.]=-
A black raven is incapacitated and will slowly die, if not aided.
< 45h/50H 167v/170V Pos: standing >
<[Damage: 6 ] -=[Your fine slash hits a black raven.]=-
A black raven is mortally wounded, and will die soon, if not aided.
< 45h/50H 167v/170V Pos: standing >
<[Damage: 1 ] -=[Your slash hits a black raven.]=-
A black raven is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a black raven's gurgling and choking signals her demise.
< 45h/50H 167v/170V Pos: standing >
Saving Ryts.
< 45h/50H 167v/170V Pos: standing >
A Halfling suddenly attacks YOU!
-=[A Halfling's impressive slash seriously wounds you.]=-
OUCH! That really did HURT!
-=[A Halfling's slash enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
< 23h/50H 170v/170V Pos: standing >
< T: Ryts TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
-=[A Halfling's impressive slash enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
-=[A Halfling's impressive slash grievously wounds you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your instincts force you into a BloodLust!
-=[A Halfling's slash hits you.]=-
Your consciousness begins to fade in and out as your mortality slips away.....
< -10h/50H 170v/170V Pos: standing >
A Halfling brandishes their weapons in a formal stance...
< -2h/58H 170v/170V Pos: standing >
A Halfling attempts to fight even faster, but his coordination failed him.
< -2h/58H 170v/170V Pos: standing >
-=[A Halfling's impressive slash hits you.]=-