The death of [18 Monk] Jikchat (Orc)

in Rugged Hillside of the Northern Wilds

from the perspective of [39 Thief] Rex Mutinous Legions (Halfling)

<worn as a badge>    a glass pyramid of endurance [77%]
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a pair of goggles of faerie sight (magic) [82%]
<worn in ear>        a pale magenta earring [superior] (glowing) [85%]
<worn in ear>        a dangling dematite earring of health [89%]
<worn on face>       a serpentine mask (magic)
<worn around neck>   a necklace of dancing shadows (magic)
<worn around neck>   a coil of darkness [80%]
<worn on body>       some platemail of colorless salamander scales (magic)[221h 15m 4s]
<worn about body>    a long flowing robe of the damned (magic)
<worn as quiver>     a mystical serpent runed quiver (magic) [88%]
<worn about waist>   a belt adorned by shrunken heads [superior]
<worn on belt buckle>a chipped soulstone dagger [superior] (magic)
<worn on arms>       a pair of silver arm protectors [64%]
<worn around wrist>  a bracelet of influence (magic)
<worn around wrist>  a well-used emerald wristguard from The Ship Yards
<worn on hands>      some razor-knuckled blood crystal gloves of dexterity (magic)
<worn on finger>     a tarnished bronze ring of endurance (glowing)
<worn on finger>     a ring of invisibility [poor] (magic)
<primary weapon>     a darksteel rapier [poor] (magic) (glowing)
<secondary weapon>   a sandworm's tooth [superior]
<worn on legs>       some heavily-spiked blood crystal leg plates (magic) [65%]

You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 464h/519H 101v/102V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
An orcish merchant who is close by to your east.
An orcish merchant who is not far off to your east.
A thick-haired buffalo who is not far off to your east.
A thick-haired buffalo who is not far off to your east.
A wild horse who is not far off to your east.
An orcish shaman who is not far off to your east.
The orc gate guard who is a brief walk away to your east.
The orc gate guard who is a brief walk away to your east.
The orc gate guard who is a brief walk away to your east.
A young orc sentinel who is a brief walk away to your east.
A young orc sentinel who is a brief walk away to your east.
A young orc sentinel who is a brief walk away to your east.
The orc gate guard who is a brief walk away to your east.
A baby orc who is in the distance to your east.
An orcish warrior who is in the distance to your east.
A stray dog who is not far off to your west.
An orcish merchant who is not far off to your west.
A warrior orc who is rather far off to your west.
An orcish elite who is rather far off to your west.
An orcish guard who is rather far off to your west.
The Shady Quartermaster who is rather far off to your west.
The town crier who is rather far off to your west.
An orcish guard who is rather far off to your west.
An old orcish woman who is in the distance to your west.

< 466h/519H 102v/102V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
An orcish merchant who is close by to your east.
An orcish merchant who is not far off to your east.
A thick-haired buffalo who is not far off to your east.
A thick-haired buffalo who is not far off to your east.
A wild horse who is not far off to your east.
An orcish shaman who is not far off to your east.
The orc gate guard who is a brief walk away to your east.
The orc gate guard who is a brief walk away to your east.
The orc gate guard who is a brief walk away to your east.
A young orc sentinel who is a brief walk away to your east.
A young orc sentinel who is a brief walk away to your east.
A young orc sentinel who is a brief walk away to your east.
The orc gate guard who is a brief walk away to your east.
A baby orc who is in the distance to your east.
An orcish warrior who is in the distance to your east.
A stray dog who is not far off to your west.
An orcish merchant who is not far off to your west.
A warrior orc who is rather far off to your west.
An orcish elite who is rather far off to your west.
An orcish guard who is rather far off to your west.
The Shady Quartermaster who is rather far off to your west.
The town crier who is rather far off to your west.
An orcish guard who is rather far off to your west.
An old orcish woman who is in the distance to your west.

< 466h/519H 102v/102V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. A dark alleyway is located to the north.  Lots of
rubbish and other debris line this part of the street. There are exits
all around leading deeper into this city.
Obvious exits: -North -East  -West 
An orcish merchant is standing here completing his next transaction.(Red Aura)

< 468h/519H 101v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 468h/519H 101v/102V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
   The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove are seen entering the supply shop to the south.
Strange cries of agony can be heard coming from a nearby building. There
are exits east, west, and south into various parts of the city.
Obvious exits: -East  -South -West 
An orcish merchant is standing here completing his next transaction.(Red Aura)
A thick-haired buffalo stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
An orcish shaman is here practicing a new spell.(Red Aura)

< 470h/519H 100v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 470h/519H 100v/102V Pos: standing >

<map>
Zone: Shady Grove.
Room: The East Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The East Gates of the Shady Grove
</map>
The East Gates of the Shady Grove
   A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their business.  They move quickly through the streets trying to
stay away from the vile of the city. The black obsidian gates closes off
the city exit to the east.   Many guards stand on duty here protecting the
city  from unlawful entry. Eyes from above the city wall watch and mark
your every move. There are exits to the north, east, and south leading
into various parts of the city.  The exit beyond the east gates leads into
the outside world.
Obvious exits: -North -East  -South -West 
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 472h/519H 101v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 472h/519H 101v/102V Pos: standing >

<map>
Zone: Shady Grove.
Room: Before the East Gates of the Shady Grove
</map>
Before the East Gates of the Shady Grove
   Standing before the magnificent enterway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries of the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city.
On the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -East  -West 

< 474h/519H 100v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 475h/519H 100v/102V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your east.
An orcish warrior who is close by to your east.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.
A young orc sentinel who is close by to your west.
A young orc sentinel who is close by to your west.
A young orc sentinel who is close by to your west.
The orc gate guard who is close by to your west.
An orcish merchant who is not far off to your west.
A thick-haired buffalo who is not far off to your west.
A thick-haired buffalo who is not far off to your west.
A wild horse who is not far off to your west.
An orcish shaman who is not far off to your west.
An orcish merchant who is a brief walk away to your west.
A large warhorse who is rather far off to your west.
An orcish guard who is rather far off to your west.

< 475h/519H 101v/102V Pos: standing >

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are east and west along this pathway.
Obvious exits: -East  -West 
A small collar collects among the rubble on the ground.
Crawling about, this baby orc is crying loudly.
An orcish warrior is here preparing for the next invasion.(Red Aura)

< 477h/519H 100v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 478h/519H 100v/102V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Rocky Pathway Approaching the Shady Grove
</map>
The Rocky Pathway Approaching the Shady Grove
   The rocky pathway continues along this direction towards a large city
upahead.  The city has a noticeable skyline of towers and a large citywall.
A variety of animals can be found roaming about in search of food to satisfy
their appetites. The pathway continues east and west through the surrounding
shruberry.
Obvious exits: -East  -West 

< 479h/519H 98v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 480h/519H 99v/102V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Rocky Foot Path
</map>
A Rocky Foot Path
   The rocky pathway continues along this direction towards a large city
upahead.  The city has a noticeable skyline of towers and a large citywall.
A variety of animals can be found roaming about in search of food to satisfy
their appetites. The pathway continues east and west through the surrounding
shruberry.
Obvious exits: -East  -West 

< 481h/519H 100v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 482h/519H 100v/102V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Rocky Foot Path
</map>
A Rocky Foot Path
   The rocky pathway continues along this direction towards a large city
upahead.  The city has a noticeable skyline of towers and a large citywall.
A variety of animals can be found roaming about in search of food to satisfy
their appetites. The pathway continues east and west through the surrounding
shruberry.
Obvious exits: -East  -West 

< 484h/519H 98v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 484h/519H 98v/102V Pos: standing >
   MMM^^^MMM      
  MMM^M*^MMMM     
 MM*******MMMS    
 *****^^^*^MMMM   
 ***^*^^@^**MMMM  
 **^.^^+..***MMM  
 *.^...+..^****M  
  .....+...****   
   .M..+....**    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 485h/519H 100v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 486h/519H 100v/102V Pos: standing >
   MMM^^^MMM      
  MMM^M*^MMMM     
 MM*******MMMS    
 *****^^^*^MMMM   
 ***^*^^@^**MMMM  
 **^.^^+..***MMM  
 *.^...+..^****M  
  .....+...****   
   .M..+...M**    
You quickly scan the area.
A wandering hill giant who is almost out of sight to your south.
An orcish warrior who is rather far off to your west.
The orc gate guard who is almost out of sight to your west.
The orc gate guard who is almost out of sight to your west.
The orc gate guard who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.

< 488h/519H 100v/102V Pos: standing >
You quickly scan the area.
A baby orc who is rather far off to your west.
An orcish warrior who is rather far off to your west.
The orc gate guard who is almost out of sight to your west.
The orc gate guard who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.
A drunken orc who is almost out of sight to your west.
A thick-haired buffalo who is almost out of sight to your west.
A thick-haired buffalo who is almost out of sight to your west.
A wild horse who is almost out of sight to your west.

< 488h/519H 100v/102V Pos: standing >
You quickly scan the area.
A baby orc who is rather far off to your west.
An orcish warrior who is rather far off to your west.
The orc gate guard who is almost out of sight to your west.
The orc gate guard who is almost out of sight to your west.
A drunken orc who is almost out of sight to your west.
An orcish merchant who is almost out of sight to your west.
An orcish shaman who is almost out of sight to your west.

< 489h/519H 100v/102V Pos: standing >
You quickly scan the area.
A wandering hill giant who is almost out of sight to your south.
A baby orc who is rather far off to your west.
An orcish warrior who is rather far off to your west.
The orc gate guard who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.

< 491h/519H 100v/102V Pos: standing >
You quickly scan the area.
A wandering hill giant who is almost out of sight to your south.
A baby orc who is rather far off to your west.
The orc gate guard who is almost out of sight to your west.
The orc gate guard who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.
The orc gate guard who is almost out of sight to your west.
A drunken orc who is almost out of sight to your west.
An orcish merchant who is almost out of sight to your west.

< 492h/519H 100v/102V Pos: standing >
You quickly scan the area.
A wandering hill giant who is almost out of sight to your south.
The orc gate guard who is almost out of sight to your west.
The orc gate guard who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.
The orc gate guard who is almost out of sight to your west.
A drunken orc who is almost out of sight to your west.
An orcish merchant who is almost out of sight to your west.
A thick-haired buffalo who is almost out of sight to your west.
A thick-haired buffalo who is almost out of sight to your west.
A wild horse who is almost out of sight to your west.
An orcish shaman who is almost out of sight to your west.

< 492h/519H 100v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 494h/519H 100v/102V Pos: standing >
You quickly scan the area.
A wandering hill giant who is almost out of sight to your south.
A baby orc who is rather far off to your west.
An orcish warrior who is rather far off to your west.
The orc gate guard who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.
A wild horse who is almost out of sight to your west.
An orcish shaman who is almost out of sight to your west.
An orcish merchant who is almost out of sight to your west.

< 494h/519H 100v/102V Pos: standing >
You quickly scan the area.
A wandering hill giant who is almost out of sight to your south.
A baby orc who is rather far off to your west.
The orc gate guard who is almost out of sight to your west.
The orc gate guard who is almost out of sight to your west.
The orc gate guard who is almost out of sight to your west.
The orc gate guard who is almost out of sight to your west.
A drunken orc who is almost out of sight to your west.
A thick-haired buffalo who is almost out of sight to your west.
A wild horse who is almost out of sight to your west.
An orcish shaman who is almost out of sight to your west.

< 495h/519H 100v/102V Pos: standing >
You quickly scan the area.
An orcish warrior who is rather far off to your west.
The orc gate guard who is almost out of sight to your west.
The orc gate guard who is almost out of sight to your west.
The orc gate guard who is almost out of sight to your west.
An orcish merchant who is almost out of sight to your west.

< 495h/519H 100v/102V Pos: standing >
   MMM^^^MMM      
  MMM^M*^MMMM     
 MM*******MMMS    
 *****^^^*^MMMM   
 ***^*^^@^**MMMM  
 **^.^^+..***MMM  
 *.^...+..^****M  
  .....+...****   
   M^..+...M**    

< 499h/519H 100v/102V Pos: standing >
You quickly scan the area.
A wandering hill giant who is almost out of sight to your south.
An orcish warrior who is rather far off to your west.
The orc gate guard who is almost out of sight to your west.
The orc gate guard who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.
A thick-haired buffalo who is almost out of sight to your west.
An orcish shaman who is almost out of sight to your west.
An orcish merchant who is almost out of sight to your west.

< 500h/519H 100v/102V Pos: standing >
You quickly scan the area.
The orc gate guard who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.
A wild horse who is almost out of sight to your west.

< 501h/519H 100v/102V Pos: standing >
   MMM^^^MMM      
  MMM^M*^MMMM     
 MM*******MMMS    
 *****^^^*^MMMM   
 ***^*P^@^**MMMM  
 **^.^^+..***MMM  
 *.^...+..^****M  
  .....+...****   
   M^..+...M**    
You feel less vitalized.
You quickly scan the area.
The orc gate guard who is almost out of sight to your west.
A drunken orc who is almost out of sight to your west.
A thick-haired buffalo who is almost out of sight to your west.
A wild horse who is almost out of sight to your west.

< 397h/415H 100v/102V Pos: standing >
You quickly scan the area.
A baby orc who is rather far off to your west.
The orc gate guard who is almost out of sight to your west.
The orc gate guard who is almost out of sight to your west.
The orc gate guard who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.
A drunken orc who is almost out of sight to your west.
A thick-haired buffalo who is almost out of sight to your west.
An orcish merchant who is almost out of sight to your west.

< 398h/415H 100v/102V Pos: standing >
   MMM^^^MMM      
  MMM^M*^MMMM     
 MM*******MMMS    
 *****P^^*^MMMM   
 ***^*^^@^**MMMM  
 **^.^^+..***MMM  
 *.^...+..^****M  
  .....+...****   
   M^..+...M**    

< 401h/415H 102v/102V Pos: standing >
   MMM^^^MMM      
  MMM^M*^MMMM     
 MM*******MMMS    
 *****P^^*^MMMM   
 ***^*^^@^**MMMM  
 **^.^^+..***MMM  
 *.^...+..^****M  
  .....+...****   
   M^..+...M**    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 401h/415H 102v/102V Pos: standing >
   MMM^^^MMM      
  MMMM^*^MMMM     
 MM*******MMMS    
 *****P^^*^MMMM   
 ***^*^^@^**MMMM  
 **^.^^+..***MMM  
 *.^...+..^****M  
  .....+...****   
   M^..+...M**    

< 402h/415H 102v/102V Pos: standing >
You quickly scan the area.
A wandering hill giant who is almost out of sight to your south.
A baby orc who is rather far off to your west.
The orc gate guard who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.
A thick-haired buffalo who is almost out of sight to your west.
A wild horse who is almost out of sight to your west.

< 403h/415H 102v/102V Pos: standing >
You quickly scan the area.
An orcish warrior who is rather far off to your west.
The orc gate guard who is almost out of sight to your west.
The orc gate guard who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.
A thick-haired buffalo who is almost out of sight to your west.
A wild horse who is almost out of sight to your west.
An orcish shaman who is almost out of sight to your west.
An orcish merchant who is almost out of sight to your west.

< 404h/415H 102v/102V Pos: standing >
    MMMMMM        
   MMM^^^MMM      
 MMMMM^*^MMMM     
 MM*******MMMS    
 *****P^@*^MMMM   
 ***^*^^^^**MMMM  
 **^.^^+..***MMM  
  .^...+..^****   
   ....+...***    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 406h/415H 100v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 406h/415H 100v/102V Pos: standing >
You quickly scan the area.
A wandering hill giant who is almost out of sight to your south.

< 407h/415H 100v/102V Pos: standing >
    MMMMMM        
   MMM^^^MMM      
 MMMMM^*^MMMM     
 MM*******MMMS    
 *****^^@*^MMMM   
 ***^*^^^^**MMMM  
 **^.^^+..***MMM  
  .^...+..^****   
   ....+...***    

< 407h/415H 100v/102V Pos: standing >
    MMMMMM        
   MMM^^^MMM      
 MMMMMP*^MMMM     
 MM*******MMMS    
 *****^^@*^MMMM   
 ***^*^^^^**MMMM  
 **^.^^+..***MMM  
  .^...+..^****   
   ....+...***    

< 410h/415H 100v/102V Pos: standing >
  ^^^MM   
 MP*^MMM  
 ***@*MM  
 *^^^*^M  
  ^^^^*   
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 410h/415H 98v/102V Pos: standing >
  M^^^M   
 MMP*^MM  
 ***@**M  
 **^^^*^  
  *^^^^   
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 415h/415H 100v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 415h/415H 100v/102V Pos: standing >
  M^^^M   
 MM^*^MM  
 **P@**M  
 **^^^*^  
  *^^^^   

< 415h/415H 100v/102V Pos: standing >
  MM^^^   
 MMMP*^M  
 ***@***  
 ***^^^*  
  ^*^^^   
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 415h/415H 98v/102V Pos: standing >
  MM^^^   
 MMMP*^M  
 ***@***  
 ***^^^*  
  ^*^^^   
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 415h/415H 98v/102V Pos: standing >
  MM^^^   
 MMP^*^M  
 ***@***  
 ***^^^*  
  ^*^^^   
You quickly scan the area.
You see nothing.

< 415h/415H 99v/102V Pos: standing >
  MMM^^   
 MMMP^*^  
 M**@***  
 ****^^^  
  *^*^^   
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 415h/415H 100v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 415h/415H 100v/102V Pos: standing >
You quickly scan the area.
An Orc who is close by to your north.
A jet black stag who is close by to your north.

< 415h/415H 100v/102V Pos: standing >
        MMM       
       MMMMM      
       MMMMMM     
      MMM^^^MMM   
    MMMM@^*^MMMM  
  MMMM*******MMM  
 MMM*****^^^*^MM  
  M****^*^^^^**   
   ***^.^^+..*    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
A jet black stag regally walks down the trail.

< 415h/415H 98v/102V Pos: standing >
        MMM       
       MMMMM      
       MMMMMM     
      MMM^^^MMM   
    MMMM@^*^MMMM  
  MMMM*******MMM  
 MMM*****^^^*^MM  
  M****^*^^^^**   
   ***^.^^+..*    
An Orc's fist shoots with sound barrier-breaking force towards a jet black stag, stopping only when it strikes his flesh.
You stealthily position yourself behind an Orc, circling her.

< 415h/415H 99v/102V Pos: standing >
< T: stag TP: sta TC: small wounds E: An Orc sta EP:  nasty wounds >
 A jet black stag misses an Orc.
An Orc nimbly swivels out of the path of a jet black stag's attack.
A jet black stag misses a kick at an Orc due to her small size.
        MMM       
       MMMMM      
       MMMMMM     
      MMM^^^MMM   
    MMMM@^*^MMMM  
  MMMM*******MMM  
 MMM*****^^^*^MM  
  M****^*^^^^**   
   ***^.^^+..*    

< 415h/415H 101v/102V Pos: standing >
< T: stag TP: sta TC: small wounds E: An Orc sta EP:  nasty wounds >
         MMM       
       MMMMM      
       MMMMMM     
      MMM^^^MMM   
    MMMM@^*^MMMM  
  MMMM*******MMM  
 MMM*****^^^*^MM  
  M****^*^^^^**   
   ***^.^^P..*    

< 415h/415H 101v/102V Pos: standing >
< T: stag TP: sta TC: small wounds E: An Orc sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 20 ] An Orc screams in pain as your slash tears into her flesh
You miss an Orc.
You score a CRITICAL HIT!!!!!
[Damage: 49 ] An Orc screams in pain as your slash tears into her flesh
You miss an Orc.
[Damage: 23 ] An Orc screams in pain as your pierce tears into her flesh

< 415h/415H 101v/102V Pos: standing >
< T: stag TP: sta TC: small wounds E: An Orc sta EP:  awful >
 
< 415h/415H 101v/102V Pos: standing >
< T: stag TP: sta TC: small wounds E: An Orc sta EP:  awful >
 You do an amazing maneuver, tripping an Orc.

< 415h/415H 101v/102V Pos: standing >
< T: stag TP: sta TC: small wounds E: An Orc ass EP:  awful >
 An Orc misses a jet black stag.

< 415h/415H 101v/102V Pos: standing >
< T: stag TP: sta TC: small wounds E: An Orc ass EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage: 18 ] An Orc screams in pain as your slash tears into her flesh
An Orc is dead! R.I.P.
You receive your share of experience.