The death of [39 Pyrokinetic] Gukk -*Clan DemonRage*- (Githyanki)

in The Inner Sanctum of Tarana

from the perspective of [39 Thief] Rex Mutinous Legions (Halfling)

<worn as a badge>    a glass pyramid of endurance [77%]
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a pair of goggles of faerie sight (magic) [82%]
<worn in ear>        a pale magenta earring [superior] (glowing) [85%]
<worn in ear>        a dangling dematite earring of health [89%]
<worn on face>       a serpentine mask (magic)
<worn around neck>   a necklace of dancing shadows (magic)
<worn around neck>   a coil of darkness [80%]
<worn on body>       some platemail of colorless salamander scales (magic)[219h 2m 16s]
<worn about body>    a long flowing robe of the damned (magic)
<worn as quiver>     a mystical serpent runed quiver (magic) [88%]
<worn about waist>   a belt adorned by shrunken heads [superior]
<worn on belt buckle>a chipped soulstone dagger [superior] (magic)
<worn on arms>       a pair of silver arm protectors [64%]
<worn around wrist>  a bracelet of influence (magic)
<worn around wrist>  a well-used emerald wristguard from The Ship Yards
<worn on hands>      some razor-knuckled blood crystal gloves of dexterity (magic)
<worn on finger>     a tarnished bronze ring of endurance (glowing)
<worn on finger>     a ring of invisibility [poor] (magic)
<primary weapon>     a darksteel rapier [poor] (magic) (glowing)
<secondary weapon>   a sandworm's tooth [superior]
<worn on legs>       some heavily-spiked blood crystal leg plates (magic) [65%]

You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 519h/519H 100v/102V Pos: standing >
You quickly scan the area.
An orcish elite who is close by to your north.
The grinning bobcat who is close by to your north.
An orcish street sweeper who is close by to your north.
An orcish guard who is close by to your north.
The Shady Quartermaster who is close by to your north.
The town crier who is close by to your north.
An orcish guard who is close by to your north.
A grave-robbing orc who is a brief walk away to your north.
A wandering soul who is a brief walk away to your north.
A stray dog who is a brief walk away to your north.
A female orc who is in the distance to your north.
A dark orcish priest who is close by to your east.
An orcish thief who is close by to your south.
A prong-horned antelope who is close by to your south.
A wild horse who is close by to your south.
A wild horse who is close by to your south.
An orcish shaman who is close by to your south.
An old orcish woman who is close by to your south.
An orcish shaman who is not far off to your south.
An orcish guard who is not far off to your south.
An orcish guard who is a brief walk away to your south.
A drunken orc who is in the distance to your south.
A cowardly orcish girl who is in the distance to your south.
The mailman who is close by to your west.

< 519h/519H 101v/102V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
A small collar collects among the rubble on the ground.
An orcish thief watches his next victim closely.(Red Aura)
A prong-horned antelope stands here.
A wild horse stands here.
A wild horse stands here.
An orcish shaman is here practicing a new spell.(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 519h/519H 101v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 519h/519H 101v/102V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
An orcish elite who is not far off to your north.
The grinning bobcat who is not far off to your north.
An orcish street sweeper who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
A grave-robbing orc who is rather far off to your north.
A wandering soul who is rather far off to your north.
An orcish guard who is in the distance to your north.
The grinning bobcat who is close by to your east.
Meinar, the old baker who is close by to your east.
An orcish shaman who is close by to your south.
An orcish guard who is close by to your south.
An orcish guard who is not far off to your south.
A drunken orc who is rather far off to your south.
A cowardly orcish girl who is rather far off to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
An umber hulk who is in the distance to your south.
The orc gate guard who is in the distance to your south.

< 519h/519H 101v/102V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
An orcish shaman is here practicing a new spell.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 519h/519H 100v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 519h/519H 100v/102V Pos: standing >
You quickly scan the area.
An orcish thief who is close by to your north.
A prong-horned antelope who is close by to your north.
A wild horse who is close by to your north.
A wild horse who is close by to your north.
An orcish shaman who is close by to your north.
An old orcish woman who is close by to your north.
A female orc who is not far off to your north.
An orcish elite who is a brief walk away to your north.
The grinning bobcat who is a brief walk away to your north.
An orcish street sweeper who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
The Shady Quartermaster who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A grave-robbing orc who is in the distance to your north.
A stray dog who is in the distance to your north.
An orcish guard who is close by to your south.
A drunken orc who is a brief walk away to your south.
A cowardly orcish girl who is a brief walk away to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
The orc gate guard who is rather far off to your south.

< 519h/519H 101v/102V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 519h/519H 101v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 519h/519H 101v/102V Pos: standing >
You quickly scan the area.
An orcish thief who is close by to your north.
An orcish shaman who is close by to your north.
An orcish guard who is close by to your north.
A prong-horned antelope who is not far off to your north.
A wild horse who is not far off to your north.
A wild horse who is not far off to your north.
An orcish shaman who is not far off to your north.
An old orcish woman who is not far off to your north.
A female orc who is a brief walk away to your north.
An orcish elite who is rather far off to your north.
An orcish street sweeper who is rather far off to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
Khazar, the jeweler who is close by to your east.
A drunken orc who is not far off to your south.
A cowardly orcish girl who is not far off to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
An umber hulk who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
An orcish shaman who is close by to your west.
The orc gate guard who is close by to your west.

< 519h/519H 101v/102V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South

< 519h/519H 100v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 519h/519H 100v/102V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
An orcish thief who is not far off to your north.
An orcish shaman who is not far off to your north.
An orcish guard who is a brief walk away to your north.
A prong-horned antelope who is a brief walk away to your north.
A wild horse who is a brief walk away to your north.
A wild horse who is a brief walk away to your north.
An orcish shaman who is a brief walk away to your north.
An old orcish woman who is a brief walk away to your north.
A female orc who is rather far off to your north.
The grinning bobcat who is in the distance to your north.
An orcish guard who is in the distance to your north.
The Shady Quartermaster who is in the distance to your north.
The town crier who is in the distance to your north.
An orcish guard who is in the distance to your north.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
A drunken orc who is close by to your south.
A cowardly orcish girl who is close by to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
An umber hulk who is not far off to your south.
The orc gate guard who is not far off to your south.

< 519h/519H 101v/102V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
A drunken orc wanders about lost out of his mind.(Red Aura)
A cowardly orcish girl tries to hide herself in protection.(Red Aura)

< 519h/519H 101v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 519h/519H 101v/102V Pos: standing >
You quickly scan the area.
An orcish guard who is not far off to your north.
An orcish thief who is a brief walk away to your north.
An orcish shaman who is a brief walk away to your north.
An orcish guard who is rather far off to your north.
A prong-horned antelope who is rather far off to your north.
A wild horse who is rather far off to your north.
A wild horse who is rather far off to your north.
An orcish shaman who is rather far off to your north.
An old orcish woman who is rather far off to your north.
A female orc who is in the distance to your north.
A baby orc who is close by to your east.
An orcish elite who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
A baby orc who is close by to your west.

< 519h/519H 101v/102V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Base of A Small Tower
</map>

<map>
Zone: Shady Grove.
Room: The Base of A Small Tower
</map>
The Base of A Small Tower
   This base of the tower is simply furnished and well kept. The room
here is large and is constructed from large granite blocks. The blocks
form a interlocking solid structure.  The floor here is of earth and
pebbles.  There are satin banners draped from the walls. The banners
have orcish sayings woven into them.  There is a large staircase
leading up.
Obvious exits: -East  -Up   
Crawling about, this baby orc is crying loudly.

< 519h/519H 100v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 519h/519H 100v/102V Pos: standing >
You quickly scan the area.
A drunken orc who is close by to your east.
A cowardly orcish girl who is close by to your east.
A baby orc who is not far off to your east.
An orcish elite who is not far off to your east.
An orcish elite bank guard who is not far off to your east.
An orcish elite bank guard who is not far off to your east.
A draft horse who is close by above you.
An orcish guard who is close by above you.
A draft horse who is close by above you.
A female orc who is close by above you.
An orcish street sweeper who is close by above you.

< 519h/519H 101v/102V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
A drunken orc wanders about lost out of his mind.(Red Aura)
A cowardly orcish girl tries to hide herself in protection.(Red Aura)

< 519h/519H 101v/102V Pos: standing >

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down 
The corpse of a stray dog is lying here.
An amber-colored metallic rod lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 519h/519H 100v/102V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Way of the Knife
</map>

<map>
Zone: Shady Grove.
Room: The Way of the Knife
</map>
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East  -West 
An orcish street sweeper is here cleaning the streets from rubbish.

< 519h/519H 99v/102V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Way of the Knife
</map>

<map>
Zone: Shady Grove.
Room: The Way of the Knife
</map>
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small hut.
Obvious exits: -North -East  -West 
An orc guard of the Black Order is here watching your every action.(Red Aura)
An orcish warrior is here preparing for the next invasion.(Red Aura)

< 519h/519H 99v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 519h/519H 102v/102V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
An orcish thief who is close by to your north.
Mira who is close by to your north.
An orcish street sweeper who is close by to your east.
The orc gate guard who is not far off to your east.
The orc gate guard who is not far off to your east.
The orc gate guard who is not far off to your east.
A young orc sentinel who is not far off to your east.
A young orc sentinel who is not far off to your east.
A young orc sentinel who is not far off to your east.
An umber hulk who is not far off to your east.
The orc gate guard who is not far off to your east.

< 519h/519H 102v/102V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Hut
</map>

<map>
Zone: Shady Grove.
Room: A Small Hut
</map>
A Small Hut
   Filled with many items of witchcraft, this small hut houses a gypsy who
stands ready to serve you. A magical aroma fills the hut link the sunshine
on a sunny day. All around the room there are sealed jars of different herbs,
spices, and other concoctions. In the center of the room, there is a large
circular table with two chairs on opposite sides. In the center of the table,
a large crystal ball rests.  A sign on the table indicates palms read and
futures foretold. There is only one exit out.
Obvious exits: -South
Running about town, this female orc is restocking her low supplies.(Red Aura)
An orcish thief watches his next victim closely.(Red Aura)
Mira Rathe closely examines an old rune from an ancient text.

< 519h/519H 101v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 519h/519H 101v/102V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your south.
An orcish warrior who is close by to your south.

< 519h/519H 101v/102V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Way of the Knife
</map>

<map>
Zone: Shady Grove.
Room: The Way of the Knife
</map>
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small hut.
Obvious exits: -North -East  -West 
An orc guard of the Black Order is here watching your every action.(Red Aura)
An orcish warrior is here preparing for the next invasion.(Red Aura)

< 519h/519H 100v/102V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Way of the Knife
</map>
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a house of commons.
Obvious exits: -North# -East  -West 

< 519h/519H 99v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 519h/519H 100v/102V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your east.
An orcish warrior who is close by to your east.
An orcish street sweeper who is not far off to your east.
The orc gate guard who is a brief walk away to your east.
The orc gate guard who is a brief walk away to your east.
The orc gate guard who is a brief walk away to your east.
A young orc sentinel who is a brief walk away to your east.
A young orc sentinel who is a brief walk away to your east.
A young orc sentinel who is a brief walk away to your east.
An umber hulk who is a brief walk away to your east.
The orc gate guard who is a brief walk away to your east.

< 519h/519H 102v/102V Pos: standing >
Ok.

< 519h/519H 102v/102V Pos: standing >

<map>
Zone: Shady Grove.
Room: The First Floor of An Old Stone Tower
</map>

<map>
Zone: Shady Grove.
Room: The First Floor of An Old Stone Tower
</map>
The First Floor of An Old Stone Tower
  The room here is dark and very damp.  Cool multi-colored stone blocks
form an mosaic on the floor and walls.  Along the north wall, there
is an old bookcase filled with texts and old runes. One the small
table, next to the bookcase, there is an array of preserved organs and
animals in jars. There are stairs rising upward. There is another exit out
leading back to the Way of the Knife.
Obvious exits: -South -Up   
Running about town, this female orc is restocking her low supplies.(Red Aura)
An orcish merchant is standing here completing his next transaction.(Red Aura)

< 519h/519H 101v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 519h/519H 101v/102V Pos: standing >
You quickly scan the area.
A Githyanki who is not far off above you.
Tarana who is not far off above you.

< 519h/519H 101v/102V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Study of Tarana
</map>
The Study of Tarana
   The room here is large and dark.  A large elven rug lays in the center
of the room.  Along the north wall, a large bookshelf is filled with
bound volumes of old ancient literature.  Along the south wall, there is a
large storage shelf.  It is here that many of the freshly collected
specimens lie.  There are two exits from this room one leading down
and another leading up.
Obvious exits: -Up    -Down 

< 519h/519H 100v/102V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Inner Sanctum of Tarana
</map>

<map>
Zone: Shady Grove.
Room: The Inner Sanctum of Tarana
</map>
The Inner Sanctum of Tarana
   This room serves as the inner sanctum of Tarana. The walls and floor
here are of polished marble that magically reflect images within these
walls.  Draped from the walls, red silken banners line the northern part
of the room. These banners are lined in gold and have runes in an ancient
language woven into them. There is one large baywindow over looking
the city on the south wall.  There is one exit leading out back to the
study.
Obvious exits: -Down 
A Githyanki (medium) Zayaku Japanese -*Clan DemonRage*- stands here.(Red Aura)
Tarana, near the window, casts a spell on another victim.(Red Aura)

< 519h/519H 99v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 519h/519H 100v/102V Pos: standing >
You see nothing special about him.
This Githyanki is in excellent condition.
He's medium in size.
He is surrounded by a putrid aura!

<worn as a badge>    badge of the Darvanu
<worn on head>       an exquisite ivory cap
<worn in ear>        a topaz earring
<worn in ear>        a hoop of twisting obsidian (magic) (humming)
<worn around neck>   a gold locket
<worn on body>       a mangled black and silver robe (magic)
<worn about body>    a rotted velvet robe [poor]
<held as shield>     a diabolical ruby shield
<worn around wrist>  a bracelet of lights
<worn around wrist>  an elegant bracelet (magic) (illuminating)
<worn on hands>      a pair of minotaur combat gloves
<held>               an obsidian and steel staff (magic)
<worn on feet>       a pair of winded boots

You attempt to peek at the inventory:
You can't see anything.

< 519h/519H 102v/102V Pos: standing >
You snap into visibility.
[Damage: 62 ] A Githyanki makes a strange sound as you place a darksteel rapier [poor] in his back.
The globe around your body flares as it bears the brunt of a Githyanki's assault!

< 519h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Githyanki sta EP:  small wounds >
 You attempt to flee...

<map>
Zone: Shady Grove.
Room: The Study of Tarana
</map>

<map>
Zone: Shady Grove.
Room: The Study of Tarana
</map>
The Study of Tarana
   The room here is large and dark.  A large elven rug lays in the center
of the room.  Along the north wall, a large bookshelf is filled with
bound volumes of old ancient literature.  Along the south wall, there is a
large storage shelf.  It is here that many of the freshly collected
specimens lie.  There are two exits from this room one leading down
and another leading up.
Obvious exits: -Up    -Down 
Running about town, this female orc is restocking her low supplies.(Red Aura)
You flee downward!

< 519h/519H 93v/102V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Inner Sanctum of Tarana
</map>

<map>
Zone: Shady Grove.
Room: The Inner Sanctum of Tarana
</map>
The Inner Sanctum of Tarana
   This room serves as the inner sanctum of Tarana. The walls and floor
here are of polished marble that magically reflect images within these
walls.  Draped from the walls, red silken banners line the northern part
of the room. These banners are lined in gold and have runes in an ancient
language woven into them. There is one large baywindow over looking
the city on the south wall.  There is one exit leading out back to the
study.
Obvious exits: -Down 
A Githyanki (medium) Zayaku Japanese -*Clan DemonRage*- stands here.(Red Aura)
Tarana, near the window, casts a spell on another victim.(Red Aura)

< 519h/519H 98v/102V Pos: standing >
[Damage: 13 ] Your impressive slash strikes a Githyanki.
The globe around your body flares as it bears the brunt of a Githyanki's assault!

< 519h/519H 101v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Githyanki sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
A Githyanki dodges your futile attack.
[Damage: 13 ] Your impressive pierce strikes a Githyanki.
The globe around your body flares as it bears the brunt of a Githyanki's assault!
A Githyanki dodges your futile attack.
[Damage: 14 ] Your impressive pierce strikes a Githyanki.
The globe around your body flares as it bears the brunt of a Githyanki's assault!

< 519h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Githyanki sta EP:  few wounds >
 A Githyanki misses you.

< 519h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Githyanki sta EP:  few wounds >
 You do an amazing maneuver, tripping a Githyanki.

< 519h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Githyanki ass EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 18 ] Your slash strikes a Githyanki.
The globe around your body flares as it bears the brunt of a Githyanki's assault!
[Damage: 17 ] Your impressive pierce strikes a Githyanki.
The globe around your body flares as it bears the brunt of a Githyanki's assault!
[Damage: 21 ] Your powerful slash strikes a Githyanki hard.
The globe around your body flares as it bears the brunt of a Githyanki's assault!
[Damage: 22 ] Your powerful slash strikes a Githyanki very hard.
The globe around your body flares as it bears the brunt of a Githyanki's assault!
[Damage: 20 ] Your impressive slash strikes a Githyanki very hard.
The globe around your body flares as it bears the brunt of a Githyanki's assault!
[Damage: 21 ] Your powerful pierce strikes a Githyanki very hard.
The globe around your body flares as it bears the brunt of a Githyanki's assault!

< 519h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Githyanki ass EP:  nasty wounds >
 You play with a Githyanki before lunging into an offensive routine!
[Damage: 23 ] Your powerful slash seriously wounds a Githyanki.
The globe around your body flares as it bears the brunt of a Githyanki's assault!
[Damage: 19 ] Your impressive slash seriously wounds a Githyanki.
The globe around your body flares as it bears the brunt of a Githyanki's assault!

< 519h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Githyanki ass EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 20 ] Your slash seriously wounds a Githyanki.
The globe around your body flares as it bears the brunt of a Githyanki's assault!
[Damage: 20 ] Your impressive pierce enshrouds a Githyanki in a mist of blood.
The globe around your body flares as it bears the brunt of a Githyanki's assault!
[Damage: 21 ] Your powerful slash causes a Githyanki to grimace in pain.
The globe around your body flares as it bears the brunt of a Githyanki's assault!
[Damage: 20 ] Your slash grievously wounds a Githyanki.
The globe around your body flares as it bears the brunt of a Githyanki's assault!
[Damage: 10 ] Your fine slash hits a Githyanki.
A Githyanki is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!