The death of [39 Blademaster] Dozzo Mutinous Legions (Grey Elf)

in The Pier

from the perspective of [39 Blademaster] Dozzo Mutinous Legions (Grey Elf)

<worn as a badge>    a dark shadowy circle [poor] [89%]
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a black duergar eyepatch [poor]
<worn in ear>        a troglodyte earring
<worn in ear>        a slime covered earring (glowing)
<worn on face>       a gold-lined mesh fencing mask
<worn around neck>   a necklace of dancing shadows
<worn on body>       the armor of balance (glowing)
<worn about body>    an elven cloak of fine silk [superior] [78%]
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (glowing)
<worn about waist>   a girdle of giant strength [superior]
<worn on belt buckle>a longsword named 'the Answerer' (glowing)
<attached to belt>   a rugged adventurers satchel (illuminating)
<attached to belt>   an obsidian hookah [88%]
<worn on arms>       some sandy sleeves
<worn around wrist>  a bracelet of purple mist [poor]
<worn around wrist>  a centaurian bracelet of honor (illuminating) [86%]
<worn on hands>      the gauntlets of the war giant Torg [superior] (humming) [67%]
<worn on finger>     a ring encrusted in rubies [84%]
<worn on finger>     a glowing black ring [poor]
<primary weapon>     the lost sword of Cymrych Hugh
<secondary weapon>   a massive longsword dubbed 'Dusk and Dawn'
<worn on legs>       the centaurian legplates of honor

 MM..^M@^^MMM^  
 ..^....^MMM^.  
 .^...^**MMM^^  
  .^..*^*MM^^   
   ^.****M^*    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 518h/518H 83v/120V Pos: standing >
 
                
            M   
 MMMMMS^  MMMM  
 MMM^....MMM^^  
 M..^M.@^MMM^^  
 .^....^MMM^..  
 ^...^**MMM^^.  
  ^..*^*MM^^*   
   .****M^*^    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 518h/518H 82v/120V Pos: standing >
 
                
                
            MM  
 MMMMMS^  MMMM  
 MMM^..@.MMM^^  
 M..^M.^^MMM^^  
 .^....^MMM^..  
  ...^**MMM^^   
   ..*^*MM^^    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 518h/518H 80v/120V Pos: standing >
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 

< 518h/518H 79v/120V Pos: standing >
The Gates of Myrabolus
   Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A common resident of the city wanders the streets.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 518h/518H 78v/120V Pos: standing >
You quickly scan the area.
A kitty who is close by to your north.
A visiting grey elf who is close by to your north.
A high elf citizen who is not far off to your north.
A half-orc commoner who is rather far off to your north.
A high elf citizen who is rather far off to your north.
A myrabolan commoner who is rather far off to your north.
A soldier of fortune who is in the distance to your north.
A celestial white dragon who is in the distance to your north.

< 518h/518H 80v/120V Pos: standing >
You quickly scan the area.
A kitty who is close by to your north.
A visiting grey elf who is close by to your north.
A high elf citizen who is not far off to your north.
A half-orc commoner who is rather far off to your north.
A high elf citizen who is rather far off to your north.
A myrabolan commoner who is rather far off to your north.
A soldier of fortune who is in the distance to your north.
A celestial white dragon who is in the distance to your north.

< 518h/518H 81v/120V Pos: standing >
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 

< 518h/518H 81v/120V Pos: standing >
Pardon?

< 518h/518H 82v/120V Pos: standing >
Pardon?

< 518h/518H 83v/120V Pos: standing >
You are already indoors.

< 518h/518H 84v/120V Pos: standing >
You are already indoors.

< 518h/518H 85v/120V Pos: standing >
The Gates of Myrabolus
   Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A common resident of the city wanders the streets.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 518h/518H 84v/120V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 
A cute little black kitten wanders around here.
A Grey Elf from Charing, wanders the city.

< 518h/518H 83v/120V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A self-righteous High Elf citizen travels the town.

< 518h/518H 82v/120V Pos: standing >
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 

< 518h/518H 82v/120V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A Half-Orc, born and raised in the city, loiters here.
A self-righteous High Elf citizen travels the town.
A common resident of the city wanders the streets.

< 518h/518H 82v/120V Pos: standing >
A soldier of fortune enters from the north.

< 518h/518H 98v/120V Pos: standing >

< 518h/518H 120v/120V Pos: standing >
A myrabolan commoner leaves south.

< 518h/518H 120v/120V Pos: standing >

< 518h/518H 120v/120V Pos: standing >
Myrabolus Highway
Obvious exits: -North -South
A mercenary from the Soldiers of Fortune stands here looking lost.
A Half-Orc, born and raised in the city, loiters here.
A self-righteous High Elf citizen travels the town.

< 518h/518H 120v/120V Pos: standing >
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 
A common resident of the city wanders the streets.
A self-righteous High Elf citizen travels the town.

< 518h/518H 119v/120V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South

< 518h/518H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 518h/518H 119v/120V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 

< 518h/518H 119v/120V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East  -West  -Up   

< 518h/518H 118v/120V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -North -East  -West 
A Minotaur, raised in the city, wanders about.
A Grey Elf from Charing, wanders the city.

< 518h/518H 117v/120V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East  -South -West 

< 518h/518H 116v/120V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East  -West 
A Grey Elf from Charing, wanders the city.

< 518h/518H 116v/120V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East  -South -West 

< 518h/518H 119v/120V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -North -East  -West 
A Minotaur, raised in the city, wanders about.

< 518h/518H 118v/120V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East  -West  -Up   

< 518h/518H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 518h/518H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 518h/518H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 518h/518H 120v/120V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 

< 518h/518H 119v/120V Pos: standing >
The Gates of Myrabolus
   Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A cute little black kitten wanders around here.
A common resident of the city wanders the streets.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 518h/518H 118v/120V Pos: standing >
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 

< 518h/518H 116v/120V Pos: standing >
A Newly Built Road
   This road has been built recently to compensate for the heavy
traffic the capital city of Myrabolus has been experiencing over the
last several years.  As a secondary route from and to the city, this
road leads easternly towards the sea.
Obvious exits: -East  -West 

< 518h/518H 114v/120V Pos: standing >
A Wagon Stop
   The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop.  Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in.  Just off to the south a small bar has been built for those
seeking rest from travelling.  The road continues on to the north.
Obvious exits: -North -East  -South# -West 
A playful squirrel hops down the road here.

< 518h/518H 113v/120V Pos: standing >
A Small Rest Area
   For those too cheap or too poor to spend the money to rest at
the tavern just off to the west, this resting grounds has been set up,
and designed for the tired traveller or camper.  The area has had the
brush cut away, and a large fire pit dug for some comfort, still,
sleeping on the cold hard earth here should be done only as a last
resort of those not wishing for things such as being comfortable.
Obvious exits: -West 
A smoldering fire pit has been dug here. (illuminating)
A Myrabolan archer rests here by the fire.
A Myrabolan archer rests here by the fire.

< 518h/518H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 518h/518H 114v/120V Pos: standing >
A Wagon Stop
   The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop.  Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in.  Just off to the south a small bar has been built for those
seeking rest from travelling.  The road continues on to the north.
Obvious exits: -North -East  -South# -West 
A playful squirrel hops down the road here.

< 518h/518H 113v/120V Pos: standing >
The Myrabolan Dock Road
   The road continues north here, towards the ocean and through the
forested country side.  The great city of Myrabolus can be seen just
to the west, with the tall palace and the city walls rising up beyond
the tree line.  Not far off to the south is a small tavern that is
used by weary travellers nearing the end of the road.
Obvious exits: -North -South
A young Half-Elf wanders the road here.

< 518h/518H 112v/120V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -North -South
A common resident of the city travels down the road.

< 518h/518H 111v/120V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -South

< 518h/518H 110v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 518h/518H 110v/120V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -West 
A young Half-Elf wanders the road here.
A playful squirrel hops down the road here.

< 518h/518H 109v/120V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East  -West 
A playful squirrel hops down the road here.

< 518h/518H 108v/120V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -South -West 
A young Half-Elf wanders the road here.

< 518h/518H 107v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 518h/518H 108v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 518h/518H 109v/120V Pos: standing >
The Myrabolan Dock Road
   The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear.  The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west.  To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -North -East 
An elite hunter guard looks to the south intently.

< 518h/518H 107v/120V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 

< 518h/518H 106v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 518h/518H 108v/120V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
A woman shopper travels the city.

< 518h/518H 107v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 518h/518H 108v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 518h/518H 109v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 518h/518H 110v/120V Pos: standing >

< 518h/518H 113v/120V Pos: standing >
Before the Myrabolan Docks
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.  The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East  -West 

< 518h/518H 116v/120V Pos: standing >
The Gates of the Myrabolan Docks
   The small docks of Myrabolus are straight north of here, with
only a single pier.  The guards stationed here protect the guards from
the unwelcome from entering the road to the south.  In case of an
emergency they would sealed the gates here to lock intruders on
the pier.  The gate itself is held up by two large white stone pillars.
Obvious exits: -North# -South
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 518h/518H 117v/120V Pos: standing >

< 518h/518H 120v/120V Pos: standing >
The gates seems to be closed.

< 518h/518H 120v/120V Pos: standing >
The gates seems to be closed.

< 518h/518H 120v/120V Pos: standing >
The gates seems to be closed.

< 518h/518H 120v/120V Pos: standing >
Ok.

< 518h/518H 120v/120V Pos: standing >
Before the Pier
   The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south.  Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here.  To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South
A playful squirrel hops down the road here.

< 518h/518H 119v/120V Pos: standing >
Ok.

< 518h/518H 119v/120V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
A blood-stained steel shield lies here on the ground.
(Q)The famous bounty hunter, Balance, stands here.

< 518h/518H 118v/120V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Carrack Koda floats here.
The Sloop Incidius floats here.
The Ketch Spanish Armada floats here.
The Caravel MaDMaN in a Box floats here.
The Ketch Princess Jessica floats here.
The Caravel *-* Good Will *-* floats here.
The Yacht The Teakwood Conan floats here.
The Sloop Sneakystriker floats here.
The Caravel Dred Teakwood Robrts floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 518h/518H 117v/120V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 518h/518H 117v/120V Pos: standing >

< 518h/518H 120v/120V Pos: standing >
You stop using a rugged adventurers satchel.

< 518h/518H 120v/120V Pos: standing >
You get a pile of coins from your rugged adventurers satchel.
There were: 2274 platinum coins, 3 gold coins, 1 silver coin, 8 copper coins. 

< 518h/518H 120v/120V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 518h/518H 120v/120V Pos: standing >
Due to dangerous conditions, it will take about 16 hours for your ship to get here.

< 518h/518H 120v/120V Pos: standing >
You stop using a rugged adventurers satchel.

< 518h/518H 120v/120V Pos: standing >
Ok.
You put 2264 platinum, 3 gold, 1 silver, and 8 copper coins into a rugged adventurers satchel.

< 518h/518H 120v/120V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 518h/518H 120v/120V Pos: standing >
The Pier
Obvious exits: -North -South
The Carrack Koda floats here.
The Sloop Incidius floats here.
The Ketch Spanish Armada floats here.
The Caravel MaDMaN in a Box floats here.
The Ketch Princess Jessica floats here.
The Caravel *-* Good Will *-* floats here.
The Yacht The Teakwood Conan floats here.
The Sloop Sneakystriker floats here.
The Caravel Dred Teakwood Robrts floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 518h/518H 120v/120V Pos: standing >

< 518h/518H 120v/120V Pos: standing >
You are using:
<worn as a badge>    a dark shadowy circle [poor] [89%]
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a black duergar eyepatch [poor]
<worn in ear>        a troglodyte earring
<worn in ear>        a slime covered earring (glowing)
<worn on face>       a gold-lined mesh fencing mask
<worn around neck>   an icy dragonscale gorget
<worn around neck>   a necklace of dancing shadows
<worn on body>       the armor of balance (glowing)
<worn about body>    an elven cloak of fine silk [superior] [78%]
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (glowing)
<worn about waist>   a girdle of giant strength [superior]
<worn on belt buckle>a longsword named 'the Answerer' (glowing)
<attached to belt>   a rugged adventurers satchel (illuminating)
<attached to belt>   an obsidian hookah [88%]
<worn on arms>       some sandy sleeves
<worn around wrist>  a bracelet of purple mist [poor]
<worn around wrist>  a centaurian bracelet of honor (illuminating) [86%]
<worn on hands>      the gauntlets of the war giant Torg [superior] (humming) [67%]
<worn on finger>     a ring encrusted in rubies [84%]
<worn on finger>     a glowing black ring [poor]
<primary weapon>     the lost sword of Cymrych Hugh
<secondary weapon>   a massive longsword dubbed 'Dusk and Dawn'
<worn on legs>       the centaurian legplates of honor
<worn on feet>       the boots of a MaDMaN (glowing)

< 518h/518H 120v/120V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
A blood-stained steel shield lies here on the ground.
(Q)The famous bounty hunter, Balance, stands here.

< 518h/518H 119v/120V Pos: standing >
Before the Pier
   The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south.  Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here.  To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South#
A playful squirrel hops down the road here.

< 518h/518H 118v/120V Pos: standing >

< 518h/518H 120v/120V Pos: standing >

< 518h/518H 120v/120V Pos: standing >

< 518h/518H 120v/120V Pos: standing >

< 518h/518H 120v/120V Pos: standing >

< 518h/518H 120v/120V Pos: standing >

< 518h/518H 120v/120V Pos: standing >

< 518h/518H 120v/120V Pos: standing >
maneuver isn't here.

< 518h/518H 120v/120V Pos: standing >
You do not see that here.

< 518h/518H 120v/120V Pos: standing >
Before the Pier
Obvious exits: -North -East # -South#
A playful squirrel hops down the road here.

< 518h/518H 120v/120V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
A blood-stained steel shield lies here on the ground.
(Q)The famous bounty hunter, Balance, stands here.

< 518h/518H 119v/120V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Carrack Koda floats here.
The Sloop Incidius floats here.
The Ketch Spanish Armada floats here.
The Caravel MaDMaN in a Box floats here.
The Ketch Princess Jessica floats here.
The Caravel *-* Good Will *-* floats here.
The Yacht The Teakwood Conan floats here.
The Sloop Sneakystriker floats here.
The Caravel Dred Teakwood Robrts floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 518h/518H 118v/120V Pos: standing >

< 518h/518H 120v/120V Pos: standing >
Experience till level: -5596683

< 518h/518H 120v/120V Pos: standing >
The Pier
Obvious exits: -North -South
The Carrack Koda floats here.
The Sloop Incidius floats here.
The Ketch Spanish Armada floats here.
The Caravel MaDMaN in a Box floats here.
The Ketch Princess Jessica floats here.
The Caravel *-* Good Will *-* floats here.
The Yacht The Teakwood Conan floats here.
The Sloop Sneakystriker floats here.
The Caravel Dred Teakwood Robrts floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 518h/518H 120v/120V Pos: standing >

< 518h/518H 120v/120V Pos: standing >
Whirlwind - Last Edited: 2007-04-19 19:17:17 by Unknown
=======================================================
Syntax:         whirlwind

"Whirlwind" causes the Blademaster to suddenly speed up for a duration of
time. During this period, they will have the chance to attack their 
opponent on more occasions than normal. Although, this sudden activity will
wear down the Blademaster, tiring him and costing him movement points.

	See also:blademaster

The following help topics also matched your search:
 Arcane Whirlwind
 Artifact_swordofthewhirlwinds

The following character attributes are used in execution of this ability (if any):

< 518h/518H 120v/120V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your south.
Balance who is close by to your south.

< 518h/518H 120v/120V Pos: standing >

< 518h/518H 120v/120V Pos: standing >
The Pier
Obvious exits: -North -South
The Carrack Koda floats here.
The Sloop Incidius floats here.
The Ketch Spanish Armada floats here.
The Caravel MaDMaN in a Box floats here.
The Ketch Princess Jessica floats here.
The Caravel *-* Good Will *-* floats here.
The Yacht The Teakwood Conan floats here.
The Sloop Sneakystriker floats here.
The Caravel Dred Teakwood Robrts floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 518h/518H 120v/120V Pos: standing >
A Drow Elf enters from the south.
A Troll enters from the south.

< 518h/518H 120v/120V Pos: standing >
A Troll snaps into visibility.
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 518h/518H 120v/120V Pos: sitting >
A Drow Elf completes his spell...
A Drow Elf utters the words 'bigbys clenched fist'
-=[A Drow Elf's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 419h/518H 120v/120V Pos: sitting >
A Drow Elf waves an obsidian and steel wand and says 's'.

< 421h/518H 120v/120V Pos: sitting >
A Troll misses you.
-=[A Troll's pierce strikes you.]=-
-=[A Troll's impressive slash strikes you.]=-
A Troll misses you.

< 385h/518H 120v/120V Pos: sitting >
< T: Dozzo TP: sit TC: few wounds E: A Troll sta EP: excellent >
 
< 386h/518H 120v/120V Pos: sitting >
< T: Dozzo TP: sit TC: few wounds E: A Troll sta EP: excellent >
 You clamber to your feet.

< 386h/518H 120v/120V Pos: standing >
< T: Dozzo TP: sta TC: few wounds E: A Troll sta EP: excellent >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 386h/518H 120v/120V Pos: standing >
< T: Dozzo TP: sta TC: few wounds E: A Troll sta EP: excellent >
 You try to destroy a greyish stone wall...
Your mighty hit totally destroys a greyish stone wall...
A greyish stone wall crumbles to dust and blows away.

< 386h/518H 120v/120V Pos: standing >
< T: Dozzo TP: sta TC: few wounds E: A Troll sta EP: excellent >
 A Troll dodges your futile attack.
A Troll dodges your futile attack.
With unbelievable speed, a Troll's blood dagger of Tezcatlipoca [poor] intercepts your attack, and then a Troll steps wide to deliver a graceful counter-attack!
-=[A Troll's powerful slash strikes you hard.]=-
-=[A Troll's impressive slash strikes you.]=-
[Damage:  5 ] -=[Your decent slash grazes a Troll.]=-

< 340h/518H 120v/120V Pos: standing >
< T: Dozzo TP: sta TC: few wounds E: A Troll sta EP: few scratches >
 A Drow Elf starts casting an offensive spell called 'bigbys clenched fist'.

< 340h/518H 120v/120V Pos: standing >
< T: Dozzo TP: sta TC: few wounds E: A Troll sta EP: few scratches >
 [Damage:  1 ] -=[You get the best of a Troll as he headbutts you.]=-

< 340h/518H 120v/120V Pos: standing >
< T: Dozzo TP: sta TC: few wounds E: A Troll sta EP: few scratches >
 You dodge a Troll's vicious attack.
You dodge a Troll's vicious attack.
You dodge a Troll's vicious attack.
A Troll misses you.

< 340h/518H 120v/120V Pos: standing >
< T: Dozzo TP: sta TC: few wounds E: A Troll sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
-=[A Drow Elf's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 240h/518H 120v/120V Pos: standing >
< T: Dozzo TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
 
< 240h/518H 120v/120V Pos: standing >
< T: Dozzo TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
 A Drow Elf starts casting an offensive spell.

< 240h/518H 120v/120V Pos: standing >
< T: Dozzo TP: sta TC: nasty wounds E: A Troll sta EP: excellent >
 
< 240h/518H 120v/120V Pos: standing >
< T: Dozzo TP: sta TC: nasty wounds E: A Troll sta EP: excellent >
 Your improved dexterity grants you an additional attack!
A Troll parries your futile lunge at him.
[Damage:  6 ] -=[Your fine slash grazes a Troll.]=-
Your massive longsword dubbed 'Dusk and Dawn' calls upon the chill of the night and heat of the sun.
[Damage:  9 ] The intense flames cause a Troll's skin to smolder and burn!
[Damage: 12 ] -=[You call down a roaring flamestrike which hits a Troll dead on!]=-
You point at a Troll.
A Troll is surrounded by the dancing outline of purplish flames!
[Damage: 33 ] -=[A Troll wails in agony as frostbite eats at his exposed skin!]=-
The chilling cold causes a Troll to stammer, apparently weakened.
[Damage:  6 ] -=[Your slash grazes a Troll.]=-
You feel your skill in double strike improving.
A Troll dodges your futile attack.

< 240h/518H 120v/120V Pos: standing >
< T: Dozzo TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'bigbys clenched fist'
-=[A Drow Elf's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 139h/518H 120v/120V Pos: standing >
< T: Dozzo TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 
< 139h/518H 120v/120V Pos: standing >
< T: Dozzo TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 A Drow Elf starts casting an offensive spell called 'bigbys clenched fist'.

< 139h/518H 120v/120V Pos: standing >
< T: Dozzo TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 You dodge a Troll's vicious attack.
You parry a Troll's lunge at you.
You dodge a Troll's vicious attack.
You dodge a Troll's vicious attack.

< 139h/518H 120v/120V Pos: standing >
< T: Dozzo TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
-=[A Drow Elf's mighty magic fist slams into you!]=-
Your icy dragonscale gorget was completely destroyed by the massive blow!
Your boots of a MaDMaN was completely destroyed by the massive blow!