<worn as a badge> a glass pyramid of endurance [77%]
<worn on eyes> a pair of goggles of faerie sight (magic) [82%]
<worn in ear> a pale magenta earring [superior] (glowing) [85%]
<worn in ear> a dangling dematite earring of health [89%]
<worn on face> a serpentine mask (magic)
<worn around neck> a necklace of dancing shadows (magic)
<worn on body> some platemail of colorless salamander scales (magic)[236h 40m 5s]
<worn about body> a long flowing robe of the damned (magic)
<worn as quiver> a mystical serpent runed quiver (magic) [88%]
<worn about waist> a belt adorned by shrunken heads [superior]
<worn on belt buckle>a chipped soulstone dagger [superior] (magic)
<worn on arms> a pair of silver arm protectors [64%]
<worn around wrist> a bracelet of influence (magic)
<worn around wrist> a well-used emerald wristguard from The Ship Yards
<worn on hands> some razor-knuckled blood crystal gloves of dexterity (magic)
<worn on finger> a ring of invisibility [poor] (magic)
<primary weapon> a darksteel rapier [poor] (magic) (glowing)
<secondary weapon> a sandworm's tooth [superior]
<worn on legs> some heavily-spiked blood crystal leg plates (magic) [65%]
Obvious exits: -North -East -South -West
< 519h/519H 94v/102V Pos: standing >
<map>
Zone: Storm Port.
Room: The South Gates of Storm Port
</map>
<map>
Zone: Storm Port.
Room: The South Gates of Storm Port
</map>
The South Gates of Storm Port
Although there are no walls surrounding the the orc harbour city
of Storm Port, the terrain itself makes it almost a fortress. Large
rocks jutt out from the earth almost mountainous in nature but no
where near as large. Despite this they still prove to deter invaders
from entering anywhere other than the three primary entrances to the
city. The first and foremost being here, the south gates of the
city, guarded by half a dozen elite orc guards.
Obvious exits: -East -West
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
< 519h/519H 93v/102V Pos: standing >
<map>
Zone: Storm Port.
Room: On the Verge of Squall Road
</map>
On the Verge of Squall Road
Years ago, Storm Port was built as just a naval harbour for the orc
armies. Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas. This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West
< 519h/519H 94v/102V Pos: standing >
< 519h/519H 96v/102V Pos: standing >
< 519h/519H 97v/102V Pos: standing >
You quickly scan the area.
An orc female who is not far off to your north.
An orc city guard who is not far off to your north.
An orc gate guard who is close by to your west.
An orc gate guard who is close by to your west.
< 519h/519H 102v/102V Pos: standing >
<map>
Zone: Storm Port.
Room: Squall Road West Intersection
</map>
Squall Road West Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue. The busy Storm Port bank sits to the west, and south
leads to the southern gates. The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East -South -West #
< 519h/519H 101v/102V Pos: standing >
<map>
Zone: Storm Port.
Room: Tempest Avenue and Squall Road Connector
</map>
<map>
Zone: Storm Port.
Room: Tempest Avenue and Squall Road Connector
</map>
Tempest Avenue and Squall Road Connector
This small road connects Squall Road and Tempest Avenue, for those
wishing a more direct route to or from the southern gates. The dirt
packed road is covered with litter as orcs living in the large buildings
on either side tend to just throw their trash out the windows. The
sounds of the harbour seem distant here, yet can still be heard. A
small shop sits east.
Obvious exits: -North -East # -South
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
< 519h/519H 100v/102V Pos: standing >
<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
Tempest Avenue
Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street. On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. West of here the avenue intersects with the
entrance to the graveyard and a connector road to North Storm Street.
South lies yet another connector to Squall Road, probably the busiest
road in the city.
Obvious exits: -East -South -West
< 519h/519H 99v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 519h/519H 100v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 519h/519H 102v/102V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your east.
An orc female who is close by to your east.
A black crow who is not far off to your east.
An orc female who is close by to your south.
An orc city guard who is close by to your south.
< 519h/519H 102v/102V Pos: standing >
An orc female enters from the south.
<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
Tempest Avenue
Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street. On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. Orc commoners pass through this street, heading
to other locations in the city. Gutteral shouts from the merchants
and fish mongers ring in the ears.
Obvious exits: -East -West
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
< 519h/519H 101v/102V Pos: standing >
<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
Tempest Avenue
Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street. On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. North here lies the Tower of Resurrection, where
the dark orc priests converge for worship. Tempest Avenue ends to the
east where it meets with Gale Road.
Obvious exits: -North# -East -West
A black crow hops through the streets, pecking at trash.
< 519h/519H 100v/102V Pos: standing >
< 519h/519H 100v/102V Pos: standing >
An orc female enters from the west.
< 519h/519H 101v/102V Pos: standing >
<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
The corpse of an orc commoner is lying here.
< 519h/519H 101v/102V Pos: standing >
< 519h/519H 101v/102V Pos: standing >
<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
< 519h/519H 100v/102V Pos: standing >
< 519h/519H 100v/102V Pos: standing >
A Drow Elf enters from the east.
A Drow Elf enters from the east.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 519h/519H 102v/102V Pos: standing >
You quickly scan the area.
An orc dock guard who is not far off to your east.
The harbour master who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc dock guard who is a brief walk away to your east.
An orc sailor who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc dock guard who is rather far off to your east.
An orc shipwright who is rather far off to your east.
An orc merchant who is not far off to your south.
< 519h/519H 102v/102V Pos: standing >
A Drow Elf leaves south.
A Drow Elf leaves south.
< 519h/519H 102v/102V Pos: standing >
Gale Road
Obvious exits: -North -East -South
< 519h/519H 102v/102V Pos: standing >
<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
The corpse of an orc commoner is lying here.
< 519h/519H 101v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 519h/519H 101v/102V Pos: standing >
<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
Tempest Avenue
Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street. On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. North here lies the Tower of Resurrection, where
the dark orc priests converge for worship. Tempest Avenue ends to the
east where it meets with Gale Road.
Obvious exits: -North# -East -West
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
A black crow hops through the streets, pecking at trash.
< 519h/519H 100v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 519h/519H 100v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 519h/519H 102v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 519h/519H 102v/102V Pos: standing >
<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
Tempest Avenue
Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street. On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. Orc commoners pass through this street, heading
to other locations in the city. Gutteral shouts from the merchants
and fish mongers ring in the ears.
Obvious exits: -East -West
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
< 519h/519H 101v/102V Pos: standing >
<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
Tempest Avenue
Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street. On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. West of here the avenue intersects with the
entrance to the graveyard and a connector road to North Storm Street.
South lies yet another connector to Squall Road, probably the busiest
road in the city.
Obvious exits: -East -South -West
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
< 519h/519H 100v/102V Pos: standing >
<map>
Zone: Storm Port.
Room: Tempest Avenue and Squall Road Connector
</map>
<map>
Zone: Storm Port.
Room: Tempest Avenue and Squall Road Connector
</map>
Tempest Avenue and Squall Road Connector
This small road connects Squall Road and Tempest Avenue, for those
wishing a more direct route to or from the southern gates. The dirt
packed road is covered with litter as orcs living in the large buildings
on either side tend to just throw their trash out the windows. The
sounds of the harbour seem distant here, yet can still be heard. A
small shop sits east.
Obvious exits: -North -East # -South
An Orc city guard walks here, most likely abusing his power.(Red Aura)
< 519h/519H 99v/102V Pos: standing >
< 519h/519H 100v/102V Pos: standing >
Autosaving...
<map>
Zone: Storm Port.
Room: Squall Road West Intersection
</map>
Squall Road West Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue. The busy Storm Port bank sits to the west, and south
leads to the southern gates. The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East -South -West #
< 519h/519H 101v/102V Pos: standing >
<map>
Zone: Storm Port.
Room: On the Verge of Squall Road
</map>
On the Verge of Squall Road
Years ago, Storm Port was built as just a naval harbour for the orc
armies. Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas. This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West
< 519h/519H 100v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 519h/519H 101v/102V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your north.
An orc female who is a brief walk away to your north.
An orc gate guard who is close by to your west.
An orc gate guard who is close by to your west.
< 519h/519H 102v/102V Pos: standing >
<map>
Zone: Storm Port.
Room: The South Gates of Storm Port
</map>
<map>
Zone: Storm Port.
Room: The South Gates of Storm Port
</map>
The South Gates of Storm Port
Although there are no walls surrounding the the orc harbour city
of Storm Port, the terrain itself makes it almost a fortress. Large
rocks jutt out from the earth almost mountainous in nature but no
where near as large. Despite this they still prove to deter invaders
from entering anywhere other than the three primary entrances to the
city. The first and foremost being here, the south gates of the
city, guarded by half a dozen elite orc guards.
Obvious exits: -East -West
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
< 519h/519H 101v/102V Pos: standing >
<map>
Zone: Storm Port.
Room: Before the South Gates of Storm Port
</map>
Before the South Gates of Storm Port
Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron. The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East -South -West
< 519h/519H 100v/102V Pos: standing >
P^.
. ..@.
*..MM*+*.
*.****.*..
**++.+**..
*+******.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A fire elemental is here blazing with heat!
A LARGE fire elemental is here blazing with heat!
A LARGE fire elemental is here blazing with heat!
A listless undead conjurer from The Obsidian Citadel idles here.(Red Aura)
< 519h/519H 98v/102V Pos: standing >
P^.
. ..M.
*..MM*@*.
*.****.*..
***++.+**..
**+******.
*.***.**.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 519h/519H 98v/102V Pos: standing >
< 519h/519H 100v/102V Pos: standing >
< 519h/519H 101v/102V Pos: standing >
< 519h/519H 102v/102V Pos: standing >
P^.
..M.
.MM@+*.
****.*.
++.+*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 519h/519H 101v/102V Pos: standing >
< 519h/519H 101v/102V Pos: standing >
. P^.
.. .@M.
**..MM*+*.
**.****.*..
***++.+**..
**+******
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 519h/519H 99v/102V Pos: standing >
. @^.
.. ..M.
**..MM*+*.
*.****.*..
**++.+**.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)
< 519h/519H 97v/102V Pos: standing >
A Drow Elf leaves east.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 519h/519H 98v/102V Pos: standing >
. @^.
.. ..M.
**..MM*+*.
*.****.*..
**++.+**.
You snap into visibility.
You do an amazing maneuver, tripping a Drow Elf.
< 519h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: excellent >
A Drow Elf enters from the east.
< 519h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: excellent >
. @^.
.. ..M.
**..MM*+*.
*.****.*..
**++.+**.
< 519h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: excellent >
You parry a Drow Elf's lunge at you.
< 519h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: excellent >
[Damage: 3 ] Your crude slash grazes a Drow Elf.
[Damage: 4 ] Your decent slash wounds a Drow Elf.
[Damage: 5 ] Your decent slash wounds a Drow Elf.
< 519h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 4 ] Your decent slash wounds a Drow Elf.
[Damage: 3 ] Your pierce grazes a Drow Elf.
[Damage: 4 ] Your decent slash wounds a Drow Elf.
[Damage: 5 ] Your slash wounds a Drow Elf.
[Damage: 5 ] Your decent slash wounds a Drow Elf.
[Damage: 3 ] Your crude pierce grazes a Drow Elf.
< 519h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: small wounds >
You dodge a Drow Elf's vicious attack.
A Drow Elf starts casting an offensive spell.
< 519h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: small wounds >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's mighty magic fist slams into you!
OUCH! That really did HURT!
. @^.
.. ..M.
**..MM*+*.
*.****.*..
**++.+**.
< 419h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Drow Elf ass EP: small wounds >
Looking panicked, a Drow Elf scrambles madly to his feet!
< 419h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 13 ] Your impressive slash strikes a Drow Elf.
[Damage: 14 ] Your impressive pierce strikes a Drow Elf.
A Drow Elf dodges your futile attack.
[Damage: 13 ] Your slash strikes a Drow Elf.
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
A Drow Elf starts casting an offensive spell.
< 419h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
A Drow Elf attempts to flee.
A Drow Elf leaves east.
< 419h/519H 102v/102V Pos: standing >
. @^.
.. ..M.
**..MM*+*.
*.****.*..
**++.+**.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here. (Casting) (Red Aura)
< 419h/519H 102v/102V Pos: standing >
You attempt to flee...
<map>
Zone: Storm Port.
Room: Before the South Gates of Storm Port
</map>
<map>
Zone: Storm Port.
Room: Before the South Gates of Storm Port
</map>
Before the South Gates of Storm Port
Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron. The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East -South -West
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
You flee eastward!
< 419h/519H 86v/102V Pos: standing >
< 419h/519H 86v/102V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 419h/519H 87v/102V Pos: standing >
A Drow Elf leaves east.
< 420h/519H 90v/102V Pos: standing >
Backstab who?
< 421h/519H 94v/102V Pos: standing >
<map>
Zone: Storm Port.
Room: The South Gates of Storm Port
</map>
<map>
Zone: Storm Port.
Room: The South Gates of Storm Port
</map>
The South Gates of Storm Port
Although there are no walls surrounding the the orc harbour city
of Storm Port, the terrain itself makes it almost a fortress. Large
rocks jutt out from the earth almost mountainous in nature but no
where near as large. Despite this they still prove to deter invaders
from entering anywhere other than the three primary entrances to the
city. The first and foremost being here, the south gates of the
city, guarded by half a dozen elite orc guards.
Obvious exits: -East -West
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
< 423h/519H 100v/102V Pos: standing >
Backstab who?
< 424h/519H 100v/102V Pos: standing >
<map>
Zone: Storm Port.
Room: On the Verge of Squall Road
</map>
On the Verge of Squall Road
Years ago, Storm Port was built as just a naval harbour for the orc
armies. Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas. This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West
< 425h/519H 99v/102V Pos: standing >
Backstab who?
< 426h/519H 99v/102V Pos: standing >
A Drow Elf enters from the west.
< 426h/519H 100v/102V Pos: standing >
I see nothing suitable there.
< 429h/519H 102v/102V Pos: standing >
You faintly hear A Drow Elf groupsay the words 'maq'.
< 429h/519H 102v/102V Pos: standing >
[Damage: 59 ] A Drow Elf makes a strange sound as you place a darksteel rapier [poor] in his back.
< 430h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
< 430h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Drow Elf sta EP: small wounds >
You do an amazing maneuver, tripping a Drow Elf.
< 430h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Drow Elf ass EP: small wounds >
With superb grace and ease, you intercept a Drow Elf's attack with darksteel rapier [poor] and counter-attack!
You score a CRITICAL HIT!!!!!
[Damage: 38 ] Your powerful slash strikes a Drow Elf very hard.
[Damage: 19 ] Your slash strikes a Drow Elf.
< 430h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Drow Elf ass EP: few wounds >
Your improved dexterity grants you an additional attack!
[Damage: 20 ] Your impressive slash strikes a Drow Elf.
[Damage: 18 ] Your pierce strikes a Drow Elf.
[Damage: 19 ] Your impressive slash strikes a Drow Elf hard.
[Damage: 18 ] Your slash strikes a Drow Elf hard.
[Damage: 21 ] Your powerful slash strikes a Drow Elf hard.
< 430h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Drow Elf ass EP: nasty wounds >
A Drow Elf's pupils dialate and return to normal.
< 430h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Drow Elf ass EP: nasty wounds >
A Troll enters from the north.
A Troll enters from the north.
A Drow Elf enters from the north.
Celicus Fahrn, the priest of Io enters from the north.
The wagon driver enters from the north.
A Githyanki enters from the north.
< 430h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Drow Elf ass EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 18 ] Your impressive slash strikes a Drow Elf hard.
You score a CRITICAL HIT!!!!!
[Damage: 43 ] Your mighty slash enshrouds a Drow Elf in a mist of blood.
[Damage: 20 ] Your impressive slash seriously wounds a Drow Elf.
[Damage: 19 ] Your impressive slash seriously wounds a Drow Elf.
[Damage: 20 ] Your pierce enshrouds a Drow Elf in a mist of blood.
< 430h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Drow Elf ass EP: awful >
With superb grace and ease, you intercept a Drow Elf's attack with darksteel rapier [poor] and counter-attack!
[Damage: 19 ] Your impressive slash enshrouds a Drow Elf in a mist of blood.
A darksteel rapier [poor] slices through the air with incredible ease!
[Damage: 20 ] Your impressive slash grievously wounds a Drow Elf.
< 430h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Drow Elf ass EP: awful >
You faintly hear A Drow Elf groupsay the words 'shemap'.
< 430h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Drow Elf ass EP: awful >
A Drow Elf clambers to his feet.
< 430h/519H 102v/102V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Drow Elf sta EP: awful >
A Drow Elf attempts to flee.
A Drow Elf leaves north.
A Troll suddenly looks a bit dumb, and madly slams _YOU_!
< 423h/519H 102v/102V Pos: on your ass >
< T: Rex TP: ass TC: small wounds E: A Troll sta EP: excellent >
< 423h/519H 102v/102V Pos: on your ass >
< T: Rex TP: ass TC: small wounds E: A Troll sta EP: excellent >
The wagon driver plays a song to lift his spirit off the ground.
< 423h/519H 102v/102V Pos: on your ass >
< T: Rex TP: ass TC: small wounds E: A Troll sta EP: excellent >
You miss a Troll.
[Damage: 11 ] Your pierce grazes a Troll.
< 423h/519H 102v/102V Pos: on your ass >
< T: Rex TP: ass TC: small wounds E: A Troll sta EP: few scratches >
A Githyanki snaps into visibility.
Tiny explosions wrack your body with pain!
OUCH! That really did HURT!
A Troll suddenly attacks YOU!
A Troll's impressive slash strikes you.
Your disguise falls apart!
< 272h/519H 102v/102V Pos: on your ass >
< T: Rex TP: ass TC: few wounds E: A Troll sta EP: few scratches >
< 272h/519H 102v/102V Pos: on your ass >
< T: Rex TP: ass TC: few wounds E: A Troll sta EP: few scratches >
A Drow Elf enters from the north.
A Drow Elf enters from the north.
< 272h/519H 102v/102V Pos: on your ass >
< T: Rex TP: ass TC: few wounds E: A Troll sta EP: few scratches >
< 272h/519H 102v/102V Pos: on your ass >
< T: Rex TP: ass TC: few wounds E: A Troll sta EP: few scratches >
Your improved dexterity grants you an additional attack!
A Troll blocks your futile lunge at him.
A Troll parries your futile lunge at him.
You miss a Troll.
A Troll's impressive bludgeon strikes you.
A Troll's impressive bludgeon strikes you.
A Troll's impressive bludgeon strikes you.
< 226h/519H 102v/102V Pos: on your ass >
< T: Rex TP: ass TC: nasty wounds E: A Troll sta EP: few scratches >
A Drow Elf gives an order to her followers.
< 226h/519H 102v/102V Pos: on your ass >
< T: Rex TP: ass TC: nasty wounds E: A Troll sta EP: few scratches >
A Drow Elf starts casting an offensive spell.
A Drow Elf starts casting an offensive spell.
< 226h/519H 102v/102V Pos: on your ass >
< T: Rex TP: ass TC: nasty wounds E: A Troll sta EP: excellent >
The wagon driver plays a song to lift his spirit off the ground.
< 226h/519H 102v/102V Pos: on your ass >
< T: Rex TP: ass TC: nasty wounds E: A Troll sta EP: excellent >
Tiny explosions wrack your body with pain!
YIKES! Another hit like that, and you've had it!!
< 104h/519H 102v/102V Pos: on your ass >
< T: Rex TP: ass TC:pretty hurt E: A Troll sta EP: excellent >
A Drow Elf gives an order to her followers.
The wagon driver starts casting an offensive spell.
< 104h/519H 102v/102V Pos: on your ass >
< T: Rex TP: ass TC:pretty hurt E: A Troll sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's mighty magic fist slams into you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's mighty magic fist slams into you!
Your diamond crown of Winduin was completely destroyed by the massive blow!
Your coil of darkness was completely destroyed by the massive blow!
Your tarnished bronze ring of endurance was completely destroyed by the massive blow!