The death of [15 Psionicist] Saph (Githyanki)

in a Well Traveled Path

from the perspective of [15 Psionicist] Saph (Githyanki)

<held as shield>     a superior cured leather tower shield


< 50h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 Casting: molecular agitation **

< 50h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 -=[A pudgy commoner attacks you.]=- [0 Hits]

< 50h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 Casting: molecular agitation *

< 50h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 The first hint of daylight can be seen on the northern horizon.

< 50h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 Your mental manipulations become a reality...
A pudgy commoner's entire body quivers in deliciously searing full-body pain.

< 50h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 You begin to focus your will...

< 50h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 Casting: molecular agitation **

< 50h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 A pudgy commoner's sweep catches you in the side and you almost stumble.
-=[A pudgy commoner attacks you.]=- [0 Hits]

< 41h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 Casting: molecular agitation *

< 41h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 Your mental manipulations become a reality...
A pudgy commoner's entire body quivers in deliciously searing full-body pain.

< 41h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 You begin to focus your will...

< 41h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 Casting: molecular agitation **

< 41h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 Casting: molecular agitation *
-=[A pudgy commoner attacks you.]=- [0 Hits]

< 41h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 A traveling merchant enters from the west.

< 41h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 Your mental manipulations become a reality...
A pudgy commoner's entire body quivers in deliciously searing full-body pain.

< 41h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 You begin to focus your will...

< 41h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 A village commoner enters from the north.

< 41h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 Casting: molecular agitation **

< 41h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 A traveling adventurer enters from the north.

< 41h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 A small villager leaves north.

< 41h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 Casting: molecular agitation *

< 41h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 A pudgy commoner's kick hits you directly in the face.
-=[A pudgy commoner attacks you.]=- [0 Hits]

< 34h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  few wounds >
 Your mental manipulations become a reality...
A pudgy commoner's entire body quivers in deliciously searing full-body pain.

< 34h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  nasty wounds >
 You begin to focus your will...

< 34h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  nasty wounds >
 Casting: molecular agitation **

< 34h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  nasty wounds >
 Casting: molecular agitation *

< 34h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  nasty wounds >
 -=[A pudgy commoner attacks you.]=- [0 Hits]

< 34h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  nasty wounds >
 Your mental manipulations become a reality...
A pudgy commoner's entire body quivers in deliciously searing full-body pain.

< 34h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  nasty wounds >
 -=[You attack a pudgy commoner.]=- [0 Hits]

< 34h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  nasty wounds >
 You attempt to flee...
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
The corpse of a village commoner is lying here.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
You flee northward!

< 34h/101H 90v/122V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
The corpse of a young villager is lying here.
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A small villager wanders here looking for something to do.
A pudgy commoner wanders here looking for something to eat.

< 34h/101H 89v/122V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
[2] The corpse of a peasant commoner is lying here.
A traveling merchant wanders here looking to buy some wares.

< 34h/101H 87v/122V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
A rusty copper leister lies here on the ground.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.

< 34h/101H 85v/122V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   

< 34h/101H 83v/122V Pos: standing >
A young villager enters from the south.
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South# -Down 
A tiny infant has been abandoned here, left to die.

< 34h/101H 82v/122V Pos: standing >
Ok.

< 34h/101H 84v/122V Pos: standing >
A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North

< 34h/101H 83v/122V Pos: standing >
Ok.

< 35h/101H 84v/122V Pos: standing >
You sit down and relax.

< 35h/101H 84v/122V Pos: sitting >
You nod off.

< 35h/101H 85v/122V Pos: sitting >

< 74h/101H 122v/122V Pos: on your ass >

< 74h/101H 122v/122V Pos: on your ass >

< 75h/101H 122v/122V Pos: on your ass >

< 75h/101H 122v/122V Pos: on your ass >

< 76h/101H 122v/122V Pos: on your ass >

< 76h/101H 122v/122V Pos: on your ass >
In your dreams, or what?

< 78h/101H 122v/122V Pos: on your ass >
You wake up.

< 78h/101H 122v/122V Pos: on your ass >
You clamber to your feet.

< 78h/101H 122v/122V Pos: standing >
You sit down and relax.

< 79h/101H 122v/122V Pos: sitting >
Autosaving...
You start meditating...

< 79h/101H 122v/122V Pos: sitting >
Your mana reserves are now full.

< 84h/101H 122v/122V Pos: sitting >
You clamber to your feet.

< 85h/101H 122v/122V Pos: standing >
A Room of Peace
Obvious exits: -North#

< 86h/101H 122v/122V Pos: standing >
You sit down and relax.

< 86h/101H 122v/122V Pos: sitting >
You nod off.

< 87h/101H 122v/122V Pos: sitting >

< 90h/101H 122v/122V Pos: on your ass >

< 91h/101H 122v/122V Pos: on your ass >

< 91h/101H 122v/122V Pos: on your ass >
You wake up.

< 92h/101H 122v/122V Pos: on your ass >
You clamber to your feet.

< 92h/101H 122v/122V Pos: standing >
Ok.

< 93h/101H 122v/122V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
A tiny infant has been abandoned here, left to die.

< 93h/101H 121v/122V Pos: standing >
Ok.

< 93h/101H 121v/122V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.

< 93h/101H 120v/122V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
A rusty copper leister lies here on the ground.
A wandering adventurer roams here looking for some excitement.

< 93h/101H 118v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 93h/101H 118v/122V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
[2] The corpse of a peasant commoner is lying here.
A small villager wanders here looking for something to do.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.

< 93h/101H 117v/122V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
A small villager wanders here looking for something to do.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.

< 93h/101H 115v/122V Pos: standing >
A pudgy commoner suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.

< 94h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: pudgy sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 94h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: pudgy sta EP:  nasty wounds >
 You begin to focus your will...

< 94h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: pudgy sta EP:  nasty wounds >
 A muscular villager enters from the west.

< 94h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: pudgy sta EP:  nasty wounds >
 Casting: molecular agitation **

< 94h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: pudgy sta EP:  nasty wounds >
 Casting: molecular agitation *

< 94h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: pudgy sta EP:  nasty wounds >
 A small villager leaves west.
OUCH!  That really did HURT!
You dodge a pudgy commoner's feeble leg sweep.
-=[A pudgy commoner attacks you.]=- [1 Hits]

< 74h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP:  nasty wounds >
 Your mental manipulations become a reality...
A pudgy commoner's entire body quivers in deliciously searing full-body pain.

< 74h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP:  nasty wounds >
 -=[You attack a pudgy commoner.]=- [0 Hits]

< 74h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP:  nasty wounds >
 You begin to focus your will...

< 74h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP:  nasty wounds >
 Casting: molecular agitation **

< 74h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP:  nasty wounds >
 A traveling adventurer leaves west.

< 74h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP:  nasty wounds >
 Casting: molecular agitation *

< 74h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP:  nasty wounds >
 Your mental manipulations become a reality...
A pudgy commoner's entire body quivers in deliciously searing full-body pain.
-=[A pudgy commoner attacks you.]=- [0 Hits]

< 74h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP:  nasty wounds >
 -=[You attack a pudgy commoner.]=- [0 Hits]
You begin to focus your will...

< 74h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP:  nasty wounds >
 Casting: molecular agitation **

< 74h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP:  nasty wounds >
 A traveling merchant leaves west.

< 74h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP:  nasty wounds >
 Casting: molecular agitation *

< 74h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP:  nasty wounds >
 Your mental manipulations become a reality...
A pudgy commoner's entire body quivers in deliciously searing full-body pain.

< 74h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP: pretty hurt >
 A pudgy commoner's kick hits you in your side.
-=[A pudgy commoner attacks you.]=- [0 Hits]

< 65h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP: pretty hurt >
 You begin to focus your will...

< 65h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP: pretty hurt >
 You lost your concentration!
You abort your mental image before it has become reality!

< 65h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP: pretty hurt >
 A muscular villager leaves west.

< 65h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP: pretty hurt >
 A traveling merchant leaves north.
You begin to focus your will...

< 65h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP: pretty hurt >
 -=[A pudgy commoner attacks you.]=- [0 Hits]

< 65h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP: pretty hurt >
 Casting: molecular agitation **

< 65h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP: pretty hurt >
 Casting: molecular agitation *

< 65h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP: pretty hurt >
 Your mental manipulations become a reality...
A pudgy commoner's entire body quivers in deliciously searing full-body pain.

< 65h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP: pretty hurt >
 You begin to focus your will...

< 65h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP: pretty hurt >
 You duck under a pudgy commoner's lame kick.
-=[A pudgy commoner attacks you.]=- [0 Hits]

< 65h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP: pretty hurt >
 Casting: molecular agitation **

< 65h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP: pretty hurt >
 Casting: molecular agitation *

< 65h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP: pretty hurt >
 A traveling merchant enters from the north.

< 65h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP: pretty hurt >
 Your mental manipulations become a reality...
A pudgy commoner's entire body quivers in deliciously searing full-body pain.
-=[You attack a pudgy commoner.]=- [1 Hits]

< 65h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP:  awful >
 You begin to focus your will...

< 65h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: pudgy sta EP:  awful >
 OUCH!  That really did HURT!
-=[A pudgy commoner attacks you.]=- [1 Hits]

< 50h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  awful >
 Casting: molecular agitation **

< 50h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  awful >
 Casting: molecular agitation *

< 50h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  awful >
 A traveling adventurer enters from the west.

< 50h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  awful >
 Your mental manipulations become a reality...
A pudgy commoner's entire body quivers in deliciously searing full-body pain.

< 50h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  awful >
 -=[You attack a pudgy commoner.]=- [0 Hits]

< 50h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  awful >
 You begin to focus your will...

< 50h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  awful >
 Casting: molecular agitation **
You duck under a pudgy commoner's lame kick.
-=[A pudgy commoner attacks you.]=- [0 Hits]

< 50h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  awful >
 Casting: molecular agitation *

< 50h/101H 116v/122V Pos: standing >
< T: Saph TP: sta TC: nasty wounds E: pudgy sta EP:  awful >
 Your mental manipulations become a reality...
A pudgy commoner's entire body quivers in deliciously searing full-body pain.
A pudgy commoner is incapacitated and will slowly die, if not aided.

< 50h/101H 116v/122V Pos: standing >
<A village commoner leaves west.

< 50h/101H 116v/122V Pos: standing >
<a Well Traveled Path
Obvious exits: -North -West 
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A pudgy commoner is lying here, incapacitated.

< 50h/101H 116v/122V Pos: standing >
<You begin to focus your will...

< 50h/101H 116v/122V Pos: standing >
<Casting: molecular agitation **

< 50h/101H 116v/122V Pos: standing >
<A traveling adventurer leaves north.

< 50h/101H 116v/122V Pos: standing >
<Casting: molecular agitation *

< 50h/101H 116v/122V Pos: standing >
<Your mental manipulations become a reality...
A pudgy commoner's entire body quivers in deliciously searing full-body pain.
A pudgy commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a pudgy commoner dies in agony.

< 50h/101H 116v/122V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 50h/101H 116v/122V Pos: standing >
a Well Traveled Path
Obvious exits: -North -West 
Fresh blood splatters cover the area.
The corpse of a pudgy commoner is lying here.
A traveling merchant wanders here looking to buy some wares.

< 50h/101H 117v/122V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
[2] The corpse of a peasant commoner is lying here.
A village commoner wanders here in search of something to do.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A small villager wanders here looking for something to do.
A young villager wanders here, singing songs of joy.

< 50h/101H 116v/122V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
A rusty copper leister lies here on the ground.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.

< 50h/101H 115v/122V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.

< 50h/101H 114v/122V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South# -Down 
A tiny infant has been abandoned here, left to die.

< 50h/101H 112v/122V Pos: standing >
The door seems to be closed.

< 50h/101H 113v/122V Pos: standing >
Ok.

< 51h/101H 113v/122V Pos: standing >
A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North

< 51h/101H 114v/122V Pos: standing >
Ok.

< 51h/101H 115v/122V Pos: standing >
You sit down and relax.

< 53h/101H 117v/122V Pos: sitting >
You nod off.

< 53h/101H 118v/122V Pos: sitting >
Autosaving...

< 101h/101H 122v/122V Pos: on your ass >
You feel heavier and stop levitating.

< 101h/101H 122v/122V Pos: on your ass >
In your dreams, or what?

< 101h/101H 122v/122V Pos: on your ass >
You wake up.

< 101h/101H 122v/122V Pos: on your ass >
You clamber to your feet.

< 101h/101H 122v/122V Pos: standing >
A Room of Peace
Obvious exits: -North#

< 101h/101H 122v/122V Pos: standing >
You are already standing.

< 101h/101H 122v/122V Pos: standing >
Ok.

< 101h/101H 122v/122V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
A tiny infant has been abandoned here, left to die.

< 101h/101H 121v/122V Pos: standing >
Ok.

< 101h/101H 121v/122V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
A muscular villager wanders here looking to start a fight.

< 101h/101H 120v/122V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South# -Down 
A tiny infant has been abandoned here, left to die.

< 101h/101H 119v/122V Pos: standing >
Ok.

< 101h/101H 121v/122V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
A pudgy commoner wanders here looking for something to eat.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
A muscular villager wanders here looking to start a fight.

< 101h/101H 121v/122V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your south.
A wandering adventurer who is close by to your south.
A tiny infant who is close by above you.

< 101h/101H 121v/122V Pos: standing >
Are you mad!?

< 101h/101H 121v/122V Pos: standing >

< 101h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC:excellent E: pudgy sta EP: few scratches >
 A pudgy commoner's kick hits you directly in the face.
-=[A pudgy commoner attacks you.]=- [0 Hits]

< 94h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: pudgy sta EP: few scratches >
 You begin to focus your will...

< 94h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: pudgy sta EP: few scratches >
 Casting: molecular agitation **

< 94h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: pudgy sta EP: few scratches >
 Casting: molecular agitation *

< 94h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: pudgy sta EP: few scratches >
 Your mental manipulations become a reality...
A pudgy commoner's entire body quivers in deliciously searing full-body pain.

< 94h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: pudgy sta EP: few scratches >
 -=[A pudgy commoner attacks you.]=- [0 Hits]

< 94h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: pudgy sta EP: few scratches >
 You begin to focus your will...

< 94h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: pudgy sta EP: few scratches >
 Casting: molecular agitation **

< 94h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: pudgy sta EP: few scratches >
 Casting: molecular agitation *

< 94h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: pudgy sta EP: few scratches >
 Your mental manipulations become a reality...
A pudgy commoner's entire body quivers in deliciously searing full-body pain.

< 94h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: pudgy sta EP:  small wounds >
 A pudgy commoner's sweep catches you in the side and you almost stumble.
-=[A pudgy commoner attacks you.]=- [0 Hits]

< 88h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: pudgy sta EP:  small wounds >
 You begin to focus your will...

< 88h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: pudgy sta EP:  small wounds >
 Casting: molecular agitation **

< 88h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: pudgy sta EP:  small wounds >
 Casting: molecular agitation *

< 88h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: pudgy sta EP:  small wounds >
 Your mental manipulations become a reality...
A pudgy commoner's entire body quivers in deliciously searing full-body pain.

< 88h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: pudgy sta EP:  small wounds >
 -=[A pudgy commoner attacks you.]=- [0 Hits]

< 88h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: pudgy sta EP:  small wounds >
 You begin to focus your will...

< 88h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: pudgy sta EP:  small wounds >
 Casting: molecular agitation **

< 88h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: pudgy sta EP:  small wounds >
 Casting: molecular agitation *

< 88h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: pudgy sta EP:  small wounds >
 Your mental manipulations become a reality...
A pudgy commoner's entire body quivers in deliciously searing full-body pain.

< 88h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: pudgy sta EP:  small wounds >
 A pudgy commoner's kick hits you in your side.
-=[A pudgy commoner attacks you.]=- [0 Hits]
You begin to focus your will...

< 82h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: pudgy sta EP:  small wounds >
 Casting: molecular agitation **

< 82h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: pudgy sta EP:  small wounds >
 Casting: molecular agitation *

< 82h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: pudgy sta EP:  small wounds >
 Your mental manipulations become a reality...
A pudgy commoner's entire body quivers in deliciously searing full-body pain.

< 82h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: pudgy sta EP:  few wounds >
 You begin to focus your will...

< 82h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: pudgy sta EP:  few wounds >
 -=[A pudgy commoner attacks you.]=- [0 Hits]

< 82h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: pudgy sta EP:  few wounds >
 Casting: molecular agitation **

< 82h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: pudgy sta EP:  few wounds >
 A muscular villager leaves south.
Casting: molecular agitation *

< 82h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: pudgy sta EP:  few wounds >
 Your mental manipulations become a reality...
A pudgy commoner's entire body quivers in deliciously searing full-body pain.
-=[You attack a pudgy commoner.]=- [0 Hits]

< 82h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: pudgy sta EP:  few wounds >
 You begin to focus your will...

< 82h/101H 121v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: pudgy sta EP:  few wounds >
 You are knocked to the ground by a pudgy commoner's mighty bash!
-=[A pudgy commoner attacks you.]=- [0 Hits]

< 80h/101H 121v/122V Pos: sitting >
< T: Saph TP: sit TC: small wounds E: pudgy sta EP:  few wounds >
 You can't do this sitting!
You abort your mental image before it has become reality!

< 80h/101H 121v/122V Pos: sitting >
< T: Saph TP: sit TC: small wounds E: pudgy sta EP:  few wounds >
 A village commoner leaves south.

< 80h/101H 121v/122V Pos: sitting >
< T: Saph TP: sit TC: small wounds E: pudgy sta EP:  few wounds >
 -=[You attack a pudgy commoner.]=- [0 Hits]

< 80h/101H 121v/122V Pos: sitting >
< T: Saph TP: sit TC: small wounds E: pudgy sta EP:  few wounds >
 -=[A pudgy commoner attacks you.]=- [0 Hits]

< 80h/101H 121v/122V Pos: sitting >
< T: Saph TP: sit TC: small wounds E: pudgy sta EP:  few wounds >
 You can't do this sitting!
Someone gives an order to her followers.
A Githzerai snaps into visibility.
The wraith of a green hydralisk snaps into visibility.
The wraith of a green hydralisk snaps into visibility.
The wraith of a wandering merchant snaps into visibility.

< 80h/101H 121v/122V Pos: sitting >
< T: Saph TP: sit TC: small wounds E: pudgy sta EP:  few wounds >
 You can't do this sitting!

< 80h/101H 121v/122V Pos: sitting >
< T: Saph TP: sit TC: small wounds E: pudgy sta EP:  few wounds >
 -=[You attack a pudgy commoner.]=- [0 Hits]
You can't do this sitting!

< 80h/101H 121v/122V Pos: sitting >
< T: Saph TP: sit TC: small wounds E: pudgy sta EP:  few wounds >
 a Well Traveled Path
Obvious exits: -South -Up   
The wraith of a green hydralisk stands here. (minion)  (casting) 
The wraith of a green hydralisk stands here. (minion)  (casting) 
The wraith of a wandering merchant stands here. (minion)  (casting) 
A Githzerai (medium)  Mutinous Legions stands here.
A pudgy commoner stands here, fighting YOU!
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.

< 80h/101H 121v/122V Pos: sitting >
< T: Saph TP: sit TC: small wounds E: pudgy sta EP:  few wounds >
 A pudgy commoner's kick hits you directly in the face.
OUCH!  That really did HURT!
-=[A pudgy commoner attacks you.]=- [0 Hits]
You can't do this sitting!

< 67h/101H 121v/122V Pos: sitting >
< T: Saph TP: sit TC: few wounds E: pudgy sta EP:  few wounds >
 You can't do this sitting!

< 67h/101H 121v/122V Pos: sitting >
< T: Saph TP: sit TC: few wounds E: pudgy sta EP:  few wounds >
 The wraith of a green hydralisk completes its spell...
The wraith of a green hydralisk utters the words 'buoblg qrunsoqpze yugh'
The wraith of a green hydralisk's mighty magic fist slams into you!
Your unearthly limestone hood was completely destroyed by the massive blow!