The death of [16 Psionicist] Saph (Githyanki)

in a Well Traveled Path

from the perspective of [16 Psionicist] Saph (Githyanki)

<held as shield>     a superior cured leather tower shield


< 87h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: peasant sta EP:  few wounds >
 A peasant commoner's sweep catches you in the side and you almost stumble.
-=[A peasant commoner attacks you.]=- [0 Hits]

< 80h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: peasant sta EP:  few wounds >
 Casting: molecular agitation **

< 80h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: peasant sta EP:  few wounds >
 Casting: molecular agitation *

< 80h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: peasant sta EP:  few wounds >
 Your mental manipulations become a reality...
A peasant commoner's entire body quivers in deliciously searing full-body pain.

< 80h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: peasant sta EP:  few wounds >
 -=[You attack a peasant commoner.]=- [1 Hits]

< 80h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: peasant sta EP:  few wounds >
 You begin to focus your will...

< 80h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: peasant sta EP:  few wounds >
 A muscular villager leaves south.

< 80h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: peasant sta EP:  few wounds >
 Casting: molecular agitation **
-=[A peasant commoner attacks you.]=- [0 Hits]

< 80h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: peasant sta EP:  few wounds >
 A wandering adventurer leaves south.
Casting: molecular agitation *

< 80h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: peasant sta EP:  few wounds >
 Your mental manipulations become a reality...
A peasant commoner's entire body quivers in deliciously searing full-body pain.

< 80h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: peasant sta EP:  nasty wounds >
 You begin to focus your will...

< 80h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: peasant sta EP:  nasty wounds >
 You lost your concentration!
You abort your mental image before it has become reality!

< 80h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: peasant sta EP:  nasty wounds >
 -=[A peasant commoner attacks you.]=- [0 Hits]

< 80h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: peasant sta EP:  nasty wounds >
 You begin to focus your will...

< 80h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: peasant sta EP:  nasty wounds >
 Casting: molecular agitation **

< 80h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: peasant sta EP:  nasty wounds >
 Casting: molecular agitation *

< 80h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: peasant sta EP:  nasty wounds >
 A peasant commoner's kick crashes into your chest.
-=[A peasant commoner attacks you.]=- [0 Hits]

< 74h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: peasant sta EP:  nasty wounds >
 Your mental manipulations become a reality...
A peasant commoner's entire body quivers in deliciously searing full-body pain.

< 74h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: peasant sta EP:  nasty wounds >
 You begin to focus your will...

< 74h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: peasant sta EP:  nasty wounds >
 Casting: molecular agitation **

< 74h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: peasant sta EP:  nasty wounds >
 Casting: molecular agitation *

< 74h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: peasant sta EP:  nasty wounds >
 -=[A peasant commoner attacks you.]=- [0 Hits]

< 74h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: peasant sta EP:  nasty wounds >
 Your mental manipulations become a reality...
A peasant commoner's entire body quivers in deliciously searing full-body pain.

< 74h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: peasant sta EP: pretty hurt >
 You begin to focus your will...

< 74h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: peasant sta EP: pretty hurt >
 A wandering adventurer enters from the south.
Casting: molecular agitation **

< 74h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: peasant sta EP: pretty hurt >
 Casting: molecular agitation *

< 74h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: peasant sta EP: pretty hurt >
 A wandering merchant enters from the south.

< 74h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: peasant sta EP: pretty hurt >
 Your mental manipulations become a reality...
A peasant commoner's entire body quivers in deliciously searing full-body pain.
-=[A peasant commoner attacks you.]=- [0 Hits]

< 74h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: peasant sta EP: pretty hurt >
 -=[You attack a peasant commoner.]=- [0 Hits]

< 74h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: peasant sta EP: pretty hurt >
 You begin to focus your will...

< 74h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: peasant sta EP: pretty hurt >
 You lost your concentration!
You abort your mental image before it has become reality!

< 74h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: peasant sta EP: pretty hurt >
 You begin to focus your will...

< 74h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: peasant sta EP: pretty hurt >
 -=[A peasant commoner attacks you.]=- [0 Hits]

< 74h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: peasant sta EP: pretty hurt >
 Casting: molecular agitation **

< 74h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: peasant sta EP: pretty hurt >
 Casting: molecular agitation *

< 74h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: peasant sta EP: pretty hurt >
 Your mental manipulations become a reality...
A peasant commoner's entire body quivers in deliciously searing full-body pain.

< 74h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: peasant sta EP:  awful >
 You begin to focus your will...

< 74h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: peasant sta EP:  awful >
 A peasant commoner's kick hits you in your side.
-=[A peasant commoner attacks you.]=- [0 Hits]

< 66h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: peasant sta EP:  awful >
 Casting: molecular agitation **

< 66h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: peasant sta EP:  awful >
 Casting: molecular agitation *

< 66h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC: few wounds E: peasant sta EP:  awful >
 Your mental manipulations become a reality...
A peasant commoner's entire body quivers in deliciously searing full-body pain.
A peasant commoner is incapacitated and will slowly die, if not aided.
A peasant commoner slumps to the ground.

< 66h/101H 120v/122V Pos: standing >
<You begin to focus your will...

< 66h/101H 120v/122V Pos: standing >
<Casting: molecular agitation **

< 66h/101H 120v/122V Pos: standing >
<Casting: molecular agitation *

< 66h/101H 120v/122V Pos: standing >
<Your mental manipulations become a reality...
A peasant commoner's entire body quivers in deliciously searing full-body pain.
A peasant commoner is mortally wounded, and will die soon, if not aided.

< 66h/101H 120v/122V Pos: standing >
<You begin to focus your will...

< 66h/101H 120v/122V Pos: standing >
<Casting: molecular agitation **

< 66h/101H 120v/122V Pos: standing >
<Casting: molecular agitation *

< 66h/101H 120v/122V Pos: standing >
<Your mental manipulations become a reality...
A peasant commoner's entire body quivers in deliciously searing full-body pain.
A peasant commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a peasant commoner cause a sickening chill to run up your spine.

< 66h/101H 120v/122V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 66h/101H 120v/122V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 66h/101H 121v/122V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 66h/101H 121v/122V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 66h/101H 121v/122V Pos: standing >
You should level anytime now!

< 66h/101H 121v/122V Pos: standing >
a Well Traveled Path
Obvious exits: -South -Up   
A few drops of fresh blood are scattered around the area.
A rather large leather backpack lies here.
The corpse of a peasant commoner is lying here.
The corpse of a Githyanki is lying here.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.

< 66h/101H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 66h/101H 122v/122V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
A tiny infant has been abandoned here, left to die.

< 66h/101H 120v/122V Pos: standing >
A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North

< 66h/101H 119v/122V Pos: standing >
You sit down and relax.

< 67h/101H 120v/122V Pos: sitting >
You start meditating...

< 67h/101H 120v/122V Pos: sitting >
Your mana reserves are now full.

< 79h/101H 122v/122V Pos: sitting >
You clamber to your feet.

< 80h/101H 122v/122V Pos: standing >
You sit down and relax.

< 84h/101H 122v/122V Pos: sitting >
You nod off.

< 85h/101H 122v/122V Pos: sitting >

< 100h/101H 122v/122V Pos: on your ass >
You wake up.

< 100h/101H 122v/122V Pos: on your ass >
You clamber to your feet.

< 101h/101H 122v/122V Pos: standing >
It's already open!

< 101h/101H 122v/122V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
A tiny infant has been abandoned here, left to die.

< 101h/101H 121v/122V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
A few drops of fresh blood are scattered around the area.
A rather large leather backpack lies here.
The corpse of a peasant commoner is lying here.
The corpse of a Githyanki is lying here.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.

< 101h/101H 120v/122V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
The corpse of a peasant commoner is lying here.
A rusty copper leister lies here on the ground.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.

< 101h/101H 118v/122V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.

< 101h/101H 118v/122V Pos: standing >
You would need a lot of luck and great equipment!

< 101h/101H 122v/122V Pos: standing >
A young villager enters from the east.
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.

< 101h/101H 120v/122V Pos: standing >
Are you mad!?

< 101h/101H 120v/122V Pos: standing >

< 101h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:excellent E: citizen sta EP: excellent >
 You dodge a village commoner's feeble leg sweep.
-=[A village commoner attacks you.]=- [0 Hits]

< 101h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:excellent E: citizen sta EP: excellent >
 You begin to focus your will...

< 101h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:excellent E: citizen sta EP: excellent >
 Casting: molecular agitation **

< 101h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:excellent E: citizen sta EP: excellent >
 Casting: molecular agitation *

< 101h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:excellent E: citizen sta EP: excellent >
 Your mental manipulations become a reality...
A village commoner's entire body quivers in deliciously searing full-body pain.

< 101h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:excellent E: citizen sta EP: few scratches >
 -=[A village commoner attacks you.]=- [0 Hits]
You begin to focus your will...

< 101h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:excellent E: citizen sta EP: few scratches >
 Casting: molecular agitation **

< 101h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:excellent E: citizen sta EP: few scratches >
 Casting: molecular agitation *

< 101h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:excellent E: citizen sta EP: few scratches >
 Your mental manipulations become a reality...
A village commoner's entire body quivers in deliciously searing full-body pain.

< 101h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:excellent E: citizen sta EP:  small wounds >
 You begin to focus your will...

< 101h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:excellent E: citizen sta EP:  small wounds >
 -=[A village commoner attacks you.]=- [0 Hits]

< 101h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:excellent E: citizen sta EP:  small wounds >
 Casting: molecular agitation **

< 101h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:excellent E: citizen sta EP:  small wounds >
 Casting: molecular agitation *

< 101h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:excellent E: citizen sta EP:  small wounds >
 Your mental manipulations become a reality...
A village commoner's entire body quivers in deliciously searing full-body pain.

< 101h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:excellent E: citizen sta EP:  small wounds >
 You begin to focus your will...

< 101h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:excellent E: citizen sta EP:  small wounds >
 A village commoner's kick hits you in your side.
-=[A village commoner attacks you.]=- [0 Hits]

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  small wounds >
 Casting: molecular agitation **

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  small wounds >
 A wandering merchant leaves north.

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  small wounds >
 Casting: molecular agitation *

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  small wounds >
 
< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  small wounds >
 Your mental manipulations become a reality...
A village commoner's entire body quivers in deliciously searing full-body pain.

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  small wounds >
 You begin to focus your will...

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  small wounds >
 -=[A village commoner attacks you.]=- [0 Hits]

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  small wounds >
 Casting: molecular agitation **

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  small wounds >
 You lost your concentration!
You abort your mental image before it has become reality!

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  small wounds >
 A young villager enters from the west.
-=[You attack a village commoner.]=- [0 Hits]
You begin to focus your will...

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  small wounds >
 Casting: molecular agitation **

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  small wounds >
 You dodge a village commoner's feeble leg sweep.
-=[A village commoner attacks you.]=- [0 Hits]

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  small wounds >
 Casting: molecular agitation *

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  small wounds >
 Your mental manipulations become a reality...
A village commoner's entire body quivers in deliciously searing full-body pain.

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  small wounds >
 A wandering adventurer enters from the north.

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  small wounds >
 You begin to focus your will...

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  small wounds >
 Casting: molecular agitation **

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  small wounds >
 Casting: molecular agitation *
-=[A village commoner attacks you.]=- [0 Hits]

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  small wounds >
 Your mental manipulations become a reality...
A village commoner's entire body quivers in deliciously searing full-body pain.

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  few wounds >
 You begin to focus your will...

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  few wounds >
 Casting: molecular agitation **

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  few wounds >
 Casting: molecular agitation *

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  few wounds >
 You dodge a village commoner's feeble leg sweep.
-=[A village commoner attacks you.]=- [0 Hits]

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  few wounds >
 Your mental manipulations become a reality...
A village commoner's entire body quivers in deliciously searing full-body pain.

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  few wounds >
 You begin to focus your will...

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  few wounds >
 Casting: molecular agitation **

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  few wounds >
 Casting: molecular agitation *

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  few wounds >
 -=[A village commoner attacks you.]=- [0 Hits]

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  few wounds >
 A young villager leaves west.
Your mental manipulations become a reality...
A village commoner's entire body quivers in deliciously searing full-body pain.

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  nasty wounds >
 You begin to focus your will...

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  nasty wounds >
 Casting: molecular agitation **

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  nasty wounds >
 Casting: molecular agitation *

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  nasty wounds >
 -=[A village commoner attacks you.]=- [0 Hits]

< 93h/101H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  nasty wounds >
 Your mental manipulations become a reality...
You raise a level!
A village commoner's entire body quivers in deliciously searing full-body pain.

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  nasty wounds >
 A wandering merchant enters from the west.

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  nasty wounds >
 You begin to focus your will...

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  nasty wounds >
 Casting: molecular agitation **

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  nasty wounds >
 A young villager enters from the west.

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  nasty wounds >
 Casting: molecular agitation *

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  nasty wounds >
 Your mental manipulations become a reality...
A village commoner's entire body quivers in deliciously searing full-body pain.
You dodge a village commoner's feeble leg sweep.
-=[A village commoner attacks you.]=- [0 Hits]

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  nasty wounds >
 -=[You attack a village commoner.]=- [0 Hits]

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  nasty wounds >
 You begin to focus your will...

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  nasty wounds >
 Casting: molecular agitation **

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  nasty wounds >
 Casting: molecular agitation *

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  nasty wounds >
 Your mental manipulations become a reality...
A village commoner's entire body quivers in deliciously searing full-body pain.

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP: pretty hurt >
 -=[A village commoner attacks you.]=- [0 Hits]

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP: pretty hurt >
 You begin to focus your will...

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP: pretty hurt >
 Casting: molecular agitation **

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP: pretty hurt >
 A young villager leaves west.

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP: pretty hurt >
 Casting: molecular agitation *

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP: pretty hurt >
 A wandering merchant enters from the north.
Your mental manipulations become a reality...
A village commoner's entire body quivers in deliciously searing full-body pain.

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  awful >
 You duck under a village commoner's lame kick.
-=[A village commoner attacks you.]=- [0 Hits]

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  awful >
 You begin to focus your will...

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  awful >
 Casting: molecular agitation **

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  awful >
 Casting: molecular agitation *

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  awful >
 Your mental manipulations become a reality...
A village commoner's entire body quivers in deliciously searing full-body pain.

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  awful >
 -=[A village commoner attacks you.]=- [0 Hits]

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  awful >
 You begin to focus your will...

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  awful >
 Casting: molecular agitation **

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  awful >
 Casting: molecular agitation *

< 101h/109H 120v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: citizen sta EP:  awful >
 Your mental manipulations become a reality...
A village commoner's entire body quivers in deliciously searing full-body pain.
A village commoner is incapacitated and will slowly die, if not aided.

< 101h/109H 120v/122V Pos: standing >
<You begin to focus your will...

< 101h/109H 120v/122V Pos: standing >
<Casting: molecular agitation **
A village commoner slumps to the ground.

< 101h/109H 120v/122V Pos: standing >
<Casting: molecular agitation *

< 101h/109H 120v/122V Pos: standing >
<
< 101h/109H 120v/122V Pos: standing >
<Your mental manipulations become a reality...
A village commoner's entire body quivers in deliciously searing full-body pain.
A village commoner is mortally wounded, and will die soon, if not aided.

< 101h/109H 120v/122V Pos: standing >
<You begin to focus your will...

< 101h/109H 120v/122V Pos: standing >
<A small villager enters from the north.

< 101h/109H 120v/122V Pos: standing >
<Casting: molecular agitation **

< 101h/109H 120v/122V Pos: standing >
<Casting: molecular agitation *

< 101h/109H 120v/122V Pos: standing >
<It's cold!

< 101h/109H 120v/122V Pos: standing >
<Your mental manipulations become a reality...
A village commoner's entire body quivers in deliciously searing full-body pain.
A village commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a village commoner dies in agony.

< 101h/109H 120v/122V Pos: standing >

< 101h/109H 120v/122V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 101h/109H 120v/122V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 101h/109H 121v/122V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 101h/109H 121v/122V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 101h/109H 121v/122V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 101h/109H 121v/122V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 101h/109H 122v/122V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 101h/109H 122v/122V Pos: standing >

1st CIRCLE:
adrenaline control         
ego whip                   
excogitate                 

2nd CIRCLE:
ballistic attack           
enhance agility            
enhance constitution       
enhance dexterity          
enhance strength           

3rd CIRCLE:
aura sight                 
lend health                
molecular agitation        

4th CIRCLE:
ego blast                  
energy containment         
flesh armor                

5th CIRCLE:
inflict pain               

6th CIRCLE:
cell adjustment            
create sound               
flight                     
intellect fortress         

7th CIRCLE:
detonate                   
tower of iron will         

8th CIRCLE:
ectoplasmic form           
molecular control          

9th CIRCLE:
ether warp                 
psychic crush              

10th CIRCLE:
death field                
wormhole                   

11th CIRCLE:
biofeedback                

12th CIRCLE:
enrage                     


< 102h/109H 122v/122V Pos: standing >
A wandering merchant enters from the north.

< 102h/109H 122v/122V Pos: standing >
You sit down and relax.

< 102h/109H 122v/122V Pos: sitting >
Autosaving...

< 102h/109H 122v/122V Pos: sitting >
You are already resting.

< 103h/109H 122v/122V Pos: sitting >
You start meditating...

< 103h/109H 122v/122V Pos: sitting >

< 103h/109H 122v/122V Pos: sitting >
A wandering merchant enters from the north.

< 105h/109H 122v/122V Pos: sitting >
A small villager leaves north.

< 107h/109H 122v/122V Pos: sitting >
A wandering merchant leaves north.

< 108h/109H 122v/122V Pos: sitting >
Your mana reserves are now full.

< 108h/109H 122v/122V Pos: sitting >
You clamber to your feet.

< 108h/109H 122v/122V Pos: standing >
A wandering merchant leaves north.

< 109h/109H 122v/122V Pos: standing >
A wandering adventurer leaves north.

< 109h/109H 122v/122V Pos: standing >
A wandering merchant leaves north.

< 109h/109H 122v/122V Pos: standing >
You begin to focus your will...

< 109h/109H 122v/122V Pos: standing >
A wandering merchant leaves west.

< 109h/109H 122v/122V Pos: standing >
Casting: flesh armor *

< 109h/109H 122v/122V Pos: standing >
Your mental manipulations become a reality...
Your flesh gains a steel-like hardness.

< 109h/109H 122v/122V Pos: standing >
A young villager enters from the west.

< 109h/109H 122v/122V Pos: standing >
A wandering merchant enters from the north.

< 109h/109H 122v/122V Pos: standing >
A wandering merchant enters from the north.

< 109h/109H 122v/122V Pos: standing >
A wandering merchant leaves west.

< 109h/109H 122v/122V Pos: standing >
A muscular villager enters from the north.

< 109h/109H 122v/122V Pos: standing >
a Well Traveled Path
Obvious exits: -North -West 
Puddles of fresh blood cover the ground.
The corpse of a village commoner is lying here.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.

< 109h/109H 122v/122V Pos: standing >

< 109h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC:excellent E: muscular sta EP: excellent >
 A muscular villager's sweep catches you in the side and you almost stumble.
-=[A muscular villager attacks you.]=- [0 Hits]

< 101h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: muscular sta EP: excellent >
 You begin to focus your will...

< 101h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: muscular sta EP: excellent >
 Casting: ego blast *

< 101h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: muscular sta EP: excellent >
 Your mental manipulations become a reality...
You mentally blast a muscular villager's ego.

< 101h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: muscular sta EP:  small wounds >
 You begin to focus your will...

< 101h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: muscular sta EP:  small wounds >
 -=[A muscular villager attacks you.]=- [0 Hits]

< 101h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: muscular sta EP:  small wounds >
 Casting: ego blast *

< 101h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: muscular sta EP:  small wounds >
 Your mental manipulations become a reality...
You mentally blast a muscular villager's ego.

< 101h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: muscular sta EP:  small wounds >
 You begin to focus your will...

< 101h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: muscular sta EP:  small wounds >
 Casting: ego blast *

< 101h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: muscular sta EP:  small wounds >
 A young villager leaves north.

< 101h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC:few scratches E: muscular sta EP:  small wounds >
 Your mental manipulations become a reality...
You mentally blast a muscular villager's ego.
A muscular villager's kick crashes into your chest.
-=[A muscular villager attacks you.]=- [1 Hits]

< 83h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 You begin to focus your will...

< 83h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 Casting: ego blast *

< 83h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 Your mental manipulations become a reality...
You mentally blast a muscular villager's ego.

< 83h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 You begin to focus your will...

< 83h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 -=[A muscular villager attacks you.]=- [0 Hits]

< 83h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 Casting: ego blast *

< 83h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 Your mental manipulations become a reality...
You mentally blast a muscular villager's ego.
-=[You attack a muscular villager.]=- [0 Hits]

< 83h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 You begin to focus your will...

< 83h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 Casting: ego blast *

< 83h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 -=[A muscular villager attacks you.]=- [0 Hits]

< 83h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 Your mental manipulations become a reality...
You mentally blast a muscular villager's ego.

< 83h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 You begin to focus your will...

< 83h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 Casting: ego blast *

< 83h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 Your mental manipulations become a reality...
You mentally blast a muscular villager's ego.

< 83h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 -=[A muscular villager attacks you.]=- [0 Hits]

< 83h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 You begin to focus your will...

< 83h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 Casting: ego blast *

< 83h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 A village commoner enters from the north.
Your mental manipulations become a reality...
You mentally blast a muscular villager's ego.

< 83h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 -=[You attack a muscular villager.]=- [0 Hits]

< 83h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 You begin to focus your will...

< 83h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 You lost your concentration!
You abort your mental image before it has become reality!

< 83h/109H 122v/122V Pos: standing >
< T: Saph TP: sta TC: small wounds E: muscular sta EP:  few wounds >
 You are knocked to the ground by a muscular villager's mighty bash!
-=[A muscular villager attacks you.]=- [0 Hits]
Out of nowhere, a gnome peasant stabs you in the back.
YIKES!  Another hit like that, and you've had it!!

< 23h/109H 122v/122V Pos: sitting >
< T: Saph TP: sit TC:pretty hurt E: muscular sta EP:  few wounds >
 YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!