<worn as a badge> a serpentine seal of Bozk
<worn on head> the diamond crown of Winduin (glowing) [89%]
<worn on eyes> a worn pair of sandstorm goggles [superior]
<worn in ear> a dangling chain crucifix (glowing)
<worn in ear> a durithalite earring shaped like a dagger [superior]
<worn on face> a skull-faced warmask lined with feathers [poor]
<worn around neck> a rusty steel necklace [superior] [82%]
<worn around neck> a well-used adamantium medallion
<worn on body> some ringmail stained with blood
<worn about body> a cloak of Erebus [poor]
<worn as quiver> the masters quiver (glowing)
<worn about waist> a belt of fresh blood [superior] [68%]
<worn on belt buckle>a shield bearing the crest of Volgk [superior]
<worn on arms> the sleeves of impskin
<worn around wrist> a small bracelet of woven mithril chain
<worn around wrist> a bracelet of dracolich hide (humming)
<worn on hands> the claws of Vermithrax
<worn on finger> an obsidian circle [superior]
<worn on finger> an obsidian circle
<primary weapon> a darksteel rapier (glowing)
<secondary weapon> a sandworm's tooth [poor]
<worn on legs> some blue-tinted chainmail leggings [78%]
< 558h/558H 212v/212V Pos: standing >
< 558h/558H 212v/212V Pos: standing >
A gentle rothe leaves west.
< 558h/558H 212v/212V Pos: standing >
Score information for Rex
Level: 41 Race: Halfling Class: Rogue / Thief Sex: Male
Hit points: 558(558) Moves: 212(212)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 15164 platinum 0 gold 0 silver 0 copper
Playing time: 11 days / 4 hours/ 16 minutes
Received data: 3.4355 MB this session.
Send data: 0.0649 MB this session.
Compression ratio: 86%
Title: Mutinous Legions
Group Leader: Laz
Status: Standing.
Epic points(total): 11611(16011) Current task: find runestone of Fort Boyard
Epic Bonus: Epic Points Bonus (60.00%)
Frags: +26.06 Deaths: 53
Consenting: Laz
Disguised as: a half-elf guard (Excellent)
Detecting: Invisible Life
Protected from: Low Circle spells
Enchantments: Ultravision Farsee Fly Haste Invisibility Listen Sneaking
Herbs: Medicus
Bartender Quests Remaining: 4.
Combat Pulse: 13 Spell Pulse: 0.75
Leaderboard Points: 3040
Active Spells:
--------------
vitality (4 minutes)
< 558h/558H 212v/212V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: East of the Gallows
</map>
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: East of the Gallows
</map>
East of the Gallows
The ground here is immaculately cared for as if its tenants were working
out of fear for their lives. Huge rows of fungus bulge mercilessly, waiting
to be harvested by Svirfneblin slaves for consumption by their Drow masters.
To the west, a blackened gallows tempts the gnome slaves to defy their
masters and pay the price.
Obvious exits: -North -South -West
A svirfneblin slave is working here.
A spore ball hovers in the air.
< 558h/558H 210v/212V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Bend in Hell Road
</map>
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Bend in Hell Road
</map>
Bend in Hell Road
The road takes a sharp bend form east-west to north-south here. A person
traveling in from the north would probably argue the opposite perspective
however. The reason for this bend is quite obvious, especially to the
traveler coming from the east, as they would run into a large basalt and
durithalite wall if it was not for this bend northward. The wall, in
addition to being an obstacle to eastward travel is covered with gypsum
flowers, which dont look like flowers at all, unless viewed through eyes
that are attached to a body that has consumed far too much ale or smoked
too much pipeweed, or both.
Obvious exits: -North -South -West
A svirfneblin slave is working here.
< 558h/558H 208v/212V Pos: standing >
Saving Rex.
< 558h/558H 208v/212V Pos: standing >
Score information for Rex
Level: 41 Race: Halfling Class: Rogue / Thief Sex: Male
Hit points: 558(558) Moves: 209(212)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 15164 platinum 0 gold 0 silver 0 copper
Playing time: 11 days / 4 hours/ 16 minutes
Received data: 3.4366 MB this session.
Send data: 0.0649 MB this session.
Compression ratio: 86%
Title: Mutinous Legions
Group Leader: Laz
Status: Standing.
Epic points(total): 11611(16011) Current task: find runestone of Fort Boyard
Epic Bonus: Epic Points Bonus (60.00%)
Frags: +26.06 Deaths: 53
Consenting: Laz
Disguised as: a half-elf guard (Excellent)
Detecting: Invisible Life
Protected from: Low Circle spells
Enchantments: Ultravision Farsee Fly Haste Invisibility Listen Sneaking
Herbs: Medicus
Bartender Quests Remaining: 4.
Combat Pulse: 13 Spell Pulse: 0.75
Leaderboard Points: 3040
Active Spells:
--------------
vitality (4 minutes)
< 558h/558H 209v/212V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Hell Road on the East Side of a Large Building
</map>
Hell Road on the East Side of a Large Building
The road here stretches along the east side of a large building. To the
east of the road a massive cavern opens up. The cavern is probably 200 feet
tall at its apex and contains a nice sized lake rimmed by mushroom farms.
Hell Road, after passing by the east side of this building, passes by the
western end of this lake. Looking to the south, the cavern is almost as
impressive to behold but somewhat smaller. A gallows hangs to the southwest.
Obvious exits: -North -East -South
< 558h/558H 210v/212V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: East of Hell Road
</map>
East of Hell Road
To the west of here hell road contines along the side of a large building.
The field here is filled with a strange red fungus with white spots and
bristles. The caps of these fungi are especially round and seem to be quite
fleshy. A single cap from one of these plants could probably comprise of
a meal for a small drow family.
Obvious exits: -North -West
< 558h/558H 208v/212V Pos: standing >
Alas, you cannot go that way. . . .
< 558h/558H 208v/212V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: South of the Great Llzazan Lake
</map>
South of the Great Llzazan Lake
To the north of this protion of the fungus farms, the Great Llzazan Lake
extends wavelessly across this great cavern. The fungus in this portion of
the farms is of a strange iridescent purple color and stands about waist
high on a Svirfneblin. It has a conical cap and a very short stalk making
the edible portion of this fungus quite large. To the east the fungus
fields end abruptly, giving way to large mushroom trees.
Obvious exits: -North -East -South -West
< 558h/558H 209v/212V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Entrance to the Llzazan Mushroom Groves
</map>
Entrance to the Llzazan Mushroom Groves
Thousands of mushrooms tower high overhead here, their stalks extending to
as much as 60 feet above the cavern floor. The caps of these mushrooms must
be at least twenty feet across and weigh hundreds of pounds. Smaller
mushrooms grow in colonies around the base of these great mushrooms, making
footing somewhat treacherous through the forest as they obscure the ground.
To the north, the Great Llzazan Lake extends across the great cavern here.
To the south, the cavern wall abruptly falls from a great height obscured
by the mushroom canopy.
Obvious exits: -North -East -South -West
< 558h/558H 208v/212V Pos: standing >
< 558h/558H 209v/212V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 558h/558H 212v/212V Pos: standing >
You quickly scan the area.
A spore ball who is rather far off to your north.
A durithalite golem who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A gentle rothe who is in the distance to your north.
A durithalite golem who is in the distance to your north.
A durithalite golem who is in the distance to your north.
A durithalite elemental who is in the distance to your north.
A LARGE water elemental who is close by to your east.
A LARGE water elemental who is close by to your east.
A LARGE earth elemental who is close by to your east.
Draknah who is close by to your east.
A zarbon who is a brief walk away to your east.
A spore ball who is a brief walk away to your east.
A large rothe who is a brief walk away to your south.
A mammoth rothe who is rather far off to your south.
< 558h/558H 212v/212V Pos: standing >
You quickly scan the area.
A spore ball who is rather far off to your north.
A durithalite golem who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A gentle rothe who is in the distance to your north.
A durithalite golem who is in the distance to your north.
A durithalite elemental who is in the distance to your north.
A LARGE water elemental who is close by to your east.
A LARGE water elemental who is close by to your east.
A LARGE earth elemental who is close by to your east.
Draknah who is close by to your east.
A zarbon who is a brief walk away to your east.
A spore ball who is a brief walk away to your east.
A large rothe who is a brief walk away to your south.
A mammoth rothe who is rather far off to your south.
< 558h/558H 212v/212V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: On Llzazan Lake
</map>
On Llzazan Lake
The lake bends form west to north here as it skirts the northern end of
the giant mushroom groves. To the east and south giant mushrooms rise high
above the lakes surfacxe dropping spore balls that slowly float to the
surface of the lake. The lakes surface was still until it was disturbed by
some morons who decided to explore its surface.
Obvious exits: -North -East -South -West
< 558h/558H 210v/212V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Northwest Shore of the Great Llzazan Lake
</map>
Northwest Shore of the Great Llzazan Lake
The lake is very still and calm here. It reflects the ceiling of the
cavern perfectly as the dim veins of durithalite glowing there trace out
a web on the water. The city gates of Arachdrathos lie a bit to the north
of the lakeshore and the lake continues to the south and east. Tall
mushrooms tower above the southern side of the lake.
Obvious exits: -North -East -South -West
< 558h/558H 208v/212V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Hell Road Before the Gates of Arachdrathos
</map>
Hell Road Before the Gates of Arachdrathos
The road here bends to the north through a tunnel towards the Drow city
of Arachdrathos. The tunnel to the north becomes a gauntlet of protection
for the famed Drow city, making it impervious to attack or seige. To the
south the Great Llzazan Lake extends across a great cavern, shimmering
softly under the ruddy hue of the glow of the durithalite stone webbed
throughout the basalt roof and walls of this cavern.
Obvious exits: -North -East -South -West
< 558h/558H 206v/212V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: The Gates of Arachdrathos
</map>
<map>
Zone: Arachdrathos - Drow City.
Room: The Gates of Arachdrathos
</map>
The Gates of Arachdrathos
The narrow cavern here is bordered on the north end by a set of huge
adamantine gates. The gates are heavily scratched from attempted invasions
by Duergar, Illithid, and Svirfneblin alike. The walls of the cavern are
streaked with Durithalite, running from the Llzazan farms through the gates
to the city.
Obvious exits: -North -South
A spore ball hovers in the air.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
< 558h/558H 205v/212V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: Inside the Gates of Arachdrathos
</map>
<map>
Zone: Arachdrathos - Drow City.
Room: Inside the Gates of Arachdrathos
</map>
Inside the Gates of Arachdrathos
The Adamantine gates of the Jewel of the Underworld lie at the south end
of this stretch of tunnel. To the north the tunnel opens up into a larger
cavern richly veined with durithalite and swarming with denizens of the
underworld. The sound sof the busy Arachdrathos marketplace fill the air, but
beneath the voices and shuffling, a low roaring can be heard in the distance.
Obvious exits: -North -South
A gentle rothe chews some cud.
A huge bipedal creature made out of glowing red stone stands here.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
< 558h/558H 204v/212V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: A Fountain Before the Reflecting Pool
</map>
<map>
Zone: Arachdrathos - Drow City.
Room: A Fountain Before the Reflecting Pool
</map>
A Fountain Before the Reflecting Pool
A majestic fountain paying homage to the Mother of the Drow and the great
City of Arachdrathos bubbles endlessly before a shimmering reflecting pool.
The fountain depicts a beautiful drow woman with her arms outstretched, a
giant web stretched bewteen her fingertips. Water trickles down her arms
to fall from the center of the web into a basin surrounding her feet. The
plaza continues towards shops to the east and west. The vaulted ceiling of
this cavern is richly veined with durithalite and sharply reflected by the
reflecting pool as it opens up to the north towards the chasm and web of
Arachdrathos.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
The Great Fountain of Arachdrathos bubbles here.
A large bipedal creature made out of glowing red stone stands here.
A large creature of red stone is here, projecting information.
< 558h/558H 203v/212V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: On the Reflecting Pool
</map>
<map>
Zone: Arachdrathos - Drow City.
Room: On the Reflecting Pool
</map>
On the Reflecting Pool
Smoother than a flawless scimitar blade and clearer than the overworld
air, this chilly reflecting pool shimmers under the faint light of the
Durithalite veins running through the cavern ceiling. All around, the busy
marketplace continues towards the stores of the many houses of the Jewel
of the Underworld.
Obvious exits: -North -East -South -West
A little tentacled fish swims in the pool.
< 558h/558H 202v/212V Pos: standing >
< 558h/558H 203v/212V Pos: standing >
It is too wet to hide here. Go find dry land...
< 558h/558H 204v/212V Pos: standing >
You quickly scan the area.
A baby aboleth who is close by to your north.
A young zarbonite who is not far off to your north.
A durithalite elemental who is close by to your south.
A durithalite elemental who is close by to your south.
A gentle rothe who is not far off to your south.
A durithalite golem who is not far off to your south.
A durithalite golem who is not far off to your south.
A durithalite elemental who is not far off to your south.
A durithalite golem who is a brief walk away to your south.
A durithalite elemental who is a brief walk away to your south.
A durithalite elemental who is a brief walk away to your south.
A durithalite elemental who is a brief walk away to your south.
A svrifneblin slave who is close by to your west.
Krista'Bool who is not far off to your west.
< 558h/558H 206v/212V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: On the Reflecting Pool
</map>
<map>
Zone: Arachdrathos - Drow City.
Room: On the Reflecting Pool
</map>
On the Reflecting Pool
Smoother than a flawless scimitar blade and clearer than the overworld
air, this chilly reflecting pool shimmers under the faint light of the
Durithalite veins running through the cavern ceiling. All around, the busy
marketplace continues towards the stores of the many houses of the Jewel
of the Underworld.
Obvious exits: -North -East -South -West
A little tentacled fish swims in the pool.
< 558h/558H 206v/212V Pos: standing >
It is too wet to hide here. Go find dry land...
< 558h/558H 207v/212V Pos: standing >
You quickly scan the area.
A young zarbonite who is close by to your north.
A svrifneblin slave who is close by to your east.
The weaponsmith who is not far off to your east.
A baby aboleth who is close by to your south.
A durithalite elemental who is not far off to your south.
A durithalite elemental who is not far off to your south.
A gentle rothe who is a brief walk away to your south.
A durithalite golem who is a brief walk away to your south.
A durithalite golem who is a brief walk away to your south.
A durithalite elemental who is a brief walk away to your south.
A spore ball who is rather far off to your south.
A durithalite golem who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
A young zarbonite who is close by to your west.
A Llzazan merchant who is not far off to your west.
< 558h/558H 208v/212V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: North of the Reflecting Pool
</map>
<map>
Zone: Arachdrathos - Drow City.
Room: North of the Reflecting Pool
</map>
North of the Reflecting Pool
A glimmering refelcting pool lies directly south of here, with a mirror
surface reflecting the numerous durithalite veins of the ceiling of this
cavern as they glow from dark to pink in a slow rhythmic pulsing. To the
west and east the marketplace expands into a marvelous plaza.
Obvious exits: -North -East -South -West
A young noble walks along in bronze garb.
< 558h/558H 209v/212V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 558h/558H 210v/212V Pos: standing >
You quickly scan the area.
A trustworthy banker who is not far off to your east.
A baby aboleth who is close by to your south.
A baby aboleth who is not far off to your south.
A durithalite elemental who is a brief walk away to your south.
A durithalite elemental who is a brief walk away to your south.
A gentle rothe who is rather far off to your south.
A durithalite golem who is rather far off to your south.
A durithalite golem who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
A spore ball who is in the distance to your south.
A durithalite golem who is in the distance to your south.
A durithalite elemental who is in the distance to your south.
A durithalite elemental who is in the distance to your south.
A durithalite elemental who is in the distance to your south.
A priestess shopkeeper who is not far off to your west.
< 558h/558H 211v/212V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: Magic Square
</map>
Magic Square
The two houses of Sorcery, Sa'Zarn and Olipth have set up shops along the
side of the cavern here. Both houses have put considerable funds and magics
into their advertising. Shimmering lightshows coat the basalt walls of the
shopfronts of these two stores. The one bearing the sigil of Sa'Zarn is to
the west and called 'The Bone Yard.' To the east, the store is named
'Illustrium Arcana.'
Obvious exits: -North -East -South -West
< 558h/558H 210v/212V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 558h/558H 210v/212V Pos: standing >
You quickly scan the area.
A young slinite who is close by to your east.
A young Sa'Zaran who is close by to your east.
A sorcerer shopkeeper who is close by to your east.
A young zarbonite who is close by to your south.
A baby aboleth who is not far off to your south.
A baby aboleth who is a brief walk away to your south.
A durithalite elemental who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
A gentle rothe who is in the distance to your south.
A durithalite golem who is in the distance to your south.
A durithalite golem who is in the distance to your south.
A durithalite elemental who is in the distance to your south.
A svrifneblin slave who is close by to your west.
A necromancer shopkeeper who is close by to your west.
< 558h/558H 210v/212V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: The Cliffside Plaza
</map>
The Cliffside Plaza
The Marketplace opens up here, as the roof climbs away into the cavern
wall of a great chasm. The new cavern ceiling disappears from sight into a
windy void. The plaza continues to the north towards a cliff edge that marks
the end of the marketplace. To the south, many of the noble houses of the city
have set up shops to market their House Specialties.
Obvious exits: -North -South -West
< 558h/558H 208v/212V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 558h/558H 208v/212V Pos: standing >
You quickly scan the area.
A young zarbonite who is not far off to your south.
A baby aboleth who is a brief walk away to your south.
A baby aboleth who is rather far off to your south.
A gentle rothe who is in the distance to your south.
A durithalite elemental who is in the distance to your south.
A durithalite elemental who is in the distance to your south.
A barkeep who is not far off to your west.
< 558h/558H 209v/212V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: On the Cliff's Edge
</map>
On the Cliff's Edge
The cliffside ends abruptly to the north. Looking out across the chasm
over the cliff's edge a giant spiderweb fills ones entire field of vision.
By climbing down the webwalk extending from the cliff edge, one can access
the web itself and walk out to one of the many great spires of rock
mysteriously captured by the web. To the east, the sigil of House Zarbonesti
is placed near the door of a very large shop.
Obvious exits: -East -South -West -Down
< 558h/558H 209v/212V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 558h/558H 210v/212V Pos: standing >
You quickly scan the area.
A slave trader who is close by to your east.
A drow attendant who is close by to your east.
A gatekeeper who is not far off to your east.
A young zarbonite who is a brief walk away to your south.
A baby aboleth who is rather far off to your south.
A baby aboleth who is in the distance to your south.
A young Ilithian who is not far off below you.
A gentle rothe who is not far off below you.
A durithalite golem who is a brief walk away below you.
An exiled cleric who is in the distance below you.
< 558h/558H 211v/212V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: A Fountain Plaza
</map>
A Fountain Plaza
The marketplace ends abruptly at a cliff edge to the north of here. To the
south the plaza continues as well as to the east. To the west, there is a
curious building of polished basalt with the words 'Arachdrathos Archive'
carved beside the doorway. A large fountain bubbles in the middle of the
Plaza.
Obvious exits: -East -South -West
< 558h/558H 210v/212V Pos: standing >
< 558h/558H 210v/212V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: The North Plaza
</map>
The North Plaza
This plaza connects to the Inn of the Howling to the west. To the east it
continues to connect to the noble shops of Arachdrathos. Above, the cavern
stretches high above towards an endless void. Out of this void a massive wind
rips in to splash against this cliffside plaza before tumbling into the
remainder of the chasm just to the north.
Obvious exits: -North -East -West
< 558h/558H 208v/212V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 558h/558H 208v/212V Pos: standing >
You quickly scan the area.
A barkeep who is close by to your west.
< 558h/558H 209v/212V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: Tavern of the Howling
</map>
<map>
Zone: Arachdrathos - Drow City.
Room: Tavern of the Howling
</map>
Tavern of the Howling
Named for the endless shriek of the wind against the cliff face just to the
north of the plaza to the east, this tavern boasts some of the most violent
clientel, and wines of the realms. Heavy mushroom stalk tables are scattered
across the floor with mushroom stalk benches scattered around them. A large
basalt bar travels near the west wall, in front of polished basalt shelves
displaying the vast array of wines of the Tavern of the Howling.
Obvious exits: -East -South
(Q)A stern looking drow is tending the bar.
< 558h/558H 210v/212V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 558h/558H 210v/212V Pos: standing >
You quickly scan the area.
A durithalite elemental who is close by to your south.
< 558h/558H 210v/212V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: The North Plaza
</map>
The North Plaza
This plaza connects to the Inn of the Howling to the west. To the east it
continues to connect to the noble shops of Arachdrathos. Above, the cavern
stretches high above towards an endless void. Out of this void a massive wind
rips in to splash against this cliffside plaza before tumbling into the
remainder of the chasm just to the north.
Obvious exits: -North -East -West
< 558h/558H 208v/212V Pos: standing >
< 558h/558H 208v/212V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: The Cliffside Plaza
</map>
The Cliffside Plaza
The Marketplace opens up here, as the roof climbs away into the cavern
wall of a great chasm. The new cavern ceiling disappears from sight into a
windy void. The plaza continues to the north towards a cliff edge that marks
the end of the marketplace. To the south, many of the noble houses of the city
have set up shops to market their House Specialties.
Obvious exits: -North -South -West
< 558h/558H 209v/212V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: On the Cliff's Edge
</map>
On the Cliff's Edge
The cliffside ends abruptly to the north. Looking out across the chasm
over the cliff's edge a giant spiderweb fills ones entire field of vision.
By climbing down the webwalk extending from the cliff edge, one can access
the web itself and walk out to one of the many great spires of rock
mysteriously captured by the web. To the east, the sigil of House Zarbonesti
is placed near the door of a very large shop.
Obvious exits: -East -South -West -Down
< 558h/558H 208v/212V Pos: standing >
Alas, you cannot go that way. . . .
< 558h/558H 209v/212V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: High Above the Great Web City
</map>
High Above the Great Web City
The web city of Arachdrathos stretches out below, fully spanning the girth
of the massive cavern below. A ferocious wind shrieks in from above, swirling
above the towering spires of the noble houses of Arachdrathos. Looking for
the source of the wind above, one can only see a void. The same can be said
for below the web. Just above, a cliff edge meets the webwalk, allowing
access to the Arachdrathos marketplace.
Obvious exits: -Up -Down
< 558h/558H 210v/212V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: Along the Webwalk
</map>
<map>
Zone: Arachdrathos - Drow City.
Room: Along the Webwalk
</map>
Along the Webwalk
The webwalk here connects the city of arachdrathos to the marketplace. It
sways slightly under the howling wind from above. The web itself here leads
up towards the marketplace and down towards the great web city of
Arachdrathos.
Obvious exits: -Up -Down
A young noble walks along in violet garb.
A gentle rothe chews some cud.
< 558h/558H 208v/212V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: Below the Marketplace
</map>
<map>
Zone: Arachdrathos - Drow City.
Room: Below the Marketplace
</map>
Below the Marketplace
Here the Radial skein leading to the Arachdrathos Marketplace intersects
with the terminus of the great spiral web of the Jewel of the Underworld.
The great spiral travels down to the east and in to the center of the web.
The radial skein follows the webwalk in a more direct path to the center of
the web.
Obvious exits: -East -Up -Down
A huge bipedal creature made out of glowing red stone stands here.
< 558h/558H 206v/212V Pos: standing >
< 558h/558H 207v/212V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your east.
A young Olipthian who is close by to your east.
A young zarbonite who is close by to your east.
A zarbon who is rather far off to your east.
A young Ilithian who is close by above you.
A gentle rothe who is close by above you.
A young Sa'Zaran who is not far off below you.
An exiled cleric who is not far off below you.
< 558h/558H 208v/212V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 558h/558H 210v/212V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: Below the Arachdrathos Marketplace
</map>
<map>
Zone: Arachdrathos - Drow City.
Room: Below the Arachdrathos Marketplace
</map>
Below the Arachdrathos Marketplace
This outermost lateral skein of the web of the city Arachdrarthos hovers
close to the walls of the cavern, but too far to jump or fly to reach them
when the wind howling from above is considered. The web spirals down to the
east and reaches its terminus to the west.
Obvious exits: -East -West
A Drow Elf (medium) Dakhira stands here. (Casting)
A young noble walks along in shimmering iridescent garb.
A young noble walks along in bronze garb.
< 558h/558H 210v/212V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 558h/558H 210v/212V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a Drow Elf's skin.
< 558h/558H 210v/212V Pos: standing >
You attempt to stab a Drow Elf in the back, but their shadow shield quickly absorbs the impact before fading away!
You snap into visibility.
[Damage: 1 ] A Drow Elf makes a strange sound as you place a darksteel rapier in his back.
< 558h/558H 210v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP: few scratches >
A Drow Elf misses you.
You snap into visibility.
< 558h/558H 210v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP: few scratches >
You snap into visibility.
You do an amazing maneuver, tripping a Drow Elf.
< 558h/558H 210v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: few scratches >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 22 ] Your powerful slash strikes a Drow Elf very hard.
[Damage: 27 ] Your pierce strikes a Drow Elf very hard.
[Damage: 21 ] Your powerful slash strikes a Drow Elf very hard.
[Damage: 23 ] Your slash seriously wounds a Drow Elf.
[Damage: 21 ] Your powerful slash seriously wounds a Drow Elf.
< 558h/558H 210v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: nasty wounds >
You parry a Drow Elf's lunge at you.
You snap into visibility.
< 558h/558H 210v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: nasty wounds >
A young Olipthian leaves west.
< 558h/558H 210v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: nasty wounds >
You miss a Drow Elf.
You snap into visibility.
[Damage: 24 ] Your pierce enshrouds a Drow Elf in a mist of blood.
You score a CRITICAL HIT!!!!!
[Damage: 44 ] Your mighty slash critically injures a Drow Elf.
A Drow Elf is stunned!
[Damage: 12 ] Your impressive slash hits a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!