<worn as a badge> a badge of promise (glowing)
<worn on head> a glowing white stone circlet (magic)
<worn on eyes> a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear> a fanged crystal stud
<worn on face> a Tukluk spirit mask
<worn around neck> a necklace of holly berries (magic) (humming)
<worn around neck> a drow-made brass collar from The City of Newhaven
<worn on body> a pitch black bodycloak (magic) (glowing)
<worn about body> a trappers cloak
<worn as quiver> an embroidered illithid-hide backsheath (magic)
<worn about waist> a coconut belt
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms> a pair of drow and illithid-skin armguards (magic) (glowing)
<held as shield> a crystalline tower shield (magic) (glowing)
<worn around wrist> the neck-charm of Savannah of Broken Trusts
<worn around wrist> a bracelet of twisted roots (glowing)
<worn on finger> a golden band set with a fire opal (magic)
<worn on finger> a sun ring [superior] (magic) (glowing)
<held> a totem of the goblin tribe 'Gruneegth' (magic)
<worn on legs> some frost-rimed electrum greaves from Du'Maathe Castle
< 361h/361H 166v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -NW
< 361h/361H 167v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -W -NE
< 361h/361H 166v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -W
A patrolling guard walks the perimeter of the village.
< 361h/361H 167v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -W
< 361h/361H 167v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -W -D
< 361h/361H 165v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -W -NE
< 361h/361H 164v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 361h/361H 165v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -W -D
< 361h/361H 164v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -W
< 361h/361H 162v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -W
A patrolling guard walks the perimeter of the village.
< 361h/361H 160v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -W -NE
< 361h/361H 158v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -NW
< 361h/361H 157v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 361h/361H 157v/200V Pos: standing >
< 361h/361H 159v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -W -NW -SE
< 361h/361H 158v/200V Pos: standing >
Inside a Guard Tower
Obvious exits: -N -E -U
A guard spends his time resting here.
A guard spends his time resting here.
< 361h/361H 158v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -W -NW -SE
< 361h/361H 159v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -S -NW -SE
< 361h/361H 159v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -SE
< 361h/361H 159v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -S
< 361h/361H 158v/200V Pos: standing >
A Path Intersection
Obvious exits: -N -E -S -W
< 361h/361H 158v/200V Pos: standing >
Inside the Village
Obvious exits: -E -W
< 361h/361H 157v/200V Pos: standing >
A Path Intersection
Obvious exits: -N -E -S -W
< 361h/361H 156v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -S
A village commoner goes about his daily business.
A patrolling guard walks the perimeter of the village.
< 361h/361H 154v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -S -NE
< 361h/361H 152v/200V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
On a Circular Path Around the Island Village
Obvious exits: -N -SW -NE
< 361h/361H 153v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -W -SW -NE
A village commoner goes about his daily business.
< 361h/361H 151v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -SW
A patrolling guard walks the perimeter of the village.
A patrolling guard walks the perimeter of the village.
< 361h/361H 152v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -S -W
< 361h/361H 152v/200V Pos: standing >
An Archery Field
Obvious exits: -N -E
A village archery student practices in the field.(Gold Aura)
A village archery student practices in the field.(Gold Aura)
A village archery student practices in the field.(Gold Aura)
An agile elven archer, stands here teaching his students.(Gold Aura)
< 361h/361H 152v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -S -W
< 361h/361H 151v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -W
< 361h/361H 149v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -W
A village commoner goes about his daily business.
A patrolling guard walks the perimeter of the village.
A patrolling sergeant looks around carefully.
< 361h/361H 148v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -W
A female commoner goes about her daily business.
A female commoner goes about her daily business.
A female commoner goes about her daily business.
< 361h/361H 146v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -W -SE
A patrolling guard walks the perimeter of the village.
A patrolling sergeant looks around carefully.
A female commoner goes about her daily business.
A patrolling guard walks the perimeter of the village.
A patrolling guard walks the perimeter of the village.
< 361h/361H 144v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -NW -SE
< 361h/361H 144v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -NW -SE
< 361h/361H 142v/200V Pos: standing >
You quickly scan the area.
A relaxing guard who is close by to your north.
A relaxing guard who is close by to your north.
A patrolling guard who is not far off to your northwest.
A patrolling sergeant who is not far off to your northwest.
A female village commoner who is not far off to your northwest.
A patrolling guard who is not far off to your northwest.
A patrolling guard who is not far off to your northwest.
A patrolling guard who is close by to your southeast.
< 361h/361H 144v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -S -NW
A patrolling guard walks the perimeter of the village.
< 361h/361H 143v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -S
< 361h/361H 142v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -S
A patrolling guard walks the perimeter of the village.
< 361h/361H 141v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -S
< 361h/361H 139v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -SW
< 361h/361H 137v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 361h/361H 139v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -S -SW -NE
< 361h/361H 138v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -SW -NE
A village commoner goes about his daily business.
< 361h/361H 138v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -W -NE
< 361h/361H 136v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -W -D
< 361h/361H 135v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -W
< 361h/361H 134v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -W
A patrolling guard walks the perimeter of the village.
< 361h/361H 132v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -W -NE
< 361h/361H 130v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -NW
< 361h/361H 130v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 361h/361H 130v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -W -NW -SE
< 361h/361H 133v/200V Pos: standing >
Inside a Guard Tower
Obvious exits: -N -E -U
A guard spends his time resting here.
A guard spends his time resting here.
< 361h/361H 132v/200V Pos: standing >
Standing atop a Watch Tower
Obvious exits: -D
A strong guard watches the area around the village.
A strong guard watches the area around the village.
< 361h/361H 133v/200V Pos: standing >
< 361h/361H 133v/200V Pos: standing >
Inside a Guard Tower
Obvious exits: -N -E -U
A guard spends his time resting here.
A guard spends his time resting here.
< 361h/361H 132v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -W -NW -SE
< 361h/361H 132v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 361h/361H 132v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -S -NW -SE
< 361h/361H 132v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 361h/361H 134v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -SE
< 361h/361H 133v/200V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -S
< 361h/361H 132v/200V Pos: standing >
A Path Intersection
Obvious exits: -N -E -S -W
< 361h/361H 131v/200V Pos: standing >
On the Main Path of the Village
Obvious exits: -E -W
A young village teenager plays here.
< 361h/361H 129v/200V Pos: standing >
A Busy Village Intersection
Obvious exits: -N -E -S -W
< 361h/361H 129v/200V Pos: standing >
On the Residential Path
Obvious exits: -S -NW -NE
A village commoner goes about his daily business.
< 361h/361H 127v/200V Pos: standing >
A Busy Village Intersection
Obvious exits: -N -E -S -W
< 361h/361H 126v/200V Pos: standing >
On the Residential Path
Obvious exits: -N -SW -SE
< 361h/361H 124v/200V Pos: standing >
The Warrior's Tower
Obvious exits: -W -U# -NE
(Q)The tower overseer stands here sizing the party up.
< 361h/361H 124v/200V Pos: standing >
The Training Room
Obvious exits: -E
(Q)A warrior practices his skills in the hall.(Gold Aura)
(Q)A warrior practices his skills in the hall.(Gold Aura)
(Q)A warrior practices his skills in the hall.(Gold Aura)
(Q)A warrior practices his skills in the hall.(Gold Aura)
< 361h/361H 125v/200V Pos: standing >
You would need some luck!
< 361h/361H 128v/200V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel vitalized.
< 361h/361H 132v/200V Pos: standing >
You start chanting...
< 465h/465H 136v/200V Pos: standing >
Casting: tormenting spirits ***
< 465h/465H 138v/200V Pos: standing >
Casting: tormenting spirits **
< 465h/465H 139v/200V Pos: standing >
Casting: tormenting spirits *
< 465h/465H 140v/200V Pos: standing >
Casting: tormenting spirits
< 465h/465H 141v/200V Pos: standing >
You complete your spell...
You lock your stare upon a practicing warrior, close your eyes, and call upon the spirits of the other realms!
A practicing warrior's fine punch wounds you.
You duck under a practicing warrior's lame kick.
You miss a practicing warrior.
< 451h/465H 142v/200V Pos: standing >
< T: Feldo TP: sta TC:few scratches E: warrior sta EP: excellent >
You attempt to flee...
The Warrior's Tower
Obvious exits: -W -U# -NE
(Q)The tower overseer stands here sizing the party up.
You flee eastward!
< 451h/465H 119v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 451h/465H 120v/200V Pos: standing >
On the Residential Path
Obvious exits: -N -SW -SE
< 451h/465H 120v/200V Pos: standing >
[Damage: 13 ] Your ancestors plague a practicing warrior with anguish and pain...
Your victim has saved against your malison spell!
< 451h/465H 120v/200V Pos: standing >
You quickly scan the area.
A young teenager who is close by to your north.
An oasis village commoner who is not far off to your north.
The tower overseer who is close by to your southwest.
A young teenager who is not far off to your southeast.
< 451h/465H 121v/200V Pos: standing >
You quickly scan the area.
A young teenager who is close by to your north.
An oasis village commoner who is not far off to your north.
The tower overseer who is close by to your southwest.
A young teenager who is not far off to your southeast.
< 452h/465H 126v/200V Pos: standing >
You sit down and relax.
< 452h/465H 126v/200V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - arieks shattering iceball
( 8th circle) 1 - scathing wind
1 - corrosive blast
1 - spirit jump
( 7th circle) 4 - greater soul disturbance
1 - ravenflight
( 6th circle) 1 - spirit sight
5 - greater mending
( 5th circle) 1 - sense spirit
6 - molten spray
( 4th circle) 1 - pantherspeed
1 - hawkvision
5 - scorching touch
( 3rd circle) 5 - scalding blast
1 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 7 - flameburst
( 1st circle) 4 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
5 seconds: ( 8th) tormenting spirits
You can memorize 5 1st, 3 2nd, 1 3rd and 1 4th circle spell(s).
You continue your study.
< 452h/465H 127v/200V Pos: sitting >
You start meditating...
< 452h/465H 130v/200V Pos: sitting >
[Damage: 13 ] Your ancestors plague a practicing warrior with anguish and pain...
Your victim has saved against your malison spell!
< 453h/465H 133v/200V Pos: sitting >
Hint: Type 'score' to get some information about your character.
< 453h/465H 137v/200V Pos: sitting >
A practicing warrior enters from the southwest.
< 454h/465H 143v/200V Pos: sitting >
You have finished memorizing tormenting spirits.
You snap out of your meditative trance, memorization complete.
A practicing warrior suddenly attacks YOU!
A practicing warrior's punch strikes you.
< 435h/465H 143v/200V Pos: sitting >
< T: Feldo TP: sit TC:few scratches E: warrior sta EP: few scratches >
You clamber to your feet.
< 435h/465H 143v/200V Pos: standing >
< T: Feldo TP: sta TC:few scratches E: warrior sta EP: few scratches >
A young teenager enters from the north.
< 435h/465H 143v/200V Pos: standing >
< T: Feldo TP: sta TC:few scratches E: warrior sta EP: few scratches >
You start chanting...
< 435h/465H 143v/200V Pos: standing >
< T: Feldo TP: sta TC:few scratches E: warrior sta EP: few scratches >
Casting: arieks shattering iceball
< 435h/465H 143v/200V Pos: standing >
< T: Feldo TP: sta TC:few scratches E: warrior sta EP: few scratches >
You complete your spell...
You point at a practicing warrior.
[Damage: 96 ] Your iceball shatters upon impacting a practicing warrior, rending flesh and sending blood flying.
< 435h/465H 143v/200V Pos: standing >
< T: Feldo TP: sta TC:few scratches E: warrior sta EP: few wounds >
A practicing warrior dodges your futile attack.
< 435h/465H 143v/200V Pos: standing >
< T: Feldo TP: sta TC:few scratches E: warrior sta EP: few wounds >
A practicing warrior misses you.
A practicing warrior misses you.
A practicing warrior misses you with his clumsy kick at your chest.
< 435h/465H 143v/200V Pos: standing >
< T: Feldo TP: sta TC:few scratches E: warrior sta EP: few wounds >
[Damage: 12 ] Your ancestors plague a practicing warrior with anguish and pain...
Your victim has saved against your malison spell!
< 435h/465H 143v/200V Pos: standing >
< T: Feldo TP: sta TC:few scratches E: warrior sta EP: few wounds >
You start chanting...
< 435h/465H 143v/200V Pos: standing >
< T: Feldo TP: sta TC:few scratches E: warrior sta EP: few wounds >
Autosaving...
< 435h/465H 143v/200V Pos: standing >
< T: Feldo TP: sta TC:few scratches E: warrior sta EP: few wounds >
You complete your spell...
You point at a practicing warrior.
[Damage: 90 ] A practicing warrior's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 435h/465H 143v/200V Pos: standing >
< T: Feldo TP: sta TC:few scratches E: warrior sta EP: nasty wounds >
A young teenager assists a practicing warrior heroically.
A young teenager suddenly attacks YOU!
A young teenager misses you.
< 435h/465H 143v/200V Pos: standing >
< T: Feldo TP: sta TC:few scratches E: warrior sta EP: nasty wounds >
A practicing warrior dodges your futile attack.
You start chanting...
< 435h/465H 143v/200V Pos: standing >
< T: Feldo TP: sta TC:few scratches E: warrior sta EP: nasty wounds >
You dodge a practicing warrior's vicious attack.
You dodge a practicing warrior's vicious attack.
< 435h/465H 143v/200V Pos: standing >
< T: Feldo TP: sta TC:few scratches E: warrior sta EP: nasty wounds >
You complete your spell...
You point at a practicing warrior.
[Damage: 93 ] A practicing warrior's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 435h/465H 143v/200V Pos: standing >
< T: Feldo TP: sta TC:few scratches E: warrior sta EP: pretty hurt >
You start chanting...
< 435h/465H 143v/200V Pos: standing >
< T: Feldo TP: sta TC:few scratches E: warrior sta EP: pretty hurt >
Casting: greater soul disturbance *
< 435h/465H 143v/200V Pos: standing >
< T: Feldo TP: sta TC:few scratches E: warrior sta EP: pretty hurt >
A young teenager misses you.
A young teenager's kick hits you in your side.
< 427h/465H 143v/200V Pos: standing >
< T: Feldo TP: sta TC:few scratches E: warrior sta EP: pretty hurt >
[Damage: 21 ] Your ancestors plague a practicing warrior with anguish and pain...
A practicing warrior briefly fades from sight, then reappears.
You complete your spell...
You point at a practicing warrior.
[Damage: 89 ] A practicing warrior's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
A practicing warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a practicing warrior.
Congratulations, you found the right mob, but you're not done yet.
< 427h/465H 143v/200V Pos: standing >
You get a few coins from the corpse of a practicing warrior.
There were: 2 platinum coins, 15 gold coins.
< 427h/465H 144v/200V Pos: standing >
It appears to be the corpse of a practicing warrior.
an anti-matter earring
< 427h/465H 144v/200V Pos: standing >
Ok.
You put 2 platinum, 15 gold, 0 silver, and 1 copper coins into a bottomless bag of the shield dwarves.
< 427h/465H 144v/200V Pos: standing >
You attempt to flee...
On the Residential Path
Obvious exits: -NW -SE
You flee southeastward!
< 427h/465H 115v/200V Pos: standing >
Saving Feldo.
< 427h/465H 117v/200V Pos: standing >
On the Residential Path
Obvious exits: -N -SW -SE
Puddles of fresh blood cover the ground.
The corpse of a practicing warrior is lying here.
Shattered bits of ice are scattered about the area.
A young village teenager plays here.
< 427h/465H 117v/200V Pos: standing >
< 428h/465H 118v/200V Pos: standing >
You get an anti-matter earring from the corpse of a practicing warrior.
< 428h/465H 119v/200V Pos: standing >
You are using:
<worn as a badge> a badge of promise (glowing)
<worn on head> a glowing white stone circlet (magic)
<worn on eyes> a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear> a robin's tail feather (glowing) (illuminating) [88%]
<worn in ear> a fanged crystal stud
<worn on face> a Tukluk spirit mask
<worn around neck> a necklace of holly berries (magic) (humming)
<worn around neck> a drow-made brass collar from The City of Newhaven
<worn on body> a pitch black bodycloak (magic) (glowing)
<worn about body> a trappers cloak
<worn as quiver> an embroidered illithid-hide backsheath (magic)
<worn about waist> a coconut belt
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms> a pair of drow and illithid-skin armguards (magic) (glowing)
<held as shield> a crystalline tower shield (magic) (glowing)
<worn around wrist> the neck-charm of Savannah of Broken Trusts
<worn around wrist> a bracelet of twisted roots (glowing)
<worn on hands> the woven gloves of the harvest (magic)
<worn on finger> a golden band set with a fire opal (magic)
<worn on finger> a sun ring [superior] (magic) (glowing)
<held> a totem of the goblin tribe 'Gruneegth' (magic)
<worn on legs> some frost-rimed electrum greaves from Du'Maathe Castle
<worn on feet> a pair of purple stained boots
< 428h/465H 120v/200V Pos: standing >
You sit down and relax.
< 428h/465H 121v/200V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - scathing wind
1 - corrosive blast
1 - spirit jump
1 - tormenting spirits
( 7th circle) 1 - greater soul disturbance
1 - ravenflight
( 6th circle) 1 - spirit sight
5 - greater mending
( 5th circle) 1 - sense spirit
6 - molten spray
( 4th circle) 1 - pantherspeed
1 - hawkvision
5 - scorching touch
( 3rd circle) 5 - scalding blast
1 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 7 - flameburst
( 1st circle) 4 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
5 seconds: ( 9th) arieks shattering iceball
10 seconds: ( 7th) greater soul disturbance
15 seconds: ( 7th) greater soul disturbance
19 seconds: ( 7th) greater soul disturbance
You can memorize 5 1st, 3 2nd, 1 3rd and 1 4th circle spell(s).
You continue your study.
< 428h/465H 123v/200V Pos: sitting >
You start meditating...
< 429h/465H 124v/200V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 429h/465H 132v/200V Pos: sitting >
You stop meditating.
You stop using a robin's tail feather.
< 428h/463H 137v/200V Pos: sitting >
You wear an anti-matter earring on your right ear.
< 428h/463H 138v/200V Pos: sitting >
You start meditating...
< 430h/465H 139v/200V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 430h/465H 146v/200V Pos: sitting >
A Drow Elf enters from the north.
A Troll enters from the north.
< 431h/465H 146v/200V Pos: sitting >
A Troll snaps into visibility.
A Troll leaps at you only to realize you are down already.
You abandon your meditative trance.
< 431h/465H 147v/200V Pos: sitting >
Ok.
< 431h/465H 150v/200V Pos: sitting >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 431h/465H 151v/200V Pos: sitting >
You clamber to your feet.
< 431h/465H 153v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 431h/465H 153v/200V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's mighty magic fist slams into you!
OUCH! That really did HURT!
Your pair of purple stained boots was damaged from the massive blow!
You dodge a Troll's vicious attack.
You dodge a Troll's vicious attack.
< 326h/465H 153v/200V Pos: standing >
A young teenager watches the battle in amusement.
< 327h/465H 154v/200V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 327h/465H 155v/200V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's mighty magic fist slams into you!
OUCH! That really did HURT!
< 222h/465H 157v/200V Pos: standing >
You attempt to flee...
The Warrior's Tower
Obvious exits: -W -U# -NE
(Q)The tower overseer stands here sizing the party up.
You flee southwestward!
< 222h/465H 126v/200V Pos: standing >
< 223h/465H 128v/200V Pos: standing >
On the Residential Path
Obvious exits: -N -SW -SE
Puddles of fresh blood cover the ground.
The corpse of a practicing warrior is lying here.
Shattered bits of ice are scattered about the area.
A Troll (large) The Predator -*Clan DemonRage*- stands in mid-air here.(Red Aura)
A young village teenager plays here.
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 223h/465H 127v/200V Pos: sitting >
A Troll's impressive slash strikes you.
[Damage: 6 ] A Troll suffers from contact with the aura about you.
A Troll's pierce strikes you hard.
[Damage: 6 ] A Troll suffers from contact with the aura about you.
A Troll's slash strikes you hard.
[Damage: 5 ] A Troll suffers from contact with the aura about you.
A Troll's impressive slash strikes you hard.
[Damage: 5 ] A Troll suffers from contact with the aura about you.
< 154h/465H 129v/200V Pos: sitting >
< T: Feldo TP: sit TC: nasty wounds E: A Troll sta EP: few scratches >
A Drow Elf enters from the southeast.
< 154h/465H 129v/200V Pos: sitting >
< T: Feldo TP: sit TC: nasty wounds E: A Troll sta EP: few scratches >
A Drow Elf leaves north.
< 154h/465H 129v/200V Pos: sitting >
< T: Feldo TP: sit TC: nasty wounds E: A Troll sta EP: few scratches >
A Drow Elf enters from the north.
< 154h/465H 129v/200V Pos: sitting >
< T: Feldo TP: sit TC: nasty wounds E: A Troll sta EP: few scratches >
A Drow Elf starts casting an offensive spell.
< 154h/465H 129v/200V Pos: sitting >
< T: Feldo TP: sit TC: nasty wounds E: A Troll sta EP: few scratches >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's mighty magic fist slams into you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your rugged adventurers satchel was damaged from the massive blow!
< 51h/465H 129v/200V Pos: sitting >
< T: Feldo TP: sit TC: awful E: A Troll sta EP: few scratches >
A Troll dodges your futile attack.
< 51h/465H 129v/200V Pos: sitting >
< T: Feldo TP: sit TC: awful E: A Troll sta EP: few scratches >
A Troll's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
[Damage: 6 ] A Troll suffers from contact with the aura about you.
A Troll's impressive pierce causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage: 6 ] A Troll suffers from contact with the aura about you.
A Troll's slash critically injures you.
You feel your pulse begin to slow and you realize you are mortally wounded...
[Damage: 6 ]