The death of [40 Bounty Hunter] Jkl Dakhira (Drow Elf)

in Compact Soldier's Barracks

from the perspective of [41 Thief] Rex Mutinous Legions (Halfling)

<worn as a badge>    a serpentine seal of Bozk [88%]
<worn on head>       the diamond crown of Winduin (glowing) [89%]
<worn on eyes>       a worn pair of sandstorm goggles of endurance [82%]
<worn in ear>        a dangling chain crucifix (glowing) [73%]
<worn in ear>        a durithalite earring shaped like a dagger [superior]
<worn on face>       a skull-faced warmask lined with feathers [poor]
<worn around neck>   a well-used adamantium medallion [84%]
<worn around neck>   a rusty steel necklace [superior] [76%]
<worn on body>       some ringmail stained with blood
<worn about body>    a cloak of Erebus [poor]
<worn on back>       the masters quiver (glowing)
<worn about waist>   a belt of fresh blood [superior] [68%]
<worn on belt buckle>a shield bearing the crest of Volgk [superior] [88%]
<worn on arms>       the sleeves of impskin [57%]
<worn around wrist>  a bracelet of dracolich hide (humming)
<worn around wrist>  a small bracelet of woven mithril chain [89%]
<worn on hands>      the claws of Vermithrax
<worn on finger>     an obsidian circle
<worn on finger>     an obsidian circle [superior]
<primary weapon>     a darksteel rapier (glowing)
<secondary weapon>   a sandworm's tooth [poor]
<worn on legs>       some blue-tinted chainmail leggings [71%]


</map>
Along The Main Cavern Route
   Here is the main route of the underworld kingdom of Torg.  The obsidian
walls of this underground thoroughfare are lined with stalls and hawkers and
brimming with military people.  In this underworld community all is kept in
strict order.  The construction of this city indeed was well thought out for
defensive purposes.  At every fifty feet a new archers alcove or small set of
battlements can be seen set into the rock face of the cavern.  It might indeed
take an invading army a long time to make their way to the palace through a
retreating action.
Obvious exits: -East  -West 
*Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
This mage warrior is here all fizzled out.

< 558h/558H 208v/212V Pos: standing >
Trip who?

< 558h/558H 209v/212V Pos: standing >
Trip who?
Laz leaves west.
Imeth leaves west.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>

<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
   More commoners are about in this area of the main route.  It can only be
inferred that the more common folk tend to populate this end of the town
rather than the more military heavy central avenue.  The grooves in the road
and smoothed look of it as well indicate a higher amount of foot traffic than
one might expect.
Obvious exits: -North# -East  -West 
*Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 558h/558H 209v/212V Pos: standing >
Trip who?

< 558h/558H 210v/212V Pos: standing >
Trip who?
Laz leaves west.
Imeth leaves west.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>

<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
   Going east and west this path circles the main part of the city of Torg.
Where once dwarves lined the streets here now hobgoblins, ogres,
and any manner of evil creature occupy them.  The order exhibited by this
society is telling for the law which seems to govern it all.  If the leadership
can control such evil minded races it must be assumed that serious force and
threat lies behind that power.
Obvious exits: -East  -West 
*Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
A veteran hobgoblin guard stands here eyeing the populace for trouble.

< 558h/558H 209v/212V Pos: standing >
Trip who?

< 558h/558H 211v/212V Pos: standing >
Trip who?

< 558h/558H 212v/212V Pos: standing >
Trip who?
Laz leaves west.
Imeth leaves west.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>

<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
   Moving east and west the route follows along the outer edge of the town.
It encircles the central area of the city and is clearly, though not the
central path, a major thoroughfare for the inhabitants of the city.  To the
north and south, large barracks house some of the soldiers of the armies.
Many of those soldiers yawn and stroll out of their quarters to look for fun
and or trouble amongst the other inhabitants of Torg's city.
Obvious exits: -North# -East  -South# -West 
*Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 558h/558H 210v/212V Pos: standing >
Trip who?

< 558h/558H 210v/212V Pos: standing >
Trip who?

< 558h/558H 210v/212V Pos: standing >
Trip who?
Laz leaves west.
Imeth leaves west.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Northwest Corner Of The Main Cavern Route
</map>

<map>
Zone: The Kingdom of Torg.
Room: Northwest Corner Of The Main Cavern Route
</map>
Northwest Corner Of The Main Cavern Route
   The main cavern route takes a sharp corner here hooking around abruptly.
The large smoothed cavern route with no warning or indication make a smooth
crisp corner.  Around the corner is a mandated clear area where large uunseen
traps are set in the rock and high above along the high parts of the cavern.
Occasionally a poorly set trap misfires and splatters a poor random citizen.
However it can't be helped because the corners of the cavern route are perfect
ambush areas.
Obvious exits: -East  -South
*Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 558h/558H 208v/212V Pos: standing >
Trip who?

< 558h/558H 208v/212V Pos: standing >
Trip who?

< 558h/558H 209v/212V Pos: standing >
Trip who?

< 558h/558H 210v/212V Pos: standing >
Trip who?

< 558h/558H 211v/212V Pos: standing >
Trip who?
Laz leaves south.
Imeth leaves south.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>

<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
   Here many people flow in and out of Kordor's shop to the east.  It is a
very busy area for the fact that all must pass through the door to the east to
arm themselves.  A small home to the west must be rather upset for the fact
that noise and loiterers swarm in the area.  Coming out of the shop of the
renowned troll armorer, the happy consumers grin wickedly at their shiny new
blades. 
Obvious exits: -North -East # -South -West 
*Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 558h/558H 210v/212V Pos: standing >
Laz leaves south.
Imeth leaves south.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>

<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
   Here is the main route of the underworld kingdom of Torg.  Military
personnel crowd the streets.  It is apparent that this town is almost
exclusively for the purpose of conquest.  Nearly every being appears involved
in the war effort in one way or another.  To emphasize the point a cart
carrying dented and broken armor to Kordor for resmelting lumbers down the
street. 
Obvious exits: -North -South
*Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
A crazy child runs around screaming and hitting other children here.
Grumbling this hobgoblin woman wanders about aimlessly.

< 558h/558H 208v/212V Pos: standing >
Laz leaves south.
Imeth leaves south.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Intersection In The Main Cavern Route
</map>

<map>
Zone: The Kingdom of Torg.
Room: Intersection In The Main Cavern Route
</map>
Intersection In The Main Cavern Route
   Here is the intersection of the two largest routes in all of the city.
To the west the main gate of the city stands blocking the passage and to the
east the Central Avenue of the city continues.  Running north and south the
main cavern route makes a circle of the city proper.  This intersection is
thronging with people of all sorts.  Almost all people wear uniforms and
stacked bars of rank on their breasts.  Even the children themselves are given
ranks in their schooling.
Obvious exits: -North -East  -South -West 
*Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 558h/558H 206v/212V Pos: standing >
Trip who?
Laz leaves south.
Imeth leaves south.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>

<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
   Here is the main route of the underworld kingdom of Torg.  The obsidian
walls of this underground thoroughfare are lined with stalls and hawkers and
brimming with military people.  In this underworld community all is kept in
strict order.  The construction of this city indeed was well thought out for
defensive purposes.  At every fifty feet a new archers alcove or small set of
battlements can be seen set into the rock face of the cavern.  It might indeed
take an invading army a long time to make their way to the palace through a
retreating action.
Obvious exits: -North -South
*Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 558h/558H 205v/212V Pos: standing >
Trip who?

< 558h/558H 206v/212V Pos: standing >
Trip who?

< 558h/558H 207v/212V Pos: standing >
Trip who?

< 558h/558H 209v/212V Pos: standing >
Trip who?

< 558h/558H 211v/212V Pos: standing >
Trip who?

< 558h/558H 212v/212V Pos: standing >
You quickly scan the area.
A hobgoblin child who is not far off to your north.
A grumbling hobgoblin woman who is not far off to your north.
A veteran hobgoblin guard who is not far off to your south.
Laz leaves north.
Imeth leaves north.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Intersection In The Main Cavern Route
</map>

<map>
Zone: The Kingdom of Torg.
Room: Intersection In The Main Cavern Route
</map>
Intersection In The Main Cavern Route
   Here is the intersection of the two largest routes in all of the city.
To the west the main gate of the city stands blocking the passage and to the
east the Central Avenue of the city continues.  Running north and south the
main cavern route makes a circle of the city proper.  This intersection is
thronging with people of all sorts.  Almost all people wear uniforms and
stacked bars of rank on their breasts.  Even the children themselves are given
ranks in their schooling.
Obvious exits: -North -East  -South -West 
*Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 558h/558H 210v/212V Pos: standing >

< 558h/558H 210v/212V Pos: standing >
Trip who?

< 558h/558H 210v/212V Pos: standing >
Trip who?
Laz leaves west.
Imeth leaves west.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Moving Into The City
</map>

<map>
Zone: The Kingdom of Torg.
Room: Moving Into The City
</map>
Moving Into The City
   Ahead, a large cavern opens up into an underground city.  Carved and made
from the large caves that dwarves used to inhabit, this city was expanded and
moulded to its founder's purpose.  Now with untold numbers of defense measures
and expansion unto the once city of the mountain dwellers is now an efficient
home to this ruthless military society.
Obvious exits: -East  -West  -Down #
*Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
A sleepy rakshasa is almost ready to relieve the commander at the gate.

< 558h/558H 208v/212V Pos: standing >
Trip who?

< 558h/558H 208v/212V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is not far off to your east.
A hobgoblin child who is close by to your west.
A veteran ogre guard who is close by to your west.

< 558h/558H 212v/212V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is not far off to your east.
A hobgoblin child who is close by to your west.
A veteran ogre guard who is close by to your west.

< 558h/558H 212v/212V Pos: standing >
Laz leaves east.
Imeth leaves east.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Intersection In The Main Cavern Route
</map>

<map>
Zone: The Kingdom of Torg.
Room: Intersection In The Main Cavern Route
</map>
Intersection In The Main Cavern Route
   Here is the intersection of the two largest routes in all of the city.
To the west the main gate of the city stands blocking the passage and to the
east the Central Avenue of the city continues.  Running north and south the
main cavern route makes a circle of the city proper.  This intersection is
thronging with people of all sorts.  Almost all people wear uniforms and
stacked bars of rank on their breasts.  Even the children themselves are given
ranks in their schooling.
Obvious exits: -North -East  -South -West 
*Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 558h/558H 210v/212V Pos: standing >
Trip who?

< 558h/558H 210v/212V Pos: standing >
Trip who?

< 558h/558H 210v/212V Pos: standing >
Trip who?

< 558h/558H 210v/212V Pos: standing >
Trip who?

< 558h/558H 211v/212V Pos: standing >
Trip who?

< 558h/558H 212v/212V Pos: standing >
Trip who?

< 558h/558H 212v/212V Pos: standing >
Trip who?
Laz leaves north.
Imeth leaves north.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>

<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
   Here is the main route of the underworld kingdom of Torg.  Military
personnel crowd the streets.  It is apparent that this town is almost
exclusively for the purpose of conquest.  Nearly every being appears involved
in the war effort in one way or another.  To emphasize the point a cart
carrying dented and broken armor to Kordor for resmelting lumbers down the
street. 
Obvious exits: -North -South
*Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
A crazy child runs around screaming and hitting other children here.
Grumbling this hobgoblin woman wanders about aimlessly.

< 558h/558H 210v/212V Pos: standing >
Laz leaves north.
Imeth leaves north.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>

<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
   Here many people flow in and out of Kordor's shop to the east.  It is a
very busy area for the fact that all must pass through the door to the east to
arm themselves.  A small home to the west must be rather upset for the fact
that noise and loiterers swarm in the area.  Coming out of the shop of the
renowned troll armorer, the happy consumers grin wickedly at their shiny new
blades. 
Obvious exits: -North -East # -South -West 
*Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 558h/558H 208v/212V Pos: standing >
Laz leaves north.
Imeth leaves north.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Northwest Corner Of The Main Cavern Route
</map>

<map>
Zone: The Kingdom of Torg.
Room: Northwest Corner Of The Main Cavern Route
</map>
Northwest Corner Of The Main Cavern Route
   The main cavern route takes a sharp corner here hooking around abruptly.
The large smoothed cavern route with no warning or indication make a smooth
crisp corner.  Around the corner is a mandated clear area where large uunseen
traps are set in the rock and high above along the high parts of the cavern.
Occasionally a poorly set trap misfires and splatters a poor random citizen.
However it can't be helped because the corners of the cavern route are perfect
ambush areas.
Obvious exits: -East  -South
*Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 558h/558H 206v/212V Pos: standing >

< 558h/558H 207v/212V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is not far off to your east.
A common mage soldier who is rather far off to your east.
A hobgoblin child who is not far off to your south.
A grumbling hobgoblin woman who is not far off to your south.
A grumbling hobgoblin woman who is in the distance to your south.

< 558h/558H 209v/212V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is not far off to your east.
A common mage soldier who is rather far off to your east.
A hobgoblin child who is not far off to your south.
A grumbling hobgoblin woman who is not far off to your south.
A grumbling hobgoblin woman who is in the distance to your south.

< 558h/558H 211v/212V Pos: standing >
Trip who?

< 558h/558H 212v/212V Pos: standing >
Trip who?
Laz leaves east.
Imeth leaves east.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>

<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
   Moving east and west the route follows along the outer edge of the town.
It encircles the central area of the city and is clearly, though not the
central path, a major thoroughfare for the inhabitants of the city.  To the
north and south, large barracks house some of the soldiers of the armies.
Many of those soldiers yawn and stroll out of their quarters to look for fun
and or trouble amongst the other inhabitants of Torg's city.
Obvious exits: -North# -East  -South# -West 
*Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 558h/558H 210v/212V Pos: standing >
A veteran hobgoblin guard enters from the east.
Trip who?

< 558h/558H 210v/212V Pos: standing >

< 558h/558H 210v/212V Pos: standing >
Trip who?

< 558h/558H 210v/212V Pos: standing >
Trip who?

< 558h/558H 210v/212V Pos: standing >
You quickly scan the area.
A common mage soldier who is a brief walk away to your east.

< 558h/558H 210v/212V Pos: standing >
You quickly scan the area.
A common mage soldier who is a brief walk away to your east.

< 558h/558H 210v/212V Pos: standing >
Laz opens the door.

< 558h/558H 210v/212V Pos: standing >

< 558h/558H 210v/212V Pos: standing >
Laz leaves north.
Imeth leaves north.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Compact Soldier's Barracks
</map>

<map>
Zone: The Kingdom of Torg.
Room: Compact Soldier's Barracks
</map>
Compact Soldier's Barracks
   These barracks house some of the common soldiers found within the city.
While these soldiers are not extremely talented, they are good fodder and a
good first wave of attack so that when the serious forces come to bear, the
tide of battle turns easily for them.  While the quarters are better than those
of the mine guards, it is not by much.  These hobgoblins are the grunts of
the military of Torg.
Obvious exits: -South
*Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
A Drider (large)  Dakhira stands in mid-air here.
A globe of darkness floats near a Drider's head.
A Drow Elf (medium)  Dakhira stands, floating here.
A Drow Elf (medium)  Dakhira stands in mid-air here.
A large hobgoblin soldier is stretched out, sound asleep.
A nervous hobgoblin soldier is stretched out, sound asleep.
A large hobgoblin soldier is stretched out, sound asleep.
A nervous hobgoblin soldier is stretched out, sound asleep.
A large hobgoblin soldier is stretched out, sound asleep.

< 558h/558H 208v/212V Pos: standing >

< 558h/558H 208v/212V Pos: standing >
Laz closes the door.

< 558h/558H 209v/212V Pos: standing >
Imeth snaps into visibility.
A Drider suffers from contact with the holy aura about Imeth.
A Drider's entire body freezes upon contact with the holy aura surrounding Imeth!
Imeth is knocked to the ground by a Drider's skillful bash!
A Drow Elf settles to his knees.

< 558h/558H 211v/212V Pos: standing >
You snap into visibility.
You do an amazing maneuver, tripping a Drow Elf.

< 558h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: excellent >
 A Drow Elf rises to his feet.

< 558h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: excellent >
 A Drow Elf opens the door.

< 558h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: excellent >
 A Drow Elf leaves south.

< 558h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Drow Elf blocks your futile lunge at him.
[Damage: 20 ] Your pierce strikes a Drow Elf.
[Damage: 22 ] Your powerful slash strikes a Drow Elf.
A Drow Elf blocks your futile lunge at him.
[Damage: 22 ] Your powerful slash strikes a Drow Elf.
[Damage: 22 ] Your powerful pierce strikes a Drow Elf.
Laz starts casting an offensive spell.
Laz snaps into visibility.

< 558h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP:  small wounds >
 A large hobgoblin soldier awakens.

< 558h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP:  small wounds >
 Laz completes her spell...
Laz utters the words 'buoblg qrunsoqpze yugh'
Laz's fist beats the life out of a Drow Elf, blood pours from his body!

< 558h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP:  few wounds >
 You dodge a Drow Elf's vicious attack.
You snap into visibility.
A Drow Elf enters from the south.

< 558h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP:  few wounds >
 A nervous hobgoblin soldier awakens.
Laz starts casting an offensive spell.
A Drow Elf looks at you.

< 558h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP:  few wounds >
 A large hobgoblin soldier awakens.

< 558h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP:  few wounds >
 You snap into visibility.
Everything is blurry after a Drow Elf's head came crashing into your skull.

< 519h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf ass EP:  few wounds >
 Laz completes her spell...
Laz utters the words 'buoblg qrunsoqpze yugh'
Laz's fist beats the life out of a Drow Elf, blood pours from his body!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 20 ] Your impressive slash strikes a Drow Elf hard.
[Damage: 20 ] Your impressive pierce strikes a Drow Elf hard.
[Damage: 24 ] Your powerful slash strikes a Drow Elf very hard.
[Damage: 20 ] Your impressive slash strikes a Drow Elf very hard.
[Damage: 19 ] Your impressive slash strikes a Drow Elf very hard.

< 519h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf ass EP:  nasty wounds >
 A large hobgoblin soldier awakens.
A Drow Elf clambers to his feet.
Laz starts casting an offensive spell.

< 519h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!

< 519h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf attempts to flee.
A Drow Elf leaves south.

< 519h/558H 212v/212V Pos: standing >
Laz completes her spell...
Laz utters the words 'buoblg qrunsoqpze yugh'
Laz's spell flows around a Drow Elf, leaving him unharmed!

< 519h/558H 212v/212V Pos: standing >
A Drider attempts to flee.
A Drider leaves south.

< 519h/558H 212v/212V Pos: standing >
Laz starts casting an offensive spell.

< 520h/558H 212v/212V Pos: standing >
You snap into visibility.
A Drow Elf's fine slash wounds you.
You parry a Drow Elf's lunge at you.
You dodge a Drow Elf's vicious attack.
You dodge a Drow Elf's vicious attack.

< 510h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf sta EP:  few wounds >
 You snap into visibility.
You do an amazing maneuver, tripping a Drow Elf.

< 511h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf ass EP:  few wounds >
 A large hobgoblin soldier clambers to his feet.
Laz completes her spell...
Laz utters the words 'buoblg qrunsoqpze yugh'
Laz's spell flows around a Drow Elf, leaving him unharmed!
Imeth clambers to his feet.

< 511h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf ass EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 17 ] Your impressive slash strikes a Drow Elf.
[Damage: 17 ] Your impressive slash strikes a Drow Elf.
[Damage: 16 ] Your slash strikes a Drow Elf.
[Damage: 15 ] Your impressive pierce strikes a Drow Elf.

< 511h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf ass EP:  few wounds >
 A nervous hobgoblin soldier clambers to his feet.

< 511h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf ass EP:  few wounds >
 A large hobgoblin soldier clambers to his feet.

< 511h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf ass EP:  few wounds >
 You parry a Drow Elf's lunge at you.
You parry a Drow Elf's lunge at you.
You snap into visibility.
Laz starts casting an offensive spell.

< 511h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf ass EP:  few wounds >
 A large hobgoblin soldier clambers to his feet.

< 511h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf ass EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 34 ] Your powerful slash strikes a Drow Elf very hard.
[Damage: 17 ] Your impressive pierce strikes a Drow Elf hard.
You miss a Drow Elf.
[Damage: 15 ] Your impressive slash strikes a Drow Elf.
[Damage: 16 ] Your slash strikes a Drow Elf hard.
[Damage: 17 ] Your impressive pierce strikes a Drow Elf hard.

< 511h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf ass EP:  nasty wounds >
 Laz completes her spell...
Laz utters the word 'uwwarahz'
A flaming conflagration spews from Laz striking a Drow Elf full on!

< 511h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf ass EP: pretty hurt >
 A nervous hobgoblin soldier awakens.

< 511h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf ass EP: pretty hurt >
 Imeth looks at a Drow Elf.
Looking panicked, a Drow Elf scrambles madly to his feet!

< 511h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf sta EP: pretty hurt >
 Laz starts casting an offensive spell.

< 511h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf sta EP: pretty hurt >
 You parry a Drow Elf's lunge at you.
With superb grace and ease, you intercept a Drow Elf's attack with darksteel rapier and counter-attack!
You snap into visibility.
[Damage: 10 ] Your fine slash strikes a Drow Elf hard.
A darksteel rapier slices through the air with incredible ease!
You miss a Drow Elf.
You parry a Drow Elf's lunge at you.
You parry a Drow Elf's lunge at you.

< 511h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf sta EP: pretty hurt >
 Laz completes her spell...
Laz utters the word 'uwwarahz'
A flaming conflagration spews from Laz striking a Drow Elf full on!

< 511h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf sta EP:  awful >
 Your improved dexterity grants you an additional attack!
You miss a Drow Elf.
A Drow Elf dodges your futile attack.
A Drow Elf parries your futile lunge at him.
You snap into visibility.
[Damage: 11 ] Your impressive slash seriously wounds a Drow Elf.
A Drow Elf parries your futile lunge at him.

< 511h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf sta EP:  awful >
 A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!

< 511h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf sta EP:  awful >
 Fire sears and bakes a Drow Elf!
A Drow Elf's ring of souls [poor] is burned from the blast!
You snap into visibility.
You do a fancy maneuver, tripping a Drow Elf.
Laz starts casting an offensive spell.

< 511h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf sit EP:  awful >
 Laz completes her spell...
Laz utters the word 'uwwarahz'
A flaming conflagration spews from Laz striking a Drow Elf full on!
Laz's spell flows around a Drow Elf, leaving him unharmed!

< 511h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf sit EP:  awful >
 Laz misses a Drow Elf.
Laz misses a Drow Elf.

< 511h/558H 212v/212V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Drow Elf sit EP:  awful >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] Your impressive slash hits a Drow Elf.
A Drow Elf's sapphire earring was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!