The death of [36 Guardian] Jax Dakhira (Drow Elf)

in A Large Smelting Area

from the perspective of [41 Thief] Rex Mutinous Legions (Halfling)

<worn as a badge>    a serpentine seal of Bozk [88%]
<worn on head>       the diamond crown of Winduin (glowing) [89%]
<worn on eyes>       a worn pair of sandstorm goggles of endurance [82%]
<worn in ear>        a dangling chain crucifix (glowing) [73%]
<worn in ear>        a durithalite earring shaped like a dagger [superior]
<worn on face>       a skull-faced warmask lined with feathers [poor]
<worn around neck>   a well-used adamantium medallion [84%]
<worn around neck>   a rusty steel necklace [superior] [76%]
<worn on body>       some ringmail stained with blood
<worn about body>    a cloak of Erebus [poor]
<worn on back>       the masters quiver (glowing)
<worn about waist>   a belt of fresh blood [superior] [68%]
<worn on belt buckle>a shield bearing the crest of Volgk [superior] [88%]
<worn on arms>       the sleeves of impskin [57%]
<worn around wrist>  a bracelet of dracolich hide (humming)
<worn around wrist>  a small bracelet of woven mithril chain [89%]
<worn on hands>      the claws of Vermithrax
<worn on finger>     an obsidian circle
<worn on finger>     an obsidian circle [superior]
<primary weapon>     a darksteel rapier (glowing)
<secondary weapon>   a sandworm's tooth [poor]
<worn on legs>       some blue-tinted chainmail leggings [71%]

  Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot.  Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -North -South -West #
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 558h/558H 210v/212V Pos: standing >
Laz leaves south.
Imeth leaves south.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>

<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
Inside The Colloseum Prison
  The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness.  To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future.  An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -North -South -West 
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
Barely standing, this drunken hobgoblin guard is still on duty.

< 558h/558H 209v/212V Pos: standing >
Trip who?
Laz leaves west.
Imeth leaves west.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>

<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
Inside The Colloseum Prison
  Here the prison extends down the hall.  The halls and cells themselves house
a depraved, starving, and hurting crew.  All around blood clings to the wall
like plaster.  It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -East  -Up   
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 558h/558H 209v/212V Pos: standing >
Trip who?

< 558h/558H 210v/212V Pos: standing >
Trip who?

< 558h/558H 211v/212V Pos: standing >
Trip who?
Laz floats up.
Imeth leaves up.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: The Gladiators Prison
</map>

<map>
Zone: The Kingdom of Torg.
Room: The Gladiators Prison
</map>
The Gladiators Prison
  This building was built as the top office of the gladiators' prison.  Below
the combatants are housed in preparation for the ensuing battles which
entertain the elite of the empire of Torg.  All about armor is being brought
in, and different weapons are being prepared for the combatants.  A stairway
leads down into the prison itself, but only those guards unlucky enough to
draw duty there go down.
Obvious exits: -East  -Down 
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 558h/558H 211v/212V Pos: standing >
Trip who?

< 558h/558H 211v/212V Pos: standing >
Trip who?

< 558h/558H 211v/212V Pos: standing >
Trip who?

< 558h/558H 211v/212V Pos: standing >
Laz leaves east.
Imeth leaves east.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: The Colloseum Path
</map>

<map>
Zone: The Kingdom of Torg.
Room: The Colloseum Path
</map>
The Colloseum Path
   Here are the doors in front of the great Colloseum.   These doors are
often opened before the games so that commoners and regular soldiers may be
allowed into the low stands to watch.  They however are confined to this side
of the Colloseum and would never be allowed on the opposite side where the
high ranking war officers are seated.  To the east these doors appear to be
locked from the inside so that no entry can be attained, at least not at this
time.  Off to the west, the gladiator stables are bristling with activity as
the prisoners within are being prepared.  The sounds of preparation can be
heard through the large doors.
Obvious exits: -South -West 
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 558h/558H 210v/212V Pos: standing >
Laz closes the doors.

< 558h/558H 210v/212V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your south.
A veteran ogre guard who is not far off to your south.
A common mage soldier who is a brief walk away to your south.
A veteran ogre guard who is a brief walk away to your south.
A hobgoblin child who is in the distance to your south.
Laz leaves south.
Imeth leaves south.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: The Colloseum Path
</map>

<map>
Zone: The Kingdom of Torg.
Room: The Colloseum Path
</map>
The Colloseum Path
   To the south the path continues away from the Colloseum.  To the north
the commoner's entrance to the low Colloseum seats.  Rough hewn this path
appears to be featureless but for the trash that decorates its sides.  Scraps
of leather, excrement, and even a stray head can be seen in the hall.
Apparently some of the Champion's handiwork that is thrown to the crowd, are
not carried off as prized possesions.  
Obvious exits: -North -South
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
A crazy child runs around screaming and hitting other children here.

< 558h/558H 209v/212V Pos: standing >
You quickly scan the area.
A veteran ogre guard who is close by to your south.
A common mage soldier who is not far off to your south.
A veteran ogre guard who is not far off to your south.
A hobgoblin child who is rather far off to your south.
Laz leaves south.
Imeth leaves south.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: The Colloseum Path
</map>

<map>
Zone: The Kingdom of Torg.
Room: The Colloseum Path
</map>
The Colloseum Path
   Breaking off from the main cavern route is this different looking tunnel.
While most other tunnels inside these caverns are rather well made, this has
a rough quality to it.  Whereas the dwarves made most of the caves, these
tunnels most likely were dug by shaky bleeding goblin hands.  Unfinished
planes of obsidian are the result of extreme laziness on the part of the
workers.  Had this tunnel been made for the higher of Torg's servants then this
would not be the case.  However mostly simple commoners tread these paths.
Obvious exits: -North -South
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
This ogre guard looks sleepily about hoping for some excitement.

< 558h/558H 208v/212V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your north.
A common mage soldier who is close by to your south.
A veteran ogre guard who is close by to your south.
A hobgoblin child who is a brief walk away to your south.

< 558h/558H 209v/212V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your north.
A common mage soldier who is close by to your south.
A veteran ogre guard who is close by to your south.
A hobgoblin child who is a brief walk away to your south.
Laz leaves south.
Imeth leaves south.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Northeast Corner Along The Main Cavern Route
</map>

<map>
Zone: The Kingdom of Torg.
Room: Northeast Corner Along The Main Cavern Route
</map>
Northeast Corner Along The Main Cavern Route
   Here is a corner in the main route of the city.  To the north a rough hewn
path moves forward towards the Colloseum.  Not wishing to waste this
intersection's defensability large rocks bottleneck a small portion of the
route with precision.  Along those rocks large numbers of engineers can unleash
boulders down upon a host.  As well an intricate gutter system has been
designed for the sole purpose of delivering boiling oil along the entire
street.
Obvious exits: -North -South -West 
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
This mage warrior is here all fizzled out.
This ogre guard looks sleepily about hoping for some excitement.

< 558h/558H 210v/212V Pos: standing >
You quickly scan the area.
A veteran ogre guard who is close by to your north.
A hobgoblin child who is not far off to your north.
A hobgoblin child who is not far off to your south.
A veteran hobgoblin guard who is in the distance to your south.
A veteran hobgoblin guard who is in the distance to your south.
A veteran hobgoblin guard who is a brief walk away to your west.
A tired hobgoblin merchant who is rather far off to your west.
Laz leaves west.
Imeth leaves west.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>

<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
   The route widens slightly here as a bit of extra room is allowed for the
occupants of the barracks to the north and the south.  After long days of
drilling and practicing the occupants spend nights out in the area harassing
those who are not members of the military.  Broken mugs have left shards of
glass everywhere.  The shards anxiously await bare feet to stick into.
Obvious exits: -North -East  -South -West 
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 558h/558H 208v/212V Pos: standing >

< 558h/558H 208v/212V Pos: standing >
You quickly scan the area.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
A common mage soldier who is close by to your east.
A veteran ogre guard who is close by to your east.
An orc mercenary who is close by to your south.
An orc mercenary who is close by to your south.
An angry orc mercenary who is close by to your south.
An angry orc mercenary who is close by to your south.
A veteran hobgoblin guard who is not far off to your west.
A tired hobgoblin merchant who is a brief walk away to your west.
A veteran hobgoblin guard who is in the distance to your west.

< 558h/558H 209v/212V Pos: standing >
You quickly scan the area.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
A common mage soldier who is close by to your east.
A veteran ogre guard who is close by to your east.
An orc mercenary who is close by to your south.
An orc mercenary who is close by to your south.
An angry orc mercenary who is close by to your south.
An angry orc mercenary who is close by to your south.
A veteran hobgoblin guard who is not far off to your west.
A tired hobgoblin merchant who is a brief walk away to your west.
A veteran hobgoblin guard who is in the distance to your west.

< 558h/558H 210v/212V Pos: standing >
Laz leaves north.
Imeth leaves north.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Some Higher Order Barracks
</map>

<map>
Zone: The Kingdom of Torg.
Room: Some Higher Order Barracks
</map>
Some Higher Order Barracks
   Here is where the higher order soldiers are housed.  The veterans are
less excited and as well not as worried as those with less experience.  Swords
and battle axes here are notched companions, not tools.  While they may have
a visit to the armorer for a sharpening, in general the veterans do not wish to
part with them.  Every one of the bunks is well worn in and it is obvious that
their bodies each fit only into one.  To these hardened men the key to staying
alive is ritual, and not changing a thing.
Obvious exits: -South
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
An alert veteran hobgoblin soldier wide eyed and ready for battle.
The veteran hobgoblin soldier is here slowly using his whetstone on his weapon.
The veteran hobgoblin soldier is here slowly using his whetstone on his weapon.

< 558h/558H 209v/212V Pos: standing >

< 558h/558H 211v/212V Pos: standing >
You quickly scan the area.
An orc mercenary who is not far off to your south.
An orc mercenary who is not far off to your south.
An angry orc mercenary who is not far off to your south.
An angry orc mercenary who is not far off to your south.

< 558h/558H 212v/212V Pos: standing >
You quickly scan the area.
An orc mercenary who is not far off to your south.
An orc mercenary who is not far off to your south.
An angry orc mercenary who is not far off to your south.
An angry orc mercenary who is not far off to your south.
Laz leaves south.
Imeth leaves south.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>

<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
   The route widens slightly here as a bit of extra room is allowed for the
occupants of the barracks to the north and the south.  After long days of
drilling and practicing the occupants spend nights out in the area harassing
those who are not members of the military.  Broken mugs have left shards of
glass everywhere.  The shards anxiously await bare feet to stick into.
Obvious exits: -North -East  -South -West 
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 558h/558H 210v/212V Pos: standing >
Laz leaves south.
Imeth leaves south.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Some Rather Shabby Sleeping Arrangements
</map>

<map>
Zone: The Kingdom of Torg.
Room: Some Rather Shabby Sleeping Arrangements
</map>
Some Rather Shabby Sleeping Arrangements
   These arrangements have been made fully with the knowledge that only
mercenaries will be spending any time in these barracks.  Basically a few
ragged cots have been tossed upon the floor with moth eaten blankets atop them.
The leadership of this area obviously feels that the salaries they dish out is
more than enough to pay for these wretches.  Though powerful in battle, none of
them ever have any true hope for advancement
Obvious exits: -North
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
An orc mercenary is here calmly awaiting his next assignment.
An orc mercenary is here calmly awaiting his next assignment.
An orc mercenary is here angry at being treated poorly.
An orc mercenary is here angry at being treated poorly.

< 558h/558H 208v/212V Pos: standing >

< 558h/558H 208v/212V Pos: standing >
You quickly scan the area.
An alert veteran hobgoblin soldier who is not far off to your north.
A veteran hobgoblin soldier who is not far off to your north.
A veteran hobgoblin soldier who is not far off to your north.
Laz leaves north.
Imeth leaves north.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>

<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
   The route widens slightly here as a bit of extra room is allowed for the
occupants of the barracks to the north and the south.  After long days of
drilling and practicing the occupants spend nights out in the area harassing
those who are not members of the military.  Broken mugs have left shards of
glass everywhere.  The shards anxiously await bare feet to stick into.
Obvious exits: -North -East  -South -West 
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 558h/558H 207v/212V Pos: standing >
You quickly scan the area.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
A common mage soldier who is close by to your east.
A veteran ogre guard who is close by to your east.
An orc mercenary who is close by to your south.
An orc mercenary who is close by to your south.
An angry orc mercenary who is close by to your south.
An angry orc mercenary who is close by to your south.
A veteran hobgoblin guard who is not far off to your west.
A tired hobgoblin merchant who is a brief walk away to your west.
A veteran hobgoblin guard who is in the distance to your west.
Laz leaves west.
Imeth leaves west.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>

<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
   Here is the main route of the underworld kingdom of Torg.  The obsidian
walls of this underground thoroughfare are lined with stalls and hawkers and
brimming with military people.  In this underworld community all is kept in
strict order.  The construction of this city indeed was well thought out for
defensive purposes.  At every fifty feet a new archers alcove or small set of
battlements can be seen set into the rock face of the cavern.  It might indeed
take an invading army a long time to make their way to the palace through a
retreating action.
Obvious exits: -East  -West 
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 558h/558H 206v/212V Pos: standing >

< 558h/558H 207v/212V Pos: standing >
You quickly scan the area.
A common mage soldier who is not far off to your east.
A veteran ogre guard who is not far off to your east.
A veteran hobgoblin guard who is not far off to your west.
A tired hobgoblin merchant who is not far off to your west.
A veteran hobgoblin guard who is rather far off to your west.

< 558h/558H 210v/212V Pos: standing >
You quickly scan the area.
A common mage soldier who is not far off to your east.
A veteran ogre guard who is not far off to your east.
A veteran hobgoblin guard who is not far off to your west.
A tired hobgoblin merchant who is not far off to your west.
A veteran hobgoblin guard who is rather far off to your west.

< 558h/558H 211v/212V Pos: standing >
Laz leaves west.
Imeth leaves west.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>

<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
   More commoners are about in this area of the main route.  It can only be
inferred that the more common folk tend to populate this end of the town
rather than the more military heavy central avenue.  The grooves in the road
and smoothed look of it as well indicate a higher amount of foot traffic than
one might expect.
Obvious exits: -North -East  -West 
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 558h/558H 210v/212V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your north.
A veteran ogre guard who is close by to your north.
A common worker who is close by to your north.
A common worker who is close by to your north.
A common worker who is close by to your north.
A common mage soldier who is a brief walk away to your east.
A veteran ogre guard who is a brief walk away to your east.
A veteran hobgoblin guard who is close by to your west.
A tired hobgoblin merchant who is close by to your west.
A veteran hobgoblin guard who is a brief walk away to your west.

< 558h/558H 210v/212V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your north.
A veteran ogre guard who is close by to your north.
A common worker who is close by to your north.
A common worker who is close by to your north.
A common worker who is close by to your north.
A common mage soldier who is a brief walk away to your east.
A veteran ogre guard who is a brief walk away to your east.
A veteran hobgoblin guard who is close by to your west.
A tired hobgoblin merchant who is close by to your west.
A veteran hobgoblin guard who is a brief walk away to your west.

< 558h/558H 210v/212V Pos: standing >
Laz leaves west.
Imeth leaves west.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>

<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
   Going east and west this path circles the main part of the city of Torg.
Where once dwarves lined the streets here now hobgoblins, ogres,
and any manner of evil creature occupy them.  The order exhibited by this
society is telling for the law which seems to govern it all.  If the leadership
can control such evil minded races it must be assumed that serious force and
threat lies behind that power.
Obvious exits: -East  -West 
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
A veteran hobgoblin guard stands here eyeing the populace for trouble.
This tired hobgoblin merchant tries to trade what he can here.

< 558h/558H 208v/212V Pos: standing >

< 558h/558H 208v/212V Pos: standing >
Trip who?

< 558h/558H 210v/212V Pos: standing >
Trip who?
Laz leaves east.
Imeth leaves east.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>

<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
   More commoners are about in this area of the main route.  It can only be
inferred that the more common folk tend to populate this end of the town
rather than the more military heavy central avenue.  The grooves in the road
and smoothed look of it as well indicate a higher amount of foot traffic than
one might expect.
Obvious exits: -North -East  -West 
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 558h/558H 209v/212V Pos: standing >
Trip who?

< 558h/558H 211v/212V Pos: standing >
Trip who?

< 558h/558H 212v/212V Pos: standing >
Trip who?
Laz leaves north.
Imeth leaves north.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: A Large Smelting Area
</map>

<map>
Zone: The Kingdom of Torg.
Room: A Large Smelting Area
</map>
A Large Smelting Area
   Large fires are formed everywhere in gigantic stoves specifically
built towards the purpose of smelting ore.  From the mines large carts arrive
filled to the brim with the raw ore.  Here much of that ore is smelted into
clinky pots, pans, and other small neccesities.  While most of the work here is
simple it is neccesary for the armies of Torg to not only have swords, but
handcuffs for their slaves. 
Obvious exits: -South
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
A Drow Elf (medium)  Dakhira stands, floating here. (Camping) 
This ogre guard looks sleepily about hoping for some excitement.
A worker is here smelting the ore being brought in.
A worker is here smelting the ore being brought in.
A worker is here smelting the ore being brought in.
Imeth suddenly attacks a Drow Elf!
Imeth misses a Drow Elf.

< 558h/558H 210v/212V Pos: standing >
You do an amazing maneuver, tripping a Drow Elf.
Laz closes the door.

< 558h/558H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Drow Elf ass EP:  small wounds >
 A Drow Elf blocks your futile lunge at him.
[Damage: 24 ] Your powerful slash strikes a Drow Elf.
[Damage: 20 ] Your impressive slash strikes a Drow Elf.

< 558h/558H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Drow Elf ass EP:  few wounds >
 Imeth dodges a Drow Elf's attack.

< 558h/558H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Drow Elf ass EP:  few wounds >
 A Drow Elf blocks Imeth's lunge at him.
A Drow Elf blocks Imeth's lunge at him.

< 558h/558H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Drow Elf ass EP:  few wounds >
 Imeth starts casting an offensive spell.

< 558h/558H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Drow Elf ass EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 21 ] Your powerful slash strikes a Drow Elf.
[Damage: 20 ] Your impressive pierce strikes a Drow Elf.
[Damage: 20 ] Your impressive slash strikes a Drow Elf.
A Drow Elf blocks your futile lunge at him.
[Damage: 22 ] Your pierce strikes a Drow Elf hard.

< 558h/558H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Drow Elf ass EP:  nasty wounds >
 A Drow Elf clambers to his feet.

< 558h/558H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 Imeth completes his spell...
Imeth utters the words 'yrawz ghfutz'
Imeth's spell flows around a Drow Elf, leaving him unharmed!
Imeth calls down a roaring flamestrike at a Drow Elf who starts to melt!
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!

< 558h/558H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!

< 558h/558H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 Imeth dodges a Drow Elf's attack.
A Drow Elf's decent bludgeon grazes Imeth.
A Drow Elf suffers from contact with the holy aura about Imeth.
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!

< 558h/558H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:few scratches E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!
Imeth starts casting an offensive spell.

< 558h/558H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:few scratches E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!

< 558h/558H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:few scratches E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!

< 558h/558H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:few scratches E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!

< 558h/558H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:few scratches E: A Drow Elf sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] Your impressive slash strikes a Drow Elf.
[Damage: 13 ] Your pierce strikes a Drow Elf.
A Drow Elf blocks your futile lunge at him.
A Drow Elf parries your futile lunge at him.
A Drow Elf dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 28 ] Your pierce seriously wounds a Drow Elf.
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!
You do an amazing maneuver, tripping a Drow Elf.

< 558h/558H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:few scratches E: A Drow Elf ass EP:  nasty wounds >
 Imeth completes his spell...
Imeth utters the words 'yrawz ghfutz'
Imeth calls down a roaring flamestrike at a Drow Elf who starts to melt!

< 558h/558H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:few scratches E: A Drow Elf ass EP: pretty hurt >
 Imeth starts casting an offensive spell.

< 558h/558H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:few scratches E: A Drow Elf ass EP: pretty hurt >
 A Drow Elf misses Imeth.

< 558h/558H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:few scratches E: A Drow Elf ass EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 22 ] Your powerful slash seriously wounds a Drow Elf.
A Drow Elf blocks your futile lunge at him.
[Damage: 22 ] Your powerful slash seriously wounds a Drow Elf.
[Damage: 22 ] Your powerful slash enshrouds a Drow Elf in a mist of blood.

< 558h/558H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:few scratches E: A Drow Elf ass EP:  awful >
 Imeth completes his spell...
Imeth utters the word 'noselacri'

< 558h/558H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:few scratches E: A Drow Elf ass EP:  awful >
 Imeth starts casting an offensive spell.

< 558h/558H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:few scratches E: A Drow Elf ass EP:  awful >
 Imeth completes his spell...
Imeth utters the words 'yrawz ghfutz'
Imeth calls down a roaring flamestrike at a Drow Elf who starts to melt!

< 558h/558H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:few scratches E: A Drow Elf ass EP:  awful >
 A Drow Elf misses Imeth.
Looking panicked, a Drow Elf scrambles madly to his feet!

< 558h/558H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:few scratches E: A Drow Elf sta EP:  awful >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] Your impressive slash enshrouds a Drow Elf in a mist of blood.
A Drow Elf blocks your futile lunge at him.
A Drow Elf parries your futile lunge at him.
A Drow Elf parries your futile lunge at him.

< 558h/558H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:few scratches E: A Drow Elf sta EP:  awful >
 A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!
Imeth starts casting an offensive spell.

< 558h/558H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:few scratches E: A Drow Elf sta EP:  awful >
 A Drow Elf opens the door.
Laz closes the door.

< 558h/558H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:few scratches E: A Drow Elf sta EP:  awful >
 Imeth completes his spell...
Imeth utters the words 'yrawz ghfutz'
Imeth calls down a roaring flamestrike at a Drow Elf who starts to melt!
A Drow Elf is mortally wounded, and will die soon, if not aided.
You snap into visibility.
A Drow Elf cannot respond to your attack!
[Damage:  1 ] Your weak slash hits a Drow Elf.
A Drow Elf's glowing ruby pendant was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!