The death of [41 Air Magus] Rok Mutinous Legions (Gnome)

in Squall Road and Gale Road Intersection

from the perspective of [40 Necrolyte] Sgan Mutinous Legions (Gnome)

<worn as a badge>    a craftsman's pin of Dweefniggle's workshop [poor]
<worn on head>       an exquisite clay tiara
<worn on eyes>       a sand visor
<worn in ear>        a golden earring of elven nobility [poor]
<worn in ear>        a gnomish ear amplifier
<worn on face>       an ashen diamond mask from Verspin
<worn around neck>   a glowing ruby pendant (glowing)
<worn around neck>   a glowing gold gorget
<worn on body>       an icy mithril tunic
<worn about body>    a cloak of ages [superior]
<worn on back>       a large leather backpack
<worn as quiver>     a glowing bard sack [poor] (glowing)
<worn about waist>   a coconut belt
<worn on belt buckle>a wand of black obsidian
<worn on arms>       a pair of drow and illithid-skin armguards (glowing)
<held as shield>     a beautiful silver heater shield from Plane of Air
<worn around wrist>  a pin cushion [poor]
<worn around wrist>  a bracelet of the earth
<worn on hands>      shining metallic gauntlets dyed yellow [superior]
<worn on finger>     a drow-made softwood signet
<worn on finger>     a sun ring [poor] (glowing)
<held>               a stylish horn [poor]
<worn on legs>       a pair of silken leggings [poor]
<worn on feet>       some boots of forest running

Obvious exits: -North# -East  -South -West 
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
An Orc sailor searches for his ship along the pier.
The wraith of a resting glassblower enters from the east.
The wraith of a resting glassblower enters from the east.
The wraith of Bignar the duergar rogue enters from the east.
The wraith of a resting glassblower enters from the east.
Rok enters from the east.

< 373h/373H 206v/208V Pos: standing >
Sxt enters from the west.

< 373h/373H 206v/208V Pos: standing >
Sxt leaves east.

< 373h/373H 206v/208V Pos: standing >

< 373h/373H 208v/208V Pos: standing >
Sxt enters from the east.

< 373h/373H 208v/208V Pos: standing >

< 373h/373H 208v/208V Pos: standing >

< 373h/373H 208v/208V Pos: standing >

< 373h/373H 208v/208V Pos: standing >

< 373h/373H 208v/208V Pos: standing >

< 373h/373H 208v/208V Pos: standing >

< 373h/373H 208v/208V Pos: standing >

< 373h/373H 208v/208V Pos: standing >
Wernt enters from the east.

< 373h/373H 208v/208V Pos: standing >
Morrigu leaves east.
You follow Morrigu.

The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
*Xod  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
A tall Orc stresses over all the work to do in the harbour.
The wraith of a resting glassblower enters from the west.
The wraith of a resting glassblower enters from the west.
The wraith of Bignar the duergar rogue enters from the west.
The wraith of a resting glassblower enters from the west.
Rok enters from the west.
Wernt enters from the west.

< 373h/373H 207v/208V Pos: standing >
Morrigu leaves west.
You follow Morrigu.

The Docks of Storm Port
   For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be.  It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed.  His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East  -South -West 
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
*Sxt  Mutinous Legions (Dwarf)(medium) stands in mid-air here.
An Orc sailor searches for his ship along the pier.
The wraith of a resting glassblower enters from the east.
The wraith of a resting glassblower enters from the east.
The wraith of Bignar the duergar rogue enters from the east.
The wraith of a resting glassblower enters from the east.
Rok enters from the east.
Wernt enters from the east.

< 373h/373H 206v/208V Pos: standing >
Xod enters from the east.

< 373h/373H 206v/208V Pos: standing >
Sxt leaves east.

< 373h/373H 206v/208V Pos: standing >
Sxt enters from the east.

< 373h/373H 207v/208V Pos: standing >

< 373h/373H 208v/208V Pos: standing >

< 373h/373H 208v/208V Pos: standing >
Imeth enters from the east.

< 373h/373H 208v/208V Pos: standing >
A Githyanki enters from the west.
Sxt stops following Xod.
Sxt now follows Morrigu.

< 373h/373H 208v/208V Pos: standing >
A Githyanki leaves east.
Morrigu leaves west.
Sxt leaves west.
You follow Morrigu.

Before the Docks of Storm Port
   The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free.  Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East  -West 
*Sxt  Mutinous Legions (Dwarf)(medium) stands in mid-air here.
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
The wraith of a resting glassblower enters from the east.
The wraith of a resting glassblower enters from the east.
The wraith of Bignar the duergar rogue enters from the east.
The wraith of a resting glassblower enters from the east.
Rok enters from the east.
Wernt enters from the east.

< 373h/373H 207v/208V Pos: standing >
Morrigu leaves east.
Sxt leaves east.
You follow Morrigu.

The Docks of Storm Port
   For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be.  It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed.  His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East  -South -West 
*Sxt  Mutinous Legions (Dwarf)(medium) stands in mid-air here.
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
*Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
*Xod  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An Orc sailor searches for his ship along the pier.
The wraith of a resting glassblower enters from the west.
The wraith of a resting glassblower enters from the west.
The wraith of Bignar the duergar rogue enters from the west.
The wraith of a resting glassblower enters from the west.
Rok enters from the west.
Wernt enters from the west.
Imeth leaves west.

< 373h/373H 206v/208V Pos: standing >
A Githyanki enters from the east.
Morrigu leaves east.
Sxt leaves east.
You follow Morrigu.

The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
*Sxt  Mutinous Legions (Dwarf)(medium) stands in mid-air here.
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
A Goblin (medium) pWinCess -*Clan DemonRage*- stands in mid-air here.
A tall Orc stresses over all the work to do in the harbour.
The wraith of a resting glassblower enters from the west.
The wraith of a resting glassblower enters from the west.
The wraith of Bignar the duergar rogue enters from the west.
The wraith of a resting glassblower enters from the west.
Rok enters from the west.
Wernt enters from the west.

< 373h/373H 205v/208V Pos: standing >
Morrigu leaves west.
Sxt leaves west.
You follow Morrigu.

The Docks of Storm Port
   For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be.  It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed.  His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East  -South -West 
*Sxt  Mutinous Legions (Dwarf)(medium) stands in mid-air here.
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
*Xod  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An Orc sailor searches for his ship along the pier.
The wraith of a resting glassblower enters from the east.
The wraith of a resting glassblower enters from the east.
The wraith of Bignar the duergar rogue enters from the east.
The wraith of a resting glassblower enters from the east.
Rok enters from the east.
Wernt enters from the east.
A Goblin enters from the east.

< 373h/373H 204v/208V Pos: standing >
Morrigu leaves west.
Sxt leaves west.
You follow Morrigu.

Before the Docks of Storm Port
   The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free.  Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East  -West 
*Sxt  Mutinous Legions (Dwarf)(medium) stands in mid-air here.
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
*Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
The wraith of a resting glassblower enters from the east.
The wraith of a resting glassblower enters from the east.
The wraith of Bignar the duergar rogue enters from the east.
The wraith of a resting glassblower enters from the east.
Rok enters from the east.
Wernt enters from the east.
A Goblin enters from the east.

< 373h/373H 203v/208V Pos: standing >
Imeth now follows Morrigu.

< 373h/373H 204v/208V Pos: standing >
Morrigu leaves west.
Imeth leaves west.
Sxt leaves west.
You follow Morrigu.

Gale Road
   Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city.  The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing.  The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East  -South
*Sxt  Mutinous Legions (Dwarf)(medium) stands in mid-air here.
*Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
The wraith of a resting glassblower enters from the east.
The wraith of a resting glassblower enters from the east.
The wraith of Bignar the duergar rogue enters from the east.
The wraith of a resting glassblower enters from the east.
Rok enters from the east.
Wernt enters from the east.
A Goblin enters from the east.

< 373h/373H 203v/208V Pos: standing >
Morrigu leaves south.
Imeth leaves south.
Sxt leaves south.
You follow Morrigu.

Tempest Avenue and Gale Road Intersection
   Gale Road connects with Tempest Avenue here, one block away
from the harbour.  As the city grew, this intersection became
increasingly more important.  When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West 
*Sxt  Mutinous Legions (Dwarf)(medium) stands in mid-air here.
*Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
The wraith of a resting glassblower enters from the north.
The wraith of a resting glassblower enters from the north.
The wraith of Bignar the duergar rogue enters from the north.
The wraith of a resting glassblower enters from the north.
Rok enters from the north.
Wernt enters from the north.
A Goblin enters from the north.

< 373h/373H 202v/208V Pos: standing >
Morrigu leaves south.
Imeth leaves south.
Sxt leaves south.
You follow Morrigu.

Gale Road
   Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct.  The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up   
*Sxt  Mutinous Legions (Dwarf)(medium) stands in mid-air here.
*Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
A Githyanki (medium) Technic Knockout -*Clan DemonRage*- stands in mid-air here.
The wraith of a resting glassblower enters from the north.
The wraith of a resting glassblower enters from the north.
The wraith of Bignar the duergar rogue enters from the north.
The wraith of a resting glassblower enters from the north.
Rok enters from the north.
Wernt enters from the north.
A Goblin enters from the north.
A halo of white light settles over Wernt as he charges into battle.
A Githyanki is knocked to the ground by Wernt's mighty bash!

< 373h/373H 202v/208V Pos: standing >
Morrigu leaves south.
Imeth leaves south.
Sxt leaves south.
You follow Morrigu.

Squall Road and Gale Road Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The second, Gale Road
begins north to south here.  Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West 
*Sxt  Mutinous Legions (Dwarf)(medium) stands in mid-air here.
*Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
An Orc commoner wanders the city here.
The wraith of a resting glassblower enters from the north.
The wraith of a resting glassblower enters from the north.
The wraith of Bignar the duergar rogue enters from the north.
The wraith of a resting glassblower enters from the north.
Rok enters from the north.
A Goblin enters from the north.

< 373h/373H 201v/208V Pos: standing >
Morrigu leaves west.
Imeth leaves west.
Sxt leaves west.
You follow Morrigu.

The yellow glow surrounding you fades away.
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards.  Squall Road ends east of
here.
Obvious exits: -North# -East  -West 
*Sxt  Mutinous Legions (Dwarf)(medium) stands in mid-air here.
*Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
A female Orc wanders the city here, bitching at the males she passes.
An Orc city guard walks here, most likely abusing his power.
The wraith of a resting glassblower enters from the east.
The wraith of a resting glassblower enters from the east.
The wraith of Bignar the duergar rogue enters from the east.
The wraith of a resting glassblower enters from the east.
Rok enters from the east.
A Goblin enters from the east.

< 373h/373H 160v/167V Pos: standing >
Ok.

< 373h/373H 160v/167V Pos: standing >
Morrigu leaves east.
Imeth leaves east.
Sxt leaves east.
Rok leaves east.
A Goblin leaves east.

< 373h/373H 161v/167V Pos: standing >
Squall Road and Gale Road Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The second, Gale Road
begins north to south here.  Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West 
An Orc commoner wanders the city here.
The wraith of a resting glassblower enters from the west.
The wraith of a resting glassblower enters from the west.
The wraith of Bignar the duergar rogue enters from the west.
The wraith of a resting glassblower enters from the west.

< 373h/373H 161v/167V Pos: standing >
The gates seems to be closed.

< 373h/373H 161v/167V Pos: standing >
Ok.

< 373h/373H 162v/167V Pos: standing >
Pardon?

< 373h/373H 164v/167V Pos: standing >
Pardon?

< 373h/373H 165v/167V Pos: standing >
Pardon?

< 373h/373H 166v/167V Pos: standing >
A Githyanki enters from the north.

< 373h/373H 167v/167V Pos: standing >
A Drow Elf enters from the west.
A Drow Elf enters from the west.
A Drow Elf enters from the west.
A Drow Elf enters from the west.
A Drow Elf enters from the west.
A Drow Elf enters from the west.
Ok.

< 373h/373H 167v/167V Pos: standing >
Morrigu enters from the north.
Imeth enters from the north.
Rok enters from the north.
Wernt enters from the north.
A Goblin enters from the north.
A Goblin starts casting an offensive spell.

< 373h/373H 167v/167V Pos: standing >
A Githyanki leaves west.
You quickly scan the area.
Xod who is close by to your north.
Sxt who is close by to your north.
An orc city guard who is close by to your north.
A young orc soldier who is in the distance to your north.
A Githyanki who is close by to your west.
An orc female who is close by to your west.
An orc city guard who is close by to your west.
A young orc soldier who is not far off to your west.
The ghost of Aphantan who is rather far off to your west.
A black crow who is rather far off to your west.
The banker who is rather far off to your west.

< 373h/373H 167v/167V Pos: standing >
A Goblin stops invoking abruptly!

< 373h/373H 167v/167V Pos: standing >
Morrigu leaves west.
Imeth leaves west.
You follow Morrigu.

Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards.  Squall Road ends east of
here.
Obvious exits: -North# -East  -West 
Fresh blood covers everything in the area.
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
A female Orc wanders the city here, bitching at the males she passes.
An Orc city guard walks here, most likely abusing his power.
The wraith of a resting glassblower enters from the east.
The wraith of a resting glassblower enters from the east.
The wraith of Bignar the duergar rogue enters from the east.
The wraith of a resting glassblower enters from the east.
Rok enters from the east.
Wernt enters from the east.

< 373h/373H 166v/167V Pos: standing >
The barracks seems to be closed.

< 373h/373H 166v/167V Pos: standing >
You are surrounded by a yellow glow.
Morrigu leaves east.
Imeth leaves east.
You follow Morrigu.

Squall Road and Gale Road Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The second, Gale Road
begins north to south here.  Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West 
Puddles of fresh blood cover the ground.
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
A Goblin (medium) pWinCess -*Clan DemonRage*- stands in mid-air here.
A Drow Elf (medium)  Dakhira stands in mid-air here.
A Drow Elf (medium)  Dakhira stands in mid-air here.
A Drow Elf (medium)  Dakhira stands in mid-air here.
*A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.
*A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.
*A Drow Elf (medium)  Dakhira stands in mid-air here.
An Orc commoner wanders the city here.
The wraith of a resting glassblower enters from the west.
The wraith of a resting glassblower enters from the west.
The wraith of Bignar the duergar rogue enters from the west.
The wraith of a resting glassblower enters from the west.
Rok enters from the west.
Wernt enters from the west.
Xod enters from the north.
I see no barracks here.

< 373h/373H 165v/167V Pos: standing >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 373h/373H 207v/208V Pos: standing >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 373h/373H 207v/208V Pos: standing >
You are surrounded by a blue glow.
Morrigu leaves north.
Imeth leaves north.
You follow Morrigu.

Gale Road
   Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct.  The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up   
Fresh blood covers everything in the area.
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
*Sxt  Mutinous Legions (Dwarf)(medium) stands in mid-air here.
An Orc city guard walks here, most likely abusing his power.
The wraith of a resting glassblower enters from the south.
The wraith of a resting glassblower enters from the south.
The wraith of Bignar the duergar rogue enters from the south.
The wraith of a resting glassblower enters from the south.
Rok enters from the south.
Wernt enters from the south.
A Goblin enters from the south.

< 373h/373H 206v/208V Pos: standing >
Morrigu leaves north.
Imeth leaves north.
Sxt leaves north.
You follow Morrigu.

Tempest Avenue and Gale Road Intersection
   Gale Road connects with Tempest Avenue here, one block away
from the harbour.  As the city grew, this intersection became
increasingly more important.  When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West 
*Sxt  Mutinous Legions (Dwarf)(medium) stands in mid-air here.
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
The wraith of a resting glassblower enters from the south.
The wraith of a resting glassblower enters from the south.
The wraith of Bignar the duergar rogue enters from the south.
The wraith of a resting glassblower enters from the south.
Rok enters from the south.
Wernt enters from the south.
A Goblin enters from the south.

< 373h/373H 206v/208V Pos: standing >
Morrigu leaves north.
Imeth leaves north.
Sxt leaves north.
You follow Morrigu.

Gale Road
   Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city.  The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing.  The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East  -South
*Sxt  Mutinous Legions (Dwarf)(medium) stands in mid-air here.
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
The wraith of a resting glassblower enters from the south.
The wraith of a resting glassblower enters from the south.
The wraith of Bignar the duergar rogue enters from the south.
The wraith of a resting glassblower enters from the south.
Rok enters from the south.
Wernt enters from the south.
A Goblin enters from the south.

< 373h/373H 206v/208V Pos: standing >
Morrigu leaves south.
Imeth leaves south.
Sxt leaves south.
You follow Morrigu.

Tempest Avenue and Gale Road Intersection
   Gale Road connects with Tempest Avenue here, one block away
from the harbour.  As the city grew, this intersection became
increasingly more important.  When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West 
*Sxt  Mutinous Legions (Dwarf)(medium) stands in mid-air here.
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
The wraith of a resting glassblower enters from the north.
The wraith of a resting glassblower enters from the north.
The wraith of Bignar the duergar rogue enters from the north.
The wraith of a resting glassblower enters from the north.
Rok enters from the north.
Wernt enters from the north.
A Goblin enters from the north.

< 373h/373H 205v/208V Pos: standing >
Morrigu leaves south.
Imeth leaves south.
Sxt leaves south.
You follow Morrigu.

Gale Road
   Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct.  The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up   
Fresh blood covers everything in the area.
*Sxt  Mutinous Legions (Dwarf)(medium) stands in mid-air here.
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
An Orc city guard walks here, most likely abusing his power.
The wraith of a resting glassblower enters from the north.
The wraith of a resting glassblower enters from the north.
The wraith of Bignar the duergar rogue enters from the north.
The wraith of a resting glassblower enters from the north.
Rok enters from the north.
Wernt enters from the north.
A Goblin enters from the north.

< 373h/373H 205v/208V Pos: standing >
Morrigu leaves south.
Imeth leaves south.
Sxt leaves south.
You follow Morrigu.

Squall Road and Gale Road Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The second, Gale Road
begins north to south here.  Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West 
Puddles of fresh blood cover the ground.
*Sxt  Mutinous Legions (Dwarf)(medium) stands in mid-air here.
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
*Xod  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
A Drow Elf (medium)  Dakhira stands in mid-air here.
A Drow Elf (medium)  Dakhira stands in mid-air here.
A Drow Elf (medium)  Dakhira stands in mid-air here.
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.
*A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.
A Drow Elf (medium)  Dakhira stands in mid-air here.
An Orc commoner wanders the city here.
The wraith of a resting glassblower enters from the north.
The wraith of a resting glassblower enters from the north.
The wraith of Bignar the duergar rogue enters from the north.
The wraith of a resting glassblower enters from the north.
Rok enters from the north.
Wernt enters from the north.
A Goblin enters from the north.

< 373h/373H 204v/208V Pos: standing >
Xod snaps into visibility.
Xod completes his spell...
Xod utters the words 'buoblg qrunsoqpze yugh'
Xod's fist beats the life out of a Drow Elf, blood pours from his body!
Upon being struck, a Drow Elf disappears into thin air.
A Drow Elf stops following a Drow Elf.

< 373h/373H 204v/208V Pos: standing >
A Drow Elf starts casting an offensive spell.
Morrigu starts casting an offensive spell.
A Drow Elf leaves north.
A Drow Elf leaves north.
A Drow Elf leaves north.
A Drow Elf leaves north.

< 373h/373H 205v/208V Pos: standing >
A Goblin starts casting an offensive spell.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.

< 373h/373H 206v/208V Pos: standing >
Morrigu completes his spell...
Morrigu utters the words 'zabrahpunso wkadar'
Morrigu causes the earth to rise up in the shape of a fist!
Upon being struck, a Drow Elf disappears into thin air.
A Drow Elf stops following a Drow Elf.
A Drow Elf starts casting an offensive spell.

< 373h/373H 206v/208V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's fist beats the life out of Rok, blood pours from his body!

< 373h/373H 206v/208V Pos: standing >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
Sxt snaps into visibility.
A Drow Elf is knocked to the ground by Sxt's skillful bash!

< 373h/373H 206v/208V Pos: standing >
Sxt parries a Drow Elf's lunge at her.
Sxt snaps into visibility.

< 373h/373H 207v/208V Pos: standing >
Ok.
The wraith of a resting glassblower starts casting an offensive spell called 'ice storm'.
The wraith of a resting glassblower snaps into visibility.
The wraith of Bignar the duergar rogue starts casting an offensive spell called 'ice storm'.
The wraith of Bignar the duergar rogue snaps into visibility.
An orc commoner suddenly attacks the wraith of Bignar the duergar rogue!
An orc commoner misses the wraith of Bignar the duergar rogue.
The wraith of a resting glassblower starts casting an offensive spell called 'ice storm'.
The wraith of a resting glassblower snaps into visibility.
The wraith of a resting glassblower starts casting an offensive spell called 'ice storm'.
The wraith of a resting glassblower snaps into visibility.

< 373h/373H 207v/208V Pos: standing >
A Goblin completes her spell...
A Goblin utters the word 'pawwzf'
A Goblin creates a hammer out of thin air that smashes into a Drow Elf, bits of flesh and bone fly everywhere!

< 373h/373H 207v/208V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 373h/373H 208v/208V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'bajroculof'
A huge boulder created by a Drow Elf hits Rok causing him to scream out in agony!

< 373h/373H 208v/208V Pos: standing >
A Drow Elf completes her spell...
A Drow Elf utters the word 'agsplnuahz'
Ghostly hands appear before Rok, close around his neck and begin to squeeze!
Rok gasps for air as a pair of ghostly hands tighten around his throat!
Rok is mortally wounded, and will die soon, if not aided.

< 373h/373H 208v/208V Pos: standing >
Rok gasps for air as a pair of ghostly hands tighten around his throat!
Rok's tarnished flesh tower shield was completely destroyed by the massive blow!
Rok's some tight silk pants [superior] was completely destroyed by the massive blow!
Rok is dead! R.I.P.