The death of [41 Dark Dreamer] Morfos Dakhira (Drow Elf)

in Squall Road and Gale Road Intersection

from the perspective of [36 Healer] Losh Mutinous Legions (Human)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a humming obsidian helm
<worn on eyes>       a priest's shayla of the maelstrom
<worn in ear>        a tiny diorite ear stud
<worn in ear>        a pitch-black raven's feather (illuminating)
<worn on face>       a salamander scale mask
<worn around neck>   a fanged hemp gorget
<worn around neck>   a brutal glass medallion
<worn on body>       some platemail of the Du'Maathe guard
<worn about body>    a patched sapphire bodycloak
<worn on back>       an ermineskin backpack
<worn about waist>   a coconut belt
<worn on belt buckle>a robin's tail feather (glowing) (illuminating)
<worn on arms>       a pair of drow and illithid-skin armguards (glowing)
<held as shield>     a crystalline tower shield (glowing)
<worn around wrist>  a black and white zebra-hide wristband
<worn around wrist>  the neck-charm of Savannah of Broken Trusts
<worn on finger>     a ring of sand blasting
<worn on finger>     a tiny amethyst ring
<primary weapon>     an ornate staff [superior] (illuminating)
<worn on legs>       the centaurian legplates of honor
<worn on feet>       a pair of forest walking boots

          <           
                      
                      
                      
                      
               M      
The Waters of the Abyss
Obvious exits: -North -East  -South -West 

< 533h/533H 179v/179V Pos: standing >
Ship list - Last Edited: 2014-07-31 23:27:21 by ashyel
======================================================
Ship List
=========================================

This is one of few single commands that will be covered in a helpfile, 
simply because this command holds so much information. Using "list" command 
at a dock, you can view one of 4 sections: 

-Available Hulls  
-Weapons 
-Equipment 
-Cargo 


==Hull Upgrades==
This section tells you all the ship classes you can change your 
current ship to. A portion of the cost of your current hull will be 
deducted from the cost of upgrading to a more expensive hull class. 
This means, if you buy a sloop, and then a clipper, it will be more expensive than 
simply buying a clipper to start with. However, it will not be as costly 
as buying two separate ships (the clipper and the sloop). Again, you will 
not need to restate the name of your ship, when you upgrade your hull. 

Hulls list looks like this
===================================================================================
                 Load   Cargo  Passenger   Max   Total  Weapons  Epic     
    Name         Cap.    Cap.     Cap.    Speed  Armor (F/S/R/P) Cost Cost
-----------------------------------------------------------------------------------
1 ) Sloop         5      1         1       100    9     0/0/0/0       100 platinum
2 ) Yacht         12     3         2       100    26    1/1/1/1       300 platinum
3 ) Clipper       55     10        5       88     119   1/2/1/2       1500 platinum
4 ) Ketch         75     20        8       78     165   1/2/1/2       2500 platinum
5 ) Caravel       100    35        10      68     218   1/3/1/3       4000 platinum
6 ) Carrack       135    50        15      58     284   1/3/1/3       8000 platinum
7 ) Galleon       180    70        20      50     363   2/3/1/3       12000 platinum
8 ) Corvette      82     0         6       74     213   1/3/1/3       9000 platinum
9 ) Destroyer     110    0         8       64     285   2/3/1/3       15000 platinum
10) Frigate       142    0         10      55     370   2/3/2/3       22000 platinum
11) Cruiser       200    0         15      48     519   2/4/2/4       36000 platinum


* Load capacity is the max weight this hull can carry. It determines how many weapons/equipment/cargo
you can put on your ship and how it will affects its speed.
* Cargo capacity is the maximum amount of cargo this hull can carry (note: each cargo unit's weight is 2)
Ships below Corvette on the list are pure warships, they can not carry any cargo.
* Passenger capacity determines how many players/mobs can fit on board.
* Maximum speed is the speed the ship will go with minimum load (note: some hulls has certain "free" weight 
for weapons and cargo, meaning it will go maximum speed with weapons/cargo of that weight) 
* Total armor is the sum of ship's armor on all sides
* Weapon slots determine how many weapons you can install on each side of the ship


==Weapons==
Weapons are the fun part of sailing. Shooting down other players and 
their ships! Combat will be covered in "Help SHIP_COMBAT." When you buy a
weapon, you must state what part of the ship the weapon should be mounted
on. You should read "Help SHIP_COMBAT" before you buy weapons, so you can
develop your fighting strategy and buy your weapons to match. To buy a
weapon, you type "buy weapon # <location>" where # is the weapon ID number
when you type "list weapons" at the docks, and location is the part of the 
ship you wish to place the weapon. 


==================================================================================================
    Name               Weight  Range   Damage  Ammo Disper  Sail  Hull  Sail Reload  Cost            
                                                      sion   Hit   Dam   Dam   Time                  
--------------------------------------------------------------------------------------------------
 1) Small Ballistae         3    0-8      2-4    60     10   12%  100%   50%     30  50 platinum
 4) Small Catapult         10   4-15  4 x 2-3    30    160   20%  100%  100%     30  500 platinum
 7) Heavy Ballistae        15    0-4    15-22     6     10    0%  100%    0%     30  1000 platinum
 

* Weight of weapon determine how much this weapon will affect the speed of your ship. Also, every hull has 
certain weight restriction for the weapons put on a single side.
* Range determines the maximum reach for this weapon. Some weapons also can not shoot at targets closer 
than certain minimum range. Target-to-weapon range ration heavily affects the chance of successfully 
hitting the target. Thus, if weapon has range 4, that not only means that you cant shoot at targets 
beyond range 4, you will also have hard time hitting something at range 3.
* Damage range shows how powerful the weapon is. Some weapons shoot scattered ammo, their damage shown as
"N x X-Y" - N fragments hitting for X to Y each.
* Ammo is amount of munitions stored on ship for this weapon.
* Dispersion angle show how far the hitting point on target hull can deviate from the direction you are 
shooting from. Dispersion 360 means that target can be hit at any side.
* Normally, you target enemy hull with your weapons, but sometimes you hit their sail instead. "Sail hit"
determines the probability of hitting the sail.
* Some weapons due to nature of their ammo dont do full damage to target's hull or sail. 
"Hull dam" and "Sail dam" define how good is weapon in each case.
* Reload time defines how long it will take for your crew to get weapon ready to fire again.

Some weapons have additional requirements to buy or can not be installed on the hull you have. Such weapons 
will be dimmed on the list.


==Eqiupment==

There is a list of additional equipment you can install at your ship. Each equipment has its own unique effect.

===============================================
    Name                  Weight  Cost            
-----------------------------------------------
 1) Bronze Plated Ram         14  330 platinum
 2) Zentharium Levistone       9  5000 platinum

* Equipping your ship with the ram worth it if ramming is part of your combat tactics. It does additional
damage to target and partially protects your fore side during ramming .
* Levistone is a magical monolith that is able to generate a powerful force of levitation, floating your 
ship into air for a short period of time.

< 533h/533H 179v/179V Pos: standing >
 
                      
                      
                      
                      
                      
          <           
                      
                      
 .                    
  .                   
   .            M     
The Waters of the Abyss
Obvious exits: -North -East  -South -West 

< 533h/533H 179v/179V Pos: standing >
 
                      
                      
                      
                      
                      
          <           
 .                    
 .                    
 *.                   
  ..                  
   ..            M    
The Waters of the Abyss
Obvious exits: -North -East  -South -West 

< 533h/533H 179v/179V Pos: standing >
 
                      
                      
                      
                      
                      
          <           
 ^.                   
 M.                   
 +*.                  
  *..                 
   *..                
The Waters of the Abyss
Obvious exits: -North -East  -South -West 

< 533h/533H 179v/179V Pos: standing >

< 533h/533H 179v/179V Pos: standing >
 
                      
                      
                      
                      
                      
          <           
 .^.                  
 .M.                  
 *P*.                 
  .*..                
   **..               
The Waters of the Abyss
Obvious exits: -North -East  -South -West 

< 533h/533H 179v/179V Pos: standing >

< 533h/533H 179v/179V Pos: standing >

< 533h/533H 179v/179V Pos: standing >

< 533h/533H 179v/179V Pos: standing >
 
                      
                      
                      
                      
                      
          <           
  .^.                 
 ..+.                 
 M*+*.                
  *.*..               
   +**..              
The Waters of the Abyss
Obvious exits: -North -East  -South -West 

< 533h/533H 179v/179V Pos: standing >
 
                      
                      
                      
                      
                      
          <           
   .^.                
  ..+.                
 .M*+*.               
  **.*..              
   .+**..             
The Waters of the Abyss
Obvious exits: -North -East  -South -West 

< 533h/533H 179v/179V Pos: standing >

< 533h/533H 179v/179V Pos: standing >
 
                      
                      
                      
                      
                      
          <           
    .^.               
   ..+.               
 ..M*+*.              
  ***.*..             
   +.+**..            
The Waters of the Abyss
Obvious exits: -North -East  -South -West 

< 533h/533H 179v/179V Pos: standing >

< 533h/533H 179v/179V Pos: standing >
 
                      
                      
                      
                      
                      
          <           
     M^.              
    ..+.              
 ...M*+*.             
  ****.*..            
   ++.+**..           
The Waters of the Abyss
Obvious exits: -North -East  -South -West 

< 533h/533H 179v/179V Pos: standing >

< 533h/533H 179v/179V Pos: standing >

< 533h/533H 179v/179V Pos: standing >

< 533h/533H 179v/179V Pos: standing >
 
                      
                      
                      
                      
                      
          <           
      M^.             
 .   ..+.             
 *...M*+*.            
  .****.*..           
   *++.+**..          
The Waters of the Abyss
Obvious exits: -North -East  -South -West 

< 533h/533H 179v/179V Pos: standing >

< 533h/533H 179v/179V Pos: standing >
 
                      
                      
                      
                      
                      
          <           
 .     M^.            
 ..   ..+P            
 **.M.M*+*.           
  *.****.*..          
   **++.+**..         
The Waters of the Abyss
Obvious exits: -North -East  -South -West 

< 533h/533H 179v/179V Pos: standing >

< 533h/533H 179v/179V Pos: standing >

< 533h/533H 179v/179V Pos: standing >

< 533h/533H 179v/179V Pos: standing >

< 533h/533H 179v/179V Pos: standing >

< 533h/533H 179v/179V Pos: standing >
 
                      
                      
                      
                      
                      
 .        <           
 ..     M^.           
 *..   ..+.           
 ***.M.M*+*.          
  **.****.*..         
   ***++.+**..        
The Waters of the Abyss
Obvious exits: -North -East  -South -West 

< 533h/533H 179v/179V Pos: standing >

< 533h/533H 179v/179V Pos: standing >
Speed set to 20.

< 533h/533H 179v/179V Pos: standing >

< 533h/533H 179v/179V Pos: standing >

< 533h/533H 179v/179V Pos: standing >
 
                      
                      
                      
                      
 .                    
 ..       <           
 *..     M^.          
 **..   ..+.          
 ****.M.M*+*.         
  ***.****.*..        
   .***++.+**..       
The Waters of the Abyss
Obvious exits: -North -East  -South -West 

< 533h/533H 179v/179V Pos: standing >
Heading set to 180.

< 533h/533H 179v/179V Pos: standing >
Your ship manuevers to the south.
The Open Sea
   The open sea looms before the eyes, magnifient and dangerous, eager
for the new sailors to take risks by braving it.  The harbour behind
quickly disappears from sight as the ship moves further in to the
great expanse of water.
Obvious exits: -North -South
The Ketch Jag Jagare floats here.

< 533h/533H 179v/179V Pos: standing >
Your ship isn't ready to maneuver again yet.

< 533h/533H 179v/179V Pos: standing >
Your ship isn't ready to maneuver again yet.

< 533h/533H 179v/179V Pos: standing >
Your ship isn't ready to maneuver again yet.

< 533h/533H 179v/179V Pos: standing >
Your ship manuevers to the south.
The Open Sea
   The open sea looms before the eyes, magnifient and dangerous, eager
for the new sailors to take risks by braving it.  The harbour behind
quickly disappears from sight as the ship moves further in to the
great expanse of water.
Obvious exits: -North -South
The Ketch Jag Jagare floats here.

< 533h/533H 179v/179V Pos: standing >
Your ship isn't ready to maneuver again yet.

< 533h/533H 179v/179V Pos: standing >
Your ship isn't ready to maneuver again yet.

< 533h/533H 179v/179V Pos: standing >
Your ship isn't ready to maneuver again yet.

< 533h/533H 179v/179V Pos: standing >
Your ship isn't ready to maneuver again yet.

< 533h/533H 179v/179V Pos: standing >
Your ship manuevers to the south.
The Open Sea
   The open sea looms before the eyes, magnifient and dangerous, eager
for the new sailors to take risks by braving it.  The harbour behind
quickly disappears from sight as the ship moves further in to the
great expanse of water.
Obvious exits: -North -South -West 
The Ketch Jag Jagare floats here.

< 533h/533H 179v/179V Pos: standing >
Your ship isn't ready to maneuver again yet.

< 533h/533H 179v/179V Pos: standing >
Your ship isn't ready to maneuver again yet.

< 533h/533H 179v/179V Pos: standing >
Your ship manuevers to the south.
The Open Sea
   The open sea looms before the eyes, magnifient and dangerous, eager
for the new sailors to take risks by braving it.  The harbour behind
quickly disappears from sight as the ship moves further in to the
great expanse of water.
Obvious exits: -North -West 
The Ketch Jag Jagare floats here.

< 533h/533H 179v/179V Pos: standing >
Your ship isn't ready to maneuver again yet.

< 533h/533H 179v/179V Pos: standing >
Your ship isn't ready to maneuver again yet.

< 533h/533H 179v/179V Pos: standing >
Your ship isn't ready to maneuver again yet.

< 533h/533H 179v/179V Pos: standing >

< 533h/533H 179v/179V Pos: standing >

< 533h/533H 179v/179V Pos: standing >
Your ship manuevers to the west.
The Southern Docks
   The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart.  An orc merchant sits at the edge of the docks, counting
his money, offering services of both passenger rides to other islands
on chartered ships as well as sales of actual ships for those more
wealthy individuals.  He watches as yet another harbour worker slips
and falls off the pier and hoots with laughter.
Obvious exits: -East  -West 
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch Jag Jagare floats here.
The Sloop ship floats here.
Your ship begins docking procedures.
Your ship has completed docking procedures.

< 533h/533H 179v/179V Pos: standing >
You disembark this ship.
The Southern Docks
   The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart.  An orc merchant sits at the edge of the docks, counting
his money, offering services of both passenger rides to other islands
on chartered ships as well as sales of actual ships for those more
wealthy individuals.  He watches as yet another harbour worker slips
and falls off the pier and hoots with laughter.
Obvious exits: -East  -West 
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch Jag Jagare floats here.
The Sloop ship floats here.

< 533h/533H 179v/179V Pos: standing >
You feel a blast of cold!
You feel a blast of cold!
You feel a blast of cold!

< 533h/533H 179v/179V Pos: standing >
Sorry, but you cannot do that here!

< 533h/533H 179v/179V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your west.
A harbour worker who is close by to your west.
A harbour worker who is close by to your west.
An orc dock guard who is not far off to your west.
A harbour worker who is not far off to your west.

< 533h/533H 179v/179V Pos: standing >

< 533h/533H 179v/179V Pos: standing >

< 533h/533H 179v/179V Pos: standing >
The Southern Docks
   The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart.  Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East  -West 
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.

< 533h/533H 178v/179V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your west.
A harbour worker who is close by to your west.

< 533h/533H 178v/179V Pos: standing >
A storm is brewing nearby...
The Southern Docks
   The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart.  Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East  -West 
An Orc guards the docks viciously.
An Orc harbour worker runs about performing his duties.

< 533h/533H 177v/179V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
A harbour worker who is close by to your east.
A harbour worker who is close by to your east.

< 533h/533H 177v/179V Pos: standing >
The Docks of Storm Port
   The docks here are wet from the humidity of being so close to the
sea and seeing orc harbour workers slipping and falling into the harbour
is a fairly common sight.  The ocean breeze blows through, cool and
refreshing and the smell of salt is strong, strengthening the lust of
the sea for numerous sailors.  Galleons and frigates can be seen
both entering and leaving the port almost systematically.
Obvious exits: -North -East 

< 533h/533H 176v/179V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your east.
A harbour worker who is close by to your east.
A harbour worker who is not far off to your east.
A harbour worker who is not far off to your east.
A harbour worker who is not far off to your east.

< 533h/533H 177v/179V Pos: standing >
The Docks of Storm Port
   For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be.  It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed.  His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East  -South -West 

< 533h/533H 177v/179V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your east.
A jet black stag who is close by to your east.
An orc dock guard who is not far off to your east.
An orc dock guard who is not far off to your east.
The harbour master who is not far off to your east.
An orc shipwright who is not far off to your east.
An orc sailor who is a brief walk away to your east.

< 533h/533H 177v/179V Pos: standing >
A clap of thunder bellows off in the distance.
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc sailor searches for his ship along the pier.
A jet black stag regally walks down the trail.

< 533h/533H 178v/179V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc guards the docks viciously.
An Orc guards the docks viciously.
A tall Orc stresses over all the work to do in the harbour.
An Orc shipwright stands here, selling ship rides across the sea.

< 533h/533H 177v/179V Pos: standing >
The air is filled with static electricity.

< 533h/533H 177v/179V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
A bright light fills this area.
Obvious exits: -East  -West 
A strange gnomish contraption stands here, dispensing ferry tickets.
The Caravel ThE pOrKcHoP eXpReSs floats here.
The Ketch Spanish Armada floats here.
The Caravel MaDMaN in a Box floats here.
The Galleon Wayfarer floats here.
The Galleon Shoryuken! floats here.
The Clipper Krypa floats here.
The Clipper S I N C L A I R floats here.
The Ketch a floating brothel floats here.
The Clipper Co floats here.
The Caravel ORP Iskra floats here.
The Sloop Navigator floats here.
The Sloop hihihi floats here.
The Sloop BlueFish floats here.
The Ketch GoAway   floats here.
The Carrack Boat floats here.
The Ketch Fat floats here.
The Caravel Deathinator floats here.
The Sloop teehee floats here.
The Sloop blalaaa floats here.
The Galleon Titanic! floats here.
The Caravel NCV3 floats here.
An Orc sailor searches for his ship along the pier.

< 533h/533H 176v/179V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your west.
An orc dock guard who is close by to your west.
The harbour master who is close by to your west.
An orc shipwright who is close by to your west.
An orc sailor who is not far off to your west.
A jet black stag who is not far off to your west.

< 533h/533H 177v/179V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc guards the docks viciously.
An Orc guards the docks viciously.
A tall Orc stresses over all the work to do in the harbour.
An Orc shipwright stands here, selling ship rides across the sea.

< 533h/533H 178v/179V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc sailor searches for his ship along the pier.
A jet black stag regally walks down the trail.

< 533h/533H 177v/179V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your east.
An orc dock guard who is close by to your east.
The harbour master who is close by to your east.
An orc shipwright who is close by to your east.
An orc sailor who is not far off to your east.

< 533h/533H 177v/179V Pos: standing >
You feel a blast of cold!

< 533h/533H 177v/179V Pos: standing >
The Docks of Storm Port
   For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be.  It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed.  His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East  -South -West 

< 533h/533H 177v/179V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your east.
A jet black stag who is close by to your east.
An orc dock guard who is not far off to your east.
An orc dock guard who is not far off to your east.
The harbour master who is not far off to your east.
An orc shipwright who is not far off to your east.
An orc sailor who is a brief walk away to your east.

< 533h/533H 177v/179V Pos: standing >
You feel a blast of cold!
You feel a blast of cold!
You feel a blast of cold!
Before the Docks of Storm Port
   The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free.  Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East  -West 

< 533h/533H 177v/179V Pos: standing >
You quickly scan the area.
An orc sailor who is not far off to your east.
A jet black stag who is not far off to your east.
An orc dock guard who is a brief walk away to your east.
An orc dock guard who is a brief walk away to your east.
The harbour master who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
An orc sailor who is rather far off to your east.

< 533h/533H 178v/179V Pos: standing >
Gale Road
   Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city.  The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing.  The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East  -South

< 533h/533H 178v/179V Pos: standing >
You quickly scan the area.
A young orc soldier who is not far off to your north.
An orc sailor who is a brief walk away to your east.
A jet black stag who is a brief walk away to your east.
An orc dock guard who is rather far off to your east.
An orc dock guard who is rather far off to your east.
The harbour master who is rather far off to your east.
An orc shipwright who is rather far off to your east.
An orc sailor who is in the distance to your east.
An orc city guard who is close by to your south.
Imeth who is a brief walk away to your south.
Morrigu who is a brief walk away to your south.
Morrigu who is a brief walk away to your south.
Dx who is a brief walk away to your south.
A Drow Elf who is a brief walk away to your south.
A Drow Elf who is a brief walk away to your south.
A Drow Elf who is a brief walk away to your south.
The wraith of a resting glassblower who is a brief walk away to your south.
The wraith of a resting glassblower who is a brief walk away to your south.
The wraith of a resting glassblower who is a brief walk away to your south.
Sgan who is a brief walk away to your south.
The wraith of Bignar the duergar rogue who is a brief walk away to your south.

< 533h/533H 178v/179V Pos: standing >
Tempest Avenue and Gale Road Intersection
   Gale Road connects with Tempest Avenue here, one block away
from the harbour.  As the city grew, this intersection became
increasingly more important.  When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West 
An Orc city guard walks here, most likely abusing his power.

< 533h/533H 177v/179V Pos: standing >
Gale Road
   Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct.  The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up   
Fresh blood covers everything in the area.

< 533h/533H 176v/179V Pos: standing >
Squall Road and Gale Road Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The second, Gale Road
begins north to south here.  Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West 
Puddles of fresh blood cover the ground.
The corpse of an orc commoner is lying here.
The corpse of a Drow Elf is lying here.
The corpse of a Gnome is lying here.
Wernt  Mutinous Legions (Human)(medium) stands in mid-air here.
Xod  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here, fighting the wraith of Bignar the duergar rogue.
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here, fighting the wraith of Bignar the duergar rogue.
Dx  Mutinous Legions (Grey Elf)(medium) stands in mid-air here, fighting a Drow Elf.
A Drow Elf (medium)  Dakhira stands in mid-air here, fighting someone.
The wraith of a resting glassblower stands here. (minion) 
The wraith of a resting glassblower stands here. (minion) 
The wraith of a resting glassblower stands here. (minion) 
Sgan  Mutinous Legions (Gnome)(small) stands in mid-air here.
The wraith of Bignar the duergar rogue stands in mid-air here, fighting Morrigu. (Minion) 

< 533h/533H 175v/179V Pos: standing >
Dx starts casting an offensive spell.

< 533h/533H 175v/179V Pos: standing >
Sxt snaps into visibility.
A Drow Elf is knocked to the ground by Sxt's skillful bash!

< 533h/533H 175v/179V Pos: standing >
Morrigu misses the wraith of Bignar the duergar rogue.
Morrigu misses the wraith of Bignar the duergar rogue.

< 533h/533H 176v/179V Pos: standing >
The wraith of a resting glassblower fades from your mortal viewing...
Morrigu starts casting an offensive spell.
Wernt suddenly attacks a Drow Elf!
Wernt misses a Drow Elf.

< 533h/533H 176v/179V Pos: standing >
Dx completes her spell...
Dx utters the word 'pawwzf'
Dx creates a hammer out of thin air that smashes into a Drow Elf, bits of flesh and bone fly everywhere!
Dx misses a Drow Elf.
Dx misses a Drow Elf.

< 533h/533H 177v/179V Pos: standing >
Sgan gives an order to his followers.
The wraith of a resting glassblower starts casting an offensive spell.
The wraith of a resting glassblower snaps into visibility.
The wraith of a resting glassblower starts casting an offensive spell.
The wraith of Bignar the duergar rogue starts casting an offensive spell.

< 533h/533H 177v/179V Pos: standing >
You are surrounded by a yellow glow.
Morrigu completes his spell...
Morrigu utters the words 'zabrahpunso wkadar'
Morrigu causes the earth to rise up in the shape of a fist!
Someone blocks a Drow Elf's lunge at her.
Sxt snaps into visibility.

< 533h/533H 178v/179V Pos: standing >
Sxt snaps into visibility.
Sxt's impressive crush strikes a Drow Elf.
Sxt's impressive crush strikes a Drow Elf hard.
Sxt's impressive crush strikes a Drow Elf hard.
Dx starts casting an offensive spell.

< 533h/533H 219v/220V Pos: standing >
Imeth looks at a Drow Elf.

< 533h/533H 220v/220V Pos: standing >
Morrigu starts casting an offensive spell.
Xod starts casting an offensive spell.

< 533h/533H 220v/220V Pos: standing >
You are surrounded by a blue glow.
The wraith of a resting glassblower completes its spell...
The wraith of a resting glassblower utters the words 'buoblg qrunsoqpze yugh'
The wraith of a resting glassblower's fist beats the life out of a Drow Elf, blood pours from his body!
The wraith of Bignar the duergar rogue completes its spell...
The wraith of Bignar the duergar rogue utters the words 'buoblg qrunsoqpze yugh'
The wraith of Bignar the duergar rogue's fist beats the life out of a Drow Elf, blood pours from his body!

< 533h/533H 220v/220V Pos: standing >
Dx completes her spell...
Dx utters the word 'hammer'
Dx creates a hammer out of thin air that smashes into a Drow Elf, bits of flesh and bone fly everywhere!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!