The death of [22 Psionicist] Izz (Githyanki)

in The Azure Lake of Glacier Peak

from the perspective of [41 Thief] Rex Mutinous Legions (Halfling)

<worn as a badge>    a serpentine seal of Bozk [88%]
<worn on head>       the diamond crown of Winduin (glowing) [89%]
<worn on eyes>       a worn pair of sandstorm goggles of endurance [74%]
<worn in ear>        a dangling chain crucifix (glowing) [73%]
<worn in ear>        a durithalite earring shaped like a dagger [superior]
<worn on face>       a skull-faced warmask lined with feathers [poor]
<worn around neck>   a well-used adamantium medallion [84%]
<worn around neck>   a rusty steel necklace [superior] [76%]
<worn on body>       some ringmail stained with blood
<worn about body>    a cloak of Erebus [poor]
<worn as quiver>     the masters quiver (glowing)
<worn about waist>   a belt of fresh blood [superior] [68%]
<worn on belt buckle>a shield bearing the crest of Volgk [superior] [88%]
<worn on arms>       the sleeves of impskin
<worn around wrist>  a small bracelet of woven mithril chain [89%]
<worn on hands>      the claws of Vermithrax
<worn on finger>     an obsidian circle
<worn on finger>     an obsidian circle [superior]
<primary weapon>     the dagger of Wind (invis)[236h 45m 26s]
<secondary weapon>   a sandworm's tooth [poor]
<worn on legs>       some blue-tinted chainmail leggings [71%]

West Exit of the Manticor Lair
   Movement can be sensed all around.  There is a very strong odor of
urine and the ground is distinctly slippery.  The stale, thick air
clots your throat.  Droplettes of warm liquid plummet from the cavern's
ceiling smacking the soundly upon the stone floor.  Tiny flies and
cave moths form thick hordes and swarm over the steamy ground.  The walls
here are carved with what looks like claw marks.  Roars, screams, and 
howls are too close for comfort.
Obvious exits: -North -East  -South -West 

< 540h/558H 208v/212V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Lair of the Manticore
</map>
Lair of the Manticore
   Movement can be sensed all around.  There is a very strong odor of
urine and the ground is distinctly slippery.  The stale, thick air
clots your throat.  Droplettes of warm liquid plummet from the cavern's
ceiling smacking the soundly upon the stone floor.  Tiny flies and
cave moths form thick hordes and swarm over the steamy ground.  The walls
here are carved with what looks like claw marks.  Roars, screams, and 
howls are too close for comfort.
Obvious exits: -North -East  -South -West 

< 541h/558H 206v/212V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: The Center of the Manticore Lair
</map>

<map>
Zone: Bloodstone Keep.
Room: The Center of the Manticore Lair
</map>
The Center of the Manticore Lair
   Movement can be sensed all around.  There is a very strong odor of
urine and the ground is distinctly slippery.  The stale, thick air
clots your throat.  Droplettes of warm liquid plummet from the cavern's
ceiling smacking the soundly upon the stone floor.  Tiny flies and
cave moths form thick hordes and swarm over the steamy ground.  The walls
here are carved with what looks like claw marks.  Roars, screams, and 
howls are too close for comfort.
Obvious exits: -North -East  -South -West 
A fierce manticore is here, ready to spring into action.
A fierce manticore is here, ready to spring into action.

< 541h/558H 205v/212V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Lair of the Manticore
</map>
Lair of the Manticore
   Movement can be sensed all around.  There is a very strong odor of
urine and the ground is distinctly slippery.  The stale, thick air
clots your throat.  Droplettes of warm liquid plummet from the cavern's
ceiling smacking the soundly upon the stone floor.  Tiny flies and
cave moths form thick hordes and swarm over the steamy ground.  The walls
here are carved with what looks like claw marks.  Roars, screams, and 
howls are too close for comfort.
Obvious exits: -North -East  -South -West 

< 542h/558H 204v/212V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Mouth of The Manticore Lair
</map>
Mouth of The Manticore Lair
   A small opening in the mountain is here, beyond screams and howls
can be heard.  Very large piles of bones are everywhere as well as
varying sizes of dung piles.  The air around here contains the smell of
death and urine.  Ahead lies certain death for those who are to
feeble both of mind and strength.
Obvious exits: -East  -West 

< 542h/558H 203v/212V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Bloody Trail
</map>

<map>
Zone: Bloodstone Keep.
Room: On a Bloody Trail
</map>
On a Bloody Trail
   This trail is littered with the bones and blood of what used to be
some creature.  The scarlet splatters are an indication that atleast
two powerful creatures clashed here.  The bones that are semi-identifiable
have been snapped in two with most of their marrow removed.  Tufts of
hair attached to scalp or hide cling to nearby branches.  The thin 
sheets of flesh lined with follicles waver slightly under your breath.
Deep and menacing growls can be heard.  An evil gaze feels heavy upon you.
Towering trees line the trail, the canopy of these giants blocks out
most light.  Heavy claw markings have stripped the bark off of many of
these ancient sentinels.
Obvious exits: -East  -South -West 
You sense a lifeform nearby.

< 543h/558H 203v/212V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Bloody Trail
</map>

<map>
Zone: Bloodstone Keep.
Room: On a Bloody Trail
</map>
On a Bloody Trail
   This trail is littered with the bones and blood of what used to be
some creature.  The scarlet splatters are an indication that atleast
two powerful creatures clashed here.  The bones that are semi-identifiable
have been snapped in two with most of there marrow removed.  Tufts of
hair attached to scalp or hide cling to nearby branches.  The thin 
sheets of flesh lined with follicles waver slightly under your breath.
Deep and menacing growls can be heard.  An evil gaze feels heavy upon you.
Towering trees line the trail, the canopy of these giants blocks out
most light.  Heavy claw markings have stripped the bark off of many of
these ancient sentinels.
Obvious exits: -East  -West 
You sense a lifeform nearby.
A large black wolf is here, running through its home.

< 543h/558H 202v/212V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Bloody Trail
</map>

<map>
Zone: Bloodstone Keep.
Room: On a Bloody Trail
</map>
On a Bloody Trail
   This trail is littered with the bones and blood of what used to be
some creature.  The scarlet splatters are an indication that atleast
two powerful creatures clashed here.  The bones that are semi-identifiable
have been snapped in two with most of there marrow removed.  Tufts of
hair attached to scalp or hide cling to nearby branches.  The thin 
sheets of flesh lined with follicles waver slightly under your breath.
Deep and menacing growls can be heard.  An evil gaze feels heavy upon you.
Towering trees line the trail, the canopy of these giants blocks out
most light.  Heavy claw markings have stripped the bark off of many of
these ancient sentinels.
Obvious exits: -East  -West 
A sparrow stands here, looking for some meat.
An ugly black crow stands here squawking.

< 544h/558H 203v/212V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: End of The Road of the Dead
</map>
End of The Road of the Dead
   The road is flanked by bodies which have been impaled by long wooden
poles.  The poles stand errect so as to let the bodies hang freely as a
warning to would be travelers.  The road is paved by what looks to be
some kind of cobblestone and yet there is something very different to
the look and feel of this road.  The road continues to the north, while to
the west the trail disappears into a sinister forest.  To the east a trail
can be seen.
   There is a sign which has been spiked through the skull of one of the
bodies.
Obvious exits: -North -East  -West 

< 544h/558H 202v/212V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Intersection on a Dark Mountain Trail
</map>

<map>
Zone: Bloodstone Keep.
Room: Intersection on a Dark Mountain Trail
</map>
Intersection on a Dark Mountain Trail
   This trail seems to head north through this dark region.  Bones are
scattered all over the trail and the numerous large piles of dung make
this trail that much more dangerous.  A thick, cold fog spreads a pallor
over the trail.  Giant tree trunks stand on both sides of the trail, their
branches clawing into the mist.  Above, the wind gallops through the
forest canopy, but down here all is still.  Leaves plucked from nearby
trees fall and splash down into the low laying fog causing a temporary
breech the blanket.  In every direction the mists grow thicker.
Obvious exits: -East  -South -West 
A sparrow stands here, looking for some meat.

< 545h/558H 201v/212V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: A Rocky Dark Mountain Trail
</map>

<map>
Zone: Bloodstone Keep.
Room: A Rocky Dark Mountain Trail
</map>
A Rocky Dark Mountain Trail
   This rocky mountain trail decends to the east and inclines to the
west.  There are several large trees in the area including pines and
evergreens.  This trail is very remaniscent of the trail of the dead,
located deeper into the mountain to the west.
Obvious exits: -East  -West 
A black gnoll is sitting here.

< 545h/558H 200v/212V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: A Rocky Dark Mountain Trail
</map>
A Rocky Dark Mountain Trail
   This rocky mountain trail decends to the east and inclines to the
west.  There are several large trees in the area including pines and
evergreens.  This trail is very remaniscent of the trail of the dead,
located deeper into the mountain to the west.
Obvious exits: -East  -West 

< 546h/558H 199v/212V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: A Rocky Dark Mountain Trail
</map>
A Rocky Dark Mountain Trail
   This rocky mountain trail decends to the east and inclines to the
west.  There are several large trees in the area including pines and
evergreens.  This trail is very remaniscent of the trail of the dead,
located deeper into the mountain to the west.
Obvious exits: -East  -West 

< 548h/558H 201v/212V Pos: standing >
    *....******     
   ^*^..^.******    
  M^^^.....******   
 MMM^^^.^.^.*****.  
 MMMMM^^^..^.*****  
 MMMMMMM^@^^.*****  
 MMMMMMMMM^^..****  
 MMMMMMMMMM^^^M***  
  MMMMMMMMMM^.^.*   
   ^^^MMMMMMM^^.    
    ^^^^MMMMMM^     
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 548h/558H 199v/212V Pos: standing >
    ....******.     
   *^..^.*******    
  ^^^.....******.   
 MM^^^.^.^.*****..  
 MMMM^^^..^.*****.  
 MMMMMM^^@^.******  
 MMMMMMMM^^..*****  
 MMMMMMMMM^^^M****  
  MMMMMMMMM^.^.**   
   ^^MMMMMMM^^..    
    ^^^MMMMMM^^     
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 549h/558H 198v/212V Pos: standing >

		Score information for Rex

Level: 41   Race: Halfling   Class: Rogue / Thief Sex: Male
Hit points: 549(558)  Moves: 200(212)
Coins carried:   46 platinum     2 gold     6 silver     2 copper
Coins in bank: 3855 platinum     0 gold     0 silver     0 copper
Playing time: 12 days / 1 hours/ 45 minutes
Received data: 0.8278 MB this session.
Send data:     0.0141 MB this session.
Compression ratio: 84%
Title:  Mutinous Legions
Status:  Standing.
Epic points(total): 12212(18262) Current task: find runestone of Jotunheim
Epic Bonus: Epic Points Bonus (60.00%)
Frags:   +29.12   Deaths:   65
Detecting:      Invisible Life
Protected from: Low Circle spells
Enchantments:   Ultravision Farsee Fly Haste Invisibility Listen Sneaking
Herbs:          Medicus
Bartender Quests Remaining: 8.
Combat Pulse:   13 Spell Pulse:  0.75 
Leaderboard Points: 3363 

Active Spells:
--------------
vitality (10 minutes)


< 549h/558H 200v/212V Pos: standing >
    ....******.     
   *^..^.*******    
  ^^^.....******.   
 MM^^^.^.^.*****..  
 MMMM^^^..^.*****.  
 MMMMMM^^@^M******  
 MMMMMMMM^^..*****  
 MMMMMMMMM^^^M****  
  MMMMMMMMM^.^.**   
   ^^MMMMMMM^^..    
    ^^^MMMMMM^^     
    ...*******.     
   *....******..    
  ^*^..^.*******.   
 M^^^.....******..  
 MM^^^.^.^.*****..  
 MMMM^^^.@^.*****.  
 MMMMMM^^^^M******  
 MMMMMMMM^^..*****  
  MMMMMMMM^^^M***   
   MMMMMMMM^.^.*    
    ^MMMMMMM^^.     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 551h/558H 203v/212V Pos: standing >
    ...*******.     
   *...*******..    
  **....******..^   
 ^^*^..^.*******.^  
 M^^^.....******..  
 MM^^^.^.@.*****..  
 MMMM^^^..^.*****.  
 MMMMMM^^^^M******  
  MMMMMMM^^..****   
   MMMMMMM^^^M**    
    MMMMMMM^.^.     
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 552h/558H 202v/212V Pos: standing >
    ..*******..     
   ...*******..^    
  *....******..^^   
 ^*^..^.*******.^^  
 ^^^.....******..^  
 M^^^.^.^@*****...  
 MMM^^^..^.*****.^  
 MMMMM^^^^M******.  
  MMMMMM^^..*****   
   MMMMMM^^^M***    
    MMMMMM^.^.*     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 552h/558H 201v/212V Pos: standing >
  *****   
 ..*****  
 .^.@M**  
 ..^.***  
  ^^M**   
A Thick Forest of Mirkwood
Obvious exits: -North -East  -South -West 

< 553h/558H 201v/212V Pos: standing >
  *****   
 ..*****  
 .^.@M**  
 ..^.***  
  ^^M**   

< 553h/558H 202v/212V Pos: standing >
  *****   
 .******  
 ..*@***  
 .^.*M**  
  .^.**   
A Thick Forest of Mirkwood
Obvious exits: -North -East  -South -West 

< 554h/558H 201v/212V Pos: standing >
  *****   
 ******.  
 .**@***  
 ..*****  
  ^.*M*   
A Thick Forest of Mirkwood
Obvious exits: -North -East  -South -West 

< 554h/558H 201v/212V Pos: standing >
You disguise yourself into an orc.

< 557h/558H 208v/212V Pos: standing >

< 558h/558H 212v/212V Pos: standing >

< 558h/558H 212v/212V Pos: standing >

< 558h/558H 212v/212V Pos: standing >
  *****   
 ******.  
 .**@***  
 ..*****  
  ^.*M*   
A Thick Forest of Mirkwood
Obvious exits: -North -East  -South -West 

< 558h/558H 212v/212V Pos: standing >

< 558h/558H 212v/212V Pos: standing >
  *****   
 ******.  
 ***@**.  
 .******  
  .****   
A Thick Forest of Mirkwood
Obvious exits: -North -East  -South -West 

< 558h/558H 210v/212V Pos: standing >
  *****   
 ******.  
 ***@**.  
 ******.  
  *****   
A Thick Forest of Mirkwood
Obvious exits: -North -East  -South -West 

< 558h/558H 208v/212V Pos: standing >
  *****   
 ******.  
 ***@**.  
 ******.  
  *****   
A Thick Forest of Mirkwood
Obvious exits: -North -East  -South -West 

< 558h/558H 206v/212V Pos: standing >
   ***M   
 ******.  
 ***@**.  
 ******.  
  *****   
A Thick Forest of Mirkwood
Obvious exits: -North -East  -South -West 

< 558h/558H 205v/212V Pos: standing >
     *    
   ***M   
 ***@**.  
 ******.  
  *****   
A Thick Forest of Mirkwood
Obvious exits: -North -East  -South -West 

< 558h/558H 204v/212V Pos: standing >
    M     
     *    
   *@*M   
 ******.  
  *****   
A Thick Forest of Mirkwood
Obvious exits: -North -East  -South -West 

< 558h/558H 203v/212V Pos: standing >
           ^^^    
            ^^^   
 *           ^^^  
 *      M      ^  
 **     @*        
 .***  ****    M  
 .*********.      
  .********.      
   .*******..^    
The Azure Lake of Glacier Peak
Obvious exits: -North -East  -South -West 

< 558h/558H 203v/212V Pos: standing >
   PM    ^^^^^    
           ^^^^   
            ^^^^  
 *           ^^^  
 *      @      ^  
 **      *        
 .***  ****    M  
  *********.      
   ********.      
The Azure Lake of Glacier Peak
Obvious exits: -North -East  -South -West 
A forest ettercap looks for a place to spin a trap.

< 558h/558H 202v/212V Pos: standing >
          ^^^M    
   PM    ^^^^^M   
           ^^^^M  
            ^^^^  
 *      @    ^^^  
 *      M      ^  
 **      *        
  ***  ****       
   ********.      
The Azure Lake of Glacier Peak
Obvious exits: -North -East  -South -West 

< 558h/558H 201v/212V Pos: standing >
        ^M++^M    
          ^^^MM   
   PM    ^^^^^MM  
           ^^^^M  
        @   ^^^^  
 *           ^^^  
 *      M      ^  
  *      *        
   **  ****       
The Azure Lake of Glacier Peak
Obvious exits: -North -East  -South -West 

< 558h/558H 201v/212V Pos: standing >
       ^^^+^MM    
        ^M++^MM   
          ^^^MMM  
   PM    ^^^^^MM  
        @  ^^^^M  
            ^^^^  
 *           ^^^  
        M         
         *        
The Azure Lake of Glacier Peak
Obvious exits: -North -East  -South -West 

< 558h/558H 200v/212V Pos: standing >
       ^^++MMM    
       ^^^+^MMM   
        ^M++^MMM  
          ^^^MMM  
   PM   @^^^^^MM  
           ^^^^M  
            ^^^^  
             ^^   
        M         
The Azure Lake of Glacier Peak
Obvious exits: -North -East  -South -West 

< 558h/558H 203v/212V Pos: standing >
      ^^++MMM^    
      ^^^+^MMM^   
       ^M++^MMMM  
         ^^^MMMM  
  PM    @^^^^MMM  
          ^^^^MM  
           ^^^^M  
            ^^^   
       M          
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 558h/558H 204v/212V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 558h/558H 205v/212V Pos: standing >
You quickly scan the area.
A Githyanki who is almost out of sight to your west.

< 558h/558H 206v/212V Pos: standing >

< 558h/558H 212v/212V Pos: standing >
      ^^++MMM^    
      ^^^+^MMM^   
       ^M++^MMMM  
         ^^^MMMM  
  PM    @^^^^MMM  
          ^^^^MM  
           ^^^^M  
            ^^^   
                  

< 558h/558H 212v/212V Pos: standing >
       ^^++MMM    
       ^^^+^MMM   
        ^M++^MMM  
          ^^^MMM  
   PM   @^^^^^MM  
           ^^^^M  
            ^^^^  
             ^^   
                  
The Azure Lake of Glacier Peak
Obvious exits: -North -East  -South -West 

< 558h/558H 210v/212V Pos: standing >
        ^^++MM    
        ^^^+^MM   
         ^M++^MM  
           ^^^MM  
 .  PM  @ ^^^^^M  
 .          ^^^^  
 *           ^^^  
  *           ^   
                  
The Azure Lake of Glacier Peak
Obvious exits: -North -East  -South -West 

< 558h/558H 208v/212V Pos: standing >
         ^^++M    
         ^^^+^M   
 .        ^M++^M  
 .          ^^^M  
 ..  PM @  ^^^^^  
 ..          ^^^  
 .*           ^^  
  **              
   *              
The Azure Lake of Glacier Peak
Obvious exits: -North -East  -South -West 

< 558h/558H 206v/212V Pos: standing >
          ^^++    
  .       ^^^+^   
 ^.        ^M++^  
 ..          ^^^  
 ...  PM@   ^^^^  
 ...          ^^  
 ..*           ^  
  .**             
   .*             
The Azure Lake of Glacier Peak
Obvious exits: -North -East  -South -West 

< 558h/558H 205v/212V Pos: standing >
The taste of blood slowly fades from your body.
   *       ^^+    
  ..       ^^^+   
 ^^.        ^M++  
 *..          ^^  
 ....  P@    ^^^  
 ....          ^  
 ^..*             
  ..**            
   ..*            
The Azure Lake of Glacier Peak
Obvious exits: -North -East  -South -West 
A female leucrotta is busy looking for an easy meal.

< 558h/558H 207v/212V Pos: standing >
   ^*       ^^    
  ^..       ^^^   
 *^^.        ^M+  
 **..          ^  
 M....  @M    ^^  
 M....            
 M^..*            
  M..**           
   ...*           
The Azure Lake of Glacier Peak
Obvious exits: -North -East  -South -West 
A mature leucrotta stands with a stunned look, floating here, fighting a Githyanki.
A Githyanki (medium) stands, floating here, fighting a mature leucrotta. (Non-Fraggable)

< 558h/558H 206v/212V Pos: standing >
You snap into visibility.
[Damage: 80 ] A Githyanki makes a strange sound as you place the dagger of Wind in his back.

< 558h/558H 207v/212V Pos: standing >
< T: male TP: sta TC: awful E: A Githyanki sta EP:  nasty wounds >
 
< 558h/558H 209v/212V Pos: standing >
< T: male TP: sta TC: awful E: A Githyanki sta EP:  nasty wounds >
 A Githyanki squints and a mature leucrotta screams out in great pain, holding his head!

< 558h/558H 209v/212V Pos: standing >
< T: male TP: sta TC: awful E: A Githyanki sta EP:  nasty wounds >
 You snap into visibility.
[Damage: 13 ] Your impressive pierce strikes a Githyanki very hard.
A Githyanki dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 24 ] Your pierce enshrouds a Githyanki in a mist of blood.
You score a CRITICAL HIT!!!!!
[Damage: 27 ] Your pierce grievously wounds a Githyanki.

< 558h/558H 209v/212V Pos: standing >
< T: male TP: sta TC: awful E: A Githyanki sta EP:  awful >
 A mature leucrotta's fine bite enshrouds a Githyanki in a mist of blood.
A mature leucrotta misses a Githyanki.

< 558h/558H 209v/212V Pos: standing >
< T: male TP: sta TC: awful E: A Githyanki sta EP:  awful >
    ^*       ^^    
  ^..       ^^^   
 *^^.        ^M+  
 **..          ^  
 M....  @M    ^^  
 M....            
 M^..*            
  M..**           
   ...*           

< 558h/558H 209v/212V Pos: standing >
< T: male TP: sta TC: awful E: A Githyanki sta EP:  awful >
 A female leucrotta enters from the east.
   ^*       ^^    
  ^..       ^^^   
 *^^.        ^M+  
 **..          ^  
 M....  @     ^^  
 M....            
 M^..*            
  M..**           
   ...*           

< 558h/558H 209v/212V Pos: standing >
< T: male TP: sta TC: awful E: A Githyanki sta EP:  awful >
 A female leucrotta suddenly attacks YOU!
A female leucrotta misses you.

< 558h/558H 209v/212V Pos: standing >
< T: male TP: sta TC: awful E: A Githyanki sta EP:  awful >
 A Githyanki squints and a mature leucrotta screams out in great pain, holding his head!

< 558h/558H 209v/212V Pos: standing >
< T: male TP: sta TC: awful E: A Githyanki sta EP:  awful >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] Your impressive pierce hits a Githyanki.
A Githyanki is mortally wounded, and will die soon, if not aided.
[Damage:  2 ] Your weak pierce hits a Githyanki.
A Githyanki is dead! R.I.P.
You receive your share of experience.