The death of [28 Psionicist] Coster -*Clan DemonRage*- (Githyanki)

in a Well Traveled Path

from the perspective of [28 Psionicist] Coster -*Clan DemonRage*- (Githyanki)

<primary weapon>     a small wooden mace


< 29h/182H 123v/123V Pos: standing >
You attempt to bandage yourself.

< 29h/182H 123v/123V Pos: standing >
Ketchum leaves east.

< 32h/182H 123v/123V Pos: standing >
You continue bandaging yourself.

< 44h/182H 121v/123V Pos: standing >
A muscular villager leaves north.
You continue bandaging yourself.

< 60h/182H 118v/123V Pos: standing >

< 61h/182H 118v/123V Pos: standing >

		Score information for Coster

Level: 28   Race: Githyanki   Class: Psionicist Sex: Male
Hit points: 63(182)   Mana: 391(522)   Moves: 118(123)
Coins carried:    2 platinum    18 gold     9 silver    17 copper
Coins in bank:   29 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 13 hours/ 13 minutes
Received data: 1.3240 MB this session.
Send data:     0.0087 MB this session.
Compression ratio: none
Title: Initiate -*Clan DemonRage*-
Status:  Standing.
Epic points(total): 4(4)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   19
Consenting: Ketchum
Detecting:      Invisible
Enchantments:   Ultravision Fly Armor
Herbs:          Medicus
Bartender Quests Remaining: 8.
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points:  275 

Active Spells:
--------------
flesh armor (11 minutes)
accelerated healing (25 minutes)
detect invisibility (25 minutes)
fly (12 minutes)
rested bonus (76 minutes)


< 63h/182H 118v/123V Pos: standing >
You are carrying: (5/11)
some spiked ringmail
the opaque white potion of regeneration
a small bandage
a steel short sword
a steel long sword

< 67h/182H 118v/123V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 68h/182H 118v/123V Pos: standing >
You continue bandaging yourself.

< 76h/182H 115v/123V Pos: standing >
Ketchum enters from the east.

< 77h/182H 115v/123V Pos: standing >
Ketchum starts casting a spell.

< 80h/182H 117v/123V Pos: standing >
Ketchum completes his spell...
Ketchum utters the words 'wuiaf qfzahuai'
A scarlet silk sash suddenly appears on the ground.

< 82h/182H 118v/123V Pos: standing >
You continue bandaging yourself.
Ketchum stops using a spellbook.
You can't use some spiked ringmail.

< 92h/182H 117v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A brilliant scarlet-colored silk sash has been left here.
Fresh blood covers everything in the area.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a small villager is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A thick chunk of strong bone has been dropped here.
[2] Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A small red dragonscale has been left here.
[2] A hand axe is on the ground here collecting dust.
Ketchum (Kobold)(small) stands, floating here.
A peasant commoner wanders here with his head held low.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.

< 94h/182H 118v/123V Pos: standing >
Ketchum stops using a quill.

< 94h/182H 118v/123V Pos: standing >
Ketchum drops a quill.

< 96h/182H 119v/123V Pos: standing >
You continue bandaging yourself.
Ketchum gets a quill.

< 108h/182H 119v/123V Pos: standing >
Ketchum puts a quill into a rugged adventurers satchel.

< 114h/182H 122v/123V Pos: standing >
A traveling merchant enters from the east.

< 114h/182H 123v/123V Pos: standing >
A peasant commoner leaves north.

< 115h/182H 123v/123V Pos: standing >
You can't bandage any more with this bandage.

< 116h/182H 123v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A brilliant scarlet-colored silk sash has been left here.
Fresh blood covers everything in the area.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a small villager is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A thick chunk of strong bone has been dropped here.
[2] Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A small red dragonscale has been left here.
[2] A hand axe is on the ground here collecting dust.
A traveling merchant wanders here looking to buy some wares.
Ketchum (Kobold)(small) stands, floating here.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.

< 118h/182H 123v/123V Pos: standing >
A traveling merchant leaves east.

< 119h/182H 123v/123V Pos: standing >
You sit down and relax.

< 122h/182H 123v/123V Pos: sitting >
You use mana.. 

< 122h/182H 123v/123V Pos: sitting >
You start meditating...

< 124h/182H 123v/123V Pos: sitting >
A young villager enters from the east.

< 126h/182H 123v/123V Pos: sitting >
Ketchum drops a humming clay saddle.

< 128h/182H 123v/123V Pos: sitting >
A young villager enters from the east.

< 131h/182H 123v/123V Pos: sitting >
Ketchum dons a patched sapphire coif on his head.

< 133h/182H 123v/123V Pos: sitting >

< 134h/182H 123v/123V Pos: sitting >
Ketchum drops a tarnished cured leather helm.

< 137h/182H 123v/123V Pos: sitting >
Your mana reserves are now full.

< 139h/182H 123v/123V Pos: sitting >
Ketchum drops an amber-colored rod.

< 139h/182H 123v/123V Pos: sitting >
Ketchum drops a soldier's granite scimitar.

< 142h/182H 123v/123V Pos: sitting >
Ketchum sits down in a comfortable spot.

< 143h/182H 123v/123V Pos: sitting >
A traveling merchant leaves north.
Ketchum opens a spellbook and begins studying it intently.

< 143h/182H 123v/123V Pos: sitting >
a Well Traveled Path
Obvious exits: -N -E
A soldier's granite scimitar lies here on the ground.
An amber-colored metallic rod lies here.
A tarnished cured leather helm lies here on the ground.
A humming clay saddle lies here on the ground.
A brilliant scarlet-colored silk sash has been left here.
Fresh blood covers everything in the area.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a small villager is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A thick chunk of strong bone has been dropped here.
[2] Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A small red dragonscale has been left here.
[2] A hand axe is on the ground here collecting dust.
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.
Ketchum (Kobold)(small) sits resting.
A small villager wanders here looking for something to do.

< 151h/182H 123v/123V Pos: sitting >
You clamber to your feet.

< 153h/182H 123v/123V Pos: standing >

< 154h/182H 123v/123V Pos: standing >
A young villager leaves north.

< 154h/182H 123v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A soldier's granite scimitar lies here on the ground.
An amber-colored metallic rod lies here.
A tarnished cured leather helm lies here on the ground.
A humming clay saddle lies here on the ground.
A brilliant scarlet-colored silk sash has been left here.
Fresh blood covers everything in the area.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a small villager is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A thick chunk of strong bone has been dropped here.
[2] Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A small red dragonscale has been left here.
[2] A hand axe is on the ground here collecting dust.
A young villager wanders here, singing songs of joy.
Ketchum (Kobold)(small) sits resting.
A small villager wanders here looking for something to do.

< 156h/182H 123v/123V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
A muscular villager who is close by to your north.
A peasant commoner who is close by to your north.
A traveling merchant who is close by to your east.
A wandering merchant who is close by to your east.
A village commoner who is close by to your east.
A traveling adventurer who is close by to your east.
A traveling adventurer who is not far off to your east.
A village commoner who is not far off to your east.

< 158h/182H 123v/123V Pos: standing >
A traveling adventurer enters from the east.

< 159h/182H 123v/123V Pos: standing >

< 160h/182H 123v/123V Pos: standing >
You quickly scan the area.
A young villager who is close by to your north.
A peasant commoner who is close by to your north.
A muscular villager who is close by to your north.
A peasant commoner who is close by to your north.
A traveling merchant who is close by to your east.
A wandering merchant who is close by to your east.
A village commoner who is close by to your east.
A village commoner who is close by to your east.
A traveling adventurer who is not far off to your east.
A village commoner who is not far off to your east.

< 161h/182H 123v/123V Pos: standing >

< 162h/182H 123v/123V Pos: standing >

< 163h/182H 123v/123V Pos: standing >
A young villager leaves north.

< 164h/182H 123v/123V Pos: standing >

< 164h/182H 123v/123V Pos: standing >

< 165h/182H 123v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A soldier's granite scimitar lies here on the ground.
An amber-colored metallic rod lies here.
A tarnished cured leather helm lies here on the ground.
A humming clay saddle lies here on the ground.
A brilliant scarlet-colored silk sash has been left here.
Fresh blood covers everything in the area.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a small villager is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A thick chunk of strong bone has been dropped here.
[2] Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A small red dragonscale has been left here.
[2] A hand axe is on the ground here collecting dust.
*A Grey Elf (medium)  Mutinous Legions stands in mid-air here.
A traveling adventurer roams here looking for some excitement.
Ketchum (Kobold)(small) sits resting.
A small villager wanders here looking for something to do.

< 167h/182H 123v/123V Pos: standing >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 167h/182H 123v/123V Pos: standing >

< 171h/182H 123v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A greyish stone wall is here to the east.
A spiked suit of ringmail is on the ground here gathering dust.
The corpse of a muscular villager is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a traveling merchant is lying here.
Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A HUGE sapphire lays here, sparkling brilliantly.
[3] A hand axe is on the ground here collecting dust.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A village commoner wanders here in search of something to do.

< 171h/182H 121v/123V Pos: standing >
Oof! a wandering merchant bumps into a greyish stone wall...

< 172h/182H 121v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A soldier's granite scimitar lies here on the ground.
An amber-colored metallic rod lies here.
A tarnished cured leather helm lies here on the ground.
A humming clay saddle lies here on the ground.
A brilliant scarlet-colored silk sash has been left here.
Fresh blood covers everything in the area.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a small villager is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A thick chunk of strong bone has been dropped here.
[2] Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A small red dragonscale has been left here.
[2] A hand axe is on the ground here collecting dust.
A Grey Elf (medium)  Mutinous Legions stands in mid-air here. (Casting) 
A traveling adventurer roams here looking for some excitement.
Ketchum (Kobold)(small) is lying here, mortally wounded.
A small villager wanders here looking for something to do.

< 175h/182H 119v/123V Pos: standing >
Ketchum, looking very frustrated, packs up his book.
A Grey Elf completes his spell...
A Grey Elf utters the words 'diesilla barh'
Ketchum wavers under the impact of the lightning bolt sent by a Grey Elf.
Ketchum's some knight's crystal gloves exploded spreading charges of electrical energy!
Ketchum's patched sapphire coif exploded spreading charges of electrical energy!
Ketchum's pitted hide pendant exploded spreading charges of electrical energy!
Ketchum is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as Ketchum dies in agony.
Your group has been disbanded.

< 176h/182H 119v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/182H 120v/123V Pos: standing >
A Grey Elf gets a few coins from the corpse of Ketchum.

< 179h/182H 120v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 180h/182H 121v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A greyish stone wall is here to the up.
The corpse of a traveling adventurer is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
An ancient plank of blessed hard wood has been dropped here.
Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A spiked suit of splint mail is on the ground here.
A hand axe is on the ground here collecting dust.
[2] A steel dagger about a foot in length lies here.
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.

< 181h/182H 120v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 182h/182H 120v/123V Pos: standing >
Oof! You bump into a greyish stone wall...

< 182h/182H 122v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A greyish stone wall is here to the up.
The corpse of a traveling adventurer is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
An ancient plank of blessed hard wood has been dropped here.
Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A spiked suit of splint mail is on the ground here.
A hand axe is on the ground here collecting dust.
[2] A steel dagger about a foot in length lies here.
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.

< 182h/182H 122v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
A soldier's granite scimitar lies here on the ground.
An amber-colored metallic rod lies here.
A tarnished cured leather helm lies here on the ground.
A humming clay saddle lies here on the ground.
A brilliant scarlet-colored silk sash has been left here.
The corpse of a Kobold is lying here.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a small villager is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A thick chunk of strong bone has been dropped here.
[2] Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A small red dragonscale has been left here.
[2] A hand axe is on the ground here collecting dust.
A Grey Elf (medium)  Mutinous Legions stands in mid-air here.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A Grey Elf puts a small pile of coins into a rugged adventurers satchel.

< 182h/182H 121v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 182h/182H 121v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A greyish stone wall is here to the east.
A spiked suit of ringmail is on the ground here gathering dust.
The corpse of a muscular villager is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a traveling merchant is lying here.
Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A HUGE sapphire lays here, sparkling brilliantly.
[3] A hand axe is on the ground here collecting dust.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A village commoner wanders here in search of something to do.

< 182h/182H 119v/123V Pos: standing >
The day has begun.

< 182h/182H 119v/123V Pos: standing >
Oof! You bump into a greyish stone wall...

< 182h/182H 120v/123V Pos: standing >

< 182h/182H 120v/123V Pos: standing >
A Grey Elf starts casting an offensive spell.

< 182h/182H 120v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A greyish stone wall is here to the east.
A spiked suit of ringmail is on the ground here gathering dust.
The corpse of a muscular villager is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a traveling merchant is lying here.
Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A HUGE sapphire lays here, sparkling brilliantly.
[3] A hand axe is on the ground here collecting dust.
A Grey Elf (medium)  Mutinous Legions stands in mid-air here. (Casting) 
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A village commoner wanders here in search of something to do.

< 182h/182H 121v/123V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Grey Elf starts your skin smoking.
OUCH!  That really did HURT!
a Well Traveled Path
Obvious exits: -E -W
A greyish stone wall is here to the east.
A spiked suit of ringmail is on the ground here gathering dust.
The corpse of a muscular villager is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a traveling merchant is lying here.
Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A HUGE sapphire lays here, sparkling brilliantly.
[3] A hand axe is on the ground here collecting dust.
A Grey Elf (medium)  Mutinous Legions stands in mid-air here.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A village commoner wanders here in search of something to do.

< 141h/182H 121v/123V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 141h/182H 121v/123V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
A Grey Elf starts casting an offensive spell.

< 141h/182H 121v/123V Pos: standing >
<You attempt to flee...
a Well Traveled Path
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
A soldier's granite scimitar lies here on the ground.
An amber-colored metallic rod lies here.
A tarnished cured leather helm lies here on the ground.
A humming clay saddle lies here on the ground.
A brilliant scarlet-colored silk sash has been left here.
The corpse of a Kobold is lying here.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a small villager is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A thick chunk of strong bone has been dropped here.
[2] Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A small red dragonscale has been left here.
[2] A hand axe is on the ground here collecting dust.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
You flee westward!

< 141h/182H 94v/123V Pos: standing >
YOU'RE HIT!  A lightning bolt from a Grey Elf starts your skin smoking.
OUCH!  That really did HURT!

< 81h/182H 94v/123V Pos: standing >
A Grey Elf starts casting an offensive spell.

< 83h/182H 96v/123V Pos: standing >
A muscular villager enters from the north.

< 86h/182H 97v/123V Pos: standing >
You begin to focus your will...

< 86h/182H 97v/123V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Grey Elf starts your skin smoking.
OUCH!  That really did HURT!

< 44h/182H 98v/123V Pos: standing >
<Casting: inflict pain *

< 44h/182H 98v/123V Pos: standing >
<A Grey Elf starts casting an offensive spell.

< 44h/182H 98v/123V Pos: standing >
<Your mental manipulations become a reality...
[Damage: 39 ] A Grey Elf screams out in pain!

< 44h/182H 98v/123V Pos: standing >
< T: Coster TP: sta TC:pretty hurt E: A Grey Elf sta EP:  small wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Grey Elf starts your skin smoking.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You begin to focus your will...

< 0h/182H 98v/123V Pos: standing >
< T: Coster TP: sta TC: awful E: A Grey Elf sta EP:  small wounds >
 A young villager enters from the north.

< 0h/182H 98v/123V Pos: standing >
< T: Coster TP: sta TC: awful E: A Grey Elf sta EP:  small wounds >
 A traveling adventurer leaves north.

< 0h/182H 98v/123V Pos: standing >
< T: Coster TP: sta TC: awful E: A Grey Elf sta EP:  small wounds >
 A Grey Elf starts casting an offensive spell.

< 0h/182H 98v/123V Pos: standing >
< T: Coster TP: sta TC: awful E: A Grey Elf sta EP:  small wounds >
 Casting: inflict pain *

< 0h/182H 98v/123V Pos: standing >
< T: Coster TP: sta TC: awful E: A Grey Elf sta EP:  small wounds >
 Your mental manipulations become a reality...
[Damage: 39 ] A Grey Elf screams out in pain!

< 0h/182H 98v/123V Pos: standing >
< T: Coster TP: sta TC: awful E: A Grey Elf sta EP:  small wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Grey Elf starts your skin smoking.
Your small round wooden shield exploded spreading charges of electrical energy!