The death of [41 Spiritualist] Grahk -*Clan DemonRage*- (Drow Elf)

in Aboard the Seaspray

from the perspective of [32 Red Dragon] Haggle Mutinous Legions (Human)

<worn on head>       a dwarven-made flesh hood [73%]
<worn on eyes>       a moonstone visor of precision
<worn in ear>        a darkstone earring in the shape of bat [superior]
<worn in ear>        a brutal hide earring
<worn on face>       a black mask covered in flames
<worn around neck>   a crescent necklace
<worn around neck>   a beautiful brass pendant from The City of Newhaven
<worn on body>       a green suit of jodani wood platemail [poor]
<worn about body>    a black leopard skin [superior]
<worn as quiver>     an embroidered illithid-hide backsheath
<worn about waist>   a well-crafted belt pouch (glowing) (illuminating)
<worn around wrist>  an unearthly ivory bracer
<worn around wrist>  an unique hemp bracer from Woodseer [86%]
<worn on hands>      some glowing brass talons
<worn on finger>     a small diamond encrusted ring
<worn on legs>       some blood-stained leather greaves from Arena of the Elder Brain
<worn on feet>       a pair of old miner boots of constitution

 ++++@**.^  
 **^*+***.  
 *^M^+****  
A Rugged Highway
Obvious exits: -N -E -S -W

< 266h/266H 120v/127V Pos: standing >
 
 +***..^^^  
 +++++**.^  
 **^*@***.  
 *^M^+****  
 ^MD*+****  
A Rugged Highway
Obvious exits: -N -E -S -W

< 266h/266H 120v/127V Pos: standing >
 
 +++++**.^  
 **^*+***.  
 *^M^@****  
 ^MD*+****  
 .^^M+****  
A Rugged Highway
Obvious exits: -N -E -S -W

< 266h/266H 119v/127V Pos: standing >
 
 **^*+***.  
 *^M^+****  
 ^MD*@****  
 .^^M+****  
 +++++****  
A Rugged Highway
Obvious exits: -N -E -S -W

< 266h/266H 118v/127V Pos: standing >
 
 *^M^+****  
 ^MD*+****  
 .^^M@****  
 +++++****  
 ........^  
A Rugged Highway
Obvious exits: -N -E -S -W

< 266h/266H 118v/127V Pos: standing >
 
 ^MD*+****  
 .^^M+****  
 ++++@****  
 ........^  
  .^..^^..  
A Rugged Highway
Obvious exits: -N -E -S -W

< 266h/266H 117v/127V Pos: standing >
 
 .^MD*+***  
 ..^^M+***  
 .+++@+***  
  ........  
   .^..^^.  
A Rugged Highway
Obvious exits: -N -E -S -W

< 266h/266H 118v/127V Pos: standing >
 
 ..^MD*+**  
 ...^^M+**  
  .++@++**  
   .......  
    .^..^^  
A Rugged Highway
Obvious exits: -N -E -S -W

< 266h/266H 117v/127V Pos: standing >
 
 ...^MD*+*  
  ...^^M+*  
   .+@+++*  
    ......  
     .^..^  
A Rugged Highway
Obvious exits: -N -E -S -W

< 266h/266H 116v/127V Pos: standing >
 
  ...^MD*+  
   ...^^M+  
    .@++++  
     .....  
      .^..  
A Rugged Highway
Obvious exits: -N -E -S -W

< 266h/266H 116v/127V Pos: standing >
 
   ...^MD*  
    ...^^M  
     @++++  
      ....  
       .^.  
A Beach of Fine Sand
Obvious exits: -N -E -S -W
A strange gnomish contraption stands here, dispensing ferry tickets.

< 266h/266H 116v/127V Pos: standing >
Find a dock to swim from!

< 266h/266H 119v/127V Pos: standing >
Sorry, but you cannot do that here!

< 266h/266H 124v/127V Pos: standing >
The night has begun.

< 266h/266H 127v/127V Pos: standing >
You put your money into the machine and receive a ticket.

< 266h/266H 127v/127V Pos: standing >

		Score information for Haggle

Level: 32   Race: Human   Class: Monk / Red Dragon Sex: Male
Hit points: 266(266)  Moves: 127(127)
Coins carried:    1 platinum     1 gold     1 silver     5 copper
Coins in bank:   20 platinum   202 gold    73 silver     5 copper
Playing time: 0 days / 19 hours/ 43 minutes
Received data: 0.2941 MB this session.
Send data:     0.0063 MB this session.
Compression ratio: 83%
Title:  Mutinous Legions
Status:  Standing.
Epic points(total): 2(2)
Epic Bonus: Health Regen Bonus (0)
Frags:   +0.00   Deaths:   11
Consenting: Dx
Detecting:      Evil Life
Enchantments:   Armor
Bartender Quests Remaining: 7.
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:  318 

Active Spells:
--------------
heroism (5 minutes)
indomitability (5 minutes)
heroism (5 minutes)
barkskin (5 minutes)
well-rested bonus (81 minutes)


< 266h/266H 127v/127V Pos: standing >
It's hot out here.

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >
 
  ...^M   
   ...^^  
    @+++  
     ...  
      .   
A Beach of Fine Sand
Obvious exits: -N -E -S -W
A strange gnomish contraption stands here, dispensing ferry tickets.

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >
 
  ...^M   
   ...^^  
    @+++  
     ...  
      .   
A Beach of Fine Sand
Obvious exits: -N -E -S -W
A strange gnomish contraption stands here, dispensing ferry tickets.

< 266h/266H 127v/127V Pos: standing >

		Score information for Haggle

Level: 32   Race: Human   Class: Monk / Red Dragon Sex: Male
Hit points: 266(266)  Moves: 127(127)
Coins carried:    1 platinum     1 gold     1 silver     5 copper
Coins in bank:   20 platinum   202 gold    73 silver     5 copper
Playing time: 0 days / 19 hours/ 44 minutes
Received data: 0.2954 MB this session.
Send data:     0.0063 MB this session.
Compression ratio: 83%
Title:  Mutinous Legions
Status:  Standing.
Epic points(total): 2(2)
Epic Bonus: Health Regen Bonus (0)
Frags:   +0.00   Deaths:   11
Consenting: Dx
Detecting:      Evil Life
Enchantments:   Armor
Bartender Quests Remaining: 7.
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:  318 

Active Spells:
--------------
heroism (4 minutes)
indomitability (4 minutes)
heroism (4 minutes)
barkskin (4 minutes)
well-rested bonus (80 minutes)


< 266h/266H 127v/127V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >
 
  ...^  
   @++  
    ..  
A Beach of Fine Sand
Obvious exits: -N -E -S -W
A strange gnomish contraption stands here, dispensing ferry tickets.

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >
 
  ...^  
   @++  
    ..  
A Beach of Fine Sand
Obvious exits: -N -E -S -W
A strange gnomish contraption stands here, dispensing ferry tickets.

< 266h/266H 127v/127V Pos: standing >
Find a dock to swim from!

< 266h/266H 127v/127V Pos: standing >
You know no such ability!

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >
You know no such ability!

< 266h/266H 127v/127V Pos: standing >
Autosaving...

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
  *Ice Tower                                     (neutral)       
  *Desolate Under Fire                           (slightly good) 
  *The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (good)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (extremely good)
  *Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly good) 
   The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (slightly evil) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >
You no longer feel like a hero!
Your spiritual senses return to the land of the living, bringing your fears and vulnerabilities back with them.
You no longer feel like a hero!
Your skin loses its barklike texture.

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >
The wind begins to blow.

< 266h/266H 127v/127V Pos: standing >
 
  ...^  
   @++  
    ..  
A Beach of Fine Sand
Obvious exits: -N -E -S -W
A strange gnomish contraption stands here, dispensing ferry tickets.

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >
Autosaving...

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >
 
  ...^  
   @++  
    ..  
A Beach of Fine Sand
Obvious exits: -N -E -S -W
A strange gnomish contraption stands here, dispensing ferry tickets.

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >
Frag Level Cap: 42 - Good, 41 - Others, Top Frag Amount: 31.11
Timer: 00:19:25:53 Frags needed: 10.80

Frag Information for Everyone:
Top Fraggers

   Rex                                         31.11
   Morrigu                                     25.82
   Laz                                         15.17
   Teru                                        12.70
   Kaene                                       11.89
   Sxt                                          9.24
   Nul                                          7.67
   Dru                                          7.06
   Xod                                          6.62
   Wernt                                        5.86


Lowest Fraggers

   Grahk                                       -5.27
   Morfos                                      -4.60
   Yustro                                      -3.94
   Rok                                         -2.33
   Jax                                         -1.98
   Pok                                         -1.67
   Zokl                                        -1.50
   Nudda                                       -1.50
   Knak                                        -1.50
   Clo                                         -1.46


< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >
The Seaspray sails in from the west.

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >

< 266h/266H 127v/127V Pos: standing >
You board the Seaspray.
Aboard the Seaspray
Obvious exits: -N

< 266h/266H 127v/127V Pos: standing >
Aboard the Seaspray
Obvious exits: -S
A strange, buzzing contraption beeps and whizzes here.
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)

< 266h/266H 126v/127V Pos: standing >
[Damage: 58 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Drow Elf.

< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 A Drow Elf misses you.

< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 [Damage:  4 ] Your crude punch wounds a Drow Elf.
[Damage:  4 ] Your crude punch wounds a Drow Elf.
A Drow Elf dodges your futile attack.
You miss a Drow Elf.

< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 
< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 You easily lean out of range of a Drow Elf's vicious attack.

< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 You miss a Drow Elf.
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage:  8 ] Your fine punch strikes a Drow Elf.
[Damage:  6 ] Your decent punch wounds a Drow Elf.
You miss a Drow Elf.

< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 You begin moving into position for a combination...

< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 You start to chant in a deep voice.
You forgot the words for the chant.

< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 You completely sidestep a Drow Elf's blow, shift your balance, and strike back at him!
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 10 ] Your fine punch strikes a Drow Elf.

< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 
< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 
< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 [Damage: 16 ] You hit a pressure point on a Drow Elf with additional force.
A Drow Elf dodges your futile attack.
[Damage:  4 ] Your crude punch wounds a Drow Elf.

< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 
< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 You easily lean out of range of a Drow Elf's vicious attack.

< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 
< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 [Damage: 12 ] You hit a pressure point on a Drow Elf with additional force.
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.

< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 Your limbs begin to blur...
[Damage:  1 ] You pull a Drow Elf's head down and bring your knee up, smashing it...
[Damage: 13 ] ...Then swing your elbow around, smashing a Drow Elf's face...
[Damage: 12 ] ...Then smash a Drow Elf's head between your fists...
[Damage: 11 ] ...Then grab a Drow Elf by the arm, twist him around, and kick him in the back...

< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 You easily lean out of range of a Drow Elf's vicious attack.

< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 
< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf dodges your futile attack.
[Damage:  5 ] Your punch strikes a Drow Elf.
A Drow Elf dodges your futile attack.
[Damage:  4 ] Your crude punch strikes a Drow Elf.

< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 
< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 You easily lean out of range of a Drow Elf's vicious attack.

< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 
< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 [Damage:  6 ] Your decent punch strikes a Drow Elf.
[Damage: 13 ] You hit a pressure point on a Drow Elf with additional force.

< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 Yes, but WHAT do you want to gsay?

< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 
< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 You start to chant in a deep voice.
You are not in the proper mood for that right now!

< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 
< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 You easily lean out of range of a Drow Elf's vicious attack.

< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 
< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 [Damage: 51 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Drow Elf.

< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
 [Damage: 13 ] You hit a pressure point on a Drow Elf with additional force.
A Drow Elf dodges your futile attack.

< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  awful >
 
< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  awful >
 You easily lean out of range of a Drow Elf's vicious attack.

< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  awful >
 
< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  awful >
 [Damage: 21 ] You hit a pressure point on a Drow Elf with additional force.
You miss a Drow Elf.

< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  awful >
 
< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  awful >
 You whirl around, just avoiding a Drow Elf's vicious attack.

< 266h/266H 126v/127V Pos: standing >
< T: Haggle TP: sta TC:excellent E: A Drow Elf sta EP:  awful >
 You miss a Drow Elf.
[Damage: 16 ] You hit a pressure point on a Drow Elf with additional force.
A Drow Elf is mortally wounded, and will die soon, if not aided.
[Damage:  4 ] Your punch hits a Drow Elf.
A Drow Elf's leggings smeared with blood was completely destroyed by the massive blow!
A Drow Elf's hardened steel stud was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!