<worn on head> a helm of spun flesh [poor] [85%]
<worn on face> a beautiful silver veil from The Mountain Village of Tentro
<worn around neck> a lost token of the mines of Khul'Lor [85%]
<worn around neck> a tree-shaped amulet [poor] (magic)
<worn on body> a pitted sapphire robe from Abandoned Elven Homestead
<worn about body> a human-made flesh bodycloak
<worn on arms> some humming bone sleeves
<worn around wrist> an archer's wrist guard [superior]
<worn on finger> a decent cured leather ring
<worn on finger> an unique crystal band from The Elemental Groves
<held> an umber hulk talon (magic) (illuminating)
<worn on feet> the dark-mithril tipped boots
You are not using it.
< 410h/410H 178v/178V Pos: standing >
Into what?
< 410h/410H 178v/178V Pos: standing >
You do not seem to have the 'satchel'.
< 410h/410H 178v/178V Pos: standing >
Ok.
You put 3 platinum, 13 gold, 0 silver, and 0 copper coins into an ermineskin backpack.
< 410h/410H 178v/178V Pos: standing >
Arena Stands
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
The corpse of a bloodthirsty spectator is lying here.
Zepz Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
< 410h/410H 178v/178V Pos: standing >
This item is from the zone: Heaven.
'a magical marble belt buckle'
Weight 1, Item type: ARMOR
Item is: NOREPAIR FLOAT
AC-apply is 6
This item will also affect your SV_SPELL positively.
A magical marble belt buckle has an item value of 66.
A magical marble belt buckle is made of marble and appears to be of average quality.
A magical marble belt buckle has an item value of 66.
< 410h/410H 178v/178V Pos: standing >
The wind isn't very strong here, but the cold makes it quite noticeable.
< 410h/410H 178v/178V Pos: standing >
You currently have the following spell slots available:
1st circle: 10 of 10
2nd circle: 9 of 9
3rd circle: 8 of 8
4th circle: 7 of 7
5th circle: 5 of 7 ( 12 seconds)
6th circle: 5 of 6 ( 7 seconds)
7th circle: 4 of 4
8th circle: 2 of 2
< 410h/410H 178v/178V Pos: standing >
Zepz leaves north.
You follow Zepz.
Arena Stands
This set of stands stretches in a rectangular manner all the way around
the arena floor below. Filled with bloodthirsty spectators, the raucus
sounds of the stands echoes throughout the area. A railing made of thin,
interwoven vines provides visibility, but not accessability, to the fighting
below. Huge globes of light hang suspended in a random fashion from branches
high above the Arena, providing a large amount of illumination.
Obvious exits: -North -South
Zepz Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
A bloodthirsty spectator shouts and curses.(Red Aura)
< 410h/410H 177v/178V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 410h/410H 177v/178V Pos: standing >
Zepz suddenly attacks a bloodthirsty spectator!
Zepz misses a bloodthirsty spectator.
< 410h/410H 177v/178V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.
< 410h/410H 177v/178V Pos: standing >
You start chanting...
< 410h/410H 178v/178V Pos: standing >
A bloodthirsty spectator's feeble punch grazes Zepz.
A bloodthirsty spectator suddenly appears a bit confused!
A bloodthirsty spectator misses Zepz.
A bloodthirsty spectator whacks Zepz in the side with a sound kick.
A bloodthirsty spectator dodges Zepz's attack.
Zepz's fine punch wounds a bloodthirsty spectator.
Zepz's decent punch wounds a bloodthirsty spectator.
A bloodthirsty spectator dodges Zepz's attack.
Zepz's fine punch wounds a bloodthirsty spectator.
< 410h/410H 178v/178V Pos: standing >
Casting: earthen maul
< 410h/410H 178v/178V Pos: standing >
Zepz begins moving into position for a combination...
< 410h/410H 178v/178V Pos: standing >
You complete your spell...
[Damage: 86 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have beenyou causes the ground to reach up in a fist!
< 410h/410H 178v/178V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 410h/410H 178v/178V Pos: standing >
Zepz starts to chant in a deep voice.
< 410h/410H 178v/178V Pos: standing >
You start chanting...
< 410h/410H 178v/178V Pos: standing >
Casting: cyclone
Zepz gracefully whirls around a bloodthirsty spectator's attack.
A bloodthirsty spectator's punch grazes Zepz.
Zepz misses a bloodthirsty spectator.
Zepz misses a bloodthirsty spectator.
Zepz's decent punch wounds a bloodthirsty spectator.
A bloodthirsty spectator dodges Zepz's attack.
Zepz's decent punch wounds a bloodthirsty spectator.
Zepz's decent punch wounds a bloodthirsty spectator.
< 410h/410H 178v/178V Pos: standing >
Zepz's fist shoots with sound barrier-breaking force towards a bloodthirsty spectator, stopping only when it strikes his flesh.
< 410h/410H 178v/178V Pos: standing >
You complete your spell...
[Damage: 45 ] The cyclone whirls and rips about, sending a bloodthirsty spectator reeling!
< 410h/410H 178v/178V Pos: standing >
Your group consists of ( 2/20):
( Head) 324/313 hit, 136/137 move Zepz
(Front) 410/410 hit, 178/178 move Physis
< 410h/410H 178v/178V Pos: standing >
You start chanting...
< 410h/410H 178v/178V Pos: standing >
A bloodthirsty spectator's feeble punch grazes Zepz.
Zepz completely sidesteps a bloodthirsty spectator's blow, shifts his balance, and strikes back at him!
Zepz's punch strikes a bloodthirsty spectator.
Zepz misses a bloodthirsty spectator.
Zepz's decent punch strikes a bloodthirsty spectator.
Zepz misses a bloodthirsty spectator.
Zepz misses a bloodthirsty spectator.
Zepz misses a bloodthirsty spectator.
< 410h/410H 178v/178V Pos: standing >
Casting: ironwood
< 410h/410H 178v/178V Pos: standing >
You complete your spell...
Their skin is already hard as a rock!
< 410h/410H 178v/178V Pos: standing >
Zepz's limbs begin to blur...
Zepz spins around on his foot and swings at a bloodthirsty spectator with his leg...
...Then swings his elbow around, smashing a bloodthirsty spectator's face...
< 410h/410H 178v/178V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
< 410h/410H 178v/178V Pos: standing >
You start chanting...
< 410h/410H 178v/178V Pos: standing >
Casting: earthen maul
< 410h/410H 178v/178V Pos: standing >
Zepz gracefully whirls around a bloodthirsty spectator's attack.
A bloodthirsty spectator suddenly appears a bit confused!
A bloodthirsty spectator misses Zepz.
A bloodthirsty spectator almost sweeps Zepz off of his feet with a well placed leg sweep.
Zepz misses a bloodthirsty spectator.
Zepz misses a bloodthirsty spectator.
Zepz's fine punch strikes a bloodthirsty spectator.
A bloodthirsty spectator begins to sllooowwww down.
Zepz's impressive punch strikes a bloodthirsty spectator hard.
Zepz misses a bloodthirsty spectator.
Zepz misses a bloodthirsty spectator.
< 410h/410H 178v/178V Pos: standing >
You complete your spell...
[Damage: 74 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have beenyou causes the ground to reach up in a fist!
< 410h/410H 178v/178V Pos: standing >
You start chanting...
< 410h/410H 178v/178V Pos: standing >
Casting: earthen maul
< 410h/410H 178v/178V Pos: standing >
You complete your spell...
[Damage: 75 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have beenyou causes the ground to reach up in a fist!
< 410h/410H 178v/178V Pos: standing >
A bloodthirsty spectator's punch grazes Zepz.
A bloodthirsty spectator's decent punch strikes Zepz.
Zepz misses a bloodthirsty spectator.
Zepz misses a bloodthirsty spectator.
Zepz misses a bloodthirsty spectator.
Zepz misses a bloodthirsty spectator.
Zepz misses a bloodthirsty spectator.
A bloodthirsty spectator seems to be blinded!
Zepz's punch enshrouds a bloodthirsty spectator in a mist of blood.
< 410h/410H 178v/178V Pos: standing >
You start chanting...
< 410h/410H 178v/178V Pos: standing >
Casting: ironwood
< 410h/410H 178v/178V Pos: standing >
You complete your spell...
Zepz's barkskin seems to take on the texture of iron.
< 410h/410H 178v/178V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
< 410h/410H 178v/178V Pos: standing >
A bloodthirsty spectator's punch grazes Zepz.
A bloodthirsty spectator's feeble punch grazes Zepz.
Zepz misses a bloodthirsty spectator.
Zepz misses a bloodthirsty spectator.
Zepz's fine punch enshrouds a bloodthirsty spectator in a mist of blood.
Zepz misses a bloodthirsty spectator.
Zepz's fine punch causes a bloodthirsty spectator to grimace in pain.
Zepz's decent punch hits a bloodthirsty spectator.
A bloodthirsty spectator is mortally wounded, and will die soon, if not aided.
< 410h/410H 178v/178V Pos: standing >
Your group consists of ( 2/20):
( Head) 316/313 hit, 136/137 move Zepz
(Front) 410/410 hit, 178/178 move Physis
< 410h/410H 178v/178V Pos: standing >
< 410h/410H 178v/178V Pos: standing >
Arena Stands
Obvious exits: -North -South
Zepz Mutinous Legions (Human)(medium) stands in mid-air here, fighting a bloodthirsty spectator.(Gold Aura)
A bloodthirsty spectator is lying here, mortally wounded.(Red Aura)
< 410h/410H 178v/178V Pos: standing >
Zepz's weak punch hits a bloodthirsty spectator.
A bloodthirsty spectator is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a bloodthirsty spectator dies in agony.
< 410h/410H 178v/178V Pos: standing >
Zepz gets something from the corpse of a bloodthirsty spectator.
The corpse of a bloodthirsty spectator appears to be empty.
< 410h/410H 178v/178V Pos: standing >
Zepz puts a small pile of coins into a rugged adventurers satchel.
You are not using it.
< 410h/410H 178v/178V Pos: standing >
Into what?
< 410h/410H 178v/178V Pos: standing >
You do not seem to have the 'satchel'.
< 410h/410H 178v/178V Pos: standing >
A Drow Elf snaps into visibility.
You don't have anything to put in it.
< 410h/410H 178v/178V Pos: standing >
< 410h/410H 178v/178V Pos: standing >
Zepz leaves south.
You follow Zepz.
Arena Stands
This set of stands stretches in a rectangular manner all the way around
the arena floor below. Filled with bloodthirsty spectators, the raucus
sounds of the stands echoes throughout the area. A railing made of thin,
interwoven vines provides visibility, but not accessability, to the fighting
below. Huge globes of light hang suspended in a random fashion from branches
high above the Arena, providing a large amount of illumination.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
The corpse of a bloodthirsty spectator is lying here.
Zepz Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
< 410h/410H 177v/178V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
Arena Stands
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
The corpse of a bloodthirsty spectator is lying here.
Zepz Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
< 410h/410H 177v/178V Pos: standing >
Zepz leaves east.
You follow Zepz.
Spectator Level of the Arena Ladder
Here this huge ladder intersects with the spectators level of the Arena.
To the west, the stands make their way around the fighting level which lies
below. Here is where most of the traffic stops, making its way in and out of
the stands. Below, the sounds of creatures preparing for battle can be heard,
as well as shouts of encouragement by the trainers.
Obvious exits: -West -Up -Down
A greyish stone wall is here to the up. (magic)
Zepz Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
< 410h/410H 176v/178V Pos: standing >
Oof! Zepz bumps into a greyish stone wall...
< 410h/410H 177v/178V Pos: standing >
A Drow Elf enters from the west.
< 410h/410H 178v/178V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 410h/410H 178v/178V Pos: standing >
< 410h/410H 178v/178V Pos: standing >
You go, 'mmMMmmMMmmMMmm' at a Drow Elf.
< 410h/410H 178v/178V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of a Drow Elf's spell!
Zepz suddenly attacks a Drow Elf!
Zepz misses a Drow Elf.
< 410h/410H 178v/178V Pos: standing >
Spectator Level of the Arena Ladder
Obvious exits: -West -Up -Down
A greyish stone wall is here to the up. (magic)
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here, fighting Zepz.(Red Aura)
Zepz Mutinous Legions (Human)(medium) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
< 410h/410H 178v/178V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 410h/410H 178v/178V Pos: standing >
Spectator Level of the Arena Ladder
Obvious exits: -West -Up -Down
A greyish stone wall is here to the up. (magic)
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here, fighting Zepz. (Casting) (Red Aura)
Zepz Mutinous Legions (Human)(medium) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
< 410h/410H 178v/178V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's mighty magic fist slams into you!
OUCH! That really did HURT!
< 301h/410H 178v/178V Pos: standing >
Zepz misses a Drow Elf.
A Drow Elf dodges Zepz's attack.
Zepz misses a Drow Elf.
A Drow Elf dodges Zepz's attack.
Zepz misses a Drow Elf.
You start chanting...
< 301h/410H 178v/178V Pos: standing >
A Drow Elf misses Zepz.
Zepz nimbly swivels out of the path of a Drow Elf's attack.
< 301h/410H 178v/178V Pos: standing >
Zepz settles to his knees.
A Drow Elf starts casting an offensive spell.
< 301h/410H 178v/178V Pos: standing >
Zepz's leap knocks into a Drow Elf, sending him slightly off balance...
< 301h/410H 178v/178V Pos: standing >
Casting: natures touch
< 301h/410H 178v/178V Pos: standing >
You complete your spell...
You gently touch Zepz's body, and his wounds begin to heal!
< 301h/410H 178v/178V Pos: standing >
A Drow Elf stops invoking abruptly!
You feel nature's energy flow into your 6th circle of knowledge.
< 301h/410H 178v/178V Pos: standing >
Your group consists of ( 2/20):
( Head) 316/313 hit, 137/137 move Zepz
(Front) 301/410 hit, 178/178 move Physis
< 301h/410H 178v/178V Pos: standing >
Zepz pokes a Drow Elf really hard, making you wince.
Zepz suffers from contact with the aura about a Drow Elf.
Zepz's feeble punch grazes a Drow Elf.
Zepz's punch grazes a Drow Elf.
Zepz misses a Drow Elf.
Zepz's feeble punch grazes a Drow Elf.
Spectator Level of the Arena Ladder
Obvious exits: -West -Up -Down
A greyish stone wall is here to the up. (magic)
A Drow Elf (medium) DemonLord -*Clan DemonRage*- sits in mid-air here, fighting Zepz.(Red Aura)
Zepz Mutinous Legions (Human)(medium) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
< 301h/410H 178v/178V Pos: standing >
A Drow Elf misses Zepz.
< 302h/410H 178v/178V Pos: standing >
< 302h/410H 178v/178V Pos: standing >
You start chanting...
< 302h/410H 178v/178V Pos: standing >
Zepz starts to chant in a deep voice.
Zepz touches a Drow Elf with his vibrating palm, sending him into spasms of agony.
Zepz suffers from contact with the aura about a Drow Elf.
< 302h/410H 178v/178V Pos: standing >
Casting: earthen maul
< 302h/410H 178v/178V Pos: standing >
You complete your spell...
[Damage: 55 ] You cause the earth to reach up and maul your opponent!
A Drow Elf clambers to his feet.
< 302h/410H 178v/178V Pos: standing >
Zepz's punch grazes a Drow Elf.
A Drow Elf dodges Zepz's attack.
A Drow Elf dodges Zepz's attack.
A Drow Elf dodges Zepz's attack.
A Drow Elf dodges Zepz's attack.
< 302h/410H 178v/178V Pos: standing >
A Drow Elf says in drow 'meptamita'
< 302h/410H 178v/178V Pos: standing >
A Drow Elf stops using an obsidian and steel wand.
You start chanting...
< 302h/410H 178v/178V Pos: standing >
A Drow Elf misses Zepz.
Zepz nimbly swivels out of the path of a Drow Elf's attack.
< 302h/410H 178v/178V Pos: standing >
Zepz's fist shoots with sound barrier-breaking force towards a Drow Elf, stopping only when it strikes his flesh.
Zepz suffers from contact with the aura about a Drow Elf.
< 303h/410H 178v/178V Pos: standing >
Casting: earthen maul
< 303h/410H 178v/178V Pos: standing >
You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!
< 303h/410H 178v/178V Pos: standing >
Zepz's feeble punch grazes a Drow Elf.
Zepz pokes a Drow Elf really hard, making you wince.
Zepz suffers from contact with the aura about a Drow Elf.
Zepz misses a Drow Elf.
A Drow Elf dodges Zepz's attack.
< 303h/410H 178v/178V Pos: standing >
The sun rises over the northern horizon.
< 303h/410H 178v/178V Pos: standing >
A Drow Elf wields the mace of mentality.
You pull out a blindfold and grin evilly.
< 303h/410H 178v/178V Pos: standing >
The mace of mentality hums loudly, and shatters a Drow Elf's psyche!
A Drow Elf sssppllliiitttsss into many images!
< 303h/410H 178v/178V Pos: standing >
A Drow Elf suddenly appears a bit confused!
A Drow Elf misses Zepz.
< 303h/410H 178v/178V Pos: standing >
You start chanting...
< 303h/410H 178v/178V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 303h/410H 178v/178V Pos: standing >
Casting: natures touch
< 304h/410H 178v/178V Pos: standing >
You complete your spell...
You gently touch Zepz's body, and his wounds begin to heal!
< 304h/410H 178v/178V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf stops following a Drow Elf.
A Drow Elf's fist beats the life out of a Drow Elf, blood pours from his body!
Upon being struck, a Drow Elf disappears into thin air.
< 304h/410H 178v/178V Pos: standing >
You start chanting...
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
< 304h/410H 178v/178V Pos: standing >
< T: Physis TP: sta TC: few wounds E: image sta EP: excellent >
Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell.
< 304h/410H 178v/178V Pos: standing >
< T: Physis TP: sta TC: few wounds E: image sta EP: excellent >
Casting: earthen maul
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of a Drow Elf's spell!
< 304h/410H 178v/178V Pos: standing >
< T: Physis TP: sta TC: few wounds E: image sta EP: excellent >
You complete your spell...
[Damage: 239 ] You cause the earth to reach up and maul your opponent!
Upon being struck, a Drow Elf disappears into thin air.
A Drow Elf stops following a Drow Elf.
< 304h/410H 178v/178V Pos: standing >
Zepz suddenly attacks a Drow Elf!
Zepz misses a Drow Elf.
< 304h/410H 178v/178V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 304h/410H 178v/178V Pos: standing >
You start chanting...
< 304h/410H 178v/178V Pos: standing >
Casting: cyclone
< 304h/410H 178v/178V Pos: standing >
You complete your spell...
[Damage: 54 ] The cyclone whirls and rips about, sending a Drow Elf reeling!
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's mighty magic fist slams into you!
OUCH! That really did HURT!
< 198h/410H 178v/178V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 198h/410H 178v/178V Pos: standing >
A Drow Elf dodges Zepz's attack.
Zepz pokes a Drow Elf really hard, making you wince.
Zepz suffers from contact with the aura about a Drow Elf.
A Drow Elf dodges Zepz's attack.
Zepz misses a Drow Elf.
A Drow Elf dodges Zepz's attack.
A Drow Elf attempts to flee.
A Drow Elf leaves west.
A Drow Elf leaves west.
A Drow Elf leaves west.
< 198h/410H 178v/178V Pos: standing >
You failed.
< 198h/410H 178v/178V Pos: standing >
Zepz attempts to flee.
Zepz leaves down.
You follow Zepz.
Gladiator Level of the Arena Ladder
Here the ladder comes to a stop at the bottom level. A wooden pathway
stretches north and south into the gloom of the gladiator level. Not much
traffic passes here, other than that of the owners or trainers. Those who have
become gladiators through slavery or capture never again will pass this way,
as those who die are simply fed to the others or dropped through the trees for
animals to enjoy.
Obvious exits: -West -Up
Zepz Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
You failed.
< 199h/410H 177v/178V Pos: standing >
You start chanting...
< 199h/410H 177v/178V Pos: standing >
Casting: natures touch
< 199h/410H 178v/178V Pos: standing >
You complete your spell...
The warmth of nature fills your body.
< 199h/410H 178v/178V Pos: standing >
Gladiator Level of the Arena Ladder
Obvious exits: -West -Up
Zepz Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
< 303h/410H 178v/178V Pos: standing >
Your group consists of ( 2/20):
( Head) 315/313 hit, 111/137 move Zepz
(Front) 313/410 hit, 178/178 move Physis
< 313h/410H 178v/178V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 315h/410H 178v/178V Pos: standing >
You start chanting...
< 315h/410H 178v/178V Pos: standing >
Casting: ironwood
< 315h/410H 178v/178V Pos: standing >
You complete your spell...
Their skin is already hard as a rock!
< 315h/410H 178v/178V Pos: standing >
You start chanting...
< 315h/410H 178v/178V Pos: standing >
You complete your spell...
Your skin rehardens.
< 316h/410H 178v/178V Pos: standing >
You start chanting...
< 316h/410H 178v/178V Pos: standing >
Casting: ironwood
< 316h/410H 178v/178V Pos: standing >
You complete your spell...
You feel your barkskin harden to iron.
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him. Sometimes he might not notice you though!
< 316h/410H 178v/178V Pos: standing >
Gladiator Level of the Arena Ladder
Obvious exits: -West -Up
Zepz Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
< 316h/410H 178v/178V Pos: standing >
< 317h/410H 178v/178V Pos: standing >
Gladiator Level of the Arena Ladder
Obvious exits: -West -Up
Zepz Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
< 317h/410H 178v/178V Pos: standing >
Zepz leaves up.
You follow Zepz.
Spectator Level of the Arena Ladder
Here this huge ladder intersects with the spectators level of the Arena.
To the west, the stands make their way around the fighting level which lies
below. Here is where most of the traffic stops, making its way in and out of
the stands. Below, the sounds of creatures preparing for battle can be heard,
as well as shouts of encouragement by the trainers.
Obvious exits: -West -Up -Down
Fresh blood covers everything in the area.
A greyish stone wall is here to the up. (magic)
Zepz Mutinous Legions (Human)(medium) stands in mid-air here.(Gold Aura)
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)
< 317h/410H 177v/178V Pos: standing >
Oof! a Drow Elf bumps into a greyish stone wall...
< 317h/410H 177v/178V Pos: standing >
A Drow Elf leaves down.
A Drow Elf leaves down.
A Drow Elf leaves down.
< 317h/410H 177v/178V Pos: standing >
A Drow Elf enters from below.
A Drow Elf enters from below.
A Drow Elf enters from below.
< 317h/410H 177v/178V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 317h/410H 177v/178V Pos: standing >
You start chanting...
< 317h/410H 177v/178V Pos: standing >
Casting: faerie fire
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's mighty magic fist slams into you!
OUCH! That really did HURT!
< 209h/410H 177v/178V Pos: standing >
You complete your spell...
You point at a Drow Elf.
A Drow Elf is surrounded by the dancing outline of purplish flames!
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
< 209h/410H 177v/178V Pos: standing >
< T: Physis TP: sta TC: few wounds E: image sta EP: excellent >
Zepz suddenly attacks a Drow Elf!
Zepz misses a Drow Elf.
< 209h/410H 177v/178V Pos: standing >
< T: Physis TP: sta TC: few wounds E: image sta EP: excellent >
A Drow Elf starts casting an offensive spell.
< 209h/410H 177v/178V Pos: standing >
< T: Physis TP: sta TC: few wounds E: image sta EP: excellent >
You start chanting...
< 209h/410H 177v/178V Pos: standing >
< T: Physis TP: sta TC: few wounds E: image sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's mighty magic fist slams into you!
YIKES! Another hit like that, and you've had it!!
You dodge a Drow Elf's vicious attack.
< 103h/410H 177v/178V Pos: standing >
< T: Physis TP: sta TC:pretty hurt E: image sta EP: excellent >
Casting: natures touch
A Drow Elf dodges Zepz's attack.
A Drow Elf dodges Zepz's attack.
Zepz pokes a Drow Elf really hard, making you wince.
Zepz suffers from contact with the aura about a Drow Elf.
A Drow Elf dodges Zepz's attack.
Zepz misses a Drow Elf.
< 103h/410H 177v/178V Pos: standing >
< T: Physis TP: sta TC:pretty hurt E: image sta EP: excellent >
You complete your spell...
The warmth of nature fills your body.
A Drow Elf looks at you.
< 103h/410H 177v/178V Pos: standing >
< T: Physis TP: sta TC:pretty hurt E: image sta EP: excellent >
A Drow Elf misses Zepz.
A Drow Elf misses Zepz.
A Drow Elf attempts to flee.
A Drow Elf leaves west.
A Drow Elf leaves west.
< 163h/410H 177v/178V Pos: standing >
< T: Physis TP: sta TC: nasty wounds E: image sta EP: excellent >
Zepz settles to his knees.
< 193h/410H 177v/178V Pos: standing >
< T: Physis TP: sta TC: nasty wounds E: image sta EP: excellent >
You start chanting...
< 217h/410H 177v/178V Pos: standing >
< T: Physis TP: sta TC: few wounds E: image sta EP: excellent >
Zepz crawls west.
< 218h/410H 177v/178V Pos: standing >
< T: Physis TP: sta TC: few wounds E: image sta EP: excellent >
You dodge a Drow Elf's vicious attack.
A Drow Elf enters from the west.
A Drow Elf enters from the west.
< 218h/410H 177v/178V Pos: standing >
< T: Physis TP: sta TC: few wounds E: image sta EP: excellent >
Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell.
< 218h/410H 177v/178V Pos: standing >
< T: Physis TP: sta TC: few wounds E: image sta EP: excellent >
Casting: earthen maul
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's mighty magic fist slams into you!
YIKES! Another hit like that, and you've had it!!
Your helm of spun flesh [poor] was damaged from the massive blow!
< 108h/410H 177v/178V Pos: standing >
< T: Physis TP: sta TC:pretty hurt E: image sta EP: excellent >
Zepz crawls in from the west.
< 108h/410H 177v/178V Pos: standing >
< T: Physis TP: sta TC:pretty hurt E: image sta EP: excellent >
You complete your spell...
[Damage: 122 ] You cause the earth to reach up and maul your opponent!
< 108h/410H 177v/178V Pos: standing >
< T: Physis TP: sta TC:pretty hurt E: image sta EP: nasty wounds >
A Drow Elf starts casting an offensive spell.
< 108h/410H 177v/178V Pos: standing >
< T: Physis TP: sta TC:pretty hurt E: image sta EP: nasty wounds >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 108h/410H 177v/178V Pos: standing >
< T: Physis TP: sta TC:pretty hurt E: image sta EP: nasty wounds >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's mighty magic fist slams into you!
Your static tin lance was completely destroyed by the massive blow!
Your some unearthly gold pants was completely destroyed by the massive blow!
Your angelic emerald eyepatch from Abandoned Elven Homestead was completely destroyed by the massive blow!