The death of [41 Crusader] Isoline Mutinous Legions (Human)

in The Entrance to the Troglodyte Caves

from the perspective of [41 Crusader] Isoline Mutinous Legions (Human)

<worn as a badge>    a badge of purity (glowing)
<worn on head>       a bloody skull faced helmet (illuminating)
<worn on eyes>       a jeweled marble eyepatch from The Mountain Village of Tentro
<worn in ear>        a diamond earring [superior]
<worn in ear>        a diamond earring [superior]
<worn around neck>   an icy stone collar
<worn around neck>   a hardened copper medallion
<worn about body>    a cloak of storm winds
<worn as quiver>     a skin-wrapped bone quiver
<worn on belt buckle>a decent brass belt buckle [86%]
<worn on arms>       sleeves of rotting flesh [78%]
<worn around wrist>  an obsidian and steel wrist guard
<worn around wrist>  a ghastly ruby bracelet
<worn on hands>      the claws of the ruiner
<worn on finger>     a tarnished and abused ring
<worn on finger>     a ghastly gold ring
<wielding twohanded> the flawless broadsword, Reliance of wisdom [83%]
<worn on legs>       some Cimmerian drawstring pants
<worn on feet>       a pair of dark ostriche-hide boots

Obvious exits: -North -South
A magnificent heavy warhorse trots in from the south.

< 495h/455H 158v/159V Pos: standing >
In the Dark Troglodyte Caves
   The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings.  The cave system is a random, twisting monster that
makes navigation nearly impossible.  The cave is a natural occurrence and thus
is bound to no city plan or layout.  The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless.  In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils.  The air is very musty and
warm feeling, an oddity for this far below the surface.  There are no markings
or indications as to the correct path to choose.  Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East  -South
The corpse of a troglodyte sentinel is lying here.
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A magnificent heavy warhorse trots in from the south.

< 495h/455H 157v/159V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -North -East  -South
The corpse of a troglodyte sentinel is lying here.
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)

< 495h/455H 158v/159V Pos: standing >

< 495h/455H 158v/159V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -North -East  -South
The corpse of a troglodyte sentinel is lying here.
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)

< 495h/455H 159v/159V Pos: standing >
You are carrying: (2/11)
a bundle of finely-cut timber
an ermineskin backpack

< 495h/455H 159v/159V Pos: standing >
You are carrying: (2/11)
a bundle of finely-cut timber
an ermineskin backpack

< 495h/455H 159v/159V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 495h/455H 159v/159V Pos: standing >
You give a magnificent heavy warhorse an order.
A magnificent heavy warhorse suddenly attacks a troglodyte sentinel!
A magnificent heavy warhorse misses a troglodyte sentinel.

< 495h/455H 159v/159V Pos: standing >

< 495h/455H 159v/159V Pos: standing >
A magnificent heavy warhorse misses a troglodyte sentinel.
Bash who?

< 495h/455H 159v/159V Pos: standing >
A magnificent heavy warhorse dodges a troglodyte sentinel's attack.
A troglodyte sentinel misses a magnificent heavy warhorse.
Divine power encases you as you turn to battle evil.
[Damage:  3 ] Your bash knocks a troglodyte sentinel to the ground!

< 495h/455H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sit EP: few scratches >
 A magnificent heavy warhorse misses a troglodyte sentinel.

< 584h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sit EP: few scratches >
 [Damage: 14 ] -=[Your impressive slash wounds a troglodyte sentinel.]=-
[Damage: 11 ] -=[Your impressive slash wounds a troglodyte sentinel.]=-

< 584h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sit EP: few scratches >
 A troglodyte sentinel's impressive punch strikes a magnificent heavy warhorse.

< 584h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sit EP: few scratches >
 
< 584h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sit EP: few scratches >
 
< 584h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sit EP: few scratches >
 A magnificent heavy warhorse misses a troglodyte sentinel.
[Damage: 20 ] -=[You hit a troglodyte sentinel in the thigh with a hefty sweep.]=-

< 584h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sit EP: few scratches >
 A troglodyte sentinel clambers to his feet.
[Damage:  8 ] -=[Your fine slash wounds a troglodyte sentinel.]=-
[Damage:  7 ] -=[Your fine slash wounds a troglodyte sentinel.]=-

< 584h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sta EP:  small wounds >
 A troglodyte sentinel's punch wounds a magnificent heavy warhorse.
A troglodyte sentinel's fine punch strikes a magnificent heavy warhorse.
A troglodyte sentinel hits a magnificent heavy warhorse with an impressive kick from behind.

< 584h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sta EP:  small wounds >
 A troglodyte sentinel dodges a magnificent heavy warhorse's attack.

< 584h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sta EP:  small wounds >
 [Damage:  8 ] -=[Your fine slash wounds a troglodyte sentinel.]=-
[Damage:  8 ] -=[Your fine slash wounds a troglodyte sentinel.]=-

< 584h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sta EP:  small wounds >
 A troglodyte sentinel misses a magnificent heavy warhorse.
A troglodyte sentinel's fine punch strikes a magnificent heavy warhorse.

< 584h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sta EP:  small wounds >
 [Damage:  3 ] Your bash knocks a troglodyte sentinel to the ground!
You dive at a troglodyte sentinel skewering him with your flawless broadsword, Reliance of wisdom.
[Damage: 74 ] 
< 584h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sit EP:  few wounds >
 [Damage: 10 ] A magnificent heavy warhorse's fine thrash wounds a troglodyte sentinel.

< 584h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sit EP:  few wounds >
 [Damage: 14 ] -=[Your impressive slash strikes a troglodyte sentinel.]=-
[Damage: 12 ] -=[Your impressive slash wounds a troglodyte sentinel.]=-

< 584h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sit EP:  few wounds >
 A troglodyte sentinel misses a magnificent heavy warhorse.

< 584h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sit EP:  few wounds >
 A magnificent heavy warhorse misses a troglodyte sentinel.

< 584h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sit EP:  few wounds >
 [Damage: 12 ] -=[Your impressive slash strikes a troglodyte sentinel.]=-
[Damage:  9 ] -=[Your fine slash wounds a troglodyte sentinel.]=-

< 584h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sit EP:  few wounds >
 A troglodyte sentinel's impressive punch strikes a magnificent heavy warhorse.

< 584h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sit EP:  few wounds >
 [Damage: 21 ] -=[Your kick crashes into a troglodyte sentinel's chest.]=-

< 584h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sit EP:  few wounds >
 A troglodyte sentinel clambers to his feet.

< 584h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sta EP:  few wounds >
 
< 584h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sta EP:  few wounds >
 A magnificent heavy warhorse misses a troglodyte sentinel.

< 584h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sta EP:  few wounds >
 [Damage:  9 ] -=[Your fine slash wounds a troglodyte sentinel.]=-
[Damage:  7 ] -=[Your fine slash wounds a troglodyte sentinel.]=-

< 584h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sta EP:  few wounds >
 A troglodyte sentinel's fine punch strikes a magnificent heavy warhorse.
A magnificent heavy warhorse dodges a troglodyte sentinel's attack.

< 583h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sta EP:  few wounds >
 A magnificent heavy warhorse misses a troglodyte sentinel.

< 583h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sta EP:  few wounds >
 A troglodyte sentinel dodges your futile attack.
[Damage:  8 ] -=[Your fine slash wounds a troglodyte sentinel.]=-
[Damage:  3 ] Your bash knocks a troglodyte sentinel to the ground!
You dive at a troglodyte sentinel skewering him with your flawless broadsword, Reliance of wisdom.
[Damage: 76 ] 
< 583h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sit EP:  nasty wounds >
 A troglodyte sentinel misses a magnificent heavy warhorse.

< 583h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sit EP:  nasty wounds >
 A magnificent heavy warhorse misses a troglodyte sentinel.

< 583h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sit EP:  nasty wounds >
 You miss a troglodyte sentinel.
[Damage: 15 ] -=[Your impressive slash strikes a troglodyte sentinel.]=-

< 583h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sit EP:  nasty wounds >
 
< 583h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sit EP:  nasty wounds >
 A troglodyte sentinel misses a magnificent heavy warhorse.

< 583h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sit EP:  nasty wounds >
 A magnificent heavy warhorse misses a troglodyte sentinel.
[Damage: 21 ] -=[Your kick crashes into a troglodyte sentinel's chest.]=-

< 583h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sit EP:  nasty wounds >
 [Damage: 10 ] -=[Your slash strikes a troglodyte sentinel.]=-
A troglodyte sentinel clambers to his feet.
You miss a troglodyte sentinel.

< 583h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sta EP:  nasty wounds >
 A magnificent heavy warhorse dodges a troglodyte sentinel's attack.
A troglodyte sentinel's fine punch strikes a magnificent heavy warhorse.
A magnificent heavy warhorse's snout is smashed as a troglodyte sentinel relocates it with his foot.

< 583h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sta EP:  nasty wounds >
 A magnificent heavy warhorse misses a troglodyte sentinel.

< 583h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sta EP:  nasty wounds >
 [Damage:  8 ] -=[Your slash strikes a troglodyte sentinel.]=-
[Damage:  8 ] -=[Your fine slash strikes a troglodyte sentinel.]=-
The holy power of your the flawless broadsword, Reliance of wisdom replenishes your soul with holy energy!
You feel MUCH better!

< 583h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sta EP:  nasty wounds >
 [Damage:  3 ] Your bash knocks a troglodyte sentinel to the ground!

< 583h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sit EP:  nasty wounds >
 A troglodyte sentinel's punch strikes a magnificent heavy warhorse.

< 583h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sit EP:  nasty wounds >
 [Damage:  7 ] A magnificent heavy warhorse's decent thrash strikes a troglodyte sentinel.

< 583h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sit EP: pretty hurt >
 [Damage: 14 ] -=[Your impressive slash strikes a troglodyte sentinel.]=-
[Damage: 13 ] -=[Your slash strikes a troglodyte sentinel.]=-

< 583h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC: nasty wounds E: sentinel sit EP: pretty hurt >
 A troglodyte sentinel's impressive punch strikes a magnificent heavy warhorse hard.

< 583h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC:pretty hurt E: sentinel sit EP: pretty hurt >
 
< 583h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC:pretty hurt E: sentinel sit EP: pretty hurt >
 [Damage: 19 ] A magnificent heavy warhorse's impressive thrash strikes a troglodyte sentinel very hard.

< 583h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC:pretty hurt E: sentinel sit EP: pretty hurt >
 [Damage: 12 ] -=[Your slash strikes a troglodyte sentinel hard.]=-
[Damage: 13 ] -=[Your impressive slash strikes a troglodyte sentinel hard.]=-

< 583h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC:pretty hurt E: sentinel sit EP: pretty hurt >
 A troglodyte sentinel ducks, and your foot flies a mile high.

< 582h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC:pretty hurt E: sentinel sit EP: pretty hurt >
 A troglodyte sentinel misses a magnificent heavy warhorse.
A troglodyte sentinel clambers to his feet.
A magnificent heavy warhorse's snout is smashed as a troglodyte sentinel relocates it with his foot.

< 582h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC:pretty hurt E: sentinel sta EP: pretty hurt >
 A magnificent heavy warhorse misses a troglodyte sentinel.

< 582h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC:pretty hurt E: sentinel sta EP: pretty hurt >
 [Damage: 10 ] -=[Your slash strikes a troglodyte sentinel hard.]=-
You miss a troglodyte sentinel.

< 582h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC:pretty hurt E: sentinel sta EP: pretty hurt >
 A troglodyte sentinel's punch strikes a magnificent heavy warhorse.
A troglodyte sentinel's punch strikes a magnificent heavy warhorse.

< 582h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC:pretty hurt E: sentinel sta EP: pretty hurt >
 In the Dark Troglodyte Caves
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
The corpse of a troglodyte sentinel is lying here.
A magnificent heavy warhorse stands here, fighting a troglodyte sentinel. (Minion) (Gold Aura)
A troglodyte sentinel stands here, fighting a magnificent heavy warhorse.(Red Aura)

< 582h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC:pretty hurt E: sentinel sta EP: pretty hurt >
 [Damage:  7 ] A magnificent heavy warhorse's decent thrash strikes a troglodyte sentinel.
[Damage:  3 ] Your bash knocks a troglodyte sentinel to the ground!

< 582h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC:pretty hurt E: sentinel sit EP:  awful >
 [Damage: 11 ] -=[Your impressive slash strikes a troglodyte sentinel very hard.]=-
[Damage: 11 ] -=[Your slash strikes a troglodyte sentinel very hard.]=-

< 582h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC:pretty hurt E: sentinel sit EP:  awful >
 
< 582h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC:pretty hurt E: sentinel sit EP:  awful >
 A troglodyte sentinel's punch strikes a magnificent heavy warhorse hard.

< 582h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC:pretty hurt E: sentinel sit EP:  awful >
 A magnificent heavy warhorse misses a troglodyte sentinel.

< 582h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC:pretty hurt E: sentinel sit EP:  awful >
 [Damage: 13 ] -=[Your impressive slash seriously wounds a troglodyte sentinel.]=-
You miss a troglodyte sentinel.

< 582h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC:pretty hurt E: sentinel sit EP:  awful >
 
< 582h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC:pretty hurt E: sentinel sit EP:  awful >
 A troglodyte sentinel's fine punch strikes a magnificent heavy warhorse.
A troglodyte sentinel clambers to his feet.
A magnificent heavy warhorse's snout is smashed as a troglodyte sentinel relocates it with his foot.
[Damage: 11 ] -=[You hit a troglodyte sentinel in the thigh with a hefty sweep.]=-

< 582h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC:pretty hurt E: sentinel sta EP:  awful >
 A troglodyte sentinel dodges a magnificent heavy warhorse's attack.

< 582h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC:pretty hurt E: sentinel sta EP:  awful >
 [Damage:  8 ] -=[Your slash seriously wounds a troglodyte sentinel.]=-
[Damage: 10 ] -=[Your fine slash enshrouds a troglodyte sentinel in a mist of blood.]=-
Hint: If you want to speak to another person that's not in the room, you can use the 'tell <character> <message>' command.

< 582h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC:pretty hurt E: sentinel sta EP:  awful >
 You feel your skill in smite evil improving.
You exploit the evil creature's momentary weakness, and dive in for the killing blow!
[Damage:  2 ] 
< 582h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC:pretty hurt E: sentinel sta EP:  awful >
 A troglodyte sentinel's fine punch strikes a magnificent heavy warhorse.
A troglodyte sentinel's impressive punch strikes a magnificent heavy warhorse very hard.
A magnificent heavy warhorse misses a troglodyte sentinel.

< 582h/545H 159v/159V Pos: standing >
< T: warhorse TP: sta TC:pretty hurt E: sentinel sta EP:  awful >
 You feel your skill in smite evil improving.
You exploit the evil creature's momentary weakness, and dive in for the killing blow!
[Damage:  3 ] You miss a troglodyte sentinel.
[Damage:  9 ] -=[Your slash causes a troglodyte sentinel to grimace in pain.]=-
A troglodyte sentinel is stunned!

< 582h/545H 159v/159V Pos: standing >
< T: Isoline TP: sta TC:excellent E: sentinel sta EP:  awful >
 
< 582h/545H 159v/159V Pos: standing >
< T: Isoline TP: sta TC:excellent E: sentinel sta EP:  awful >
 A troglodyte sentinel dodges your futile attack.
You miss a troglodyte sentinel.
[Damage:  6 ] A magnificent heavy warhorse's decent thrash grievously wounds a troglodyte sentinel.
A troglodyte sentinel is mortally wounded, and will die soon, if not aided.

< 582h/545H 159v/159V Pos: standing >
<You score a CRITICAL HIT!!!!!
[Damage:  5 ] -=[Your decent slash hits a troglodyte sentinel.]=-
A troglodyte sentinel is dead! R.I.P.
As you execute the killing blow on the evil being, you feel the 
hand of your God reach down and imbue with heavenly might!
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a troglodyte sentinel.

< 599h/545H 159v/159V Pos: standing >
You get a few coins from the corpse of a troglodyte sentinel.
There were: 3 platinum coins, 16 gold coins. 

< 599h/545H 159v/159V Pos: standing >
You are not using it.

< 599h/545H 159v/159V Pos: standing >
Into what?

< 599h/545H 159v/159V Pos: standing >
You do not seem to have the 'satchel'.

< 599h/545H 159v/159V Pos: standing >
Ok.
You put 3 platinum, 16 gold, 0 silver, and 0 copper coins into an ermineskin backpack.

< 599h/545H 159v/159V Pos: standing >

< 593h/539H 159v/159V Pos: standing >

< 589h/535H 159v/159V Pos: standing >
Your group consists of ( 2/20):
( Head)   584/531   hit,  159/159  move Isoline
(Front)   170/1120  hit,  632/632  move a magnificent heavy warhorse

< 584h/531H 159v/159V Pos: standing >
Pardon?

< 582h/529H 159v/159V Pos: standing >
Pardon?

< 582h/529H 159v/159V Pos: standing >
Pardon?

< 582h/529H 159v/159V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -North -East  -South
Fresh blood covers everything in the area.
[2] The corpse of a troglodyte sentinel is lying here.
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)

< 580h/527H 159v/159V Pos: standing >
You start chanting...

< 578h/525H 159v/159V Pos: standing >
Casting: heal *

< 576h/523H 159v/159V Pos: standing >

< 576h/523H 159v/159V Pos: standing >

< 576h/523H 159v/159V Pos: standing >
You complete your spell...
You heal a magnificent heavy warhorse.

< 576h/523H 159v/159V Pos: standing >
You start chanting...

< 574h/521H 159v/159V Pos: standing >
Casting: heal 

< 572h/519H 159v/159V Pos: standing >
You complete your spell...
You heal a magnificent heavy warhorse.

< 572h/519H 159v/159V Pos: standing >
You don't have that spell memorized.

< 569h/517H 159v/159V Pos: standing >
You sit down and relax.

< 569h/517H 159v/159V Pos: sitting >
You start meditating...

< 569h/517H 159v/159V Pos: sitting >

< 565h/513H 159v/159V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - destroy undead
               2 - soulshield
( 6th circle)  3 - cure critic
( 5th circle)  2 - cure serious
               2 - invigorate
( 4th circle)  1 - cure blind
               3 - dispel evil
( 3rd circle)  1 - armor
               2 - bless
               1 - cure light
               1 - protection from evil

And you are currently praying for the following spells:
   10 seconds:  ( 9th) divine blessing
   19 seconds:  ( 8th) heal
   28 seconds:  ( 8th) heal

You can pray no more spells.
You continue your praying.

< 565h/513H 159v/159V Pos: sitting >
The winds of time have reclaimed the corpse of a troglodyte sentinel.
The corpse of a troglodyte sentinel crumbles to dust and blows away.

< 563h/511H 159v/159V Pos: sitting >
You have finished praying for divine blessing.

< 559h/507H 159v/159V Pos: sitting >

< 557h/505H 159v/159V Pos: sitting >

< 554h/503H 159v/159V Pos: sitting >
You have finished praying for heal.

< 550h/499H 159v/159V Pos: sitting >
You have finished praying for heal.
Your prayers are complete.

< 540h/489H 159v/159V Pos: sitting >
You are already awake...

< 540h/489H 159v/159V Pos: sitting >
You clamber to your feet.

< 540h/489H 159v/159V Pos: standing >
Autosaving...

< 535h/485H 159v/159V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. For shorter way, you can all do 'practice all'. You can also do it if you have another players book in your inventory and type 'scribe (spell name)'.

< 533h/483H 159v/159V Pos: standing >
Your divine power fades.

< 504h/455H 159v/159V Pos: standing >

< 503h/455H 159v/159V Pos: standing >
Your group consists of ( 2/20):
( Head)   502/455   hit,  159/159  move Isoline
(Front)   416/1120  hit,  632/632  move a magnificent heavy warhorse

< 502h/455H 159v/159V Pos: standing >
You start chanting...

< 502h/455H 159v/159V Pos: standing >
You complete your spell...
You heal a magnificent heavy warhorse.

< 502h/455H 159v/159V Pos: standing >
You start chanting...

< 501h/455H 159v/159V Pos: standing >
Casting: heal 

< 501h/455H 159v/159V Pos: standing >
You complete your spell...
You heal a magnificent heavy warhorse.

< 501h/455H 159v/159V Pos: standing >
You sit down and relax.

< 501h/455H 159v/159V Pos: sitting >
You start meditating...

< 501h/455H 159v/159V Pos: sitting >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 501h/455H 159v/159V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - divine blessing
( 7th circle)  1 - destroy undead
               2 - soulshield
( 6th circle)  3 - cure critic
( 5th circle)  2 - cure serious
               2 - invigorate
( 4th circle)  1 - cure blind
               3 - dispel evil
( 3rd circle)  1 - armor
               2 - bless
               1 - cure light
               1 - protection from evil

And you are currently praying for the following spells:
    9 seconds:  ( 8th) heal
   18 seconds:  ( 8th) heal

You can pray no more spells.
You continue your praying.

< 501h/455H 159v/159V Pos: sitting >
You have finished praying for heal.

< 501h/455H 159v/159V Pos: sitting >
You have finished praying for heal.
Your prayers are complete.

< 500h/455H 159v/159V Pos: sitting >
You are already awake...

< 500h/455H 159v/159V Pos: sitting >
You clamber to your feet.

< 500h/455H 159v/159V Pos: standing >
A Drow Elf snaps into visibility.

< 499h/455H 159v/159V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'qpaag zarrzl'
You feel a fierce determination as your weapon thrusts itself upward, and absorbs a Drow Elf's onslaught!

< 499h/455H 159v/159V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 499h/455H 159v/159V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'qpaag zarrzl'
-=[Powerful magical bolts slam into you from a Drow Elf's open palms!]=-
OUCH!  That really did HURT!
-=[Powerful magical bolts slam into you from a Drow Elf's open palms!]=-

< 416h/455H 159v/159V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 416h/455H 159v/159V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
-=[A Drow Elf's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 322h/455H 159v/159V Pos: standing >
A Drow Elf starts casting an offensive spell.
Alas, you cannot go that way. . . .

< 322h/455H 159v/159V Pos: standing >
Alas, you cannot go that way. . . .

< 322h/455H 159v/159V Pos: standing >
Pardon?

< 322h/455H 159v/159V Pos: standing >
You attempt to flee...
In the Dark Troglodyte Caves
   The dark troglodyte caverns continue into the dark stone of the underground
labrynth.  The air here is thick with the musty scents of the lizard-like
creatures that live here.  The ground is quite rough and painful on unprotected
feet.  The sharp edges of the various jutting rocks are deadly and painful.
The ceiling rising aproximately ten feet off of the floor allowing room for
the taller creatures that wander down here.  The width of the tunnels is ever
varying and seems to be naturally forming.  The creatures that live, flourish
and expand in these caves are a hearty race, legends of the night, hunters of
the fair races.  The stories of the troglodyte race are widely though of as a
myth or legend, but the very existence of these caves are proof beyond a shadow
of a doubt.  The sounds of shrieking reptiles can be heard in the unending
night of these caves.  One may travel to the east or south from this point.
Obvious exits: -East  -South
A troglodyte assassin sneaks through the tunnels here.(Red Aura)
A magnificent heavy warhorse trots in from the south.
You flee northward!

< 322h/455H 134v/159V Pos: standing >
Alas, you cannot go that way. . . .

< 322h/455H 134v/159V Pos: standing >
In the Dark Troglodyte Caves
   The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings.  The cave system is a random, twisting monster that
makes navigation nearly impossible.  The cave is a natural occurrence and thus
is bound to no city plan or layout.  The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless.  In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils.  The air is very musty and
warm feeling, an oddity for this far below the surface.  There are no markings
or indications as to the correct path to choose.  Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East  -South
The corpse of a troglodyte sentinel is lying here.
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
A magnificent heavy warhorse trots in from the north.

< 322h/455H 134v/159V Pos: standing >
A Drow Elf starts casting an offensive spell.
In the Dark Troglodyte Caves
   These dark caves are filled with the entire troglodyte settlement.  The
nature of the troglodytes makes living in these caves essential as it is their
only possible habitat.  The night is the only time these creatures can come out
of hiding and when they do they search for human flesh.  The cave itself is a
natural formation, the stone still in its crude natural state.  There may have
been some mining or rock work done, but it was minimal as the troglodytes can
live withouth the luxury of smooth stone.  The air is very musty, a smell only
found with large colonies of lizards or troglodytes.  The temperature is always
warm, how the caves are kept this warm is a mystery to the outside world.  The
caves twist and turn as they travel through this underground labrynth.  One may
travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South
A magnificent heavy warhorse trots in from the north.

< 322h/455H 133v/159V Pos: standing >
Alas, you cannot go that way. . . .

< 322h/455H 133v/159V Pos: standing >
In the Dark Troglodyte Caves
   The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system.  The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water.  The rocks are cold and wet and sound does not seem to carry very well
this far down.  Normally there would be an echo, but here there is none.  It
is as if a shadow of darkness has stolen all the light and sound from this
place.  Even with a torch one cannot see very far ahead.  Shadows seem to dance
and merge into the stone.  Or perhaps the troglodyte warriors are preparing to
attack.  The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings.  It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by.  One may walk north, south or west.  The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West 
A magnificent heavy warhorse trots in from the north.

< 322h/455H 133v/159V Pos: standing >
In the Dark Troglodyte Caves
   This dark and scary cave is inhabited by a race of highly effective and
deadly fighters.  The troglodyte race is savage and can easily overcome an
unready opponent.  The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail.  This cave is the
perfect lair for such a race.  Because the darkness is so complete, ambushes
can and will happen as one goes further into this place.  The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings.  The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness.  One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West 
[2] The corpse of a troglodyte sentinel is lying here.
A magnificent heavy warhorse trots in from the north.

< 322h/455H 132v/159V Pos: standing >
Alas, you cannot go that way. . . .

< 322h/455H 132v/159V Pos: standing >
Alas, you cannot go that way. . . .

< 322h/455H 132v/159V Pos: standing >
The Entrance to the Troglodyte Caves
   This small and highly defendable room is the entrance to the troglodyte
cave system.  This clan of lizard-like humanoids was thought to be some kind of
old myth that parents told their children to scare them.  It is, in fact, very
real and very dangerous to anyone foolish enough to intrude.  The cave is dark
and filled with many of the vile troglodyte warriors.  The troglodytes are a
savage people who crave human flesh and often will raid the surrounding areas
for food and other valuables.  This cave is well hidden beneath the Black Dog
Mountains.  The entire clan of creatures lives off of the success of their
raiding abillity.  The cave smells very bad as the creatures themselves give
off a repelant odor.  The gloom that hangs over this place is hard to see very
far into.  This is the entrance to the troglodyte caves.  One may travel east
or down back into the water.
Obvious exits: -East  -Down 
A greyish stone wall is here to the down.
The corpse of a troglodyte sentinel is lying here.
A troglodyte berserker charges through the tunnels here.(Red Aura)
A magnificent heavy warhorse trots in from the east.

< 322h/455H 132v/159V Pos: standing >
Alas, you cannot go that way. . . .

< 323h/455H 132v/159V Pos: standing >
Alas, you cannot go that way. . . .

< 323h/455H 132v/159V Pos: standing >
Oof! You bump into a greyish stone wall...

< 323h/455H 133v/159V Pos: standing >
Alas, you cannot go that way. . . .

< 323h/455H 133v/159V Pos: standing >
Alas, you cannot go that way. . . .

< 323h/455H 133v/159V Pos: standing >
Alas, you cannot go that way. . . .

< 323h/455H 134v/159V Pos: standing >
A Drow Elf enters from the east.
Oof! You bump into a greyish stone wall...

< 323h/455H 134v/159V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 323h/455H 134v/159V Pos: standing >
The Entrance to the Troglodyte Caves
Obvious exits: -East  -Down 
A greyish stone wall is here to the down.
The corpse of a troglodyte sentinel is lying here.
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here. (Casting) (Red Aura)
A globe of darkness floats near a Drow Elf's head.
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
A troglodyte berserker charges through the tunnels here.(Red Aura)

< 323h/455H 134v/159V Pos: standing >

< 323h/455H 135v/159V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
-=[A Drow Elf's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!
Oof! You bump into a greyish stone wall...

< 229h/455H 136v/159V Pos: standing >
Pardon?

< 229h/455H 136v/159V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 229h/455H 137v/159V Pos: standing >
You attempt to flee...
Oof! You bump into a greyish stone wall...
You couldn't escape!

< 230h/455H 138v/159V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
-=[A Drow Elf's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 140h/455H 139v/159V Pos: standing >
You attempt to flee...
Oof! You bump into a greyish stone wall...
You couldn't escape!

< 140h/455H 139v/159V Pos: standing >
Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell.
You attempt to flee...
Oof! You bump into a greyish stone wall...
You couldn't escape!

< 140h/455H 140v/159V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
-=[A Drow Elf's mighty magic fist slams into you!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You need more rest before laying hands.

< 48h/455H 141v/159V Pos: standing >
You need more rest before laying hands.

< 48h/455H 142v/159V Pos: standing >
Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell.

< 49h/455H 143v/159V Pos: standing >
You are already standing.

< 49h/455H 143v/159V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
-=[A Drow Elf's mighty magic fist slams into you!]=-
Your angelic electrum ringmail from the Great Realm of Duris was completely destroyed by the massive blow!
Your twined emerald veil from Abandoned Elven Homestead was completely destroyed by the massive blow!
Your diabolical electrum belt from Rift Valley Jungle was completely destroyed by the massive blow!