<worn as a badge> a serpentine seal of Bozk [76%]
<worn on head> the diamond crown of Winduin (glowing) [89%]
<worn on eyes> a worn pair of sandstorm goggles of endurance [58%]
<worn in ear> a durithalite earring shaped like a dagger [superior] [86%]
<worn in ear> a dangling chain crucifix (glowing) [34%]
<worn on face> a skull-faced warmask lined with feathers [poor] [84%]
<worn around neck> a well-used adamantium medallion [78%]
<worn around neck> a rusty steel necklace [superior] [60%]
<worn on body> some ringmail stained with blood [84%]
<worn about body> a cloak of Erebus [poor]
<worn as quiver> the masters quiver (glowing) [75%]
<worn about waist> a belt of fresh blood [superior] [61%]
<worn on belt buckle>a shield bearing the crest of Volgk [superior] [63%]
<worn on arms> the sleeves of impskin
<worn around wrist> a small bracelet of woven mithril chain [63%]
<worn around wrist> a bracelet of influence [poor] [86%]
<worn on hands> the claws of Vermithrax [76%]
<worn on finger> an obsidian circle [superior]
<worn on finger> an obsidian circle
<primary weapon> the dagger of Wind (invis)[216h 30m 13s]
<secondary weapon> a blood dagger of Tezcatlipoca [87%]
<worn on legs> some blue-tinted chainmail leggings [66%]
The trail ends here before a large cave, the flickering light of a fire
can be seen dancing on the cave walls. Many foot prints can be seen in the
soft dirt, mostly humanoid but some not. Feet, hooves, and claws can all be
seen on the soft ground.
Obvious exits: -North -Down
< 215h/568H 210v/212V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 216h/568H 210v/212V Pos: standing >
Looks like an exit.
You extend your sights downward.
At a Turn in the Path
The narrow trail turns here and starts climbing up the slope. The curve of
slope prevents seeing where exactly this path goes. Loose rocks tumble down
the slope to the underdark floor far below, how long this path has been here
and how long it will last is uncertain.
This area seems to be exceptionally narrow!
Obvious exits: -East -Up
A Drow Elf (medium) Dakhira is lying in mid-air here.
A Drow Elf (medium) Dakhira stands in mid-air here.
A young roper is lying here, mortally wounded.
A Drider (large) Dakhira is lying in mid-air here.
A Drow Elf (medium) Dakhira stands in mid-air here.
< 217h/568H 210v/212V Pos: standing >
A Drow Elf enters from the north.
< 219h/568H 210v/212V Pos: standing >
A Drow Elf enters from below.
< 220h/568H 210v/212V Pos: standing >
A Drider slithers in from below.
< 221h/568H 210v/212V Pos: standing >
A Drow Elf leaves down.
< 222h/568H 210v/212V Pos: standing >
A Drider clambers to his feet.
< 222h/568H 210v/212V Pos: standing >
< 224h/568H 210v/212V Pos: standing >
Within the Mouth of a Cave
This cave was formed long ago out of limestone by the action of water, drip
by drip. Stalagmites that were once here have been broken off, leaving a
smooth path for those coming and going. Fine sand formed of broken rock
covers the floor of the cave. The imprints of many hooved and footed
creatures can be seen in the sand.
Obvious exits: -North -South
< 225h/568H 208v/212V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 226h/568H 208v/212V Pos: standing >
A Drider skitters in from the south.
< 226h/568H 209v/212V Pos: standing >
A Drow Elf enters from the south.
A Drider leaves north.
< 227h/568H 210v/212V Pos: standing >
A Large Practice Room
This part of the cave has also been cleared of stalagmite so shaman can
learn and practice their new spells. The stalactites that once hung here are
now gone, or grossly mutated. Hot water and flames have melted them as shaman
practice their new spells. The cave branches here, one branch continuing
north, the other heading east. The dancing lights of a fire can be seen east.
Obvious exits: -North -East -South
A Drider (large) Dakhira stands in mid-air here.
An apprentice shaman is practicing his new spells here.
An apprentice shaman is practicing his new spells here.
< 228h/568H 210v/212V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 228h/568H 210v/212V Pos: standing >
A Drider leaves east.
< 229h/568H 210v/212V Pos: standing >
In a Shaman's Cave
This branch of the cave comes to an end in a fairly large and obviously
unnatural cavern. Smooth walls and floor has been chipped out of the soft
rock. There is a sleeping mat here, and a small fire to take the chill out of
the air. The room is noticably devoid of distractions.
Obvious exits: -West
A Drider (large) Dakhira stands in mid-air here.
A short purple worm wriggles about here.
A short purple worm wriggles about here.
A large cave lizard stands here.
Burgo, the master shaman stands here communing with spirits.
< 230h/568H 208v/212V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
A Drider leaves west.
< 231h/568H 208v/212V Pos: standing >
A Drow Elf enters from the west.
< 235h/568H 212v/212V Pos: standing >
A Drow Elf leaves west.
< 238h/568H 212v/212V Pos: standing >
A Drow Elf enters from the west.
< 239h/568H 212v/212V Pos: standing >
< 241h/568H 212v/212V Pos: standing >
A Large Practice Room
This part of the cave has also been cleared of stalagmite so shaman can
learn and practice their new spells. The stalactites that once hung here are
now gone, or grossly mutated. Hot water and flames have melted them as shaman
practice their new spells. The cave branches here, one branch continuing
north, the other heading east. The dancing lights of a fire can be seen east.
Obvious exits: -North -East -South
An apprentice shaman is practicing his new spells here.
An apprentice shaman is practicing his new spells here.
< 242h/568H 210v/212V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 242h/568H 210v/212V Pos: standing >
A Drow Elf enters from the east.
< 245h/568H 210v/212V Pos: standing >
A Drow Elf enters from the south.
A Drow Elf enters from the south.
< 248h/568H 210v/212V Pos: standing >
Autosaving...
< 249h/568H 210v/212V Pos: standing >
Within the Mouth of a Cave
This cave was formed long ago out of limestone by the action of water, drip
by drip. Stalagmites that were once here have been broken off, leaving a
smooth path for those coming and going. Fine sand formed of broken rock
covers the floor of the cave. The imprints of many hooved and footed
creatures can be seen in the sand.
Obvious exits: -North -South
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
< 251h/568H 210v/212V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 252h/568H 210v/212V Pos: standing >
You see nothing special...
A Drider skitters in from the south.
< 253h/568H 210v/212V Pos: standing >
Before a Dark Cave
The trail ends here before a large cave, the flickering light of a fire
can be seen dancing on the cave walls. Many foot prints can be seen in the
soft dirt, mostly humanoid but some not. Feet, hooves, and claws can all be
seen on the soft ground.
Obvious exits: -North -Down
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
< 254h/568H 208v/212V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 254h/568H 208v/212V Pos: standing >
Looks like an exit.
You extend your sights downward.
At a Turn in the Path
The narrow trail turns here and starts climbing up the slope. The curve of
slope prevents seeing where exactly this path goes. Loose rocks tumble down
the slope to the underdark floor far below, how long this path has been here
and how long it will last is uncertain.
This area seems to be exceptionally narrow!
Obvious exits: -East -Up
A young purple worm stands here, fighting a Drow Elf.
A Drow Elf (medium) Dakhira sits in mid-air here, fighting a young purple worm.
A young roper is lying here, mortally wounded.
A Drow Elf (medium) Dakhira is lying in mid-air here.
< 255h/568H 210v/212V Pos: standing >
At a Turn in the Path
The narrow trail turns here and starts climbing up the slope. The curve of
slope prevents seeing where exactly this path goes. Loose rocks tumble down
the slope to the underdark floor far below, how long this path has been here
and how long it will last is uncertain.
This area seems to be exceptionally narrow!
Obvious exits: -East -Up
A young purple worm stands here, fighting a Drow Elf.
A Drow Elf (medium) Dakhira sits in mid-air here, fighting a young purple worm.
A young roper is lying here, mortally wounded.
A Drow Elf (medium) Dakhira is lying in mid-air here.
< 257h/568H 210v/212V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
A Drow Elf enters from above.
A Drow Elf enters from above.
A Drow Elf enters from above.
< 257h/568H 210v/212V Pos: standing >
A young purple worm dodges a Drow Elf's attack.
Damn! a Drow Elf just slithered passed you!
< 258h/568H 210v/212V Pos: standing >
A Drow Elf bumps into a Drow Elf.
< 263h/568H 210v/212V Pos: standing >
A young purple worm misses a Drow Elf.
A Drow Elf clambers to her feet.
A Drow Elf clambers to her feet.
< 264h/568H 210v/212V Pos: standing >
A Drider skitters in from above.
< 266h/568H 210v/212V Pos: standing >
A young purple worm dodges a Drow Elf's attack.
Oof! It seems that a Drow Elf is in your way.
You can't leave that way.
< 267h/568H 210v/212V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 267h/568H 210v/212V Pos: standing >
A young purple worm misses a Drow Elf.
< 271h/568H 212v/212V Pos: standing >
It's far too narrow in here to sneak up behind someone to stab them in the back...
< 273h/568H 212v/212V Pos: standing >
A young purple worm dodges a Drow Elf's attack.
< 275h/568H 212v/212V Pos: standing >
A Drow Elf seems to be just a BIT out of reach.
< 277h/568H 212v/212V Pos: standing >
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
You snap into visibility.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
A Drow Elf dodges a young purple worm's attack.
A Drow Elf dodges a young purple worm's attack.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
You snap into visibility.
You do an amazing maneuver, tripping a Drow Elf.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf ass EP: excellent >
A Drow Elf starts casting an offensive spell.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf ass EP: excellent >
[Damage: 14 ] Your impressive pierce wounds a Drow Elf.
[Damage: 15 ] Your impressive pierce wounds a Drow Elf.
[Damage: 15 ] Your pierce wounds a Drow Elf.
[Damage: 15 ] Your impressive pierce wounds a Drow Elf.
A Drow Elf blocks your futile lunge at her.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf ass EP: small wounds >
A Drow Elf completes her spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's fist beats the life out of a young purple worm, blood pours from its body!
A young purple worm is dead! R.I.P.
You feel a carnal satisfaction as a young purple worm's gurgling and choking signals its demise.
You parry a Drow Elf's lunge at you.
You snap into visibility.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf ass EP: small wounds >
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 32 ] Your powerful pierce strikes a Drow Elf hard.
You score a CRITICAL HIT!!!!!
[Damage: 31 ] Your powerful pierce strikes a Drow Elf hard.
[Damage: 14 ] Your pierce strikes a Drow Elf.
A Drow Elf blocks your futile lunge at her.
[Damage: 15 ] Your impressive pierce strikes a Drow Elf.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf ass EP: few wounds >
You parry a Drow Elf's lunge at you.
You snap into visibility.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf ass EP: few wounds >
A Drow Elf clambers to her feet.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
A Drow Elf settles to her knees.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf kne EP: few wounds >
A Drow Elf rises to her feet.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
A Drow Elf attempts to flee.
A Drow Elf bumps into a Drider.
A Drow Elf tries to flee, but can't make it out of here!
A Drow Elf attempts to flee.
A Drow Elf bumps into a Drow Elf.
A Drow Elf tries to flee, but can't make it out of here!
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
A Drow Elf starts casting a spell.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 9 ] Your pierce strikes a Drow Elf.
You miss a Drow Elf.
[Damage: 10 ] Your pierce strikes a Drow Elf.
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
A Drow Elf blocks your futile lunge at her.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
A Drow Elf attempts to flee.
A Drow Elf bumps into a Drow Elf.
A Drow Elf tries to flee, but can't make it out of here!
A Drow Elf clambers over a young roper's prone body.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
You snap into visibility.
You do a fancy maneuver, tripping a Drow Elf.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sit EP: few wounds >
A Drow Elf stops chanting abruptly!
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sit EP: few wounds >
You parry a Drow Elf's lunge at you.
You snap into visibility.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sit EP: few wounds >
A Drow Elf bumps into a Drow Elf.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sit EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] Your impressive pierce strikes a Drow Elf.
You score a CRITICAL HIT!!!!!
[Damage: 26 ] Your powerful pierce strikes a Drow Elf very hard.
A Drow Elf blocks your futile lunge at her.
[Damage: 13 ] Your impressive pierce strikes a Drow Elf.
A Drow Elf blocks your futile lunge at her.
You score a CRITICAL HIT!!!!!
[Damage: 25 ] Your powerful pierce strikes a Drow Elf very hard.
[Damage: 13 ] Your impressive pierce strikes a Drow Elf.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sit EP: nasty wounds >
A Drow Elf bumps into a Drider.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sit EP: nasty wounds >
A Drow Elf bumps into a Drow Elf.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sit EP: nasty wounds >
A Drow Elf bumps into a Drow Elf.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sit EP: nasty wounds >
A Drow Elf bumps into a Drow Elf.
A Drow Elf clambers over a young roper's prone body.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sit EP: nasty wounds >
A Drow Elf bumps into a Drow Elf.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sit EP: nasty wounds >
A Drow Elf drops flat to the ground.
A Drow Elf clambers over a Drow Elf's prone body.
A Drider clambers over a Drow Elf's prone body.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sit EP: nasty wounds >
You parry a Drow Elf's lunge at you.
You snap into visibility.
A Drow Elf slithers passed a Drider.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] Your impressive pierce strikes a Drow Elf.
[Damage: 13 ] Your pierce strikes a Drow Elf hard.
You score a CRITICAL HIT!!!!!
[Damage: 24 ] Your powerful pierce seriously wounds a Drow Elf.
[Damage: 12 ] Your impressive pierce strikes a Drow Elf very hard.
A Drow Elf leaves east.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sit EP: pretty hurt >
Looking panicked, a Drow Elf scrambles madly to her feet!
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: pretty hurt >
A Drow Elf drops flat to the ground.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: pretty hurt >
A Drow Elf settles to her knees.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf kne EP: pretty hurt >
A Drow Elf clambers over a Drow Elf's prone body.
A Drider drops flat to the ground.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf kne EP: pretty hurt >
Looking panicked, a Drow Elf scrambles madly to her feet!
A Drider bumps into a Drow Elf.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: pretty hurt >
A Drow Elf clambers to his feet.
A Drow Elf attempts to flee.
Oof! a Drow Elf bumps into you.
A Drow Elf tries to flee, but can't make it out of here!
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: pretty hurt >
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: pretty hurt >
A Drider clambers to his feet.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: pretty hurt >
A Drow Elf attempts to flee.
A Drow Elf bumps into a Drow Elf.
A Drow Elf tries to flee, but can't make it out of here!
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: pretty hurt >
A Drow Elf bumps into a Drow Elf.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: pretty hurt >
A Drow Elf bumps into a Drow Elf.
A Drow Elf settles to her knees.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf kne EP: pretty hurt >
You snap into visibility.
A Drow Elf is already on the ground!
But hey you try anyways and you fall on yer ass!
A Drow Elf bumps into a Drow Elf.
Looking panicked, a Drow Elf scrambles madly to her feet!
< 278h/568H 212v/212V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Drow Elf sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 20 ] Your pierce seriously wounds a Drow Elf.
A Drow Elf's earring of entwined roots was damaged from the massive blow!
A Drow Elf blocks your futile lunge at her.
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
A Drow Elf bumps into a Drow Elf.
A Drow Elf attempts to flee.
Oof! a Drow Elf bumps into you.
A Drow Elf tries to flee, but can't make it out of here!
< 278h/568H 212v/212V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Drow Elf sta EP: pretty hurt >
A Drow Elf misses you.
A Drow Elf misses you.
You snap into visibility.
A Drow Elf drops flat to the ground.
A Drow Elf bumps into a Drow Elf.
< 278h/568H 212v/212V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Drow Elf sta EP: pretty hurt >
A Drow Elf bumps into a Drow Elf.
A Drow Elf bumps into a Drow Elf.
A Drow Elf attempts to flee.
A Drow Elf bumps into a Drow Elf.
A Drow Elf tries to flee, but can't make it out of here!
< 278h/568H 212v/212V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Drow Elf sta EP: pretty hurt >
A Drow Elf bumps into a Drow Elf.
A Drow Elf bumps into a Drow Elf.
< 278h/568H 212v/212V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Drow Elf sta EP: pretty hurt >
A Drow Elf bumps into a Drow Elf.
A Drow Elf clambers to his feet.
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!
< 278h/568H 212v/212V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Drow Elf sta EP: pretty hurt >
A Drow Elf bumps into a Drow Elf.
A Drider drops flat to the ground.
< 278h/568H 212v/212V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Drow Elf sta EP: pretty hurt >
A Drow Elf clambers to his feet.
A Drow Elf bumps into a Drow Elf.
A Drider slithers passed a Drow Elf.
< 278h/568H 212v/212V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Drow Elf sta EP: pretty hurt >
A Drow Elf bumps into a Drow Elf.
< 278h/568H 212v/212V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Drow Elf sta EP: pretty hurt >
A Drow Elf bumps into a Drow Elf.
< 278h/568H 212v/212V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Drow Elf sta EP: pretty hurt >
A Drow Elf attempts to flee.
Oof! a Drow Elf bumps into you.
A Drow Elf tries to flee, but can't make it out of here!
< 278h/568H 212v/212V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Drow Elf sta EP: pretty hurt >
A Drow Elf bumps into a Drow Elf.
A Drow Elf settles to her knees.
< 278h/568H 212v/212V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Drow Elf kne EP: pretty hurt >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 11 ] Your pierce strikes a Drow Elf very hard.
[Damage: 12 ] Your impressive pierce seriously wounds a Drow Elf.
[Damage: 11 ] Your pierce seriously wounds a Drow Elf.
< 278h/568H 212v/212V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Drow Elf kne EP: awful >
A Drider clambers to his feet.
< 278h/568H 212v/212V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Drow Elf kne EP: awful >
A Drow Elf bumps into a Drow Elf.
< 278h/568H 212v/212V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Drow Elf kne EP: awful >
A Drow Elf bumps into a Drow Elf.
< 278h/568H 212v/212V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Drow Elf kne EP: awful >
A Drow Elf bumps into a Drow Elf.
A Drow Elf bumps into a Drider.
A Drow Elf rises to her feet.
< 278h/568H 212v/212V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Drow Elf sta EP: awful >
A Drider drops flat to the ground.
< 278h/568H 212v/212V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Drow Elf sta EP: awful >
A Drider slithers passed a Drow Elf.
< 278h/568H 212v/212V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Drow Elf sta EP: awful >
A Drow Elf attempts to flee.
A Drow Elf bumps into a Drow Elf.
A Drow Elf tries to flee, but can't make it out of here!
< 278h/568H 212v/212V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Drow Elf sta EP: awful >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 10 ] Your pierce enshrouds a Drow Elf in a mist of blood.
[Damage: 10 ] Your fine pierce enshrouds a Drow Elf in a mist of blood.
< 278h/568H 212v/212V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Drow Elf sta EP: awful >
A Drow Elf starts casting a spell.
< 278h/568H 212v/212V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Drow Elf sta EP: awful >
A Drow Elf clambers over a Drider's prone body.
< 278h/568H 212v/212V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Drow Elf sta EP: awful >
You clamber to your feet.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: awful >
You are already standing.
A Drider clambers to his feet.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: awful >
A Drow Elf completes her spell...
A Drow Elf utters the words 'yjrr pzar'
A torrent of divine energy flows from a Drow Elf into a Drow Elf's body, and her wounds begin to heal!
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: small wounds >
You snap into visibility.
You do an amazing maneuver, tripping a Drow Elf.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf ass EP: small wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] Your impressive pierce strikes a Drow Elf.
[Damage: 15 ] Your impressive pierce strikes a Drow Elf.
[Damage: 13 ] Your impressive pierce strikes a Drow Elf.
[Damage: 14 ] Your impressive pierce strikes a Drow Elf.
You score a CRITICAL HIT!!!!!
[Damage: 26 ] Your powerful pierce strikes a Drow Elf hard.
[Damage: 13 ] Your impressive pierce strikes a Drow Elf.
[Damage: 14 ] Your pierce strikes a Drow Elf.
A Drow Elf bumps into a Drow Elf.
A Drider drops flat to the ground.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf ass EP: few wounds >
A Drow Elf bumps into a Drow Elf.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf ass EP: few wounds >
You parry a Drow Elf's lunge at you.
You snap into visibility.
A Drow Elf bumps into a Drow Elf.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf ass EP: few wounds >
A Drider slithers passed a Drow Elf.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf ass EP: few wounds >
Your improved dexterity grants you an additional attack!
A Drow Elf blocks your futile lunge at her.
You snap into visibility.
[Damage: 14 ] Your impressive pierce strikes a Drow Elf.
You score a CRITICAL HIT!!!!!
[Damage: 26 ] Your powerful pierce strikes a Drow Elf very hard.
[Damage: 14 ] Your impressive pierce strikes a Drow Elf.
A Drow Elf blocks your futile lunge at her.
[Damage: 15 ] Your pierce strikes a Drow Elf hard.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf ass EP: nasty wounds >
A Drider slithers passed a Drow Elf.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf ass EP: nasty wounds >
A Drow Elf clambers to her feet.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: nasty wounds >
A Drow Elf starts casting a spell.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
A Drow Elf blocks your futile lunge at her.
A Drow Elf dodges your futile attack.
You miss a Drow Elf.
You snap into visibility.
[Damage: 10 ] Your fine pierce strikes a Drow Elf.
A Drow Elf blocks your futile lunge at her.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: nasty wounds >
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: nasty wounds >
A Drider clambers to his feet.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: nasty wounds >
A Drow Elf bumps into a Drow Elf.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: nasty wounds >
You snap into visibility.
You do an amazing maneuver, tripping a Drow Elf.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf ass EP: nasty wounds >
A Drow Elf stops chanting abruptly!
A Drow Elf bumps into a Drow Elf.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf ass EP: nasty wounds >
A Drider drops flat to the ground.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf ass EP: nasty wounds >
A Drow Elf bumps into a Drow Elf.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf ass EP: nasty wounds >
A Drider bumps into a Drow Elf.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf ass EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] Your impressive pierce strikes a Drow Elf hard.
[Damage: 16 ] Your pierce strikes a Drow Elf very hard.
[Damage: 14 ] Your impressive pierce strikes a Drow Elf very hard.
[Damage: 15 ] Your pierce strikes a Drow Elf very hard.
[Damage: 14 ] Your impressive pierce strikes a Drow Elf very hard.
A Drow Elf blocks your futile lunge at her.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf ass EP: pretty hurt >
A Drow Elf bumps into a Drow Elf.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf ass EP: pretty hurt >
You parry a Drow Elf's lunge at you.
You snap into visibility.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf ass EP: pretty hurt >
A Drider clambers to his feet.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf ass EP: pretty hurt >
A Drow Elf bumps into a Drow Elf.
A Drider drops flat to the ground.
< 278h/568H 212v/212V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf ass EP: pretty hurt >
Your improved dexterity grants you an additional attack!
A Drow Elf blocks your futile lunge at her.
A Drow Elf blocks your futile lunge at her.
You snap into visibility.
[Damage: 15 ] Your impressive pierce seriously wounds a Drow Elf.
[Damage: 15 ] Your impressive pierce seriously wounds a Drow Elf.
[Damage: 15 ] Your impressive pierce enshrouds a Drow Elf in a mist of blood.
You score a CRITICAL HIT!!!!!
[Damage: 30 ] Your pierce critically injures a Drow Elf.
A Drow Elf is incapacitated and will slowly die, if not aided.
A Drow Elf bumps into a Drow Elf.
< 278h/568H 212v/212V Pos: standing >
A Drider bumps into a Drow Elf.
< 278h/568H 212v/212V Pos: standing >
A Drow Elf bumps into a Drow Elf.
< 279h/568H 212v/212V Pos: standing >
A Drider clambers to his feet.
< 279h/568H 212v/212V Pos: standing >
A Drow Elf leaves up.
< 281h/568H 212v/212V Pos: standing >
A Drow Elf leaves up.
A Drow Elf leaves up.
< 282h/568H 212v/212V Pos: standing >
It's far too narrow in here to sneak up behind someone to stab them in the back...
< 284h/568H 212v/212V Pos: standing >
A Drider drops flat to the ground.
< 284h/568H 212v/212V Pos: standing >
At a Turn in the Path
Obvious exits: -East -Up
A few drops of fresh blood are scattered around the area.
The corpse of a young purple worm is lying here.
A young roper is lying here, mortally wounded.
A Drow Elf (medium) Dakhira is lying here, incapacitated.
A Drider (large) Dakhira is lying in mid-air here.
< 285h/568H 212v/212V Pos: standing >
A Drider clambers to his feet.
< 287h/568H 212v/212V Pos: standing >
You snap into visibility.
[Damage: 7 ] Your fine pierce hits a Drow Elf.
A Drow Elf's psionicist locket of power was completely destroyed by the massive blow!
A Drow Elf's Tukluk spirit mask was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!