The death of [ 3 Monk] Sxtchat (Human)

in The Northern Wall Road

from the perspective of [ 3 Monk] Sxtchat (Human)

<worn on head>       a whisper-thin helm
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a set of loose fitting sleeves
<held as shield>     a little round wooden shield
<worn on legs>       a set of loose fitting leggings
<worn on feet>       some thin leather sandals

The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 3h/37H 114v/114V Pos: standing >
You are carrying: (24/11)
a little round wooden shield
[5] a small bandage
a whisper-thin helm
some thin leather sandals
a set of loose fitting sleeves
a set of loose fitting leggings
a set of loose fitting robes
a hard leather cloak
a thin leather belt
[2] a large wooden torch
a small leather bag
a small leather-bound book
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 3h/37H 114v/114V Pos: standing >

< 3h/37H 114v/114V Pos: standing >
You shrug into a set of loose fitting robes.
You slide your legs into a set of loose fitting leggings.
You cover your arms with a set of loose fitting sleeves.
You clasp a thin leather belt around your waist.
You place some thin leather sandals on your feet.
You don a whisper-thin helm on your head.
You strap a little round wooden shield to your arm.
You wear a hard leather cloak about your body.
You wield a stout oaken cudgel.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
Your hands are full.

< 3h/37H 114v/114V Pos: standing >
You are using:
<worn on head>       a whisper-thin helm
<worn on body>       a set of loose fitting robes
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a set of loose fitting sleeves
<held as shield>     a little round wooden shield
<primary weapon>     a stout oaken cudgel
<worn on legs>       a set of loose fitting leggings
<worn on feet>       some thin leather sandals

< 3h/37H 114v/114V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 3h/37H 114v/114V Pos: standing >
You can't carry that many items.

< 4h/37H 114v/114V Pos: standing >
You are carrying: (15/11)
[5] a small bandage
[2] a large wooden torch
a small leather bag
a small leather-bound book
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 4h/37H 114v/114V Pos: standing >
You can't use a thin steel dagger.

< 4h/37H 114v/114V Pos: standing >
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a large wooden torch.
You drop a large wooden torch.
You drop a small leather bag.
You drop a small leather-bound book.
You drop a steel warhammer.
You drop a two-handed sword.
You drop a thin steel dagger.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.

< 4h/37H 114v/114V Pos: standing >
A small leather bag crumbles to dust and blows away.
A small leather-bound book crumbles to dust and blows away.

< 5h/37H 114v/114V Pos: standing >
You stop using a stout oaken cudgel.

< 5h/37H 114v/114V Pos: standing >
You are using:
<worn on head>       a whisper-thin helm
<worn on body>       a set of loose fitting robes
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a set of loose fitting sleeves
<held as shield>     a little round wooden shield
<worn on legs>       a set of loose fitting leggings
<worn on feet>       some thin leather sandals

< 5h/37H 114v/114V Pos: standing >

< 6h/37H 114v/114V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 6h/37H 114v/114V Pos: standing >

< 6h/37H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
Fresh blood splatters cover the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 6h/37H 113v/114V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 6h/37H 112v/114V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
Puddles of fresh blood cover the ground.
An odd little man, with a shaved head and an orange robe, hums something.

< 7h/37H 112v/114V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West 
Fresh blood splatters cover the area.
A stray tomcat is darting after rodents, here.
A large rat is scurrying about here.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the walls.

< 7h/37H 112v/114V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East  -South -West  -Up   
Fresh blood splatters cover the area.
A stray tomcat is darting after rodents, here.

< 7h/37H 111v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/37H 111v/114V Pos: standing >
A stray cat leaves east.
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
A Githyanki (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.
A Troll (large) NightLord -*Clan DemonRage*- stands in mid-air here.
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
The singer harmonizes his song to other tunes. (minion) 
A Drow Elf (medium) FaNaTiC -*Clan DemonRage*- stands in mid-air here.
A Drow Elf (medium) NightLord -*Clan DemonRage*- stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
A Troll (large) DemonLord -*Clan DemonRage*- sits resting.
A Duergar (medium)  Dakhira stands in mid-air here.
A large wandering dog is here, growling at you.

< 7h/37H 112v/114V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East  -West  -Up   
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
A young man in leather armor seems to be patrolling the walls.

< 7h/37H 111v/114V Pos: standing >
Alarm bells sound, signalling an invasion!

< 7h/37H 112v/114V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
A Troll (large) NightLord -*Clan DemonRage*- stands in mid-air here.
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
The singer harmonizes his song to other tunes. (minion) 
A Drow Elf (medium) FaNaTiC -*Clan DemonRage*- stands in mid-air here.
A Drow Elf (medium) NightLord -*Clan DemonRage*- stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
A Githyanki (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.
A Duergar (medium)  Dakhira stands in mid-air here.
A Troll (large) DemonLord -*Clan DemonRage*- sits resting.
A large wandering dog is here, growling at you.
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 8h/37H 112v/114V Pos: sitting >
A Duergar leaves west.
Alarm bells sound, signalling an invasion!
A Githyanki leaves west.
A Drow Elf leaves west.
A Drow Elf leaves west.
The singer leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A Drow Elf leaves west.

< 8h/37H 112v/114V Pos: sitting >
You tuck in your arms, roll away from a Troll's blow, then leap to your feet!
A Troll misses you.
A Troll's impressive pierce hits you.
Your set of loose fitting robes was completely destroyed by the massive blow!