<worn on head> a golden crown set with diamonds [superior] (magic) [79%]
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> an earring of angels [82%]
<worn in ear> a tiny orb of obsidian (magic)
<worn on face> the wailing face of a pygmie banshee (magic)[210h 34m 46s]
<worn around neck> a psionicist locket of power (magic) (glowing)
<worn around neck> some kharma mind beads (magic) [88%]
<worn on body> the armor of a MaDMaN (magic)
<worn about body> some robes of protection
<worn about waist> the mystical sash of the Netherworld of endurance (magic) (glowing) [75%]
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<attached to belt> a spellbook bound with embalmed woodelf flesh (magic) [83%]
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<worn on arms> some platinum linked sleeves of life (magic)[210h 34m 46s]
<held as shield> a well-polished mithril body shield [superior] [84%]
<worn around wrist> a gilded Songbird charm (magic) (glowing)[210h 34m 46s]
<worn around wrist> a bracelet of finger bones of endurance [70%]
<worn on hands> a pair of crystalized gloves (glowing) (humming)
<worn on finger> a ring of elemental control [poor] (magic) (glowing)
<worn on finger> a yellow ring of chrysoberyl (magic)
<primary weapon> the mace of mentality
<worn on legs> some leggings of red flames of health (magic) [71%]
<worn on feet> some tarnished dragonscale boots
A groaning zombie who is close by to your west.
A moaning zombie who is not far off to your west.
A minion of Archahzel who is a brief walk away to your west.
A minion of Archahzel who is a brief walk away to your west.
A minion of Archahzel who is a brief walk away to your west.
A minion of Archahzel who is a brief walk away to your west.
Archazel who is a brief walk away to your west.
< 610h/707H 139v/139V Pos: standing >
< 611h/707H 139v/139V Pos: standing >
< 620h/707H 139v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -S -W
A pale undead ghoul wanders through the cavern.(Red Aura)
< 621h/707H 137v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -S -W
< 622h/707H 135v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -S -W
< 622h/707H 133v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -E -S -W
< 622h/707H 132v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Twisting Tunnel
</map>
A Twisting Tunnel
Obvious exits: -N -W
< 623h/707H 132v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 623h/707H 134v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 624h/707H 136v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Twisting Tunnel
</map>
A Twisting Tunnel
Obvious exits: -N -S
< 625h/707H 137v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Tunnel Splits North and South
</map>
Tunnel Splits North and South
Obvious exits: -N -E -S
< 625h/707H 135v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Bottum of a Bone-Reinforced Shaft
</map>
Bottum of a Bone-Reinforced Shaft
Obvious exits: -S -W -U -NE
The bloody head of a human has been skewered onto a pike, warning of death.
< 626h/707H 133v/139V Pos: standing >
You quickly scan the area.
An undead behemoth who is rather far off above you.
A behemoth rider enforcer who is rather far off above you.
A minotaur slave who is rather far off above you.
A barbarian slave who is rather far off above you.
< 627h/707H 138v/139V Pos: standing >
You quickly scan the area.
An undead behemoth who is rather far off above you.
A behemoth rider enforcer who is rather far off above you.
A minotaur slave who is rather far off above you.
A barbarian slave who is rather far off above you.
< 628h/707H 139v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Nearing the Bottum of a Bone-Reinforced Shaft
</map>
Nearing the Bottum of a Bone-Reinforced Shaft
Obvious exits: -U -D
< 629h/707H 138v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Within a Bone-Reinforced Shaft
</map>
Within a Bone-Reinforced Shaft
Obvious exits: -U -D
< 629h/707H 137v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Within a Bone-Reinforced Shaft
</map>
Within a Bone-Reinforced Shaft
Obvious exits: -N -E -U -D
< 630h/707H 136v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Damaged Part of the Bone-Reinforced Shaft
</map>
<map>
Zone: The Behemoth Herders.
Room: Damaged Part of the Bone-Reinforced Shaft
</map>
Damaged Part of the Bone-Reinforced Shaft
Obvious exits: -U -D
A behemoth rider enforcer sits atop an undead behemoth.(Red Aura)
Chained to the barbarian, a minotaur slave carries bones here.
An overworked, sweaty barbarian positions reinforcement bones.
< 630h/707H 136v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Within a Bone-Reinforced Shaft
</map>
Within a Bone-Reinforced Shaft
Obvious exits: -U -D
< 631h/707H 137v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Within a Bone-Reinforced Shaft
</map>
Within a Bone-Reinforced Shaft
Obvious exits: -E -W -U -D
< 632h/707H 138v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Near the Top of a Bone-Reinforced Shaft
</map>
Near the Top of a Bone-Reinforced Shaft
Obvious exits: -U -D
< 632h/707H 137v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: At the Top of a Bone-Reinforced Shaft
</map>
At the Top of a Bone-Reinforced Shaft
Obvious exits: -W -D
< 633h/707H 137v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 633h/707H 139v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 634h/707H 139v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Before a Hole in a Connecting Passageway
</map>
Before a Hole in a Connecting Passageway
Obvious exits: -E -W
< 634h/707H 138v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Before a Connecting Passageway
</map>
<map>
Zone: The Behemoth Herders.
Room: Before a Connecting Passageway
</map>
Before a Connecting Passageway
Obvious exits: -E -S
A black black viper slithers through the cracks.(Red Aura)
A black black viper slithers through the cracks.(Red Aura)
< 635h/707H 137v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: In a Dimly Lit Cavern Tunnel
</map>
<map>
Zone: The Behemoth Herders.
Room: In a Dimly Lit Cavern Tunnel
</map>
In a Dimly Lit Cavern Tunnel
Obvious exits: -N -SE
A black rock lizard crawls across the walls.(Red Aura)
Leaving a trail of slime, a huge poisonous snail makes its way through the tunnel.
A large green snake is slithering in and out of cracks in the rocks.
< 635h/707H 136v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 636h/707H 137v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 636h/707H 139v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: In a Dimly Lit Cavern Tunnel
</map>
In a Dimly Lit Cavern Tunnel
Obvious exits: -W -NW -SE
< 637h/707H 138v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: In a Dimly Lit Cavern Tunnel
</map>
<map>
Zone: The Behemoth Herders.
Room: In a Dimly Lit Cavern Tunnel
</map>
In a Dimly Lit Cavern Tunnel
Obvious exits: -S -W -NW
A larger tarantula crawls around spinning webs.(Red Aura)
Leaving a trail of slime, a huge poisonous snail makes its way through the tunnel.
< 637h/707H 137v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: At a Pool of Blood
</map>
<map>
Zone: The Behemoth Herders.
Room: At a Pool of Blood
</map>
At a Pool of Blood
Obvious exits: -N -W -U
A small pool of blood, bordered by rocks, is here.
A wight stands protectively near the vampires waiting for them.(Red Aura)
Kneeling at the pool, a vampire is here, licking up blood.(Red Aura)
Kneeling at the pool, a vampire is here, licking up blood.(Red Aura)
< 637h/707H 136v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 638h/707H 137v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: In a Flow of Blood
</map>
In a Flow of Blood
Obvious exits: -U -D
< 639h/707H 138v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Pool of Blood in the Center of the Cavern
</map>
<map>
Zone: The Behemoth Herders.
Room: Pool of Blood in the Center of the Cavern
</map>
Pool of Blood in the Center of the Cavern
Obvious exits: -N -E -S -W -D
A larger tarantula crawls around spinning webs.(Red Aura)
A Goblin enters from the north.
< 639h/707H 137v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Large Subterranean Cavern
</map>
<map>
Zone: The Behemoth Herders.
Room: A Large Subterranean Cavern
</map>
A Large Subterranean Cavern
Obvious exits: -N -E -W -U
A black rock lizard crawls across the walls.(Red Aura)
A Goblin enters from the north.
< 640h/707H 136v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Before a Large Cavern
</map>
Before a Large Cavern
Obvious exits: -U -D
< 640h/707H 136v/139V Pos: standing >
A Goblin enters from below.
< 641h/707H 138v/139V Pos: standing >
A Goblin leaves up.
< 641h/707H 139v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Desecent Underground
</map>
<map>
Zone: The Behemoth Herders.
Room: A Desecent Underground
</map>
A Desecent Underground
Obvious exits: -S -D
A Goblin (small) Initiate -*Clan DemonRage*- stands in mid-air here.(Red Aura)
< 646h/707H 138v/139V Pos: standing >
You quickly scan the area.
A black rock lizard who is not far off below you.
A Goblin leaves down.
< 647h/707H 138v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Desecent Underground
</map>
A Desecent Underground
Obvious exits: -N -W
The towering black gate is here, emanating an evil magic.
< 648h/707H 137v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Desecent Underground
</map>
<map>
Zone: The Behemoth Herders.
Room: A Desecent Underground
</map>
A Desecent Underground
Obvious exits: -S -D
A Goblin (small) Initiate -*Clan DemonRage*- stands in mid-air here.(Red Aura)
< 650h/707H 138v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Before a Large Cavern
</map>
Before a Large Cavern
Obvious exits: -U -D
< 651h/707H 137v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Large Subterranean Cavern
</map>
A Large Subterranean Cavern
Obvious exits: -N -E -W -U
< 651h/707H 136v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Pool of Blood in the Center of the Cavern
</map>
<map>
Zone: The Behemoth Herders.
Room: Pool of Blood in the Center of the Cavern
</map>
Pool of Blood in the Center of the Cavern
Obvious exits: -N -E -S -W -D
A hairy black tarantula crawls on the walls here.(Red Aura)
A larger tarantula crawls around spinning webs.(Red Aura)
< 652h/707H 136v/139V Pos: standing >
< 653h/707H 139v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Large Subterranean Cavern
</map>
<map>
Zone: The Behemoth Herders.
Room: A Large Subterranean Cavern
</map>
A Large Subterranean Cavern
Obvious exits: -N -S -W
A large green snake is slithering in and out of cracks in the rocks.
A black rock lizard crawls across the walls.(Red Aura)
< 653h/707H 138v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Large Subterranean Cavern
</map>
<map>
Zone: The Behemoth Herders.
Room: A Large Subterranean Cavern
</map>
A Large Subterranean Cavern
Obvious exits: -N -W
A black rock lizard crawls across the walls.(Red Aura)
< 654h/707H 137v/139V Pos: standing >
You kneel.
< 657h/707H 139v/139V Pos: kneeling >
<map>
Zone: The Behemoth Herders.
Room: A Large Subterranean Cavern
</map>
<map>
Zone: The Behemoth Herders.
Room: A Large Subterranean Cavern
</map>
A Large Subterranean Cavern
Obvious exits: -N -E -W -U
A Goblin (small) Initiate -*Clan DemonRage*- stands in mid-air here.(Red Aura)
< 658h/707H 135v/139V Pos: kneeling >
A Goblin leaps at you only to realize you are down already.
< 660h/707H 135v/139V Pos: kneeling >
A Goblin misses you.
You snap into visibility.
-=[A Goblin's weak pierce grazes you.]=-
[Damage: 1 ] -=[A Goblin suffers from contact with the aura about you.]=-
A Goblin misses you.
You rise to your feet.
< 661h/707H 135v/139V Pos: standing >
< T: Laz TP: sta TC:few scratches E: A Goblin sit EP: few scratches >
You failed.
< 662h/707H 135v/139V Pos: standing >
< T: Laz TP: sta TC:few scratches E: A Goblin sit EP: few scratches >
You start chanting...
< 662h/707H 135v/139V Pos: standing >
< T: Laz TP: sta TC:few scratches E: A Goblin sit EP: few scratches >
You complete your spell...
[Damage: 223 ] -=[Your giant fist of force causes a Goblin to stagger in agony!]=-
< 662h/707H 135v/139V Pos: standing >
< T: Laz TP: sta TC:few scratches E: A Goblin sit EP: few wounds >
You dodge a Goblin's vicious attack.
-=[A Goblin's pierce grazes you.]=-
[Damage: 1 ] -=[A Goblin suffers from contact with the aura about you.]=-
< 657h/707H 135v/139V Pos: standing >
< T: Laz TP: sta TC:few scratches E: A Goblin sit EP: few wounds >
You start chanting...
< 657h/707H 135v/139V Pos: standing >
< T: Laz TP: sta TC:few scratches E: A Goblin sit EP: few wounds >
A Githyanki enters from the north.
< 657h/707H 135v/139V Pos: standing >
< T: Laz TP: sta TC:few scratches E: A Goblin sit EP: few wounds >
You complete your spell...
[Damage: 111 ] -=[Your giant fist of force causes a Goblin to stagger in agony!]=-
< 657h/707H 135v/139V Pos: standing >
< T: Laz TP: sta TC:few scratches E: A Goblin sit EP: nasty wounds >
You miss a Goblin.
You score a CRITICAL HIT!!!!!
[Damage: 4 ] -=[Your decent bludgeon wounds a Goblin.]=-
You start chanting...
< 657h/707H 135v/139V Pos: standing >
< T: Laz TP: sta TC:few scratches E: A Goblin sit EP: nasty wounds >
A Goblin clambers to her feet.
< 657h/707H 135v/139V Pos: standing >
< T: Laz TP: sta TC:few scratches E: A Goblin sta EP: nasty wounds >
-=[Tiny explosions wrack your body with pain!]=-
OUCH! That really did HURT!
< 556h/707H 135v/139V Pos: standing >
< T: Laz TP: sta TC: small wounds E: A Goblin sta EP: nasty wounds >
Casting: bigbys clenched fist *
You dodge a Goblin's vicious attack.
You dodge a Goblin's vicious attack.
You feel the swirling shadows around your body dissipate.
-=[A Goblin's weak slash grazes you.]=-
You dodge a Goblin's vicious attack.
-=[A Goblin's impressive slash wounds you.]=-
[Damage: 4 ] -=[A Goblin suffers from contact with the aura about you.]=-
< 544h/707H 135v/139V Pos: standing >
< T: Laz TP: sta TC: small wounds E: A Goblin sta EP: nasty wounds >
A Goblin attempts to flee.
A Goblin leaves north.
< 544h/707H 135v/139V Pos: standing >
You abort your spell before it's done!
Who should the spell be cast upon? You must specify a target!
< 544h/707H 135v/139V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 544h/707H 135v/139V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 544h/707H 135v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Large Subterranean Cavern
</map>
<map>
Zone: The Behemoth Herders.
Room: A Large Subterranean Cavern
</map>
A Large Subterranean Cavern
Obvious exits: -N -W
A black rock lizard crawls across the walls.(Red Aura)
< 544h/707H 134v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Large Subterranean Cavern
</map>
<map>
Zone: The Behemoth Herders.
Room: A Large Subterranean Cavern
</map>
A Large Subterranean Cavern
Obvious exits: -N -S -W
A large green snake is slithering in and out of cracks in the rocks.
< 544h/707H 133v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Pool of Blood in the Center of the Cavern
</map>
<map>
Zone: The Behemoth Herders.
Room: Pool of Blood in the Center of the Cavern
</map>
Pool of Blood in the Center of the Cavern
Obvious exits: -N -E -S -W -D
A larger tarantula crawls around spinning webs.(Red Aura)
A hairy black tarantula crawls on the walls here.(Red Aura)
< 546h/707H 138v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Large Subterranean Cavern
</map>
A Large Subterranean Cavern
Obvious exits: -N -E -S
< 546h/707H 137v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 547h/707H 138v/139V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Large Subterranean Cavern
</map>
A Large Subterranean Cavern
Obvious exits: -N -E -SW#
< 547h/707H 138v/139V Pos: standing >
You sit down and relax.
< 548h/707H 138v/139V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - relocate
2 - electrical execution
( 8th circle) 3 - immolate
1 - shadow shield
( 7th circle) 2 - bigbys clenched fist
( 6th circle) 2 - teleport
3 - fireball
1 - blink
( 5th circle) 5 - cone of cold
2 - dimension door
( 4th circle) 5 - lightning bolt
3 - dispel magic
( 3rd circle) 8 - acid blast
1 - agility
( 2nd circle) 5 - burning hands
4 - sleep
1 - strength
( 1st circle) 1 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
2 seconds: ( 7th) improved invisibility
4 seconds: ( 7th) bigbys clenched fist
6 seconds: ( 7th) bigbys clenched fist
You can memorize 2 1st circle spell(s).
You continue your study.
< 549h/707H 138v/139V Pos: sitting >
You start meditating...
< 549h/707H 139v/139V Pos: sitting >
You have finished memorizing improved invisibility.
< 551h/707H 139v/139V Pos: sitting >
A Goblin enters from the east.
< 552h/707H 139v/139V Pos: sitting >
A Goblin leaps at you only to realize you are down already.
You abandon your studies.
< 552h/707H 139v/139V Pos: sitting >
You clamber to your feet.
< 557h/707H 139v/139V Pos: standing >
You start chanting...
< 557h/707H 139v/139V Pos: standing >
A Goblin misses you.
You dodge a Goblin's vicious attack.
A Goblin misses you.
< 559h/707H 139v/139V Pos: standing >
< T: Laz TP: sta TC: small wounds E: A Goblin sit EP: nasty wounds >
You complete your spell...
[Damage: 113 ] -=[Your giant fist of force causes a Goblin to stagger in agony!]=-
< 559h/707H 139v/139V Pos: standing >
< T: Laz TP: sta TC: small wounds E: A Goblin sit EP: pretty hurt >
You start chanting...
< 559h/707H 139v/139V Pos: standing >
< T: Laz TP: sta TC: small wounds E: A Goblin sit EP: pretty hurt >
A Troll enters from the east.
A Githyanki enters from the east.
A Githyanki enters from the east.
A Drow Elf enters from the east.
A Githyanki enters from the east.
A Drow Elf sneaks in from the east.
The wraith of a swarmfish enters from the east.
The wraith of a swarmfish enters from the east.
The wraith of a swarmfish enters from the east.
The wraith of a swarmfish enters from the east.
A Troll enters from the east.
A Drow Elf enters from the east.
< 559h/707H 139v/139V Pos: standing >
< T: Laz TP: sta TC: small wounds E: A Goblin sit EP: pretty hurt >
You complete your spell...
[Damage: 113 ] -=[Your giant fist of force causes a Goblin to stagger in agony!]=-
A Goblin is incapacitated and will slowly die, if not aided.
< 559h/707H 139v/139V Pos: standing >
A Drow Elf suddenly attacks YOU!
A Drow Elf snaps into visibility.
A Drow Elf misses you.
< 559h/707H 139v/139V Pos: standing >
< T: Laz TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
A Drow Elf gives an order to his followers.
The wraith of a swarmfish starts casting an offensive spell.
A Drow Elf snaps into visibility.
The wraith of a swarmfish snaps into visibility.
The wraith of a swarmfish starts casting an offensive spell.
The wraith of a swarmfish snaps into visibility.
The wraith of a swarmfish starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a swarmfish snaps into visibility.
The wraith of a swarmfish starts casting an offensive spell.
The wraith of a swarmfish snaps into visibility.
A Drow Elf starts casting an offensive spell.
< 559h/707H 139v/139V Pos: standing >
< T: Laz TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
You don't have that spell memorized.
< 559h/707H 139v/139V Pos: standing >
< T: Laz TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
You don't have that spell memorized.
< 559h/707H 139v/139V Pos: standing >
< T: Laz TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
-=[Tiny explosions wrack your body with pain!]=-
OUCH! That really did HURT!
A Troll suddenly attacks YOU!
A Troll snaps into visibility.
-=[A Troll's fine slash wounds you.]=-
The globe around a Troll's body flares as it bears the brunt of your assault!
You start chanting...
< 471h/707H 139v/139V Pos: standing >
< T: Laz TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
-=[Tiny explosions wrack your body with pain!]=-
OUCH! That really did HURT!
< 355h/707H 139v/139V Pos: standing >
< T: Laz TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'paffue xurhuio'
-=[You begin to dry out and wilt.]=-
OUCH! That really did HURT!
< 278h/707H 139v/139V Pos: standing >
< T: Laz TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
The wraith of a swarmfish completes its spell...
The wraith of a swarmfish utters the words 'buoblg qrunsoqpze yugh'
-=[The wraith of a swarmfish's mighty magic fist slams into you!]=-
The wraith of a swarmfish completes its spell...
The wraith of a swarmfish utters the words 'buoblg qrunsoqpze yugh'
-=[The wraith of a swarmfish's mighty magic fist slams into you!]=-
< 166h/707H 139v/139V Pos: standing >
< T: Laz TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
Casting: immolate
That last attack was particularly invasive, and you feel your collective power decrease.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
< 97h/707H 139v/139V Pos: standing >
< T: Laz TP: sta TC: awful E: A Drow Elf sta EP: excellent >
You complete your spell...
Your fiery blast strikes a Drow Elf full on!
[Damage: 33 ]
< 97h/707H 139v/139V Pos: standing >
< T: Laz TP: sta TC: awful E: A Drow Elf sta EP: few scratches >
A Drow Elf starts casting an offensive spell.
< 97h/707H 139v/139V Pos: standing >
< T: Laz TP: sta TC: awful E: A Drow Elf sta EP: few scratches >
-=[Tiny explosions wrack your body with pain!]=-
Your pantherhide quiver of regeneration shattered in bits as the tortured body spasms and quivers!
Your emblem of the maelstrom shattered in bits as the tortured body spasms and quivers!