The death of [23 Warrior] Kulk (Ogre)

in a Well Traveled Path

from the perspective of [43 Thief] Rex Mutinous Legions (Halfling)

<worn as a badge>    a glowing insignia of Auril the frostmaiden (glowing)
<worn on head>       the headdress of the celestial outlaws
<worn on eyes>       a worn pair of sandstorm goggles
<worn in ear>        a large golden ring
<worn in ear>        an anti-matter earring
<worn on face>       a sandstorm mask [superior]
<worn around neck>   an amulet of the forsaken [superior] with a strange dark bloodstone
<worn around neck>   a dangling spider necklace (humming)
<worn on body>       some spiked leather armor bearing the emblem of Caer Tannad [superior]
<worn about body>    the magnificent mantle of Storm Port
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on arms>       the sleeves of impskin [57%]
<worn around wrist>  a blood inscribed bracer
<worn around wrist>  a blood inscribed bracer
<worn on hands>      some tricksters gloves
<worn on finger>     an obsidian circle
<worn on finger>     an armageddon signet ring
<primary weapon>     a darksteel rapier (glowing)
<secondary weapon>   a dagger called 'Autumn Decay' [poor] (invis)
<worn on legs>       some heavily-spiked blood crystal leg plates

Alas, you cannot go that way. . . .

< 525h/525H 73v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 74v/142V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 525h/525H 76v/142V Pos: standing >
You quickly scan the area.
A small sparrow who is close by to your east.
A small sparrow who is close by to your east.
A mistgrave hare who is close by to your east.
A small sparrow who is close by to your east.
A cute fuzzy squirrel who is not far off to your east.
A humming bird who is not far off to your east.
A rather buff looking deer who is not far off to your east.
A dew faerie who is not far off to your east.
A swift who is not far off to your east.
A small sparrow who is a brief walk away to your east.
A robin who is a brief walk away to your east.
A cute fuzzy squirrel who is rather far off to your east.
A swift who is rather far off to your east.
A doe who is rather far off to your east.
A swift who is rather far off to your east.
A mother deer who is in the distance to your east.
A cute fuzzy squirrel who is in the distance to your east.
A mistgrave hare who is in the distance to your east.
A small sparrow who is close by to your south.
A small sparrow who is close by to your south.
A majestic bluejay who is close by to your south.
A wandering merchant who is a brief walk away to your south.
A village commoner who is a brief walk away to your south.
A small villager who is a brief walk away to your south.
A wandering merchant who is a brief walk away to your south.
A wandering adventurer who is rather far off to your south.
A wandering merchant who is rather far off to your south.
A village commoner who is in the distance to your south.
A traveling merchant who is in the distance to your south.

< 525h/525H 77v/142V Pos: standing >
You quickly scan the area.
A small sparrow who is close by to your east.
A small sparrow who is close by to your east.
A mistgrave hare who is close by to your east.
A small sparrow who is close by to your east.
A cute fuzzy squirrel who is not far off to your east.
A humming bird who is not far off to your east.
A rather buff looking deer who is not far off to your east.
A dew faerie who is not far off to your east.
A swift who is not far off to your east.
A small sparrow who is a brief walk away to your east.
A robin who is a brief walk away to your east.
A cute fuzzy squirrel who is rather far off to your east.
A robin who is rather far off to your east.
A swift who is rather far off to your east.
A swift who is rather far off to your east.
A cute fuzzy squirrel who is in the distance to your east.
A mistgrave hare who is in the distance to your east.
A small sparrow who is close by to your south.
A small sparrow who is close by to your south.
A majestic bluejay who is close by to your south.
A wandering merchant who is a brief walk away to your south.
A village commoner who is a brief walk away to your south.
A small villager who is a brief walk away to your south.
A wandering merchant who is a brief walk away to your south.
A wandering adventurer who is rather far off to your south.
A wandering merchant who is rather far off to your south.
A village commoner who is in the distance to your south.
A traveling merchant who is in the distance to your south.

< 525h/525H 78v/142V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East  -South
A small sparrow flaps his wings frantically.
A small sparrow flaps his wings frantically.
A majestic bluejay circles here looking for food.

< 525h/525H 80v/142V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West 

< 525h/525H 79v/142V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.

< 525h/525H 78v/142V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.

< 525h/525H 77v/142V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
A small amount of silk has been left here.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.

< 525h/525H 76v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 77v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 79v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 80v/142V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A smooth scale of polished chitin has been left here.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.

< 525h/525H 79v/142V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
The corpse of a traveling merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a traveling merchant is lying here.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.
An Ogre (huge) stands, floating here, fighting a wandering adventurer. (Non-Fraggable)
A Githyanki (medium) FaNaTiC -*Clan DemonRage*- stands in mid-air here, fighting a wandering adventurer. (Non-Fraggable) (casting) 
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A wandering adventurer stands here, fighting an Ogre.

< 525h/525H 78v/142V Pos: standing >
An Ogre misses a wandering adventurer.
An Ogre's crush strikes a wandering adventurer.
Alas, you cannot go that way. . . .

< 525h/525H 79v/142V Pos: standing >
A wandering adventurer screams out in pain!

< 525h/525H 81v/142V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 525h/525H 82v/142V Pos: standing >
A traveling adventurer enters from the east.
A wandering adventurer dodges a Githyanki's attack.

< 525h/525H 85v/142V Pos: standing >
An Ogre parries a wandering adventurer's lunge at him.
A wandering adventurer's fine punch wounds an Ogre.
A wandering adventurer turns to focus his attack on a Githyanki!

< 525h/525H 88v/142V Pos: standing >
A wandering adventurer screams out in pain!

< 525h/525H 96v/142V Pos: standing >
a Well Traveled Path
Obvious exits: -North -East 
The corpse of a traveling merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a traveling merchant is lying here.
A traveling adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.
An Ogre (huge) stands, floating here, fighting a wandering adventurer. (Non-Fraggable)
A Githyanki (medium) FaNaTiC -*Clan DemonRage*- stands in mid-air here, fighting a wandering adventurer. (Non-Fraggable)
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A wandering adventurer stands here, fighting a Githyanki.

< 525h/525H 97v/142V Pos: standing >
An Ogre's impressive crush strikes a wandering adventurer hard.
A wandering adventurer dodges an Ogre's attack.
An Ogre's impressive crush strikes a wandering adventurer very hard.

< 525h/525H 106v/142V Pos: standing >
A wandering adventurer dodges a Githyanki's attack.

< 525h/525H 107v/142V Pos: standing >
A wandering adventurer's fine punch strikes a Githyanki.
A wandering adventurer misses a Githyanki.

< 525h/525H 110v/142V Pos: standing >
[Damage: 13 ] Your slash strikes a Githyanki.

< 525h/525H 117v/142V Pos: standing >
< T: dorf TP: sta TC: nasty wounds E: A Githyanki sta EP:  small wounds >
 You do a fancy maneuver, tripping a Githyanki.

< 525h/525H 118v/142V Pos: standing >
< T: dorf TP: sta TC: nasty wounds E: A Githyanki sit EP:  small wounds >
 A wandering adventurer dodges a Githyanki's attack.

< 525h/525H 118v/142V Pos: standing >
< T: dorf TP: sta TC: nasty wounds E: A Githyanki sit EP:  small wounds >
 [Damage: 19 ] Your impressive slash strikes a Githyanki hard.
[Damage: 16 ] Your impressive pierce strikes a Githyanki hard.
[Damage: 17 ] Your pierce strikes a Githyanki hard.
You miss a Githyanki.
[Damage: 19 ] Your impressive slash strikes a Githyanki very hard.
A wandering adventurer's fine punch strikes a Githyanki very hard.
A wandering adventurer's punch seriously wounds a Githyanki.
A wandering adventurer dodges an Ogre's attack.
A wandering adventurer dodges an Ogre's attack.
An Ogre's impressive crush strikes a wandering adventurer hard.

< 525h/525H 118v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: A Githyanki sit EP:  nasty wounds >
 A peasant commoner leaves north.

< 525h/525H 118v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: A Githyanki sit EP:  nasty wounds >
 [Damage: 17 ] Your slash seriously wounds a Githyanki.
[Damage: 15 ] Your pierce seriously wounds a Githyanki.
[Damage: 17 ] Your pierce enshrouds a Githyanki in a mist of blood.
[Damage: 17 ] Your slash enshrouds a Githyanki in a mist of blood.
[Damage: 18 ] Your impressive slash grievously wounds a Githyanki.

< 525h/525H 118v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: A Githyanki sit EP:  awful >
 A muscular villager leaves north.
A wandering adventurer dodges a Githyanki's attack.

< 525h/525H 118v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: A Githyanki sit EP:  awful >
 A Githyanki clambers to his feet.
An Ogre sizes you up with a quick glance.

< 525h/525H 118v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: A Githyanki sta EP:  awful >
 A Githyanki dodges a wandering adventurer's attack.
A wandering adventurer's decent punch hits a Githyanki.
A Githyanki is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a Githyanki.
A Githyanki's face flushes white for a moment.
An Ogre stops following a Githyanki.

< 525h/525H 118v/142V Pos: standing >
An Ogre misses a wandering adventurer.
An Ogre misses a wandering adventurer.
A wandering adventurer dodges an Ogre's attack.

< 525h/525H 119v/142V Pos: standing >
Trip who?

< 525h/525H 125v/142V Pos: standing >
You stealthily position yourself behind an Ogre, circling him.
An Ogre attempts to flee.
An Ogre leaves north.

< 525h/525H 130v/142V Pos: standing >
An Ogre enters from the north.

< 525h/525H 132v/142V Pos: standing >
A wandering adventurer suddenly attacks an Ogre!
A wandering adventurer's fine punch wounds an Ogre.
An Ogre attempts to flee.
An Ogre leaves north.

< 525h/525H 133v/142V Pos: standing >
An Ogre enters from the north.

< 525h/525H 134v/142V Pos: standing >
An Ogre attempts to flee.
An Ogre leaves east.

< 525h/525H 135v/142V Pos: standing >
A wandering adventurer leaves east.

< 525h/525H 141v/142V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A smooth scale of polished chitin has been left here.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A wandering adventurer stands here, fighting an Ogre.
An Ogre (huge) stands, floating here, fighting a wandering adventurer. (Non-Fraggable)
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.
An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 140v/142V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
A small amount of silk has been left here.

< 525h/525H 138v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 138v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 525h/525H 139v/142V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A smooth scale of polished chitin has been left here.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A wandering adventurer stands here, fighting an Ogre.
An Ogre (huge) stands, floating here, fighting a wandering adventurer. (Non-Fraggable)
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.
An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 138v/142V Pos: standing >
An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 139v/142V Pos: standing >
[Damage: 17 ] Your slash wounds an Ogre.
An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 140v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  small wounds >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  small wounds >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  small wounds >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  small wounds >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  small wounds >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  small wounds >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  small wounds >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  small wounds >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  small wounds >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  small wounds >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  small wounds >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  small wounds >
 A wandering adventurer's fine punch wounds an Ogre.
An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  small wounds >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  small wounds >
 [Damage: 17 ] Your impressive slash wounds an Ogre.
[Damage: 14 ] Your pierce wounds an Ogre.
[Damage: 14 ] Your impressive pierce wounds an Ogre.
[Damage: 15 ] Your impressive slash wounds an Ogre.
An Ogre parries your futile lunge at him.
An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  few wounds >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  few wounds >
 An Ogre's impressive crush strikes a wandering adventurer very hard.
An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  few wounds >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  few wounds >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  few wounds >
 You aren't quite ready for another attempt.
An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  few wounds >
 a Well Traveled Path
Obvious exits: -East  -West 
A smooth scale of polished chitin has been left here.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A wandering adventurer stands here, fighting an Ogre.
An Ogre (huge) stands, floating here, fighting a wandering adventurer. (Non-Fraggable)
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.
An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  few wounds >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  few wounds >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  few wounds >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  few wounds >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  few wounds >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  few wounds >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  few wounds >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 36 ] Your powerful slash strikes an Ogre.
[Damage: 15 ] Your pierce wounds an Ogre.
An Ogre parries your futile lunge at him.
[Damage: 16 ] Your impressive slash wounds an Ogre.
[Damage: 15 ] Your impressive slash wounds an Ogre.
[Damage: 14 ] Your impressive pierce wounds an Ogre.
An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  few wounds >
 You reach for the ground, quickly tossing a clump of dirt at an Ogre's face!
An Ogre seems to be blinded!

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  few wounds >
 A wandering adventurer's fine punch wounds an Ogre.
A wandering adventurer's fine punch strikes an Ogre.
An Ogre's eyes roll as a wandering adventurer plants a foot in his face.

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  few wounds >
 A young villager leaves west.

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  few wounds >
 An Ogre misses a wandering adventurer.
An Ogre misses a wandering adventurer.

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 17 ] Your impressive slash strikes an Ogre.
[Damage: 16 ] Your impressive pierce strikes an Ogre.
[Damage: 15 ] Your impressive pierce strikes an Ogre.
[Damage: 15 ] Your impressive slash strikes an Ogre.
[Damage: 17 ] Your impressive slash strikes an Ogre.
You score a CRITICAL HIT!!!!!
[Damage: 33 ] Your slash strikes an Ogre hard.

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  nasty wounds >
 A wandering adventurer's fine punch strikes an Ogre.
A wandering adventurer's punch strikes an Ogre.

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 17 ] Your impressive slash strikes an Ogre.
[Damage: 16 ] Your impressive pierce strikes an Ogre.
[Damage: 14 ] Your impressive pierce strikes an Ogre.
[Damage: 15 ] Your impressive slash strikes an Ogre.
[Damage: 15 ] Your impressive slash strikes an Ogre.
[Damage: 16 ] Your impressive slash strikes an Ogre.
You score a CRITICAL HIT!!!!!
[Damage: 31 ] Your powerful pierce strikes an Ogre very hard.

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP: pretty hurt >
 You stealthily position yourself behind an Ogre, circling him.

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP: pretty hurt >
 An Ogre's impressive crush strikes a wandering adventurer very hard.
An Ogre misses a wandering adventurer.

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
[Damage: 30 ] An Ogre screams in pain as your slash tears into his flesh
[Damage: 27 ] An Ogre screams in pain as your slash tears into his flesh
You score a CRITICAL HIT!!!!!
[Damage: 56 ] An Ogre screams in pain as your slash tears into his flesh
[Damage: 25 ] An Ogre screams in pain as your pierce tears into his flesh

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  awful >
 A peasant commoner leaves east.

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  awful >
 A wandering adventurer's fine punch seriously wounds an Ogre.
A wandering adventurer's fine punch seriously wounds an Ogre.
An Ogre easily dodges a wandering adventurer's feeble leg sweep.

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  awful >
 You see nothing special about him.
This Ogre is in awful condition.
He's huge in size.

<worn on head>       a knight's ornate helm [superior]
<worn on eyes>       a brutal bamboo visor
<worn on face>       a mask of sewn flesh [superior]
<worn around neck>   a dangling crow's foot [superior]
<worn around neck>   a long green cape of emeralds [superior]
<worn on body>       an angelic bark breastplate
<worn about body>    a well-crafted dragonscale bodycloak from Bloodstone Keep
<worn about waist>   a black silk belt [superior]
<worn around wrist>  some oddly engraved bracers [poor]
<worn around wrist>  a bracer lined with blood stones [superior]
<worn on hands>      some thick leather gloves
<worn on finger>     a band of fiery persistance [superior]
<worn on finger>     a band of aided flight [poor]
<primary weapon>     a small tree
<secondary weapon>   a fine Bloodstone bastard sword [superior]
<worn on feet>       some soldier boots with spurs [poor]

You attempt to peek at the inventory:
a rugged adventurers satchel

< 525h/525H 141v/142V Pos: standing >
< T: dorf TP: sta TC:pretty hurt E: An Ogre sta EP:  awful >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 29 ] An Ogre screams in pain as your slash tears into his flesh
[Damage: 26 ] An Ogre screams in pain as your slash tears into his flesh
An Ogre's long green cape of emeralds [superior] was completely destroyed by the massive blow!
An Ogre's band of fiery persistance [superior] was completely destroyed by the massive blow!
An Ogre's band of aided flight [poor] was completely destroyed by the massive blow!
An Ogre's brutal bamboo visor was completely destroyed by the massive blow!
An Ogre is dead! R.I.P.
You receive your share of experience.