The death of [31 Controller] Wash Mutinous Legions (Grey Elf)

in The Main Path of the Goblin Settlement

from the perspective of [44 Scourge] Ques -*Clan DemonRage*- (Drow Elf)

<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       the bloody battle goggles
<worn in ear>        a carved turquoise stud [superior] (magic) (glowing)
<worn in ear>        a tiny diorite ear stud (magic) [85%]
<worn on face>       a Tukluk spirit mask [superior] [61%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a psionicist locket of power (magic) (glowing)
<worn on body>       a robe of the Titan magi (magic)
<worn about body>    the ancient mantle of Oberon, the elven king (humming) [84%]
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a sheepskin belt
<worn on belt buckle>lucky alchemist sack
<worn on arms>       a finely woven pair of spidersilk sleeves [superior] (magic) [78%]
<held as shield>     a shield bearing the crest of Volgk (magic)
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior]
<worn on hands>      some fingerless gloves of su-monster skin (magic)[187h 27m 17s]
<worn on finger>     a ring of barriers [superior] (magic)
<worn on finger>     a silver ring embossed with a cresent moon
<held>               the orb of elemental fire (magic) (glowing)[187h 27m 17s]
<worn on feet>       a pair of magic boots (magic) [81%]

A Drafty Tunnel
Obvious exits: -South -Down 

< 622h/588H 203v/205V Pos: standing >
A Drafty Tunnel
   This drafty tunnel winds through the mined out earth.  Southward in
this tunnel the sound of splashing waters can be heard.  Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller.  Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -North -Up   
The skeleton of a goblin scout stands here, fighting a goblin scout. (Minion) (Red Aura)
The zombie of a goblin scout stands here. (minion) (Red Aura)
A goblin scout stands here, fighting the skeleton of a goblin scout.(Red Aura)

< 622h/588H 201v/205V Pos: standing >
You start chanting...

< 622h/588H 205v/205V Pos: standing >
A goblin scout starts casting an offensive spell.
A goblin scout attacks the skeleton of a goblin scout. [2 Hits]

< 622h/588H 205v/205V Pos: standing >
Casting: horrid wilting 

< 622h/588H 205v/205V Pos: standing >
You complete your spell...
A goblin scout seems to be blinded!
[Damage: 91 ] A goblin scout begins to dry and wilt.
The skeleton of a goblin scout attacks a goblin scout. [0 Hits]

< 622h/588H 205v/205V Pos: standing >
A goblin scout completes his spell...
A goblin scout utters the words 'grul ay unsoyzzbrzwunsoh'

< 622h/588H 205v/205V Pos: standing >
You start chanting...

< 622h/588H 205v/205V Pos: standing >
Casting: horrid wilting 

< 622h/588H 205v/205V Pos: standing >
You complete your spell...
[Damage: 141 ] A goblin scout begins to dry and wilt.
A goblin scout is incapacitated and will slowly die, if not aided.

< 622h/588H 205v/205V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Drafty Tunnel
   This drafty tunnel winds through the mined out earth.  Southward in
this tunnel the sound of splashing waters can be heard.  Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller.  Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -North -South

< 622h/588H 205v/205V Pos: standing >
You draw a 9th circle of energy from your surroundings.

< 622h/588H 205v/205V Pos: standing >
A Drafty Tunnel
   This drafty tunnel winds through the mined out earth.  Southward in
this tunnel the sound of splashing waters can be heard.  Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller.  Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -North -South
The skeleton of a goblin scout enters from the south.
The zombie of a goblin scout enters from the south.

< 622h/588H 203v/205V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Drafty Tunnel
   This drafty tunnel winds through the mined out earth.  Southward in
this tunnel the sound of splashing waters can be heard.  Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller.  Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -South -Northwest

< 622h/588H 203v/205V Pos: standing >

< 622h/588H 203v/205V Pos: standing >
A Drafty Tunnel
   This drafty tunnel winds through the mined out earth.  Southward in
this tunnel the sound of splashing waters can be heard.  Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller.  Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -South -Northwest
The skeleton of a goblin scout enters from the south.
The zombie of a goblin scout enters from the south.

< 622h/588H 201v/205V Pos: standing >
Looks like an exit.
You extend your sights northwestward.
A Drafty Tunnel
   This drafty tunnel winds through the mined out earth.  Southward in
this tunnel the sound of splashing waters can be heard.  Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller.  Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -North -Southeast

< 622h/588H 201v/205V Pos: standing >
A Drafty Tunnel
   This drafty tunnel winds through the mined out earth.  Southward in
this tunnel the sound of splashing waters can be heard.  Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller.  Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -North -Southeast
The skeleton of a goblin scout enters from the southeast.
The zombie of a goblin scout enters from the southeast.

< 622h/588H 203v/205V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Drafty Tunnel
   This drafty tunnel winds through the mined out earth.  Southward in
this tunnel the sound of splashing waters can be heard.  Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller.  Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -South -West 

< 622h/588H 203v/205V Pos: standing >
You draw a 9th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 621h/588H 203v/205V Pos: standing >
A Drafty Tunnel
   This drafty tunnel winds through the mined out earth.  Southward in
this tunnel the sound of splashing waters can be heard.  Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller.  Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -South -West 
The skeleton of a goblin scout enters from the south.
The zombie of a goblin scout enters from the south.

< 621h/588H 201v/205V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Drafty Tunnel
   This drafty tunnel winds through the mined out earth.  Southward in
this tunnel the sound of splashing waters can be heard.  Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller.  Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -North -East 

< 621h/588H 202v/205V Pos: standing >
A Drafty Tunnel
   This drafty tunnel winds through the mined out earth.  Southward in
this tunnel the sound of splashing waters can be heard.  Further
down this tunnel, the black earthen walls of the tunnel seem to get smaller
and smaller.  Natural ceiling formations creep down almost halfway to the
floor, making it very difficult to move about effectively.
Obvious exits: -North -East 
The skeleton of a goblin scout enters from the east.
The zombie of a goblin scout enters from the east.

< 621h/588H 203v/205V Pos: standing >
Looks like an exit.
You extend your sights northward.
Tunnel Before A Settlement
   The tunnel, as small as it was, grows much wider as it opens up to a
nearing settlement just north of here.  A clear sound of grunts and laughs
can be heard echoing from the north, as an obvious sign of life.  From this
point, the waterfall to the south isn't able to be heard at all, because
of the distance traveled further into the earth.
Obvious exits: -North -South

< 621h/588H 203v/205V Pos: standing >
Tunnel Before A Settlement
   The tunnel, as small as it was, grows much wider as it opens up to a
nearing settlement just north of here.  A clear sound of grunts and laughs
can be heard echoing from the north, as an obvious sign of life.  From this
point, the waterfall to the south isn't able to be heard at all, because
of the distance traveled further into the earth.
Obvious exits: -North -South
The skeleton of a goblin scout enters from the south.
The zombie of a goblin scout enters from the south.

< 621h/588H 201v/205V Pos: standing >
Looks like an exit.
You extend your sights northward.
Guarded Stairs
   Huge black stairs give entryway downward and to the north from this
guarded point in the underdark.  A huge black gate prevents any further
passage into this settlement, with an obvious large keyhole on the
front.
Obvious exits: -South -Down #
[3] The corpse of a goblin stair guard is lying here.

< 621h/588H 201v/205V Pos: standing >
Guarded Stairs
   Huge black stairs give entryway downward and to the north from this
guarded point in the underdark.  A huge black gate prevents any further
passage into this settlement, with an obvious large keyhole on the
front.
Obvious exits: -South -Down #
[3] The corpse of a goblin stair guard is lying here.
The skeleton of a goblin scout enters from the south.
The zombie of a goblin scout enters from the south.

< 621h/588H 203v/205V Pos: standing >
The gate seems to be closed.

< 621h/588H 203v/205V Pos: standing >
Guarded Stairs
Obvious exits: -South -Down #
[3] The corpse of a goblin stair guard is lying here.
The zombie of a goblin scout stands here. (minion) (Red Aura)
The skeleton of a goblin scout stands here. (minion) (Red Aura)

< 621h/588H 205v/205V Pos: standing >
Guarded Stairs
Obvious exits: -South -Down #
[3] The corpse of a goblin stair guard is lying here.
The zombie of a goblin scout stands here. (minion) (Red Aura)
The skeleton of a goblin scout stands here. (minion) (Red Aura)

< 621h/588H 205v/205V Pos: standing >
You get a golden strand of thread from a bottomless bag of the illithids.

< 621h/588H 205v/205V Pos: standing >
You are carrying: (5/11)
a golden strand of thread
a cup of soft ice cream
a golden mining pick (magic) (humming)
some landrace Medicus
a bottomless bag of the illithids (magic)

< 621h/588H 205v/205V Pos: standing >
You are using:
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       the bloody battle goggles
<worn in ear>        a carved turquoise stud [superior] (magic) (glowing)
<worn in ear>        a tiny diorite ear stud (magic) [85%]
<worn on face>       a Tukluk spirit mask [superior] [61%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a psionicist locket of power (magic) (glowing)
<worn on body>       a robe of the Titan magi (magic)
<worn about body>    the ancient mantle of Oberon, the elven king (humming) [84%]
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a sheepskin belt
<worn on belt buckle>lucky alchemist sack
<worn on arms>       a finely woven pair of spidersilk sleeves [superior] (magic) [78%]
<held as shield>     a shield bearing the crest of Volgk (magic)
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior]
<worn on hands>      some fingerless gloves of su-monster skin (magic)[187h 28m 37s]
<worn on finger>     a ring of barriers [superior] (magic)
<worn on finger>     a silver ring embossed with a cresent moon
<held>               the orb of elemental fire (magic) (glowing)[187h 28m 37s]
<worn on feet>       a pair of magic boots (magic) [81%]

< 621h/588H 205v/205V Pos: standing >
Hint: Remember to use your skills! Type 'skills' to see what special techniques you may be able to use.

< 621h/588H 205v/205V Pos: standing >
You stop using the orb of elemental fire.

< 621h/588H 205v/205V Pos: standing >
You hold a golden strand of thread.

< 621h/588H 205v/205V Pos: standing >
You start chanting...

< 621h/588H 205v/205V Pos: standing >
Casting: wall of flames *

< 621h/588H 205v/205V Pos: standing >
Casting: wall of flames 

< 621h/588H 205v/205V Pos: standing >
You complete your spell...

< 621h/588H 205v/205V Pos: standing >
You start chanting...

< 621h/588H 205v/205V Pos: standing >
Casting: dispel magic 

< 620h/588H 205v/205V Pos: standing >
You complete your spell...
A billowing wall of flames fades away into thin air...

< 620h/588H 205v/205V Pos: standing >
You wave a golden strand of thread and say 's'.

< 620h/588H 205v/205V Pos: standing >
You draw a 7th circle of energy from your surroundings.

< 620h/588H 205v/205V Pos: standing >

< 620h/588H 205v/205V Pos: standing >
Guarded Stairs
Obvious exits: -South -Down #
A huge block of solid ice is here to the south. (magic)
[3] The corpse of a goblin stair guard is lying here.
The zombie of a goblin scout stands here. (minion) (Red Aura)
The skeleton of a goblin scout stands here. (minion) (Red Aura)

< 620h/588H 205v/205V Pos: standing >
You stop using a golden strand of thread.

< 620h/588H 205v/205V Pos: standing >
You hold the orb of elemental fire.

< 620h/588H 205v/205V Pos: standing >
The gate seems to be closed.

< 620h/588H 205v/205V Pos: standing >
Ok.

< 620h/588H 205v/205V Pos: standing >
You quickly scan the area.
A goblin stair guard who is close by below you.
A goblin stair guard who is close by below you.
A goblin stair guard who is close by below you.

< 620h/588H 205v/205V Pos: standing >
You quickly scan the area.
A goblin stair guard who is close by below you.
A goblin stair guard who is close by below you.
A goblin stair guard who is close by below you.

< 620h/588H 205v/205V Pos: standing >
The Bottum of the Stairs
   From this point, a huge set of black stairs creeps up from here, blocked
only by a huge black steel gate, in the middle of which a large keyhole
rests.  Directly north of here is the goblin settlement providing home to
the battle tribe Gruneegth.
Obvious exits: -North -Up   
A goblin stair guard stands here growling.(Red Aura)
A goblin stair guard stands here growling.(Red Aura)
A goblin stair guard stands here growling.(Red Aura)
The skeleton of a goblin scout enters from above.
The zombie of a goblin scout enters from above.

< 620h/588H 203v/205V Pos: standing >
You draw a 7th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 620h/588H 203v/205V Pos: standing >
You give the skeleton of a goblin scout an order.
The skeleton of a goblin scout leaves up.

< 620h/588H 203v/205V Pos: standing >
You quickly scan the area.
A wandering goblin guard who is rather far off to your north.
The skeleton of a goblin scout who is close by above you.

< 620h/588H 203v/205V Pos: standing >
You quickly scan the area.
A wandering goblin guard who is rather far off to your north.
The skeleton of a goblin scout who is close by above you.

< 620h/588H 203v/205V Pos: standing >
The Main Path of the Goblin Settlement
   This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement.  Further north
of here lies the leader's chamber of this tribe.  South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -South
The zombie of a goblin scout enters from the south.

< 620h/588H 201v/205V Pos: standing >
The Main Path of the Goblin Settlement
   This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement.  Further north
of here lies the leader's chamber of this tribe.  South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -East # -South -West #
The zombie of a goblin scout enters from the south.

< 620h/588H 199v/205V Pos: standing >
You quickly scan the area.
A wandering goblin guard who is not far off to your north.
A goblin stair guard who is not far off to your south.
A goblin stair guard who is not far off to your south.
A goblin stair guard who is not far off to your south.

< 620h/588H 199v/205V Pos: standing >
The Main Path of the Goblin Settlement
   This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement.  Further north
of here lies the leader's chamber of this tribe.  South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -East  -South
The zombie of a goblin scout enters from the south.

< 620h/588H 201v/205V Pos: standing >
You quickly scan the area.
A wandering goblin guard who is close by to your north.
A laughing goblin who is close by to your east.
A drunk goblin who is close by to your east.
A laughing goblin who is close by to your east.
A goblin bartender who is close by to your east.
A goblin stair guard who is a brief walk away to your south.
A goblin stair guard who is a brief walk away to your south.
A goblin stair guard who is a brief walk away to your south.

< 620h/588H 202v/205V Pos: standing >
You quickly scan the area.
A wandering goblin guard who is close by to your north.
A laughing goblin who is close by to your east.
A drunk goblin who is close by to your east.
A laughing goblin who is close by to your east.
A goblin bartender who is close by to your east.
A goblin stair guard who is a brief walk away to your south.
A goblin stair guard who is a brief walk away to your south.
A goblin stair guard who is a brief walk away to your south.

< 620h/588H 204v/205V Pos: standing >
The Main Path of the Goblin Settlement
   This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement.  Further north
of here lies the leader's chamber of this tribe.  South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -South
The corpse of a wandering goblin guard is lying here.
The corpse of a Grey Elf is lying here.
[4] A small round shield has been dropped here.
A wandering goblin guard stands here growling.(Red Aura)
The zombie of a goblin scout enters from the south.

< 620h/588H 203v/205V Pos: standing >
You quickly scan the area.
A faerie sprite who is in the distance to your north.
A faerie sprite who is in the distance to your north.
A Grey Elf who is in the distance to your north.
A naked grey elf who is in the distance to your north.
A naked half-elf who is in the distance to your north.
A goblin stair guard who is rather far off to your south.
A goblin stair guard who is rather far off to your south.
A goblin stair guard who is rather far off to your south.

< 620h/588H 203v/205V Pos: standing >
It appears to be the corpse of Wash.
Nothing.

< 620h/588H 203v/205V Pos: standing >

< 619h/588H 203v/205V Pos: standing >
The Spring of the Goblin Settlement
   A huge spring flows naturally out of this portion of the cavern floor in
the goblin settlement.  An east-west pathway breaks off of this point in
the settlement as well. The spring in this room seems to have been blessed
by one of the unholy shamans living in this settlement, allowing it to
spring forth the unholy water's of the shaman's desire.
   This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement.  Further north
of here lies the leader's chamber of this tribe.  South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -East  -South -West 
A large fragment of gold has been left here.
A small spring bubbles up into a pool.
The zombie of a goblin scout enters from the south.

< 619h/588H 201v/205V Pos: standing >
You quickly scan the area.
A faerie sprite who is rather far off to your north.
A faerie sprite who is rather far off to your north.
A Grey Elf who is rather far off to your north.
A naked grey elf who is rather far off to your north.
A naked half-elf who is rather far off to your north.
A wandering goblin guard who is close by to your east.
A wandering goblin guard who is a brief walk away to your east.
A goblin prison guard who is in the distance to your east.
A goblin prison guard who is in the distance to your east.
A wandering goblin guard who is close by to your south.
A goblin stair guard who is in the distance to your south.
A goblin stair guard who is in the distance to your south.
A goblin stair guard who is in the distance to your south.
A wandering goblin guard who is not far off to your west.
A goblin sentinel who is rather far off to your west.
Glakkabb's assistant who is in the distance to your west.
Glakkabb's assistant who is in the distance to your west.
A large cave lizard who is in the distance to your west.
A large cave lizard who is in the distance to your west.
A large cave lizard who is in the distance to your west.
Glakkabb who is in the distance to your west.

< 619h/588H 201v/205V Pos: standing >
You do not have the battle orders skill.
We are not using body-part targetting battles atm...

< 619h/588H 205v/205V Pos: standing >
The Main Path of the Goblin Settlement
   This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement.  Further north
of here lies the leader's chamber of this tribe.  South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -South
The zombie of a goblin scout enters from the south.

< 619h/588H 203v/205V Pos: standing >
The Main Path of the Goblin Settlement
   This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement.  Further north
of here lies the leader's chamber of this tribe.  South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -South -West 
The zombie of a goblin scout enters from the south.

< 619h/588H 201v/205V Pos: standing >
You failed.

< 619h/588H 201v/205V Pos: standing >
Before The Leader's Cave
   This tunnel is right before the leader's cave, directly north of here.
This position is guarded just as heavily as the gates to the entire
settlement are, probably by the leader's orders.  Loud roars and laughs
can be heard echoing through the caverns in the distance to the south, and
short, sharp grunts and moans can be heard from the north. Only the goblins
with strict permission are allowed to enter the leader's cave.
Obvious exits: -North -East # -South -West #
Some shimmering emerald arm plates lie here on the ground.
Fresh blood splatters cover the area.
[4] The corpse of a goblin sentinel is lying here.
The zombie of a goblin scout enters from the south.

< 619h/588H 202v/205V Pos: standing >
You failed.

< 619h/588H 203v/205V Pos: standing >
The Goblin Leader's Room
   This is probably the largest cave in the entire goblin settlement.  A
huge bed rests in the north half of the room, taking up most of the cave.
Several weapon and armor racks line the far walls of the room, next to
the bed.  Chains for naked slaves to dance for the leader's pleasure are
set up every several feet on all of the other walls, with a small whipping
platform in the middle for the leader to enjoy himself tormenting his
naked slaves at.
Obvious exits: -South
Puddles of fresh blood cover the ground.
The corpse of galban is lying here.
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
A Grey Elf (medium)  Mutinous Legions stands, floating here. (Non-Fraggable) (casting) (Gold Aura)
(Q)A naked Grey Elf woman stands before Galban, a tear in her eye.(Gold Aura)
(Q)A naked Half-Elf woman is chained to the wall here.(Gold Aura)
The zombie of a goblin scout enters from the south.

< 619h/588H 203v/205V Pos: standing >
A Grey Elf completes her spell...
A Grey Elf utters the word 'uoculoihuyl'
You failed.

< 619h/588H 203v/205V Pos: standing >
You failed.

< 619h/588H 203v/205V Pos: standing >
You do not have the battle orders skill.
We are not using body-part targetting battles atm...

< 619h/588H 203v/205V Pos: standing >
A Grey Elf leaves south.
A faerie sprite leaves south.
A faerie sprite leaves south.

< 619h/588H 203v/205V Pos: standing >
You start chanting...
A naked grey elf suddenly attacks YOU!

< 619h/588H 203v/205V Pos: standing >
< T: Ques TP: sta TC:excellent E: naked sta EP: excellent >
 A Grey Elf enters from the south.
A faerie sprite enters from the south.
A faerie sprite enters from the south.

< 619h/588H 203v/205V Pos: standing >
< T: Ques TP: sta TC:excellent E: naked sta EP: excellent >
 Casting: horrid wilting 

< 619h/588H 203v/205V Pos: standing >
< T: Ques TP: sta TC:excellent E: naked sta EP: excellent >
 You complete your spell...
[Damage: 130 ] A naked grey elf begins to dry and wilt.

< 619h/588H 203v/205V Pos: standing >
< T: Ques TP: sta TC:excellent E: naked sta EP:  nasty wounds >
 You start chanting...
A Grey Elf gives an order to her followers.
A faerie sprite starts casting an offensive spell.
A faerie sprite starts casting an offensive spell.

< 619h/588H 203v/205V Pos: standing >
< T: Ques TP: sta TC:excellent E: naked sta EP:  nasty wounds >
 A naked grey elf attacks you. [0 Hits]

< 619h/588H 203v/205V Pos: standing >
< T: Ques TP: sta TC:excellent E: naked sta EP:  nasty wounds >
 Casting: horrid wilting 
A faerie sprite completes her spell...
A faerie sprite utters the word 'euguihzofahz'
A faerie sprite sends a green ray of light coming .. Straight towards YOU!
Your body quivers and shakes as a faerie sprite hits you with a disintegration ray, but you manage to stay together.

< 562h/588H 203v/205V Pos: standing >
< T: Ques TP: sta TC:few scratches E: naked sta EP:  nasty wounds >
 You complete your spell...
[Damage: 138 ] A Grey Elf begins to dry and wilt.

< 562h/588H 203v/205V Pos: standing >
< T: Ques TP: sta TC:few scratches E: naked sta EP:  nasty wounds >
 A faerie sprite completes her spell...
A faerie sprite utters the word 'euguihzofahz'
A faerie sprite sends a green ray of light coming .. Straight towards YOU!
Your body quivers and shakes as a faerie sprite hits you with a disintegration ray, but you manage to stay together.
OUCH!  That really did HURT!

< 491h/588H 203v/205V Pos: standing >
< T: Ques TP: sta TC: small wounds E: naked sta EP:  nasty wounds >
 The zombie of a goblin scout says 'I must assist my master!'
The zombie of a goblin scout suddenly attacks a naked grey elf!
[Damage:  4 ] 
< 491h/588H 203v/205V Pos: standing >
< T: Ques TP: sta TC: small wounds E: naked sta EP:  nasty wounds >
 You start chanting...

< 491h/588H 203v/205V Pos: standing >
< T: Ques TP: sta TC: small wounds E: naked sta EP:  nasty wounds >
 Casting: horrid wilting 
A Grey Elf leaves south.
A faerie sprite leaves south.
A faerie sprite leaves south.

< 491h/588H 203v/205V Pos: standing >
< T: Ques TP: sta TC: small wounds E: naked sta EP:  nasty wounds >
 You abort your prayer before it's done!

< 491h/588H 203v/205V Pos: standing >
< T: Ques TP: sta TC: small wounds E: naked sta EP:  nasty wounds >
 [Damage:  1 ] You are knocked to the ground by a naked grey elf's mighty bash!
A naked grey elf attacks you. [0 Hits]

< 490h/588H 203v/205V Pos: sitting >
< T: Ques TP: sit TC: small wounds E: naked sta EP:  nasty wounds >
 You attack a naked grey elf. [0 Hits]

< 490h/588H 203v/205V Pos: sitting >
< T: Ques TP: sit TC: small wounds E: naked sta EP:  nasty wounds >
 The zombie of a goblin scout attacks a naked grey elf. [0 Hits]

< 490h/588H 203v/205V Pos: sitting >
< T: Ques TP: sit TC: small wounds E: naked sta EP:  nasty wounds >
 A naked grey elf attacks you. [0 Hits]

< 490h/588H 203v/205V Pos: sitting >
< T: Ques TP: sit TC: small wounds E: naked sta EP:  nasty wounds >
 You attack a naked grey elf. [0 Hits]

< 490h/588H 203v/205V Pos: sitting >
< T: Ques TP: sit TC: small wounds E: naked sta EP:  nasty wounds >
 The zombie of a goblin scout attacks a naked grey elf. [0 Hits]
A Grey Elf enters from the south.
A faerie sprite enters from the south.
A faerie sprite enters from the south.

< 490h/588H 203v/205V Pos: sitting >
< T: Ques TP: sit TC: small wounds E: naked sta EP:  nasty wounds >
 A Grey Elf gives an order to her followers.
A faerie sprite starts casting an offensive spell.
A faerie sprite starts casting an offensive spell.

< 490h/588H 203v/205V Pos: sitting >
< T: Ques TP: sit TC: small wounds E: naked sta EP:  nasty wounds >
 [Damage:  4 ] A naked grey elf attacks you. [1 Hits]
You clamber to your feet.

< 477h/588H 203v/205V Pos: standing >
<You start chanting...

< 477h/588H 203v/205V Pos: standing >
<A naked grey elf suddenly attacks YOU!

< 477h/588H 203v/205V Pos: standing >
< T: Ques TP: sta TC: small wounds E: naked sta EP:  nasty wounds >
 A faerie sprite completes her spell...
A faerie sprite utters the word 'euguihzofahz'
A faerie sprite sends a green ray of light coming .. Straight towards YOU!
Your body quivers and shakes as a faerie sprite hits you with a disintegration ray, but you manage to stay together.
OUCH!  That really did HURT!

< 418h/588H 203v/205V Pos: standing >
< T: Ques TP: sta TC: few wounds E: naked sta EP:  nasty wounds >
 Casting: toxic fog 

< 418h/588H 203v/205V Pos: standing >
< T: Ques TP: sta TC: few wounds E: naked sta EP:  nasty wounds >
 You complete your spell...
[Damage: 67 ] Toxic tendrils of mist float out and suffocate a Grey Elf causing them to choke!

< 418h/588H 203v/205V Pos: standing >
< T: Ques TP: sta TC: few wounds E: naked sta EP:  nasty wounds >
 A faerie sprite completes her spell...
A faerie sprite utters the word 'euguihzofahz'
A faerie sprite sends a green ray of light coming .. Straight towards YOU!
You resist the effects of a faerie sprite's spell!

< 418h/588H 203v/205V Pos: standing >
< T: Ques TP: sta TC: few wounds E: naked sta EP:  nasty wounds >
 You are already standing.

< 418h/588H 203v/205V Pos: standing >
< T: Ques TP: sta TC: few wounds E: naked sta EP:  nasty wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 418h/588H 203v/205V Pos: standing >
< T: Ques TP: sta TC: few wounds E: naked sta EP:  nasty wounds >
 You attempt to flee...
Before The Leader's Cave
   This tunnel is right before the leader's cave, directly north of here.
This position is guarded just as heavily as the gates to the entire
settlement are, probably by the leader's orders.  Loud roars and laughs
can be heard echoing through the caverns in the distance to the south, and
short, sharp grunts and moans can be heard from the north. Only the goblins
with strict permission are allowed to enter the leader's cave.
Obvious exits: -North -East # -South -West #
Some shimmering emerald arm plates lie here on the ground.
[4] The corpse of a goblin sentinel is lying here.
You flee southward!

< 418h/588H 180v/205V Pos: standing >
You draw a 9th circle of energy from your surroundings.

< 418h/588H 180v/205V Pos: standing >
A Grey Elf enters from the north.
A faerie sprite enters from the north.
A faerie sprite enters from the north.

< 418h/588H 184v/205V Pos: standing >
You start chanting...

< 418h/588H 188v/205V Pos: standing >
A Grey Elf gives an order to her followers.
A faerie sprite starts casting an offensive spell.
A faerie sprite starts casting an offensive spell.

< 418h/588H 191v/205V Pos: standing >
Casting: horrid wilting 

< 418h/588H 193v/205V Pos: standing >
You complete your spell...
A Grey Elf seems to be blinded!
[Damage: 132 ] A Grey Elf begins to dry and wilt.

< 418h/588H 193v/205V Pos: standing >
You draw a 9th circle of energy from your surroundings.

< 418h/588H 194v/205V Pos: standing >
A faerie sprite completes her spell...
A faerie sprite utters the word 'euguihzofahz'
A faerie sprite sends a green ray of light coming .. Straight towards YOU!
Your body quivers and shakes as a faerie sprite hits you with a disintegration ray, but you manage to stay together.
OUCH!  That really did HURT!
A faerie sprite completes her spell...
A faerie sprite utters the word 'euguihzofahz'
A faerie sprite sends a green ray of light coming .. Straight towards YOU!
You resist the effects of a faerie sprite's spell!

< 359h/588H 195v/205V Pos: standing >
You start chanting...

< 360h/588H 198v/205V Pos: standing >
Casting: horrid wilting 
Hint: 'Luring' means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 360h/588H 202v/205V Pos: standing >
You complete your spell...
[Damage: 121 ] A Grey Elf begins to dry and wilt.

< 360h/588H 203v/205V Pos: standing >
A Grey Elf leaves south.
A faerie sprite leaves south.
A faerie sprite leaves south.

< 360h/588H 205v/205V Pos: standing >
You failed.

< 360h/588H 205v/205V Pos: standing >
You draw a 9th circle of energy from your surroundings.
The Main Path of the Goblin Settlement
   This long path through this portion of the underdark runs a north-south
course through the entire length of this goblin settlement.  Further north
of here lies the leader's chamber of this tribe.  South down the street
is the slanted cavern floor that leads up to the gates of this town.
A loud barage of laughter and screams can be heard echoing in the distance
in this town.
Obvious exits: -North -South -West 
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
A Grey Elf (medium)  Mutinous Legions stands, floating here. (Non-Fraggable)(Gold Aura)
A Grey Elf leaves south.
A faerie sprite leaves south.
A faerie sprite leaves south.

< 360h/588H 203v/205V Pos: standing >
You failed.

< 360h/588H 203v/205V Pos: standing >
A Grey Elf enters from the south.
A faerie sprite enters from the south.
A faerie sprite enters from the south.

< 360h/588H 203v/205V Pos: standing >
You start chanting...

< 361h/588H 204v/205V Pos: standing >
Casting: horrid wilting 
A Grey Elf gives an order to her followers.
A faerie sprite starts casting a spell.
A faerie sprite starts casting a spell called 'heal'.

< 361h/588H 205v/205V Pos: standing >
You complete your spell...
[Damage: 86 ] A Grey Elf begins to dry and wilt.
A Grey Elf's spotted hide of the kearonor beast melted corroded by the acid.
A Grey Elf's crude bronze band melted corroded by the acid.
A Grey Elf's centaurian legplates of honor melted corroded by the acid.
A Grey Elf's some icy steel boots melted corroded by the acid.
A faerie sprite stops following a Grey Elf.
A faerie sprite stops invoking abruptly!
A faerie sprite stops following a Grey Elf.
A faerie sprite stops invoking abruptly!
A Grey Elf is dead! R.I.P.
You receive your share of experience.