<worn as a badge> a glowing insignia of Auril the frostmaiden (glowing)
<worn on head> the headdress of the celestial outlaws
<worn on eyes> a worn pair of sandstorm goggles [87%]
<worn in ear> an anti-matter earring
<worn in ear> a large golden ring [83%]
<worn on face> a sandstorm mask [superior]
<worn around neck> an amulet of the forsaken [superior] with a strange dark bloodstone [79%]
<worn around neck> a dangling spider necklace (humming) [73%]
<worn on body> some spiked leather armor bearing the emblem of Caer Tannad [superior]
<worn about body> the magnificent mantle of Storm Port [75%]
<worn as quiver> a silken backsheath of flight
<worn about waist> a black leather belt with a crimson coral buckle [82%]
<worn on arms> the sleeves of impskin
<worn around wrist> a blood inscribed bracer [85%]
<worn around wrist> a bracelet of influence [81%]
<worn on hands> some tricksters gloves
<worn on finger> an armageddon signet ring
<worn on finger> an obsidian circle
<primary weapon> a darksteel rapier (glowing)
<secondary weapon> a wicked black dagger named 'Sanguine Blessing' [poor]
<worn on legs> some blue-tinted chainmail leggings
The Yacht Sloop floats here.
The Galleon Astral Traveller floats here.
The Galleon alla floats here.
The Ketch Ketch floats here.
The Sloop blalaaa floats here.
The Caravel CHEAP floats here.
The Sloop Sarmiz Coastguard floats here.
The Sloop Githmobile floats here.
The Caravel The Predator floats here.
The Galleon Broaken Oar floats here.
The Sloop Navigator floats here.
The Sloop teehee floats here.
The Sloop hihihi floats here.
The Sloop Elden floats here.
The Sloop BlueFish floats here.
An Orc sailor searches for his ship along the pier.
An Orc harbour worker runs about performing his duties.
< 688h/688H 142v/142V Pos: standing >
< 688h/688H 142v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc sailor searches for his ship along the pier.
An Orc harbour worker runs about performing his duties.
*The unblinking eye of Agaures hovers silently here, watching all.
An Orc shipwright stands here, selling ship rides across the sea.
< 688h/688H 141v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
< 688h/688H 140v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
An Orc guards the docks viciously.
An Orc harbour worker runs about performing his duties.
< 688h/688H 139v/142V Pos: standing >
< 688h/688H 141v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
The Docks of Storm Port
The docks here are wet from the humidity of being so close to the
sea and seeing orc harbour workers slipping and falling into the harbour
is a fairly common sight. The ocean breeze blows through, cool and
refreshing and the smell of salt is strong, strengthening the lust of
the sea for numerous sailors. Galleons and frigates can be seen
both entering and leaving the port almost systematically.
Obvious exits: -North -East
A tall Orc stresses over all the work to do in the harbour.
< 688h/688H 141v/142V Pos: standing >
Alas, you cannot go that way. . . .
< 688h/688H 141v/142V Pos: standing >
A harbour worker enters from the east.
< 688h/688H 141v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: The Southern Docks
</map>
<map>
Zone: Storm Port.
Room: The Southern Docks
</map>
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
An Orc guards the docks viciously.
< 688h/688H 140v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: The Southern Docks
</map>
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
< 688h/688H 139v/142V Pos: standing >
You are carrying: (4/13)
a bottomless bag of the illithids
a bottomless bag of the shield dwarves
some fingerless gloves of su-monster skin
the orb of elemental fire (glowing)
< 688h/688H 142v/142V Pos: standing >
An orc dock guard enters from the west.
< 688h/688H 142v/142V Pos: standing >
a bottomless bag of the illithids
Strange illithid magic has been worked to form this mighty
magical bag, which although it looks quite small can actually
hold enough provisions for an entire slaving raid. The few
illithids who know the secret of these bags creation jealousy
guard them and slay any who seek to wrest the magic from their
grasps.
A bottomless bag of the illithids is made of diamond and appears to be of one-of-a-kind craftsmanship.
A bottomless bag of the illithids has an item value of 1.
a bottomless bag of the illithids can hold around 544 pounds, and is as good as empty.
a bottomless bag of the illithids currently contains:
A bottomless bag of the illithids contains:
a moss-covered cloak [poor] (glowing)
the sleeves of impskin
the great helm of mysticism (glowing)
a smoke dragon scalemail suit (glowing)
the neck-charm of Savannah of Broken Trusts [superior]
the neck-charm of Savannah of Broken Trusts
a strange medallion [superior]
a tarnished bronze ring (glowing) [88%]
a disguise kit
a crystalline tower shield (glowing)
a robin's tail feather (glowing) (illuminating)
a masterly crafted obsidian badge (illuminating)
a hoop of twisting obsidian (humming)
a dangling chain crucifix (glowing)
a leafy mask of Silvanos
a long flowing sash of woven spidersilk [superior]
a pile of coins
[28] a dark misty potion
[18] a set of shiny lockpicks
[2] a dusty glass ampoule
[2] a root vial filled with bubbling purple liquid
a dragon scale
a ring of gold and silver
a wand of lightning
a bloodstone ring (glowing)
[2] an obsidian hookah
[3] some landrace Medicus
[3] a large medicated bandage
the blood of a morgus demon
a fiery red potion
an imperfect emerald
a flawless emerald
an imperfect ruby
a large sapphire
a large imperfect ruby
[2] a flawless diamond
a diamond
an imperfect sapphire
[2] a tiny imperfect topaz
a tiny topaz
a sapphire
the skin of a displacer beast [superior]
[22] a green potion with black chunks
[14] a blood red potion in a long vial
a magical essence of HP Regen
[20] the opaque white potion of regeneration
[14] a potion of endurance
[32] a scroll of Numbla
a Bloodstone saber [superior]
an old diaper
a royal Bloodstone dagger [poor]
[24] a thick cyan potion
an unearthly bone eyepatch from The Lost Realms of Shadowfall
some beautiful stone greaves from The Surface Realm of Duris [83%]
a bloody bronze horn from The Bugger Caves
a well-crafted dragonscale bodycloak from Bloodstone Keep
a magical reed badge
[13] a high quality mining pick
[20] a roasted stirge
[60] a cup of soft ice cream
< 688h/688H 142v/142V Pos: standing >
You get a moss-covered cloak [poor] from a bottomless bag of the illithids.
You get the sleeves of impskin from a bottomless bag of the illithids.
You get the great helm of mysticism from a bottomless bag of the illithids.
You get a smoke dragon scalemail suit from a bottomless bag of the illithids.
You get the neck-charm of Savannah of Broken Trusts [superior] from a bottomless bag of the illithids.
You get the neck-charm of Savannah of Broken Trusts from a bottomless bag of the illithids.
You get a strange medallion [superior] from a bottomless bag of the illithids.
You get a tarnished bronze ring from a bottomless bag of the illithids.
You get a disguise kit from a bottomless bag of the illithids.
You can't carry any more.
< 688h/688H 142v/142V Pos: standing >
You put 10 items into a bottomless bag of the shield dwarves.
< 688h/688H 142v/142V Pos: standing >
You get a bottomless bag of the illithids from a bottomless bag of the shield dwarves.
< 688h/688H 142v/142V Pos: standing >
You get a disguise kit from a bottomless bag of the shield dwarves.
< 688h/688H 142v/142V Pos: standing >
A bottomless bag of the illithids contains:
a crystalline tower shield (glowing)
a robin's tail feather (glowing) (illuminating)
a masterly crafted obsidian badge (illuminating)
a hoop of twisting obsidian (humming)
a dangling chain crucifix (glowing)
a leafy mask of Silvanos
a long flowing sash of woven spidersilk [superior]
a pile of coins
[28] a dark misty potion
[18] a set of shiny lockpicks
[2] a dusty glass ampoule
[2] a root vial filled with bubbling purple liquid
a dragon scale
a ring of gold and silver
a wand of lightning
a bloodstone ring (glowing)
[2] an obsidian hookah
[3] some landrace Medicus
[3] a large medicated bandage
the blood of a morgus demon
a fiery red potion
an imperfect emerald
a flawless emerald
an imperfect ruby
a large sapphire
a large imperfect ruby
[2] a flawless diamond
a diamond
an imperfect sapphire
[2] a tiny imperfect topaz
a tiny topaz
a sapphire
the skin of a displacer beast [superior]
[22] a green potion with black chunks
[14] a blood red potion in a long vial
a magical essence of HP Regen
[20] the opaque white potion of regeneration
[14] a potion of endurance
[32] a scroll of Numbla
a Bloodstone saber [superior]
an old diaper
a royal Bloodstone dagger [poor]
[24] a thick cyan potion
an unearthly bone eyepatch from The Lost Realms of Shadowfall
some beautiful stone greaves from The Surface Realm of Duris [83%]
a bloody bronze horn from The Bugger Caves
a well-crafted dragonscale bodycloak from Bloodstone Keep
a magical reed badge
[13] a high quality mining pick
[20] a roasted stirge
[60] a cup of soft ice cream
< 688h/688H 142v/142V Pos: standing >
You get a crystalline tower shield from a bottomless bag of the illithids.
You get a robin's tail feather from a bottomless bag of the illithids.
You get a masterly crafted obsidian badge from a bottomless bag of the illithids.
You get a hoop of twisting obsidian from a bottomless bag of the illithids.
You get a dangling chain crucifix from a bottomless bag of the illithids.
You get a leafy mask of Silvanos from a bottomless bag of the illithids.
You get a long flowing sash of woven spidersilk [superior] from a bottomless bag of the illithids.
You get a pile of coins from your bottomless bag of the illithids.
There were: 1939 platinum coins, 3 gold coins, 4 silver coins, 8 copper coins.
You get a dark misty potion from a bottomless bag of the illithids.
You can't carry any more.
< 688h/688H 142v/142V Pos: standing >
< 688h/688H 142v/142V Pos: standing >
< 688h/688H 142v/142V Pos: standing >
< 688h/688H 142v/142V Pos: standing >
You don't have the coins.
< 688h/688H 142v/142V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 688h/688H 142v/142V Pos: standing >
< 688h/688H 142v/142V Pos: standing >
Ok.
You put 1939 platinum, 3 gold, 4 silver, and 8 copper coins into a bottomless bag of the illithids.
< 688h/688H 142v/142V Pos: standing >
You are carrying: (13/13)
a dark misty potion
a long flowing sash of woven spidersilk [superior]
a leafy mask of Silvanos
a dangling chain crucifix (glowing)
a hoop of twisting obsidian (humming)
a masterly crafted obsidian badge (illuminating)
a robin's tail feather (glowing) (illuminating)
a crystalline tower shield (glowing)
a disguise kit
a bottomless bag of the illithids
a bottomless bag of the shield dwarves
some fingerless gloves of su-monster skin
the orb of elemental fire (glowing)
< 688h/688H 142v/142V Pos: standing >
< 688h/688H 142v/142V Pos: standing >
You feel almost ready to try another potion.
< 688h/688H 142v/142V Pos: standing >
< 688h/688H 142v/142V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 688h/688H 142v/142V Pos: standing >
You are carrying: (13/13)
a dark misty potion
a long flowing sash of woven spidersilk [superior]
a leafy mask of Silvanos
a dangling chain crucifix (glowing)
a hoop of twisting obsidian (humming)
a masterly crafted obsidian badge (illuminating)
a robin's tail feather (glowing) (illuminating)
a crystalline tower shield (glowing)
a disguise kit
a bottomless bag of the illithids
a bottomless bag of the shield dwarves
some fingerless gloves of su-monster skin
the orb of elemental fire (glowing)
< 688h/688H 142v/142V Pos: standing >
< 688h/688H 142v/142V Pos: standing >
You put 10 items into a bottomless bag of the shield dwarves.
< 688h/688H 142v/142V Pos: standing >
You get a disguise kit from a bottomless bag of the shield dwarves.
< 688h/688H 142v/142V Pos: standing >
You are carrying: (4/13)
a disguise kit
a bottomless bag of the shield dwarves
some fingerless gloves of su-monster skin
the orb of elemental fire (glowing)
< 688h/688H 142v/142V Pos: standing >
< 688h/688H 142v/142V Pos: standing >
< 688h/688H 142v/142V Pos: standing >
< 688h/688H 142v/142V Pos: standing >
You are carrying: (4/13)
a disguise kit
a bottomless bag of the shield dwarves
some fingerless gloves of su-monster skin
the orb of elemental fire (glowing)
< 688h/688H 142v/142V Pos: standing >
You get a bottomless bag of the illithids from a bottomless bag of the shield dwarves.
< 688h/688H 142v/142V Pos: standing >
A bottomless bag of the illithids contains:
a pile of coins
[27] a dark misty potion
[18] a set of shiny lockpicks
[2] a dusty glass ampoule
[2] a root vial filled with bubbling purple liquid
a dragon scale
a ring of gold and silver
a wand of lightning
a bloodstone ring (glowing)
[2] an obsidian hookah
[3] some landrace Medicus
[3] a large medicated bandage
the blood of a morgus demon
a fiery red potion
an imperfect emerald
a flawless emerald
an imperfect ruby
a large sapphire
a large imperfect ruby
[2] a flawless diamond
a diamond
an imperfect sapphire
[2] a tiny imperfect topaz
a tiny topaz
a sapphire
the skin of a displacer beast [superior]
[22] a green potion with black chunks
[14] a blood red potion in a long vial
a magical essence of HP Regen
[20] the opaque white potion of regeneration
[14] a potion of endurance
[32] a scroll of Numbla
a Bloodstone saber [superior]
an old diaper
a royal Bloodstone dagger [poor]
[24] a thick cyan potion
an unearthly bone eyepatch from The Lost Realms of Shadowfall
some beautiful stone greaves from The Surface Realm of Duris [83%]
a bloody bronze horn from The Bugger Caves
a well-crafted dragonscale bodycloak from Bloodstone Keep
a magical reed badge
[13] a high quality mining pick
[20] a roasted stirge
[60] a cup of soft ice cream
< 688h/688H 142v/142V Pos: standing >
< 688h/688H 142v/142V Pos: standing >
< 688h/688H 142v/142V Pos: standing >
You feel like a potion could do you good once again.
< 688h/688H 142v/142V Pos: standing >
Saving Rex.
< 688h/688H 142v/142V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 688h/688H 142v/142V Pos: standing >
An orc dock guard leaves west.
< 688h/688H 142v/142V Pos: standing >
Alas, you cannot go that way. . . .
< 688h/688H 142v/142V Pos: standing >
Alas, you cannot go that way. . . .
< 688h/688H 142v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: The Southern Docks
</map>
<map>
Zone: Storm Port.
Room: The Southern Docks
</map>
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
An Orc guards the docks viciously.
A tall Orc stresses over all the work to do in the harbour.
An Orc harbour worker runs about performing his duties.
< 688h/688H 141v/142V Pos: standing >
Alas, you cannot go that way. . . .
< 688h/688H 141v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
The Docks of Storm Port
The docks here are wet from the humidity of being so close to the
sea and seeing orc harbour workers slipping and falling into the harbour
is a fairly common sight. The ocean breeze blows through, cool and
refreshing and the smell of salt is strong, strengthening the lust of
the sea for numerous sailors. Galleons and frigates can be seen
both entering and leaving the port almost systematically.
Obvious exits: -North -East
An Orc harbour worker runs about performing his duties.
< 688h/688H 140v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
An Orc guards the docks viciously.
< 688h/688H 139v/142V Pos: standing >
The door seems to be closed.
< 688h/688H 140v/142V Pos: standing >
An orc dock guard leaves south.
< 688h/688H 141v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
< 688h/688H 141v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc sailor searches for his ship along the pier.
An Orc harbour worker runs about performing his duties.
*The unblinking eye of Agaures hovers silently here, watching all.
An Orc shipwright stands here, selling ship rides across the sea.
< 688h/688H 140v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon Bitter Sweet floats here.
The Carrack Fat floats here.
The Yacht Sloop floats here.
The Galleon Astral Traveller floats here.
The Galleon alla floats here.
The Ketch Ketch floats here.
The Sloop blalaaa floats here.
The Caravel CHEAP floats here.
The Sloop Sarmiz Coastguard floats here.
The Sloop Githmobile floats here.
The Caravel The Predator floats here.
The Galleon Broaken Oar floats here.
The Sloop Navigator floats here.
The Sloop teehee floats here.
The Sloop hihihi floats here.
The Sloop Elden floats here.
The Sloop BlueFish floats here.
An Orc harbour worker runs about performing his duties.
An Orc sailor searches for his ship along the pier.
< 688h/688H 139v/142V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 688h/688H 142v/142V Pos: standing >
< 688h/688H 142v/142V Pos: standing >
A harbour worker leaves west.
< 688h/688H 142v/142V Pos: standing >
< 688h/688H 142v/142V Pos: standing >
An Orc disembarks from the Clipper Krypa.
< 688h/688H 142v/142V Pos: standing >
The Northern Docks
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Clipper Krypa floats here.
The Galleon Bitter Sweet floats here.
The Carrack Fat floats here.
The Yacht Sloop floats here.
The Galleon Astral Traveller floats here.
The Galleon alla floats here.
The Ketch Ketch floats here.
The Sloop blalaaa floats here.
The Caravel CHEAP floats here.
The Sloop Sarmiz Coastguard floats here.
The Sloop Githmobile floats here.
The Caravel The Predator floats here.
The Galleon Broaken Oar floats here.
The Sloop Navigator floats here.
The Sloop teehee floats here.
The Sloop hihihi floats here.
The Sloop Elden floats here.
The Sloop BlueFish floats here.
An Orc (medium) stands here. (Non-Fraggable)
An Orc sailor searches for his ship along the pier.
< 688h/688H 142v/142V Pos: standing >
[Damage: 67 ] An Orc makes a strange sound as you place a darksteel rapier in his back.
< 688h/688H 142v/142V Pos: standing >
< T: Rex TP: sta TC:excellent E: An Orc sta EP: few wounds >
You parry an Orc's lunge at you.
You parry an Orc's lunge at you.
You dodge an Orc's vicious attack.
< 688h/688H 142v/142V Pos: standing >
< T: Rex TP: sta TC:excellent E: An Orc sta EP: few wounds >
You do an amazing maneuver, tripping an Orc.
< 688h/688H 142v/142V Pos: standing >
< T: Rex TP: sta TC:excellent E: An Orc ass EP: few wounds >
Your improved dexterity grants you an additional attack!
[Damage: 24 ] Your slash strikes an Orc very hard.
[Damage: 24 ] Your powerful pierce strikes an Orc very hard.
You score a CRITICAL HIT!!!!!
[Damage: 47 ] Your pierce enshrouds an Orc in a mist of blood.
[Damage: 23 ] Your powerful slash seriously wounds an Orc.
[Damage: 23 ] Your slash enshrouds an Orc in a mist of blood.
You score a CRITICAL HIT!!!!!
[Damage: 54 ] Your pierce critically injures an Orc.
< 688h/688H 142v/142V Pos: standing >
< T: Rex TP: sta TC:excellent E: An Orc ass EP: awful >
You play with an Orc before lunging into an offensive routine!
[Damage: 12 ] Your impressive slash hits an Orc.
An Orc's long steel sword was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.