<worn as a badge> a glowing insignia of Auril the frostmaiden (glowing)
<worn on head> the headdress of the celestial outlaws
<worn on eyes> a worn pair of sandstorm goggles [87%]
<worn in ear> an anti-matter earring
<worn in ear> a large golden ring [83%]
<worn on face> a sandstorm mask [superior]
<worn around neck> an amulet of the forsaken [superior] with a strange dark bloodstone [79%]
<worn around neck> a dangling spider necklace (humming) [73%]
<worn on body> some spiked leather armor bearing the emblem of Caer Tannad [superior]
<worn about body> the magnificent mantle of Storm Port [75%]
<worn as quiver> a silken backsheath of flight
<worn about waist> a black leather belt with a crimson coral buckle [82%]
<worn on arms> the sleeves of impskin
<worn around wrist> a blood inscribed bracer [85%]
<worn around wrist> a bracelet of influence [81%]
<worn on hands> some tricksters gloves
<worn on finger> an armageddon signet ring
<worn on finger> an obsidian circle
<primary weapon> a darksteel rapier (glowing)
<secondary weapon> a wicked black dagger named 'Sanguine Blessing' [poor]
<worn on legs> some blue-tinted chainmail leggings
^MMMM^MMMMM
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 521h/688H 120v/142V Pos: standing >
***...M*+*.
.***.****.*..
M...***++.+**..
MM^.***+******.
MMM^.**@***.**.
^MM^...+**...*.
^MMMM..+*......
MMMMM.+.^.M^^
MMMMM+MM^^^
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 521h/688H 120v/142V Pos: standing >
*.. ..+.
****...M*+*.
^.***.****.*..
M...***++.+**..
MM^.***@******.
MMM^.**.***.**.
^MM^...+**...*.
MMMM..+*.....
MMMM.+.^.M^
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 521h/688H 119v/142V Pos: standing >
.. M^.
**.. ..+.
.****...M*+*.
^.***.****.*..
M...***@+.+**..
MM^.***+******.
MMM^.**.***.**.
MM^...+**...*
MMM..+*....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 521h/688H 119v/142V Pos: standing >
..
*...M*+
*.*@**.
***++.+
**+**
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 521h/688H 119v/142V Pos: standing >
..
**.. M^.
.**.. ..+.
.****..@M*+*.
^.***.****.*..
M...***++.+**..
M^.***+******
M^.**.***.*
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 521h/688H 119v/142V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 521h/688H 120v/142V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 522h/688H 121v/142V Pos: standing >
.
*.. M^.
**.. ..+.
****...@*+*.
.***.****.*..
...***++.+**..
^.***+******.
^.**.***.**
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
A battered, worn sign stands here crookedly.
A huge hippogryph stands here, cleaning its wing with its antlers.
< 522h/688H 120v/142V Pos: standing >
M^.
..+.
..M@+*.
****.*.
++.+*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
< 522h/688H 119v/142V Pos: standing >
. M^.
.. ..+.
**...M*@*.
**.****.*..
.***++.+**..
***+******.
**.***.**..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 522h/688H 118v/142V Pos: standing >
. M^.
.. ..@.
**...M*+*.
**.****.*..
***++.+**..
**+******.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
< 522h/688H 119v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: Before the South Gates of Storm Port
</map>
Before the South Gates of Storm Port
Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron. The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 522h/688H 120v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: The South Gates of Storm Port
</map>
<map>
Zone: Storm Port.
Room: The South Gates of Storm Port
</map>
The South Gates of Storm Port
Although there are no walls surrounding the the orc harbour city
of Storm Port, the terrain itself makes it almost a fortress. Large
rocks jutt out from the earth almost mountainous in nature but no
where near as large. Despite this they still prove to deter invaders
from entering anywhere other than the three primary entrances to the
city. The first and foremost being here, the south gates of the
city, guarded by half a dozen elite orc guards.
Obvious exits: -East # -West
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
< 522h/688H 120v/142V Pos: standing >
Ok.
< 523h/688H 128v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: On the Verge of Squall Road
</map>
<map>
Zone: Storm Port.
Room: On the Verge of Squall Road
</map>
On the Verge of Squall Road
Years ago, Storm Port was built as just a naval harbour for the orc
armies. Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas. This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West
An Orc city guard walks here, most likely abusing his power.
< 523h/688H 128v/142V Pos: standing >
Ok.
< 524h/688H 132v/142V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A young orc soldier who is not far off to your north.
< 524h/688H 133v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: Squall Road West Intersection
</map>
<map>
Zone: Storm Port.
Room: Squall Road West Intersection
</map>
Squall Road West Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue. The busy Storm Port bank sits to the west, and south
leads to the southern gates. The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East -South -West #
A stray dog spends his days chasing rats through the back alleys.
< 524h/688H 135v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: Tempest Avenue and Squall Road Connector
</map>
<map>
Zone: Storm Port.
Room: Tempest Avenue and Squall Road Connector
</map>
Tempest Avenue and Squall Road Connector
This small road connects Squall Road and Tempest Avenue, for those
wishing a more direct route to or from the southern gates. The dirt
packed road is covered with litter as orcs living in the large buildings
on either side tend to just throw their trash out the windows. The
sounds of the harbour seem distant here, yet can still be heard. A
small shop sits east.
Obvious exits: -North -East # -South
A young Orc soldier wanders the city here, preparing for training.
< 524h/688H 135v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
Tempest Avenue
Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street. On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. West of here the avenue intersects with the
entrance to the graveyard and a connector road to North Storm Street.
South lies yet another connector to Squall Road, probably the busiest
road in the city.
Obvious exits: -East -South -West
< 524h/688H 135v/142V Pos: standing >
Alas, you cannot go that way. . . .
< 524h/688H 136v/142V Pos: standing >
Alas, you cannot go that way. . . .
< 524h/688H 137v/142V Pos: standing >
You quickly scan the area.
An orc female who is not far off to your east.
A young orc soldier who is close by to your south.
A stray dog who is not far off to your south.
An orc city guard who is a brief walk away to your south.
< 525h/688H 138v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
Tempest Avenue
Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street. On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. Orc commoners pass through this street, heading
to other locations in the city. Gutteral shouts from the merchants
and fish mongers ring in the ears.
Obvious exits: -East -West
< 525h/688H 138v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
Tempest Avenue
Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street. On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. North here lies the Tower of Resurrection, where
the dark orc priests converge for worship. Tempest Avenue ends to the
east where it meets with Gale Road.
Obvious exits: -North# -East -West
A female Orc wanders the city here, bitching at the males she passes.
< 525h/688H 138v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
A few drops of fresh blood are scattered around the area.
< 525h/688H 141v/142V Pos: standing >
You quickly scan the area.
A black crow who is close by to your north.
An orc merchant who is not far off to your north.
An orc city guard who is a brief walk away to your north.
The Incarnate of Frost who is a brief walk away to your north.
An orc female who is close by to your west.
< 525h/688H 141v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: Gale Road
</map>
<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
A black crow hops through the streets, pecking at trash.
< 525h/688H 140v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
An Orc merchant wanders the city, selling his wares.
< 525h/688H 139v/142V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 526h/688H 141v/142V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
The Incarnate of Frost who is close by to your north.
A black crow who is close by to your south.
An orc merchant who is a brief walk away to your west.
A duergar foreman who is close by above you.
< 526h/688H 142v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: Gale Road
</map>
<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Gale Road ends to the north here after running the length of
the Storm Port's commercial sector with a set of large double doors
just ahead. Behind the doors to the north lies the local brothel,
a location that makes as much money as any other business within
town. The intersection with North Storm Street lies just to the
south.
Obvious exits: -North# -South
An Orc city guard walks here, most likely abusing his power.
A snowman has come to life before your eyes.
< 526h/688H 141v/142V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 526h/688H 141v/142V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your south.
A black crow who is not far off to your south.
< 526h/688H 141v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
< 527h/688H 140v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: Gale Road
</map>
<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
A black crow hops through the streets, pecking at trash.
< 527h/688H 139v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: Before the Docks of Storm Port
</map>
Before the Docks of Storm Port
The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free. Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
Fresh blood covers everything in the area.
< 527h/688H 139v/142V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 527h/688H 140v/142V Pos: standing >
You quickly scan the area.
An orc dock guard who is not far off to your east.
A harbour worker who is not far off to your east.
An orc sailor who is not far off to your east.
An orc sailor who is not far off to your east.
The unblinking eye of aguares who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
An Orc who is rather far off to your east.
A harbour worker who is rather far off to your east.
A black crow who is close by to your west.
< 527h/688H 141v/142V Pos: standing >
You quickly scan the area.
An orc dock guard who is not far off to your east.
A harbour worker who is not far off to your east.
An orc sailor who is not far off to your east.
An orc sailor who is not far off to your east.
The unblinking eye of aguares who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
A harbour worker who is rather far off to your east.
A black crow who is close by to your west.
< 527h/688H 142v/142V Pos: standing >
You quickly scan the area.
An orc dock guard who is not far off to your east.
A harbour worker who is not far off to your east.
An orc sailor who is not far off to your east.
An orc sailor who is not far off to your east.
The unblinking eye of aguares who is a brief walk away to your east.
An Orc who is rather far off to your east.
A harbour worker who is rather far off to your east.
A black crow who is close by to your west.
< 527h/688H 142v/142V Pos: standing >
You quickly scan the area.
An orc dock guard who is not far off to your east.
A harbour worker who is not far off to your east.
An orc sailor who is not far off to your east.
An orc sailor who is not far off to your east.
The unblinking eye of aguares who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
An Orc who is rather far off to your east.
A harbour worker who is rather far off to your east.
A black crow who is close by to your west.
< 528h/688H 142v/142V Pos: standing >
You quickly scan the area.
An orc dock guard who is not far off to your east.
A harbour worker who is not far off to your east.
An orc sailor who is not far off to your east.
An orc sailor who is not far off to your east.
The unblinking eye of aguares who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
An Orc who is rather far off to your east.
A harbour worker who is rather far off to your east.
A black crow who is close by to your west.
< 528h/688H 142v/142V Pos: standing >
You quickly scan the area.
An orc dock guard who is not far off to your east.
A harbour worker who is not far off to your east.
An orc sailor who is not far off to your east.
An orc sailor who is not far off to your east.
The unblinking eye of aguares who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
An Orc who is rather far off to your east.
A harbour worker who is rather far off to your east.
A black crow who is close by to your west.
< 528h/688H 142v/142V Pos: standing >
You quickly scan the area.
An orc dock guard who is not far off to your east.
A harbour worker who is not far off to your east.
An orc sailor who is not far off to your east.
An orc sailor who is not far off to your east.
The unblinking eye of aguares who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
An Orc who is rather far off to your east.
A harbour worker who is rather far off to your east.
A black crow who is close by to your west.
< 529h/688H 142v/142V Pos: standing >
You quickly scan the area.
An orc dock guard who is not far off to your east.
A harbour worker who is not far off to your east.
An orc sailor who is not far off to your east.
An orc sailor who is not far off to your east.
The unblinking eye of aguares who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
A harbour worker who is rather far off to your east.
A black crow who is close by to your west.
< 529h/688H 142v/142V Pos: standing >
< 529h/688H 142v/142V Pos: standing >
You quickly scan the area.
An orc dock guard who is not far off to your east.
A harbour worker who is not far off to your east.
An orc sailor who is not far off to your east.
An orc sailor who is not far off to your east.
The unblinking eye of aguares who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
An Orc who is rather far off to your east.
A harbour worker who is rather far off to your east.
A black crow who is close by to your west.
< 530h/688H 142v/142V Pos: standing >
You quickly scan the area.
An orc dock guard who is not far off to your east.
A harbour worker who is not far off to your east.
An orc sailor who is not far off to your east.
An orc sailor who is not far off to your east.
The unblinking eye of aguares who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
An Orc who is rather far off to your east.
A black crow who is close by to your west.
< 530h/688H 142v/142V Pos: standing >
You quickly scan the area.
An orc dock guard who is not far off to your east.
A harbour worker who is not far off to your east.
An orc sailor who is not far off to your east.
An orc sailor who is not far off to your east.
The unblinking eye of aguares who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
An Orc who is rather far off to your east.
A harbour worker who is rather far off to your east.
A black crow who is close by to your west.
< 530h/688H 142v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
Fresh blood splatters cover the area.
< 531h/688H 141v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
Fresh blood covers everything in the area.
An Orc guards the docks viciously.
An Orc harbour worker runs about performing his duties.
An Orc sailor searches for his ship along the pier.
An Orc sailor searches for his ship along the pier.
< 531h/688H 140v/142V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 531h/688H 140v/142V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
The unblinking eye of aguares who is close by to your east.
An orc shipwright who is close by to your east.
An Orc who is not far off to your east.
A black crow who is a brief walk away to your west.
< 531h/688H 141v/142V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
An Orc harbour worker runs about performing his duties.
*The unblinking eye of Agaures hovers silently here, watching all. (casting)
An Orc shipwright stands here, selling ship rides across the sea.
< 531h/688H 142v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
An Orc harbour worker runs about performing his duties.
*The unblinking eye of Agaures hovers silently here, watching all. (casting)
An Orc shipwright stands here, selling ship rides across the sea.
< 532h/688H 141v/142V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 532h/688H 141v/142V Pos: standing >
You quickly scan the area.
An Orc who is close by to your east.
An orc dock guard who is close by to your west.
A harbour worker who is close by to your west.
An orc sailor who is close by to your west.
An orc sailor who is close by to your west.
A black crow who is rather far off to your west.
< 532h/688H 141v/142V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
A steel dagger has been tossed aside here.
[4] A small bandage rests upon the ground here.
Fresh blood splatters cover the area.
The corpse of an Orc is lying here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Carrack Shimmering Slime floats here.
The Clipper Krypa floats here.
The Yacht Sloop floats here.
The Galleon Astral Traveller floats here.
The Galleon alla floats here.
The Ketch Ketch floats here.
The Sloop blalaaa floats here.
The Caravel CHEAP floats here.
The Sloop Sarmiz Coastguard floats here.
The Sloop Githmobile floats here.
The Caravel The Predator floats here.
The Galleon Broaken Oar floats here.
The Sloop Navigator floats here.
The Sloop teehee floats here.
The Sloop hihihi floats here.
The Sloop Elden floats here.
The Sloop BlueFish floats here.
An Orc (medium) stands here. (Non-Fraggable)
< 533h/688H 141v/142V Pos: standing >
< 533h/688H 141v/142V Pos: standing >
The day has begun.
< 534h/688H 141v/142V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
A steel dagger has been tossed aside here.
[4] A small bandage rests upon the ground here.
Fresh blood splatters cover the area.
The corpse of an Orc is lying here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Carrack Shimmering Slime floats here.
The Clipper Krypa floats here.
The Yacht Sloop floats here.
The Galleon Astral Traveller floats here.
The Galleon alla floats here.
The Ketch Ketch floats here.
The Sloop blalaaa floats here.
The Caravel CHEAP floats here.
The Sloop Sarmiz Coastguard floats here.
The Sloop Githmobile floats here.
The Caravel The Predator floats here.
The Galleon Broaken Oar floats here.
The Sloop Navigator floats here.
The Sloop teehee floats here.
The Sloop hihihi floats here.
The Sloop Elden floats here.
The Sloop BlueFish floats here.
An Orc (medium) stands here. (Non-Fraggable)
< 534h/688H 140v/142V Pos: standing >
[Damage: 48 ] An Orc makes a strange sound as you place a darksteel rapier in his back.
An Orc's pair of tight black slippers was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.