<worn on face> a black leather mask
<held as shield> a little round wooden shield
<worn on hands> a pair of tight black gloves
<primary weapon> a thin steel dagger
<worn on legs> a pair of tight black pants
<worn on feet> a pair of tight black slippers
*.***
.+@*.
.+*..
< 82h/263H 55v/114V Pos: standing >
< 85h/263H 70v/114V Pos: standing >
*+***
*.@**
.+**.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 86h/263H 76v/114V Pos: standing >
.***++.+*
.***+****
^.**@***.
^...+**..
MM..+*...
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 86h/263H 74v/114V Pos: standing >
**.****.*
.***++.+*
.***@****
^.**.***.
^...+**..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 86h/263H 73v/114V Pos: standing >
**...M*+*
**.****.*
.***@+.+*
.***+****
^.**.***.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 87h/263H 73v/114V Pos: standing >
**...M*+*
**.****.*
.***@+.+*
.***+****
^.**.***.
*...M*+*.
*.****.*.
***+@.+**
***+*****
.**.***.*
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 87h/263H 73v/114V Pos: standing >
...M*+*.
.****.*..
**++@+**.
**+******
**.***.**
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 87h/263H 72v/114V Pos: standing >
..M*+*.
****.*..
*++.@**..
*+******.
*.***.**.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 87h/263H 72v/114V Pos: standing >
..+.
..M*+*.
****@*..
*++.+**..
*+******.
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 87h/263H 72v/114V Pos: standing >
.^.
..+.
..M*@*.
****.*..
*++.+**..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 87h/263H 71v/114V Pos: standing >
You feel your skill in sneak improving.
.^.
..@.
..M*+*.
****.*..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 87h/263H 70v/114V Pos: standing >
.^.
..+@
.M*+*.
***.*..
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 87h/263H 70v/114V Pos: standing >
.^@
..+.
.M*+*.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 87h/263H 68v/114V Pos: standing >
<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>
<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>
The Road to Storm Port
This pathway has been cut through the rocky terrain of the area
and turned into a fairly well used road to the harbour city of
Storm Port. The trail continues through the treacherous terrain
that protects the harbour from elements and towards the gates of
the city. A group of mercenaries stand here, looking to the western
gates and muttering something rather rude about orcs in general.
Obvious exits: -East -West
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands here pondering his next move.
< 87h/263H 67v/114V Pos: standing >
<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>
<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
An Orc merchant wanders the city, selling his wares.
< 88h/263H 66v/114V Pos: standing >
<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
< 88h/263H 64v/114V Pos: standing >
<map>
Zone: Storm Port.
Room: Before the East Gates
</map>
Before the East Gates
Much like the southern gates, the trail leading up to the east is
surrounded by large jagged rocks, making travel across anywhere but
through the path quite dangerous. If one would happen to slip or
fall one would find oneself's impaled on several stalagmite-like
formations. It is probable to imagine this trail being cut through
the rocks by duergar stone masons or perhaps incendiary devices.
Obvious exits: -East -West
< 88h/263H 62v/114V Pos: standing >
<map>
Zone: Storm Port.
Room: East Gates of Storm Port
</map>
<map>
Zone: Storm Port.
Room: East Gates of Storm Port
</map>
East Gates of Storm Port
The second entrance is here, with a path leading east to west, from
outside the city to the connector of Gale and Squall Road. These
gates are most commonly used for the disembarking passengers of the
harbour wishing to head elsewhere in the country as it provides a
quick route from the harbour to outside the city. The guards here
continue to remain vigilant of any unwelcome visitors, foremost being
the races of good.
Obvious exits: -East -West
A young Orc soldier wanders the city here, preparing for training.
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
< 88h/263H 63v/114V Pos: standing >
You quickly scan the area.
An orc merchant who is a brief walk away to your east.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.
An orc city guard who is a brief walk away to your west.
< 88h/263H 63v/114V Pos: standing >
You feel your skill in sneak improving.
<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East -West
< 89h/263H 65v/114V Pos: standing >
You quickly scan the area.
An orc city guard who is a brief walk away to your north.
An orc merchant who is rather far off to your north.
The Incarnate of Frost who is rather far off to your north.
A young orc soldier who is close by to your east.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
A soldier of fortune who is in the distance to your east.
A soldier of fortune who is in the distance to your east.
A soldier of fortune who is in the distance to your east.
An orc city guard who is not far off to your west.
< 89h/263H 65v/114V Pos: standing >
<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
< 89h/263H 66v/114V Pos: standing >
<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
< 89h/263H 65v/114V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
An orc merchant who is not far off to your north.
An orc female who is a brief walk away to your west.
< 89h/263H 66v/114V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
An orc female who is a brief walk away to your west.
< 89h/263H 66v/114V Pos: standing >
<map>
Zone: Storm Port.
Room: Gale Road
</map>
<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
An Orc city guard walks here, most likely abusing his power.
< 89h/263H 66v/114V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
The Incarnate of Frost who is close by to your north.
An orc sailor who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc shipwright who is rather far off to your east.
A harbour worker who is in the distance to your east.
An orc sailor who is in the distance to your east.
< 89h/263H 67v/114V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
The Incarnate of Frost who is close by to your north.
An orc sailor who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc shipwright who is rather far off to your east.
A harbour worker who is in the distance to your east.
An orc sailor who is in the distance to your east.
< 89h/263H 67v/114V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
The Incarnate of Frost who is close by to your north.
An orc sailor who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc shipwright who is rather far off to your east.
A harbour worker who is in the distance to your east.
An orc sailor who is in the distance to your east.
< 90h/263H 72v/114V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
The Incarnate of Frost who is close by to your north.
An orc sailor who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc shipwright who is rather far off to your east.
A harbour worker who is in the distance to your east.
An orc sailor who is in the distance to your east.
< 90h/263H 72v/114V Pos: standing >
< 91h/263H 73v/114V Pos: standing >
< 91h/263H 76v/114V Pos: standing >
<map>
Zone: Storm Port.
Room: Before the Docks of Storm Port
</map>
Before the Docks of Storm Port
The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free. Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
< 92h/263H 78v/114V Pos: standing >
<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
< 92h/263H 77v/114V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your east.
A harbour worker who is not far off to your east.
An orc shipwright who is not far off to your east.
An orc sailor who is a brief walk away to your east.
An orc dock guard who is close by to your south.
An orc city guard who is not far off to your west.
< 92h/263H 79v/114V Pos: standing >
A harbour worker enters from the east.
< 92h/263H 80v/114V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc sailor searches for his ship along the pier.
< 92h/263H 80v/114V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
A steel dagger has been tossed aside here.
[4] A small bandage rests upon the ground here.
An Orc harbour worker runs about performing his duties.
An Orc shipwright stands here, selling ship rides across the sea.
< 93h/263H 79v/114V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
The corpse of a Drow Elf is lying here.
[2] The corpse of an Orc is lying here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Carrack Shimmering Slime floats here.
The Clipper Krypa floats here.
The Yacht Sloop floats here.
The Galleon Astral Traveller floats here.
The Galleon alla floats here.
The Ketch Ketch floats here.
The Sloop blalaaa floats here.
The Caravel CHEAP floats here.
The Sloop Sarmiz Coastguard floats here.
The Sloop Githmobile floats here.
The Caravel The Predator floats here.
The Galleon Broaken Oar floats here.
The Sloop Navigator floats here.
The Sloop teehee floats here.
The Sloop hihihi floats here.
The Sloop Elden floats here.
The Sloop BlueFish floats here.
An Orc sailor searches for his ship along the pier.
< 93h/263H 78v/114V Pos: standing >
Autosaving...
< 93h/263H 81v/114V Pos: standing >
You let off a rip-roaring fart! Clear the room! Gas explosion!
< 93h/263H 83v/114V Pos: standing >
< 94h/263H 84v/114V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Tilia is made of flesh and appears to be of average quality.
The corpse of Tilia has an item value of 1.
It appears to be the corpse of Tilia.
Nothing.
< 95h/263H 89v/114V Pos: standing >
< 95h/263H 93v/114V Pos: standing >
An orc sailor leaves west.
< 97h/263H 104v/114V Pos: standing >
The sun hangs low on the southern sky.
< 98h/263H 109v/114V Pos: standing >
An orc sailor enters from the west.
< 99h/263H 111v/114V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Zari is made of flesh and appears to be of average quality.
The corpse of Zari has an item value of 1.
It appears to be the corpse of Zari.
a black leather mask
a thin steel dagger
a little round wooden shield
a pair of tight black sleeves
a pair of tight black gloves
a pair of tight black pants
< 99h/263H 112v/114V Pos: standing >
The Northern Docks
Obvious exits: -East -West
The corpse of a Drow Elf is lying here.
[2] The corpse of an Orc is lying here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Carrack Shimmering Slime floats here.
The Clipper Krypa floats here.
The Yacht Sloop floats here.
The Galleon Astral Traveller floats here.
The Galleon alla floats here.
The Ketch Ketch floats here.
The Sloop blalaaa floats here.
The Caravel CHEAP floats here.
The Sloop Sarmiz Coastguard floats here.
The Sloop Githmobile floats here.
The Caravel The Predator floats here.
The Galleon Broaken Oar floats here.
The Sloop Navigator floats here.
The Sloop teehee floats here.
The Sloop hihihi floats here.
The Sloop Elden floats here.
The Sloop BlueFish floats here.
An Orc sailor searches for his ship along the pier.
< 99h/263H 114v/114V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Zari is made of flesh and appears to be of average quality.
The corpse of Zari has an item value of 1.
It appears to be the corpse of Zari.
a rapier [superior]
a pair of iron sleeves
a drow-made glass chainmail
a crude copper choker
[6] a small bandage
[2] a thin steel dagger
< 101h/263H 114v/114V Pos: standing >
< 102h/263H 114v/114V Pos: standing >
You board the Carrack Shimmering Slime.
Aboard the Carrack Shimmering Slime
Obvious exits: -North
< 102h/263H 114v/114V Pos: standing >
Aboard the Carrack Shimmering Slime
Obvious exits: -North -East -South -West
< 102h/263H 113v/114V Pos: standing >
On the Bridge of the Carrack Shimmering Slime
Obvious exits: -North -East -South -West
< 103h/263H 112v/114V Pos: standing >
Name: Shimmering Slime
-========================================================================-
Captain: Grun Frags: 132 Status: DOCKED ID[**]
60/69 Speed Range: 0-54 Crew: Amateur Crew
Weight: 260,000
|| Load: 29/130
/..\ Passengers: 1/15
/.34.\
/..--..\ Num Name Position Ammo Status
|..34..| [ 0] Medium Ballistae Port 45 Ready
|......| 108 [ 1] Medium Ballistae Starboard 46 Ready
\__..__/ --- [ 2] Medium Catapult Forward 9 Ready
|..||..|/120
|....../ [ 4] Rough Rubies (2 crates)
|...../|
|..../.|
70 |43./43| 49
--- |--/\--| ---
86 |43\/43| 86
|......|
|__||__|
/......\
|......|
|..21..|
|..--..|
|..21..|
\______/ Set Heading: 90 Set Speed: 0 Crew Stamina: 500
Heading: 90 Speed: 0 Repair Stock: 260
34/43
< 103h/263H 113v/114V Pos: standing >
You attempt to hide yourself.
< 105h/263H 114v/114V Pos: standing >
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
The corpse of a Drow Elf is lying here.
[2] The corpse of an Orc is lying here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Carrack Shimmering Slime floats here.
The Clipper Krypa floats here.
The Yacht Sloop floats here.
The Galleon Astral Traveller floats here.
The Galleon alla floats here.
The Ketch Ketch floats here.
The Sloop blalaaa floats here.
The Caravel CHEAP floats here.
The Sloop Sarmiz Coastguard floats here.
The Sloop Githmobile floats here.
The Caravel The Predator floats here.
The Galleon Broaken Oar floats here.
The Sloop Navigator floats here.
The Sloop teehee floats here.
The Sloop hihihi floats here.
The Sloop Elden floats here.
The Sloop BlueFish floats here.
An Orc sailor searches for his ship along the pier.
< 110h/263H 114v/114V Pos: standing >
You are carrying: (11/11)
[4] a small bandage
[5] a set of lockpicks
a thin steel dagger
a bag made from sewn skunk skin
< 110h/263H 114v/114V Pos: standing >
On the Bridge of the Carrack Shimmering Slime
Obvious exits: -North -East -South -West
< 111h/263H 114v/114V Pos: standing >
You drop a set of lockpicks.
< 112h/263H 114v/114V Pos: standing >
A set of lockpicks crumbles to dust and blows away.
< 112h/263H 114v/114V Pos: standing >
You drop a set of lockpicks.
< 112h/263H 114v/114V Pos: standing >
A set of lockpicks crumbles to dust and blows away.
< 113h/263H 114v/114V Pos: standing >
You drop a set of lockpicks.
< 113h/263H 114v/114V Pos: standing >
A set of lockpicks crumbles to dust and blows away.
You drop a set of lockpicks.
< 113h/263H 114v/114V Pos: standing >
A set of lockpicks crumbles to dust and blows away.
< 113h/263H 114v/114V Pos: standing >
You drop a set of lockpicks.
< 113h/263H 114v/114V Pos: standing >
A set of lockpicks crumbles to dust and blows away.
< 113h/263H 114v/114V Pos: standing >
You do not have that item.
< 114h/263H 114v/114V Pos: standing >
You do not have that item.
< 114h/263H 114v/114V Pos: standing >
You are carrying: (6/11)
[4] a small bandage
a thin steel dagger
a bag made from sewn skunk skin
< 114h/263H 114v/114V Pos: standing >
You disembark this ship.
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
The corpse of a Drow Elf is lying here.
[2] The corpse of an Orc is lying here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch CatFish floats here.
The Carrack Shimmering Slime floats here.
The Clipper Krypa floats here.
The Yacht Sloop floats here.
The Galleon Astral Traveller floats here.
The Galleon alla floats here.
The Ketch Ketch floats here.
The Sloop blalaaa floats here.
The Caravel CHEAP floats here.
The Sloop Sarmiz Coastguard floats here.
The Sloop Githmobile floats here.
The Caravel The Predator floats here.
The Galleon Broaken Oar floats here.
The Sloop Navigator floats here.
The Sloop teehee floats here.
The Sloop hihihi floats here.
The Sloop Elden floats here.
The Sloop BlueFish floats here.
An Orc sailor searches for his ship along the pier.
< 114h/263H 114v/114V Pos: standing >
Someone says 'i fonv kpow thos'
< 115h/263H 114v/114V Pos: standing >
Someone says 'whet'
< 115h/263H 114v/114V Pos: standing >
< 115h/263H 114v/114V Pos: standing >
You tip your hat at no one in particular.
< 116h/263H 114v/114V Pos: standing >
A Firbolg snaps into visibility.
In his haste to slam you around, a Firbolg slips and falls!
< 116h/263H 114v/114V Pos: standing >
A Halfling snaps into visibility.
< 116h/263H 114v/114V Pos: standing >
You attempt to hide yourself.
< 117h/263H 114v/114V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
You have been blinded!
Someone unleashes light in a focused, searing ray at you!
Your something melted from the intense heat!