The death of [44 Pyrokinetic] Dru Mutinous Legions (Githzerai)

in A Desecent Underground

from the perspective of [44 Pyrokinetic] Dru Mutinous Legions (Githzerai)

<worn on head>       the cap of storytelling
<worn on face>       mask of battles past [poor]
<worn around neck>   the cloak of the ageless spirit of the wind (glowing)
<worn on body>       an imperceptable shroud of stars (glowing) (humming)
<worn about body>    the cloak of multi-colored beads (glowing)
<worn on arms>       a finely woven pair of spidersilk sleeves [poor]
<worn around wrist>  a bracelet of ivory [85%]
<worn around wrist>  a shriveled band of human flesh
<worn on hands>      some soldier's sapphire claws
<worn on finger>     a glowing crystal ring (glowing)
<worn on finger>     a sparkling black ring
<worn on legs>       some leggings made from werewolf hide
<worn on feet>       a pair of winded boots


< 398h/398H 81v/123V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 398h/398H 82v/123V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Carved Passage through the Mountains
</map>
Carved Passage through the Mountains
Obvious exits: -N -S -W

< 398h/398H 81v/123V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Passage Between the Rocks
</map>
A Passage Between the Rocks
Obvious exits: -N -S

< 398h/398H 79v/123V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Before a Subterranean Passage
</map>
Before a Subterranean Passage
Obvious exits: -N -S

< 398h/398H 78v/123V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Dark Entry To the Subterrain
</map>
A Dark Entry To the Subterrain
Obvious exits: -E -S
The towering black gate is here, emanating an evil magic.

< 398h/398H 78v/123V Pos: standing >

		Score information for Dru

Level: 44   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 398(398)   Mana: 690(855)   Moves: 85(123)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
Frags:   +6.06   Deaths:   42
Detecting:      Magic Life
Protected from: Evil Fire
Enchantments:   Inertial-Barrier Ultravision Fly Aware Haste Ectoplasmic form Tower of Iron Will MageFlame
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points: 1055 

Active Spells:
--------------
tower of iron will (22 minutes)
intellect fortress (24 minutes)
molecular control (11 minutes)
ectoplasmic form (21 minutes)
inertial barrier (22 minutes)
cannibalize (13 minutes)
adrenaline control (13 minutes)
combat mind (8 minutes)
fly (49 minutes)
rested bonus (111 minutes)


< 398h/398H 85v/123V Pos: standing >

< 398h/398H 111v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/398H 116v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/398H 119v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/398H 120v/123V Pos: standing >
A Dark Entry To the Subterrain
Obvious exits: -E -S
The towering black gate is here, emanating an evil magic.

< 398h/398H 123v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/398H 123v/123V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Small, Dug-Out Cave
</map>

<map>
Zone: The Behemoth Herders.
Room: A Small, Dug-Out Cave
</map>
A Small, Dug-Out Cave
Obvious exits: -W
A crank here is here, looped with the rope from the gate.
A mindless storm giant zombie gate operator works the crank.

< 398h/398H 122v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/398H 122v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/398H 122v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/398H 122v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/398H 122v/123V Pos: standing >
You hear a rumbling sound in the distance.

< 398h/398H 122v/123V Pos: standing >
A Small, Dug-Out Cave
Obvious exits: -W
A crank here is here, looped with the rope from the gate.
A mindless storm giant zombie gate operator works the crank.

< 398h/398H 122v/123V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Dark Entry To the Subterrain
</map>
A Dark Entry To the Subterrain
Obvious exits: -N -E -S
The towering black gate is here, emanating an evil magic.

< 398h/398H 121v/123V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Desecent Underground
</map>
A Desecent Underground
Obvious exits: -N -W
The towering black gate is here, emanating an evil magic.

< 398h/398H 120v/123V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Desecent Underground
</map>
A Desecent Underground
Obvious exits: -S -D

< 398h/398H 120v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/398H 121v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/398H 122v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/398H 123v/123V Pos: standing >
You quickly scan the area.
A larger tarantula who is not far off below you.

< 398h/398H 123v/123V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Before a Large Cavern
</map>
Before a Large Cavern
Obvious exits: -U -D

< 398h/398H 122v/123V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Large Subterranean Cavern
</map>

<map>
Zone: The Behemoth Herders.
Room: A Large Subterranean Cavern
</map>
A Large Subterranean Cavern
Obvious exits: -N -E -W -U
A larger tarantula crawls around spinning webs.

< 398h/398H 121v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/398H 121v/123V Pos: standing >
You quickly scan the area.
A tarantula who is close by to your north.
A skeletal behemoth rider who is not far off to your north.
An undead behemoth who is not far off to your north.
A dark green snake who is close by to your east.

< 398h/398H 121v/123V Pos: standing >

< 398h/398H 123v/123V Pos: standing >
A Troll snaps into visibility.
You snap into visibility.
You are knocked to the ground by a Troll's skillful bash!

< 389h/398H 123v/123V Pos: sitting >
< T: Dru TP: sit TC:few scratches E: A Troll sta EP: excellent >
 A Troll snaps into visibility.
A Troll's impressive slash strikes you.
A Troll's impressive slash strikes you.

< 348h/398H 123v/123V Pos: sitting >
< T: Dru TP: sit TC: small wounds E: A Troll sta EP: excellent >
 
< 348h/398H 123v/123V Pos: sitting >
< T: Dru TP: sit TC: small wounds E: someone sta EP: excellent >
 Someone dodges your futile attack.
Someone dodges your futile attack.
A Troll snaps into visibility.

< 348h/398H 123v/123V Pos: sitting >
< T: Dru TP: sit TC: small wounds E: A Troll sta EP: excellent >
 
< 348h/398H 123v/123V Pos: sitting >
< T: Dru TP: sit TC: small wounds E: someone sta EP: excellent >
 A Troll snaps into visibility.
A Troll's slash strikes you.
A Troll misses you.

< 328h/398H 123v/123V Pos: sitting >
< T: Dru TP: sit TC: small wounds E: A Troll sta EP: excellent >
 
< 328h/398H 123v/123V Pos: sitting >
< T: Dru TP: sit TC: small wounds E: someone sta EP: excellent >
 You miss someone.
Someone parries your futile lunge at him.
A Troll snaps into visibility.

< 328h/398H 123v/123V Pos: sitting >
< T: Dru TP: sit TC: small wounds E: A Troll sta EP: excellent >
 You clamber to your feet.

< 328h/398H 123v/123V Pos: standing >
< T: Dru TP: sta TC: small wounds E: someone sta EP: excellent >
 You attempt to flee...

<map>
Zone: The Behemoth Herders.
Room: Before a Large Cavern
</map>
Before a Large Cavern
Obvious exits: -U -D
You flee upward!

< 328h/398H 96v/123V Pos: standing >

< 328h/398H 96v/123V Pos: standing >

< 328h/398H 96v/123V Pos: standing >
Before a Large Cavern
Obvious exits: -U -D

< 328h/398H 97v/123V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly evil) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (good)          
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (good)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (good)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (slightly good) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
  *The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (evil)          
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 328h/398H 98v/123V Pos: standing >
You are already standing.

< 328h/398H 99v/123V Pos: standing >
A Troll snaps into visibility.
You are knocked to the ground by a Troll's skillful bash!

< 319h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: small wounds E: A Troll sta EP: excellent >
 A Troll snaps into visibility.
A Troll's impressive slash strikes you.
A Troll's impressive slash strikes you.

< 281h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: few wounds E: A Troll sta EP: excellent >
 Someone dodges your futile attack.
Someone dodges your futile attack.
A Troll snaps into visibility.

< 281h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: few wounds E: A Troll sta EP: excellent >
 
< 281h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: few wounds E: someone sta EP: excellent >
 
< 281h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: few wounds E: someone sta EP: excellent >
 
< 281h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: few wounds E: someone sta EP: excellent >
 A Troll snaps into visibility.
A Troll's impressive slash strikes you.
A Troll's impressive slash strikes you.

< 244h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: few wounds E: A Troll sta EP: excellent >
 
< 244h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: few wounds E: someone sta EP: excellent >
 You miss someone.
You miss someone.
A Troll snaps into visibility.

< 244h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: few wounds E: A Troll sta EP: excellent >
 
< 244h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: few wounds E: someone sta EP: excellent >
 You stop using a dangling spider necklace.

< 244h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: few wounds E: someone sta EP: excellent >
 You do not see or have the hole.

< 244h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: few wounds E: someone sta EP: excellent >
 Someone misses you.
A Troll snaps into visibility.
A Troll's impressive slash strikes you.
Sorry, you aren't allowed to do that in combat.

< 225h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: few wounds E: A Troll sta EP: excellent >
 You say in common 'flames'

< 225h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: few wounds E: someone sta EP: excellent >
 You are not using it.

< 225h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: few wounds E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 225h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: few wounds E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 225h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: few wounds E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 225h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: few wounds E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 225h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: few wounds E: someone sta EP: excellent >
 Someone parries your futile lunge at him.
Someone dodges your futile attack.
A Troll snaps into visibility.
You clamber to your feet.

< 225h/398H 100v/123V Pos: standing >
< T: Dru TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 225h/398H 100v/123V Pos: standing >
< T: Dru TP: sta TC: few wounds E: someone sta EP: excellent >
 Before a Large Cavern
Obvious exits: -U -D
You sense a lifeform nearby.

< 225h/398H 100v/123V Pos: standing >
< T: Dru TP: sta TC: few wounds E: someone sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 225h/398H 100v/123V Pos: standing >
< T: Dru TP: sta TC: few wounds E: someone sta EP: excellent >
 A Troll snaps into visibility.
You are knocked to the ground by a Troll's skillful bash!

< 216h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A Troll snaps into visibility.
A Troll's impressive slash strikes you hard.
A Troll's impressive slash strikes you hard.

< 177h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: nasty wounds E: A Troll sta EP: excellent >
 Autosaving...

< 177h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: nasty wounds E: someone sta EP: excellent >
 Someone blocks your futile lunge at him.
Someone dodges your futile attack.
A Troll snaps into visibility.

< 177h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: nasty wounds E: A Troll sta EP: excellent >
 A Troll snaps into visibility.
A Troll's impressive slash strikes you hard.
A Troll's impressive slash strikes you hard.

< 139h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: nasty wounds E: A Troll sta EP: excellent >
 Someone dodges your futile attack.
Someone parries your futile lunge at him.
A Troll snaps into visibility.

< 139h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: nasty wounds E: A Troll sta EP: excellent >
 
		Score information for Dru

Level: 44   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 139(398)   Mana: 769(855)   Moves: 100(123)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Sitting, fighting someone.
Frags:   +6.06   Deaths:   42
Detecting:      Magic Life
Protected from: Evil Fire
Enchantments:   Inertial-Barrier Ultravision Fly Aware Haste Tower of Iron Will MageFlame
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points: 1055 

Active Spells:
--------------
tower of iron will (21 minutes)
intellect fortress (23 minutes)
molecular control (10 minutes)
inertial barrier (21 minutes)
cannibalize (12 minutes)
adrenaline control (12 minutes)
combat mind (7 minutes)
fly (48 minutes)
rested bonus (110 minutes)


< 139h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: nasty wounds E: someone sta EP: excellent >
 You scramble madly to your feet!

< 139h/398H 100v/123V Pos: standing >
< T: Dru TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Before a Large Cavern
Obvious exits: -U -D
You sense a lifeform nearby.

< 139h/398H 100v/123V Pos: standing >
< T: Dru TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Before a Large Cavern
Obvious exits: -U -D
You sense a lifeform nearby.

< 139h/398H 100v/123V Pos: standing >
< T: Dru TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A Troll snaps into visibility.
You are knocked to the ground by a Troll's skillful bash!

< 130h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: nasty wounds E: A Troll sta EP: excellent >
 A Troll snaps into visibility.
A Troll's impressive slash strikes you very hard.
A Troll's powerful slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!

< 67h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
 You miss someone.
Someone dodges your futile attack.
A Troll snaps into visibility.

< 67h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
 A Troll snaps into visibility.
A Troll's impressive slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Troll's slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!

< 27h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: awful E: A Troll sta EP: excellent >
 Someone parries your futile lunge at him.
Someone dodges your futile attack.
A Troll snaps into visibility.

< 27h/398H 100v/123V Pos: sitting >
< T: Dru TP: sit TC: awful E: A Troll sta EP: excellent >
 You scramble madly to your feet!

< 27h/398H 100v/123V Pos: standing >
< T: Dru TP: sta TC: awful E: someone sta EP: excellent >
 You are already standing.

< 27h/398H 100v/123V Pos: standing >
< T: Dru TP: sta TC: awful E: someone sta EP: excellent >
 You attempt to flee...

<map>
Zone: The Behemoth Herders.
Room: A Desecent Underground
</map>
A Desecent Underground
Obvious exits: -S -D
You flee upward!

< 27h/398H 70v/123V Pos: standing >
You attempt to flee...

<map>
Zone: The Behemoth Herders.
Room: A Desecent Underground
</map>
A Desecent Underground
Obvious exits: -N -W
The towering black gate is here, emanating an evil magic.
You flee southward!

< 27h/398H 40v/123V Pos: standing >
You attempt to flee...

<map>
Zone: The Behemoth Herders.
Room: A Small, Dug-Out Cave
</map>

<map>
Zone: The Behemoth Herders.
Room: A Small, Dug-Out Cave
</map>
A Small, Dug-Out Cave
Obvious exits: -E
Puddles of fresh blood cover the ground.
A crank here is here, looped with the rope from the gate.
A mindless wight gate operator stands here working the crank.
You flee westward!

< 27h/398H 18v/123V Pos: standing >
A Small, Dug-Out Cave
Obvious exits: -E
Puddles of fresh blood cover the ground.
A crank here is here, looped with the rope from the gate.
A mindless wight gate operator stands here working the crank.

< 27h/398H 19v/123V Pos: standing >

< 27h/398H 20v/123V Pos: standing >
A Small, Dug-Out Cave
Obvious exits: -E
Puddles of fresh blood cover the ground.
A crank here is here, looped with the rope from the gate.
A mindless wight gate operator stands here working the crank.

< 27h/398H 21v/123V Pos: standing >
You attempt to flee...

<map>
Zone: The Behemoth Herders.
Room: A Desecent Underground
</map>

<map>
Zone: The Behemoth Herders.
Room: A Desecent Underground
</map>
A Desecent Underground
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
The towering black gate is here, emanating an evil magic.
Sxt  Mutinous Legions (Dwarf)(medium) stands in mid-air here.
You flee eastward!

< 27h/398H -5v/123V Pos: standing >
Saving Dru.

< 27h/398H -5v/123V Pos: standing >
A Desecent Underground
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
The towering black gate is here, emanating an evil magic.
Sxt  Mutinous Legions (Dwarf)(medium) stands in mid-air here.

< 27h/398H -4v/123V Pos: standing >
Sxt leaves north.
A Desecent Underground
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
The towering black gate is here, emanating an evil magic.

< 27h/398H -3v/123V Pos: standing >
You are already standing.

< 27h/398H -2v/123V Pos: standing >
A Desecent Underground
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
The towering black gate is here, emanating an evil magic.
You sense a lifeform nearby.

< 27h/398H -1v/123V Pos: standing >
You attempt to flee...
You're too exhausted.
You couldn't escape!

< 28h/398H -1v/123V Pos: standing >
A Desecent Underground
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
The towering black gate is here, emanating an evil magic.
You sense a lifeform nearby.

< 28h/398H 0v/123V Pos: standing >

< 28h/398H 1v/123V Pos: standing >

< 28h/398H 2v/123V Pos: standing >
Sxt enters from the north.
A Desecent Underground
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
The towering black gate is here, emanating an evil magic.
Sxt  Mutinous Legions (Dwarf)(medium) stands in mid-air here.
You sense a lifeform nearby.

< 28h/398H 3v/123V Pos: standing >
A Troll snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
You are knocked to the ground by a Troll's skillful bash!
Sxt suffers from contact with the aura about a Troll.
A Troll is knocked to the ground by Sxt's skillful bash!

< 19h/398H 4v/123V Pos: sitting >
< T: Dru TP: sit TC: awful E: A Troll sit EP: few scratches >
 A Troll snaps into visibility.
A Troll's slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!

< 1h/398H 4v/123V Pos: sitting >
< T: Dru TP: sit TC: awful E: A Troll sit EP: excellent >
 You miss someone.
You miss someone.
A Troll snaps into visibility.

< 1h/398H 4v/123V Pos: sitting >
< T: Dru TP: sit TC: awful E: A Troll sit EP: excellent >
 A Troll snaps into visibility.
Sxt's fine crush grazes a Troll.
Sxt suffers from contact with the aura about a Troll.
Sxt's fine crush grazes a Troll.
Sxt suffers from contact with the aura about a Troll.
Sxt's fine crush grazes a Troll.
Sxt suffers from contact with the aura about a Troll.

< 1h/398H 4v/123V Pos: sitting >
< T: Dru TP: sit TC: awful E: A Troll sit EP: few scratches >
 The world stops spinning.

< 1h/398H 4v/123V Pos: sitting >
< T: Dru TP: sit TC: awful E: someone sit EP: few scratches >
 A Troll snaps into visibility.
A Troll's slash hits you.
Your frozen chitin stud from Golden Hall of the Crown was completely destroyed by the massive blow!
Your sapphire star was completely destroyed by the massive blow!
Your black leather belt fastened by golden buckles [superior] was completely destroyed by the massive blow!