<worn on head> a humming emerald helmet
<worn on eyes> an eyepatch of swirling shadows [poor] (magic) (glowing)
<worn in ear> a glowing jade earring (glowing)
<worn in ear> a tiny diorite ear stud (magic)
<worn around neck> a pendant of a ruby-encrusted spider (glowing) [82%]
<worn about body> a cloak of vitality (magic)
<worn on back> a large leather backpack
<worn about waist> a belt of mining
<worn on belt buckle>a mysterious tome
<attached to belt> a mysterious tome
<held as shield> the shield of M'Bele
<worn around wrist> a centaurian bracelet of honor (magic) (illuminating)
<worn on finger> a polished scarlet ring (magic)
<held> the starseed nebula (magic) (illuminating)
<worn on legs> the centaurian legplates of honor (magic)
<worn on feet> a pair of winded boots
+0.33 Deaths: 23
Detecting: Illusions Invisible Magic Life Heat
Protected from: Evil Good Lightning
Enchantments: Farsee Fly Invisibility
Herbs: Medicus
Combat Pulse: 14 Spell Pulse: 0.82
Leaderboard Points: 470
Active Spells:
--------------
shadow shield (3 minutes)
vitality (10 minutes)
rested bonus (136 minutes)
fly (70 minutes)
farsee (70 minutes)
detect magic (26 minutes)
detect illusion (40 minutes)
improved invisibility (20 minutes)
< 431h/431H 135v/135V Pos: standing >
Myrabolan Money Lenders
Obvious exits: -North
A large wooden counter is here, with a sign posted on it.
A whitetiger obeys her master with obedience.
A standard Myrabolan hunter guard keeps peace in the city.
Dutch, the Myrabolan banker, reviews your account.
< 431h/431H 135v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 431h/431H 135v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East -South -West
< 431h/431H 134v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: Market Road West
</map>
<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West
A Minotaur, raised in the city, wanders about.
< 431h/431H 133v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Market Road Intersection
</map>
Myrabolus Highway - Market Road Intersection
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West
< 431h/431H 132v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: Market Road East
</map>
<map>
Zone: Myrabolus.
Room: Market Road East
</map>
Market Road East
On the east side of the Highway, Market Road continues
with the shouts of venders and bustling shoppers. Amongst the stores
the town Blacksmith and the Magistrate's spiritual advisor
can also be found. The majority of the shop owners here are close
personal friends with the Hunters and have put that to use for
financial purposes.
Obvious exits: -East -West
A man composed entirely of fire burns before you.
A common resident of the city wanders the streets.
A common resident of the city wanders the streets.
< 431h/431H 131v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Market Road Intersection
</map>
Myrabolus Highway - Market Road Intersection
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West
< 431h/431H 131v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>
<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A pigeon, trained by animal empathists, flutters about.
This Halfling spends his days playing pranks on visitors.
A common resident of the city wanders the streets.
A sleek, well trained, black panther follows her master around the city.
< 431h/431H 131v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Gate Road Intersection
</map>
Myrabolus Highway - Gate Road Intersection
This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions. The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East -South -West
< 431h/431H 130v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Gates of Myrabolus
</map>
<map>
Zone: Myrabolus.
Room: The Gates of Myrabolus
</map>
The Gates of Myrabolus
Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A Half-Orc, born and raised in the city, loiters here.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
< 431h/431H 129v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: A Well Worn Path
</map>
A Well Worn Path
This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East -South -West
< 431h/431H 129v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: A Newly Built Road
</map>
A Newly Built Road
This road has been built recently to compensate for the heavy
traffic the capital city of Myrabolus has been experiencing over the
last several years. As a secondary route from and to the city, this
road leads easternly towards the sea.
Obvious exits: -East -West
< 431h/431H 130v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: A Wagon Stop
</map>
<map>
Zone: Myrabolus.
Room: A Wagon Stop
</map>
A Wagon Stop
The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop. Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in. Just off to the south a small bar has been built for those
seeking rest from travelling. The road continues on to the north.
Obvious exits: -North -East -South# -West
A playful squirrel hops down the road here.
A playful squirrel hops down the road here.
< 431h/431H 128v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: A Small Rest Area
</map>
<map>
Zone: Myrabolus.
Room: A Small Rest Area
</map>
A Small Rest Area
For those too cheap or too poor to spend the money to rest at
the tavern just off to the west, this resting grounds has been set up,
and designed for the tired traveller or camper. The area has had the
brush cut away, and a large fire pit dug for some comfort, still,
sleeping on the cold hard earth here should be done only as a last
resort of those not wishing for things such as being comfortable.
Obvious exits: -West
A smoldering fire pit has been dug here. (illuminating)
A Myrabolan archer rests here by the fire.
A Myrabolan archer rests here by the fire.
< 431h/431H 126v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 431h/431H 127v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: A Wagon Stop
</map>
<map>
Zone: Myrabolus.
Room: A Wagon Stop
</map>
A Wagon Stop
The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop. Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in. Just off to the south a small bar has been built for those
seeking rest from travelling. The road continues on to the north.
Obvious exits: -North -East -South# -West
A playful squirrel hops down the road here.
A playful squirrel hops down the road here.
A playful squirrel hops down the road here.
< 431h/431H 126v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
The road continues north here, towards the ocean and through the
forested country side. The great city of Myrabolus can be seen just
to the west, with the tall palace and the city walls rising up beyond
the tree line. Not far off to the south is a small tavern that is
used by weary travellers nearing the end of the road.
Obvious exits: -North -South
< 431h/431H 124v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -North -South
< 431h/431H 122v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East -South
A common resident of the city travels down the road.
< 431h/431H 121v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 431h/431H 121v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 431h/431H 121v/135V Pos: standing >
You start chanting...
< 431h/431H 122v/135V Pos: standing >
You complete your spell...
You sssppllliiitttsss into many images!
< 431h/431H 124v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East -West
Aq enters from the west.
Aq enters from the west.
Aq enters from the west.
< 431h/431H 125v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The path forks to the north here, but the trail is
much less traveled than the main road. The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East -West
A common resident of the city travels down the road.
Aq enters from the west.
Aq enters from the west.
Aq enters from the west.
< 431h/431H 123v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The path forks to the north here, but the trail is
much less traveled than the main road. The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -South -West
Aq enters from the west.
Aq enters from the west.
Aq enters from the west.
< 431h/431H 121v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 431h/431H 122v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 431h/431H 122v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 431h/431H 122v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 431h/431H 122v/135V Pos: standing >
< 431h/431H 124v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear. The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west. To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -North -East
An elite hunter guard looks to the south intently.
Aq enters from the north.
Aq enters from the north.
Aq enters from the north.
< 431h/431H 122v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
The road continues to wind through the forest here, while the
ocean spreads up open to the north. The docks of Myrabolus are close
by here, and open up to the north with a large gate. The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East -West
Aq enters from the west.
Aq enters from the west.
Aq enters from the west.
< 431h/431H 122v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
The road continues to wind through the forest here, while the
ocean spreads up open to the north. The docks of Myrabolus are close
by here, and open up to the north with a large gate. The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East -West
Aq enters from the west.
Aq enters from the west.
Aq enters from the west.
< 431h/431H 120v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: Before the Myrabolan Docks
</map>
<map>
Zone: Myrabolus.
Room: Before the Myrabolan Docks
</map>
Before the Myrabolan Docks
The road continues to wind through the forest here, while the
ocean spreads up open to the north. The docks of Myrabolus are close
by here, and open up to the north with a large gate. The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation. The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East -West
A small doe stands on the road here, wary of travellers.
A young Half-Elf wanders the road here.
Aq enters from the west.
Aq enters from the west.
Aq enters from the west.
< 431h/431H 119v/135V Pos: standing >
A small doe leaves north.
< 431h/431H 120v/135V Pos: standing >
< 431h/431H 121v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Gates of the Myrabolan Docks
</map>
<map>
Zone: Myrabolus.
Room: The Gates of the Myrabolan Docks
</map>
The Gates of the Myrabolan Docks
The small docks of Myrabolus are straight north of here, with
only a single pier. The guards stationed here protect the guards from
the unwelcome from entering the road to the south. In case of an
emergency they would sealed the gates here to lock intruders on
the pier. The gate itself is held up by two large white stone pillars.
Obvious exits: -North# -South
A small doe stands on the road here, wary of travellers.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
Aq enters from the south.
Aq enters from the south.
Aq enters from the south.
< 431h/431H 119v/135V Pos: standing >
The gates seems to be closed.
< 431h/431H 120v/135V Pos: standing >
The gates seems to be closed.
< 431h/431H 120v/135V Pos: standing >
The gates seems to be closed.
< 431h/431H 120v/135V Pos: standing >
The gates seems to be closed.
< 431h/431H 121v/135V Pos: standing >
The gates seems to be closed.
< 431h/431H 121v/135V Pos: standing >
Ok.
< 431h/431H 122v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: Before the Pier
</map>
Before the Pier
The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south. Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here. To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South
Aq enters from the south.
Aq enters from the south.
Aq enters from the south.
< 431h/431H 122v/135V Pos: standing >
< 431h/431H 125v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Pier
</map>
<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
(Q)The famous bounty hunter, Balance, stands here.
Aq enters from the south.
Aq enters from the south.
Aq enters from the south.
< 431h/431H 125v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Pier
</map>
<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
The Ketch Evol Inten floats here.
The Ketch ThE pOrKcHoP eXpReSs floats here.
The Sloop Hadouken! floats here.
The Sloop Chitter floats here.
The Sloop *M*D*K* floats here.
The Yacht - The Last Stand - floats here.
The Carrack Dred Teakwood Robrts floats here.
The Sloop Sneakystriker floats here.
The Yacht The Teakwood Conan floats here.
A playful squirrel hops down the road here.
The dock master of Myrabolus stands here gazing out at sea.
Aq enters from the south.
Aq enters from the south.
Aq enters from the south.
< 431h/431H 124v/135V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 431h/431H 125v/135V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 431h/431H 125v/135V Pos: standing >
< 431h/431H 127v/135V Pos: standing >
You stop using a large leather backpack.
< 431h/431H 129v/135V Pos: standing >
You get a pile of coins from your large leather backpack.
There were: 1000 platinum coins, 9 silver coins, 7 copper coins.
< 431h/431H 129v/135V Pos: standing >
You strap a large leather backpack on your back.
< 431h/431H 129v/135V Pos: standing >
The night has begun.
< 431h/431H 131v/135V Pos: standing >
Thanks for your business, it will take 1 hours for your ship to get here.
< 431h/431H 132v/135V Pos: standing >
< 431h/431H 132v/135V Pos: standing >
You stop using a large leather backpack.
< 431h/431H 134v/135V Pos: standing >
Ok.
You put 990 platinum, 0 gold, 9 silver, and 7 copper coins into a large leather backpack.
< 431h/431H 134v/135V Pos: standing >
You strap a large leather backpack on your back.
< 431h/431H 134v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Pier
</map>
<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
(Q)The famous bounty hunter, Balance, stands here.
Aq enters from the north.
Aq enters from the north.
Aq enters from the north.
< 431h/431H 134v/135V Pos: standing >
A Drow Elf enters from the south.
A Drow Elf enters from the south.
An air elemental enters from the south.
A Drow Elf enters from the south.
Gyliana enters from the south.
Gyliana enters from the south.
< 431h/431H 134v/135V Pos: standing >
<map>
Zone: Myrabolus.
Room: Before the Pier
</map>
Before the Pier
The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south. Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here. To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South
Aq enters from the north.
Aq enters from the north.
Aq enters from the north.
< 431h/431H 133v/135V Pos: standing >
A Drow Elf enters from the north.
A Drow Elf enters from the north.
Gyliana enters from the north.
Gyliana enters from the north.
< 431h/431H 133v/135V Pos: standing >
A Drow Elf leaves south.
A Drow Elf leaves south.
Gyliana leaves south.
Gyliana leaves south.
< 431h/431H 134v/135V Pos: standing >
A Drow Elf enters from the south.
A Drow Elf enters from the south.
Gyliana enters from the south.
Gyliana enters from the south.
< 431h/431H 135v/135V Pos: standing >
Gyliana plays a song to lift her spirit off the ground.
< 431h/431H 135v/135V Pos: standing >
A Drow Elf gives an order to her followers.
Gyliana starts casting an offensive spell.
Gyliana starts casting an offensive spell called 'bigbys clenched fist'.
A Drow Elf enters from the south.
< 431h/431H 135v/135V Pos: standing >
A Drow Elf leaves north.
< 431h/431H 135v/135V Pos: standing >
A Drow Elf enters from the north.
An air elemental enters from the north.
< 431h/431H 135v/135V Pos: standing >
A Drow Elf enters from the north.
A Drow Elf starts casting an offensive spell called 'bigbys clenched fist'.
< 431h/431H 135v/135V Pos: standing >
Gyliana plays a song to lift her spirit off the ground.
< 431h/431H 135v/135V Pos: standing >
Gyliana completes her spell...
Gyliana utters the words 'buoblg qrunsoqpze yugh'
You snap into visibility.
Gyliana's mighty magic fist slams into you!
OUCH! That really did HURT!
Gyliana completes her spell...
Gyliana utters the words 'buoblg qrunsoqpze yugh'
Gyliana's mighty magic fist slams into you!
OUCH! That really did HURT!
A Drow Elf gives an order to his followers.
An air elemental snaps into visibility.
An air elemental's mass slams into you, knocking you to the ground!
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 268h/431H 135v/135V Pos: sitting >
< T: Aq TP: sit TC: few wounds E: air sta EP: excellent >
An air elemental snaps into visibility.
-=[You attack an air elemental.]=- [0 Hits]
-=[An air elemental attacks you.]=- [2 Hits]
< 266h/431H 135v/135V Pos: sitting >
< T: Aq TP: sit TC: few wounds E: air sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A Drow Elf's stunning visions seem to completely entrance Aq!
Aq is stunned!
A Drow Elf's fist beats the life out of Aq, blood pours from his body!
Upon being struck, Aq disappears into thin air.
Aq stops following you.
< 266h/431H 135v/135V Pos: sitting >
< T: Aq TP: sit TC: few wounds E: air sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'paffue xurhuio'
Aq seems to be blinded!
Aq begins to dry and wilt.
Upon being struck, Aq disappears into thin air.
Aq stops following you.
< 266h/431H 135v/135V Pos: sitting >
< T: Aq TP: sit TC: few wounds E: air sta EP: excellent >
A Drow Elf starts casting an offensive spell.
Aq suddenly attacks a Drow Elf!
Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell.
< 266h/431H 135v/135V Pos: sitting >
< T: Aq TP: sit TC: few wounds E: air sta EP: excellent >
< 266h/431H 135v/135V Pos: sitting >
< T: Aq TP: sit TC: few wounds E: air sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's mighty magic fist slams into you!
OUCH! That really did HURT!
A Drow Elf gives an order to her followers.
< 152h/431H 135v/135V Pos: sitting >
< T: Aq TP: sit TC: nasty wounds E: air sta EP: excellent >
Gyliana plays a song to lift her spirit off the ground.
A Drow Elf completes his spell...
A Drow Elf utters the words 'paffue xurhuio'
Aq seems to be blinded!
Aq begins to dry and wilt.
Upon being struck, Aq disappears into thin air.
Aq stops following you.
< 152h/431H 135v/135V Pos: sitting >
< T: Aq TP: sit TC: nasty wounds E: air sta EP: excellent >
An air elemental snaps into visibility.
-=[You attack an air elemental.]=- [0 Hits]
< 152h/431H 135v/135V Pos: sitting >
< T: Aq TP: sit TC: nasty wounds E: air sta EP: excellent >
-=[An air elemental attacks you.]=- [3 Hits]
< 149h/431H 135v/135V Pos: sitting >
< T: Aq TP: sit TC: nasty wounds E: air sta EP: excellent >
A Drow Elf starts casting an offensive spell.
< 149h/431H 135v/135V Pos: sitting >
< T: Aq TP: sit TC: nasty wounds E: air sta EP: excellent >
A Drow Elf gives an order to her followers.
Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell.
Gyliana suddenly attacks a Drow Elf!
< 149h/431H 135v/135V Pos: sitting >
< T: Aq TP: sit TC: nasty wounds E: air sta EP: excellent >
Gyliana plays a song to lift her spirit off the ground.
A Drow Elf gives an order to his followers.
< 149h/431H 135v/135V Pos: sitting >
< T: Aq TP: sit TC: nasty wounds E: air sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's fist beats the life out of Gyliana, blood pours from her body!
< 149h/431H 135v/135V Pos: sitting >
< T: Aq TP: sit TC: nasty wounds E: air sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
You begin to dry out and wilt.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 48h/431H 135v/135V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
It's cold!
< 48h/431H 135v/135V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
-=[You attack someone.]=- [0 Hits]
Someone gives an order to his followers.
< 48h/431H 135v/135V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
Someone gives an order to her followers.
< 48h/431H 135v/135V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
You clamber to your feet.
< 48h/431H 135v/135V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
-=[Someone attacks you.]=- [3 Hits]
Sorry, you aren't allowed to do that in combat.
< 45h/431H 135v/135V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 45h/431H 135v/135V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
Someone gives an order to his followers.
You feel the swirling shadows around your body dissipate.
You wish that your wounds would stop BLEEDING so much!
Someone's mass slams into you, knocking you to the ground!
< 44h/431H 135v/135V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
Someone completes her spell...
Someone utters the words 'buoblg qrunsoqpze yugh'
Someone's mighty magic fist slams into you!
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!