The death of [43 Blademaster] Dozzo Mutinous Legions (Grey Elf)

in A Dark Trail, Approaching The Tower

from the perspective of [43 Blademaster] Dozzo Mutinous Legions (Grey Elf)

<worn as a badge>    a royal badge of Arcium (illuminating)
<worn on head>       Khildarak's battle helmet
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a sapphire earring
<worn in ear>        a blue Cimmerian earring
<worn around neck>   the service tags of the squad [poor] (glowing)
<worn on body>       a green suit of jodani wood platemail [poor]
<worn on back>       a large leather backpack
<worn about waist>   a black leather belt embossed with a silver cresent moon
<worn around wrist>  a set of opal prayer beads
<worn around wrist>  a set of opal prayer beads
<worn on hands>      the claws of the ruiner
<worn on finger>     a green Cimmerian ring
<worn on finger>     a brass ring [72%]
<secondary weapon>   a sewing needle
<worn on legs>       a pair of cotton-weave greaves [poor]
<worn on feet>       a pair of crystal spurred boots [poor]

  +^M^.   
 ^+^^M^.  
 ++.@^^^  
 ^^^.^.^  
  ^.^^^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 457h/457H 83v/120V Pos: standing >
 
  M^M^.   
 ^+^M^.M  
 ^+^@M^.  
 ++..^^^  
  ^^.^.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 457h/457H 82v/120V Pos: standing >
 
  +^M^.   
 ^+^^M^.  
 ++.@^^^  
 ^^^.^.^  
  ^.^^^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 457h/457H 80v/120V Pos: standing >
 
  ^M^.M   
 +^^M^..  
 +..@^^.  
 ^^.^.^.  
  .^^^^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 457h/457H 79v/120V Pos: standing >
 
  M^.M*   
 ^^M^..*  
 ..^@^..  
 ^.^.^..  
  ^^^^^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 457h/457H 77v/120V Pos: standing >
 
  ^.M**   
 ^M^..**  
 .^^@..*  
 .^.^...  
  ^^^^.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 457h/457H 75v/120V Pos: standing >
 
  ^.***   
 M^.M***  
 ^M^@.**  
 .^^^..*  
  ^.^..   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 457h/457H 74v/120V Pos: standing >
 
  .****   
 ^.M****  
 M^.@***  
 ^^^..**  
  .^...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 457h/457H 73v/120V Pos: standing >
 
  .****   
 ^.M****  
 ^.M@***  
 M^..***  
  ^^..*   
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 457h/457H 71v/120V Pos: standing >
 
  *****   
 .M*****  
 .M*@***  
 ^..***M  
  ^..**   
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 457h/457H 70v/120V Pos: standing >
 
  *****   
 .******  
 .M*@***  
 .M*****  
  ..***   
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 457h/457H 69v/120V Pos: standing >
 
  *****   
 *******  
 M**@***  
 M******  
  .***M   
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 457h/457H 68v/120V Pos: standing >
 
  *****   
 *******  
 ***@***  
 M******  
  *****   
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 457h/457H 67v/120V Pos: standing >
 
  *****   
 .******  
 ***@***  
 *******  
  *****   
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 457h/457H 65v/120V Pos: standing >
 
  ..*M*   
 D*****M  
 .**@***  
 *******  
  *****   
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 457h/457H 64v/120V Pos: standing >
 
  ....M   
 ...*M**  
 D**@**M  
 .******  
  *****   
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 457h/457H 63v/120V Pos: standing >
 
  ...M*   
 ..*M***  
 ***@*M*  
 *******  
  *****   
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 457h/457H 64v/120V Pos: standing >
 
  ..M**   
 .*M****  
 ***@M**  
 *******  
  *****   
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 457h/457H 62v/120V Pos: standing >
 
  .M***   
 *M*****  
 ***@***  
 *******  
  ****^   
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
A mountaineer walks through here, poised for combat.

< 457h/457H 61v/120V Pos: standing >
 
  M****   
 M******  
 **M@***  
 *******  
  ***^*   
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 457h/457H 60v/120V Pos: standing >
 
  *****   
 **M****  
 ***@***  
 ****^**  
  *****   
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 457h/457H 60v/120V Pos: standing >
 
  *M***   
 *******  
 ***@^**  
 *******  
  *****   
A Grove of Tall Elm Trees
Obvious exits: -North -South -West 

< 457h/457H 59v/120V Pos: standing >
 
  *****   
 ****^**  
 ***@***  
 *******  
  *****   
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 457h/457H 58v/120V Pos: standing >
 
  *****   
 ***^***  
 ***@***  
 *******  
  *****   
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 457h/457H 57v/120V Pos: standing >
A Dark Trail
    This dark trail winds through the weeds of a burnt and charred land.
To north, the trail continues towards a high tower in the middle of a
mountain range.  The tower is hidden nicely there and only the ones who
know how to navigate this trail can find their way to the tower.  The
trail is hardly called a trail, being nothing more than a mud patch that
winds its way through the burnt and rugged landscape.
Obvious exits: -North -South
(Q)Covered in warpaint, a male pygmie explores the area.

< 457h/457H 56v/120V Pos: standing >
A Bend In The Dark Trail
   This mud trail takes a sharp turn towards the east here.  The trail
continues northward towards the tower and southward towards the open
terrain.  There are several types of footprints embedded in the trail,
including several large and huge ones.  This trail seems to be littered
with torn clothes, dried blood, and decomposing skulls.  This entire
field of deadness blankets the surroundings.
Obvious exits: -East  -South

< 457h/457H 55v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 457h/457H 61v/120V Pos: standing >
A Dark Trail, Approaching The Tower
   The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races.  There is a small sign depicting
a message in an incomprehendable language.  The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -West 

< 457h/457H 61v/120V Pos: standing >
You quickly scan the area.
Brahvinos, the gatekeeper who is close by to your north.

< 457h/457H 62v/120V Pos: standing >
You quickly scan the area.
Brahvinos, the gatekeeper who is close by to your north.

< 457h/457H 63v/120V Pos: standing >
A Bend In The Dark Trail
   This mud trail takes a sharp turn towards the east here.  The trail
continues northward towards the tower and southward towards the open
terrain.  There are several types of footprints embedded in the trail,
including several large and huge ones.  This trail seems to be littered
with torn clothes, dried blood, and decomposing skulls.  This entire
field of deadness blankets the surroundings.
Obvious exits: -East  -South

< 457h/457H 64v/120V Pos: standing >
A Dark Trail
    This dark trail winds through the weeds of a burnt and charred land.
To north, the trail continues towards a high tower in the middle of a
mountain range.  The tower is hidden nicely there and only the ones who
know how to navigate this trail can find their way to the tower.  The
trail is hardly called a trail, being nothing more than a mud patch that
winds its way through the burnt and rugged landscape.
Obvious exits: -North -South
(Q)Covered in warpaint, a male pygmie explores the area.

< 457h/457H 62v/120V Pos: standing >
 
  *****   
 ***^***  
 ***@***  
 *******  
  *****   
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 457h/457H 61v/120V Pos: standing >
A Dark Trail
    This dark trail winds through the weeds of a burnt and charred land.
To north, the trail continues towards a high tower in the middle of a
mountain range.  The tower is hidden nicely there and only the ones who
know how to navigate this trail can find their way to the tower.  The
trail is hardly called a trail, being nothing more than a mud patch that
winds its way through the burnt and rugged landscape.
Obvious exits: -North -South
(Q)Covered in warpaint, a male pygmie explores the area.

< 457h/457H 62v/120V Pos: standing >
   This strange primitive has the protracted, planate, and sloping skull found
in those who have been subjected to ritual headbinging as a child.  The man is
completely naked and is decorated in convoluted tattooing across his face and
upper torso.  The rest of his body is dyed with a variety of pigments made of
clays, ground insects, and powdered flowers.  He has almond-shaped eyes are the
color of wet mud marked by intrusions of crimson flecks.  Judging by the way he
moves about the area, it appears he is a pathfinder many leagues from the lands
he calls his own.
Gon, the pygmie far-ranger appears to be Humanoid and is in excellent condition.
He's medium in size.
Through your advanced training, you glean they are a level 37 Ranger / Huntsman.


< 457h/457H 65v/120V Pos: standing >
A Bend In The Dark Trail
   This mud trail takes a sharp turn towards the east here.  The trail
continues northward towards the tower and southward towards the open
terrain.  There are several types of footprints embedded in the trail,
including several large and huge ones.  This trail seems to be littered
with torn clothes, dried blood, and decomposing skulls.  This entire
field of deadness blankets the surroundings.
Obvious exits: -East  -South

< 457h/457H 64v/120V Pos: standing >
A Dark Trail, Approaching The Tower
   The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races.  There is a small sign depicting
a message in an incomprehendable language.  The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -West 

< 457h/457H 63v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 457h/457H 67v/120V Pos: standing >
The Gates To A Dark And Gloomy Tower
    The gates to this dark and gloomy tower stand tall against the
background of a treacherous mountain range.  The gates themselves appear
to be made of a black-steel type ore and seem to have taken heavy
battle damage.  There is a treacherous-looking human guarding the gates;
he apparently is using no weapon.  The tower seems to be blocking passage
into the mountains, leaving the only directions north into the tower, or
south back on to the trail.
Obvious exits: -North# -South
A quiet little man sits before the gates, guarding them.

< 457h/457H 65v/120V Pos: standing >
The gates seems to be closed.

< 457h/457H 66v/120V Pos: standing >
You can't seem to find anything to enter.

< 457h/457H 67v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 457h/457H 68v/120V Pos: standing >
The gates seems to be closed.

< 457h/457H 69v/120V Pos: standing >
A Dark Trail, Approaching The Tower
   The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races.  There is a small sign depicting
a message in an incomprehendable language.  The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -West 

< 457h/457H 70v/120V Pos: standing >
You don't find anything you didn't see before.

< 457h/457H 73v/120V Pos: standing >
A Drow Elf enters from the west.

< 457h/457H 81v/120V Pos: standing >
I see nothing suitable there.

< 457h/457H 87v/120V Pos: standing >
You find a secret entrance!
A Drow Elf leaves west.

< 457h/457H 88v/120V Pos: standing >
A Drow Elf enters from the west.

< 457h/457H 94v/120V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 457h/457H 95v/120V Pos: sitting >
A Drow Elf snaps into visibility.
-=[A Drow Elf's impressive slash strikes you.]=-
-=[A Drow Elf's powerful pierce strikes you.]=-
-=[A Drow Elf's impressive slash strikes you.]=-
-=[A Drow Elf's impressive slash strikes you.]=-

< 363h/457H 109v/120V Pos: sitting >
< T: Dozzo TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf parries your futile lunge at him.
A Drow Elf parries your futile lunge at him.
A Drow Elf snaps into visibility.

< 363h/457H 110v/120V Pos: sitting >
< T: Dozzo TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
 
< 363h/457H 110v/120V Pos: sitting >
< T: Dozzo TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf parries your futile lunge at him.
A Drow Elf snaps into visibility.
[Damage:  4 ] -=[Your crude pierce grazes a Drow Elf.]=-
A Drow Elf snaps into visibility.
-=[A Drow Elf's impressive slash strikes you.]=-
-=[A Drow Elf's impressive pierce strikes you.]=-
-=[A Drow Elf's slash strikes you.]=-
-=[A Drow Elf's impressive slash strikes you.]=-
-=[A Drow Elf's impressive slash strikes you.]=-

< 269h/457H 110v/120V Pos: sitting >
< T: Dozzo TP: sit TC: few wounds E: A Drow Elf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 269h/457H 110v/120V Pos: sitting >
< T: Dozzo TP: sit TC: few wounds E: A Drow Elf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 269h/457H 110v/120V Pos: sitting >
< T: Dozzo TP: sit TC: few wounds E: A Drow Elf sta EP: few scratches >
 A Dark Trail, Approaching The Tower
Obvious exits: -North -East # -West 
*A Drow Elf (medium)  Dakhira stands in mid-air here, fighting YOU!

< 269h/457H 110v/120V Pos: sitting >
< T: Dozzo TP: sit TC: few wounds E: A Drow Elf sta EP: few scratches >
 You clamber to your feet.

< 269h/457H 110v/120V Pos: standing >
< T: Dozzo TP: sta TC: few wounds E: A Drow Elf sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 269h/457H 110v/120V Pos: standing >
< T: Dozzo TP: sta TC: few wounds E: A Drow Elf sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!
A Drow Elf snaps into visibility.
[Damage: 11 ] -=[You get the best of a Drow Elf as he headbutts you.]=-
A Drow Elf stumbles side to side with starry eyes and a lost expression... Finally collapsing.

< 269h/457H 110v/120V Pos: standing >
<A Drow Elf snaps into visibility.
[Damage:  7 ] -=[Your fine slash wounds a Drow Elf.]=-
[Damage:  6 ] -=[Your decent pierce grazes a Drow Elf.]=-
[Damage:  9 ] -=[Your slash wounds a Drow Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 15 ] -=[Your slash wounds a Drow Elf.]=-

< 269h/457H 110v/120V Pos: standing >
<A Dark Trail, Approaching The Tower
Obvious exits: -North -East # -West 
*A Drow Elf (medium)  Dakhira is lying unconscious in mid-air here.

< 269h/457H 110v/120V Pos: standing >
<You grasp your weapons and prepare for the onslaught...

< 269h/457H 110v/120V Pos: standing >
<Your mind goes blank and the world slows down as you become one with the fight.

< 269h/457H 110v/120V Pos: standing >
<A Drow Elf snaps into visibility.
[Damage:  7 ] -=[Your slash wounds a Drow Elf.]=-
[Damage:  6 ] -=[Your decent pierce grazes a Drow Elf.]=-
[Damage:  8 ] -=[Your fine slash wounds a Drow Elf.]=-
[Damage:  8 ] -=[Your slash wounds a Drow Elf.]=-

< 269h/457H 102v/120V Pos: standing >
<A Drow Elf snaps into visibility.
[Damage:  7 ] -=[Your slash wounds a Drow Elf.]=-
[Damage:  7 ] -=[Your fine slash wounds a Drow Elf.]=-
[Damage:  8 ] -=[Your fine slash wounds a Drow Elf.]=-

< 269h/457H 94v/120V Pos: standing >
<A Drow Elf snaps into visibility.
[Damage:  8 ] -=[Your slash wounds a Drow Elf.]=-
[Damage:  6 ] -=[Your pierce wounds a Drow Elf.]=-
You miss a Drow Elf.
[Damage:  9 ] -=[Your fine slash wounds a Drow Elf.]=-

< 269h/457H 86v/120V Pos: standing >
<A Drow Elf snaps into visibility.
[Damage:  8 ] -=[Your slash wounds a Drow Elf.]=-
[Damage:  6 ] -=[Your decent pierce wounds a Drow Elf.]=-
[Damage:  8 ] -=[Your fine slash wounds a Drow Elf.]=-
[Damage:  8 ] -=[Your fine slash wounds a Drow Elf.]=-

< 269h/457H 78v/120V Pos: standing >
<A Drow Elf snaps into visibility.
[Damage:  7 ] -=[Your fine slash wounds a Drow Elf.]=-
[Damage:  6 ] -=[Your pierce wounds a Drow Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 15 ] -=[Your slash wounds a Drow Elf.]=-
[Damage:  9 ] -=[Your fine slash wounds a Drow Elf.]=-

< 269h/457H 70v/120V Pos: standing >
<A Drow Elf snaps into visibility.
[Damage:  8 ] -=[Your fine slash wounds a Drow Elf.]=-
[Damage:  6 ] -=[Your decent pierce wounds a Drow Elf.]=-
[Damage:  7 ] -=[Your fine slash wounds a Drow Elf.]=-
[Damage:  8 ] -=[Your fine slash wounds a Drow Elf.]=-

< 269h/457H 62v/120V Pos: standing >
<A Drow Elf snaps into visibility.
[Damage:  8 ] -=[Your slash wounds a Drow Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 13 ] -=[Your impressive pierce wounds a Drow Elf.]=-
[Damage:  8 ] -=[Your slash wounds a Drow Elf.]=-
[Damage:  9 ] -=[Your fine slash wounds a Drow Elf.]=-

< 269h/457H 54v/120V Pos: standing >
<A Drow Elf seems to have come back to his senses.
A Drow Elf enters from the west.

< 269h/457H 54v/120V Pos: standing >
<A Drow Elf snaps into visibility.
[Damage:  8 ] -=[Your fine slash wounds a Drow Elf.]=-
[Damage:  6 ] -=[Your decent pierce wounds a Drow Elf.]=-
[Damage:  9 ] -=[Your slash wounds a Drow Elf.]=-
[Damage:  9 ] -=[Your fine slash wounds a Drow Elf.]=-

< 269h/457H 46v/120V Pos: standing >
< T: Dozzo TP: sta TC: few wounds E: A Drow Elf ass EP:  few wounds >
 You become a FLuRrY of weapons as you begin your onslaught...
[Damage:  8 ] -=[Your slash wounds a Drow Elf.]=-
[Damage:  6 ] -=[Your decent pierce wounds a Drow Elf.]=-
You miss a Drow Elf.
[Damage:  6 ] -=[Your decent pierce wounds a Drow Elf.]=-
[Damage:  8 ] -=[Your fine slash wounds a Drow Elf.]=-
[Damage:  6 ] -=[Your decent pierce wounds a Drow Elf.]=-
Your flurry finished, you resume a normal stance.

< 269h/457H 46v/120V Pos: standing >
< T: Dozzo TP: sta TC: few wounds E: A Drow Elf ass EP:  few wounds >
 A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
-=[A Drow Elf's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 155h/457H 46v/120V Pos: standing >
< T: Dozzo TP: sta TC: nasty wounds E: A Drow Elf ass EP:  few wounds >
 A Drow Elf snaps into visibility.
[Damage:  8 ] -=[Your fine slash wounds a Drow Elf.]=-
[Damage:  9 ] -=[Your fine slash wounds a Drow Elf.]=-
[Damage:  9 ] -=[Your slash wounds a Drow Elf.]=-

< 155h/457H 38v/120V Pos: standing >
< T: Dozzo TP: sta TC: nasty wounds E: A Drow Elf ass EP:  nasty wounds >
 A Drow Elf starts casting an offensive spell called 'bigbys clenched fist'.

< 155h/457H 38v/120V Pos: standing >
< T: Dozzo TP: sta TC: nasty wounds E: A Drow Elf ass EP:  nasty wounds >
 You parry a Drow Elf's lunge at you.
A Drow Elf misses you.
You parry a Drow Elf's lunge at you.
A Drow Elf snaps into visibility.

< 155h/457H 38v/120V Pos: standing >
< T: Dozzo TP: sta TC: nasty wounds E: A Drow Elf ass EP:  nasty wounds >
 A Drow Elf snaps into visibility.
[Damage:  9 ] -=[Your fine slash wounds a Drow Elf.]=-
[Damage:  6 ] -=[Your decent pierce wounds a Drow Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 16 ] -=[Your impressive slash strikes a Drow Elf.]=-
[Damage:  7 ] -=[Your fine slash wounds a Drow Elf.]=-
A Drow Elf clambers to his feet.

< 155h/457H 30v/120V Pos: standing >
< T: Dozzo TP: sta TC: nasty wounds E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
-=[A Drow Elf's mighty magic fist slams into you!]=-
Your humming sword named 'Blaze' was completely destroyed by the massive blow!
Your pendant of fire was completely destroyed by the massive blow!
Your embroidered illithid-hide backsheath was completely destroyed by the massive blow!